Autodesk Maya 2018 - Stylized Portal Speed Modeling

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  • Опубліковано 26 сер 2024
  • Autodesk Maya 2019 - Stylized Dungeon Portal Timelapse Video.
    Learn how to make the Stylized Material here : gumroad.com/l/...
    This video shows a timelapse video on how to model a stylized Dungeon Portal model. Autodesk maya was used to model, Zbrush to sculpt, and Substance Painter for texturing. It took about 30 minutes to make.
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    Support the channel : / 3dex
    Create your own website : secure.weebly....
    It's as easy as drag and drop. Click on the link to get $10 towards a pro account.
    -----------------------------------------------------------------------------------------------------------
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    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    ________________________________________________________________________________
    Learn how to model a Soda Can.
    • Autodesk Maya 2018 - ...
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
    --------------------------------------------------------------------------------------------------------------------
    #AutodeskMaya
    #SubstancePainter
    Music :
    Hypnothis - Kevin MacLeod (incompetech.com)
    Space1990 - Kevin MacLeod (incompetech.com)
    Basement Floor- Kevin MacLeod (incompetech.com)
    Electro Sketch - Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons...

КОМЕНТАРІ • 123

  • @milankullu3788
    @milankullu3788 6 років тому +14

    i really like your substance painter texturing workflow can you make a separate tutorial on substance painter please.

  • @dragoneelyuu
    @dragoneelyuu 5 років тому +14

    substance painter painting tutorial please :(((

  • @amiruler
    @amiruler 6 років тому +1

    I like how you used zbrush to make the model more clay like. Definitely gonna try that out someday!

  • @beepbeep1337
    @beepbeep1337 6 років тому +2

    Every time I watch your videos I wanna play Duellists of Roses xD

    • @3dextrude
      @3dextrude  6 років тому +2

      for it's Falsebound Kingdom since they used the same soundtracks.

    • @beepbeep1337
      @beepbeep1337 6 років тому

      My bad xD still a great soundtrack.

  • @grimdez
    @grimdez 6 років тому +6

    Epic building skills and love your style on it. ☺

    • @3dextrude
      @3dextrude  6 років тому +1

      +Alfonso Hernandez cheers!

    • @grimdez
      @grimdez 6 років тому

      3dEx cheers!

  • @Iris3dcg
    @Iris3dcg 4 роки тому +1

    The shape is my favorite, awesome

  • @xokou7623
    @xokou7623 Рік тому

    What did you do to separate the faces of the rings with the symbols on them

  • @캠캠
    @캠캠 5 років тому

    I LOVE YOUR VODS.

  • @TulikaSenpai
    @TulikaSenpai Рік тому

    I don't understand what you did from 00:52 - 00:57 ..... when I'm trying to transform the edges something really weird is happening :( please help

  • @LordNitroX
    @LordNitroX 6 років тому

    Great job with substance painter

  • @cferahzade
    @cferahzade Рік тому

    When I export the portal I made to Zbrush, I cannot make the change you applied to the objects. becomes more superficial and kinda uncontrollable. Also have you reserved Texture in Maya?

  • @akhtarullah2011
    @akhtarullah2011 4 роки тому

    wow , Amazing...

  • @TanerUNER91
    @TanerUNER91 5 років тому +1

    When i watching your videos i just thinking torchlight series

  • @magnusfrodin6477
    @magnusfrodin6477 4 роки тому

    Cant quite see what brush you are using on 3:58

  • @LadyLunaLuna
    @LadyLunaLuna 5 років тому

    I love the Yugioh duelist of the roses music

  • @ramazancim7170
    @ramazancim7170 4 роки тому

    I want to know that after zbrush modifications, how it turns low poly?

  • @vardan1015
    @vardan1015 6 років тому +1

    how do you unwrap the uvs of the models?. i really love your work and style.. thank you for these.. please make a future tutorial on some advance modelling uv and texturing.. really love your uploads they are just beautiful...
    also can i pm you for more information? i would also like to gain some knowledge from you.. thank you once again!

    • @3dextrude
      @3dextrude  6 років тому +1

      For this speed modeling video I use the automatic Uv; this is not meant to be a pipeline ready asset so I don't care about the uv's for it; this is mostly for fun/practice.

  • @Fmlad
    @Fmlad 6 років тому

    Looks like something from summoners war nice

  • @MaDmonkey3311
    @MaDmonkey3311 5 років тому

    What should I start with sculpting like you do? Mudbox or Zbrush?

  • @Katarina.3D
    @Katarina.3D 3 роки тому

    Loved the video!, really simple and easy to understand, i was wondering; What program do you use for turntable?

    • @3dextrude
      @3dextrude  3 роки тому +1

      Thank you! Marmoset toolbag for turntables

  • @spvvk3621
    @spvvk3621 6 років тому

    Did you bake the maps from the high poly sculpt onto a "less high poly" mesh? Or was that straight out texturing the sculpt?

    • @3dextrude
      @3dextrude  6 років тому +1

      It was baked to a low poly model.

  • @kevindimitch5852
    @kevindimitch5852 Рік тому

    Don't you need to make UV before to import on SPP? Nice work anyway, I love to follow your works

    • @3dextrude
      @3dextrude  Рік тому

      Yes, you need uvs for the low poly before baking in Painter

  • @Colteal
    @Colteal 6 років тому

    hey this speed is cool. i like it

  • @Casper-jq7ix
    @Casper-jq7ix 6 років тому

    I'm having issues with the normal baking part, some of the edges of my low poly mesh are showing through and clipping outwards

    • @3dextrude
      @3dextrude  6 років тому

      You may have to increase or decrease the threshold in the bake settings, or possibly use baking by names. Search for baking by names on google and you will find how to do it.

  • @kidehoward93
    @kidehoward93 6 років тому

    also if i may add what do you use to render your nice turntable animations Marmoset or just Maya's Arnold?

    • @3dextrude
      @3dextrude  6 років тому +1

      That's Marmoset Toolbag

  • @feistypug1
    @feistypug1 6 років тому

    How did you go from a high poly z brush model to a low poly model in substance painter while keeping the details from z brush?

    • @feistypug1
      @feistypug1 6 років тому

      never mind, i found an answer from your other videos. (baking in substance painter)

  • @mayankghanti3685
    @mayankghanti3685 6 років тому

    great artwork!...btw what renderer do you use?

    • @3dextrude
      @3dextrude  6 років тому +1

      +Mayank Ghanti Marmoset Toolbag

  • @user-de2oh2ex4c
    @user-de2oh2ex4c 6 років тому

    Awesome

  • @colb0123
    @colb0123 5 років тому

    at which point did you deal with UV's and in did you unwrap in Maya or Zbrush?

  • @18Luissalazar
    @18Luissalazar 5 років тому

    Nice portal, Do you use decimation master?

    • @3dextrude
      @3dextrude  5 років тому

      I used the original low poly as the final.

  • @kidehoward93
    @kidehoward93 6 років тому +2

    when you get to the texturing part in substance did you make ur own material?

    • @3dextrude
      @3dextrude  6 років тому +2

      I already have a smart material I made a while back so I just apply that and change colors for some of the parts of the model, and few minor adjustments to it; I posted it on my website if you want to download it for free.

    • @outtoplay
      @outtoplay 6 років тому

      Terrific work, love the style and your treatment in SP. Thanks so much for the super creative lessons. I look forward to supporting your efforts.

    • @stevezyzlol6771
      @stevezyzlol6771 6 років тому

      how do i download your stylized smart material on your website? i couldnt find it

    • @3dextrude
      @3dextrude  6 років тому

      Its the one that has the bed thumbnail, under the download page

    • @werwuff
      @werwuff 5 років тому

      @@3dextrude It is not for free... and y am 16 years old so i cannot by it

  • @user-fg7hz5bg6p
    @user-fg7hz5bg6p 3 роки тому

    Tell me how much time would it take if it wasn't speed modeling

    • @3dextrude
      @3dextrude  3 роки тому

      If it wasn't speed modeling I would spend more time to polish and make it look better, but I would say perhaps around 3 hours

    • @user-fg7hz5bg6p
      @user-fg7hz5bg6p 3 роки тому

      @@3dextrude lol that's a lot bro btw I wanna say your models are insanely good

  • @SpoodinOot
    @SpoodinOot 4 роки тому

    Can you upload slow versions of your speed modelling. No talking or anything just so we can follow along and see your techniques

    • @3dextrude
      @3dextrude  4 роки тому

      The regular speed videos are uploaded on Patreon, no narration though. Another trick you can do is change the playback speed of the video here on UA-cam

  • @suryavamsi3361
    @suryavamsi3361 6 років тому +1

    what is that colour software?? is it maya??

  • @knezivan1
    @knezivan1 6 років тому

    How do you smooth the rocks and write on them what program is that.how to use it?

    • @3dextrude
      @3dextrude  6 років тому

      That is Zbrush, it is used for sculpting.

  • @piyushyeshi3099
    @piyushyeshi3099 6 років тому

    How do you did subdivision for zbrush

    • @3dextrude
      @3dextrude  6 років тому

      I clicked divide and the first few times I disabled "smt" to preserve the shape of the model.

  • @Palrakesh363
    @Palrakesh363 3 роки тому

    pls make this tutorial for beginners pls

  • @Joviex
    @Joviex 6 років тому

    Autodesk Maya was used for about 1/3 of this. You forget about when you used Zbrush and Substance Painter?

    • @3dextrude
      @3dextrude  6 років тому

      +Alexander Morano it's in the video description, can't fit it all in the title lol.

  • @victorsampaio449
    @victorsampaio449 6 років тому

    why you didn't use zmodeler in zbrush por all this?

    • @3dextrude
      @3dextrude  6 років тому

      I am more used to modeling in Maya that's all; need to use zmodeler more though.

  • @diegodegner4741
    @diegodegner4741 5 років тому

    Muito Bom!!!

  • @ABC-Devs
    @ABC-Devs 6 років тому

    Hi. I wanted to know if you could make a video doing some structural model of the zelda breath of the wild. I searched but I do not find anything similar. : D

  • @killshot3d
    @killshot3d 6 років тому

    I want to be specialist in stylized art can you guid me the pathway to start .. Thank you Mr

    • @3dextrude
      @3dextrude  6 років тому +1

      +Mouyad Farhan It depends on your current level. If you are just starting to learn 3D then I would say watch tutorials and make as many models as you can, these don't need to be stylized. Once you are pretty competent at making models you can start to focus on stylized things; for that I would say look for inspirational works( artstation is a good website for that) and keep practicing. Becoming great at something has a lot to do with how much time you spend doing it. I would definitively check out the artstation website for inspiration and a source of learning; you should also be aware that you may need to spend money as most great tutorials are paid to view, but not all.

  • @AthyskTFM
    @AthyskTFM 5 років тому

    did you uv mapped the model?

    • @3dextrude
      @3dextrude  5 років тому

      Yes, didn't show it in the video

  • @forgamers9087
    @forgamers9087 6 років тому

    what is the name of the program with 2.12 and 4,07 ?

    • @3dextrude
      @3dextrude  6 років тому

      Zbrush and the other is Substance Painter

  • @fahadikhlaq2270
    @fahadikhlaq2270 6 років тому

    What did you do on 53 selected faces and then

    • @3dextrude
      @3dextrude  6 років тому

      I duplicated the object, selected faces and deleted the ones I didn't need to make the blocks.

    • @fahadikhlaq2270
      @fahadikhlaq2270 6 років тому

      Thanks 3dex

  • @KirlerZone
    @KirlerZone 6 років тому

    How do you do it in zbrush to select and see only one rock and hide the rest? increible work, congratz!3

    • @3dextrude
      @3dextrude  6 років тому

      Look for a tutorial on how to use polygroups and isolate select in zbrush.

    • @KirlerZone
      @KirlerZone 6 років тому

      okey thank you man!

  • @StedMuffin
    @StedMuffin 5 років тому

    What's that brush you used to make the cracks in Zbrush?

    • @3dextrude
      @3dextrude  5 років тому

      That's the orb crack brush, do a google search and you will find it.

    • @StedMuffin
      @StedMuffin 5 років тому

      @@3dextrude Thanks!

  • @xilaiyao3353
    @xilaiyao3353 6 років тому

    someone tell me what software he's using besides maya

    • @3dextrude
      @3dextrude  6 років тому

      Zbrush for sculpting, Substance Painter for textures, and Marmoset Toolbag for rendering.

  • @emanuelcs2288
    @emanuelcs2288 6 років тому

    en el minuto 0:50 nose que hace, alguien me puede explicar por favor

    • @3dextrude
      @3dextrude  6 років тому

      Duplico el objeto y eleminar las areas que no necesitaba.

  • @emaeshka
    @emaeshka 6 років тому

    cool

    • @3dextrude
      @3dextrude  6 років тому

      +emaeshka Thank you!

  • @orphydiancg7759
    @orphydiancg7759 6 років тому

    are you going to do real time modeling tutorials?

    • @3dextrude
      @3dextrude  6 років тому

      +OrphydianLearning not based on my speed modeling videos, prob not or maybe, not sure.

  • @aranguez3d261
    @aranguez3d261 5 років тому

    Pls make a tutorial of this workflow, i need to make nice game assets

    • @3dextrude
      @3dextrude  5 років тому

      I have a video on this : ua-cam.com/video/fjNkts56t3A/v-deo.html

  • @taylorkemp3436
    @taylorkemp3436 5 років тому

    How did you do the bevel at 1:33?

    • @LuisSOfficial
      @LuisSOfficial 5 років тому

      YOU SELECT ALL EDGES AND DO BEVEL. OR CTRL + B AND THEN YOU UP THE SEGMENTS LEVEL.

    • @LuisSOfficial
      @LuisSOfficial 5 років тому

      The edges you want to bevel.

    • @taylorkemp3436
      @taylorkemp3436 5 років тому

      @@LuisSOfficial Got it! Thank you.

  • @aleksandrboriskin8185
    @aleksandrboriskin8185 5 років тому

    👍

  • @minhquanngo1304
    @minhquanngo1304 3 роки тому

    you should not use too much hot key, not good

  • @milankullu3788
    @milankullu3788 6 років тому

    lovely workflow nailed it.. hey before getting into substance did u unwrap the whole model

    • @3dextrude
      @3dextrude  6 років тому

      Thank you! Yes, the model needs to be unwrapped

    • @milankullu3788
      @milankullu3788 6 років тому

      i mean to ask. when did unwrapped process took place before importing it into zbrush, or you did it in zbrush itself. These unwrapping stuffs confuse me a lot and did you render it in substance .

    • @3dextrude
      @3dextrude  6 років тому

      I did the unwrapping in Maya, it can be before or after zbrush. The rendering was done in Marmoset Toolbag.

    • @milankullu3788
      @milankullu3788 6 років тому

      thanks. but i did the same model in max unwrapped -sculpted in zbrush-export obj- try to import in SP it doesn't showed up .... i don't know whats the problem is

    • @3dextrude
      @3dextrude  6 років тому +1

      In Substance Painter you need to import the low poly model, this one needs uvs. Substance Painter supports fbx and objs, I recommend fbx file format

  • @Poly-Pixels-Faith-Frame
    @Poly-Pixels-Faith-Frame 4 роки тому

    I made my portal after this but I changed a little bit on my side so it doesn't looks exactly the same. I want to show ya how'd it send it to ya. @3dEx

    • @3dextrude
      @3dextrude  4 роки тому

      you can always post a link here :)

    • @Poly-Pixels-Faith-Frame
      @Poly-Pixels-Faith-Frame 4 роки тому

      @@3dextrude Portal Well
      Fall 2019 Team Game Prop
      Made in Maya
      Textured in Substance Painter
      instagram.com/p/B-mojwhBKRJ/?igshid=tq92yvf07pu4
      It's in ArtStation as well but I don't know how to share that link.

  • @Saphels
    @Saphels 5 років тому

    How to model in maya:
    1. Make some basic geometry.
    Then you go for Zbrush nad Substance painter, old chap. No Maya allowed up ahead.

    • @3dextrude
      @3dextrude  5 років тому

      Haha there is a lot of that specially when making low poly models.

  • @GrinAndThrive
    @GrinAndThrive 5 років тому

    Like👍

  • @cynthiadustdevil
    @cynthiadustdevil 6 років тому +3

    I'm sorry, but is this gamecube Yugiyoh music. I . am . so. triggered .

  • @weedprospain3813
    @weedprospain3813 5 років тому

    Pls do aa substance designer tut not a timelapse pls

    • @3dextrude
      @3dextrude  5 років тому

      I will post one soon

  • @och70
    @och70 6 років тому

    I want to replace my doormat with this portal.
    Enter if you dare, puny mortals...

  • @daniel-wy5kp
    @daniel-wy5kp 5 років тому

    i dont know why all videos with 3d have so terrible background musik but so much videos with 2d grafiks, like speedpinting with photoshop have great musik from Two steps from Hell, Audiomachine....but ALL!!!!!! these 3d Speedmoddeling Videos have sooo terrible music. Its a pity, make not so much fun to look.

  • @MaDmonkey3311
    @MaDmonkey3311 5 років тому

    What should I start with sculpting like you do? Mudbox or Zbrush?

    • @3dextrude
      @3dextrude  5 років тому

      Either one, I use zbrush haven't used mudbox.