Autodesk Maya 2018 - Stylized Portal Speed Modeling
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- Опубліковано 26 сер 2024
- Autodesk Maya 2019 - Stylized Dungeon Portal Timelapse Video.
Learn how to make the Stylized Material here : gumroad.com/l/...
This video shows a timelapse video on how to model a stylized Dungeon Portal model. Autodesk maya was used to model, Zbrush to sculpt, and Substance Painter for texturing. It took about 30 minutes to make.
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Learn how to model a Soda Can.
• Autodesk Maya 2018 - ...
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#SubstancePainter
Music :
Hypnothis - Kevin MacLeod (incompetech.com)
Space1990 - Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons...
i really like your substance painter texturing workflow can you make a separate tutorial on substance painter please.
substance painter painting tutorial please :(((
I like how you used zbrush to make the model more clay like. Definitely gonna try that out someday!
Every time I watch your videos I wanna play Duellists of Roses xD
for it's Falsebound Kingdom since they used the same soundtracks.
My bad xD still a great soundtrack.
Epic building skills and love your style on it. ☺
+Alfonso Hernandez cheers!
3dEx cheers!
The shape is my favorite, awesome
What did you do to separate the faces of the rings with the symbols on them
I LOVE YOUR VODS.
I don't understand what you did from 00:52 - 00:57 ..... when I'm trying to transform the edges something really weird is happening :( please help
Great job with substance painter
When I export the portal I made to Zbrush, I cannot make the change you applied to the objects. becomes more superficial and kinda uncontrollable. Also have you reserved Texture in Maya?
wow , Amazing...
Thank you! Cheers!
When i watching your videos i just thinking torchlight series
Cant quite see what brush you are using on 3:58
I love the Yugioh duelist of the roses music
I want to know that after zbrush modifications, how it turns low poly?
how do you unwrap the uvs of the models?. i really love your work and style.. thank you for these.. please make a future tutorial on some advance modelling uv and texturing.. really love your uploads they are just beautiful...
also can i pm you for more information? i would also like to gain some knowledge from you.. thank you once again!
For this speed modeling video I use the automatic Uv; this is not meant to be a pipeline ready asset so I don't care about the uv's for it; this is mostly for fun/practice.
Looks like something from summoners war nice
+Fmlad Thank you!
What should I start with sculpting like you do? Mudbox or Zbrush?
Loved the video!, really simple and easy to understand, i was wondering; What program do you use for turntable?
Thank you! Marmoset toolbag for turntables
Did you bake the maps from the high poly sculpt onto a "less high poly" mesh? Or was that straight out texturing the sculpt?
It was baked to a low poly model.
Don't you need to make UV before to import on SPP? Nice work anyway, I love to follow your works
Yes, you need uvs for the low poly before baking in Painter
hey this speed is cool. i like it
+Colteal Thank you!
I'm having issues with the normal baking part, some of the edges of my low poly mesh are showing through and clipping outwards
You may have to increase or decrease the threshold in the bake settings, or possibly use baking by names. Search for baking by names on google and you will find how to do it.
also if i may add what do you use to render your nice turntable animations Marmoset or just Maya's Arnold?
That's Marmoset Toolbag
How did you go from a high poly z brush model to a low poly model in substance painter while keeping the details from z brush?
never mind, i found an answer from your other videos. (baking in substance painter)
great artwork!...btw what renderer do you use?
+Mayank Ghanti Marmoset Toolbag
Awesome
at which point did you deal with UV's and in did you unwrap in Maya or Zbrush?
Uvs in Maya
Nice portal, Do you use decimation master?
I used the original low poly as the final.
when you get to the texturing part in substance did you make ur own material?
I already have a smart material I made a while back so I just apply that and change colors for some of the parts of the model, and few minor adjustments to it; I posted it on my website if you want to download it for free.
Terrific work, love the style and your treatment in SP. Thanks so much for the super creative lessons. I look forward to supporting your efforts.
how do i download your stylized smart material on your website? i couldnt find it
Its the one that has the bed thumbnail, under the download page
@@3dextrude It is not for free... and y am 16 years old so i cannot by it
Tell me how much time would it take if it wasn't speed modeling
If it wasn't speed modeling I would spend more time to polish and make it look better, but I would say perhaps around 3 hours
@@3dextrude lol that's a lot bro btw I wanna say your models are insanely good
Can you upload slow versions of your speed modelling. No talking or anything just so we can follow along and see your techniques
The regular speed videos are uploaded on Patreon, no narration though. Another trick you can do is change the playback speed of the video here on UA-cam
what is that colour software?? is it maya??
Substance Painter
How do you smooth the rocks and write on them what program is that.how to use it?
That is Zbrush, it is used for sculpting.
How do you did subdivision for zbrush
I clicked divide and the first few times I disabled "smt" to preserve the shape of the model.
pls make this tutorial for beginners pls
Autodesk Maya was used for about 1/3 of this. You forget about when you used Zbrush and Substance Painter?
+Alexander Morano it's in the video description, can't fit it all in the title lol.
why you didn't use zmodeler in zbrush por all this?
I am more used to modeling in Maya that's all; need to use zmodeler more though.
Muito Bom!!!
Hi. I wanted to know if you could make a video doing some structural model of the zelda breath of the wild. I searched but I do not find anything similar. : D
I want to be specialist in stylized art can you guid me the pathway to start .. Thank you Mr
+Mouyad Farhan It depends on your current level. If you are just starting to learn 3D then I would say watch tutorials and make as many models as you can, these don't need to be stylized. Once you are pretty competent at making models you can start to focus on stylized things; for that I would say look for inspirational works( artstation is a good website for that) and keep practicing. Becoming great at something has a lot to do with how much time you spend doing it. I would definitively check out the artstation website for inspiration and a source of learning; you should also be aware that you may need to spend money as most great tutorials are paid to view, but not all.
did you uv mapped the model?
Yes, didn't show it in the video
what is the name of the program with 2.12 and 4,07 ?
Zbrush and the other is Substance Painter
What did you do on 53 selected faces and then
I duplicated the object, selected faces and deleted the ones I didn't need to make the blocks.
Thanks 3dex
How do you do it in zbrush to select and see only one rock and hide the rest? increible work, congratz!3
Look for a tutorial on how to use polygroups and isolate select in zbrush.
okey thank you man!
What's that brush you used to make the cracks in Zbrush?
That's the orb crack brush, do a google search and you will find it.
@@3dextrude Thanks!
someone tell me what software he's using besides maya
Zbrush for sculpting, Substance Painter for textures, and Marmoset Toolbag for rendering.
en el minuto 0:50 nose que hace, alguien me puede explicar por favor
Duplico el objeto y eleminar las areas que no necesitaba.
cool
+emaeshka Thank you!
are you going to do real time modeling tutorials?
+OrphydianLearning not based on my speed modeling videos, prob not or maybe, not sure.
Pls make a tutorial of this workflow, i need to make nice game assets
I have a video on this : ua-cam.com/video/fjNkts56t3A/v-deo.html
How did you do the bevel at 1:33?
YOU SELECT ALL EDGES AND DO BEVEL. OR CTRL + B AND THEN YOU UP THE SEGMENTS LEVEL.
The edges you want to bevel.
@@LuisSOfficial Got it! Thank you.
👍
you should not use too much hot key, not good
lovely workflow nailed it.. hey before getting into substance did u unwrap the whole model
Thank you! Yes, the model needs to be unwrapped
i mean to ask. when did unwrapped process took place before importing it into zbrush, or you did it in zbrush itself. These unwrapping stuffs confuse me a lot and did you render it in substance .
I did the unwrapping in Maya, it can be before or after zbrush. The rendering was done in Marmoset Toolbag.
thanks. but i did the same model in max unwrapped -sculpted in zbrush-export obj- try to import in SP it doesn't showed up .... i don't know whats the problem is
In Substance Painter you need to import the low poly model, this one needs uvs. Substance Painter supports fbx and objs, I recommend fbx file format
I made my portal after this but I changed a little bit on my side so it doesn't looks exactly the same. I want to show ya how'd it send it to ya. @3dEx
you can always post a link here :)
@@3dextrude Portal Well
Fall 2019 Team Game Prop
Made in Maya
Textured in Substance Painter
instagram.com/p/B-mojwhBKRJ/?igshid=tq92yvf07pu4
It's in ArtStation as well but I don't know how to share that link.
How to model in maya:
1. Make some basic geometry.
Then you go for Zbrush nad Substance painter, old chap. No Maya allowed up ahead.
Haha there is a lot of that specially when making low poly models.
Like👍
I'm sorry, but is this gamecube Yugiyoh music. I . am . so. triggered .
It is
Pls do aa substance designer tut not a timelapse pls
I will post one soon
I want to replace my doormat with this portal.
Enter if you dare, puny mortals...
i dont know why all videos with 3d have so terrible background musik but so much videos with 2d grafiks, like speedpinting with photoshop have great musik from Two steps from Hell, Audiomachine....but ALL!!!!!! these 3d Speedmoddeling Videos have sooo terrible music. Its a pity, make not so much fun to look.
What should I start with sculpting like you do? Mudbox or Zbrush?
Either one, I use zbrush haven't used mudbox.