I’ve gotten multiple comments about the disappointment in my “what” but truth is but the truth is all the voiceover and footage for the whole video was done afterwards im just playing the game on my phone and typing down my thoughts and internal reactions as i go, but the reaction in my video is accurate to what my actual reaction was in my head pause and all
Not really Christian Whitehead’s fault. The problem was that Brad Buxer didn’t want his music used in it. However, there was a proof of concept of the game that was made by Stealth, a developer of Mania.
The reason why some people were complaining about this port, was how it was free. And so the og Mania devs wouldn’t be paid. The problem is, they never were paid for the sales of Sonic Mania. They were under contracted work. Once they were paid at a certain part of development, that’s it. No more money. Besides, it’s most likely, judging by how long Stealth and Christian Whitehead worked on the mobile ports, they knew about how contracted work gets you paid. And yet they still put their all in making a game “For the Mania, by the Mania”. So I think many of them would at least be happy that people are playing their game, and how successful it has become.
Don't worry. What you saw there is a very deep and advanced level of development, down to OpenGL level (or whatever rendering API Retro Engine uses) If you use an engine (like Unity (C#), Godot (C#, GDScript, possible wrappers) or Unreal (C++)) or a framework (like SDL (C), SFML (C++), Cocos2D-X (C++), Monogame (C#), XNA (C#)), it should all be fine, you won't have to go so deep down with those. And by the time you decide to dive deeper into development into those things, you'll likely have a solid base to start with already. And not only that, but also the snippet shown there is code that wasn't made by you, of course it's miles harder to understand someone else's code than make something similar yourself
@@Fafr Yeah. Backend work is currently way out of my wheelhouse. But its just funny to imagine what the person who had to work on this was thinking as they looked at all this.
The port is still really unoptimized, I have a pretty good phone that can run Sonic Mania's decompilation just fine at full speed, but this Netflix port never once reaches 60 fps for me and has frequent slowdown. There's no reason my phone should heat up and slow down because of Sonic Mania. Who knows, maybe it's an android thing.
It’s harder to optimize android games because of the massive variety of phones using the operating system, with Apple it’s easier because there is less phone variation
My gripes with this video 3:05 They have the letterbox because it makes it easier to port; with the decomp port, there's a bunch of stuff you're not supposed to see on screen. I think either they shifted stuff out of view but couldn't make them move all the way, or didn't want the notches or "island" or whatever to obstruct your view. So, letterboxing. 3:49 the lines along the image are artifacting from the bilinear scaling performed on the video. Basically, they scaled it. 4:09 I doubt the porters had access to the switch version. Sega probably didn't realize they'd have to adapt anything to work with a touchscreen, cause they're dense. Given what they (presumably) had to work with, I think they did alright at making a decent menu system, even if Switch did it better; that was the original team porting it. 4:25 Alot to talk about here. First off, Mania probably didn't have the Whitehead ports' UI. if they did, Lab 42 would have either missed it (plausible) or neglected to because they don't fit with the game (extra plausible; CD resembles a genesis too much, 1 and 2 are made of pure 2013). There is no reason to not have new UI. as for the overlapping, yeah, that can be annoying for recording gameplay of the game, but thats about all of the problems it causes. 6:04 Of course it'll have controller support, not every mobile game player uses the touch screen for games. all of the ports have controller support afaik.
1) The engine is literally optimized for ultra wide screens. 2) Ok? 3) Input methods are not tied to a specific version of the game for a platform. That is why you can use a controller to play Mania even on PC. 4) MTC mod can be used for inspiration 5) You mentioned how they didn't have access to the switch version for touchscreen support implying that you can only have one type of input which depends on the device.
This mobile port isn’t terrible. Everyone seems to be thinking it ruined Sonic Mania, but just no. The main issues about it are the optimization, the UI, and some audio issues. But overall, if this is your only way to play Sonic Mania, then it’s mostly fine
Played it on the day it dropped, it's a pretty good port of mania, the only criticism i have are the controls, if they had just used the ones from the 1,2 or cd port I'm sure people would love this mobile port way more
I play the decomp version and I think the decomp version is better cause the ui is still like regular Sonic mania plus and better controls and you can add mods to it. So my opinion Sonic mania plus decomp is better
I may not have a decomposition version, but I have the Netflix one and even now even without using the Netflix subscription. Everything works fine, for now.
The funny thing is that I was playing this on my Wii earlier this morning, it runs pretty well (excluding Special Stages and I can’t fight Metal in Plus)
It's a fine port but i do really like how they added Brazilian Portuguese to the game (since i am brazilian), the original never had it and that's really a really nice addition(it should be in the original release but ok i guess), i don't know if they added more languages since i don't remember exactly the languages it had on the original.
The first time I heard about this port's existence was seeing Cosmic Eternity in the REMS on Discord complaining about the level select back in February.
@@dshaynietheawesomeIf you compare the sonic model in the sonic origins thumbnail to the model in this thumbnail. You can kind of notice a difference in the colors. I just thought it was an odd detail. The videos are still great tho.
13:05 meanwhile me whos a low income family, doesnt have netflix, and just has a simple ds and phone "mate..." was the exact thing that came out of my mouth lmao
@@dshaynietheawesome It was only ever released in Japan and only for Android, controls are reminiscent of the Christian Whitehead ports but the game itself wasn't ported by him, only the first of the Advance trilogy was ported, performance is kind of hit or miss but I find it really neat to explore these forgotten oddities from years past, maybe you do too, maybe you don't.
I think the IOS and Android versions have separate bugs. The IOS version has the choppy audio while the Android version has the choppy gameplay/sometimes laggs and doesn't play at 60 FPS
7:40 sonic walking backwards is a glitch in the original and is super easy to replicate after you beat act 1 of press garden bounce the signpost for a bit and than bounce it off the right side of the screen face left and sonic should start moonwalking
The Controller icons could be a usual mobile issue. Most games that support Controller on mobile, usually show Xbox icons no matter what. You're lucky if you find a game like Minecraft where it actually has the right icons depending on the controller used.
You wanna know the worst thing about this mobile port? They removed Competition mode. WHY do that? Sonic 4 Episode 2 on mobile had multiplayer support via local wireless! There’s no reason they couldn’t port multiplayer over!
Sonic walking backwards in that cutscene in press garden is in the original. If you don’t believe me watch some of the Son of a glitch videos on mania, that’s actually the only glitch I remember from that video. If you’re wondering I tried it out a while ago and it worked on my switch version.
For me this game kept heating my iPhone, the transition for flying battery act 1 to 2 took at least a minute and a half, the controls are too small so I kept rolling on accident and the score sound that plays when you finish a level is completely broken.
After completing mania/encore as sonic,tails,and almost completing as knuckels(I’m on hcz)I can say that there is no problem or anything with it,it performs/looks and sounds good( I have an iPhone 12 so that’s probably the reason why it ran smooth).so it’s a 10/10
Fun fact:if you touch “sega” word few times when eggman appears you unlock debug mode in mania mode. How to enter:go to “no save” mode and touch “s” and select a level and enjoy :D
Yeah, but at least it has some good things then most complaint stuff. But both this version and the decomp are good and there's a lot of differences, but we should all be happy for which Sonic Mania Plus Versions we have! I have the switch version!
U can accses debug mode on mobile, just as u ate in the loading screen where it says"press anuwhere to stars"u can see the sega logo in the corner, press te letter and the dot, and u have debug mode
10:42 I wish the mobile game let me do D-bug as well. It just wouldn’t let me use it for some reason. Then again, the options menu in normal Mania mode is normally glitchy and wonky. So I’m not shocked here.
Well why dont i say something: This port was freakin unavailable for me by my device's performance like whatt??? The fanmade decomp runs soo smooth on my phone even Minecraft java edition runs good in my phone
I have the game on netflix and I'm wondering how to change the Sonic Mania Mobile controls cause i can tell in dshaynie's video it's been optimised for his comfort. I keep checking controls but it has such limited customisation. This might be an android problem but was just wondering
@@dshaynietheawesome Oh, then I'm guessing there's check for which once in a while you need to have internet on. You turned both wi-fi and mobile data?
@@PhantomDogman yeah I did same tests i did for the free versions of 1 cd and 2 so i guess it must have a counter or something no idea how else it would keep track
I think this game runs pretty well on IPhone 13. I only experienced one slow down in the special stages before beating the game. And it only lasted for like a second. The music also sometimes doesn’t sound right. For example, the title screen. But really, for iPhone 13, it was pretty fun.
Looks like Sega is getting into a little bit of trouble and stick because of this Sonic Mania ported to Netflix Games, it's not just you who is complaining there's an awful lot of Americans also British people perhaps Europeans like French, Spanish, German, Italians, etc even some Asian people are not satisfied with this Japanese for example, I believe there's a Japanese Netflix out there but it's all written in Japanese with symbols.
now all we need is SEGA to make sonic 3&K on mobile phones and we're all set, either that or we'll have to wait for the sonic 3KG rsdk project to finnish
9:03 I could hear the disappointment in the "what"
I’ve gotten multiple comments about the disappointment in my “what” but truth is but the truth is all the voiceover and footage for the whole video was done afterwards im just playing the game on my phone and typing down my thoughts and internal reactions as i go, but the reaction in my video is accurate to what my actual reaction was in my head pause and all
@@dshaynietheawesome oh well that explains it
@dshaynietheawesome no instead of the controller input for debug mode tap that white sega icon five times
I’m fine with it
the bugged level select gave us a glimpse of the illusive classic Shadow
replying bc i dont rlly wanna ruin the 69 likes. is epic
We got Sonic Mania mobile before Sonic 3 & Knuckles Classic
Don't remind me
i mean there is sonic 3 A.I.R 🤷♂️
Still not made by christian whitehead though@@SillYbanana456YT
Not really Christian Whitehead’s fault. The problem was that Brad Buxer didn’t want his music used in it. However, there was a proof of concept of the game that was made by Stealth, a developer of Mania.
@@Duck8GWRthere's no reason for them to just port the 3k remaster from origins
Imagin Sega remaking Sonic The Fighter Again but Only On Paramount Games boy is that going to backfire quickly
Also you still rocks after these years
The reason why some people were complaining about this port, was how it was free. And so the og Mania devs wouldn’t be paid.
The problem is, they never were paid for the sales of Sonic Mania. They were under contracted work. Once they were paid at a certain part of development, that’s it. No more money.
Besides, it’s most likely, judging by how long Stealth and Christian Whitehead worked on the mobile ports, they knew about how contracted work gets you paid.
And yet they still put their all in making a game “For the Mania, by the Mania”. So I think many of them would at least be happy that people are playing their game, and how successful it has become.
Um, actually 🤓 they didn't even work on the mobile port
1:56 Oh no. Oh golly.
As an aspiring game dev I can only imagine.
Don't worry. What you saw there is a very deep and advanced level of development, down to OpenGL level (or whatever rendering API Retro Engine uses)
If you use an engine (like Unity (C#), Godot (C#, GDScript, possible wrappers) or Unreal (C++)) or a framework (like SDL (C), SFML (C++), Cocos2D-X (C++), Monogame (C#), XNA (C#)), it should all be fine, you won't have to go so deep down with those. And by the time you decide to dive deeper into development into those things, you'll likely have a solid base to start with already.
And not only that, but also the snippet shown there is code that wasn't made by you, of course it's miles harder to understand someone else's code than make something similar yourself
@@Fafr Yeah. Backend work is currently way out of my wheelhouse. But its just funny to imagine what the person who had to work on this was thinking as they looked at all this.
what
I love the "YEAH!" and "ALLLRIGHT!!" when you go super lol
It actually sounds like sonic lmao
The port is still really unoptimized, I have a pretty good phone that can run Sonic Mania's decompilation just fine at full speed, but this Netflix port never once reaches 60 fps for me and has frequent slowdown. There's no reason my phone should heat up and slow down because of Sonic Mania. Who knows, maybe it's an android thing.
My android ran the entire game perfectly fine.
I don't know if I have a magic S21 or something
Yeah I also got some slowdown on my Samsung while the other Sonic ports run flawlessly.
You can try disabling Wi-Fi before opening the game, somehow it worked to me..
It’s harder to optimize android games because of the massive variety of phones using the operating system, with Apple it’s easier because there is less phone variation
@@nathaniel_jpgThen how were the fans able to do it?
7:39
Oh no, that walking backwards is in the original. I’ve accidentally and intentionally made Sonic moonwalk many times.
9:08 they coulve used the 2013 level select buttons from Sonic 1 and 2,
“Idk what this does” in the code is so funny
netflix, chill, & knuckles
Best comment
just take my fucking like
@@ghoster12364 okay
My gripes with this video
3:05 They have the letterbox because it makes it easier to port; with the decomp port, there's a bunch of stuff you're not supposed to see on screen. I think either they shifted stuff out of view but couldn't make them move all the way, or didn't want the notches or "island" or whatever to obstruct your view. So, letterboxing.
3:49 the lines along the image are artifacting from the bilinear scaling performed on the video. Basically, they scaled it.
4:09 I doubt the porters had access to the switch version. Sega probably didn't realize they'd have to adapt anything to work with a touchscreen, cause they're dense. Given what they (presumably) had to work with, I think they did alright at making a decent menu system, even if Switch did it better; that was the original team porting it.
4:25 Alot to talk about here. First off, Mania probably didn't have the Whitehead ports' UI. if they did, Lab 42 would have either missed it (plausible) or neglected to because they don't fit with the game (extra plausible; CD resembles a genesis too much, 1 and 2 are made of pure 2013). There is no reason to not have new UI. as for the overlapping, yeah, that can be annoying for recording gameplay of the game, but thats about all of the problems it causes.
6:04 Of course it'll have controller support, not every mobile game player uses the touch screen for games. all of the ports have controller support afaik.
Yup my thoughts exactly. Just seem like this guy is just rambling and cherry picking non issues. This seems like a pretty good port to me.
1) The engine is literally optimized for ultra wide screens.
2) Ok?
3) Input methods are not tied to a specific version of the game for a platform. That is why you can use a controller to play Mania even on PC.
4) MTC mod can be used for inspiration
5) You mentioned how they didn't have access to the switch version for touchscreen support implying that you can only have one type of input which depends on the device.
All we need is that Sega Saturn port, and my life will be complete and happy.
Sega does not give a shi about their consoles anymore
This mobile port isn’t terrible. Everyone seems to be thinking it ruined Sonic Mania, but just no. The main issues about it are the optimization, the UI, and some audio issues. But overall, if this is your only way to play Sonic Mania, then it’s mostly fine
No we have the decompilation
it was originally only in a few places, i am glad it's finally in Australia
Played it on the day it dropped, it's a pretty good port of mania, the only criticism i have are the controls, if they had just used the ones from the 1,2 or cd port I'm sure people would love this mobile port way more
I play the decomp version and I think the decomp version is better cause the ui is still like regular Sonic mania plus and better controls and you can add mods to it. So my opinion Sonic mania plus decomp is better
@@mr.gamerpants303 that was pretty obvious
9:25 why does he remind me of 2017 x?
I may not have a decomposition version, but I have the Netflix one and even now even without using the Netflix subscription. Everything works fine, for now.
9:27 i think hes cold... so cold...
thank you bro you're the best thanks for telling me I'm subscribing
2:49 Okay, I love how a game made in 2017 but made to look like it's from 1996 came to a console _actually from_ 1996.
the dreamcast is from 1998, and mania is inspired by the saturn
The funny thing is that I was playing this on my Wii earlier this morning, it runs pretty well (excluding Special Stages and I can’t fight Metal in Plus)
7:41 the press garden glitch does happen in the console versions by throwing to goal post near the edge of the screen after the miniboss
It's a fine port but i do really like how they added Brazilian Portuguese to the game (since i am brazilian), the original never had it and that's really a really nice addition(it should be in the original release but ok i guess), i don't know if they added more languages since i don't remember exactly the languages it had on the original.
Really? thats it
@dshaynietheawesome Yeah, the mobile port also has *Turkish* language option 🇹🇷
10:53 VA for Sonic CD found?!
The first time I heard about this port's existence was seeing Cosmic Eternity in the REMS on Discord complaining about the level select back in February.
I saw it when I was getting btd6 netflex cuz why not
I just noticed that with every thumbnail with your sonic model. The blue gets brighter and brighter. The more you know 😅
Does it? I could swear ive been using the same lighting and materials for all
@@dshaynietheawesomeIf you compare the sonic model in the sonic origins thumbnail to the model in this thumbnail. You can kind of notice a difference in the colors. I just thought it was an odd detail. The videos are still great tho.
Speaking of sonic mania, someone found the beta of sonic mania and the S3 mobile port of angel island zone 1/2
Source?
@@mysticaxolotl8215 just search sonic mania beta
13:05 meanwhile me whos a low income family, doesnt have netflix, and just has a simple ds and phone
"mate..." was the exact thing that came out of my mouth lmao
Have you ever considered taking a look at the (official) Sonic Advance mobile port from 2011?
the what
@@dshaynietheawesome It was only ever released in Japan and only for Android, controls are reminiscent of the Christian Whitehead ports but the game itself wasn't ported by him, only the first of the Advance trilogy was ported, performance is kind of hit or miss but I find it really neat to explore these forgotten oddities from years past, maybe you do too, maybe you don't.
tbh sonic mania plus with netflix is like youtube playables but ACTUALLY good
By the fact that there’s 2 actual good games
Cut the rope and angry birds
Sonic mania and Sonic dash :)
I think the IOS and Android versions have separate bugs. The IOS version has the choppy audio while the Android version has the choppy gameplay/sometimes laggs and doesn't play at 60 FPS
I don’t have an android so i didn’t have a means to discover its differences for myself, thanks for letting me know
@@dshaynietheawesome no problem. I just wanted to point that out because I haven't seen IOS players have the choppy gameplay of the Android version.
7:40 sonic walking backwards is a glitch in the original and is super easy to replicate after you beat act 1 of press garden bounce the signpost for a bit and than bounce it off the right side of the screen face left and sonic should start moonwalking
2:48 On PSP?!? What do you mean?!? Man must mean the PS Vita. If they have really gotten it ported to PSP….
The Controller icons could be a usual mobile issue. Most games that support Controller on mobile, usually show Xbox icons no matter what.
You're lucky if you find a game like Minecraft where it actually has the right icons depending on the controller used.
Amazing visuals!
2:54 Don't forget about the DOS port.
Bro who uses binbows 95 to play
Pretty good port only thing I noticed was also the choppy audio. I can appreciate that Mania is finally on mobile.
You wanna know the worst thing about this mobile port? They removed Competition mode. WHY do that? Sonic 4 Episode 2 on mobile had multiplayer support via local wireless! There’s no reason they couldn’t port multiplayer over!
Oh i didn’t even notice that
Sonic walking backwards in that cutscene in press garden is in the original. If you don’t believe me watch some of the Son of a glitch videos on mania, that’s actually the only glitch I remember from that video. If you’re wondering I tried it out a while ago and it worked on my switch version.
Philippines drop is wild, I thought it dropped everywhere but it turns out I beat it before it was even available everywhere else 😭
to access debug mode on mobile on the title screen bottom right corner you keep tapping sega on the title until it makes a ring sound
For me this game kept heating my iPhone, the transition for flying battery act 1 to 2 took at least a minute and a half, the controls are too small so I kept rolling on accident and the score sound that plays when you finish a level is completely broken.
What iPhone you have?
It gave my phone a virus. It glitched my entire phone screen, distorted all the colours, so I had to replace my phone
After completing mania/encore as sonic,tails,and almost completing as knuckels(I’m on hcz)I can say that there is no problem or anything with it,it performs/looks and sounds good( I have an iPhone 12 so that’s probably the reason why it ran smooth).so it’s a 10/10
actually in the new update they fixed most of the problems like sonic's color in the level select screen and fixed most of the crunchy audio
Why do sonic mobile games hate having a D-pad?
no way the devs fr said "idk what this is" 💀💀
"Yeah sorry boss but uh i cant really do much i hope you can still give me that raise"
I only played the netflix port because the decomp doesn't work on my phone
I mean a free Sonic Mania port for mobile use is crazy! Especially on airplanes and car rides! Even if there is bugs.
I wonder if the mobile port's Data.rsdk is different than the other releases' Data.rsdk, as I tried using it for the decompilation and it didn't work
It's probably different
My brother has a Netflix account but he won't let anyone else use it because he's a jerk
my pc is a potato and i have no consoles. Where do i play mania on?
I love the port,you can get debug mode in such a easier mode
Fun fact:if you touch “sega” word few times when eggman appears you unlock debug mode in mania mode. How to enter:go to “no save” mode and touch “s” and select a level and enjoy :D
Fun fact: keep tapping sega until the ring sound appears
I’ve had the decomp on my iPhone for a long time, downloaded this to try it and deleted it 2 minutes later.
9:30 IS THAT 2017X FROM FAMOUS FNF SONG SUBTERFUGE
more like a kid made recolor
Yeah, but at least it has some good things then most complaint stuff. But both this version and the decomp are good and there's a lot of differences, but we should all be happy for which Sonic Mania Plus Versions we have! I have the switch version!
0:54 WHEN THE HELL WAS THE MARIO MOVIE ON NETFLIX!?
U can accses debug mode on mobile, just as u ate in the loading screen where it says"press anuwhere to stars"u can see the sega logo in the corner, press te letter and the dot, and u have debug mode
10:42
I wish the mobile game let me do D-bug as well. It just wouldn’t let me use it for some reason.
Then again, the options menu in normal Mania mode is normally glitchy and wonky. So I’m not shocked here.
When I played this on my phone the touch controls never popped up so I had to us a controller
finally you made the video
Finally?
I made a full in video in the span of a week that’s like a new record for me most of what i make takes a month at least if not more
@@dshaynietheawesome atleast you made it :)
@@dshaynietheawesome also congrats for new record !
9:24 Wait... this ain't Sonic... THIS IS SHADOW ??
I though you were going to say something about the Knuckles show. (Cause of the tittle)
nope just trying to make the title as long as annoyingly possible, should I add DX directors cut battle?
@@dshaynietheawesomeepic
@@dshaynietheawesome Ultimate Origins X Shadow Generations
5:04 "And it looks great on CRTS"
_Shows game's HUD completely cut of and unusable._
we're next to each other on the SocialBlade page I was looking at, so hi!
Actually, dude. I feel ya. I forget Superstars even exists too. Like I can think of Generations and/or Mania but never Superstars, you know?
To get debug mode you should press the Sega logo until you hear the part where you see the small logo on it
2:48 sadly there isnt a PSP Port, as much as as i'd love one. There is a PS VITA port though
Was looking for this comment lol
10:17
I personally just use a screen recorder app on iPhone 13.
How are you doing
1:43 ay my country.
kamusta
PHILIPPINES MENTIONED!!!
@@hoenntrumpets YEEEEEEEEEEEEEEEE.
mine too
For me the touch joy stick and jump button is different.idk if they updated the game but didn’t crash
Also I’m guessing the music crunch is because of the device and activating the debug does give a ring sound
for some reason i read the title as "Sonic Netflix Mobile Plus & knuckles" because of how long it was 💀
Want me to find ways to make the title longer?
wait i did not finish my comment before posting sorry how the heck did this happen
bam new video title
Well why dont i say something:
This port was freakin unavailable for me by my device's performance like whatt???
The fanmade decomp runs soo smooth on my phone even Minecraft java edition runs good in my phone
The only reason I thought about Netflix in forever
6:22 a SeGa SaTuRn!?!?!?!
9:26 sonic color is fixed
Gray -> blue
Knowing Sega, I wouldn't be surprised if we got a mobile port of Superstars or Frontiers free with ads.
How do we have sonic mania on the App Store and still no sonic 3 😭😭
Wait, mania has pictures for Saturn controllers?
Saturn controller actually
@@dshaynietheawesome Oops! Fixed
I'm just going to stick with my Mania v.5 with mods on mobile.
I have the game on netflix and I'm wondering how to change the Sonic Mania Mobile controls cause i can tell in dshaynie's video it's been optimised for his comfort. I keep checking controls but it has such limited customisation. This might be an android problem but was just wondering
@@AadityaDasari i did not change the controls thats just how it came
12:57 Go Sanic Goo!!
ah yes, A classic
Can you play it (a single player game) when it needs to have Netflix subscription?
I turned my internet off it still works, no idea how that works
@@dshaynietheawesome Oh, then I'm guessing there's check for which once in a while you need to have internet on.
You turned both wi-fi and mobile data?
@@PhantomDogman yeah I did
same tests i did for the free versions of 1 cd and 2 so i guess it must have a counter or something no idea how else it would keep track
As far as I can tell the audio issues are only present on iPhones, as the game sounds perfectly fine on my iPad
Mine do not f###ing even let me in but went I put my netflix acc it don't let me (I don't have one I but I did one
Bad mobile game port idea
Johnny razor
@@Dashx1130bad UA-cam comment idea
@Terry-bm20What a idiotic statement.
@Terry-bm20I honestly agree.
Well, uh, not everyone can play the decomp 🤓☝️
"pressing the sega buttons won't work this time"
The Sega trademark in the bottom right of the screen: 👁️👄👁️
Someone remembers the minecraft story mode interactive netflix thing!?!?!
I think this game runs pretty well on IPhone 13. I only experienced one slow down in the special stages before beating the game. And it only lasted for like a second. The music also sometimes doesn’t sound right. For example, the title screen. But really, for iPhone 13, it was pretty fun.
Same
you cant sign up in netflix, bruh, Now its impossible to play sonic mania
Lab42 is Sumo Digital subsidiary. like. Sonic Racing dev Sumo Digital. which makes this... REALLY confusing
Looks like Sega is getting into a little bit of trouble and stick because of this Sonic Mania ported to Netflix Games, it's not just you who is complaining there's an awful lot of Americans also British people perhaps Europeans like French, Spanish, German, Italians, etc even some Asian people are not satisfied with this Japanese for example, I believe there's a Japanese Netflix out there but it's all written in Japanese with symbols.
As a fellow Australian i feel that its a gamble is my internet workes or not
2:51 HOL’ UP ZOOM IN, WINDOWS CE!?!?
now all we need is SEGA to make sonic 3&K on mobile phones and we're all set, either that or we'll have to wait for the sonic 3KG rsdk project to finnish
9:26 Noise... Oh I hear a voice...