Klaus (2019) was also a breakout example of new animation. They embraced the old paper, hand-sketched animation style but supported with new technology, which captured the charm of a children’s storybook the way Spiderverse captured the quintessential superhero comic book. Both movies didn’t just pioneer new animating techniques, they specifically chose ones that would enhance the narrative of the film.
well i feel like there's some nuance to this. realism is an artistic choice that is far from being devoid of "art and magic". a large amount of pixar are absolutely wonderful and magical, which led to their success, and that success encouraged other studios to copy that style. it's lovely that we're moving away from an industry where that is the only valid form of animation, but i see a lot of people on here acting like this approach didn't give us gems like wall-e, ratatouille, coco, inside out, soul...
art can be realistic and still beautiful, pixar movies are _amazing._ wall-e blurs the line between realism and stylization perfectly, its incredibly artful. the problem is when there is a need to _conform_ to that style, like its the only option. hyper (sur)realism (as this video calls it) can be absolutely amazing, and its something that can only be done in cg, but i love seeing _more_ done in cg as well.
Okay again spiderverse wasn’t the first to do this style. The Peanuts movie was and had several scenes that had the paper or comic panel art style and also did captain underpants
After watching the new Spider-Man across the spiderverse movie it’s going to push it even further. The amount of art style blending with eachother was amazing to watch. Especially the opening sequence
I LOVED how each world, and the characters from it, have their own different look. It's like they said "oh you like stylized, you ain't seen nothing yet"...and it works. Gwen's pintoresque world, Mumbattan's gorgeous colorful look, or the anarchic in every sense Hobbie. I want the move to come out in digital just to be able to soak in each scene. I feel like I missed at least half of what most scenes had in them.
Animation should be a medium meant to express creativity. Glad to see that we’re going into a new era of more creative style of using this amazing medium! :3
This is why I was always a bit concerned about the mooted live action adaptations of Avatar: The Last Airbender from Netflix. They necessarily would have to create a series that is visually saddled with the constraints of reality. No silly visual jokes that don't make physical sense. A requirement to find young actors with an extraordinary range of talents (comedic timing, convincing physicality in the fights, and an ability to bring dramatic weight when needed) and who are the appropriate fit ethnically speaking too. Oh and all the CG has to be convincingly "real", or at least close enough to not be distracting! The original series worked perfectly to the strengths of the animated medium, and also a saturday morning cartoon ("bending" is a perfect invention for when you want dramatic fights in your show, but you also don't want to have the "don't try this at home" problem). Netflix seemed ready to throw those advantages away... but I'd love to see them rethink this and go for a stylized animated CG show. The success of "Into the Spider-Verse" probably makes that all the more likely.
@@twiglegg508 *Nah, I don't think we will lose those. The studios Laika and Aardman are still around to make stop motion. 2D will be around too. There's still a big enough audience for all sorts of styles. 🥰❤️❤️❤️❤️❤️❤️*
Or that sort of traditional 2D+3D blend that Disney was doing in the 90s. Things like Tarzan's sliding sequence using 3D assets, or basically ALL of Treasure Planet.
@@jocastadidntknew5980 Wish is like a lightweight attempt at that these movies are doing. They really could have pushed it more, but Disney is still being too safe.
At least Tangled tried to keep the style and spirit of hand-drawn animation in a 3d-rendered medium. Nothing they've made since has really held up to that.
Being a fan of Japanese animation, I've seen many different animation styles which are all amazing it their own way. The medium has so much potential if a studio is willing to be more creative.
In the USA people don't care about Eastern animation unless it's their "beloved" Studio Ghibli. There have been many animes that had been using for years mostly the same techniques Into the Spiderverse used, but they don't care, if it's made in the US it's more important. Either way, Star Wars The Clone Wars and Rebels did this same thing as well, much prior to Into the Spiderverse.
I think Arcane on Netflix is a good example of breaking the formula. Also, I think video games are an untapped source of inspiration because there are SO MANY VIDEO GAMES that are 3d, with 3d cutscenes, that don’t follow the pixar standard. The Walking Dead comes to mind, also the Legend of Zelda Breath of the Wild, Genshin Impact, Journey, Sky: Children of Light, and Alice Madness Returns.
Yeah. It would be nice if films used that style of animation from video games. I do hope people realize if that does it happen. It takes inspirations from videos games and not solely spider-verse.
True. Also, ther have been many animes in Japan that used similar techniques. And Star Wars The Clone Wars and Rebels used those painted textures and many of those techniques much prior to Into the Spiderverse. Not the first ever, but most ilkely the first ever in 3D animation. Not talked enough.
Videogame-wise, Dishonored did a fantastic job at given us a painterly style that can now be found in the Spiderverse movies as well as Arcane. The "every shot is a wallpaper" painterly vibe.
@@priyapepsi Arcane didn't mimic the faux clay style, they're using their own "splash screen" digital art style, which you can find when playing their game
@@priyapepsi Fortiche took another evolutionary leap beyond what Sony Animation Studios did with Spiderverse. There's a reason Arcane swept the 2022 Annie Awards. You or I might not notice how substantial a difference it is as viewers, but the animator community did.
@@ryllharu it should be noted though, Arcane was in production before Spiderverse! Both did an excellent job of combining that 2D and 3D animation nontheless
Spider-Man: Into the Spider-Verse, Paperman, Klaus, Arcane, The Mitchells vs. The Machines and The Bad Guys are changing the Animation industry forever. And for the better of course. I’m really happy that they are starting to take risks, studios are willing to give more money and time for the animators to create high quality stuff. Hopefully they keep this way 👍
A lot of people overlook Paperman. It came out 10 years ago and was integral in the evolution of a style outside Pixars usual look. It was developed from a lot of the same tools and software that gave the realistic look. We want to think that Sony blew the doors open with Spiderverse, and they did, but there have been projects like this that cracked the door open first.
@@JoshRyanimation I remember watching the Paperman short before Wreck-It-Ralph played at the theater. Still to this day, i'm amazed about the animation.
The reason animation exists is to make people and objects in a way that isn't possible in the real world. It doesn't need to get more and more realistic. It needs to be artistic (just my opinion btw)
Yep it’s the same with painting. Usually people associate realism with great painting but that is a wrong way of thinking. The emphasis should be on the execution of the style
Eh, that's kind of limited thinking too, though. There's plenty of room for animation that _does_ emulate the real world as faithfully and realistically as possible - there's no reason that can't be a choice made by some animators, for some projects. But animation definitely doesn't have to be _limited_ by real-world constraints, and animators should feel free to completely ignore them if that's the style that works best for their story.
The history of Bolt makes me sad! Films like Klaus, Song of the Sea, Wolfwalkers and Into The Spider-verse (and shows like What If) are SO COOL and bring something new and exciting to the table. Would love to see more stylized work coming out of the big studios
Yep, just like how the concept art for Frozen was very stylized and much more visually interesting, only to end up being pretty generic in the 3D format
? what you mean. Spiderverse is a big studio its not indie small. There are in fact MANY movies with different styles before spiderverse but most of them are shorts. You wanna knkw why? Money and risk. Those two are the reason why most animation movie look similar. Risk: Doing something unique narrows your target audience and if you fail might completely flop and not bring in enough money to make a profit. Money: Unique movies cost a lot more money to make. Time for art direction costs money. Making all the assets takes time. Since other movies they can probably reuse assets and overall fynctions like lightning and physics for similar looking movies. For unique movies everything needa to be done from scratch. Thats why unique movies are better in shorts for companies. Less risk to lose money and less time involved making them. Doing movies like spiderverse is a huge risk and I can guarantuee you the reason it workes is because its the spiderman IP AND the first cinematic appearance of Miles Morales Spiderman which out of many different spidermans in the comic world has a now established fanbase over the last 12 years. If this wouldve been an original movie or unknow new IP 100 percent it wouldve flopped due to costs. No matter how good the animation or plot wouldve been. Look at el dorado and Treasure planets. Imo really great movies but flopped hard in box office because of weird timing and not following 3d animation trend and bad promotion due to being "original" movies. Everyone knows how Spidermans story goes. Its easier to market
After watching the new Spiderman: Across the Spiderverse yesterday. I must say I am extremely happy they took this route. The movie was so visually beautiful and intense. The creativity they can produce because it doesn’t have to be realistic makes the movie standout. Great movie and excited for the next.
I went to see it this evening, and the trailers for animated movies were for the new TMNT and Disney's "Wish", both of which used varying levels of stylization in rendering. Good on the people at Sony for taking a chance. The industry is remarkably conservative; someone has to take the leap first.
Wouldn't be suprised if fortiche animators met with sony animators at some point in both projects developments and realized just how similar they both were and shared ideas.
Fortiche's style has been this way far before into the spiderverse, and their meshing of 2d and 3d effects is really different from the effect shown here
They went from trying their hardest to make cartoons lifelike to looking like what they truly are, cartoons. And cartoons can be whatever they want. Lovin it.
Both Arcane and Bad Guys, i feel are the newest followups to this trend. Its really been a breath of fresh air for animation, and I'm so thankful that spiderverse broke the ice on it.
I am not a massive Spiderman fan, but I will forever be thankful for Into the Spiderverse for breaking out of the boring and overdone Pixar style into the incredible stylized masterpiece
I didn't even look at Spiderman or any superhero film for that matter. But the two spiderverse movies pulled me in and I have watched both of them. they are eye candy to look at
I saw into the spider verse on a late night in a theatre years ago. I left in awe after it ended. Seriously this whole movie is a technological marvel and an artistic masterpiece. The fight scenes were insanely well done and blew my mind. They switched back and forth into comic frames and experimented with some very cool effects I've never seen before.
If you want another example of why stylization over chasing realism is good, compare the “I Can’t Wait to Be King” sequences in the original and live action versions of Lion King. The original has so much color and pizzazz bc it’s emulating Simba’s imagination. Meanwhile, the live action wants to be a documentary and as such has absolutely none of that original charm bc it’s basically just Simba and Nala running in the savannah. Indie game devs are aware of how stylization is often better instead of chasing realism, and as such keep to that to give their games that little bit of edge in a hyper competitive market. Film animation could really stand to do the same, and I hope this trend of stylization continues.
While I agree with the majority of your points, the indie game devs can't chase hyper-realism moreso because they don't have the time luxury and/or the AAA budget which is needed to render all those A+ looking realism environments in a reasonable amount of production time. The tendency for indies to go for stylization is a necessity borne out of budget constraints rather than some artistic enlightenment imo.
@@humanbean7884 I mean, as another commenter pointed out, stylization is actually preferred by indies largely bc they don’t have the budget for realism. Chasing realism is also why AAA games have such bloated budgets anymore (among other reasons anyway).
Not only does Monster House’s concept art look so much better than the final, it also matches the story much better. It’s so unfortunate that it’s normalized to just do whatever’s popular at the time
I get it’s not a movie but Arcane needs a mention too, that show is freaking awesome and beautiful, I’m so glad we are getting this kind of quality with interesting artistic animation 🤞🏼
It's interesting how he started with TV. For the most part TV animation couldn't get away with realistic animation since the budget couldn't pull it off. Seems like an interesting tale of budget constraints eventually leading to creative evolution.
What I think is really interesting and often overlooked is how the “Pixar look” evolved overtime. In fact it wasn’t Pixar that refined the look…it was Dreamworks in collaboration with Roger Deakins on the Dragon’s movies. One thing was clear at the time was the studios had the capabilities to light and build photorealistic scenes but they didn’t apply it in a naturalistic way in the view of the camera. Roger coached the animation teams to think in terms of natural light and apply it correctly. That happened in HTTYD and subsequently influenced the thinking over the past 10 years.
sorry this isn't true... ratatouille is the film that truly defined the modern (but pre-raytracing) pixar look... and it came out in 2007. IT's also worth noting that both WALL-E and Up came out before HTTYD... and Toy Story 3 came out only a few months after it and so couldn't possibly have been affected by it (it would have been basically finished by then). Even Tangled came out the same year and so was probably not really affected since they would have been years into production by that time. tl;dr pixar was doing the realistic lighting thing years before httyd
I'm amazed Arcane isn't even mentioned, I mean it went in production years before Spider verse and still tried to pioneer the same mixed style of animation. I think they also deserve to be recognized for it.
Arcane is the show I yell from rooftops! It's amazing haha though I think Spiderverse went into production earlier. I think it took like 10 years from early conceptualization?
@@emilioalvear8440 I just searched it. Apparently they both pitched it on the same year, 2014. Still, Arcane deserves a mention for its groundbreaking style.
I think the LEGO movies should get a shoutout too. Yes they are trying to be hyper realistic looking LEGO characters, but the animation isn’t just simple stuff you’ll usually see. It sets limitations for itself only allowing the real life motions and pieces to be used for the animation.
Honestly, Pixar could learn a thing, or two from the Spider-Verse movies. Not to bash on Pixar, but come on. You can't deny that Miles' story is beyond breathtaking in every way, shape, and form.
I think new series like Arcane also speak to the evolution of animation as a medium. You are getting a lot more experimentation, mixing photo realism, 3D, 2D, and textures into one frame. Very cool!
@Simple way fun Thinking animation is distinct from TV or movies. Feels like a different way of translating meaning. Like a book vs. a radio show. Animation should be a class of its own.
As someone who has written a physically based path tracer, as well as done work in non-physically based rendering, the problem is not that people don't want to use these looks, the problem is the complexity of tooling required to support an artists vision, or more problematically, infinitely many artist visions. Physically based rendering is, in a sense, easy because it is constrained by what exists in the real world, and therefore you can create one tool, actually validate that it is working correctly because you have a ground truth to compare to, then give it to every artist, and they can use it on every film/tv show. To do these artistic styles requires custom tools for every new show to achieve the desired look, and it is difficult to make a tool that can be art directed in infinitely many ways. AI style transfer is the closest thing we have to a generic solution but it isn't quite ready to be used in industry because you don't have enough control over specific local details.
what's your point though? that it's hard? if all the artists at fortiche and sony could collaborate and create arcane, spiderverse, then i don't really see what the problem is. isn't it just like a similar, perhaps scaled up problem of different 2d animators all having to draw characters on model? I think i'm just not sure what you're hoping people get out of your comment. that 3d animation shouldn't evolve because it'll be too difficult?
@@gregkrazanski yes. they are indeed saying it is harder. you'll have to develop a whole another render pipeline if you want to suit a particular style. the artists basically need to have close ties with the pipeline devs or BE the dev themselves. and i think that's part of what makes them so admirable. hopefully soon we will have easier ways of programming our own render pipelines but for now we're going to need deep understanding of both art itself and computer rendering shaders.
@@gregkrazanski harder usually equals more expensive. I think they're saying that until the AI style transfer becomes widely available, most projects will continue with the more realistic animation style, as that reliably makes Disney and Pixar profit at a lower cost.
It's still kinda because people weren't looking for these looks before. If they were, I'd imagine the tools (or the tools behind the tools) would have been made more common or easier to use to meet that demand, and the issues you brought up wouldn't have been issues for long. I mean if the tools didn't even exist, they wouldn't have been used for those shorts and sequences that he brings up.
I love how more studios are adopting a painterly aesthetic. But also @Vox why wasn't Arcane featured _at all_ in this video? Arcane animation is exactly the example to use for this topic!
I think because they focused on feature length films. As far as shorter animation goes, there are a lot of examples (Arcane is a high profile and very successful one), but taking the risk on feature films in particular was considered particularly dangerous
The point is, what kind of animation does a story need? It's an expression of emotion not just creativity. It's beyond what looks good and not, but how effective an animation is in storytelling.
Watched the new spiderverse movie and it was absolutely MIND BLOWING!!! I loved it so much!! It really felt like an animated comic book, and the way all the styles combined were PERFECT!! It’s really refreshing to see this new wave in animation
I think Pixar's style is amazing, but I also love variety, and sometimes these other styles fit their films even better. "Into the Spiderverse" has lights revealing a texture, very reminiscent of the dotted pattern of colouring/shading seen in classic comic books. It's also a film adaption of comics.
This is precisely why the 2 Spiderverse movies are my favorite animated movies ever. They have revolutionized the way animation is implemented in movies forever (not saying they are solely responsible for this as there are other movies pushing the same concepts/ideas but not nearly on the same level as Spiderverse). Pair this fantastic stylistic animation with an amazing storyline, relatable characters, brilliant pacing, hilarious quotes and we've got ourselves real masterpieces in both of the spiderverse films.
One thing I didn't hear you mention was the immense influence Japanese animation has had on artists pushing the medium away from hyperrealism. A lot of the visual language in Spiderverse was influenced by it like the varying frame rates in character movement.
nah what influence? japanese animation style is not even a good for developing fundamentals in animation. Anime was created to be as cheap and fast to produce type of animation. Thats why bigger projects like western animation movies dont use anime way of animating.
For me, Spiderman Into The Spiderverse is the one of my favorite animated cartoon movies because, the cartoon movie has its own uniqueness compared to other animated cartoon movies due to the production animation are very good and carefully work. It's like looking at a comic book that is moving by its own. In fact, this film won the Oscar Awards for the best animated cartoon film candidate for 2018. *(Sorry if my English has error)*
when I first saw spiderman into the spiderverse, I expected it to be a game. Was surprised it'd be a movie. But even as a game, it would look nice. Looking to copy a few things from that style
I feel like Hotel Transylvania did the same thing but for character movement, characters in Hotel Transylvania move like 2D drawings, they are more expressive and cartoony, something most animated movies never did to that extent in 3D, and I'm happy that other movies like Captain Underpants and the new spongebob movie (even if the movie itself is not good) did that
Curiously enough, Gendy Tartakovsky, the creator of Hotel Transilvania is more known for being a pioneer at 2d animation as he is the creator of cartoons like "Dexter's Lab" "Samurai Jack" and others.
Spider-man into the spider-verse is what got me into animation and pursuing it as a career. The essence of animation is not to mimic hyper-realistic environments to its core, but the art of storytelling and strokes, with the pencil marks and rough sketch feeling, makes animation such a wonderful medium to portray a film. animation started with a simple pen and paper and a few flips of pages, to only constrain it to fulfillment if realistic movements it would lose all of its artistic charm and uniqueness.
I was hoping this video would briefly cover the milestones made by _Paperman,_ _Klaus,_ and _Arcane_ in the medium of non-photorealistic and stylized 3D animation.
Some of the recent TV shows should have been mentioned here as far as breaking free from the Pixar look. While they have always been a bit more free than big movies, the art style seen in things recently like Castlevania, to Love, Death, and Robots, to Arcane: League of Legends shows that amazing, stylized animation is alive and well.
Castlevania is very reminiscent of the action cartoons from the early 2000s like Justice League, Avatar or Batman Beyond. Really wish we got to see 2D outside the bubbly cartoony look more often in western media.
There's also Klaus, Arcane and Bad Guys! I wish Bolt and Monster House ended up like the concept art, that would've been amazing, I love both those movies. It makes me so happy to finally see all these new art styles in the big studios. Can't wait to see what people do next.
I was rewatching Into the Spiderverse for the third time (before watching Across the Spiderverse) and I find myself gets teary eyed moment to moment. I truly appreciate the animation in this movie.
Watching the Spider-Verse movies as an adult makes me feel like a kid again. I remember watching Spectacular Spider-Man, reading the comics but nothing ever came close to the nostalgia and excitement until now. Honestly some of the best animation of all time
I believe that this is a new era of animation, finally animation becomes more art than a modeled movies for kids. This new style combines pros of 2D and 3D animation, it includes more expression, best techs and features of what was invented and mastered by modern generation of artists and animators. I am so happy to be alive and encounter what is made and going to be created
I just cant articulate how gorgeous that shot of miles jumping off the skyscraper is. everything is so sharp, so focused, and it makes my little artist heart sing
i never felt so proud of being born in this generation like as a kid i grew up watching pixar style animation which made me connect to these films much better as a child, but now as an adult i get to experience more stylized and variety of version. We all gotta agree those cartoons were not just cartoons for our life and they served their purpose very well.
I love the direction animation is going to, Arcane and Spider Verse have that sweet spot between realistic and stylized look which allows creativity to bloom be it in a serious or funny story.
I spent the entire movie with my jaw on the theater floor & a giddy look on my face as I tried to take in all the details & comic-like effects they used to achieve the amazing visuals. I especially loved the the out of focus color bleeding, hash marks & halftones. I knew it was a massive undertaking to achieve that look, but it was well worth it for the most visually stunning movie I’ve ever seen! Thank u Vox for pointing all of that out to people who may not have realized what an achievement it was! ❤
Its just so heartening to see this creative approach gain traction. Into the Spiderverse blew me away and now Across the Spiderverse has taken it to the next level. I hope this is really the start of a new era of creativity for filmmaking. The thing to keep in mind is that the team producing these movies (like Pixar did) understand that great visuals are not enough. An equally great story and character development is key to the success of the film. These films are landmark achievements in cinema and they are making audiences want to go back into the theater to see (and hear) them the way the creators intended.
Into the Spider-Verse and Mitchell's vs The Machines are legitimately two of the best animated films of all time, reaching heights that most reserve for Studio Ghibli.
@@drakeburnett7254 for me, MvstM is less about how relatable it can get, but also how fun it is as a concept, the cyberpunk inspired visuals paired with Mark Mothersbaugh's (of Devo) soundtrack, the casual LGBT representation in the main character, and just how good it is as a family movie.
When i first watched into the spiderverse i got hope. Hope that the industry wont fear art again just because its harder to make and it costs more money. I'm so glad that so many different projects have brought a new life to the films in these recent years, can't wait for the future ones ✨
For anyone interested in this, highly recommend picking up the art of into the spider verse. It’s an absolute treat to see how the concepts were developed over time.
nope, Fortiche studio kind the first implemented that kind of 2d-3d ranging art style. The reason why people see "Spider-verse's artstyle is unique" is because of the dominance of their IP which is kind the overrated at some point to those who knew who used "that artstyle".
I used to think that the "photo surrealistic" style was one of the reasons animation is so underestimated. The thing with animation is it can elevate reality (eg. With studio ghibli & shinkai films) but it can also be an incredibly powerful story telling tool through use of different textures & lighting (eg. Spiderverse, Klaus, Arcane). While the results of the realistic style is beautiful in its own way, I cant help but think that sometimes its quite limiting. Really glad to see new shows that do something different.
Nah, the reason it's underestimated is because most adults think animation is only for children. Anybody who has seen Perfect Blue, Akira, Ghost in the Shell, Serial Experiments Lain, etc knows. And in the west most movie buffs (including critics) don't even watch animation if it's not western or Ghibli.
@@LutraLovegood "And in the west most movie buffs (including critics) don't even watch animation if it's not western or Ghibli" Not my experience at all, most movie buffs I know love animation. Even my cousin, massive film buff who introduced me to cinema as an artform but who tends to have fairly "mainstream" interests, loves anime.
so excited for this to be back into the big art world. i miss creativity, i already live in the real world. so so happy with what across the spider verse did with its style
Loved this movie, I always cry. But isn't it 2D? That's the huge difference, because 2D is normally stylized whereas it's new in 3D films that are usually hyper-realistic, which is why they address it in regards to Spider-verse to begin with.
Song of the Sea and the Secret of Kells informed me that European children must be way more emotionally mature than American ones. My poor daughter just could not handle the fact that the mother left her children. She cried for about two hours, "But she just left. Why" And with the Secret of Kells when the vikings arrived and started pillaging it looked really scary. My wife and I looked towards our daughter almost at the same time and were so relieved that she had fallen asleep. We thought she was going to be staring in shock.
I have watched this movie for about 6, and it still feels refreshing and new. Every time I come back to this movie I always find some Easter eggs or some other details. Spiderverse started something so special ✨
Into the spiderverse is a masterpiece. And hopefully pixar leans that way soon, because their concoet art is superior to what their finished product ends up being.
One thing I would like to mention especially pertaining to the Spider-verse is much of the Halftone and Hatching effect that's so integral to the style was done in Post and Compositing, not just a shader. In fact they had to make custom programs. Granted you can achieve a lot with the shader but I think there's also a lesson in looking outside just your renders capability and you certainly don't have to spend the $4000 per program that Sony used !!
One reason why I always preferred 2D animation over 3D is because the 2D styles are really diverse. I always loved 2D American and Japanese animated movies because the styles vary so much. 3D movies just look too similar which is why I wanted to study 2D instead despite it not being that popular anymore.
Spider-Man: into the Spider-Verse is a hotpot of melting components, sourced from the highest quality dealers, and the hotpot is one of the best things I’ve tasted
It isn't tho. They've just been so good at it so consistently that other studios use them as "inspiration" for their work. Look at arcane for e.g. It was created by a studio with no real history in terms of animated work besides a few music videos for riot. And imo, they've made the best looking animated series to date. Precedence doesn't matter any more.
the new spiderverse movie is absolutely gorgeous. some scenes (without spoiling too much) take place with no realistic background instead these beautiful watercolor-like streaks. It might be the most visually-gorgeous movie i've ever seen and i'm planning on seeing it again just for that reason.
I love how they approached this, in school we learned how to use the renderers by doing realistic lighting, but when it came to projects, I was never satisfied with how the lighting turned out because it wasn't believable when we tried to make it look more like our concept art. Large studios taking risks really helps give smaller companies and artists more courage to pursue our goals.
Its amazing to look back on sony picture animations pre-spiderverse to see all how the studio evolved stylistically to match the themes of whatever work they were focusing on.
I never understood why you would try to replicate reality with a medium that is meant to create new ones. Happy to see the industry pivot away from photo realism.
I always loved Paperman when I was younger and I realize that I gravitated toward it because it was different from all the other styles. It reminded me of other hand-drawn movies, yet had modern flair.
I absolutely adored how that movie turned out visually! it was so cool seeing what felt like traditional animation and illustration mixed into what was a 3D movie. Toon Shaders were already a major thing in a lot of Japanese animated films, but it seemed North America was reluctant to try playing with them. Pixar films are pretty and look very nice, but Into the Spider Verse was a refreshing visual treat.
When I was studying at my creative arts uni, it came to my attention that current animation (just before Into The Spiderverse came out) lost it's creativity and use of exaggerations and hyperboles by focusing on realism. When Spiderverse came out, it was a great example of how animation used to be, but with the technology we have today. Actually added the joy of viewing an animation
The most successful animes are the ones who go all out with the stylistic animation. Especially their movies. That alone should show us how well received non photo realistic animation is
Thank god, finally. I was wondering when animation studios would get out of their 'must be photo realistic' rutt. Hopefully now we can see it truly shine!
The thing that makes me not a fan of the "PIXAR Look" is that if you're really trying so hard to make the animated world realistic, then why bother being an animated film and just be a Live-Action film. This is why I love films like Spider-verse, Mitchells vs the Machines, Klaus, Loving Vincent, and even films like Hotel Transylvania over many Disney/Pixar animated films, cause they actually feel like they are actually using the artform that just wouldn't really work in Live-Action.
I agree with you for the most part 👍 Personally, i only disagree about your live-action statement. I don’t think some Pixar stories like Monsters Inc, Finding Nemo, Coco, Inside Out and Soul would really work in live-action imo. But that’s just me 🤷♂️
Because Pixar isn't making stylistic movies, it makes highly stylized movies, just not in the same sense as spider verse. Realism isn't bad animation, I still loved spiderverse but one style isn't better than the other
I suppose it forced “western” animation to evolve yeah but I do feel other countries were already taking risks - spider verse was probably the most exciting though simply because it was taking the risk with such a well known IP
I thought animation was easy till a close friend of mine took a course in it for his university and holyyyyyyyyyyyyyyyyyyy... I have so much respect for animators now.
Shoutout Alberto Mielgo for this amazing style. When I saw Spiderverse...It made me feel how animations used to make me feel as a kid. The motion had soul.
arcane and into the spiderverse being so successful gives me hope for future animation looks and i'm here for it! i love fun and quirky styles that portray a story differently and in a memorable way
Klaus (2019) was also a breakout example of new animation. They embraced the old paper, hand-sketched animation style but supported with new technology, which captured the charm of a children’s storybook the way Spiderverse captured the quintessential superhero comic book. Both movies didn’t just pioneer new animating techniques, they specifically chose ones that would enhance the narrative of the film.
/Klaus was great!!! I cant believe this is the only comment mentioning it
Great example.
Yes! Klaus was refreshing and looked sO good
I wish someone would do a video on that
The fact that Klaus is actually a whole 2D animation makes it super cool! Literally hand-sketched!
Animation is a medium, NOT a genre. It’s time we as a society start respecting animation as much as any other medium
Yes , animations are a different medium to convey those feelings of a scene which cannot be created in a real movie. 😌
True animation can do lot more than live action will ever do. And it takes lot of hardwork and hours for it to look good.
Animation is the best medium, imo.
That's why I like Love Death and Robots. Every episode has its own unique art style.
I enjoy the genre of animated films.
I'm seriously so glad people are getting over the whole "everything has to be realistic" trend, bring the art and magic back into art!!
Yes! If we wanted realism, then we'd turn to live action. Animation is an art, they can take liberties with it
agreed. we’re working with a medium that allows for quite literally *anything* to be possible and look any way, why not be creative with it?
well i feel like there's some nuance to this. realism is an artistic choice that is far from being devoid of "art and magic". a large amount of pixar are absolutely wonderful and magical, which led to their success, and that success encouraged other studios to copy that style. it's lovely that we're moving away from an industry where that is the only valid form of animation, but i see a lot of people on here acting like this approach didn't give us gems like wall-e, ratatouille, coco, inside out, soul...
I hope the games industry is paying attention!
art can be realistic and still beautiful, pixar movies are _amazing._ wall-e blurs the line between realism and stylization perfectly, its incredibly artful.
the problem is when there is a need to _conform_ to that style, like its the only option. hyper (sur)realism (as this video calls it) can be absolutely amazing, and its something that can only be done in cg, but i love seeing _more_ done in cg as well.
After watching "The Bad Guys" I immediately saw the effect that Spider-Verse had on modern animation. It set a new bar and made it feel so fresh
The bad guys was the freshest animation I had seen in years. I truly fell in love with it
The Bad Guys has become one of my go to on repeats for a while now; after reading your comment; I might've to rewatch it soon 😀
Okay again spiderverse wasn’t the first to do this style. The Peanuts movie was and had several scenes that had the paper or comic panel art style and also did captain underpants
@@KirbyStarAnimation those movies had some scenes, spiderverse was fully in comic book style and went much much more in depth with it
@@joshrivet6225 Spiderverse was mostly comic but still it got inspiration from peanuts and captain underpants therefore wasn’t the original
After watching the new Spider-Man across the spiderverse movie it’s going to push it even further. The amount of art style blending with eachother was amazing to watch. Especially the opening sequence
That first villain was soo joyful to watch, incredible sequence
That movie is mind blowing
Every scene is so artistic. Loved how different universes had different art styles
love spot honestly, everytime he was on screen the animation was ❤️
I LOVED how each world, and the characters from it, have their own different look. It's like they said "oh you like stylized, you ain't seen nothing yet"...and it works. Gwen's pintoresque world, Mumbattan's gorgeous colorful look, or the anarchic in every sense Hobbie. I want the move to come out in digital just to be able to soak in each scene. I feel like I missed at least half of what most scenes had in them.
Sony was one of the first studios to realize you're never going to beat Disney and Pixar by copying Disney and Pixar.
And they made morbius 🤦
@@Muhsin-ox1vj morbius is good
@@Muhsin-ox1vj 🤓🤓
@@keithpasia2993 yeah, morbius is the most movie ever.
It is just like the movies that Disney makes. And that is my point
Now they are making 2d r rated movies name fixed
Animation should be a medium meant to express creativity. Glad to see that we’re going into a new era of more creative style of using this amazing medium! :3
Yeah, i personally don't like photorealism.
This is why I was always a bit concerned about the mooted live action adaptations of Avatar: The Last Airbender from Netflix. They necessarily would have to create a series that is visually saddled with the constraints of reality. No silly visual jokes that don't make physical sense. A requirement to find young actors with an extraordinary range of talents (comedic timing, convincing physicality in the fights, and an ability to bring dramatic weight when needed) and who are the appropriate fit ethnically speaking too. Oh and all the CG has to be convincingly "real", or at least close enough to not be distracting!
The original series worked perfectly to the strengths of the animated medium, and also a saturday morning cartoon ("bending" is a perfect invention for when you want dramatic fights in your show, but you also don't want to have the "don't try this at home" problem). Netflix seemed ready to throw those advantages away... but I'd love to see them rethink this and go for a stylized animated CG show. The success of "Into the Spider-Verse" probably makes that all the more likely.
*Should be? It has always been a medium though! 🥰❤️❤️❤️❤️*
Just hoping we don't lose the old 2d styles and stop motion along the way
@@twiglegg508 *Nah, I don't think we will lose those. The studios Laika and Aardman are still around to make stop motion. 2D will be around too. There's still a big enough audience for all sorts of styles. 🥰❤️❤️❤️❤️❤️❤️*
The real crime was death of 2D animation. Princess and the frog was such a beautiful film especially compared to newer Disney
Or that sort of traditional 2D+3D blend that Disney was doing in the 90s. Things like Tarzan's sliding sequence using 3D assets, or basically ALL of Treasure Planet.
@@qrowing They’re doing a 2D/3D blend for the upcoming Wish, for what that’s worth.
western 2d animation mostly died but eastern 2d animation is still alive and well luckily
@@jocastadidntknew5980 Wish is like a lightweight attempt at that these movies are doing. They really could have pushed it more, but Disney is still being too safe.
At least Tangled tried to keep the style and spirit of hand-drawn animation in a 3d-rendered medium. Nothing they've made since has really held up to that.
Being a fan of Japanese animation, I've seen many different animation styles which are all amazing it their own way. The medium has so much potential if a studio is willing to be more creative.
@Jaquan Kelsor yeah you right ghibli studios animation is so good !!!
Exactly, we have a ton of cookie cutter generic styles, but also highly stylised shows, like Jojo, Bocchi, Gundam and Eizouken
Beaststars enters the chat
Anime is way too choppy and 2D for my taste
In the USA people don't care about Eastern animation unless it's their "beloved" Studio Ghibli. There have been many animes that had been using for years mostly the same techniques Into the Spiderverse used, but they don't care, if it's made in the US it's more important.
Either way, Star Wars The Clone Wars and Rebels did this same thing as well, much prior to Into the Spiderverse.
I think Arcane on Netflix is a good example of breaking the formula. Also, I think video games are an untapped source of inspiration because there are SO MANY VIDEO GAMES that are 3d, with 3d cutscenes, that don’t follow the pixar standard. The Walking Dead comes to mind, also the Legend of Zelda Breath of the Wild, Genshin Impact, Journey, Sky: Children of Light, and Alice Madness Returns.
Yeah. It would be nice if films used that style of animation from video games. I do hope people realize if that does it happen. It takes inspirations from videos games and not solely spider-verse.
True. Also, ther have been many animes in Japan that used similar techniques.
And Star Wars The Clone Wars and Rebels used those painted textures and many of those techniques much prior to Into the Spiderverse. Not the first ever, but most ilkely the first ever in 3D animation. Not talked enough.
The legend of zelda Tears of the kingdom is probably going to get goty i hope
arcane is a masterpiece. I'm in love with that style
Videogame-wise, Dishonored did a fantastic job at given us a painterly style that can now be found in the Spiderverse movies as well as Arcane. The "every shot is a wallpaper" painterly vibe.
Arcane is another great example of success outside the Pixar look!
@@priyapepsi Arcane didn't mimic the faux clay style, they're using their own "splash screen" digital art style, which you can find when playing their game
Klaus too even if it wasn't as massive of a succes
@@priyapepsi although Arcane looks much better than the Clone Wars, whose artstyle looks muddy and not detailed enough
@@priyapepsi Fortiche took another evolutionary leap beyond what Sony Animation Studios did with Spiderverse. There's a reason Arcane swept the 2022 Annie Awards. You or I might not notice how substantial a difference it is as viewers, but the animator community did.
@@ryllharu it should be noted though, Arcane was in production before Spiderverse! Both did an excellent job of combining that 2D and 3D animation nontheless
Spider-Man: Into the Spider-Verse, Paperman, Klaus, Arcane, The Mitchells vs. The Machines and The Bad Guys are changing the Animation industry forever. And for the better of course. I’m really happy that they are starting to take risks, studios are willing to give more money and time for the animators to create high quality stuff. Hopefully they keep this way 👍
A lot of people overlook Paperman. It came out 10 years ago and was integral in the evolution of a style outside Pixars usual look. It was developed from a lot of the same tools and software that gave the realistic look. We want to think that Sony blew the doors open with Spiderverse, and they did, but there have been projects like this that cracked the door open first.
Love death robots is amazing
@@JoshRyanimation I remember watching the Paperman short before Wreck-It-Ralph played at the theater. Still to this day, i'm amazed about the animation.
@@annecutebert Agreed. It's definitely my favorite Netflix show :D
Add Star Wars: The Clone Wars, The Peanuts Movie, Feast, and Paperman to that list.
The reason animation exists is to make people and objects in a way that isn't possible in the real world. It doesn't need to get more and more realistic. It needs to be artistic (just my opinion btw)
Yep it’s the same with painting. Usually people associate realism with great painting but that is a wrong way of thinking. The emphasis should be on the execution of the style
Truer words had never been spoken
Eh, that's kind of limited thinking too, though. There's plenty of room for animation that _does_ emulate the real world as faithfully and realistically as possible - there's no reason that can't be a choice made by some animators, for some projects. But animation definitely doesn't have to be _limited_ by real-world constraints, and animators should feel free to completely ignore them if that's the style that works best for their story.
@@ferd617 yeah that's the problem I see with a lot of these comments, they say it as if realism isn't a form of style or art
Exactly, Pixar's so fixated on realism in animating
The history of Bolt makes me sad! Films like Klaus, Song of the Sea, Wolfwalkers and Into The Spider-verse (and shows like What If) are SO COOL and bring something new and exciting to the table. Would love to see more stylized work coming out of the big studios
Bolt was one of my favorite films when i was younger, seeing what the animation could’ve been is really disappointing :(
Yep, just like how the concept art for Frozen was very stylized and much more visually interesting, only to end up being pretty generic in the 3D format
? what you mean. Spiderverse is a big studio its not indie small. There are in fact MANY movies with different styles before spiderverse but most of them are shorts.
You wanna knkw why? Money and risk. Those two are the reason why most animation movie look similar.
Risk: Doing something unique narrows your target audience and if you fail might completely flop and not bring in enough money to make a profit.
Money: Unique movies cost a lot more money to make. Time for art direction costs money. Making all the assets takes time. Since other movies they can probably reuse assets and overall fynctions like lightning and physics for similar looking movies. For unique movies everything needa to be done from scratch.
Thats why unique movies are better in shorts for companies. Less risk to lose money and less time involved making them.
Doing movies like spiderverse is a huge risk and I can guarantuee you the reason it workes is because its the spiderman IP AND the first cinematic appearance of Miles Morales Spiderman which out of many different spidermans in the comic world has a now established fanbase over the last 12 years.
If this wouldve been an original movie or unknow new IP 100 percent it wouldve flopped due to costs. No matter how good the animation or plot wouldve been.
Look at el dorado and Treasure planets. Imo really great movies but flopped hard in box office because of weird timing and not following 3d animation trend and bad promotion due to being "original" movies.
Everyone knows how Spidermans story goes. Its easier to market
Thanks for bringing up Wolfwalkers, this film is an absolute gem!
YES I love Song of the Sea
After watching the new Spiderman: Across the Spiderverse yesterday. I must say I am extremely happy they took this route. The movie was so visually beautiful and intense. The creativity they can produce because it doesn’t have to be realistic makes the movie standout. Great movie and excited for the next.
I went to see it this evening, and the trailers for animated movies were for the new TMNT and Disney's "Wish", both of which used varying levels of stylization in rendering.
Good on the people at Sony for taking a chance. The industry is remarkably conservative; someone has to take the leap first.
@@adambuchbinder2791 conservative to the max. Once something works once, everyone copies and tries to squeeze every penny out of it.
@@mrrager13 that's not how it works
@@BestOneEver247 not how what works?
I wish they mentioned Arcane. The art style of the show is literally 10/10, not to mention an amazing story.
Wouldn't be suprised if fortiche animators met with sony animators at some point in both projects developments and realized just how similar they both were and shared ideas.
@@Koubles they are not that similar though. Arcane went with handpainted projections. It's a very different style.
Fortiche's style has been this way far before into the spiderverse, and their meshing of 2d and 3d effects is really different from the effect shown here
true
That show looks beautiful, really similar to the Dishonored games
They went from trying their hardest to make cartoons lifelike to looking like what they truly are, cartoons. And cartoons can be whatever they want. Lovin it.
Both Arcane and Bad Guys, i feel are the newest followups to this trend. Its really been a breath of fresh air for animation, and I'm so thankful that spiderverse broke the ice on it.
I would say Paperman by Disney about 10 years ago was the first the break the ice, Spiderverse just smashed it into pieces.
I am not a massive Spiderman fan, but I will forever be thankful for Into the Spiderverse for breaking out of the boring and overdone Pixar style into the incredible stylized masterpiece
I didn't even look at Spiderman or any superhero film for that matter. But the two spiderverse movies pulled me in and I have watched both of them. they are eye candy to look at
I saw into the spider verse on a late night in a theatre years ago. I left in awe after it ended. Seriously this whole movie is a technological marvel and an artistic masterpiece. The fight scenes were insanely well done and blew my mind. They switched back and forth into comic frames and experimented with some very cool effects I've never seen before.
*Such* a well-made movie. I genuinely think it’s one of the best made animated movies of all time.
yep. it’s so well done
@@-Scrapper- the prince of egypt tho
watch more non western animation
@@-Scrapper- pov: you never watched a studio ghibli movie
@@petraexe let them like what they want to like lol
If you want another example of why stylization over chasing realism is good, compare the “I Can’t Wait to Be King” sequences in the original and live action versions of Lion King. The original has so much color and pizzazz bc it’s emulating Simba’s imagination. Meanwhile, the live action wants to be a documentary and as such has absolutely none of that original charm bc it’s basically just Simba and Nala running in the savannah.
Indie game devs are aware of how stylization is often better instead of chasing realism, and as such keep to that to give their games that little bit of edge in a hyper competitive market. Film animation could really stand to do the same, and I hope this trend of stylization continues.
While I agree with the majority of your points, the indie game devs can't chase hyper-realism moreso because they don't have the time luxury and/or the AAA budget which is needed to render all those A+ looking realism environments in a reasonable amount of production time. The tendency for indies to go for stylization is a necessity borne out of budget constraints rather than some artistic enlightenment imo.
@@anthony7564 sure, but they also use it to their advantage
The whole 88 minutes of 1994 The Lion King is great stylised piece of animation.
@@onsokumaru4663 Yup beat the live-action lion king “movie” can't really call it a movie I call it a tech demo.
@@humanbean7884 I mean, as another commenter pointed out, stylization is actually preferred by indies largely bc they don’t have the budget for realism. Chasing realism is also why AAA games have such bloated budgets anymore (among other reasons anyway).
As a 3D animation student, I can’t thank this film enough for the creative shockwaves it has sent through the industry! Exciting times!
3D animation student here too! Can't wait to break into the industry 😁 Best of luck to you!
@@stroberies best of luck to you too, buddy! Just got my first reel out and applied to some jobs 😶 hoping for the best haha
@@viero4963 that's so awesome! I'm sure the company that you’ll work for will be lucky to have you :-)
@@viero4963 this was SUCH a wholesome conversation! Wish you both the best!!
@@stroberies this was SUCH a wholesome conversation! Wish you both the best!!
Not only does Monster House’s concept art look so much better than the final, it also matches the story much better. It’s so unfortunate that it’s normalized to just do whatever’s popular at the time
It’s still a masterpiece as it is though
I get it’s not a movie but Arcane needs a mention too, that show is freaking awesome and beautiful, I’m so glad we are getting this kind of quality with interesting artistic animation 🤞🏼
Only legends remember who actually came up with this visual style for Sony. The work put into this film by Alberto Mielgo is undeservedly forgotten
He is the one who brought this breakthrough to the world. Fortunately Alberto is flexing and pushing boundaries of his creativity in LDR.
WHAT IM SAYING
It's interesting how he started with TV. For the most part TV animation couldn't get away with realistic animation since the budget couldn't pull it off. Seems like an interesting tale of budget constraints eventually leading to creative evolution.
Jibaro is an extraordinary piece of animation too. So excited to see what he does next
I was really happy his short film won the Oscar
What I think is really interesting and often overlooked is how the “Pixar look” evolved overtime. In fact it wasn’t Pixar that refined the look…it was Dreamworks in collaboration with Roger Deakins on the Dragon’s movies. One thing was clear at the time was the studios had the capabilities to light and build photorealistic scenes but they didn’t apply it in a naturalistic way in the view of the camera. Roger coached the animation teams to think in terms of natural light and apply it correctly. That happened in HTTYD and subsequently influenced the thinking over the past 10 years.
Gotta love the Deak
HTTYD 2 had some really wonderful backgrounds.
sorry this isn't true... ratatouille is the film that truly defined the modern (but pre-raytracing) pixar look... and it came out in 2007. IT's also worth noting that both WALL-E and Up came out before HTTYD... and Toy Story 3 came out only a few months after it and so couldn't possibly have been affected by it (it would have been basically finished by then). Even Tangled came out the same year and so was probably not really affected since they would have been years into production by that time.
tl;dr pixar was doing the realistic lighting thing years before httyd
I don't think that's actually correct.
I'm amazed Arcane isn't even mentioned, I mean it went in production years before Spider verse and still tried to pioneer the same mixed style of animation. I think they also deserve to be recognized for it.
Arcane is the show I yell from rooftops! It's amazing haha though I think Spiderverse went into production earlier. I think it took like 10 years from early conceptualization?
I remember hearing about the animated Spiderman movie during the amazing Spider-Man days, so I believe it's Been in development longer than arcane
That’s not true. Spider verse was in development before arcane was
@@emilioalvear8440 I just searched it. Apparently they both pitched it on the same year, 2014. Still, Arcane deserves a mention for its groundbreaking style.
@@emilioalvear8440 They were pitched the same year. But spider verse didn’t influence arcane.
I think the LEGO movies should get a shoutout too. Yes they are trying to be hyper realistic looking LEGO characters, but the animation isn’t just simple stuff you’ll usually see. It sets limitations for itself only allowing the real life motions and pieces to be used for the animation.
Honestly, Pixar could learn a thing, or two from the Spider-Verse movies. Not to bash on Pixar, but come on. You can't deny that Miles' story is beyond breathtaking in every way, shape, and form.
I think new series like Arcane also speak to the evolution of animation as a medium. You are getting a lot more experimentation, mixing photo realism, 3D, 2D, and textures into one frame. Very cool!
@Simple way fun Thinking animation is distinct from TV or movies. Feels like a different way of translating meaning. Like a book vs. a radio show. Animation should be a class of its own.
And it was in production long before Spider-Verse.
@@endamcnabola yeee
As someone who has written a physically based path tracer, as well as done work in non-physically based rendering, the problem is not that people don't want to use these looks, the problem is the complexity of tooling required to support an artists vision, or more problematically, infinitely many artist visions. Physically based rendering is, in a sense, easy because it is constrained by what exists in the real world, and therefore you can create one tool, actually validate that it is working correctly because you have a ground truth to compare to, then give it to every artist, and they can use it on every film/tv show. To do these artistic styles requires custom tools for every new show to achieve the desired look, and it is difficult to make a tool that can be art directed in infinitely many ways. AI style transfer is the closest thing we have to a generic solution but it isn't quite ready to be used in industry because you don't have enough control over specific local details.
This.
what's your point though? that it's hard? if all the artists at fortiche and sony could collaborate and create arcane, spiderverse, then i don't really see what the problem is. isn't it just like a similar, perhaps scaled up problem of different 2d animators all having to draw characters on model?
I think i'm just not sure what you're hoping people get out of your comment. that 3d animation shouldn't evolve because it'll be too difficult?
@@gregkrazanski yes. they are indeed saying it is harder. you'll have to develop a whole another render pipeline if you want to suit a particular style. the artists basically need to have close ties with the pipeline devs or BE the dev themselves. and i think that's part of what makes them so admirable.
hopefully soon we will have easier ways of programming our own render pipelines but for now we're going to need deep understanding of both art itself and computer rendering shaders.
@@gregkrazanski harder usually equals more expensive. I think they're saying that until the AI style transfer becomes widely available, most projects will continue with the more realistic animation style, as that reliably makes Disney and Pixar profit at a lower cost.
It's still kinda because people weren't looking for these looks before. If they were, I'd imagine the tools (or the tools behind the tools) would have been made more common or easier to use to meet that demand, and the issues you brought up wouldn't have been issues for long.
I mean if the tools didn't even exist, they wouldn't have been used for those shorts and sequences that he brings up.
I love how more studios are adopting a painterly aesthetic. But also @Vox why wasn't Arcane featured _at all_ in this video? Arcane animation is exactly the example to use for this topic!
Lol, they’re stuck pulling examples from 2017
I think because they focused on feature length films. As far as shorter animation goes, there are a lot of examples (Arcane is a high profile and very successful one), but taking the risk on feature films in particular was considered particularly dangerous
@@lsedge7280 Arcane is longer than a movie, and had a similar budget to Into the Spider-verse. That's not the reason.
@@decrpt_ they are made for different mediums, animation on series is allowed a lot more leeway in how they animated their shows
They could've mentioned also the actual inspiration behind the style of into the spider verse, which is anime, speicifically the Houseki no kuni anime
The point is, what kind of animation does a story need? It's an expression of emotion not just creativity. It's beyond what looks good and not, but how effective an animation is in storytelling.
Watched the new spiderverse movie and it was absolutely MIND BLOWING!!! I loved it so much!! It really felt like an animated comic book, and the way all the styles combined were PERFECT!! It’s really refreshing to see this new wave in animation
I think Pixar's style is amazing, but I also love variety, and sometimes these other styles fit their films even better. "Into the Spiderverse" has lights revealing a texture, very reminiscent of the dotted pattern of colouring/shading seen in classic comic books. It's also a film adaption of comics.
Not a 3D animation but _The Tale of the Princess Kaguya_ is absolutely stylized & gorgeous and NEEDS to be watched by everyone.
Omg YES, it's wonderful
many frames in the movie could be a painting!!
@@waffleo8035 literally everyframe a painting
Across The Spider-Verse really took their First Movie and thought "yeah, we can do better then just that"
And they pushed boundries further. Across the spiderverse is amazing!
This is precisely why the 2 Spiderverse movies are my favorite animated movies ever. They have revolutionized the way animation is implemented in movies forever (not saying they are solely responsible for this as there are other movies pushing the same concepts/ideas but not nearly on the same level as Spiderverse). Pair this fantastic stylistic animation with an amazing storyline, relatable characters, brilliant pacing, hilarious quotes and we've got ourselves real masterpieces in both of the spiderverse films.
One thing I didn't hear you mention was the immense influence Japanese animation has had on artists pushing the medium away from hyperrealism. A lot of the visual language in Spiderverse was influenced by it like the varying frame rates in character movement.
nah what influence? japanese animation style is not even a good for developing fundamentals in animation. Anime was created to be as cheap and fast to produce type of animation. Thats why bigger projects like western animation movies dont use anime way of animating.
@@ian3087 Watch Mushoku Tensei and tell me about how it was cheap and fast to make
@@ian3087 said by someone who clearly doesn't know anything about animation
@@didyouwashyourlegstoday3601 and dont use miyasaki as an example, osamu tezuka is the better person to represent anime.
@@ian3087 they didnt?? they were just mentioning that the directors used Miyasaki's work as a reference, not that it represented anime
For me, Spiderman Into The Spiderverse is the one of my favorite animated cartoon movies because, the cartoon movie has its own uniqueness compared to other animated cartoon movies due to the production animation are very good and carefully work. It's like looking at a comic book that is moving by its own. In fact, this film won the Oscar Awards for the best animated cartoon film candidate for 2018.
*(Sorry if my English has error)*
when I first saw spiderman into the spiderverse, I expected it to be a game. Was surprised it'd be a movie. But even as a game, it would look nice. Looking to copy a few things from that style
Spider verse is the only Spider-Man movie I have seen (no negative comments please)
@@Anime_theatre_lover Don't worry your not missing out anything
I feel like Hotel Transylvania did the same thing but for character movement, characters in Hotel Transylvania move like 2D drawings, they are more expressive and cartoony, something most animated movies never did to that extent in 3D, and I'm happy that other movies like Captain Underpants and the new spongebob movie (even if the movie itself is not good) did that
Curiously enough, Gendy Tartakovsky, the creator of Hotel Transilvania is more known for being a pioneer at 2d animation as he is the creator of cartoons like "Dexter's Lab" "Samurai Jack" and others.
That's very true. Disney always had that point as well, but Hotel Transylvania did it even more expressively.
I love stylized animation. It's what makes them so different from eachother.
Spider-man into the spider-verse is what got me into animation and pursuing it as a career. The essence of animation is not to mimic hyper-realistic environments to its core, but the art of storytelling and strokes, with the pencil marks and rough sketch feeling, makes animation such a wonderful medium to portray a film. animation started with a simple pen and paper and a few flips of pages, to only constrain it to fulfillment if realistic movements it would lose all of its artistic charm and uniqueness.
I was hoping this video would briefly cover the milestones made by _Paperman,_ _Klaus,_ and _Arcane_ in the medium of non-photorealistic and stylized 3D animation.
true but Klaus was 2D not 3d
Some of the recent TV shows should have been mentioned here as far as breaking free from the Pixar look. While they have always been a bit more free than big movies, the art style seen in things recently like Castlevania, to Love, Death, and Robots, to Arcane: League of Legends shows that amazing, stylized animation is alive and well.
Castlevania is very reminiscent of the action cartoons from the early 2000s like Justice League, Avatar or Batman Beyond. Really wish we got to see 2D outside the bubbly cartoony look more often in western media.
There's also Klaus, Arcane and Bad Guys!
I wish Bolt and Monster House ended up like the concept art, that would've been amazing, I love both those movies.
It makes me so happy to finally see all these new art styles in the big studios. Can't wait to see what people do next.
Klaus was snobbed at Oscars and I'm still upset about it. 2D animation replicating 3D lighting and shading. Klaus was fantastic.
Hopefully this launches a new renaissance for animation
I am so excited for this
And with Across the spider verse they just made everything absurdly amazing
I was rewatching Into the Spiderverse for the third time (before watching Across the Spiderverse) and I find myself gets teary eyed moment to moment. I truly appreciate the animation in this movie.
Watching the Spider-Verse movies as an adult makes me feel like a kid again. I remember watching Spectacular Spider-Man, reading the comics but nothing ever came close to the nostalgia and excitement until now. Honestly some of the best animation of all time
Who’s here after being blown AWAY from Across the Spiderverse?!? ♥️🖤🕷️🕸️
Me
I believe that this is a new era of animation, finally animation becomes more art than a modeled movies for kids. This new style combines pros of 2D and 3D animation, it includes more expression, best techs and features of what was invented and mastered by modern generation of artists and animators.
I am so happy to be alive and encounter what is made and going to be created
I just cant articulate how gorgeous that shot of miles jumping off the skyscraper is. everything is so sharp, so focused, and it makes my little artist heart sing
2:14 It almost looks like he's interviewing himself
i never felt so proud of being born in this generation like as a kid i grew up watching pixar style animation which made me connect to these films much better as a child, but now as an adult i get to experience more stylized and variety of version. We all gotta agree those cartoons were not just cartoons for our life and they served their purpose very well.
I love the direction animation is going to, Arcane and Spider Verse have that sweet spot between realistic and stylized look which allows creativity to bloom be it in a serious or funny story.
I spent the entire movie with my jaw on the theater floor & a giddy look on my face as I tried to take in all the details & comic-like effects they used to achieve the amazing visuals. I especially loved the the out of focus color bleeding, hash marks & halftones. I knew it was a massive undertaking to achieve that look, but it was well worth it for the most visually stunning movie I’ve ever seen!
Thank u Vox for pointing all of that out to people who may not have realized what an achievement it was! ❤
Its just so heartening to see this creative approach gain traction. Into the Spiderverse blew me away and now Across the Spiderverse has taken it to the next level. I hope this is really the start of a new era of creativity for filmmaking. The thing to keep in mind is that the team producing these movies (like Pixar did) understand that great visuals are not enough. An equally great story and character development is key to the success of the film. These films are landmark achievements in cinema and they are making audiences want to go back into the theater to see (and hear) them the way the creators intended.
It’s not about the money Spider-man…
OHH IT'S ABOUT THE METS BABY! THE METS!
We'll meet again... Spiderman.
Into the Spider-Verse and Mitchell's vs The Machines are legitimately two of the best animated films of all time, reaching heights that most reserve for Studio Ghibli.
I agree with this! Mitchells vs the Machines is also painfully relatable to me and my family history
@@drakeburnett7254 for me, MvstM is less about how relatable it can get, but also how fun it is as a concept, the cyberpunk inspired visuals paired with Mark Mothersbaugh's (of Devo) soundtrack, the casual LGBT representation in the main character, and just how good it is as a family movie.
@@quinnmarchese6313 Oh yeah it’s all of those things too, it’s just the fact that I related to it on top of all that that made me love it so much
Spider-Verse, The Mitchells and Studio Ghibli are all perfect. Great taste 👌
Mitchell’s Vs the Machines was a fun movie but it felt like it was made for a kid with adhd who scrolls tik tok every second
When i first watched into the spiderverse i got hope. Hope that the industry wont fear art again just because its harder to make and it costs more money. I'm so glad that so many different projects have brought a new life to the films in these recent years, can't wait for the future ones ✨
Even the new netflix Pinocchio with stop motion animation was a very good movie..
For anyone interested in this, highly recommend picking up the art of into the spider verse. It’s an absolute treat to see how the concepts were developed over time.
Spider-verse art style was always unique for me. It’s one of my favorite art style in all animated movies I’ve seen.
It’s just soo unique!
nope, Fortiche studio kind the first implemented that kind of 2d-3d ranging art style. The reason why people see "Spider-verse's artstyle is unique" is because of the dominance of their IP which is kind the overrated at some point to those who knew who used "that artstyle".
@@chenloz6178 okay, no one asked
@@chenloz6178 studio orange with Land of Lustrous beat them them first. Spider-Verse animator directly cited the anime as their inspiration
@@thieftheodore Wait what? They were inspired by an anime?
That explains why the Manga Spiderman (or lady) was in that film
@@thieftheodore which animator did
Nice that you actually explained how the shading process is different more in depth.
I used to think that the "photo surrealistic" style was one of the reasons animation is so underestimated. The thing with animation is it can elevate reality (eg. With studio ghibli & shinkai films) but it can also be an incredibly powerful story telling tool through use of different textures & lighting (eg. Spiderverse, Klaus, Arcane). While the results of the realistic style is beautiful in its own way, I cant help but think that sometimes its quite limiting. Really glad to see new shows that do something different.
Nah, the reason it's underestimated is because most adults think animation is only for children. Anybody who has seen Perfect Blue, Akira, Ghost in the Shell, Serial Experiments Lain, etc knows. And in the west most movie buffs (including critics) don't even watch animation if it's not western or Ghibli.
@@LutraLovegood "And in the west most movie buffs (including critics) don't even watch animation if it's not western or Ghibli"
Not my experience at all, most movie buffs I know love animation. Even my cousin, massive film buff who introduced me to cinema as an artform but who tends to have fairly "mainstream" interests, loves anime.
so excited for this to be back into the big art world. i miss creativity, i already live in the real world. so so happy with what across the spider verse did with its style
the Mitchell vs the Machines is for me the best animation in a movie ever
it's the culmination of decades of techniques
it's incredible
I think people always forget The Song of the Sea. I think if you talk about stylised animation, it's in a league of its own.
Loved this movie, I always cry. But isn't it 2D? That's the huge difference, because 2D is normally stylized whereas it's new in 3D films that are usually hyper-realistic, which is why they address it in regards to Spider-verse to begin with.
Song of the Sea and the Secret of Kells informed me that European children must be way more emotionally mature than American ones.
My poor daughter just could not handle the fact that the mother left her children. She cried for about two hours, "But she just left. Why"
And with the Secret of Kells when the vikings arrived and started pillaging it looked really scary. My wife and I looked towards our daughter almost at the same time and were so relieved that she had fallen asleep. We thought she was going to be staring in shock.
As my animation professor once said, 'If you want the realism so bad, take a video camera and go film it'
**laughs in terrible fate**
I have watched this movie for about 6, and it still feels refreshing and new. Every time I come back to this movie I always find some Easter eggs or some other details. Spiderverse started something so special ✨
Across The SpiderVerse is everything they discuss here dialled up to ten. The animation is simply gorgeous.
Into the Spiderverse was a fantastic movie on so many levels and the animation took to a whole other level
Into the spiderverse is a masterpiece.
And hopefully pixar leans that way soon, because their concoet art is superior to what their finished product ends up being.
One thing I would like to mention especially pertaining to the Spider-verse is much of the Halftone and Hatching effect that's so integral to the style was done in Post and Compositing, not just a shader. In fact they had to make custom programs. Granted you can achieve a lot with the shader but I think there's also a lesson in looking outside just your renders capability and you certainly don't have to spend the $4000 per program that Sony used !!
One reason why I always preferred 2D animation over 3D is because the 2D styles are really diverse. I always loved 2D American and Japanese animated movies because the styles vary so much. 3D movies just look too similar which is why I wanted to study 2D instead despite it not being that popular anymore.
3:51 it's a leap of faith, that's all it is
Spider-Man: into the Spider-Verse is a hotpot of melting components, sourced from the highest quality dealers, and the hotpot is one of the best things I’ve tasted
This video is why animation shouldn't be owned by just one company, Competition is key to healthy animation for sure.
It isn't tho. They've just been so good at it so consistently that other studios use them as "inspiration" for their work. Look at arcane for e.g. It was created by a studio with no real history in terms of animated work besides a few music videos for riot. And imo, they've made the best looking animated series to date. Precedence doesn't matter any more.
Do you mean competition?
@@ScreamMario Yes.
While not a movie, major props to Arcane and what it pulled off with its own brand of stylized animation.
the new spiderverse movie is absolutely gorgeous. some scenes (without spoiling too much) take place with no realistic background instead these beautiful watercolor-like streaks. It might be the most visually-gorgeous movie i've ever seen and i'm planning on seeing it again just for that reason.
I love how they approached this, in school we learned how to use the renderers by doing realistic lighting, but when it came to projects, I was never satisfied with how the lighting turned out because it wasn't believable when we tried to make it look more like our concept art. Large studios taking risks really helps give smaller companies and artists more courage to pursue our goals.
Across the spiderverse was a visual treat
Its amazing to look back on sony picture animations pre-spiderverse to see all how the studio evolved stylistically to match the themes of whatever work they were focusing on.
I never understood why you would try to replicate reality with a medium that is meant to create new ones. Happy to see the industry pivot away from photo realism.
The only photorealism in the animation industry is live action movies.
I always loved Paperman when I was younger and I realize that I gravitated toward it because it was different from all the other styles. It reminded me of other hand-drawn movies, yet had modern flair.
Also it’s this video and the media’s role to make it happen, to frame the trend, which I appreciate for this one
I absolutely adored how that movie turned out visually! it was so cool seeing what felt like traditional animation and illustration mixed into what was a 3D movie. Toon Shaders were already a major thing in a lot of Japanese animated films, but it seemed North America was reluctant to try playing with them.
Pixar films are pretty and look very nice, but Into the Spider Verse was a refreshing visual treat.
When I was studying at my creative arts uni, it came to my attention that current animation (just before Into The Spiderverse came out) lost it's creativity and use of exaggerations and hyperboles by focusing on realism. When Spiderverse came out, it was a great example of how animation used to be, but with the technology we have today. Actually added the joy of viewing an animation
agree!
You should have watched more TV shows and Japanese animation, plenty of creativity left there.
The most successful animes are the ones who go all out with the stylistic animation. Especially their movies. That alone should show us how well received non photo realistic animation is
Or you know the once that actually have a artistic identity
Akira is still one of the best looking movies ever made, and it used both 2D and 3D!
into the spiderverse will be the most important animated movie for a long time because it has made a new renaissance of great and beautiful movies
Thank god, finally. I was wondering when animation studios would get out of their 'must be photo realistic' rutt. Hopefully now we can see it truly shine!
The thing that makes me not a fan of the "PIXAR Look" is that if you're really trying so hard to make the animated world realistic, then why bother being an animated film and just be a Live-Action film. This is why I love films like Spider-verse, Mitchells vs the Machines, Klaus, Loving Vincent, and even films like Hotel Transylvania over many Disney/Pixar animated films, cause they actually feel like they are actually using the artform that just wouldn't really work in Live-Action.
I agree with you for the most part 👍
Personally, i only disagree about your live-action statement. I don’t think some Pixar stories like Monsters Inc, Finding Nemo, Coco, Inside Out and Soul would really work in live-action imo. But that’s just me 🤷♂️
Because Pixar isn't making stylistic movies, it makes highly stylized movies, just not in the same sense as spider verse. Realism isn't bad animation, I still loved spiderverse but one style isn't better than the other
I suppose it forced “western” animation to evolve yeah but I do feel other countries were already taking risks - spider verse was probably the most exciting though simply because it was taking the risk with such a well known IP
I thought animation was easy till a close friend of mine took a course in it for his university and holyyyyyyyyyyyyyyyyyyy... I have so much respect for animators now.
Shoutout Alberto Mielgo for this amazing style. When I saw Spiderverse...It made me feel how animations used to make me feel as a kid. The motion had soul.
arcane and into the spiderverse being so successful gives me hope for future animation looks and i'm here for it! i love fun and quirky styles that portray a story differently and in a memorable way
3D animated films with 2D principles is my favorite style of animation. It’s amazing to see how great it looks and I hope it’s here to stay.
I think it’s my favorite animation art style now. It looks so beautiful.