Might & Magic VI and VII were in my opinion the uncontested greatest large-size world, open-exploration CRPGs with a real emphasis on earned progress before Morrowind, and in many ways they still are. Real time first person perspective, but abstractly representing the viewpoint of four party members simultaneously. It’s like a free-moving Grimrock, but with an open world design. Would love to see what you make of them. They take a while to play.
One of my favorite jokes in the game is how there are multiple of those naked barbarian quests. Later in the tribunal dlc theres a shirtless barbarian in the city and, after talking to him he says "what? I didnt get robbed, its just so damn hot here!"
What's funny is that the one by Hla Oad and the one by Caldera were created completely independently by separate quest writers. It was only after the quests were implemented that they realized they'd come up with thematically similar quests.
I remember doing everything in Oblivion over n over again back when it was somewhat new. Then eventually going out n buying Morrowind a little later. Somewhere in Balmora I found a book that mentioned how Nords back in the old days could use a 5th(6th? 7th?) element of magic known as the voice. So when Skyrim was announced, I told a bunch of friends about it and that TES5 would most likely have that "voice magic". And literally none of them believed me... LOL
@@joanaguadomedina3060 I'm replaying Morrowind now. And if I find it, I'll let you know where and what it's called. I know it was in one of the guilds in Balmora. I kinda have an image in my head of the room and bookshelf.
Wait til you read/dive into dragon break stuff. Skyrim is such a death spot for the series generating no new fun lore or really interesting art. Series just died online after :/
Yeah, I remember that book, it says that nords are able to break city walls by yelling at it. And then a few years later Skyrim came out, and I watch a trailer where the main character do fus rodah, I was like "woah"
It's like a WH40K fan, when a girl shows other feelings than disgust and confusion for the universe. Somethings a kin to hope, starts to stir deep within the nerd itself.
My favorite thing about Morrowind is how you struggle for ages at the beginning with every task ...and then, suddenly, at some point, you realize your character is getting formidable, that you know what's going on and where you're heading, and you can actually make plans. It's super empowering
I can but concur and thoroughly. From feeling totally lost in a rather alien world, to feeling the surge of consciousness and power... to what I call the Nerevarine Ecstasy, eventually. Glorious.
One thing that the video only touches on - in Morrowind, an "Essential NPC" isn't immortal. It means they're essential to the main quest, and if they're killed you receive a message that it's now impossible to complete the main quest and you should consider loading a previous save.
@@dallassegno you can use a back way to complete the MQ even if u kill vivec, loot the dormant wraithguard and have a certain fat spiderleg boi activate it for you
@17:00 "The game doesn't have any fast travel" : - Stilt Striders, yes, true. But also.... - Ships. - Mages Guild Teleport services. - Spells : Mark (Any destination you are at becomes a fast travel return point) and Recall (Teleports you to a Mark'd location) - Almsivi Intervention : Teleports you to the nearest Ashlander Temple - Divine Intervention : Teleports you to the nearest Imperial Temple - and the lovely mess of Scrolls of any of those, or the suicide leap of Icarian Flight that lets your next jump catapult you across the map in a direction... for those of us that get teleport sick and enjoy watching scenery passing by and racing up to meet you as we close on a final destination. IiiiiEEEEEEEEE -THWAP~ Prime Real-Estate there.
Lets not forget combining Boots of Blinding Speed with a Scroll of Windwalker/Windform. Back before Oblivion, if I wanted to go somewhere I hadn't had a chance to Mark that was outside of towns, those two items were how I traveled fast.
Those are all uncommon fast travel options, as far as open world games/rpgs are concerned. The point is that you can't just open your map and then drop directly into a loading screen to your destination, and using fast travel options like Propylon Chambers takes more initiative and deliberate exploration.
Skyrim's dwemer ruins felt more like attractions to Morrowind's moody, sad relics of bygone era. The fact that the Morrowind's ruins still glow with earie reds, full of distant whirring and clanking is unsettling, the poor lighting creates this sci-fi thriller feel, when something attacks you from the dark and you're never quite sure from where.
The great sound design really added to the overall atmosphere of Dwemer ruins; some of my best memories are from early experiences of slowly exploring ruins completely unsure of what was going to surprise me at any moment.
The reason morrowind is so mysterious is because the game doesn’t drag you through every quest by the hand. Instead you have to read books, talk to people, or just explore with very vague directions. It creates a sense of accomplishment even when the quest is basic because it makes the gamer really engage with the game to complete it.
I'll just leave this here for anyone who needs it: Make a custom spell to levitate a target for 1 point for 2 seconds. Use this on Cliffracers and when the effect wears off they will fall to the ground where you can happily kick the shit out of them
It also doubles as a great way to power train Alteration for very little mana, just spam that spell everywhere (probably do it on NPC's because it's fun too)
The first time I played morrowind, I played as an Argonian and my majors were hand2hand, athletic, acrobatics, light armor, and something else. I went in my first playthrough, blind and hardcore as hell. I'll never forget beating my first dark brotherhood assassin with my bare hands, leaving me w like 2 hp. God I love this game.
Im currently on my first playthrough (ive skipped the spoilers sections :D ) and ive got a similar build but with heavy armour. I ended up beating that assassin with my bare hands too (although a bit better health wise)
I also picked Argonian my first time, but they can't wear boots. After that I always roll Breton, luck bonus because all other attributes get skill bonuses when you level. A full set of constant-effect armor needs shoes too, Argonians can never be the best.
I played as a khajit my first time because I thought the idea of being a stealthy acrobatic thief, jumping across rooftops and breaking into houses was mindblowing at the time... So my inventory ended up full of pillows, old tankards, and skooma pipes. Lol
I have played morrowind so many times and for so many hours but I never beaten the main story. My game playthroughs are usually just "go with flow", I pick a direction and just go explore, if I find a town, I talk to people, if I get a quest I try to complete it, if I find a dungeon I try to see whats inside. You never know what you will find.
yeah man I have some buddies that have logged hundreds of hours without finishing the main objective. the map is smaller than Skyrim and oblivion but just feels so dense and complex. hell of a world to lose yourself in
@@Ghostcharm It doesn't matter if the world is bigger, they admitted themselves that in oblivion for example, only one person did all the dungeons.With over 150 dungeons, it leaves something to be desired. On morrowind there is more to it, theres a chance there is a unique item inside a dungeon, and sometimes there is secrets within secrets. One of the best quests/dungeons in morrowwind comes from a nord in vivec named Ennbjof, you start with a burial tomb, then you proceed to a maze where the exit is this cave with a boat inside and the remains of a lost hero. But not contempt with that, they throw you a levitate potion and give you a secret stash hidden in the ceiling containing draedic treasure for the more cunning to find. All this comes from just a drunkard ramblings. It gives the world a lot more soul and belief than "Infinite quests" or huge temples that guard randomly generated items with randomly generated prefixes. I remember playing skyrim, going into a dungeon and under a tunnel that was caved in finding a iron sword with a random enchant under its waters, something people would easily overlook. Then I went to the same dungeon for a quest few levels later on a different character and the sword was now a glass sword, so not only it randomly generates a prefix, it also level scales. Level scales were present in morrowind, but to a very small extent of creatures, not npcs or dungeon loot. There is a lot more on morrowind for soul, like how they made their own alphabet you can read if you can translate the characters, and how this alphabet is used everywhere, including pieces of armor. The sounds of flora, the sounds of wind chimes, the sound of dust storms, everything is mixed pretty well.
In my experience it's one of the most original fantasy settings. Very little vanilla fantasy, not that there's anything wrong with the run of the mill medieval setting, but it's cool being on Morrowind. One knows that said vanilla setting exists somewhere else in the world. But you're far from home, here on Morrowind. The only glimpse of life where you hail from are the imperial forts dotted across the untamed lands. K gonna go play it now
My last skyrim playthrough was... it's quite pretty, and it has great music. But man it's shallow. The combat is shallower than Morrowind. The universe doesn't feel as deep and as mysterious. So I went back to good old Morrowind instead :P
@@TheMightyNaryar It just occurred to me that most of my Skyrim playthroughs end in Solstheim likely because that is when I stop and go back to playing Morrowind .
It forever plagues me that they finally allowed you to have relationships in Skyrim, but made it as streamlined and devoid of actual content as possible. Male Morrowind players got Ahnassi, who has plenty of dialogue and quests. Us female players waited patiently and got "oh you did me ONE favor, now I'm ready to settle down." They don't even have my favorite type: dark elf mage.
I first played this last summer, when Covid was shutting everything down. A game where the main villain was spreading disease across the land. Seemed fitting.
Don't say that. The CCP will start seeing it as an analogy and ban it. Then a swamp of dreamer.. oups.. trolls will swarm any morrowind content on youtube.
@@jonathansoko1085 Or maybe just live with your regrets and move on like a normal human being. Can't help the way I feel, but I can help the way I act on those feelings. With character creation, I simply don't act on feelings of regret because as a perfectionist I will literally never be satisfied with any character I make, ever. If I held myself to the standard of no regrets, I would become a vegetable living a life of nothing but sitting in bed. Actually, making a player feel bad at times to me is very important. If I play a game and it only ever produces completely happy and positive feelings, I typically don't think it was a good game. I don't see how your logic follows unless your true assertion is that game devs are absolute idiots, which I would probably agree with you on. But if they're that stupid that they think feeling regret doesn't bring you back to play more, then they'll never rise from the mediocrity they have fallen to.
@@thenordiqsomm Yeah, it is pretty much the point of these types of games. In real life most people regret lots of decisions looking back on them. I don't think it's a bad thing at all, and am satisfied to feel such regret over a piece of media.
Getting this game running on my toaster was one of the biggest joys of my childhood experiences. It was a piratted cd copy and I was in grade 5 I think
It took me and my friends a few years to realize it, but we finally came round to a very simple conclusion: "We're not Elder Scroll's Fans...we're just Morrowind fans."
They got rid of all the mystery and secrets. Everything is handed to you. I want a game to be hard enough I contemplate googling it but easy enough I figure it out right before I do
Morrowind came out at a time where games had a creative passion you just don’t see anymore Morrowind had an extremely unique, highly creative and almost alien atmosphere Morrowind was a game where you’re given a truly rewarding experience full of some of the best lore filled world building and design you’ll see as well as a solid story and cast of characters to boot including the Nerevarine prophecy and the lore of the latter themselves Morrowind was a testament to its time and up there with many of the greats of the early 2000s man those were the good days of gaming no flashy graphics just a good ole experience and that’s what Morrowind is a damn good experience!
I'm sure there's just as much creative passion in any game, the difference is that in most games, especially big budget ones, it's reigned in for the sake of avoiding risk. Morrowind was allowed to be weird because Bethesda were a bit desperate and limited in resources/time so they were willing to get a bit creative for the sake of the potential rewards. Now though they have all the time and money in the world, and it's a much safer bet to create something unremarkable but inoffensive with a lot of money put into it to get good returns.
I think indie games keep the flames kf creative passion alive, which is the reason why I switched to them a few years ago. Children of Morta, Undertale and CrossCode are one of my best gaming experiences from the laat few years, and they gave me a better impression than most AAA games.
@@Atoru Likewise but I’m more a AA gamer than indie BC I find most of them to be niche and arcade like which is fine but not really my style, There are a few indie games I play though mainly Project Zomboid. I do agree they still have the passion and love that AAA games woefully lack.
"The rumors are true?" BRO. It's been almost 20 years... IT IS AS THE LEGENDS HAVE FORETOLD! Good recommendation on the patches too. I installed the same ones on my grandpa's computer since he showed me the game (back in 2002) and he couldn't get it working after setting up steam and getting a modern PC. Runs like a charm now!
"There are a million places to go, a million things to do, quests and factions, heroes and villains; the feeling of all of those things existing in this mysterious world and waiting to be found is a very exciting one." That's the perfect description for this game. Everything is out there, but it's yours to find, and you won't be led to it.
i remember my first morrowind play through, i was way too young to understand most things going on and i dropped it too quickly. but something about it stuck in my head and I keep coming back for a new character every year
My biggest hurdle was our steam and coal powered computer struggling like a 2 pack a day smoker running a marathon trying to run the game, and the legit 5+ minute load times. Going to Vivec for anything would usually take at least an hour... Can't believe kid me put up with all that to play the game at 15 frames per second. XD
It took me a year after buying the game before I really got into it. It was so overwhelming at first. I had probably 3 or 4 aborted playthroughs, then one summer I was like "I'm going to figure out this game" and it became an obsession. I just started a new playthrough this summer with the rebirth mod on it and it feels so fresh to me. I forgot how gratifying this game is
Decided to sleep in Mage's Guild bed since I recently became a member. Hit spacebar on the bed and -Exiled from Mage's Guild -Bounty Added -Crime Reported -Every member aggros me - Guards beat me to death 10/10 game
I actually really like the journal in a strange way? It kina feels like you really are an adventurer looking through all your random notes. The quest/specific topic tabs help if you use the MCP
I had my own pen and paper journal for some rumors I heard or read that I could check out later after I'm done doing whatever I was doing in the meantime. I also had a growing list of ingredients and their effects (as my knowledge grows) for reference on the best ingredients to use (weight) for Alchemy.
I like it. With the way the world is built to accommodate the short draw distance, the directions given by NPCs on how to get to your destination are usually very easy to follow. Very rarely did I find myself at a loss for where to go. But modding the game to increase the draw distance, ironically, makes finding the proper path harder, as the landmarks become less significant.
Another great thing about Morrowind, its not level scaled. Its more scaled based on areas which is great really. The fog of war on the map makes you forget where u went in the previous playthrough which makes you go out fresh once again and suddenly you find stuff that you didn't previously. There is something with this game which was lacking greatly in the later games
Having no fast travel (open map and click from anywhere) was important to me. Even if you wanted to get somewhere, even by silt strider, you had to plan a route. Consider options. This just allowed for experiences along the way.
- Vampires the Masquerade: Bloodlines (atmosphere practically bleeds out, pun intended) - Arcanum: Of Steamworks and Magic Obscura (if you love the no waypoint aspect in Morrowind) - S.T.A.L.K.E.R: Shadow of Chernobyl (story-ish focused) and/or Call of Pripyat (sandbox focused)
Something I love so much about Dagoth Ur is that he's such a lovely and charming fellow, not an overtly try hard insane and unhinged maniac that is doing everything they can to look evil. Dagoth is so unique in how pleasant he is. I heard the main director of the oblivion games Todd something didn't like Dagoth or his voice actor, shows what bad taste he has. /:
Indeed, Dagoth is still my favorite villain in video-games. I really loved the spooky dreams when you get Corpus.. I just wish that if you accept his invitation right away he had more dialogue/was willing to host you, rather than telling you to scoot
I remember how unexpected his voice was. Like, you've been primed to expect some evil voiced villain but then you realize Voryn Dagoth was once a high nobleman, and though mad, he fancies himself a god. So of course he speaks in dulcet tones and high dudgeon
I remember when i was a freshman in high school my friend came to school very excited about a game to come out. He said it was going to blow us all away and that we have never played a game like this before. He was absolutely right.
I have a lot of nostalgia for Morrowind, but even if I take a step back and try to look at it subjectively, from a creativity and atmospheric standpoint, it's just the best Elder Scrolls. It really takes you to another world. Great review! Thanks
One of the best fantasy settings I've ever experienced. It truly felt like exploring a world so distinct from our own, alien and beautiful. I first played Morrowind at the age of 12 and it blew my mind. I remember having dreams about Vvardenfell back then. It was the first ever "real" video game I had ever sat down to play, and damn, what a first game.
I remember when Oblivion came out many were saying how it was a huge step back from Morrowind in a lot of ways. But people of the time told them they were crazy and that Oblivion was newer and thus clearly bester. Now Oblivion is seen as prototype Skyrim and remembered as a stepping stone to that game, and Morrowind has stood the test of time as a classic. Jokes on you gamefaqs guy!
And they where right, Morrowind and Daggerfall will always be the better RPG's, simply because they gave you more role play immersion, and not treating you like an idiot.
Almsivi and divine intervention and mark-recall systems are not to be underestimated as transport options... besides the mage guild teleportation services of course.
Not to mention the Propylon Index artifacts & their ability to unlock the stronghold-to-stronghold teleportation network (made even better w/ the official Bethesda Master Index mod) ! Honestly, the way that fast travel is implemented in Morrowind makes it feel like a reward for ingenuity & resourcefulness rather than a cheat: - learning to chain Almsivi Intervention & Divine Intervention opens up a method of hopping from 1 location to another - performing your own magical teleportation requires that you (a) build up your spellcasting skill AND acquire both the Mark & Recall spells, or (b) find & acquire both a Mark & a Recall amulet (possible thru random loot drops, but quite rare) - gathering all the Propylon Indices is no small feat, even w/ the Master Index mod giving you a step-by-step questline to track down each Index - the Mages Guild guides charge you gold to use their magic teleportation services (unless you are a Guild member in good standing) - using Silt Strider or ferry boat services cost you both in money spent & time elapsed Being able to plan out & pull off the most effective combination of the above options to get from point A on the Morrowind world map to point B in the shortest time possible is by no means as simple as fast travel in Skyrim ... yet it made the process feel like something that the player had *earned* thru invested effort & clever thought.
Agreed 100%. My no.1 game. When I hear the music, it instantly gives me chills and a sense of "alien-ish" nostalgia. The game is an unrivaled masterpiece. As to travels: with your character's grown, you start to discover and build a network of travel chains: 1. Stilt Striders 2. Boats 3. Mage Guild Teleports 4. Teleportation spells - 3 recalls, can be extended with mod up to 12 teleportation custom marks 5. Teleports in the ruins (not sure how they are named in English) 6. Spelled magical items (usually rings but not always) who teleport you into some places. 7. Some mods can add additional teleports in your homes or some factions. If you develop those, then moving throughout the Morrowind is a pleasure and gives you another sense of achievement. You have to work towards it.
The ancient Dark Elf ruins are referred to as "dunmer strongholds" -- they were constructed to defend Vvardenfell in the event of a foreign invasion -- & the magic teleportation devices are known as "propylon chambers".
I played this game for literally hundreds of hours, in childhood and recent years and yet I had no idea that the slave-freed count brings the twin lights in. Love it!
For Clif racers I always wonder why people don't just take the Animal Realism mod, making them and many others none auto hostile unless they have blight disease.
Sadly, not every Morrowind fan plays it on PC -- otherwise every gaming issue could be addressed by saying "just browse the Morrowind modding scene"....
LOL amazing watching all the youngster jump on this game, was way ahead of its time. You should have seen the reaction of the people who played it on release, just like the game itself, it was an alien feeling. Truly one of a kind game, same with Gothic and a few others. I swear growing up in the early 2000s to 2010s was some of the best years of gaming for PC and console to an extent. Not because of triple AAA tiles but people took risk and a lot of those risk created some truly innovative games.
I love how Morrowind allows you to have different left and right arm pieces. Also love that shoulder armor is a separate piece from the torso armor! You can get some cool looking builds in Morrowind! Oblivion had less, then Skyrim had less than that.
Morrowind is the only game, that I play, when I want to play a video game, which is seldom, since I'm not much of a gamer, and gaming is too time-consuming. But I love Morrowind, and really, for all its flaws, there was only one really big letdown, when I first played it through. The buildup of suspense and anticipation when I fought my way through Dagoth Ur's citadel to finally beat him, destroy Akulakhan, and free Vvardenfell, was so intense, that it felt dull to just stand there after Azura's speech. The ring she's given me as reward has useful enchantments, but at that point of the game, I was practically a god myself, anyway. The ring doesn't have any symbolic meaning, it is nowhere mentioned in Morrowind's lore books or in dialogues, unlike Nerevar's ring. And on top of that all, for all the changes in the game world and acknowledgements through NPC dialogues, it felt like another day in Vvardenfell. Kind of like, I had achieved everything, but could continue to play like before. But even with that letdown, Morrowind is the best game of my life.
Guess I'll throw my story out there. So my level 4 Dunmer is in this cavern, right? And we all know Morrowind caves. They're CAVES. They dont make any sense, they're huge and full of dangerous goods throwing everything at you. AND I LOVE IT. I get into this cave, and it's been quite awhile since I saved. I get deeper in, and I find a frost atronach. I run past him, and there's a FLAME atronach. So ,I climb up on to this pillar, just to get far enough away from them, but essentially all I've done is trap myself up on a high place for them to shoot at me. I'm sitting there, waiting for the end, when I look around, and sitting not too far away to my right, up at the same height as me, are a pair of "Dwemer boots of levitation" . I hadn't played the main quest yet, so I had no idea these existed. I tried them on, grabbed the treasure, and flew out of that cave. It was this genuine sense of FINDING something, that I dont know the other games ever got quite right afterwards. Exploring in Morrowind is a beautiful thing, lads and lasses :D
Almost shat myself seeing the amount of subs you have, this is an extremely well-made video. I really hope people see this channel, as someone trying to get into Elder Scrolls lore and games you make it very digestible.
Game is a pinacle of open world game design like when they describe exactly where you have to go like "follow the river south, on the second rock turn right until you reach the mountains, then take the path to the left" instead of having quest markers. Also the open dialogue system which was lost with the advent of voice acting and the huge intersecting guild questlines, levitate spell and broken enchanting. Bugs were also enormous though, you needed to learn to use the creation tool set to fix the errors yourself back then. Fog problem in Sotha Sil's place making one zone not render, Dialogue loop with Dark Brotherhood leader. Both game breaking. Also journal not readily usable until Bloodmoon DLC update where they added an index before it was one hundred pages of text to flip. And I also modded the game to drastically decrease cliff racer spawn rates.
There's a remake that I think is fan led called Skywind, which is remaking morrowing in the skyrim engine and it looks cool, but I don't think it's out yet
17:10 Mark and recall spell is an essential travel spell in this game, Also the mage guild offers teleportation between their locations and items such as the scrolls of flight combined with show fall(or you'll die as the creator did).
I was born in 1992. So i was able to play Morrowind Just few years after it came out. It was nothing like anything i played before or honestly after. I like Skyrim, i like Oblivion, but those games feel like going to play with your friend that has fancy toys, and Morrowind is like playing alone in a room using less toys but more imagination and freedom.
When I first played this game during the year it released, I was in awe! I never before have played a game that was so immersive, magical, or utterly beautiful. I remember buying the official guidebook at a used bookstore just to thoroughly find and complete missions I couldn't do alone by just exploring. I also wrote down notes, outlined maps, etc to completely engulf myself into this world Elder Scrolls beckoned me to explore. Thank you for posting this game analysis! I hope other gamers can discover this truly masterpiece of gaming history.
I hope you keep reviewing games. Old, new, whatever really. This video was great, and I really think your channel is going to grow! I'll be along for the ride!
Theres always been a special place in my heart for morrowind. I love oblivion and skyrim as well but morrowind was just different. I'm a bit guilty of nostalgia with it but that doesnt take away from such a deep rich experience.
I really hope you'll do more on the Morrowind lore! (and maybe on TES as a whole) As much as I love Skyrim, I am now beginning to see how much it lacks compared to previous games
It's taken Morrowind forever to click for me but it finally clicked with my latest character. Imperial woman, Bounty Hunter-type attitude, generic sword-and-shield fighter. Picked the Lady for the Personality and Endurance boost, and lemme tell you, selling stuff for more than I bought it? Never gets old.
One thing people don't realize about morrowind combat is that it's based on die rolls behind the scenes . It's basicly playing a tabletop rpg in video game format . People are used to Skyrim type of combat where every swing hits regardless of combat ability and newer players don't understand it so they tend to hate it
@@Bunkerknacker_Retro-Nostalgie exactly . Plus there is so much many more places to explore and find that even playing for years you can still find new areas that you never though to explore . Such as exploring the water around the island and finding secret caves underwater with ruins and more
It's a bit of a sad indictment of to state of fantasy fiction that "this is a strange an unfamiliar place" sets Morrowind apart from the rest of the genre.
Morrowind actually does have a fast travel system, it's just a little more complicated than selecting where you want to go on the map. It's more of a network, which intertwines Silt Striders, Boat travel, Mage guild teleportation, Divine/Almsivi intervention spells, the Mark/Recall spells, and the unlockable Dunmer fortress teleporters. There's definitely a sense of mastering travel in this game that just doesn't exist in its sequels. For example, say I'm doing an Imperial cult quest to go to a daedric ruin up in the northeast. I find the item I need halfway through the ruin, along with a valuable but heavy daedric sword that I want to keep. I can cast Mark inside the ruins, drop some items to free up weight for the sword, then cast ASV intervention to go to Gnisis, take the silt strider to ald'ruhn, use the mages guild to go to Vivec, drop off the daedric sword in the apartment I'm squatting in, use Divine intervention to go to Ebonheart, turn in the quest, then use Recall to go back to the place I started to pick up my dropped items and continue on from there. Thanks to Morrowind's snappy loading screens, doing all that might take less time than 2 or 3 fast travel loading screens in Skyrim.
I love that I've got a slashing axe, a chopping axe, a thrusting spear, a thrusting longsword, etc. You use different weapons differently, on a class with a lot of weapon specializations you'll be bringing different weapons for different trips.
One day I will have the free time required to justify going back and playing this. I started with Oblivion and never got into Morrowind but it looks and sounds like maybe the best of the Eldar Scrolls titles
I REALLY like the way Morrowind does quick travel. As you play, your options expand, as you become more familiar with the land, and as your character grows. At first, you'll be walking everywhere, but before too long, you'll be making use of ship travel, silt strider travel, and mages guild transportation, learning how to efficiently cross from one end of the continent to the other in a few simple steps. And then you'll start to incorporate the Intervention spells, teleporting you to the nearest Imperial outpost of Tribunal temple, along with the Mark and Recall spells, letting you effortlessly cover ground anywhere you may find yourself, even from within dungeons.
"The voice acting that is present is actually all really solid..." I agree with this 99% of the way. Dagoth Ur is fantastic and most of the NPCs you encounter are excellent, particularly most of the Dunmer who have this deep, raspy way of talking. It really makes you feel like you're an outsider in an entirely foreign land which at best tolerates your presence. Except of course the one voice actor who's clearly from the American Deep South whose voice hits you in the ear with the subtlety of a wall-mounted singing bass. It's not poorly performed or anything and it does make some sense to hear some variety when Morrowind is inhabited by plenty of foreigners. But it's just really jarring to hear a guard mumbling under their breath or threatening you with a low growl and then 10 steps later have a Paula Deen sounding lady who may or may not be moments away from telling you about the new hand-breaded, fresh caught catfish that is the day's special should they be given enough time.
Not only that, I feel like the introductory lines are all the input that is really needed as the text you read afterwards still has that rough voice stuck to them. If that makes any sense. ;)
i genuinely have no idea what voice actor you're talking about. The female Redguard voice maybe? But she just has a tame black American female accent so idk
I just finished up my first playthrough of Morrowind. I agree about the cliff racers I couldn't believe when I was still swatting those things out of the sky right before and after the final encounter with Dagoth Ur.
Indeed one of the best rpg experience ever created. Today rpgs just pale in front of the lore of morrowind. Dark souls fan should play this game and understand what is the mean of " Lore ". Now play gothic and try to understand why is one of the best rpg ever created. Some mods even magnify the awesomeness of that saga. Gothic 2 for a single playthrough with mods can last more than 400 hours and is the game most replayable of the world. Only monster hunter is replayable like that game.
the quest glitches are removed either by the Morrowind Patch Project or Patch for Purists, either one makes things a lot better. i don't like the "rebalancing" in MPP, so i'm happy to have Patch for Purists, which is a fork of a prior version
As I recall, about the only thing you can't buff with casting is your mana pool. So I went high elf with whatever sign gives you a bigger mana pool. You can just make whatever spells you like to enable whatever play style you like at that point.
Playing Morrowind today makes you realize how generic, lazy and formulaic much of oblivion and more so Skyrim, are. Things take some thought, while in Skyrim you never have to think for even one second
I like your channel. High quality videos, like most things were back in the day. I remember playing this game when i was younger and i didn't know english. It taught me english, even though it took a while. Like the main quest where you just get introduced to the ashlanders: go north, when you reach the water go west, stumble upon a tree go south, and you will find a cave. Like what the heck is north. Good memories. And even though i felt that it was deep, i didn't get to know all the deep things you are talking about in your videos, and it is interesting to me how your individuality that you mentioned has led you to create great videos levering your uniqueness. Just like in a game
While Morrowind was amazing for it's time there were massive gameplay improvements in later games, I do of course refer to the removal of Cliff Racers.
When I bought Morrowind for PC, it came with the elder scrolls construction set, and the soundtrack on cd. Definitely epic. My favorite thing about this game is it is truly as non-linear as I've seen in an RPG. You can ignore the main quest, become an assassin, kill dagoth ur, kill the living god king vivec, steal all the epic items, etc. I noticed he mentioned the stilt striders but not the boats and mages who will teleport you, and how you need to know or find out which coastal towns have both boats and stilt striders, or just a mage, or any combo thereof, inevitably keeping some place hidden
What WHAT?!?! Dagoth Ur is a character in a video game? I thought he was just the singer in that hit new single Dagothwave? Wow, this forever changes my impression of him.
This has made me download the game again and get mods!! i remember the first time i played this game i thought it was pathetic. Then my friend let me have it for some time, and i sunk waaaaaay too much time into it. Incredible game. Everything you say here is spot on. Thanks for making this video!!
This was my intro to Elder Scrolls. Way back in my college days. I remember almost nothing about this game other than it was like nothing I had ever played before and learning how to levitate was the coolest thing ever for a video game
I absolutely love Morrowind. It was probably one of my most played games as a kid (next to Baldur's Gate and AoE2), and even today I find myself going back to it again and again. The only thing I wish it had, was a better system for bows/arrows, as Oblivion made me fall in love with the poison & bow assassin playstyle - which I just can't really get into in Morrowind. To this day, hearing the music always gets me moving :)
This was one of if not my first experience with Elder Scrolls. I have vague memories of arena and daggerfall but I think that’s from watching a friend play them. The amount of wtf do I do and writing things down really threw me for a loop but once I found the levitation pants it became a whole new game. Morrowind will always hold a place in my heart and I’ve yet to get its theme out of my head
Thanks for a great video. When Morrowind first came out I bought it at Best Buy with great enthusiasm and fired it up. I went out into the wilderness and found a cave, which I began to explore. I quickly stumbled into a vampire that instantly owned me. The idea that there might be things in the game world that you can't take on until you've advanced your character was new to me, I guess. In retrospect I think I'd been accustomed to games with a linear design. I tried again a couple of times, and then became discouraged, never playing it again. A few years later, Oblivion came out and I played it for about 300 hours. When Skyrim launched I was on that too, playing for more than 300 hours. Lately, I've been replaying Oblivion and enjoying it greatly. Your video came at just the right time to inspire me to give Morrowind a go.
I played this game many many moons ago and still have my trusty old desktop PC and most recent save (I think). This makes me realise how much I love this game, and I really should find time to revisit. Perhaps after I've finished Dungeon Siege 2. Thanks for the nostalgia.
call me silly and old fashioned, but i greatly prefer DS1 over DS2. other than the skill trees, all the "improvements" to me just made it feel more generic and ruined what made the original unique. it had that same quality as Morrowind where when you decide to head out from town, you take time to prepare because it's a real adventure.
@TheJacklikesvideos I agree, the first one was better but I think I had loaned my DS1 to someone and didn't get it back, hence DS2. My desktop and laptop have since died so it's now Elder Scrolls Online on the PS4, with the occasional dip into Skyrim.
I love morrowind for the amount of quests that have many layers hidden within like the rat quest with the fighters guild. You can find a shipping list from a shipwreck many leagues away from this area regarding pillows. Doing this changes the quest a little. The ability to join so many factions and rule over so many folk is fantastic and such a brain work out to keep folk in mind when it comes to knowing who you can kill or can’t. Some of the spells and equipment layering makes for such levels of customisation. Haha I do the same for a lot of game music!
Thanks so much for this trip down memory lane. Morrowind is a masterclass in immersion, to a level that I have not experienced with any RPG since. Loved the review, keep it up!
Thanks for watching everyone! Check out my newest review on Bloodborne right here - ua-cam.com/video/lWa-cHAmiDU/v-deo.html
Dragon age would be interesting to me.
Might & Magic VI and VII were in my opinion the uncontested greatest large-size world, open-exploration CRPGs with a real emphasis on earned progress before Morrowind, and in many ways they still are.
Real time first person perspective, but abstractly representing the viewpoint of four party members simultaneously. It’s like a free-moving Grimrock, but with an open world design.
Would love to see what you make of them. They take a while to play.
The Wizardry series. Jagged Alliance series.
You Should take a look at Gothic 1 and 2
@@larsh.1154 Agreed!
One of my favorite jokes in the game is how there are multiple of those naked barbarian quests. Later in the tribunal dlc theres a shirtless barbarian in the city and, after talking to him he says "what? I didnt get robbed, its just so damn hot here!"
I had a good laugh when I saw that one!
Hahaha There are so many of those jokes in there that you only get when you played the game thoroughly.
*heavy breathing*
Billy will be proud.
What's funny is that the one by Hla Oad and the one by Caldera were created completely independently by separate quest writers. It was only after the quests were implemented that they realized they'd come up with thematically similar quests.
I remember doing everything in Oblivion over n over again back when it was somewhat new. Then eventually going out n buying Morrowind a little later. Somewhere in Balmora I found a book that mentioned how Nords back in the old days could use a 5th(6th? 7th?) element of magic known as the voice.
So when Skyrim was announced, I told a bunch of friends about it and that TES5 would most likely have that "voice magic".
And literally none of them believed me... LOL
Wow, where's that book if you remember?
@@joanaguadomedina3060 I'm replaying Morrowind now. And if I find it, I'll let you know where and what it's called.
I know it was in one of the guilds in Balmora.
I kinda have an image in my head of the room and bookshelf.
should be called children of the sky
Wait til you read/dive into dragon break stuff. Skyrim is such a death spot for the series generating no new fun lore or really interesting art. Series just died online after :/
Yeah, I remember that book, it says that nords are able to break city walls by yelling at it.
And then a few years later Skyrim came out, and I watch a trailer where the main character do fus rodah, I was like "woah"
"I highly recommend this game if you haven't played it, go run and do so now" yeah but if I run I won't have any stamina to fight
Just drink a potion
I sold all of them to buy a cool sword and a fire spell
Use the rest button when you get to the dungeon, full stamina and magic ezpz
Dont worry about it... you will not hit shit anyway...
@@g0lgrim1 When you get around lvl 20 you start to hit most swings
Every Morrowind fan becomes .01% stronger, when someone discovers and enjoys it anew.
Soon our power will be complete.
We did it. I am like # 100
It's like a WH40K fan, when a girl shows other feelings than disgust and confusion for the universe. Somethings a kin to hope, starts to stir deep within the nerd itself.
Soon we will drive the mongrel dogs of the empire from Morrowind.
Just started Morrowind for the first time after wasting 10 hours modding OpenMW. God damn this game is glorious...
My favorite thing about Morrowind is how you struggle for ages at the beginning with every task ...and then, suddenly, at some point, you realize your character is getting formidable, that you know what's going on and where you're heading, and you can actually make plans. It's super empowering
Actual sense of progression. Sorely missed in modern rpg's.
Most underrated comment I’ve ever seen.
I can but concur and thoroughly. From feeling totally lost in a rather alien world, to feeling the surge of consciousness and power... to what I call the Nerevarine Ecstasy, eventually. Glorious.
Yeah, sometimes its not fun being rewarded so early in the game, right Bethesda? 😅
Or you realize the game is so glitched that you can literally become a god within 10 minutes of starting your playthrough.
One thing that the video only touches on - in Morrowind, an "Essential NPC" isn't immortal. It means they're essential to the main quest, and if they're killed you receive a message that it's now impossible to complete the main quest and you should consider loading a previous save.
should have touched on this more - great point and thanks for watching!
i killed vivec. i don't care
Also you can exploit this and get that sweet sweet daedric armour from the corpse of Divayth Fyr after you've completed his questline
@@dallassegno you can use a back way to complete the MQ even if u kill vivec, loot the dormant wraithguard and have a certain fat spiderleg boi activate it for you
@17:00 "The game doesn't have any fast travel" :
- Stilt Striders, yes, true. But also....
- Ships.
- Mages Guild Teleport services.
- Spells : Mark (Any destination you are at becomes a fast travel return point) and Recall (Teleports you to a Mark'd location)
- Almsivi Intervention : Teleports you to the nearest Ashlander Temple
- Divine Intervention : Teleports you to the nearest Imperial Temple
- and the lovely mess of Scrolls of any of those, or the suicide leap of Icarian Flight that lets your next jump catapult you across the map in a direction... for those of us that get teleport sick and enjoy watching scenery passing by and racing up to meet you as we close on a final destination. IiiiiEEEEEEEEE -THWAP~ Prime Real-Estate there.
Just a minor note, but Almsivi Intervention sends you to the nearest Tribunal Temple, not an Ashlander Temple
And the Pylons!
Lets not forget combining Boots of Blinding Speed with a Scroll of Windwalker/Windform. Back before Oblivion, if I wanted to go somewhere I hadn't had a chance to Mark that was outside of towns, those two items were how I traveled fast.
I'd use speed buff potions or items and then use 100 point levitation shrine in Vivec and travel about Dragonball Z style.
Those are all uncommon fast travel options, as far as open world games/rpgs are concerned. The point is that you can't just open your map and then drop directly into a loading screen to your destination, and using fast travel options like Propylon Chambers takes more initiative and deliberate exploration.
Skyrim's dwemer ruins felt more like attractions to Morrowind's moody, sad relics of bygone era.
The fact that the Morrowind's ruins still glow with earie reds, full of distant whirring and clanking is unsettling, the poor lighting creates this sci-fi thriller feel, when something attacks you from the dark and you're never quite sure from where.
The great sound design really added to the overall atmosphere of Dwemer ruins; some of my best memories are from early experiences of slowly exploring ruins completely unsure of what was going to surprise me at any moment.
I was so scared of the dwemer ruins back in 2002
I remember trying desperately to find my way to Lower Arkengtand.
@@pingASS_ Can confirm, they are just as scary in 2022.
That's because the Dwemer ruins were supposed to feel that way it's years after Morrowind.
The reason morrowind is so mysterious is because the game doesn’t drag you through every quest by the hand. Instead you have to read books, talk to people, or just explore with very vague directions. It creates a sense of accomplishment even when the quest is basic because it makes the gamer really engage with the game to complete it.
Okay boomer, calm down
@@nova3752 what is that supposed to mean? "Boo-hoo, you like to play games interesting way"?
I know what you mean, even fetch quests are kinda fun when you have to find the place. In Skyrim it's just fast travel and follow the marker.
I'll just leave this here for anyone who needs it: Make a custom spell to levitate a target for 1 point for 2 seconds. Use this on Cliffracers and when the effect wears off they will fall to the ground where you can happily kick the shit out of them
Probably how Jiub annihilated the cliffracers from Vvardenfell
This awesome. Never knew it before
It also doubles as a great way to power train Alteration for very little mana, just spam that spell everywhere (probably do it on NPC's because it's fun too)
@@sarah_zamri Hell yea
Another good spell for pulling those pesky cliffracers down is paralyze. They’ll fall right to the ground and be paralyzed so you can get hits in.
The first time I played morrowind, I played as an Argonian and my majors were hand2hand, athletic, acrobatics, light armor, and something else. I went in my first playthrough, blind and hardcore as hell. I'll never forget beating my first dark brotherhood assassin with my bare hands, leaving me w like 2 hp. God I love this game.
Im currently on my first playthrough (ive skipped the spoilers sections :D ) and ive got a similar build but with heavy armour. I ended up beating that assassin with my bare hands too (although a bit better health wise)
Killing vivec with fists was nice, but damn did it take forever. I h2h comes back in the next scrolls
god i wish that were me
I also picked Argonian my first time, but they can't wear boots. After that I always roll Breton, luck bonus because all other attributes get skill bonuses when you level. A full set of constant-effect armor needs shoes too, Argonians can never be the best.
I played as a khajit my first time because I thought the idea of being a stealthy acrobatic thief, jumping across rooftops and breaking into houses was mindblowing at the time... So my inventory ended up full of pillows, old tankards, and skooma pipes. Lol
I have played morrowind so many times and for so many hours but I never beaten the main story. My game playthroughs are usually just "go with flow", I pick a direction and just go explore, if I find a town, I talk to people, if I get a quest I try to complete it, if I find a dungeon I try to see whats inside. You never know what you will find.
yeah man I have some buddies that have logged hundreds of hours without finishing the main objective. the map is smaller than Skyrim and oblivion but just feels so dense and complex. hell of a world to lose yourself in
@@Ghostcharm It doesn't matter if the world is bigger, they admitted themselves that in oblivion for example, only one person did all the dungeons.With over 150 dungeons, it leaves something to be desired. On morrowind there is more to it, theres a chance there is a unique item inside a dungeon, and sometimes there is secrets within secrets. One of the best quests/dungeons in morrowwind comes from a nord in vivec named Ennbjof, you start with a burial tomb, then you proceed to a maze where the exit is this cave with a boat inside and the remains of a lost hero. But not contempt with that, they throw you a levitate potion and give you a secret stash hidden in the ceiling containing draedic treasure for the more cunning to find. All this comes from just a drunkard ramblings. It gives the world a lot more soul and belief than "Infinite quests" or huge temples that guard randomly generated items with randomly generated prefixes. I remember playing skyrim, going into a dungeon and under a tunnel that was caved in finding a iron sword with a random enchant under its waters, something people would easily overlook. Then I went to the same dungeon for a quest few levels later on a different character and the sword was now a glass sword, so not only it randomly generates a prefix, it also level scales. Level scales were present in morrowind, but to a very small extent of creatures, not npcs or dungeon loot.
There is a lot more on morrowind for soul, like how they made their own alphabet you can read if you can translate the characters, and how this alphabet is used everywhere, including pieces of armor. The sounds of flora, the sounds of wind chimes, the sound of dust storms, everything is mixed pretty well.
@Some Donkus same her XD, not even once I finished main quest line)))
@@Ghostcharm there's no way its smaller than skyrim
@@rantingsofamadman9796 It actually is, Skyrim is over 2 times as large. But Oblivion was larger than Skyrim.
The atmosphere is the thing that's stuck the most for me, it feels so distinctly alien and sucks me right in.
In my experience it's one of the most original fantasy settings. Very little vanilla fantasy, not that there's anything wrong with the run of the mill medieval setting, but it's cool being on Morrowind. One knows that said vanilla setting exists somewhere else in the world. But you're far from home, here on Morrowind. The only glimpse of life where you hail from are the imperial forts dotted across the untamed lands. K gonna go play it now
I love Silt Striders they're so cool, it's a really good decision that it's among the first things you see/hear on leaving the census office.
@@woadblue Oblivion was my first ES game but the setting feels so... Boring by comparison to Morrowind.
@@mrgaudy1954 agreed
@@mrgaudy1954 relying less on art and more on polygons... it destroys all visuals... and skimping on the art department ..
The thing I love the most about Skyrim is that it fills me with a burning desire to play Morrowind
I can't state how much I relate to this.
My last skyrim playthrough was... it's quite pretty, and it has great music. But man it's shallow. The combat is shallower than Morrowind. The universe doesn't feel as deep and as mysterious. So I went back to good old Morrowind instead :P
@@TheMightyNaryar It just occurred to me that most of my Skyrim playthroughs end in Solstheim likely because that is when I stop and go back to playing Morrowind .
@@HPD1171yes sir
It forever plagues me that they finally allowed you to have relationships in Skyrim, but made it as streamlined and devoid of actual content as possible.
Male Morrowind players got Ahnassi, who has plenty of dialogue and quests. Us female players waited patiently and got "oh you did me ONE favor, now I'm ready to settle down."
They don't even have my favorite type: dark elf mage.
I first played this last summer, when Covid was shutting everything down. A game where the main villain was spreading disease across the land. Seemed fitting.
Don't say that. The CCP will start seeing it as an analogy and ban it. Then a swamp of dreamer.. oups.. trolls will swarm any morrowind content on youtube.
@@alexandredupont1966
Not much of a Comparison, one group is lead by a Sexy God and the other by Winnie the Pooh.
@@jasonfurumetarualkemisto5917 They banned Zootopia for less than that
@@alexandredupont1966
Oh I understand and agree with what you said.
ust saying it's dishonor to compare Red Mountain to the Red Country.
"You regret your choices as soon as you hit confirm." This hit me.
The game is made to make you feel that way, hard to have a play through 100% clean
You feeling that way is why devs make games for stupid people today with zero choice and impact of decisions
@@jonathansoko1085 Or maybe just live with your regrets and move on like a normal human being. Can't help the way I feel, but I can help the way I act on those feelings. With character creation, I simply don't act on feelings of regret because as a perfectionist I will literally never be satisfied with any character I make, ever. If I held myself to the standard of no regrets, I would become a vegetable living a life of nothing but sitting in bed.
Actually, making a player feel bad at times to me is very important. If I play a game and it only ever produces completely happy and positive feelings, I typically don't think it was a good game. I don't see how your logic follows unless your true assertion is that game devs are absolute idiots, which I would probably agree with you on. But if they're that stupid that they think feeling regret doesn't bring you back to play more, then they'll never rise from the mediocrity they have fallen to.
@@thenordiqsomm Yeah, it is pretty much the point of these types of games. In real life most people regret lots of decisions looking back on them. I don't think it's a bad thing at all, and am satisfied to feel such regret over a piece of media.
I really like that with some creativity and testing you can abuse the systems and still become powerful despite your poor choices early on.
Getting this game running on my toaster was one of the biggest joys of my childhood experiences. It was a piratted cd copy and I was in grade 5 I think
It took me and my friends a few years to realize it, but we finally came round to a very simple conclusion: "We're not Elder Scroll's Fans...we're just Morrowind fans."
after seeing skyrim and Oblivion. i dont blame you
I know the feeling. I kind of liked Tamriel, and graphics did improve over the decades, but nothing matches the gameplay of Morrowind.
They got rid of all the mystery and secrets. Everything is handed to you. I want a game to be hard enough I contemplate googling it but easy enough I figure it out right before I do
I'm sorry for the sad life you live
This is very true. Daggerfall was pretty impressive too though.
Morrowind came out at a time where games had a creative passion you just don’t see anymore Morrowind had an extremely unique, highly creative and almost alien atmosphere Morrowind was a game where you’re given a truly rewarding experience full of some of the best lore filled world building and design you’ll see as well as a solid story and cast of characters to boot including the Nerevarine prophecy and the lore of the latter themselves Morrowind was a testament to its time and up there with many of the greats of the early 2000s man those were the good days of gaming no flashy graphics just a good ole experience and that’s what Morrowind is a damn good experience!
I'm sure there's just as much creative passion in any game, the difference is that in most games, especially big budget ones, it's reigned in for the sake of avoiding risk. Morrowind was allowed to be weird because Bethesda were a bit desperate and limited in resources/time so they were willing to get a bit creative for the sake of the potential rewards. Now though they have all the time and money in the world, and it's a much safer bet to create something unremarkable but inoffensive with a lot of money put into it to get good returns.
The real risk is in taking no risk at all.
@@BraveAbandon That was deep.
I think indie games keep the flames kf creative passion alive, which is the reason why I switched to them a few years ago. Children of Morta, Undertale and CrossCode are one of my best gaming experiences from the laat few years, and they gave me a better impression than most AAA games.
@@Atoru Likewise but I’m more a AA gamer than indie BC I find most of them to be niche and arcade like which is fine but not really my style, There are a few indie games I play though mainly Project Zomboid. I do agree they still have the passion and love that AAA games woefully lack.
"The rumors are true?" BRO. It's been almost 20 years...
IT IS AS THE LEGENDS HAVE FORETOLD!
Good recommendation on the patches too. I installed the same ones on my grandpa's computer since he showed me the game (back in 2002) and he couldn't get it working after setting up steam and getting a modern PC. Runs like a charm now!
"There are a million places to go, a million things to do, quests and factions, heroes and villains; the feeling of all of those things existing in this mysterious world and waiting to be found is a very exciting one."
That's the perfect description for this game. Everything is out there, but it's yours to find, and you won't be led to it.
Ok... I get it... it's time for another replay..
literally thought about buying a refurbished xbox just to replay it
@@flintyman. It'd run fine on a modern cheap PC if you own one. GoG would let you copy it anywhere also to any other PC.
@@droptozro yea even phones can run it lamo
@@flintyman. I would not wanna play it on xbox with the loadscreens and framerate
"Stand up... there you go. You were dreaming. What's your name?"
i remember my first morrowind play through, i was way too young to understand most things going on and i dropped it too quickly. but something about it stuck in my head and I keep coming back for a new character every year
My biggest hurdle was our steam and coal powered computer struggling like a 2 pack a day smoker running a marathon trying to run the game, and the legit 5+ minute load times.
Going to Vivec for anything would usually take at least an hour... Can't believe kid me put up with all that to play the game at 15 frames per second. XD
It took me a year after buying the game before I really got into it. It was so overwhelming at first. I had probably 3 or 4 aborted playthroughs, then one summer I was like "I'm going to figure out this game" and it became an obsession. I just started a new playthrough this summer with the rebirth mod on it and it feels so fresh to me. I forgot how gratifying this game is
Decided to sleep in Mage's Guild bed since I recently became a member. Hit spacebar on the bed and
-Exiled from Mage's Guild
-Bounty Added
-Crime Reported
-Every member aggros me
- Guards beat me to death
10/10 game
I actually really like the journal in a strange way? It kina feels like you really are an adventurer looking through all your random notes. The quest/specific topic tabs help if you use the MCP
This exactly. Hardest agree.
I had my own pen and paper journal for some rumors I heard or read that I could check out later after I'm done doing whatever I was doing in the meantime. I also had a growing list of ingredients and their effects (as my knowledge grows) for reference on the best ingredients to use (weight) for Alchemy.
I like it. With the way the world is built to accommodate the short draw distance, the directions given by NPCs on how to get to your destination are usually very easy to follow.
Very rarely did I find myself at a loss for where to go.
But modding the game to increase the draw distance, ironically, makes finding the proper path harder, as the landmarks become less significant.
I started playing Morrowind for the first time about a month ago, and it has become one of my favorite games of all time. Love this vid, my dude
Appreciate the support man
That is awesome to hear!
Another great thing about Morrowind, its not level scaled. Its more scaled based on areas which is great really. The fog of war on the map makes you forget where u went in the previous playthrough which makes you go out fresh once again and suddenly you find stuff that you didn't previously. There is something with this game which was lacking greatly in the later games
Having no fast travel (open map and click from anywhere) was important to me.
Even if you wanted to get somewhere, even by silt strider, you had to plan a route. Consider options.
This just allowed for experiences along the way.
Because, instead of thinking as a player playing a game, you are thinking as a character in a world.
I always seen to come back to morrowind every other year or so. I've yet to find another game that can match the feel of it's world and atmosphere.
- Vampires the Masquerade: Bloodlines (atmosphere practically bleeds out, pun intended)
- Arcanum: Of Steamworks and Magic Obscura (if you love the no waypoint aspect in Morrowind)
- S.T.A.L.K.E.R: Shadow of Chernobyl (story-ish focused) and/or Call of Pripyat (sandbox focused)
Have you tried Kenshi?
Dude, you're cute :o
@@wanderin_stud499 I would also add classic Deus Ex to that list.
Something I love so much about Dagoth Ur is that he's such a lovely and charming fellow, not an overtly try hard insane and unhinged maniac that is doing everything they can to look evil. Dagoth is so unique in how pleasant he is. I heard the main director of the oblivion games Todd something didn't like Dagoth or his voice actor, shows what bad taste he has. /:
Indeed, Dagoth is still my favorite villain in video-games. I really loved the spooky dreams when you get Corpus.. I just wish that if you accept his invitation right away he had more dialogue/was willing to host you, rather than telling you to scoot
"Todd something"
Perfect.
I remember how unexpected his voice was. Like, you've been primed to expect some evil voiced villain but then you realize Voryn Dagoth was once a high nobleman, and though mad, he fancies himself a god. So of course he speaks in dulcet tones and high dudgeon
@@PasserMontanus Todd Howard
todd is clavicus vile, he gets an ok in my book
I remember when i was a freshman in high school my friend came to school very excited about a game to come out. He said it was going to blow us all away and that we have never played a game like this before. He was absolutely right.
This feels like a 23:57 minute version of the 8 hour retrospective. And thats awesome!
I have a lot of nostalgia for Morrowind, but even if I take a step back and try to look at it subjectively, from a creativity and atmospheric standpoint, it's just the best Elder Scrolls. It really takes you to another world. Great review! Thanks
One of the best fantasy settings I've ever experienced. It truly felt like exploring a world so distinct from our own, alien and beautiful. I first played Morrowind at the age of 12 and it blew my mind. I remember having dreams about Vvardenfell back then.
It was the first ever "real" video game I had ever sat down to play, and damn, what a first game.
I remember when Oblivion came out many were saying how it was a huge step back from Morrowind in a lot of ways. But people of the time told them they were crazy and that Oblivion was newer and thus clearly bester.
Now Oblivion is seen as prototype Skyrim and remembered as a stepping stone to that game, and Morrowind has stood the test of time as a classic. Jokes on you gamefaqs guy!
Gamefaqs guys were usually wrong😂😂
i still love oblivion tho, my favorite game, im just more of a casual gamer
@@NathanSwiftTorielJestNajlepszy I give it crap, but I legit loved Shivering Isles and say it was probably _the_ best TES expansion.
And they where right, Morrowind and Daggerfall will always be the better RPG's, simply because they gave you more role play immersion, and not treating you like an idiot.
@@eccer i agree but daggerfall is almost too hardcore with the dungeon crawling once i seen them i couldnt play anymore
Almsivi and divine intervention and mark-recall systems are not to be underestimated as transport options... besides the mage guild teleportation services of course.
Not to mention the Propylon Index artifacts & their ability to unlock the stronghold-to-stronghold teleportation network (made even better w/ the official Bethesda Master Index mod) !
Honestly, the way that fast travel is implemented in Morrowind makes it feel like a reward for ingenuity & resourcefulness rather than a cheat:
- learning to chain Almsivi Intervention & Divine Intervention opens up a method of hopping from 1 location to another
- performing your own magical teleportation requires that you (a) build up your spellcasting skill AND acquire both the Mark & Recall spells, or (b) find & acquire both a Mark & a Recall amulet (possible thru random loot drops, but quite rare)
- gathering all the Propylon Indices is no small feat, even w/ the Master Index mod giving you a step-by-step questline to track down each Index
- the Mages Guild guides charge you gold to use their magic teleportation services (unless you are a Guild member in good standing)
- using Silt Strider or ferry boat services cost you both in money spent & time elapsed
Being able to plan out & pull off the most effective combination of the above options to get from point A on the Morrowind world map to point B in the shortest time possible is by no means as simple as fast travel in Skyrim ... yet it made the process feel like something that the player had *earned* thru invested effort & clever thought.
Agreed 100%. My no.1 game. When I hear the music, it instantly gives me chills and a sense of "alien-ish" nostalgia. The game is an unrivaled masterpiece.
As to travels: with your character's grown, you start to discover and build a network of travel chains:
1. Stilt Striders
2. Boats
3. Mage Guild Teleports
4. Teleportation spells - 3 recalls, can be extended with mod up to 12 teleportation custom marks
5. Teleports in the ruins (not sure how they are named in English)
6. Spelled magical items (usually rings but not always) who teleport you into some places.
7. Some mods can add additional teleports in your homes or some factions.
If you develop those, then moving throughout the Morrowind is a pleasure and gives you another sense of achievement. You have to work towards it.
The ancient Dark Elf ruins are referred to as "dunmer strongholds" -- they were constructed to defend Vvardenfell in the event of a foreign invasion -- & the magic teleportation devices are known as "propylon chambers".
I played this game for literally hundreds of hours, in childhood and recent years and yet I had no idea that the slave-freed count brings the twin lights in. Love it!
For Clif racers I always wonder why people don't just take the Animal Realism mod, making them and many others none auto hostile unless they have blight disease.
Sadly, not every Morrowind fan plays it on PC -- otherwise every gaming issue could be addressed by saying "just browse the Morrowind modding scene"....
LOL amazing watching all the youngster jump on this game, was way ahead of its time. You should have seen the reaction of the people who played it on release, just like the game itself, it was an alien feeling. Truly one of a kind game, same with Gothic and a few others. I swear growing up in the early 2000s to 2010s was some of the best years of gaming for PC and console to an extent. Not because of triple AAA tiles but people took risk and a lot of those risk created some truly innovative games.
For such a small channel, the editing, your narration and scripting is immaculate
dont get his hopes up right before he falls into absurdity
Just found the channel, my jaw is on the floor about the quality
I love how Morrowind allows you to have different left and right arm pieces.
Also love that shoulder armor is a separate piece from the torso armor!
You can get some cool looking builds in Morrowind!
Oblivion had less, then Skyrim had less than that.
yo yes
Morrowind is the only game, that I play, when I want to play a video game, which is seldom, since I'm not much of a gamer, and gaming is too time-consuming. But I love Morrowind, and really, for all its flaws, there was only one really big letdown, when I first played it through. The buildup of suspense and anticipation when I fought my way through Dagoth Ur's citadel to finally beat him, destroy Akulakhan, and free Vvardenfell, was so intense, that it felt dull to just stand there after Azura's speech. The ring she's given me as reward has useful enchantments, but at that point of the game, I was practically a god myself, anyway. The ring doesn't have any symbolic meaning, it is nowhere mentioned in Morrowind's lore books or in dialogues, unlike Nerevar's ring. And on top of that all, for all the changes in the game world and acknowledgements through NPC dialogues, it felt like another day in Vvardenfell. Kind of like, I had achieved everything, but could continue to play like before. But even with that letdown, Morrowind is the best game of my life.
Still my favorite Elder Scrolls game. The world just felt so surreal.
I spent afternoons and evenings in my 20's baked playing this. I must have thousands of hours logged. By far my favorite RPG outside of SNES.
Guess I'll throw my story out there.
So my level 4 Dunmer is in this cavern, right? And we all know Morrowind caves. They're CAVES. They dont make any sense, they're huge and full of dangerous goods throwing everything at you. AND I LOVE IT.
I get into this cave, and it's been quite awhile since I saved. I get deeper in, and I find a frost atronach. I run past him, and there's a FLAME atronach. So ,I climb up on to this pillar, just to get far enough away from them, but essentially all I've done is trap myself up on a high place for them to shoot at me. I'm sitting there, waiting for the end, when I look around, and sitting not too far away to my right, up at the same height as me, are a pair of "Dwemer boots of levitation" . I hadn't played the main quest yet, so I had no idea these existed. I tried them on, grabbed the treasure, and flew out of that cave. It was this genuine sense of FINDING something, that I dont know the other games ever got quite right afterwards.
Exploring in Morrowind is a beautiful thing, lads and lasses :D
I will preach that this is one of the greatest games ever graced upon mankind.
Almost shat myself seeing the amount of subs you have, this is an extremely well-made video. I really hope people see this channel, as someone trying to get into Elder Scrolls lore and games you make it very digestible.
10:19 whats better then this guys being dudes
Game is a pinacle of open world game design like when they describe exactly where you have to go like "follow the river south, on the second rock turn right until you reach the mountains, then take the path to the left" instead of having quest markers.
Also the open dialogue system which was lost with the advent of voice acting and the huge intersecting guild questlines, levitate spell and broken enchanting.
Bugs were also enormous though, you needed to learn to use the creation tool set to fix the errors yourself back then. Fog problem in Sotha Sil's place making one zone not render, Dialogue loop with Dark Brotherhood leader. Both game breaking. Also journal not readily usable until Bloodmoon DLC update where they added an index before it was one hundred pages of text to flip. And I also modded the game to drastically decrease cliff racer spawn rates.
We must demand a remaster for console. Todd Howard can churn out 100 remakes of Skyrim but no Morrowind remaster? Blasphemy
Hes afraid he would ruin it.
Frankly I'm afraid of that too lol.
@@BraveAbandon na all they need to do is redo the textures and graphics and I would be happy
Todd howard doesn't decide which game gets to be remastered or not, he is creative director not business executive Don't blame him
There's a remake that I think is fan led called Skywind, which is remaking morrowing in the skyrim engine and it looks cool, but I don't think it's out yet
@@ivyspray1205 Might be out by 2033....might.
17:10 Mark and recall spell is an essential travel spell in this game, Also the mage guild offers teleportation between their locations and items such as the scrolls of flight combined with show fall(or you'll die as the creator did).
I was born in 1992. So i was able to play Morrowind Just few years after it came out. It was nothing like anything i played before or honestly after. I like Skyrim, i like Oblivion, but those games feel like going to play with your friend that has fancy toys, and Morrowind is like playing alone in a room using less toys but more imagination and freedom.
When I first played this game during the year it released, I was in awe! I never before have played a game that was so immersive, magical, or utterly beautiful. I remember buying the official guidebook at a used bookstore just to thoroughly find and complete missions I couldn't do alone by just exploring. I also wrote down notes, outlined maps, etc to completely engulf myself into this world Elder Scrolls beckoned me to explore. Thank you for posting this game analysis! I hope other gamers can discover this truly masterpiece of gaming history.
I hope you keep reviewing games. Old, new, whatever really. This video was great, and I really think your channel is going to grow! I'll be along for the ride!
Theres always been a special place in my heart for morrowind. I love oblivion and skyrim as well but morrowind was just different. I'm a bit guilty of nostalgia with it but that doesnt take away from such a deep rich experience.
I really hope you'll do more on the Morrowind lore! (and maybe on TES as a whole) As much as I love Skyrim, I am now beginning to see how much it lacks compared to previous games
Cliffracers - Constant Effect Invisibility Amulet, this is awesome paired with a constant effect flight belt.
It's taken Morrowind forever to click for me but it finally clicked with my latest character. Imperial woman, Bounty Hunter-type attitude, generic sword-and-shield fighter. Picked the Lady for the Personality and Endurance boost, and lemme tell you, selling stuff for more than I bought it? Never gets old.
The character creation system allows for so many possibilities. Not just for game play variety but also, dare I say it, role-playing.
I absolutely adore this game still to this day
This channel is going places.
One thing people don't realize about morrowind combat is that it's based on die rolls behind the scenes .
It's basicly playing a tabletop rpg in video game format .
People are used to Skyrim type of combat where every swing hits regardless of combat ability and newer players don't understand it so they tend to hate it
The mere fact that Morrowind has a RANGE of damage puts it way above Skyrim's garbage system of "press button for X damage, kiddo".
@@Bunkerknacker_Retro-Nostalgie exactly .
Plus there is so much many more places to explore and find that even playing for years you can still find new areas that you never though to explore .
Such as exploring the water around the island and finding secret caves underwater with ruins and more
It's a bit of a sad indictment of to state of fantasy fiction that "this is a strange an unfamiliar place" sets Morrowind apart from the rest of the genre.
Morrowind actually does have a fast travel system, it's just a little more complicated than selecting where you want to go on the map. It's more of a network, which intertwines Silt Striders, Boat travel, Mage guild teleportation, Divine/Almsivi intervention spells, the Mark/Recall spells, and the unlockable Dunmer fortress teleporters. There's definitely a sense of mastering travel in this game that just doesn't exist in its sequels.
For example, say I'm doing an Imperial cult quest to go to a daedric ruin up in the northeast. I find the item I need halfway through the ruin, along with a valuable but heavy daedric sword that I want to keep. I can cast Mark inside the ruins, drop some items to free up weight for the sword, then cast ASV intervention to go to Gnisis, take the silt strider to ald'ruhn, use the mages guild to go to Vivec, drop off the daedric sword in the apartment I'm squatting in, use Divine intervention to go to Ebonheart, turn in the quest, then use Recall to go back to the place I started to pick up my dropped items and continue on from there. Thanks to Morrowind's snappy loading screens, doing all that might take less time than 2 or 3 fast travel loading screens in Skyrim.
Fantastic video, might give it a play through while chillin in the tbc waiting room
thanks buddy
I love that I've got a slashing axe, a chopping axe, a thrusting spear, a thrusting longsword, etc. You use different weapons differently, on a class with a lot of weapon specializations you'll be bringing different weapons for different trips.
One day I will have the free time required to justify going back and playing this. I started with Oblivion and never got into Morrowind but it looks and sounds like maybe the best of the Eldar Scrolls titles
I REALLY like the way Morrowind does quick travel. As you play, your options expand, as you become more familiar with the land, and as your character grows.
At first, you'll be walking everywhere, but before too long, you'll be making use of ship travel, silt strider travel, and mages guild transportation, learning how to efficiently cross from one end of the continent to the other in a few simple steps.
And then you'll start to incorporate the Intervention spells, teleporting you to the nearest Imperial outpost of Tribunal temple, along with the Mark and Recall spells, letting you effortlessly cover ground anywhere you may find yourself, even from within dungeons.
"The voice acting that is present is actually all really solid..."
I agree with this 99% of the way. Dagoth Ur is fantastic and most of the NPCs you encounter are excellent, particularly most of the Dunmer who have this deep, raspy way of talking. It really makes you feel like you're an outsider in an entirely foreign land which at best tolerates your presence.
Except of course the one voice actor who's clearly from the American Deep South whose voice hits you in the ear with the subtlety of a wall-mounted singing bass. It's not poorly performed or anything and it does make some sense to hear some variety when Morrowind is inhabited by plenty of foreigners. But it's just really jarring to hear a guard mumbling under their breath or threatening you with a low growl and then 10 steps later have a Paula Deen sounding lady who may or may not be moments away from telling you about the new hand-breaded, fresh caught catfish that is the day's special should they be given enough time.
Not only that, I feel like the introductory lines are all the input that is really needed as the text you read afterwards still has that rough voice stuck to them. If that makes any sense. ;)
i genuinely have no idea what voice actor you're talking about. The female Redguard voice maybe? But she just has a tame black American female accent so idk
I just finished up my first playthrough of Morrowind. I agree about the cliff racers I couldn't believe when I was still swatting those things out of the sky right before and after the final encounter with Dagoth Ur.
Indeed one of the best rpg experience ever created. Today rpgs just pale in front of the lore of morrowind. Dark souls fan should play this game and understand what is the mean of " Lore ".
Now play gothic and try to understand why is one of the best rpg ever created.
Some mods even magnify the awesomeness of that saga. Gothic 2 for a single playthrough with mods can last more than 400 hours and is the game most replayable of the world. Only monster hunter is replayable like that game.
the quest glitches are removed either by the Morrowind Patch Project or Patch for Purists, either one makes things a lot better. i don't like the "rebalancing" in MPP, so i'm happy to have Patch for Purists, which is a fork of a prior version
Would love your take on Chrono Trigger just based on your Chrono Cross video alone!
On the list .. 😎
As I recall, about the only thing you can't buff with casting is your mana pool. So I went high elf with whatever sign gives you a bigger mana pool.
You can just make whatever spells you like to enable whatever play style you like at that point.
Playing Morrowind today makes you realize how generic, lazy and formulaic much of oblivion and more so Skyrim, are. Things take some thought, while in Skyrim you never have to think for even one second
I like your channel. High quality videos, like most things were back in the day. I remember playing this game when i was younger and i didn't know english. It taught me english, even though it took a while. Like the main quest where you just get introduced to the ashlanders: go north, when you reach the water go west, stumble upon a tree go south, and you will find a cave. Like what the heck is north. Good memories. And even though i felt that it was deep, i didn't get to know all the deep things you are talking about in your videos, and it is interesting to me how your individuality that you mentioned has led you to create great videos levering your uniqueness. Just like in a game
I started watching this while I was playing Morrowind. I had to minimize the game to watch this video. Fantastic work, thank you
21:37 Master Marksman trainer. Trains you to 100. Doesn't have much dialog tho. He is just the best archer in Morrowind.
While Morrowind was amazing for it's time there were massive gameplay improvements in later games, I do of course refer to the removal of Cliff Racers.
"Go to Vivec City and try to figure your way around." You cruel monster! :D
just binged all your videos and loved each second! excited for more from this channel :))
appreciate the support - more coming this week. welcome to the fam
Ah! Happy days remembering this game. I used to rush home from work fire up the bong and get lost in Vvardenfell. What a game.
my dumbass set aerobatics as a major skill on my Nord, pls forgive me
also The Road Most Traveled is one of the best songs in gaming
thats fax
We're both dumbasses, then, haha
When I bought Morrowind for PC, it came with the elder scrolls construction set, and the soundtrack on cd. Definitely epic.
My favorite thing about this game is it is truly as non-linear as I've seen in an RPG. You can ignore the main quest, become an assassin, kill dagoth ur, kill the living god king vivec, steal all the epic items, etc.
I noticed he mentioned the stilt striders but not the boats and mages who will teleport you, and how you need to know or find out which coastal towns have both boats and stilt striders, or just a mage, or any combo thereof, inevitably keeping some place hidden
Morrowind taught me how to use a compass.
What WHAT?!?! Dagoth Ur is a character in a video game? I thought he was just the singer in that hit new single Dagothwave? Wow, this forever changes my impression of him.
This has made me download the game again and get mods!! i remember the first time i played this game i thought it was pathetic. Then my friend let me have it for some time, and i sunk waaaaaay too much time into it. Incredible game. Everything you say here is spot on. Thanks for making this video!!
This was my intro to Elder Scrolls. Way back in my college days. I remember almost nothing about this game other than it was like nothing I had ever played before and learning how to levitate was the coolest thing ever for a video game
Been wanting to replay this for awhile, and this video just pushed me over the edge. Downloading now haha
remember to get fresh air at least once a month
I can open a window, final offer!
Try OpenMW, better way to play morrowind nowadays
You wrote this comment four months ago. What's your verdict?
@@DarkNog it still rocks 👍
I absolutely love Morrowind. It was probably one of my most played games as a kid (next to Baldur's Gate and AoE2), and even today I find myself going back to it again and again. The only thing I wish it had, was a better system for bows/arrows, as Oblivion made me fall in love with the poison & bow assassin playstyle - which I just can't really get into in Morrowind. To this day, hearing the music always gets me moving :)
your 500th subscriber here. congrats and thanks for the great content!
edit: oof someone just unsubbed
Haha made me belly laff. I appreciate the support man 😎
This was one of if not my first experience with Elder Scrolls. I have vague memories of arena and daggerfall but I think that’s from watching a friend play them. The amount of wtf do I do and writing things down really threw me for a loop but once I found the levitation pants it became a whole new game. Morrowind will always hold a place in my heart and I’ve yet to get its theme out of my head
Love your Elder scrolls content
Thanks for a great video. When Morrowind first came out I bought it at Best Buy with great enthusiasm and fired it up. I went out into the wilderness and found a cave, which I began to explore. I quickly stumbled into a vampire that instantly owned me. The idea that there might be things in the game world that you can't take on until you've advanced your character was new to me, I guess. In retrospect I think I'd been accustomed to games with a linear design. I tried again a couple of times, and then became discouraged, never playing it again. A few years later, Oblivion came out and I played it for about 300 hours. When Skyrim launched I was on that too, playing for more than 300 hours. Lately, I've been replaying Oblivion and enjoying it greatly. Your video came at just the right time to inspire me to give Morrowind a go.
I played this game many many moons ago and still have my trusty old desktop PC and most recent save (I think). This makes me realise how much I love this game, and I really should find time to revisit. Perhaps after I've finished Dungeon Siege 2. Thanks for the nostalgia.
call me silly and old fashioned, but i greatly prefer DS1 over DS2. other than the skill trees, all the "improvements" to me just made it feel more generic and ruined what made the original unique. it had that same quality as Morrowind where when you decide to head out from town, you take time to prepare because it's a real adventure.
@TheJacklikesvideos I agree, the first one was better but I think I had loaned my DS1 to someone and didn't get it back, hence DS2. My desktop and laptop have since died so it's now Elder Scrolls Online on the PS4, with the occasional dip into Skyrim.
I love morrowind for the amount of quests that have many layers hidden within like the rat quest with the fighters guild. You can find a shipping list from a shipwreck many leagues away from this area regarding pillows. Doing this changes the quest a little.
The ability to join so many factions and rule over so many folk is fantastic and such a brain work out to keep folk in mind when it comes to knowing who you can kill or can’t.
Some of the spells and equipment layering makes for such levels of customisation.
Haha I do the same for a lot of game music!
What’s your thoughts on Daggerfall? what Like both Morrowind and Skyrim I have very mixed opinions on it.
Thanks so much for this trip down memory lane. Morrowind is a masterclass in immersion, to a level that I have not experienced with any RPG since. Loved the review, keep it up!
A LONG VIDEO THANK YOU I WILL WATCH IN INFINITE COZINESS