I made one video where I was accused of hating on Morrowind and being a filthy casual who accuses people thinking a game is good of being nostalgic. Then I made this video and people accuse me of ignoring all of Morrowind's flaws and of being a nostalgic fanboy. Welcome to the internet, where you can never win.
But morrowind is very primitive, with shit graphics and combat and lacks action and memorable characters. This game is only glorified by the d&d nerds with severe case of nostalgia. And yes i tried playing that, but as soon as i saw that npcs walk like they have crap in their pants or their robotic dialogue and most importantly unrealistically loud sounds of footsteps or water etc etc, i just couldn't continue playing. This game has excessive amounts of unnecessary skills and attributes, like who the hell needs luck or unarmored, it's NOT PRACTICAL. Looks like developers left their common sense at home when they were making that game. Skyrim is the massive improvement in everything which enabled Bethesda to enter the club of world class game devs. Beth failed us with morrowind and oblivion but they rehabilitated themselves with super awesome skyrim. Im not a hater, i just like the majority of gamers use common sense and logic and am not blinded by nostalgia.
***** I do think there's some bias in Dave's video, but so what? He already did his "in defense of Skyrim" video. I don't need him to go over point by excruciating point all of Morrowind's flaws like people do with Skyrim. How much of Dave's opinion is based on nostalgia...well even Dave might not know that, as it's really a very complex feeling. I disagree heavily with his assessment of SkyWind, especially since he continually brings up the idea of it being similar to a "hollywood remake" while at the same time stating how different video games are from films. But hey, I'm more excited for OpenMorrowind myself than SkyWind, so whatever. I also think that the argument that a "more complex" system=a "better" system is a logical fallacy. And I say this as someone who'd love to see the return of attributes and the revival of cut skills, spells, etc. But I don't want Morrowind's implementation of these things. All in all, I feel that it was implemented poorly. There's actually an attribute mod for Skyrim I use that is certainly "simpler" than MW's, but I feel is better. Similarly, even though MW had a lot more skills, it didn't do much to make those skills feel distinctive and important compared to one another, while Skyrim's do (in large part due to perks) even though mods again show us how much better TES can still get in this regard. His argument that MW is a "playground" is one I can definitely see and agree with and will admit in this regard it probably is the best example of what makes the Elder Scrolls games something special (full disclosure: haven't played Arena or Daggerfall, so can't compare those). BUT if I'm being honest I don't really like how OP you can be in MW as a result. Being able to "do" anything is fun. But for me, that "fun" wears off very quickly. Once I'm levitating everywhere and consider literal gods as "decent" opponents, I'm past ready to start over. And while it's easiest to frame this sense of OP-ness in terms of combat, I feel this way in every aspect of the game. Mostly due to magic. Magic was just too powerful and too useful in MW, and while I will forever decry the removal of spellmaking in Skyrim, I am not upset at how it's been scaled back drastically in both power and scope. Once I reach a certain point, the game does become a literal playground, where I can and am just doing whatever I want for my own amusement and curiosity. I feel less "immersed" in fact, more aware than in Skyrim or even Oblivion that I am playing a game because of the way it happily satisfies your ego power trip. This for me is a huge flaw considering the single most agreed up aspect of Morrowind's superiority is its STORY. Its plot, its world, its depth is so much more interesting than Skyrim's or Oblivion's that it's not even funny. But all that falls by the wayside when it's more fun to see what you're capable of doing with magic. I never felt this way in Skyrim, despite the whole "I'm special because I'm the dragonborn" thing. Even when the main quest became boring, even when the quests became repetitive, I still felt connected to the world on a more basic level and never felt the urge to see how much havok and destruction I could cause just "because". And on a more personal note, I have a huge propensity toward stealth and archer characters, and both of those gameplay aspects are far less satisfying to play in Morrowind than Oblivion or Skyrim. Anyway, no real point here. Just rambling.
Bradley Smithy in all honesty, graphics shouldn't be as important as they are. at the end of the day, they only add to a game. whether they are good or bad shouldn't be a large factor on whether you like the game or not. also I think your wrong in saying the game is "primitive" as it contains many features which you wouldn't find in skyrim e.g. the different forms of fast travel, the variety of skills like medium armour and spear, the strip club etc. my last point is the fact that you said there are no memorable characters. well firstly, you have vivec (who is a god btw), crassius curio (the pervert) and the list goes on. I'm not saying that my points are right, I'm just giving my opinion
CryptykNumidium primitive graphics and combat system coupled with unnecessary complicated skills and attributes, the primitive result obtained using overcomplicated calculations... Dice roll combat maybe is some complicated software process...but its primitive from gameplay standpoint
Spent the night at a friend's house in 2002. Brought my computer over to play Counterstrike, and he forced me to install the Elder Scrolls. I never ended up playing Counterstrike, but I did stay up and play Morrowind for 13 straight hours that night with bathroom breaks. Took the computer home, and spent every waking hour playing through the main+side quests. I lost weight IRL, and stopped doing homework. I set my monitor on a box next to the bed with my keyboard and mouse on the bed so I could play without having to sit up. I almost exclusively ate pop-tarts and Dr. Pepper, and occasionally glanced outside, squinting at the daylight. After 3 months, I was tapped out, and I put the game aside after parents started fearing for my health. Every couple years since then, I revisit Morrowind. It still has the same effect, of pulling me in and not letting me go. Every note in the soundtrack draws me back to a certain moment of gameplay. Certain candles at the store will remind me of Pelagiad. To this day, I want a home with carpets hanging from the walls. Morrowind will infect your soul, and if you read this and understand, then you already know.
+sicklesickle So true :3 Morrowind sucks you in and refuses to let you leave until you're darn near dead... and even then it's a struggle, lol. I have dreams about Morrowind... hell, if I was extremely rich, I'd probably just remake the land of Vvardenfell in real life, and have the music play over speakers that are hidden.. and allow people to live there for free so long as they stayed in character... that's how good Morrowind is O_O
I remember going to the game stop in the local mall with my mom when I was 13. I wanted to buy some command and conquer game but the guy behind the counter convinced me that I HAD to buy Morrowind! He said it was the greatest game ever and would offer me hundreds of hours of playtime. Whoever that was, you rock dude! You were right ;) This was one of the best games ever and gave me so much enjoyment!
this was actually a marketing strategy that was implemented to boost sales since it was believed that the game would not sell well All sales clerks were instructed with saying the same story and hype "you can sneak and steal, kill monsters, a very open experience" My store actually made up a bunch of stuff about the game he said you could become a king by killing a king and marrying his wife
Unironically, this really is more immersive. You live in a world where living gods, talking mudcrabs and giant bugs exist, being able to train yourself to harness super human strength to jump higher than houses is really a small and useful detail.
@@OokileyGMR Yeah and I remember I got signed up to the space program with the scroll of icarian flight. Dammit, I thought I already this in Skyrim with the giants.
A balance between believable and unbelievable drives my immersion. Oblivion looks like Iowa, it's too believable and boring as a result. Also fuck level scaling in that game. And I can't even comment on Skyrim after playing only 15 hours.
I JUST found Morrowind GOTY edition at a used bookstore and bought it immediately. I've filled out the information for my first character, bought a spear and some equipment from the local trader, and after hearing rumors of some smugglers hiding in a nearby cave, went off to deal with them... and got killed by the very first bandit as soon as I stepped through the door. All in all, my first session in Morrowind was a pretty exciting experience, despite or perhaps because of the dated graphics and combat engine. I think a huge part of what made it more enjoyable than Oblivion and Skyrim is that there wasn't some long, drawn-out opening mission pushing you into the main quest. Morrowind doesn't drag you along by the nose like Oblivion and Skyrim do with their main storylines. You're not stuck in a prison, there's no sudden attack by red-robed assassins or dragons, and no extended trek through dank dungeon hallways, sewers, or tunnels before the world finally opens up. Instead, you just create your character, learn the basic controls, and the game turns you lose. Yeah, there's a set of instructions I was given to follow and I've got a delivery to make, but I'm essentially a free man and there's nothing keeping me from taking my time and doing my own thing along the way, whereas the later games put you in a situation where, even if it wasn't the case, it felt like you had to get the main quest done as quickly as possible before you could slow down and enjoy yourself. I can already tell that I'm really going to enjoy Morrowind. I've cleared the cave I mentioned and freed the slaves within, and now I'm eagerly awaiting the adventures that lie before me on my long journey to Balmora.
Definitely!, the game encourages you to go at your own pace, and doing so does not conflict with the story, also Daggerfall does the same thing. The newer games seem to push "the wold needs saving NOW!...But by all means go off and complete an unrelated quest/story arc...the Legions of Destruction/Dragons will wait patiently for your renewed interest in the world's plight..."
I can't wait to play this game for the first time - finished finals and I'm craving some morroblivion combo goodness!! One thing about Skyrim that surprised me, was when I asked my friends how they were liking the first bit of it, the majority of them had followed neither the Imperial nor the Stormcloak after leaving Helgen, and most just proceeded off into the woods, across the river, or into the mountains. I was like, "Dude! The people are living, follow them and listen to them!" I think I'm the only person I know who actually followed Delphine on-foot all the way to Kynesgrove. The first 5 minutes was extremely linear, but I've put over 1000hrs [the majority on my pirated copy, steam account only has a few hundred] on it and still have only finished the main story line for Stormcloaks, I've spent a bunch of time on Solstheim, but haven't finished the Dragonborn, and haven't even spoken with the Dawnguard. Maybe it's because I un-tick the main quest markers and concentrate on guild missions and side quests to help fill out my character's stats. I'm just glad they aren't as bad as Modern Warfare/Medal of Honor/Battlefield 3-4 intros. Well, BF3 was pretty cool.
Gabriel ManH OH GOD!!!! THE HORROR!!!!! THE TERRORS OF THE SKIES!!! CLIFFRACERS!!!! THEY WON'T STOP!!!! THE CHIRPING!!! THE STABBING!!! THE PECKING!!!! THE CLIFFRACERS!!!! THEY'RE EVERYWHERE!!!!!! SOMEONE HELP!!!! MAKE IT STOP! PLEEEEEEAAAAASE!!!!!!
A random thought here, but I think part of the reason why games were more in depth back then, was because they were made by nerds, for nerds. Video games as an entertainment medium were pretty niche, and you were likely to get funny looks if you tried to talk to strangers about video game related things. Which in a lot of cases, got you ostracized or bullied. It was a hobby that many used to keep in the closet. So games were not necessarily being designed for the mass market as a means of appealing to the lowest common denominator (dudebros/casuals). They were designed for a small, fiercely loyal, and hardcore niche. Especially on PC. They also did not have the ridiculous development costs that they do now. So the absence of risk allowed for more creative expression. They also had a firm grasp on what that niche would like. So they didn't have to worry about watering down or moderating the creative aspects. Most developers do not cater to a niche these days, and instead try to create the most simple and accessible (souless) games possible. Which is the type of game needed to pull in as many casuals and non gamers for the $$$. I think part of why Morrowind may hold such a special place in your' heart, is not just because of nostalgia, but because this was a time when your' niche was actually catered to. I know, at least, that I am no longer the target demographic for the modern gaming industry. I do miss the days when I was though. I partially blame the internet for destroying my niche, but that's a different story altogether.
I see the light now, the truth of it all. This whole statement made me realize how much of a casual kiddie I was when my mother bought Skyrim for me. Time to play Morrowind
Ranger Eli V Soup If you aren't being sarcastic, Morrowind might not be for you. Skyrim was made with a modern audience in mind, so it may be better suited to your' pallete than Morrowind ever could be. It's not so much of a distinction between casual and hardcore, as it is a separation between people who grew up in the 80's/90's, and the current crop of teenagers. The same game will rarely please both demographics. Maybe you will like it though.
Heh, I know my response sounded too dramatic. The statement and the video are all too true though, as pandering to a broader demographic brings more money. As a 2000, I've been playing Oblivion for a little while and, though it was hard to swallow (especially for console) it was still a fine game to play. I'm trying out the past games to compare/"appreciate" the present. I've been seeking immersion and complexity in the series for a while, though honestly I'm not too bright myself ¯\_(ツ)_/¯
@@richardhubbard2151 Social Justice it how? This isn't 2015 anymore, your SJW boogeyman doesn't exist. Skywind will be trash because Bethesda is continuing their BS philosophy of streamlining, cutting down rich and immersive gameplay and lore in favor of serving the most mainstream audience and raking in more cash.
@@utrix_1121 Ah, yeah... so tell that to the devs who walked out of "The Last of Us 2" as well as all of the fans that are done with that franchise. Star Wars et all. Look around you, "Social Justice" is a VERY REAL THING. However i do agree with second half of your comment.
Can i just say "thank you for making this video"? It really inspired me to give Morrowind another chance, and i've been enjoying every second of it since i watched this. Seriously, thank you.
Let me see how I see it: - Game isn't dumbed down. - Questing isn't spoiled with quest markers. - Bosses are difficult and enemies are various. - No fast travelling and instead pay to travel and immerse in the land. - Had a climate of its own, especially dwarven stuff. - The Game is long, quests are extensive, to pass the game you have to grind the sh..t out of it. - Economy is worth it. - Epic loot is epic and rare and too expensive to sell. - Sold Items and enemy EQ isn't lvl based and so rare and expensive items aren't devaluated. - No morality or quest relativeness restrains, you kill whoever you wanna kill and you suffer the consequences of killing the wrong guy. - Music still beats the crap out of some modern games still. - You feel accomplished playing it. Today in 2015 the irony is this game has everything modern cRPGs don't have and lacks the only thing they whore themself out to... Graphics.
+Galejro It just isn't possible to make a game today with as much content and richness as Morrowind has without it looking like complete ass, like Morrowind does, even with the best graphic mods installed. Yeah it would be nice for a game to go as much in depth as Morrowind does, but I think the majority of people would rather have really good gameplay, an environment that actually looks good. and Skyrim-like depth, which is still a very deep game by modern standards, than a game you could sink 500 hours into but looks like it was made for consoles a couple generations old. We still have Morrowind to go back to at any time.
BarackObamaLikesPoop We know... It's one of the few exceptions out there. Though it makes up for it in its own way, Witcher 3 makes you play as Geralt , the badass Witcher and the good guy. In Morrowind you could play as Geralt, the badass witcher and the good guy, and the bad guy, and the racist guy, the perverted guy, the nazi etc. While Witcher games limit you to one deep and interesting personality, in Morrowind you are free to be whomever you wanna be. It's the same thing with Fallout and Metro 2033 freedom vs deep and engaging story and climate.
Weird hearing someone say ''Morrowind is the best Elder Scrolls game'' like it's a controversial opinion. I thought that was obvious and accepted by everyone.
Skyrim beats it by miles, i still play skyrim, played it yesterday, i have tried oblivion and morrowind, there just so fucking trash compared to skyrim, especically when you have 100sof mods
MasterBizzy1 Morrowind is immensely superior to Skyrim. Skyrim, unlike Oblivion, is at least good on it's own terms, I'll admit, but the depth of Morrowind I fear will never return to TES.
haha same I'm not a rager so this just makes me laugh. So many wanna bes, so many defend skyrim or oblivion when the flaws outshine the graphics and come up lacking. such confused minds.
Oh man how I miss Morrowind. Skyrim and Oblivion and the rest are fantastic as well, far better than most games during their times, but Morrowind stood out to me. I think that it has the best story, Skyrim has good gameplay and Oblivion is in the middle
There is only one thing i have to say to all those diehard-fanboys in this comment section: I played Morrowind, Oblivion and Skyrim, and I enjoyed them all, without having the need to bash any of them. Sometimes you can like something without hating something else.
Well no shit! Do you think people didn't realize that was possible? Here, I have a line of thought in the same vein of what you said.... *Sometimes* you can like something and hate that it's successors got rid of everything that made it great. It's hard to go back and play Morrowind because of the problems that come from older games. It upsets me that the Elder Scrolls 4 and 5 didn't keep the complexity of Morrowind while bringing the tech advancements that come in time from games. Is it that wrong to be a bit upset that with the power Bethesda has now to create a large game that they can't bring the complex mechanics of Morrowind into a modern engine? I want something with the heart of an indie game and the budget of a AAA game. Sorry if I came off sounding like a pretentious dickhead, I guess I kinda am.... But doesn't that make sense? *Sometimes* people won't care and just enjoy the game, and *Sometimes* people will feel betrayed from what could have been something amazing.
MoreImbaThanYou, well said! I feel the same way. Morrowind is my favorite, but I also love Daggerfell, Oblivion, and Skyrim. I'll never forget the first time I left the beginning town and then hear a character screaming and then see a wood elf fall from the sky and then his corpse hitting the ground at my feet and then loot 3 crazy jump scrolls. Great memories!!!!! That's the game that turned me into a Bethesda fan-boy
I bought skyrim for the mods , Haven't to this day touched the main story beyond whiterun... Haven't played morrowind or oblivion and never will . It's a generational thing I guess
"There are a few ways we can do this and the choice is yours." Best line ever. Beautiful video. It's with Morrowind that someone my age can understand how old people look so sad and happy thinking about the past. At least with Morrowind, I can always go back and experience it again. For me, a lot of the "magic" of the game would return if they returned the spell crafting and enchanting to it's full glory. Forget balance, this is a single player game. Levitation these days would "break the rollercoaster" but back in Morrowind days it was just a fact of life and they actually hid some items for people who used it. I was in mage heaven with Morrowind. I could do anything I wanted with the right amount of resources and creativity. It was kind of like a mage version of minecraft for me.
We need a new Morrowind. Not a remake or reboot, but an entirely new game, with its own world, depth, and everything we love about Morrowind. My brother got the gotye, and the first time he played, he ran into a kwama forager. He was terrified of this bouncing worm with a giant eye. I want to experience that again, in a world where everything is new and dangerous and wonderful, with all the depth of Morrowind.
But I do have trouble going back to Morrowind. I have this formula for beginning the game, and it's really repetitious. You steal everything you can get your hands on in the starting area, dropping it so they don't take it away, give back the ring and sell everything you don't need, grab mushrooms by the lighthouse, sleep till 10, watch and raid the stump, then take the silt strider to Balmora. To go back, I need to cast off these patterns, and embrace the spontaneity of the game.
James Marshall When I started replaying the game I realised that trying to "break" the game made it less enjoyable. Stealing everything you can takes a lot of time and doesn't grant you lots of money, also those common enchanted items will become quite inefficent as you progress. Going with new builds that require new playstyle can be quite fun, like going mage only or a stealth based rouge trying to avoid fighting.
James Marshall I just try to roleplay my character. My character does not want to break the law, they want to free the slaves and they want to help out on their adventures. So I don't end up stealing and killing. Other times, I start a trader and just go around from town to town buying and selling and trying to make a profit. The exception for my non-murderous character is only that I tend to take over a house as my own because I can't have a house otherwise unless modded.
***** How low are we talking exactly? Miscellaneous skills that start at 5? Your "regular" skills would be your major and minor stats, and those should all be high enough to hit regularly enough not to drive you insane. Like I said I had low luck, and I had no problem raising my major and minor skills at a normal pace. Did you make a custom class, make all of your major and minors stuff that doesn't relate to combat, and then try to play as a warrior class or something?
I've been thinking about playing Morrowind for a long time, I was tossing up between waiting for Skywind and doing alot of mods but this video alone convinced me to play the original.
Do yourself a favor and don't install those total graphic overhauls. Stick with the vanilla game, but use the better heads and bodies mods, maybe add the rich creeper mod to sell all your crap to, and that should be it. Happy adventuring!
Do yourself a favor and listen to Moredhel83. You can still add overhauls later. But you can never bring back the feeling of a Morrowind playthrough before you became a "game designer." The world looses its authenticity when starting to modify it at your will. It will never feel the same again. You'll miss a once in a lifetime opportunity if not playing this game at least once without mods. (except Better Bodies and Better Heads)
There are vocal people that dislike oblivion, but the game sold well. It is the game I put the least amount of time in but I still put in over 200 hours into that game and didn't completely 10% of the main story. The game was fantastic. I'll probably go back to finish. The only reason I stopped playing was because I lost everything in a hard drive meltdown. I didn't have the will to start over downloading my hundreds of mods many of which I tweaked myself.
skyre was a nice mix of the new style and the old ideas, it added in things like fatigue to damage output and how much damage you take, small touches like that.
***** Agreed. Playing through morrowind now and I had no idea how much people exaggerated the "deep" story. God that plot is so dull but made more important by dragging it out for so long.
'Morrowind's not nearly as deep as people like to say it is.' Surely it's better than shitty excuse for a plot that Skyrim has. Interactions between Guilds, Houses, the history about Nerevar - politics in general is much deeper than guilds quests from Skyrim. 'The biggest thing Morrowind does better than Skyrim is not having waypoints and fast travel.' Aside from boats, Silt striders, Scrolls of Divine intervention/Almsivi, Mark&Recall spells. But yeah, that's the biggest thing Morrowind has to offer. 'Everything else that Morrowind does better are small things that don't really matter that much.' Stats, skills, weapons, armour choices - yeah, these are small things that don't matter that much. Get over it, even with 20 mods Skyrim is glorified 'walk and kill shit' game.
I think a lot of the love for this game comes from the living feel of it. Skyrim feels less alive and the scaling combat adds to that feeling. In morrowind, it feels as if NPC's interact more with each other, there are areas that you cannot go into until prepared, etc. all adding to an "alive" feeling. So I think that's part of it. I think it also feels more old school AD&D type etc.
You really hit the nail on the head. This is exactly how I feel, and I still play Morrowind as well. And as many times as I play, it is a completely different experience. Like you, I've put thousands of hours into the game. I have Mehrunes Razor tattooed on my arm in honor of all the Elder Scrolls games I've played. I bought Morrowind the day it came out. I was at the store looking for something to break my EQ habit with. I have lost 2 and half years of my life to that game and I was burned out, and needed and ersatz to take it's place. I've not stopped playing yet. No matter what great games come out, they just can't seem to provide the highly personal, and so extremely varied adventures I have in Morrowind, and I always "return home". thank you for sharing this. It was wonderful to hear from a kindred spirit.
I've been intending to sit down and watch this for some time, and I'm glad I finally did. A very eloquent, and dare I say, passionate, love song to a wonderful old game. Like you, I enjoy Skyrim, and I've come to appreciate a (very heavily modded) Oblivion... but Morrowind is the one I always return to, and always will, for all the reasons you state. Each and every time I create a new character, disembark in Seyda Neen, and hear that mournful call of the siltstrider, I feel as though I've finally come home. While I have tremendous respect for the Skywind team, I'm not eagerly anticipating their release. For me, it will never be Morrowind. OpenMW, on the other hand, I'm keeping a close eye on. I had to chuckle when you comment in this video upon those who have often encouraged people to "wait for Skywind," because "it will be out soon." You published this video exactly three years ago, and the same individuals are *still* saying precisely that. Anyway... I know I'm really late to the party here, as is the case with your channel generally, but I just wanted to say thanks for this. I've been thinking of another journey in Morrowind for a while, and as you were talking I fetched the original, boxed in a double CD jewel case, GOTY version from my bookshelf and placed it on my desk. Cheers!
My father's favorite is Morrowind, my favorite is Oblivion, and my girlfriend's favorite is Skyrim. These also happen to be the ones each of us first played. I doubt this is just coincidence. Any of the three you started with most likely will be your favorite, because it's the one where you completely immerse yourself in, learning everything you can. There's no baggage of the previous one. I played Oblivion over and over, front to back doing every major quest and all the guilds, and enjoyed every second of it. When I played Skyrim, everything may have been different, but it was still, at its core, the same. The magic that Morrowind had for you, Oblivion had for someone else, as does Skyrim. Regardless of which one is "better", it won't matter to you. If you already know all this, then disregard this message. This is solely to the people who refuse to accept that someone else can enjoy Oblivion or Skyrim more than they do Morrowind. When it all comes down to it, aren't we all still Elder Scrolls fans?
Aeric my first TES was skyrim and it's my favorite, I've been getting into morrowind and oblivion but I'll always love the one that got me into the series
You see, I like you, started with oblivion, but I don't know if I can say it's my favourite of the 3, to be honest I couldn't choose which of the 3 is my favourite. I love the lore and the universe of the elder scrolls, that is the best part of this series. So I say all of them are good and all of them are flawed.
I played Morrowind first. I think as a pure RPG nothing beats Daggerfall. The depth of possibilities and story can't be beat. Controls nd graphics aren't great compared to today, but it is over 20 years old. Combat was never the main reason to play rpgs. It was just an extra feature. Dice roll combat makes sense when you are trying to make pc dnd.
The thing about Morrowind, is it actually forced you to follow the lore. You had to read your journal and certain books to know what the hell you were supposed to do. Not this "Follow your GPS" garbage they put in games today.
+Wilbur Jenkins Not saying Skyrim's bad, I actually think it's best game I've played yet, but I thought it was kind of stupid how you are supposed to "find an item that no one hasn't heard of in hundreds of years deep inside an unknown cave... By following this gps marker. It shows exactly where you have to go, so you don't need to use your brains/do any research at all." :D I now have Morrowind since my ps3 broke down, and was about to buy skyrim for pc, but instead decided I'd buy Morrowing, since I've spent so much time on Skyrim, it'd be a nice change. But I've only played it couple hours, so I don't really know anything about it yet
SingleTurboSupra It's definitely a lot different that Skyrim, you'll pick it up, watch a character creation video or something. And I hope you like reading :D I'd definitely say morrowind is a better game, but it is not as polished as Skyrim is. Skyrim was much more user friendly. Here is a tip on character creation, if you feel the need to start a new game, 2 hours isn't that much. I dunno if you know this stuff anyway but I'll tell you. You only lvl up your character when you lvl up your major and minor skills. One thing I always do, is pick Acrobatics and Athletics as minor skills. That way you gan gain character lvls simply by running and jumping a lot. Which you will be doing lots of. Spam jump while you're running up stairs super fast. Also, make sure you have at least one attribute based skill for either your minor or major skills. When you lvl up, you will get stat bonuses for the type of skill you lvled up. For instance, if you don't take an intelligence skill as any of your minor or major. All you'll be able to do is get 1 point of Int a lvl because you will never get a bonus for it. Also always take armorer skill, because you'll always be repairing your stuff. Try and take only one or 2 weapon skills, and only one armor choice. Building a character is pretty important depending what you want to do, as opposed to skyrim where you could be a master of everything. My advice, don't try to be a mage, not your first play through anyway, and bows are practically useless, you'll pretty much never hit a moving target. Just be a big beefy redguard with a long sword if it's your first game. And if you need to get out of a tight spot, just drink a bunch of skooma and stuff that raises your strength and pound people down.
Wilbur Jenkins Noob-question warning! What is an attribute-skill? I didn't take intelligent as a major or minor skill. Didn't think I would need it. About bows being useless: Is it possible to even be a range guy in this game? Because I'd like to try that some time. Atm I'm playing as a nord with heavy armor, axe and block skills.
SingleTurboSupra Your major stats you choose don't matter that much, when you create it just gives a bonus to what ever you pick. But they should be aligned with the skills you actually want to use. I was talking about the base attribute for skills. Like heavy armors base stat is endurance, Long swords is strength and so on. As you lvl up these skills, (major and minor that you choose for your character) when you level up your character you will be able to choose stats each level. For instance, if you lvl up a lot of strength skills, when you lvl up your character, the strength choice will have have a bonus, to increase your strength 1-3 points. If you didnt lvl up any strength skills over that character lvl, you will get no bonus, and only able to get the minimum 1 point of str when you lvl up. That's why you want at least one major and minor skill for every stat attribute. That way you'll be able to get a bonus for any stat by lvling its corresponding skill. As opposed to only increasing it by one each turn. This will drastically affect your late game progression. Just keep in mind the game is more like a table top game rolling dice than a hack and slash like skyrim was. You'll be very shitty lvl 1, and sometimes those worms bugs can give you trouble if you didn't build your guy right. Just keep in mind you will only gain lvls when you lvl up your major and minor skills you picked. If I remember correctly you have to lvl up 10 of major and minor to gain a level. If you want to play Nord I'll give you a quick balanced character. But red guards are really the best, their natural resistances and adrenaline rush are beast. :D I'd say the best bet is to go somewhat of a fighter thief, because we all want lock picking. Things you definitely want to pick are. Security, Acrobatics, Athletics, Armorer, Sneak because it's like free exp, and you'll want to steal a lot of shit. And maybe Alteration because it has the best utility spells in the game, such as Magic unlocking spell, walk on water, levitate, slow fall, breathe under water. Yes unlike skyrim you can levitate and there are a lot of hard to reach places in the game. Might even want to pick enchanting as a reserve skill for late game so you can enchant things. Which you might not end up using at all but later in the game you might regret not picking it. Keep in mind there is no fast travel in the game, you'll have to use silt striders to get to main town, but there are some tricks. Go to some temples and buy some scrolls of alumsi or divine intervention. Using these will teleport you to the nearest corresponding temple, when you need to escape or get back to civilization. There is also a spell Mark and a spell Recall, where you can mark a spot and use recall to teleport back to it. Also a good tip for beginners, in Seya Neen (the first town you start in). Go to the general store (the one with the door in the back) from there, walk in the opposite direction of the back door, past some shacks, into the swamp, you'll see a little island to your left, look around and you'll see a dead tax collector, he will have like 500 gold on him, you can just keep it or complete the quest of finding his killer (one of the shacks behind the store) (kill him and return to the guy where you made your character) where you will also keep the gold. It's a nice start to buy some starting gear.
i hope that in TES vi they let you choose if you want the gps or not, maybe just don't put it on the game, i can imagine all the people that never played morrowind not knowing what to do first.
This video literally forced a tear of sheer nostalgia down my cheek. Thank you. Thank you so much for explaining why this game is still worth it. Why it's still worth it, why it's special, why it's lasting, why it's unique and why it's beautiful.
I think Wind Waker, Kingdom Hearts and Lost Kingdom looked better. With the budget they (the team behind Morrowind) had, I think it's better that they compromised graphics for gameplay.
Something I don't really approve about Skyrim and oblivion is take it out the skills that used to be there. Like Spears, medium armor and varieties of weapon types and Element type. And you actually can sleep on the ground.
True, but having 4 or 5 different types of throwing weapons seemed odd to me. And for sleeping I always think when my character stops, flops down on the floor sleeps for a few hours, and then wakes up smarter faster and buffer.
Will Johnson Well i saw you on other morrowind videos too so i already guessed that. I think that it's odd to think 5 type of throwwing weapons is odd. Because it's realistic to have many types of weapons.
I found jumping (the spell) to be a much faster and more effective way to get around over levitating. My orc can jump kilometres at a time in a single bound with 100 acrobatics and a 100 Jump spell amulet. He also has so much health that when he hits the ground only a smidge of his HP is taken off :D
Shmandalf I have a pair of constant effect levitate and the boots of blinding speed, more magica friendly, but also easier for me, since I just fly to where I need to go, and get an amazing scenic view while I go! Morrowind is indeed amazing :D
Lingering Trees Yeah a lot of people use levitate with those boots to get around, but since my orc uses daedric armor it's faster just to jump for that character.
When I was first playing Morrowind, I couldn't for the life of me find Caius Cosades' house, and eventually I just forgot all about him. After a very long while of playing Morrowind with what seemed to me like no plot I finally decided that the entire point of the game must be to free all of the slaves so I made it my mission to do that and ended up killing some crucial characters in an attempt to find the keys to the slaves' bracers. Imagine my surprise when I discovered that there was a real plot. I love Morrowind for all of its quirks and I will never truly leave it.
You reminded me of my first experience with Morrowind. The year was....2007? And my brother traded Fusion Frenzy for Morrowind. Me, my brother and my other brother then all became addicted to playing it soon afterwards. But the thing is, I don't think anyone, even me, even realized there were quests. It seems stupid now, I mean a video game would be pointless without quests or an objective but we were content just running around killing NPC's and looting houses, so we never really stopped to think about quests. Eventually though, after my save game got deleted I created a new character (this was also when I discovered: Morrowind allows you to create female characters(Seriously, how did I manage to not see that?)) This time however I finally paid attention to the package and instructions I got from the guy in Seyda Neen. After I discovered the plot and that you could do quests, man I played that game multiple times over loving every minute of exploring Morrowind and it's strange world. Still to this day, it's my favorite elder scrolls game. Yes, due to nostalgia partially but also because of the characters, plotline, world and quests.
+Vince Staples why do you care? I only corrected him not being mean and another question for you, why are you commenting like that on this specific video?
Great video, pretty much agree with everything you said! And that was a great explanation of Morrowind's combat system, people often don't understand just how complicated the combat really is in Morrowind. What is also quite often overlooked due to the amount of hype surrounding Skywind, is that Morrowind still has to this day a very active modding community. Major projects like Tamriel Rebuilt, Province: Cyrodiil, Skyrim - Home of the Nords, Lyithdonea, and Jarvik offer massive expansions to Morrowind and are still being worked on by active modders every day. And let's not forget OpenMW, which promises to be an exciting opportunity for Morrowind going into the next decade. Not to mention the countless other Morrowind modders out there that still, to this day, release new mods for Morrowind every week. Morrowind is a great game with a great community, and it should certainly be played in 2014, and for that matter, in 2024 as well! #MorrowindForLife
You're putting words in my mouth, I didn't say that the combat system in Morrowind was good, or that it was too complicated for you. The only person who said that was you. All I said was that the combat in Morrowind is more complicated than most people give it credit for, which is true. Most people say it's just a "random dice roll" and that is far and above an oversimplification. People don't realize that the combat system in Morrowind is actually determined by a number of interrelated elements, such as combat skills, attributes, fatigue level and weapon degradation. That doesn't mean the combat was good, just that it's more complicated than most people believe. It's not, as you put it, "awful" either, just simply a little mediocre. I would describe it as "average" and just average, though I do prefer it over some (note: not all) of the elements of Skyrim's combat system. Personally I would much rather have the combat system of the original Risen in Morrowind as my ideal "fun" combat system, but I doubt that'll get implemented in a TES game any time soon. In any event, do please stop using the fallacy of assuming things from my post that I clearly did not say.
For all its flaws, the attachment people like myself have for Morrowind can be summarized in four main points: 1) The world of Morrowind is truly foreign. The geography, lore, and story do not follow typical fantasy tropes. You still have your elves, magical spells, dungeon crawling, and all that good stuff. But for every Tolkienesque attribute, we have two-legged triceratops, corrupted elves with elephant trunks growing out of their faces, giant mushroom trees, fire breathing beetles, mechanical spiders, scrolls that let you leap through the clouds... you get the point. Morrowind had an atmosphere that was truly unique. It wasn't a cookie-cutter RPG by any stretch of the imagination. 2) Gameplay had depth. Oh yes, a lot of it was absolutely broken and could be exploited (*cough* alchemy *cough*), but the sheer amount of material you had to design your character and progress through the game with him or her is almost unrivaled. Some of it has aged poorly, but mods allow us to smooth out the rough edges that we've outgrown. Compare this to Oblivion or Skyrim, where everything is very streamlined. Don't get me wrong, Oblivion and Skyrim made a lot of improvements to the gameplay, but it still lacks the sheer scope of possibility and potential that Morrowind had. 3) You actually *grew* in the world. The world didn't scale around your strength. This is the one thing that aggravates me most about Oblivion and Skyrim. Wherever you go, monsters and enemies will scaled up with your level, rendering the whole leveling process almost pointless. This was not the case in Morrowind. If you wander up to the Sheogorath region without high quality weapons, armor, and the skills to use them, you'll quickly be running back to the ship in Dagon Fel to safer territory. But in your head you tell yourself, "I'll be back, you filthy orc bitches." 4) The world is yours to experience and shape. There are so many political factions and quests in this game, it's ridiculous. Oblivion and Skyrim have drastically reduced the number of factions you can join to a mere four. In Morrowind, you had the Temple, Imperial Cult, the Legion, Fighters Guild, Thieves Guild, Mages Guild, the three Great Houses, the three Vampire clans, Morag Tong, Blades, and Twin Lamps. That's FIFTEEN factions! With the exception of the vampire cults and Twin Lamps, every faction had a minimum of 25 quests each. In Skyrim, you settle for about a dozen meaningful quests for every guild. This doesn't mean that Skyrim is not an excellent game. But Morrowind takes the cake when it comes to the vastness of content when it comes to conquering the land of Vvardenfell: an unheard of 600+ quests in total.
My last Morrowind play through had me collecting every single light source I could pick up, candles, lamps and lanterns, and when I got around to building the player estate. . . . . CHRISTMAS LIGHTS!
It's funny, but recently I was playing Skyrim and bought the first house in Whiterun and when I went to decorate my house with books, they just scattered all over the place, unlike in Morrowind where they were placed exactly where you wanted them. Kind of made me reconsider playing Morrowind again.
I read about the 1 era timeline in the books in Skyrim, and I was fascinated to learn that there is a part of the Elder Scrolls games where you can actually visit the beautiful city of Vivec and see the ALMSIVI with your own eyes. I play Morrowind now and can't get enough of it, there is so much lore to learn, so much satisfaction from developing your character, once you get the hold of the complex game mechanics.
I nostalgia'ed so hard watching this. I entirely agree. Morrowind gave you personal freedom. My first playthrough, I didn't understand the idea of quests (first RPG) so I just decided to travel. No particular goal. And it didn't matter! No forced storyline. No expectations. Go be, and enjoy being. Take in the scenery! It was the most excellent thing ever.
There would have to be animations made to go along with blocking, parrying or dodging, otherwise it would look and feel the same as the combat system is now.
At the age of 18, I remember seeing the Xbox version of Morowind sitting on a shelf in Game stop with it's bland uninteresting cover. I thought to myself "The fuck is this bullshit and why is it so cheap?". To this day I never regret buying it. After becoming frustrated with it's limitations because I didn't understand at the time what I had, I took it back the next day. The clerk was rather flabbergasted when I brought it in and asked me why I was returning it. "It sucks" I answered simply. He looked disappointed and I didn't know why. So as I leave, I notice the strategy guide for the game of the year edition. I tend to give games a chance after seeing it win awards at E3. So I start to ask the clerk questions about Morowind and he is gushing about it! Seeing his excitement as he explained the game in his words, I asked him, "Do you guys have the game of the year edition?". "We have one copy in the back, you want it?". I nod. He comes back and presents a brand new copy of the game un-opened and urged me to purchase the strategy guide as well. At home, I'm flipping through the guide and seeing all I could do got me stoked to play a game I initially took back for a refund 30 minutes earlier. As I took to my new character again, I began to understand games like Morowind a little better. I was never an RPG lover, Morrowind's gameplay and open world has shown me that not all RPGs were turn based like FF or Pokemon. I could actually enjoy a fantasy game with a deep story and play it for hours on end. I loved and played this game sooooo freaking much that my best friend who exclusively played sports games, got a copy of his own and traded memory cards to see how each character progress. We've purchased the later versions whenever they were released and pointed out shit that was left out and lamented over it for a bit, but enjoyed those games with the same amount of love and loyalty we had for Morrowind.
The Dude Tbh as a series I do prefer fallout but oblivion is my favorite game. Not everything is black and white, dumb ass the world has color and depth :)
Blue Phoniex I knew idiots like that would come, that's why I make comments like these to talk to idiots like The Dude so I can feel superior to them :)
I watched this video when it came out, and so I thought to myself "I live skyrim and oblivion, haven't played morrowind yet" and gave it a try. Almost a decade later, morrowind is my favorite videogame . Thanks Dave!
That "special-something" that all people love about Morrowind and can't explain, is called Nostalgia. I love morrowind to, but people tend to ignore its problems, and make it out to be the perfect game, simply because it connects to a certain time in their life. I do the same, with oblivion.
No offense but that comment seems at odds with the actual content of the video. I mean, he DID explain in detail many of the things that he loves about Morrowind and also addressed some of the problems and he certainly didn't make it out to be perfect.
13:03 Reminds me of a Ring I once made in Oblivion that, by having the enchantment be slighly off, caused me to burn to death at 25 points of Fire Damage
I've never played Morrowind, yet I've always been aware of the significance of it. This is an excellent video to introduce new people (such as I) to the history and background of the game.
I really appreciated this video, although I have wanted to do an analysis video on Morrowind myself whenever I have thoughts or analysis to contemplate on I come to this video which wraps up my thoughts quite nicely. Thanks for that SorcererDave.
Well done and well said Sorcerer. When creating a channel (speaking only for myself) it is hard to not get caught up in the race for subscribers or more videos for the sake of uploads and while I caught myself being a product of that a little more than a month ago before announcing that I would not make a certain type of video anymore and that I would make less videos with better quality to give my viewers maybe not what they wanted at the time of telling them but giving them what they deserve when taking time from their lives to view my "creativity".... this video that you have made is grounding and inspirational to not just the game/world of Morrowind but to the heart of creativity itself. Even humanity, perhaps, if one looks at it with an experienced eye. For the same reason that most of the best books were written long ago, that most of the best movies have already been created and that most of the best philosophy's to live by have already been written down as well as what has sadly been lost by too many and even scarier, what too many will never experience as more and more generations pass into the speedy, give it to me now societies that our ever culture merging earth is becoming: individuality, "heart and soul", and attention to detail beyond simple "fast food" ascetic cravings. Sorry to ramble, but it was nice to be shown this video and I'm happy a buddy of mine sent it to me. Well done and appreciated.
I got Morrowind with a old graphics card, at the time I didn't even install it since the card also came with IL2 Sturmovik. It was maybe a year or even two before I even tried Morrowind, I don't really remember much from IL2, but I know I liked it.. But the first day I played Morrowind I accidentally stayed up all night playing for the first time ever. I was so lost in the world of Morrowind that time just disappeared. Everything was just so deep, interesting and wonderful. I very much doubt that I will ever play a RPG that has the depth, scope and feel that Morrowind has, and yes I'm very ashamed that I didn't realize sooner what a amazing game I had. Today I own the Collectors Edition and its the center of my video game collection. Thanks for this video and I agree with your stance on the mechanics of Morrowind, they are better than both Skyrim and Oblivion. I still love those games as well but lets face it. They are not Morrowind.
I played Morrowind like a week or two ago. I played it for the first time when I was 11, and am now 24. I play it at least once a year, I've never completed it, but have still managed to put hundreds of hours, wrote 2-3 hard roleplaying characters, and enjoyed every moment of it. Morrowind is by far my favorite RPG.
Dude.. This video. Your thoughts. How you presented everything. Your reasoning. The feel of it all. Dude.. This is beautiful. It's incredible. And I haven't even played Morrowind (yet, but I have now, thanks to you, started feverishly looking for). Thank you mate.
+www691 I know, right? Same here! Just got the game, am about to install some mods and give this jewel a try finally. I started with Oblivion later went over to Skyrim (which for many parts was a disappointment, it lacked depth). However all the depth I was seeking is apparently in Morrowind.In a way I´m sad I never played it before, but on the other hand lucky me! Dude enjoy the game too! :D
I tried Morrowind twice and I really want to get into it, but can't. The world just doens't absorb me and the game feels tedious. I can look past the combat, it's only a small part of the game, if it was the only problem I have with it, I'd probbably love the game. If the game had at least optional quest markers and didn't handicap the beast races, I'd probbably have gotten into it already. But this video made me want to give it yet another shot. I really want to get into it.
morrowind is more like a storybook you need to read the dialog and take your time playing this game to enjoy it fully if you rush it will feel like a chore for sure but it can be a massive story that unfolds as you play its not as straight forward as most rpg and takes time id recommend your first playthrough as a warrior style class pick a weapon you like (besides short or marksman) and either medium or heavy armor this makes the game a bit easier to play at the beginning since things like mana and your sneak skill can be severe handicaps for other players at first go join a few guilds and read all the dialog or maybe just walk down a empty road till you find someone in need
I'm in the exact position you are. Especially because when this game came out, i was about 4. I remember going to my grandparents house and playing this with my cousins. It was always a treat... even though i just wanted to play with my cousins. Anyways, i would like to be able to enjoy this game because it brings back good memories, but i just can't get into it.
I caught a few of your let’s plays with Fathis Ulven and I was enthralled from the beginning. I was already no stranger to Bethesda games, having Fallouts 3 & 4 under my belt, and Oblivion & Skyrim. Then I watched this, and you had me convinced. I got a copy of Morrowind August of last year and I’ve been playing it since. I’ve fallen in love with the game. Thank you for such an excellent recommendation and thank you for your work.
An excellent video, Dave, and I especially applaud your courage to face the shitstorm this will inevitably kick up. But I for one am 100% with you when it comes to SkyWind. It's an amazing project, and I'm definitely happy it exists, but the prevailing attitude seems to be that it will be 'the same, but better.' I'm glad someone's finally floating the idea that this isn't the case. Skyrim and its engine are by no means the pinnacle of RPG gaming. More 'cinematic' perhaps, but much more limiting in what you can do as a player. Teleporting, levitating, jumping, slowfalling, the ability to attack someone with a spell that poisons them over the period of sixty seconds, and then calming them into a passive state to watch them slowly and obliviously die. That is the kind of freedom that Skyrim's engine simply does not allow without serious modding, or a change in design philosophy, and imposing those restrictions on Morrowind will not make it perfect. Just better in some areas, and worse in others.
Will Johnson Not sure if you're referring to SkyWind, or Skyrim itself. For the latter, they had to take out levitation because the design philosophy of the world and especially the dungeons had completely changed. Think of how many dungeons you could completely skip if you could make it up a two-meter ledge? While there are a few dungeons in Morrowind where levitation would be required, if not for the existence of the Jump spell. If you didn't have either, tough. Why didn't you come prepared? You think this ancient cave was laid out for your convenience? That's my point. Morrowind and its engine are chaotic, but with that comes freedom. Skyrim is much more structured, but with structure comes restriction. If it really is all about graphics, that's fine. But people should know that Skyrim's graphics are already getting dated. Two or three years from now, when ValenWind or MorrowMarsh or SummerWind or whatever is announced, we'll be right back here having the same discussion. If nothing else, it's just going to be a lot easier to give the original its due, rather than constantly trying to keep up with the latest and most fashionable engines.
Angmor Dagnithil I was talking about the levitating from Morrowind to Oblivion, and that it would look the same if you did 'tcl' in the console and then walking though a city gate.
Will Johnson Ah, I get ya. Though I'm decently sure the Morrowind Code Patch fixes that, because in over two-thousand hours of playing, I've only ever had it happen once. And besides that, I'm pretty sure with all of our modern technology, they could find a way to correct one small glitch from 2002. It's not a reason to change the design philosophy of an entire development team, but... I guess stranger things have happened. I just find it far more likely that A: The technology of Oblivion couldn't handle it alongside the shiny new graphics (Walled cities, anyone?) and B: Fallout 3 taught them that it was kinda nice to be able to direct ground-bound players around maps, and keep them from entering dungeons in reverse with the use of a small but insurmountable ledge. I will concede that the writing was already on the wall. The Tribunal expansion also disabled levitation in a lot of places, because it too divided its city with insurmountable walls. I guess granting players the ability to fly is just too much freedom.
Angmor Dagnithil Well Mournhold is really just a giant indoor place, and it's in the middle of an ocean so if they were flying and saw that...things would be bad.
Every quest in Skyrim- Go to this cave kill this thing/find this item bring back the quest item required. Quests in Oblivion- Go inside this painting using a spell, find the man trapped inside, help him get out by fighting painted trolls. Quests Morrowind- Go find this person, so they can tell you to find another person that will give you advice on how to find a daedric shrine. go to the shrine grab quest item, bring back required quest item. I'm not saying skyrim or morrowind are bad games, i just prefer creative quests over prolonged and bolk quest lines.
I always hated remakes excreted into theatres by the likes of Micheal Bay et all, I guess we're guilty of the same thing at Skywind, albeit blissfully lacking that megan bint. Skywind is essentially a snowball effect, born of nostalgia, and a dose of self indulgence. Final installation will require morrowind to run, so we'd expect many players to have tried morrowind. When it comes to design changes, 3 reasons: 1. Self Indulgent personal artistic license. Cant be helped. We all add something of ourselves when we concept or model. 2. Original concepts of Kirkbride. A lot of K's ideas didnt make it into morrowind, perhaps due to time or engine limitations of creative differences. We want to bring these ideas back (within reason) 3. Diminishing returns [environments] Quite simply, there is nothing to recreate from morrowinds original landscape in terms of rocks, one of the things i'm working on, so you can personally blame me for this part. MW's land was a blanket of colours with spheres of badly uvd rock texture dropped ontop. Without reimagining the island of vvardenfell based on original formations, colours, and a ton of reference to realistic geology, we were completely stuck. (Beth did this. Go compare solsthiem from MW to DB) As someone doing a game design course, I'm sure Dave can understand these points, and hopefully respect the need and desire for changes where appropriate. We will never achieve the same charm of morrowind. We want Skywind to be as amazing as it can be, for a group of unpaid workers outside the industry, but we know it will never be morrowind. Play Vanilla, play overhaul, play OpenMw, Play skywind. Entirely personal preference.
I wish I could somehow sticky this post at the top so everyone can see it. :/ You guys have done some amazing work, and I feel my examples of film remakes may have seemed unintentionally harsh. You guys wouldn't be making this project if you didn't love Morrowind as much as I do. I merely wanted to make it clear that Skywind is a very independent product rather than the equivalent of Age of Empires HD Edition, in the interests of getting people to try both. Had I remembered that you need Morrowind to install Skywind I'd have mentioned that in the video too.
Its ok. Some over enthusiastic "fans" of Skywind have said "dont bother with morrowind" and I dont know anyone on the main team who agree with that sentiment. I was late to morrowind, i played it after seeing your morrobliv LP and then joined skywind. MW is amazing, still, after 12 years. Honest critique I value far above knee jerk hype, but both reactions drive us to work hard. Whether you like SW or not, I'm a massive fan of your RP'd LP's, and I always will be. All the best.
Ravanna As someone who loved Morrowind-and always will-I am literally hopping up and down in anticipation for Skywind! You lot have done some utterly brilliant work, and there are an awful lot of people who are looking forward to Skywind, myself included. I did not know that one of the goals of the Skywind team was the inclusion of more Kirkbride content! That makes me very happy; I think Michael Kirkbride was one of the reasons Morrowind was the magnificent beast that it is. What elements of MK are you lot brining back? (as if I was wasn't happy about Skywind already!)
Ravanna Don't let dave get you guys down. His main point behind morrowind's "irreplaceable charm" was its godlike enchanting system - which could be easily implemented into skywind. His other point was Morrowind's treatment of physical strikes (taking into account weapon skill, agility, etc.). This is fallacious however as the RNG wasn't scaled properly (Idc how low your skill or agility is, 5% hit rate is retarded- not to mention every swing degraded your weapon's condition even though its hitting air). So while skyrim and oblivion only take into account armor rating and weapon damage, it doesn't rely on a poorly implemented RNG resulting in a much better combat scenario. Skywind doesn't change the plot, it doesn't change the character. Its brings much needed improvement to Morrowind's god awful combat system. His nostalgia has blinded him to the fact that a large portion of the scenarios he uses to demonstrate morrowind's charm are due to the enchanting system. The only gripe I have (assuming you guys allow for morrowindesque enchanting and spell effects) with the project is the risk you're taking with voice acting morrowind. It could ruin its charm. It could also be the one of the greatest additions of this remake. So keep up the good work, and make sure enchanting is open ended, and don't make all souls "created equal".
I love Morrowind! You talked about the Boots of blinding speed. I remember finding them and thinking it was a joke. But, i carried them with me and used them as a form of fast travel, using the map to guide my way. And after a long long time, i started to see some faint shadows using them. I then realised that i could conteract the blinding effect to some extent by raising my stats or using an item. This is a great game!
I've downloaded Morrowind just now while watching this video. I'm a younger person that plays a lot of the 'newer' games, and it amazes me the depth with some of the older games. Even with Oblivion.. it's hard for me to realize that I don't always just have to go in and slaughter everyone, like in Skyrim. I never really enchanted or crafted things in Skyrim, because it seemed kind of useless to me. So, uh.. Morrowind will probably be a very new adventure for me.
Early 2009 my brother, turning 10, gets about 7 games and a brand new "Xbox". The Halo Special Edition mind you. He plays all the games including odd titles like "Area 51" and "Halo 1 and 2". After a while he has a game he says he never liked and wants to return in for a new fancier shinier game. My Dad gives it back to the mad and demanding kid and says just give it one more go. I see him playing it and here the cool and eerie startup music and the title "The Elder Scrolls III: Morrowind". I say something any 8 year old would say; "Looks dumb" My older brother agrees. He then starts up the beginning and my interest clicks like a fire from a match clicking against tinder and dry wood. After about 15 minutes of my brother dukeing it out with a Mudcrab we here an eerie ass noise. As the Mudcrab falls down he collects his spoils; a simple bit of meat. I hear a the music for battle still waging when we hear a caw as were attacked from above. The Cliffracer kills us and we get so mad.
Thinking back now a dagger isn't good defense to a flying monstrosity of a cliff racer but it seems valid. With the ring of healing and about 10 minutes of fighting it falls. We explore around a here a Yelp of terror as a man falls from the sky and collapses. His name is Tarhiel and he has the first magic weapon; a lightning sword and we flip. After messing around with it on weak mudcrabs and now pitiful cliff racers we come back. We see he has another first for us on him. Scrolls. We keep playing before making use of them and it says jump. We do. After soaring nearly A gazillion miles we land and die.
+Grape Soda kinda a quick story of what made me and my brother at an early age peak our interests to Morrowind and other RPGs. We have endless memories like the slaves across from Balmora. The evil owner was no match for us and our new companion "Tul"(even though we called him Tool). He was awesome and anyone who we attacked or anyone who attacked us he immediately pulled some black magic and killed the dude. Just all the quests we did and all the fun we had for about 4 years with the game before it stopped working and we had to understand we couldn't get it. Me being 14 now understand how great a game it was and all the endless hours we spent playing it and having no game come close to it. It saddens me even to this day that the disc broke and how we will never get to play it again and playing popular and conventional names like GTA V or Call Of Duty. I just wanted to share all the Nostalgia I've had from seeing this video making my memories just flood back. 10/10 and awesome game
1: I got morrowind for the original Xbox when I was 14 (I'm 25 now) and shared a very similar experience. Morrowind has haunted me daily ever since I sunk my first hour into it; In total, I've probably only spent 100-200 hours playing it. For comparison I've spent 533 hours on GTAV and 499 hours on Skyrim. Despite the logged hours, I still rank Morrowind as my favorite video game of all time, because in that far smaller time frame I became more immersed, engrossed, and devoted to the world than I have ever been. It pleases me to no end to see that the game still captures the imagination of new players almost a decade after I first slid the disc into my xbox. 2: I commend your grammar and ability to describe complex ideas in a coherent fashion, it's great to see!
And fighting a mudcrab for for some meat for 15 minutes seems as a good game to you? Jesus fuck the more I read these comments the more I realize how everyone who likes this game are just elitist shits. But there are people out there who enjoy pain as much as pleasure so hey, what ever floats your boat.
Well done, Jingles! In this 23 minute long video you provided all the answers to why Morrowind was, remains and is going to remain one of the most unique experiences in the fantasy role-playing. It seems like it is a time for me to re-enter the province of Morrowind and continue exploring the latest lore friendly additions, provided by the most wonderful team of Tamriel Rebuilt project.
Typical nostalgia nerd... It is a tabletop rpg you want not pc game. To make enjoyable games you need :good graphics, entertaining and simple combat with lots of action and diversity (killcams, stealth mechanics etc) and practical and action packed storyline. Morrowind failed in everything and is therefore a BAD game, sorry but it is. Come out of your nostalgia bubble and breath the fresh air of reality!!!
Bradley Smithy Immature insults and your enforcement of your subjective opinion upon me calling it a "reality", is quite sad actually. Alas I have no desire to enter the lengthy and pointless discussion. Have a nice day!
Gaius Caesar HEY KID IM TIRED OF ALL YOU MORROWIND FANATICS!!! COME TO THE REAL WORLD AND PLEASE UNDERSTAND THAT GAMES R NOT SUPPOSED TO BE LIKE BOOKS!!!!! UR DUMB SORRY BUT ITS TRUE
Bradley Smithy You seem like you were raised on COD or something. Games do not need good graphics to be fun, take mincraft for instance. Games do not need simple combat to be fun: Take Magicka for instance. Games to not And games do NOT need lots of action in them to be fun. I'm sorry, but I can't take someone like you seriously.
Morrowind is still the best game I have ever played. Oblivion had this Paradise Forest where nothing felt threatening. Skyrim have these snowy, gray and brown, boring plains where you just Sigh when you see a dragon for the 500th time. In Morrowind, the world is out to kill you, wander into the wrong cave and you are a goner. Yes, I am a Morrowind Fanboy and I don't understand what the hell developers are doing these days. There have been no good games lately, its just all about the money.
***** Not for me, unfortunately. The game keeps asking me to put the CD in, despite of the fact that I have installed the max installation and have defined the path for the CD. I have tried with my original copy, the Bethesda free download, all settings I could think of but, nothing :(.
A message to morrowind combat haters: So Nearly anytime I try to search for a morrowind discussion I get some video or discussion on how "morrowind's combat is a piece of [censored] because you don't miss your target in real life even if you have low skill" well I am sorry to tell you this but you are, based on my experiences, wrong. A few months ago me and some people I knew would set up fights with practice weapons, I knew a few things about swords so I was decently good with them, however when I first tried using an axes I did hit miss my target quite a bit actually he wasn't even dodging most of my attacks. You see fighting, as an inexperienced, was very hectic and chaotic you are trying your best to flail your arms into someone while at the same time trying desperately to not let them hit you back sometimes they have a big shield blocking them and sometimes you do to. A few months after this I was more experienced in using an axe, one of the people who did this invited his new friend to join us and, he was almost always failing to hit us while we were hitting him at least 75% of the time. You see combat isn't the way the media portrays it, it isn't some overly dramatic slow swinging one hit hobby, IT is chaotic. Morrowind seemed to capture this in a realistic way for me as when my character first started he could barely hit his target, then as my character became a master of his weapon type he now almost never misses his target.
***** Elder scroll games do not have realistic combat from any iteration. Real combat is extremely hard to implement into a videogame. It would have been impossible to implement on a 6th gen console. Honestly I don't mind too much because future iterations of TES' combat is not really great either. It is still fun in the context of the actual game IMO. People who shit on the combat don't make much of a point, but I really don't think it makes sense to defend the system by saying it simulates realism. It was born out of limitations.
Limitations? You do realize that it is actually more complex right? You see Skyrim's combat only has to rely on if you are close enough to an enemy and swinging your weapon, Morrowind's combat has to rely on your agility, your target's agility, your weapon skills, your target's skills, your abilities, your target's abilities, Do you have any spells that help your chances, does your target have any spells that help your chances. I am pretty sure that's not a Limitation. The real reason Morrowind doesn't have action based combat is because Morrowind is an RPG and Oblivion and Skyrim are Action RPGs. All of the early TES games had dice roll based combat, Morrowind isn't " a limitation of the time" There are MANY games of that time that had action based combat, Halo CE for example.
Just my opinions and criticisms on this topic and not intended to offend. I love morrowind, but not as much as skyrim, and found many issues with this video and with the points you made. This will be a list breaking down your video piece by piece as I deem necessary. 1. I'm not sure what point you were trying to make with the wood elf story. If the point was that you recognized that morrowind did not conform to most contemporary fantasy elements? Because wood elves still live in trees/forests in the elder scrolls series and that would not be a point about morrowind, but of the series as a whole. Can someone clear up what he meant? 2. About alduin and dagoth ur. I find that the setting around dagoth was wonderful and fun to play through but the introduction to the area when playing through the main story felt rushed and the battle was over quicker and more anticlimactically than the battle with alduin. Dagoth wasn't even a physical part of the story and was in the shadows as just a motivation and plot device until the end. most of the plot was the main character getting help from others he didn't need and did not involve dagoth ur until towards the end. On the other hand, Skyrim's plot revolved around the dragons, alduin, and the quest for power needed to destroy him. The objects that you get in the plot where needed and used to proceed and you could not finish the story without multiple Items and spells that were nearly always directed at the end goal. Also both endings where anticlimactic but skyrims tried to be more involved and cinematic. 3. The issue with comparing movie remakes with skywind is that usually movie remakes change characters, plot, dialog, pacing, and design. With skywind the changes will be only to the engine, menus, and models. I find that to be wonderful because the morrowind engine was even more buggy then skyrim's engine. The new menu design is more streamlined than the old game and much easier to use. Morrowind also had an atrocious "roll of the dice" combat system - which you mentioned - that was instantly modded away for good reason. It was clunky, less realistic, and often immersion breaking.You tried to defend it but it was annoying and completely unnecessary. For a lot of people it was very easy to get lost or confused due to horrible instructions on where to go or what to do, and its predecessors fixed that by giving more detailed instructions on what to do or where to go. However I will say that the later games sometimes did not do this and you could not find your way without a map marker - which I hate -. People also say that npcs in morrowind had more intractability/dialog with the main character, when that is simply not the case, and is the same copy & pasted paragraphs said over and over, and very few npcs had any personality. All of which I stated has a very large probability of being improved by skywind. The conclusions you are making are very biased, not very well thought out, and nostalgia riddled. 4. all of the "you are the one points" could be said about skyrim. And while the enchanting system had more depth it was at times silly and overpowered. you're trying to put an emotional spin behind it by chanting "you are the one" but that doesn't give it any more factual credibility and can be easily considered pandering to the audience. 5. "One feels like a playground and one like a theme park"... Opinionated, biased, Overloaded with nostalgia. "That kind of gameplay depth never ages"... Same could be said about skyrim... which was - from an unbiased opinion - better and more thought out than morrowind. 6. You should never talk about mods for a game when comparing base games and a remake of one. If we are including mods, then skyrims enchanting system could be deeper then morrowinds, the areas to explore would be exponentially larger than skyrim and even larger compared to morrowind, and the systems for nearly every game mechanic could be improved vastly due to skyrim/skywinds engine. 7. Once again, literally every aspect of the story, characters, and exploration, will stay the same in skywind. It will just be polished and many hated features will be improved. So everybody, the conclusion is that this review IS verry nostalgia heavy and you should take this with a grain of salt before buying so as to not be disappointed when buying the game. Thnx for reading, Mr.SunnyD
The character didn't need help in the end? So what about the character gathering votes for Hortator from all the great houses? You attract the attention of the temple, which names you a heretic. But Vivec absolves you of any "crimes" against the temple, and he helps you. Of course you don't need to accept his help there is an alternate route (Unlike Skyrim), but it is easier to accept his help. Or what about Divayth Fyr and Corprus? You would lose all your attributes and be a stinking corprus moster if he didn't help. And as for the boss fights...the Alduin boss fight was the same as any other dragon fight. I will agree Dagoth Ur wasn't as powerful as expected, but they had *really* good exposition on his character. In the end, the reason Dagoth Ur is so easy is probably just because you are so powerful by the time you face him (About level 35-40 usually) you can just kick the crap out of anyone.
I feel sorry for the child who doesn't understand the significance of Morrowind. There are no meaningful choices in Skyrim. It's a beautiful game, but it's the dumb blonde of the family. Morrowind presents the player with many mutually exclusive choices. because of this it is a deeper ROLE PLAYING game. Skyrim is an A-RPG. An Action RPG. You do not have the choice to side with Alduin. In Morrowind you can join the daedric cult and side with Dagoth Ur. Granted, it's not easy to do.
Really? I didn't know it was possible to join Dagoth Ur. I know you can with mods, and Dagoth Gares OFFERS you the chance to join, but once you get to him, he retracts his statement.
7. Once again, literally every aspect of the story, characters, and exploration, will stay the same in skywind. It will just be polished and many hated features will be improved. Hated..... by all? this is very individual. If 1 person hates the combat system of morrowind, there could be at least 1 that doesnt. Your nr 7 is not valid
I was only accustomed to JRPGs before I discovered Morrowind. Boy was my mind fucking blown. I actually had to figure out where to go and what to do. I even had the map that came with the GOTY edition pinned up next to me that I referenced all the time (which I have framed up on my wall to this day). Few other games had immersed me as this one has. VtM:B comes to mind. I'm still salty that Vvardenfell got nuked. I busted my fucking ass for that place.
I copped "Boots of blinding speed" in my playthough back in the day, when i put them on it glitched out and only slightly dimmed my visibility. i then created a ring that allowed me to levitate and was basically a god that could fly across the map at the speed of sound (disregarding the constant loading screens)
Morrowind created it's own fantasy world from the scratch. That was so daring at the time, that it stole hearts of players all around the globe. Mushroom or carapace built towns were so much more interesting and immersive than classic fantasy landscapes. I can't think of a game this big that would experiment with so many strange and different settings other than Morrowind.
Why morrowind is better than skyrim. 1 - Spellmaking You can customize your spells. This is very helpful. Against stronger enemies, damage strength is very useful. Jump is a good way to travel very quickly. You can create any spell as you like. 2 - Levitation I know, in a Skyrim DLC you can levitate, but only one time and is ridiculous. Forced third person -> levitate up -> end of levitation. In morrowind you can use levitate to go to any place and can use even in indoors. 3 - No forced third person In morrowind, even as werewolf or under knock down effect, you can play in first person. 4 - Attributes system and class system In skyrim, the leveling system is ridiculous. You don't need have any specialization to play the game and the game isn't balanced. Illusion is a OP in beginning, but in high levels, there are no use. 5 - Vampires are vampires, not fairies. Vampires are feared and hatred, and as a vampire, you took sun damage. This is a vampire. Vampires in skyrim isn't vampires. 6 - Factions system To be a archmage you need one "mage skill" at lv 90 and 2 at lv 35. In Skyrim, you can be the archmage with a mediocre spell-casting talent. 7 - Factions affects everything. If you complete some fighters guilds quests, you will be forced to "deal" with some members of thieves guild and you will be unable to complete some thieves guilds quests. If you join in certain factions, the temple can hate you. 8 - A complex NPC disposition system. This system is very good. The faction, reputation in guild, reputation in region, reputation in general, personality and other variables affects the NPC disposition. 9 - No leveled monsters Why i need be strong, if the world will become strong too? You can explore all world without fear in Skyrim. In Morrowind, you can fight against a demora lord at lv 1 and if you have a good strategy to defeat this creature, you can get a powerful weapon. 10 - Actions have consequences. Kill the emperor of tamriel in dark brotherhood quest, join in imperial legion and no one cares. Be the "Mr Chuck Norris", who is the top rank in practically all factions and no NPC cares. In Morrowind, if you like, you can kill even gods like Vivec, this have consequences. Gods is't easy to be killed and you can be unable to complete the main quest if you kill some NPC's. 11 - Spears Spear in medieval world is a common weapon. Cheap and effective. But in skyrim, you can't use spear. In Morrowind, spears have a good trust damage. 12 - No stupid puzzles Few puzzles and no practically all dungeons with one or 2 generic puzzle as in Skyrim 13 - The game is unforgivable. 14 - No stupid Follower Some times in skyrim, i can't use spell to damage area due a stupid follower. In morrowind, there are few quests with followers and in this quest, you can damage the strength of the follower to immobilize the follower, kill all enemies and restore the strength of the follower. I used this strategy in The Castle Karstaag quest, because fight against Grahl while you protect the Krish is very hard.
Will Johnson 2 - There are a lot of quests in top of montains. Levitation will be very useful. 3 - I prefer first person. Is much more immersive. And the third person in skyrim is awful. I always miss my shots with arrows or magic. In first person, is a different story. 4 - If you have a super human speed, you must be able to do this. With 100 STR, you can carry 500 pounds or 225 kg. Why not jump very high? 9 - Few leveled monsters. You can fight against a demora lord in lv 1. 14 - You can cast levitate in the elf, cast levitate in himself and travel with the high elf to the place. In Skyrim, your followers always will turn area damage spells a unviable option and always will make your miss. The AI is horrible in both games.
My orc has over 200 strength and can carry over 1000 pounds... The guy must have insanely jacked legs if he can carry that much, so it makes sense that he can jump far.
***** 1. That would make you a bit OP. And, you can make a OP spell. 2. Levitation in Morrowind would have no problems. In Skyrim, You would have a ton of problems, a lot of them are Bugs. 3. Then, you can't see your player. If you get a armor because of looks, Then I would not see it because you "Can't cast a spell without missing", then it would not matter! 4. No one I know likes being forced as a person who is forced to use only his skills he had as a bonus because anything else is going to make him die 10 seconds after trying a new skill. And is not effective in skills not used in combat. See, in skyrim, It is good at being 100 at everything. You can try a new skill, and survive. 5. IT. IS. THE. SAME. THING!! 6. Same thing as 5. You want to join all guilds to see what they offer, not be killed. 7. 6. 8. And when they have low Disposition, they attack you. 6 again. 9. So, you want to kill a creature that's Superior to you. Unless you plan it out so hard, guess what? You Die! 10. And when you kill Dagoth Ur, what will they do? Nothing! 11. Spears, aren't needed. Even though it it would take place Medieval Time, It isn't needed. 12. Lel Puzzle Canel is too easy cuz' you just need to enter the 3rd level lolololol 13. What?! 14. Followers are Immune unless they are getting something very Lethal.
Le Me 1 - You can create OP enchantments in skyrim. This doesn't means that they should remove enchanting. And great spells cost requires a very large mana pool 2 - Nope. In skyrim you can "fly" in a dragon(dlc required) of course, the control is terrible and you can't fly in first person 3 - My problem isn't third person, is forced third person 4 - Of course, you can be at lv 500 in Skyrim, but this isn't a good thing. 5 - same 6 - But somethings doens't make any sense. Be the archmage with a mediocre magical power and skills is ridiculous. 7 - 6 8 - This depends the personality of the NPC a non aggressive NPC will not atack you, but a aggressive NPC who hates you will atack you. 9 - Try explore without prepare yourself and you probably gonna die. This is a true RPG. 10 - You will be recognized by all NPC as nerevarine 11 - Is needed. Why remove this kind of weapon? 12 - Less stupid puzzles doesn't means no stupid puzzles 13 - If you miss the character customization, you will have a lot of problems 14 - They put in front of my spells and block my shots. Is ridiculous;
"Why Morrowind is better than Skyrim." Are trying to fool yourself? Shit graphics Shit view distance.. No waypoint markers.. Gameplay beyond shit, and ugh that voice acting.. Messed up inventory.. Messed up quests.. Bald dungeons. Crafting? Nope.. some enchanting and spell making here and there.. Monsters and general npcs that doesnt feel immersive or alive at all.. And just a boring game overall.. The only good about it, is its soundtrack and open world. But when everything is so shit you cant forgive it with just that..
When people talk about "Morrowind in a better engine" *nowadays* I can't help but chuckle because it already exists: *OpenMW!* OpenMW is what finally provided the stability I need to to stick with a morrowind playthrough for the first time, and wonderfully it works with the overwhelming majority of mods that were made for the original game (anything that doesn't require the script extender or the lua framework) so mods like, say, Tamriel Rebuilt for instance can be enjoyed with shadows, long render distance and even controller support right out of the box. Hell- explore *with friends* with the excellent opemmw mutiplayer add-on! There has never been a better time to love this game than today- even all these years after this video came out. Morrowind will be enjoyed forever.
I know people don't want to hear this, but I have to concede that in many ways, Oblivion and Skyrim are better games. I love Morrowind far more, however - it's one of my favorite games of all time (and maybe my favorite). But here is the game's biggest problem: balance and design flaws. You talk about depth in your video. And I agree, Morrowind has tons of depth - it's one reason I love it so much. But depth only goes so far when the game isn't really designed around that depth - some of this includes basic features...which is the problem. I'm not just talking about exploits, which of course can break any game (though they are part of the problem, too). I am talking about actual features such as alchemy, restoration magic, and enchanting, which are just not taken into account from a design/balance standpoint, leaving us with a game where one has the freedom to play (and complete) the game without ever using said features...or choosing to use them and completely breaking the game altogether (regardless of difficulty). The fact that a greater balance between basic features and player choice was not reached just reeks of poor design and shoddy work all things considered. In fairness, the game is extremely ambitious for 2002. But I still feel they could've done a better job tightening things up. Morrowind is a masterpiece, but it has it's flaws. These flaws are why I feel that Oblivion and Skyrim are overall superior products.
You know, I used to share that opinion until I watched MrBtongue's "The Great Infinity Engine Do-Over" (I recommend you watch it, dude's pretty smart). He makes a very good point: Balance is not purely _good_ - it is, like everything else in game design, a deliberate _trade-off_. In this case, you have to decide between _balance_ and _variety_. Up until the mid-2000s, before the advent of mass market inclusiveness, RPGs like Baldur's Gate and Morrowind usually ditched balance for variety. They may be downright broken by today's standards, but they are infinitely more varied and interesting for it. That's the "depth" Dave is talking about. The possibilities presented in Morrowind far outnumber those of later TES games, because Morrowind eschews the more modern design philosophy of Oblivion and Skyrim. Those games are nicely balanced, but as a result also safe and generic (using the word in its actual sense, not as a derogatory term).
You say Morrowind has problems with balance but seriously, have you played Oblivion or Skyrim? Skyrim's leveling system isn't that great because Around level 35 the game becomes way too hard to play without turning down the difficulty. And when you finally get to about level 65 (which you'll reach when you have done pretty much everything, so basically most of the time you had with the game will have been stressful and unfair) the game becomes way to easy. Dragons can be killed in less then 5 hits and past this level it gets to a point where nothing can kill you even at the hardest difficulty. Oblivion has no balance it's totally fucked everybody wearing and wielding Daedric, Ebony, Glass or Elven armor and weapons AND it takes forever to kill anything in that game past level 20 It's so bad that some people actually suggest not leveling up at all because the game just gets harder the more you level up. (which if you think about it makes absolutely no sense.) Unlike in Morrowind where the more you level up the more powerful you become and eventually you'll get to a point where you are able to go toe to toe with a god (around level 50+ which is close to the level cap) which makes sense because that's what you are as the player, a reincarnation of a god. But even then you will still have some issues with some higher level characters and creatures like most things in the expansion packs. So IMO Morrowind's "lack" of balance gives it more balance then both games.
Morrowind’s mechanics are very balanced at being unbalanced. For instance let’s say you get attacked by an enemy wielding a notorious paralyzing blade, you can’t move the instant he hits you and you end up dying. That’s completely unbalanced and unfair, right? Well on the surface yeah, but there are so many solutions that the game has available for you to combat this problem. Get some potions of cure paralyzation. Enchant something to be immune to paralyzation/resist magic. Create a spell to disintegrate weapons. Drink some levitation potions and go to town with a bow and arrow. There are so many viable ways to combat every seemingly unbalanced situation in this game, and like he said in the video it’s all up to you. Morrowind is not simply a hack n slash.
Watched this video about two years ago. I now have 189 hours put into Morrowind. Thank you so much for convinsing me to play what has become my favorite game ever made!
This is the best video I have ever seen about the Elder Scrolls series. It really captures the underlying problem with the Elder Scrolls more recent titles. The game engine. As good looking as Skyrim is, graphics was never Morrowind's strongest feat to begin with. Sure you can buy a car because it look good. But there will always be some people looking for that special car that make you shivers every time you turn the key to start it. To me Morrowind is the equivalent of that special car.
@@HenningGu In Oblivion? If you're already impressed by the spells in Oblivion, you should definitely play Morrowind. You can combine up to 8 spells into one... You can equip 18 (!) pieces of equipment at once, that you can enchant with up to 8 spells per piece too. And it also has a lot more spells.
@@unconscious7219 I never understood why people hate "Level scaling enemies" What? You want them to be the same things over and over and over and over again no matter how high you level up?
Morrowind is the most magical game I've ever played. The game was in some way "hostile" to the newbie players; it was hard to had to find your place in his world. But the game recompensed the players who gave him a second chance. As a great song that gets better with the listenings, the more you played Morrowind, the more you love it. There was always something new to discover. Nowadays is just the opposite. Games are accesible for all the audience, so the more you play, the more you get bored, they have no depth. They are not magical as Morrowind. Oblivion and Skyrim were a step backward.
I thought you will talk about the fast travel options you have here including mark and recall (another awesome thing, making your own teleport paths) some more, and quests where you actually have to think and what an accomplishment it is to complete quests without having a GPS for it, it is a satisfying experience to do everything yourself, figure out things, not having lazy options like fast travel or GPS, but still it is a very good video, thanks for making it :)
I remember playing Morrowind when it came out, I really tried so hard to get into it, but to no avail, the game just seemed to make itself as inaccessible as possible to people who were not RPG buffs. It wasn't until Oblivion came along that I fell in love with the series.
TT_TT you touched my heart. that was simply beautiful...I am buying morrowind again...she was my first elder scrolls game...and I will stay loyal this time >.
I remember deploying for the Iraq war in the navy, I was able to smuggle an Xbox on-board my ship with a copy of this game. I explored every nook and cranny of Vardenfall when I was not on watch.
where did you plug in the console? What TV did you use? How did noone hear you? If anyone did hear you, how did you prevent them from telling others? Loose lips sink ships.
What I love is that you can basically become invincible through finding the correct Items ingame. Which is quite fiting since you are the reincarnation of a god. My Itemset was allways. -The Boots of blinding Speed -Daedric Greavers -At firt the Dragonbone Cuirass but later in the game the Ebony Mail -The Fists of Randagulf -The Mask of Clavicus Vile -An Daedric Tower Shild with a constant spell vamp effect I put on it with Azuras Star and the Soul of a golden holy -The Sword of the Nerevarine -The Amulet of Flesh made Whole -Daedric Pauldrons with a constant Fortify heavy Armor Spell on them -The Belt of The Hortator -Travel-stained Pants -Maras Blouse -Maras Skirt -The Robe of the Lich -The Moon and Star Ring -And the most important Item the Royal Signat Ring from the Tribunal Addon. After I have this I exchange the Dragonbone Cuirass for the Ebony Mail and I don't need the Magicresistance Spell I greated to use the Boots of Blinding Speed anymore
Morrowind was damn hard, I wasn't sure if if was young stupidity or the game's fault. Unlike Skyrim, Morrowind didn't hold your hand along the way, it pushed you out of your home and told you to follow your destiny, Skyrim pulls you along for a bit until you get the hang of things. I'm not sure if they didn't have the tech to make the game hold your hand or they just wanted it to be hard, but for me, I lost intrest in morrowind because of the lack of help from the game, I had no idea what to do the whole time, I was constantly being pushed around by guards because I stole something in an empty room with no one there, so I guess Balmora had CCTV or some shit...
Ryan Apperson Alright, maybe the entire game, but still, I would probably prefer a bit of help rather than being pushed into a world that I know nothing about and everything I do is completely wrong.
Skyrim gave more than a bit of help...it felt like it dragged the character to every location with its stupid quest markers. It would be nice to have some sort of compromise between arrows and directions I think.
Ryan Apperson I think you can kind of mod it to remove the quest markers, but I would like them sometimes, in Morrowind I was constantly stuck on what to do and what not to do.
Well said, all around. I've been playing Morrowind since 2004, and I still play it now, when I have time to. Sure it has flaws, but it's pros far outweigh the cons. There's so many awesome details that trump later games. Real RPG stuff, that makes Morrowind one of the last true RPGs I've ever seen. - Morrowind taught me that when someone tells me something, I better either memorize it quickly or check out where it's written down if it needs referencing at all, because they're not going to like telling me again. - Looking for someone? Ask around. Compasses don't make sense. Is this target a bad guy? Lurk more. - Read a book and get educated. When you understand where you are, you will understand what needs to be done. - If you're no good with a sword, maybe you shouldn't use a sword. If you're only moderately good with a sword, you'd better make sure you're better than your opponent. How do you know if they're good? Look at them, decide for yourself. A guard is probably better than you. - Why should anyone be privy to the health or stats of an enemy? Even a god may not have that sense of empathy. - If you steal something, you better remember who you've stolen things from, or you're going to catch some heat. - It's okay to bend gamerules and become a god in the game, but it takes hard work and dedication to perfect what's needed. - Voice acting is unnecessary bloat to an otherwise large game. It's a story, not a movie. The same with graphics. Let the story tell the story, I will decide what I see and hear. - What's more, additional sets of armor that are numerically identical to others are more fun simply due to flavor. - Getting lost is okay. That's adventure! And that's why Caius told you to be an adventurer. - Important characters aren't protected. If you murder them, you're screwed, and you deserve it, you murderer. - Enemies that fly suck. Period.
Oblivion was the first game i played in the series. Then Skyrim. Always wanted to play Morrowind. Finally built PC and playing Morrowind for a week and its now the most played game in my library by far.
Amazing video, man! I remember playing this game nonstop with my little and big bro on our winter/summer break. It was actually our first Elder Scrolls game. We went to gamestop and searched for a good 30 mins, and our parents said pick something quickly, so we could leave. My big bro picked this game and we got hooked almost instantly! The nostalgia of killing mudcrabs and bull netches, or even slaughtering entire cities with limitless and monsterously powerful magic. We would spend countless hours from early day to late night just experimenting, with no limits, on creating ridiculous potions, spells, and enchanted gear. It still remains a favorite between my brothers and I till this day.
This was a really beautiful video, and I never even played Morrowind. You clearly love the game and put a lot of thought into what you had to say. Oblivion got me into Elder Scrolls, and Skyrim is one of my favorite games of all time, but I feared I would be turned off by going back into the past until now. I may just give Morrowind an honest go.
Be warned about playing older games with more complex game mechanics, they can actually change your taste in gaming and leave you feeling stale when playing newer games like it has done to me.
I like skyrim most (just my opinion though) because it's got good graphics, gameplay, animations, mechanics, the GUIs are easy to navigate and the lore goes back centuries, it has an entire history and you're a part of that. There's even an entire language you can learn! And it has a storyline of your adventure, not just the history and lore.
Morrowind had a *great storyline*. And in Morrowind you can learn the language of Daedra. The lore also goes back to centuries, and it still has an entire history, and if anything-you're a bigger part in Morrowind then in Skyrim.
The history *was* your story. At the end, you didn't *spoilers* even know if you really were the Incarnate, or just someone Azura felt could fill the role. You had the satisfaction of defeating an actually powerful foe who had nullified the powers of gods and seemed to have a legitimate motive other than...he was evil. I can't say the same for Alduin, in combat, he is just any other dragon besides his little asteroid storm. He isn't an incredibly deep character, and his motive is just to destroy the world because...he can? Paarthurnaax says that domination is in a dragon's character, but he is literally just destroying the world because he can. No ulterior motive, no gains, no betrayals, no depth. Skyrim's storyline just seems stale.
Ryan Apperson Agreed dragons could have been so much more than empty headed enemies of anything that walks on two legs. But on the other hand you have the conflict within the empire with a rich background of war with the aldmeri dominion. The conflict between stormcloaks and empire is very realistic. No good against evil, people being torn apart by difficult choices, the political questions of sovereignty versus federation, the complex history of Skyrim, even the use of religion for political purposes... all this is incredibly immersive and believeable.
#1 reason why to never play morrowind ever again. I could go on and on and on about a lot of things, but I really only need to say one thing. There's only really one reason why I don't fucking play this game. Fucking. Cliff. Racers.
You speak with much sophistication. I imagine you sitting in front of a fireplace, tobacco-filled pipe in hand, articulating your philosophical argument about Morrowind. And I'm sold. Thanks for this.
I remember when I used too play morrowind on the Xbox.. Was in the woods walking around killing some mud crabs when I found a dead body had a scroll on it so I used it, next thing I know is I'm flying in the air across the map and die hahaha
I made one video where I was accused of hating on Morrowind and being a filthy casual who accuses people thinking a game is good of being nostalgic. Then I made this video and people accuse me of ignoring all of Morrowind's flaws and of being a nostalgic fanboy.
Welcome to the internet, where you can never win.
But morrowind is very primitive, with shit graphics and combat and lacks action and memorable characters. This game is only glorified by the d&d nerds with severe case of nostalgia. And yes i tried playing that, but as soon as i saw that npcs walk like they have crap in their pants or their robotic dialogue and most importantly unrealistically loud sounds of footsteps or water etc etc, i just couldn't continue playing. This game has excessive amounts of unnecessary skills and attributes, like who the hell needs luck or unarmored, it's NOT PRACTICAL. Looks like developers left their common sense at home when they were making that game. Skyrim is the massive improvement in everything which enabled Bethesda to enter the club of world class game devs. Beth failed us with morrowind and oblivion but they rehabilitated themselves with super awesome skyrim. Im not a hater, i just like the majority of gamers use common sense and logic and am not blinded by nostalgia.
***** I do think there's some bias in Dave's video, but so what? He already did his "in defense of Skyrim" video. I don't need him to go over point by excruciating point all of Morrowind's flaws like people do with Skyrim. How much of Dave's opinion is based on nostalgia...well even Dave might not know that, as it's really a very complex feeling. I disagree heavily with his assessment of SkyWind, especially since he continually brings up the idea of it being similar to a "hollywood remake" while at the same time stating how different video games are from films. But hey, I'm more excited for OpenMorrowind myself than SkyWind, so whatever.
I also think that the argument that a "more complex" system=a "better" system is a logical fallacy. And I say this as someone who'd love to see the return of attributes and the revival of cut skills, spells, etc. But I don't want Morrowind's implementation of these things. All in all, I feel that it was implemented poorly. There's actually an attribute mod for Skyrim I use that is certainly "simpler" than MW's, but I feel is better. Similarly, even though MW had a lot more skills, it didn't do much to make those skills feel distinctive and important compared to one another, while Skyrim's do (in large part due to perks) even though mods again show us how much better TES can still get in this regard.
His argument that MW is a "playground" is one I can definitely see and agree with and will admit in this regard it probably is the best example of what makes the Elder Scrolls games something special (full disclosure: haven't played Arena or Daggerfall, so can't compare those). BUT if I'm being honest I don't really like how OP you can be in MW as a result. Being able to "do" anything is fun. But for me, that "fun" wears off very quickly. Once I'm levitating everywhere and consider literal gods as "decent" opponents, I'm past ready to start over. And while it's easiest to frame this sense of OP-ness in terms of combat, I feel this way in every aspect of the game. Mostly due to magic. Magic was just too powerful and too useful in MW, and while I will forever decry the removal of spellmaking in Skyrim, I am not upset at how it's been scaled back drastically in both power and scope. Once I reach a certain point, the game does become a literal playground, where I can and am just doing whatever I want for my own amusement and curiosity. I feel less "immersed" in fact, more aware than in Skyrim or even Oblivion that I am playing a game because of the way it happily satisfies your ego power trip. This for me is a huge flaw considering the single most agreed up aspect of Morrowind's superiority is its STORY. Its plot, its world, its depth is so much more interesting than Skyrim's or Oblivion's that it's not even funny. But all that falls by the wayside when it's more fun to see what you're capable of doing with magic. I never felt this way in Skyrim, despite the whole "I'm special because I'm the dragonborn" thing. Even when the main quest became boring, even when the quests became repetitive, I still felt connected to the world on a more basic level and never felt the urge to see how much havok and destruction I could cause just "because".
And on a more personal note, I have a huge propensity toward stealth and archer characters, and both of those gameplay aspects are far less satisfying to play in Morrowind than Oblivion or Skyrim.
Anyway, no real point here. Just rambling.
Bradley Smithy so you said its primitive, then complained about it being to complicated..... what
Bradley Smithy in all honesty, graphics shouldn't be as important as they are. at the end of the day, they only add to a game. whether they are good or bad shouldn't be a large factor on whether you like the game or not. also I think your wrong in saying the game is "primitive" as it contains many features which you wouldn't find in skyrim e.g. the different forms of fast travel, the variety of skills like medium armour and spear, the strip club etc. my last point is the fact that you said there are no memorable characters. well firstly, you have vivec (who is a god btw), crassius curio (the pervert) and the list goes on. I'm not saying that my points are right, I'm just giving my opinion
CryptykNumidium primitive graphics and combat system coupled with unnecessary complicated skills and attributes, the primitive result obtained using overcomplicated calculations... Dice roll combat maybe is some complicated software process...but its primitive from gameplay standpoint
Spent the night at a friend's house in 2002. Brought my computer over to play Counterstrike, and he forced me to install the Elder Scrolls. I never ended up playing Counterstrike, but I did stay up and play Morrowind for 13 straight hours that night with bathroom breaks. Took the computer home, and spent every waking hour playing through the main+side quests. I lost weight IRL, and stopped doing homework. I set my monitor on a box next to the bed with my keyboard and mouse on the bed so I could play without having to sit up. I almost exclusively ate pop-tarts and Dr. Pepper, and occasionally glanced outside, squinting at the daylight. After 3 months, I was tapped out, and I put the game aside after parents started fearing for my health. Every couple years since then, I revisit Morrowind. It still has the same effect, of pulling me in and not letting me go. Every note in the soundtrack draws me back to a certain moment of gameplay. Certain candles at the store will remind me of Pelagiad. To this day, I want a home with carpets hanging from the walls. Morrowind will infect your soul, and if you read this and understand, then you already know.
+sicklesickle So true :3 Morrowind sucks you in and refuses to let you leave until you're darn near dead... and even then it's a struggle, lol. I have dreams about Morrowind... hell, if I was extremely rich, I'd probably just remake the land of Vvardenfell in real life, and have the music play over speakers that are hidden.. and allow people to live there for free so long as they stayed in character... that's how good Morrowind is O_O
+sicklesickle Can I marry you?
,, i want home with carpets hanging from the walls''-go to Russia :D
+Lingering Trees That's my plan for my life. No joke. :)
Philo Jewett I'd support that... if I had money, lol!
I remember going to the game stop in the local mall with my mom when I was 13. I wanted to buy some command and conquer game but the guy behind the counter convinced me that I HAD to buy Morrowind! He said it was the greatest game ever and would offer me hundreds of hours of playtime. Whoever that was, you rock dude! You were right ;) This was one of the best games ever and gave me so much enjoyment!
this was actually a marketing strategy that was implemented to boost sales since it was believed that the game would not sell well
All sales clerks were instructed with saying the same story and hype
"you can sneak and steal, kill monsters, a very open experience"
My store actually made up a bunch of stuff about the game
he said you could become a king by killing a king and marrying his wife
@@ArvizuBenjamin that's disappointing
I just feel morrowind was more immersive. Well got to go!
*jumps 300 feet in the air*
Unironically, this really is more immersive. You live in a world where living gods, talking mudcrabs and giant bugs exist, being able to train yourself to harness super human strength to jump higher than houses is really a small and useful detail.
@@OokileyGMR Yeah and I remember I got signed up to the space program with the scroll of icarian flight. Dammit, I thought I already this in Skyrim with the giants.
this was SOOOO much fun! xD
undisputed best way to travel, specially when you have draw distance mods *-*
A balance between believable and unbelievable drives my immersion. Oblivion looks like Iowa, it's too believable and boring as a result.
Also fuck level scaling in that game. And I can't even comment on Skyrim after playing only 15 hours.
Reson why: it's the only elder scrolls game my computer can run
it's still the best game in the series lol. you're in for a treat once you get hooked (game takes awhile to get into)
+The Mammalizer Same here lol
Same here, though my computer can run Oblivion when you set everything to the lowest with about 20 fps...
Yeah skyrims fps drop is so fuckin annoying
Same here.
I JUST found Morrowind GOTY edition at a used bookstore and bought it immediately. I've filled out the information for my first character, bought a spear and some equipment from the local trader, and after hearing rumors of some smugglers hiding in a nearby cave, went off to deal with them... and got killed by the very first bandit as soon as I stepped through the door.
All in all, my first session in Morrowind was a pretty exciting experience, despite or perhaps because of the dated graphics and combat engine. I think a huge part of what made it more enjoyable than Oblivion and Skyrim is that there wasn't some long, drawn-out opening mission pushing you into the main quest. Morrowind doesn't drag you along by the nose like Oblivion and Skyrim do with their main storylines. You're not stuck in a prison, there's no sudden attack by red-robed assassins or dragons, and no extended trek through dank dungeon hallways, sewers, or tunnels before the world finally opens up. Instead, you just create your character, learn the basic controls, and the game turns you lose. Yeah, there's a set of instructions I was given to follow and I've got a delivery to make, but I'm essentially a free man and there's nothing keeping me from taking my time and doing my own thing along the way, whereas the later games put you in a situation where, even if it wasn't the case, it felt like you had to get the main quest done as quickly as possible before you could slow down and enjoy yourself.
I can already tell that I'm really going to enjoy Morrowind. I've cleared the cave I mentioned and freed the slaves within, and now I'm eagerly awaiting the adventures that lie before me on my long journey to Balmora.
Too right man
Definitely!, the game encourages you to go at your own pace, and doing so does not conflict with the story, also Daggerfall does the same thing. The newer games seem to push "the wold needs saving NOW!...But by all means go off and complete an unrelated quest/story arc...the Legions of Destruction/Dragons will wait patiently for your renewed interest in the world's plight..."
I can't wait to play this game for the first time - finished finals and I'm craving some morroblivion combo goodness!!
One thing about Skyrim that surprised me, was when I asked my friends how they were liking the first bit of it, the majority of them had followed neither the Imperial nor the Stormcloak after leaving Helgen, and most just proceeded off into the woods, across the river, or into the mountains. I was like, "Dude! The people are living, follow them and listen to them!" I think I'm the only person I know who actually followed Delphine on-foot all the way to Kynesgrove.
The first 5 minutes was extremely linear, but I've put over 1000hrs [the majority on my pirated copy, steam account only has a few hundred] on it and still have only finished the main story line for Stormcloaks, I've spent a bunch of time on Solstheim, but haven't finished the Dragonborn, and haven't even spoken with the Dawnguard. Maybe it's because I un-tick the main quest markers and concentrate on guild missions and side quests to help fill out my character's stats.
I'm just glad they aren't as bad as Modern Warfare/Medal of Honor/Battlefield 3-4 intros. Well, BF3 was pretty cool.
So... any updates? I am interested in how you are enjoying it now :)
Gabriel ManH
OH GOD!!!! THE HORROR!!!!! THE TERRORS OF THE SKIES!!! CLIFFRACERS!!!! THEY WON'T STOP!!!! THE CHIRPING!!! THE STABBING!!! THE PECKING!!!! THE CLIFFRACERS!!!! THEY'RE EVERYWHERE!!!!!! SOMEONE HELP!!!! MAKE IT STOP! PLEEEEEEAAAAASE!!!!!!
I still remember almost every road of the entire map, its like walking in my hometown. So much time spent in the game.
Why would anybody remember the roads? By the time you hit 30, you're probably flying everywhere anyway.
+AMGwtfBBQsauce Flying? More like jumping from town to town with just a simple click of your e button
because role-playing and multiple characters who are not mages or alchemist?
***** I know, I was just trying to be silly XP
Haha i know. Np.
A random thought here, but I think part of the reason why games were more in depth back then, was because they were made by nerds, for nerds. Video games as an entertainment medium were pretty niche, and you were likely to get funny looks if you tried to talk to strangers about video game related things. Which in a lot of cases, got you ostracized or bullied. It was a hobby that many used to keep in the closet. So games were not necessarily being designed for the mass market as a means of appealing to the lowest common denominator (dudebros/casuals). They were designed for a small, fiercely loyal, and hardcore niche. Especially on PC.
They also did not have the ridiculous development costs that they do now. So the absence of risk allowed for more creative expression. They also had a firm grasp on what that niche would like. So they didn't have to worry about watering down or moderating the creative aspects. Most developers do not cater to a niche these days, and instead try to create the most simple and accessible (souless) games possible. Which is the type of game needed to pull in as many casuals and non gamers for the $$$. I think part of why Morrowind may hold such a special place in your' heart, is not just because of nostalgia, but because this was a time when your' niche was actually catered to.
I know, at least, that I am no longer the target demographic for the modern gaming industry. I do miss the days when I was though. I partially blame the internet for destroying my niche, but that's a different story altogether.
I see the light now, the truth of it all. This whole statement made me realize how much of a casual kiddie I was when my mother bought Skyrim for me. Time to play Morrowind
Ranger Eli V Soup
If you aren't being sarcastic, Morrowind might not be for you. Skyrim was made with a modern audience in mind, so it may be better suited to your' pallete than Morrowind ever could be. It's not so much of a distinction between casual and hardcore, as it is a separation between people who grew up in the 80's/90's, and the current crop of teenagers. The same game will rarely please both demographics. Maybe you will like it though.
Heh, I know my response sounded too dramatic. The statement and the video are all too true though, as pandering to a broader demographic brings more money. As a 2000, I've been playing Oblivion for a little while and, though it was hard to swallow (especially for console) it was still a fine game to play. I'm trying out the past games to compare/"appreciate" the present. I've been seeking immersion and complexity in the series for a while, though honestly I'm not too bright myself ¯\_(ツ)_/¯
+Ranger Eli V Soup
There is so much variety in the games of the past that you're bound to find something you like.
I was about to write exactly this, but you already did it for me +Tagnol
"Don't bother, just wait for Skywind, it'll be out soon."
And here I sit in 2020 and we still don't have it.
I started Morrowind all over again. Not waiting anymore. Besides, they'll probably social justice up the skywind to the point of unplayable anyways
@@richardhubbard2151 Social Justice it how? This isn't 2015 anymore, your SJW boogeyman doesn't exist. Skywind will be trash because Bethesda is continuing their BS philosophy of streamlining, cutting down rich and immersive gameplay and lore in favor of serving the most mainstream audience and raking in more cash.
@@utrix_1121 Ah, yeah... so tell that to the devs who walked out of "The Last of Us 2" as well as all of the fans that are done with that franchise. Star Wars et all. Look around you, "Social Justice" is a VERY REAL THING. However i do agree with second half of your comment.
@@richardhubbard2151 anti sjws are paranoid morons. Sjws are a fake boogeyman
@@richardhubbard2151 "a lesbian exists in a game so muh sjws are destroying vidya games"
Can i just say "thank you for making this video"? It really inspired me to give Morrowind another chance, and i've been enjoying every second of it since i watched this. Seriously, thank you.
I'm glad you're enjoying it. I had to give it a "second chance" as well and it became one of my all time favorites.
while your at it try daggerfall, i tried both and they are growing on me
Eh... the trolls...
***** Actually mt favorite game in the series is Oblivion. Checkmate bitch
***** I am sorry. But i have never beat morrowind and never touched a fable game. I did not mean to trigger you.
"it comes out soon" 5 years later ....
And another year.. still nothing lol wtf
😭😭 indeed my brother
@@SuperHoldenC very true comrade
But we are getting closer to the day that we could play Skywind
Who cares, it's prob going to suk like Skyrimjob
Upon boot up : 'man, this looks dated as hell.'
10 minutes in: ' *WUZ GUD, N'WAH* '
Let me see how I see it:
- Game isn't dumbed down.
- Questing isn't spoiled with quest markers.
- Bosses are difficult and enemies are various.
- No fast travelling and instead pay to travel and immerse in the land.
- Had a climate of its own, especially dwarven stuff.
- The Game is long, quests are extensive, to pass the game you have to grind the sh..t out of it.
- Economy is worth it.
- Epic loot is epic and rare and too expensive to sell.
- Sold Items and enemy EQ isn't lvl based and so rare and expensive items aren't devaluated.
- No morality or quest relativeness restrains, you kill whoever you wanna kill and you suffer the consequences of killing the wrong guy.
- Music still beats the crap out of some modern games still.
- You feel accomplished playing it.
Today in 2015 the irony is this game has everything modern cRPGs don't have and lacks the only thing they whore themself out to... Graphics.
+Galejro I spend a summer for finish only the main quest line, but i enjoyed it a lot :D
+Galejro It just isn't possible to make a game today with as much content and richness as Morrowind has without it looking like complete ass, like Morrowind does, even with the best graphic mods installed. Yeah it would be nice for a game to go as much in depth as Morrowind does, but I think the majority of people would rather have really good gameplay, an environment that actually looks good. and Skyrim-like depth, which is still a very deep game by modern standards, than a game you could sink 500 hours into but looks like it was made for consoles a couple generations old. We still have Morrowind to go back to at any time.
You could always try Daggerfall.
Eh, Witcher 3 is good.
BarackObamaLikesPoop We know... It's one of the few exceptions out there. Though it makes up for it in its own way, Witcher 3 makes you play as Geralt , the badass Witcher and the good guy. In Morrowind you could play as Geralt, the badass witcher and the good guy, and the bad guy, and the racist guy, the perverted guy, the nazi etc. While Witcher games limit you to one deep and interesting personality, in Morrowind you are free to be whomever you wanna be. It's the same thing with Fallout and Metro 2033 freedom vs deep and engaging story and climate.
I once made a pair of pants shooting fucking fireballs. Things will never again be the same.
+DaveGbk I mean, just imagine using them.
+DaveGbk All you need with that are shoes that levitate you then fly over a town and carpet bomb the fuckers.
+Hakatus I'm reinstalling Morrowind just to do this
+Hakatus OHHHH my.
There are ointments for that.
Weird hearing someone say ''Morrowind is the best Elder Scrolls game'' like it's a controversial opinion. I thought that was obvious and accepted by everyone.
+Baller Larva In all honesty I'm sure not many people in this generation were able to play it
Skyrim beats it by miles, i still play skyrim, played it yesterday, i have tried oblivion and morrowind, there just so fucking trash compared to skyrim, especically when you have 100sof mods
MasterBizzy1 Morrowind is immensely superior to Skyrim. Skyrim, unlike Oblivion, is at least good on it's own terms, I'll admit, but the depth of Morrowind I fear will never return to TES.
+MasterBizzy1
Yeah well... for someone who never learned to read (or write), Morrowind is in fact trash, I give you that.
haha same I'm not a rager so this just makes me laugh. So many wanna bes, so many defend skyrim or oblivion when the flaws outshine the graphics and come up lacking. such confused minds.
Oh man how I miss Morrowind. Skyrim and Oblivion and the rest are fantastic as well, far better than most games during their times, but Morrowind stood out to me. I think that it has the best story, Skyrim has good gameplay and Oblivion is in the middle
Wesley Campbell
In Oblivion every character have Down syndrome...
Rocky Jet Ah.. sorry for not being english -.-
Yet Oblivion is superior to Skyrim.
There is only one thing i have to say to all those diehard-fanboys in this comment section: I played Morrowind, Oblivion and Skyrim, and I enjoyed them all, without having the need to bash any of them.
Sometimes you can like something without hating something else.
Well no shit! Do you think people didn't realize that was possible? Here, I have a line of thought in the same vein of what you said....
*Sometimes* you can like something and hate that it's successors got rid of everything that made it great.
It's hard to go back and play Morrowind because of the problems that come from older games. It upsets me that the Elder Scrolls 4 and 5 didn't keep the complexity of Morrowind while bringing the tech advancements that come in time from games. Is it that wrong to be a bit upset that with the power Bethesda has now to create a large game that they can't bring the complex mechanics of Morrowind into a modern engine? I want something with the heart of an indie game and the budget of a AAA game.
Sorry if I came off sounding like a pretentious dickhead, I guess I kinda am.... But doesn't that make sense? *Sometimes* people won't care and just enjoy the game, and *Sometimes* people will feel betrayed from what could have been something amazing.
:D
MoreImbaThanYou, well said! I feel the same way. Morrowind is my favorite, but I also love Daggerfell, Oblivion, and Skyrim. I'll never forget the first time I left the beginning town and then hear a character screaming and then see a wood elf fall from the sky and then his corpse hitting the ground at my feet and then loot 3 crazy jump scrolls. Great memories!!!!! That's the game that turned me into a Bethesda fan-boy
I bought skyrim for the mods , Haven't to this day touched the main story beyond whiterun...
Haven't played morrowind or oblivion and never will . It's a generational thing I guess
DirtCrak as of now i'm almost finished with skyrims main quest . And having read your comment , maybe i'll give oblivion or morrowind a chance
"There are a few ways we can do this and the choice is yours." Best line ever. Beautiful video. It's with Morrowind that someone my age can understand how old people look so sad and happy thinking about the past. At least with Morrowind, I can always go back and experience it again.
For me, a lot of the "magic" of the game would return if they returned the spell crafting and enchanting to it's full glory. Forget balance, this is a single player game. Levitation these days would "break the rollercoaster" but back in Morrowind days it was just a fact of life and they actually hid some items for people who used it. I was in mage heaven with Morrowind. I could do anything I wanted with the right amount of resources and creativity.
It was kind of like a mage version of minecraft for me.
We need a new Morrowind. Not a remake or reboot, but an entirely new game, with its own world, depth, and everything we love about Morrowind. My brother got the gotye, and the first time he played, he ran into a kwama forager. He was terrified of this bouncing worm with a giant eye. I want to experience that again, in a world where everything is new and dangerous and wonderful, with all the depth of Morrowind.
But I do have trouble going back to Morrowind. I have this formula for beginning the game, and it's really repetitious. You steal everything you can get your hands on in the starting area, dropping it so they don't take it away, give back the ring and sell everything you don't need, grab mushrooms by the lighthouse, sleep till 10, watch and raid the stump, then take the silt strider to Balmora. To go back, I need to cast off these patterns, and embrace the spontaneity of the game.
James Marshall When I started replaying the game I realised that trying to "break" the game made it less enjoyable. Stealing everything you can takes a lot of time and doesn't grant you lots of money, also those common enchanted items will become quite inefficent as you progress. Going with new builds that require new playstyle can be quite fun, like going mage only or a stealth based rouge trying to avoid fighting.
James Marshall I just try to roleplay my character. My character does not want to break the law, they want to free the slaves and they want to help out on their adventures. So I don't end up stealing and killing. Other times, I start a trader and just go around from town to town buying and selling and trying to make a profit. The exception for my non-murderous character is only that I tend to take over a house as my own because I can't have a house otherwise unless modded.
Never played Morrowind. I'm going to now.
Yes. .... And keep in mind that Luck is everything, in Morrowind.
^ Lol no it isn't. I got through the game just fine with low luck.
@108021591428330786105
Yeah...... If your regular stat abilities are good enough....
lasoogneypubes
Try training a low stat....... You'll miss pretty much 99% of the time.
***** How low are we talking exactly? Miscellaneous skills that start at 5? Your "regular" skills would be your major and minor stats, and those should all be high enough to hit regularly enough not to drive you insane. Like I said I had low luck, and I had no problem raising my major and minor skills at a normal pace. Did you make a custom class, make all of your major and minors stuff that doesn't relate to combat, and then try to play as a warrior class or something?
I fear we will never get to play an RPG as grand as Morrowind was
Witcher 3 was amazing. Yes the combat was a bit too easy but the narrative was really compelling and the world was huge and awesome
I'm planning on becoming an indie so challenge accepted!
Pillars of eternity and Divinity: Original sin were on par with Morrowind freaking amazing RPGs
FfejPlays rUnEsCaPe
Then play morrowind
I've been thinking about playing Morrowind for a long time, I was tossing up between waiting for Skywind and doing alot of mods but this video alone convinced me to play the original.
Do yourself a favor and don't install those total graphic overhauls. Stick with the vanilla game, but use the better heads and bodies mods, maybe add the rich creeper mod to sell all your crap to, and that should be it. Happy adventuring!
Do yourself a favor and get a combat overhaul mod, unless you really like dice rolls.
Do yourself a favor and don't listen to Moredhel83 and install the graphic overhaul mod.
Do yourself a favor and listen to Moredhel83. You can still add overhauls later. But you can never bring back the feeling of a Morrowind playthrough before you became a "game designer." The world looses its authenticity when starting to modify it at your will. It will never feel the same again. You'll miss a once in a lifetime opportunity if not playing this game at least once without mods. (except Better Bodies and Better Heads)
So did you play it?
why do people hate Oblivion so much? Oblivion was the first Elder Scrolls I played so I might be biased but I loved it.
Because it was the weakest in the series. Luck had almost no use. The leveling system with enemies was horrible, made the game unplayable.
Will Johnson oh
There are vocal people that dislike oblivion, but the game sold well. It is the game I put the least amount of time in but I still put in over 200 hours into that game and didn't completely 10% of the main story. The game was fantastic. I'll probably go back to finish. The only reason I stopped playing was because I lost everything in a hard drive meltdown. I didn't have the will to start over downloading my hundreds of mods many of which I tweaked myself.
Baron Of Hell thanks
I think it was a shock after how exotic Morrowind was. At first I was a little put off also but it really won me over.
depth, exactly what's missing from tell modern elder scrolls. I loved the dungeon and dragon aspect to it
skyre was a nice mix of the new style and the old ideas, it added in things like fatigue to damage output and how much damage you take, small touches like that.
***** Agreed. Playing through morrowind now and I had no idea how much people exaggerated the "deep" story. God that plot is so dull but made more important by dragging it out for so long.
'Morrowind's not nearly as deep as people like to say it is.'
Surely it's better than shitty excuse for a plot that Skyrim has. Interactions between Guilds, Houses, the history about Nerevar - politics in general is much deeper than guilds quests from Skyrim.
'The biggest thing Morrowind does better than Skyrim is not having waypoints and fast travel.'
Aside from boats, Silt striders, Scrolls of Divine intervention/Almsivi, Mark&Recall spells. But yeah, that's the biggest thing Morrowind has to offer.
'Everything else that Morrowind does better are small things that don't really matter that much.'
Stats, skills, weapons, armour choices - yeah, these are small things that don't matter that much.
Get over it, even with 20 mods Skyrim is glorified 'walk and kill shit' game.
I think a lot of the love for this game comes from the living feel of it. Skyrim feels less alive and the scaling combat adds to that feeling. In morrowind, it feels as if NPC's interact more with each other, there are areas that you cannot go into until prepared, etc. all adding to an "alive" feeling. So I think that's part of it. I think it also feels more old school AD&D type etc.
depth, exactly what's missing from *all* modern games
The cool thing about Morrowind is the the fact that there are questlines worth doing.
+SuffuFFaffiss Please don't upset the Skyrimjob fans.
how many hours it took u to finish the game?
***** so how many hours it took u to get boards of it?
***** wow u are playing since 2002?? thats insane
+Luka Boot wow
You really hit the nail on the head. This is exactly how I feel, and I still play Morrowind as well. And as many times as I play, it is a completely different experience.
Like you, I've put thousands of hours into the game.
I have Mehrunes Razor tattooed on my arm in honor of all the Elder Scrolls games I've played.
I bought Morrowind the day it came out. I was at the store looking for something to break my EQ habit with. I have lost 2 and half years of my life to that game and I was burned out, and needed and ersatz to take it's place.
I've not stopped playing yet. No matter what great games come out, they just can't seem to provide the highly personal, and so extremely varied adventures I have in Morrowind, and I always "return home".
thank you for sharing this. It was wonderful to hear from a kindred spirit.
Damn that's a powerful story
I've been intending to sit down and watch this for some time, and I'm glad I finally did.
A very eloquent, and dare I say, passionate, love song to a wonderful old game.
Like you, I enjoy Skyrim, and I've come to appreciate a (very heavily modded) Oblivion... but Morrowind is the one I always return to, and always will, for all the reasons you state. Each and every time I create a new character, disembark in Seyda Neen, and hear that mournful call of the siltstrider, I feel as though I've finally come home.
While I have tremendous respect for the Skywind team, I'm not eagerly anticipating their release. For me, it will never be Morrowind. OpenMW, on the other hand, I'm keeping a close eye on. I had to chuckle when you comment in this video upon those who have often encouraged people to "wait for Skywind," because "it will be out soon." You published this video exactly three years ago, and the same individuals are *still* saying precisely that.
Anyway... I know I'm really late to the party here, as is the case with your channel generally, but I just wanted to say thanks for this. I've been thinking of another journey in Morrowind for a while, and as you were talking I fetched the original, boxed in a double CD jewel case, GOTY version from my bookshelf and placed it on my desk. Cheers!
My father's favorite is Morrowind, my favorite is Oblivion, and my girlfriend's favorite is Skyrim. These also happen to be the ones each of us first played. I doubt this is just coincidence.
Any of the three you started with most likely will be your favorite, because it's the one where you completely immerse yourself in, learning everything you can. There's no baggage of the previous one.
I played Oblivion over and over, front to back doing every major quest and all the guilds, and enjoyed every second of it. When I played Skyrim, everything may have been different, but it was still, at its core, the same.
The magic that Morrowind had for you, Oblivion had for someone else, as does Skyrim. Regardless of which one is "better", it won't matter to you.
If you already know all this, then disregard this message. This is solely to the people who refuse to accept that someone else can enjoy Oblivion or Skyrim more than they do Morrowind.
When it all comes down to it, aren't we all still Elder Scrolls fans?
Aeric my first TES was skyrim and it's my favorite, I've been getting into morrowind and oblivion but I'll always love the one that got me into the series
You see, I like you, started with oblivion, but I don't know if I can say it's my favourite of the 3, to be honest I couldn't choose which of the 3 is my favourite. I love the lore and the universe of the elder scrolls, that is the best part of this series. So I say all of them are good and all of them are flawed.
True
I played skyrim version and its not my favorite.
I played Morrowind first. I think as a pure RPG nothing beats Daggerfall. The depth of possibilities and story can't be beat. Controls nd graphics aren't great compared to today, but it is over 20 years old. Combat was never the main reason to play rpgs. It was just an extra feature. Dice roll combat makes sense when you are trying to make pc dnd.
Morrowind will always be my favorite. Tribunal's ending legit gave me nightmares.
The thing about Morrowind, is it actually forced you to follow the lore. You had to read your journal and certain books to know what the hell you were supposed to do. Not this "Follow your GPS" garbage they put in games today.
+Wilbur Jenkins Not saying Skyrim's bad, I actually think it's best game I've played yet, but I thought it was kind of stupid how you are supposed to "find an item that no one hasn't heard of in hundreds of years deep inside an unknown cave... By following this gps marker. It shows exactly where you have to go, so you don't need to use your brains/do any research at all." :D
I now have Morrowind since my ps3 broke down, and was about to buy skyrim for pc, but instead decided I'd buy Morrowing, since I've spent so much time on Skyrim, it'd be a nice change. But I've only played it couple hours, so I don't really know anything about it yet
SingleTurboSupra It's definitely a lot different that Skyrim, you'll pick it up, watch a character creation video or something. And I hope you like reading :D
I'd definitely say morrowind is a better game, but it is not as polished as Skyrim is. Skyrim was much more user friendly.
Here is a tip on character creation, if you feel the need to start a new game, 2 hours isn't that much.
I dunno if you know this stuff anyway but I'll tell you.
You only lvl up your character when you lvl up your major and minor skills. One thing I always do, is pick Acrobatics and Athletics as minor skills. That way you gan gain character lvls simply by running and jumping a lot. Which you will be doing lots of. Spam jump while you're running up stairs super fast.
Also, make sure you have at least one attribute based skill for either your minor or major skills. When you lvl up, you will get stat bonuses for the type of skill you lvled up.
For instance, if you don't take an intelligence skill as any of your minor or major. All you'll be able to do is get 1 point of Int a lvl because you will never get a bonus for it.
Also always take armorer skill, because you'll always be repairing your stuff. Try and take only one or 2 weapon skills, and only one armor choice.
Building a character is pretty important depending what you want to do, as opposed to skyrim where you could be a master of everything.
My advice, don't try to be a mage, not your first play through anyway, and bows are practically useless, you'll pretty much never hit a moving target.
Just be a big beefy redguard with a long sword if it's your first game. And if you need to get out of a tight spot, just drink a bunch of skooma and stuff that raises your strength and pound people down.
Wilbur Jenkins Noob-question warning! What is an attribute-skill? I didn't take intelligent as a major or minor skill. Didn't think I would need it.
About bows being useless: Is it possible to even be a range guy in this game? Because I'd like to try that some time.
Atm I'm playing as a nord with heavy armor, axe and block skills.
SingleTurboSupra Your major stats you choose don't matter that much, when you create it just gives a bonus to what ever you pick. But they should be aligned with the skills you actually want to use.
I was talking about the base attribute for skills. Like heavy armors base stat is endurance, Long swords is strength and so on. As you lvl up these skills, (major and minor that you choose for your character) when you level up your character you will be able to choose stats each level.
For instance, if you lvl up a lot of strength skills, when you lvl up your character, the strength choice will have have a bonus, to increase your strength 1-3 points. If you didnt lvl up any strength skills over that character lvl, you will get no bonus, and only able to get the minimum 1 point of str when you lvl up.
That's why you want at least one major and minor skill for every stat attribute. That way you'll be able to get a bonus for any stat by lvling its corresponding skill. As opposed to only increasing it by one each turn. This will drastically affect your late game progression.
Just keep in mind the game is more like a table top game rolling dice than a hack and slash like skyrim was.
You'll be very shitty lvl 1, and sometimes those worms bugs can give you trouble if you didn't build your guy right. Just keep in mind you will only gain lvls when you lvl up your major and minor skills you picked. If I remember correctly you have to lvl up 10 of major and minor to gain a level.
If you want to play Nord I'll give you a quick balanced character. But red guards are really the best, their natural resistances and adrenaline rush are beast. :D
I'd say the best bet is to go somewhat of a fighter thief, because we all want lock picking.
Things you definitely want to pick are. Security, Acrobatics, Athletics, Armorer, Sneak because it's like free exp, and you'll want to steal a lot of shit.
And maybe Alteration because it has the best utility spells in the game, such as Magic unlocking spell, walk on water, levitate, slow fall, breathe under water. Yes unlike skyrim you can levitate and there are a lot of hard to reach places in the game.
Might even want to pick enchanting as a reserve skill for late game so you can enchant things. Which you might not end up using at all but later in the game you might regret not picking it.
Keep in mind there is no fast travel in the game, you'll have to use silt striders to get to main town, but there are some tricks.
Go to some temples and buy some scrolls of alumsi or divine intervention. Using these will teleport you to the nearest corresponding temple, when you need to escape or get back to civilization.
There is also a spell Mark and a spell Recall, where you can mark a spot and use recall to teleport back to it.
Also a good tip for beginners, in Seya Neen (the first town you start in). Go to the general store (the one with the door in the back) from there, walk in the opposite direction of the back door, past some shacks, into the swamp, you'll see a little island to your left, look around and you'll see a dead tax collector, he will have like 500 gold on him, you can just keep it or complete the quest of finding his killer (one of the shacks behind the store) (kill him and return to the guy where you made your character) where you will also keep the gold. It's a nice start to buy some starting gear.
i hope that in TES vi they let you choose if you want the gps or not, maybe just don't put it on the game, i can imagine all the people that never played morrowind not knowing what to do first.
This video literally forced a tear of sheer nostalgia down my cheek.
Thank you. Thank you so much for explaining why this game is still worth it.
Why it's still worth it, why it's special, why it's lasting, why it's unique and why it's beautiful.
"The best-looking 3D RPG ever" ~ PC Gamer
When it was released it truly was the best looking RPG...
I think Wind Waker, Kingdom Hearts and Lost Kingdom looked better. With the budget they (the team behind Morrowind) had, I think it's better that they compromised graphics for gameplay.
The cell-shaded graphics undoubtedly age better, but in 2002 reviewers and most consumers were obsessed with raw graphical processing power.
just like current reviewers and most consumers x)
Neil Whitaker Now that I think about it, that's true.
Something I don't really approve about Skyrim and oblivion is take it out the skills that used to be there. Like Spears, medium armor and varieties of weapon types and Element type. And you actually can sleep on the ground.
True, but having 4 or 5 different types of throwing weapons seemed odd to me. And for sleeping I always think when my character stops, flops down on the floor sleeps for a few hours, and then wakes up smarter faster and buffer.
Will Johnson Too many is better than not enough like skyrim. Health and magicka regenerate automatically in skyrim so it's better in Morrowind.
TheErspa I'm not saying it bad, I'm saying that I think it's a little funny.
Will Johnson Well i saw you on other morrowind videos too so i already guessed that. I think that it's odd to think 5 type of throwwing weapons is odd. Because it's realistic to have many types of weapons.
TheErspa Sometimes I wish that they do different things with the throwing weapons. Like each one has something good/bad about them.
In Morrowind you can fly (Officially through magic, not mod). You cannot do that in Oblivion or Skyrim.
DogOfHades "Why walk when you can ride?"
Why ride when I can fly!
I found jumping (the spell) to be a much faster and more effective way to get around over levitating. My orc can jump kilometres at a time in a single bound with 100 acrobatics and a 100 Jump spell amulet. He also has so much health that when he hits the ground only a smidge of his HP is taken off :D
Shmandalf I have a pair of constant effect levitate and the boots of blinding speed, more magica friendly, but also easier for me, since I just fly to where I need to go, and get an amazing scenic view while I go! Morrowind is indeed amazing :D
Lingering Trees Yeah a lot of people use levitate with those boots to get around, but since my orc uses daedric armor it's faster just to jump for that character.
DogOfHades and what about it?.. Oblivion has Gates, and Skyrim has Dragons... :P
When I was first playing Morrowind, I couldn't for the life of me find Caius Cosades' house, and eventually I just forgot all about him. After a very long while of playing Morrowind with what seemed to me like no plot I finally decided that the entire point of the game must be to free all of the slaves so I made it my mission to do that and ended up killing some crucial characters in an attempt to find the keys to the slaves' bracers. Imagine my surprise when I discovered that there was a real plot. I love Morrowind for all of its quirks and I will never truly leave it.
You reminded me of my first experience with Morrowind. The year was....2007? And my brother traded Fusion Frenzy for Morrowind. Me, my brother and my other brother then all became addicted to playing it soon afterwards. But the thing is, I don't think anyone, even me, even realized there were quests.
It seems stupid now, I mean a video game would be pointless without quests or an objective but we were content just running around killing NPC's and looting houses, so we never really stopped to think about quests. Eventually though, after my save game got deleted I created a new character (this was also when I discovered: Morrowind allows you to create female characters(Seriously, how did I manage to not see that?)) This time however I finally paid attention to the package and instructions I got from the guy in Seyda Neen.
After I discovered the plot and that you could do quests, man I played that game multiple times over loving every minute of exploring Morrowind and it's strange world. Still to this day, it's my favorite elder scrolls game. Yes, due to nostalgia partially but also because of the characters, plotline, world and quests.
I'm glad Skyrim got remastered because Consoles couldn't handle it very well, but a remastered Morrowind would be incredible
remastered means completely changed btw. Its skyrim special edition not skyrim remastered.
Rocky Jet Yeah
+Vince Staples why do you care? I only corrected him not being mean and another question for you, why are you commenting like that on this specific video?
Maumau Unknown They won't be working on a new TES for years to come. I think they said they're planning it for 2019.
Yo, skyrim on 360 was terrible. Skyrim on PS3 was plague
Great video, pretty much agree with everything you said! And that was a great explanation of Morrowind's combat system, people often don't understand just how complicated the combat really is in Morrowind.
What is also quite often overlooked due to the amount of hype surrounding Skywind, is that Morrowind still has to this day a very active modding community. Major projects like Tamriel Rebuilt, Province: Cyrodiil, Skyrim - Home of the Nords, Lyithdonea, and Jarvik offer massive expansions to Morrowind and are still being worked on by active modders every day. And let's not forget OpenMW, which promises to be an exciting opportunity for Morrowind going into the next decade. Not to mention the countless other Morrowind modders out there that still, to this day, release new mods for Morrowind every week.
Morrowind is a great game with a great community, and it should certainly be played in 2014, and for that matter, in 2024 as well!
#MorrowindForLife
You're putting words in my mouth, I didn't say that the combat system in Morrowind was good, or that it was too complicated for you. The only person who said that was you.
All I said was that the combat in Morrowind is more complicated than most people give it credit for, which is true. Most people say it's just a "random dice roll" and that is far and above an oversimplification. People don't realize that the combat system in Morrowind is actually determined by a number of interrelated elements, such as combat skills, attributes, fatigue level and weapon degradation.
That doesn't mean the combat was good, just that it's more complicated than most people believe. It's not, as you put it, "awful" either, just simply a little mediocre. I would describe it as "average" and just average, though I do prefer it over some (note: not all) of the elements of Skyrim's combat system. Personally I would much rather have the combat system of the original Risen in Morrowind as my ideal "fun" combat system, but I doubt that'll get implemented in a TES game any time soon.
In any event, do please stop using the fallacy of assuming things from my post that I clearly did not say.
No I don't think I will be playing Morrowind in 2024 I think I will be playing The elders scrolls 7.
For all its flaws, the attachment people like myself have for Morrowind can be summarized in four main points:
1) The world of Morrowind is truly foreign. The geography, lore, and story do not follow typical fantasy tropes. You still have your elves, magical spells, dungeon crawling, and all that good stuff. But for every Tolkienesque attribute, we have two-legged triceratops, corrupted elves with elephant trunks growing out of their faces, giant mushroom trees, fire breathing beetles, mechanical spiders, scrolls that let you leap through the clouds... you get the point. Morrowind had an atmosphere that was truly unique. It wasn't a cookie-cutter RPG by any stretch of the imagination.
2) Gameplay had depth. Oh yes, a lot of it was absolutely broken and could be exploited (*cough* alchemy *cough*), but the sheer amount of material you had to design your character and progress through the game with him or her is almost unrivaled. Some of it has aged poorly, but mods allow us to smooth out the rough edges that we've outgrown. Compare this to Oblivion or Skyrim, where everything is very streamlined. Don't get me wrong, Oblivion and Skyrim made a lot of improvements to the gameplay, but it still lacks the sheer scope of possibility and potential that Morrowind had.
3) You actually *grew* in the world. The world didn't scale around your strength. This is the one thing that aggravates me most about Oblivion and Skyrim. Wherever you go, monsters and enemies will scaled up with your level, rendering the whole leveling process almost pointless. This was not the case in Morrowind. If you wander up to the Sheogorath region without high quality weapons, armor, and the skills to use them, you'll quickly be running back to the ship in Dagon Fel to safer territory. But in your head you tell yourself, "I'll be back, you filthy orc bitches."
4) The world is yours to experience and shape. There are so many political factions and quests in this game, it's ridiculous. Oblivion and Skyrim have drastically reduced the number of factions you can join to a mere four. In Morrowind, you had the Temple, Imperial Cult, the Legion, Fighters Guild, Thieves Guild, Mages Guild, the three Great Houses, the three Vampire clans, Morag Tong, Blades, and Twin Lamps. That's FIFTEEN factions! With the exception of the vampire cults and Twin Lamps, every faction had a minimum of 25 quests each. In Skyrim, you settle for about a dozen meaningful quests for every guild. This doesn't mean that Skyrim is not an excellent game. But Morrowind takes the cake when it comes to the vastness of content when it comes to conquering the land of Vvardenfell: an unheard of 600+ quests in total.
My last Morrowind play through had me collecting every single light source I could pick up, candles, lamps and lanterns, and when I got around to building the player estate. . . . . CHRISTMAS LIGHTS!
It's funny, but recently I was playing Skyrim and bought the first house in Whiterun and when I went to decorate my house with books, they just scattered all over the place, unlike in Morrowind where they were placed exactly where you wanted them. Kind of made me reconsider playing Morrowind again.
I read about the 1 era timeline in the books in Skyrim, and I was fascinated to learn that there is a part of the Elder Scrolls games where you can actually visit the beautiful city of Vivec and see the ALMSIVI with your own eyes. I play Morrowind now and can't get enough of it, there is so much lore to learn, so much satisfaction from developing your character, once you get the hold of the complex game mechanics.
I nostalgia'ed so hard watching this. I entirely agree. Morrowind gave you personal freedom. My first playthrough, I didn't understand the idea of quests (first RPG) so I just decided to travel. No particular goal. And it didn't matter! No forced storyline. No expectations. Go be, and enjoy being. Take in the scenery! It was the most excellent thing ever.
why couldnt they keep the same combat system, but when you miss, the enemy dodges, or parries, or blocks??
That's actually pretty brilliant idea! It would add a certain cinematic quality.
Gaius Caesar if i knew how to mod morrowind i would have made it a mod a long time ago.
There would have to be animations made to go along with blocking, parrying or dodging, otherwise it would look and feel the same as the combat system is now.
downtawdry thats what i meant...
I've thought the same for a loooong time. That is exactly what the "swoosh" miss sound seems to indicate.
I think I will start playing this game tomorrow. Great video.
So how was it?
+Tyler2319 so far I am not regretting it!
So how far did you get? ^^
***** I'm about 20 hours in. I play bits here and there in between my studying.
if you rage about the combat in Morrowind, I simply do not want to be the DM in your DnD session when you roll a 1. 0-0
dnd is for nurds
+iltt341 Nice insult. Next time dont use nurd and try to not make yourself sound like an idiot.
+iltt341 dnd has more deph than your personality does coming from what your comment says.
Jun Hector nerd
***** That only helped prove my point.
At the age of 18, I remember seeing the Xbox version of Morowind sitting on a shelf in Game stop with it's bland uninteresting cover. I thought to myself "The fuck is this bullshit and why is it so cheap?". To this day I never regret buying it. After becoming frustrated with it's limitations because I didn't understand at the time what I had, I took it back the next day. The clerk was rather flabbergasted when I brought it in and asked me why I was returning it. "It sucks" I answered simply. He looked disappointed and I didn't know why. So as I leave, I notice the strategy guide for the game of the year edition. I tend to give games a chance after seeing it win awards at E3. So I start to ask the clerk questions about Morowind and he is gushing about it! Seeing his excitement as he explained the game in his words, I asked him, "Do you guys have the game of the year edition?". "We have one copy in the back, you want it?". I nod. He comes back and presents a brand new copy of the game un-opened and urged me to purchase the strategy guide as well. At home, I'm flipping through the guide and seeing all I could do got me stoked to play a game I initially took back for a refund 30 minutes earlier. As I took to my new character again, I began to understand games like Morowind a little better. I was never an RPG lover, Morrowind's gameplay and open world has shown me that not all RPGs were turn based like FF or Pokemon. I could actually enjoy a fantasy game with a deep story and play it for hours on end. I loved and played this game sooooo freaking much that my best friend who exclusively played sports games, got a copy of his own and traded memory cards to see how each character progress. We've purchased the later versions whenever they were released and pointed out shit that was left out and lamented over it for a bit, but enjoyed those games with the same amount of love and loyalty we had for Morrowind.
+Anthony Bey morrowind IS turned based, but its disguised as an action rpg
Instead of arguing which Elder scrolls game is best, can we just agree that the series is one of the best if not the best game series.
Uh, no. Fallout is way better than your gay fairy trash.
You brought that one upon yourself....sorry to say
The Dude Tbh as a series I do prefer fallout but oblivion is my favorite game. Not everything is black and white, dumb ass the world has color and depth :)
Blue Phoniex I knew idiots like that would come, that's why I make comments like these to talk to idiots like The Dude so I can feel superior to them :)
The Dude your name should be That Guy. Just because you are that guy. 0.o
Man, I remember watching this video in high-school. So glad I found it again.
Same here.
I watched this video when it came out, and so I thought to myself "I live skyrim and oblivion, haven't played morrowind yet" and gave it a try.
Almost a decade later, morrowind is my favorite videogame .
Thanks Dave!
That "special-something" that all people love about Morrowind and can't explain, is called Nostalgia.
I love morrowind to, but people tend to ignore its problems, and make it out to be the perfect game, simply because it connects to a certain time in their life.
I do the same, with oblivion.
No offense but that comment seems at odds with the actual content of the video. I mean, he DID explain in detail many of the things that he loves about Morrowind and also addressed some of the problems and he certainly didn't make it out to be perfect.
No way dude, I only just started playing Morrowind a month ago, and I have to agree that there is something there that just isn't in O or S.
I love it and it can't be nostalgia with me because I only got it not long ago.
Nostalgia..... and enchanting. This video was so rose tinted, I'm surprised humming birds weren't flying into my computer screen.
13:03 Reminds me of a Ring I once made in Oblivion that, by having the enchantment be slighly off, caused me to burn to death at 25 points of Fire Damage
DeeM10123 Subsequently, it became a useful tool whenever I became a pickpocket
This has to be the most beautiful homage to a videogame I have ever seen. Keep up the good work!
Greetings from Germany :')
I've never played Morrowind, yet I've always been aware of the significance of it. This is an excellent video to introduce new people (such as I) to the history and background of the game.
I really appreciated this video, although I have wanted to do an analysis video on Morrowind myself whenever I have thoughts or analysis to contemplate on I come to this video which wraps up my thoughts quite nicely. Thanks for that SorcererDave.
Well done and well said Sorcerer. When creating a channel (speaking only for myself) it is hard to not get caught up in the race for subscribers or more videos for the sake of uploads and while I caught myself being a product of that a little more than a month ago before announcing that I would not make a certain type of video anymore and that I would make less videos with better quality to give my viewers maybe not what they wanted at the time of telling them but giving them what they deserve when taking time from their lives to view my "creativity".... this video that you have made is grounding and inspirational to not just the game/world of Morrowind but to the heart of creativity itself. Even humanity, perhaps, if one looks at it with an experienced eye. For the same reason that most of the best books were written long ago, that most of the best movies have already been created and that most of the best philosophy's to live by have already been written down as well as what has sadly been lost by too many and even scarier, what too many will never experience as more and more generations pass into the speedy, give it to me now societies that our ever culture merging earth is becoming: individuality, "heart and soul", and attention to detail beyond simple "fast food" ascetic cravings. Sorry to ramble, but it was nice to be shown this video and I'm happy a buddy of mine sent it to me. Well done and appreciated.
I got Morrowind with a old graphics card, at the time I didn't even install it since the card also came with IL2 Sturmovik. It was maybe a year or even two before I even tried Morrowind, I don't really remember much from IL2, but I know I liked it.. But the first day I played Morrowind I accidentally stayed up all night playing for the first time ever. I was so lost in the world of Morrowind that time just disappeared. Everything was just so deep, interesting and wonderful. I very much doubt that I will ever play a RPG that has the depth, scope and feel that Morrowind has, and yes I'm very ashamed that I didn't realize sooner what a amazing game I had. Today I own the Collectors Edition and its the center of my video game collection. Thanks for this video and I agree with your stance on the mechanics of Morrowind, they are better than both Skyrim and Oblivion. I still love those games as well but lets face it. They are not Morrowind.
+PcKaffe tl;dr MORROWIND IS AMAZING I LOVE IT A LOT.
I played Morrowind like a week or two ago. I played it for the first time when I was 11, and am now 24. I play it at least once a year, I've never completed it, but have still managed to put hundreds of hours, wrote 2-3 hard roleplaying characters, and enjoyed every moment of it. Morrowind is by far my favorite RPG.
Dude.. This video. Your thoughts. How you presented everything. Your reasoning. The feel of it all. Dude.. This is beautiful. It's incredible. And I haven't even played Morrowind (yet, but I have now, thanks to you, started feverishly looking for). Thank you mate.
+www691 I know, right? Same here! Just got the game, am about to install some mods and give this jewel a try finally. I started with Oblivion later went over to Skyrim (which for many parts was a disappointment, it lacked depth). However all the depth I was seeking is apparently in Morrowind.In a way I´m sad I never played it before, but on the other hand lucky me! Dude enjoy the game too! :D
Morrowind is the best game ever. Still to this day in August 2019. I'm playing it again on the xbox. Bite me.
It's a very good game, I'd definitely call it my favorite Bethesda game, I have the game of the year edition on Xbox
Me too 2020 BITE ME!
@@soulrebel6309 playing it right now bro. On the tribunal expansion at the moment.
@@codymoreland4496 me too me too me too me too me too me too me too!!
I tried Morrowind twice and I really want to get into it, but can't. The world just doens't absorb me and the game feels tedious.
I can look past the combat, it's only a small part of the game, if it was the only problem I have with it, I'd probbably love the game.
If the game had at least optional quest markers and didn't handicap the beast races, I'd probbably have gotten into it already.
But this video made me want to give it yet another shot. I really want to get into it.
morrowind is more like a storybook
you need to read the dialog and take your time playing this game to enjoy it fully if you rush it will feel like a chore for sure but it can be a massive story that unfolds as you play its not as straight forward as most rpg and takes time id recommend your first playthrough as a warrior style class pick a weapon you like (besides short or marksman) and either medium or heavy armor this makes the game a bit easier to play at the beginning since things like mana and your sneak skill can be severe handicaps for other players at first
go join a few guilds and read all the dialog or maybe just walk down a empty road till you find someone in need
I'm in the exact position you are. Especially because when this game came out, i was about 4. I remember going to my grandparents house and playing this with my cousins. It was always a treat... even though i just wanted to play with my cousins. Anyways, i would like to be able to enjoy this game because it brings back good memories, but i just can't get into it.
The Purple Maniac I managed to get into it. Worth it. I'm completely absorbed now :)
***** You were right. I got into it and I love it.
Good job! Hopefully i can to when I get off this skyrim binge!
I caught a few of your let’s plays with Fathis Ulven and I was enthralled from the beginning. I was already no stranger to Bethesda games, having Fallouts 3 & 4 under my belt, and Oblivion & Skyrim. Then I watched this, and you had me convinced. I got a copy of Morrowind August of last year and I’ve been playing it since. I’ve fallen in love with the game. Thank you for such an excellent recommendation and thank you for your work.
An excellent video, Dave, and I especially applaud your courage to face the shitstorm this will inevitably kick up. But I for one am 100% with you when it comes to SkyWind. It's an amazing project, and I'm definitely happy it exists, but the prevailing attitude seems to be that it will be 'the same, but better.' I'm glad someone's finally floating the idea that this isn't the case. Skyrim and its engine are by no means the pinnacle of RPG gaming. More 'cinematic' perhaps, but much more limiting in what you can do as a player. Teleporting, levitating, jumping, slowfalling, the ability to attack someone with a spell that poisons them over the period of sixty seconds, and then calming them into a passive state to watch them slowly and obliviously die. That is the kind of freedom that Skyrim's engine simply does not allow without serious modding, or a change in design philosophy, and imposing those restrictions on Morrowind will not make it perfect. Just better in some areas, and worse in others.
I'm with you. But they *had* to take out levitating. Sometimes you wouldn't load into the next area like a city.
Will Johnson
Not sure if you're referring to SkyWind, or Skyrim itself. For the latter, they had to take out levitation because the design philosophy of the world and especially the dungeons had completely changed. Think of how many dungeons you could completely skip if you could make it up a two-meter ledge? While there are a few dungeons in Morrowind where levitation would be required, if not for the existence of the Jump spell. If you didn't have either, tough. Why didn't you come prepared? You think this ancient cave was laid out for your convenience? That's my point. Morrowind and its engine are chaotic, but with that comes freedom. Skyrim is much more structured, but with structure comes restriction.
If it really is all about graphics, that's fine. But people should know that Skyrim's graphics are already getting dated. Two or three years from now, when ValenWind or MorrowMarsh or SummerWind or whatever is announced, we'll be right back here having the same discussion. If nothing else, it's just going to be a lot easier to give the original its due, rather than constantly trying to keep up with the latest and most fashionable engines.
Angmor Dagnithil I was talking about the levitating from Morrowind to Oblivion, and that it would look the same if you did 'tcl' in the console and then walking though a city gate.
Will Johnson Ah, I get ya. Though I'm decently sure the Morrowind Code Patch fixes that, because in over two-thousand hours of playing, I've only ever had it happen once. And besides that, I'm pretty sure with all of our modern technology, they could find a way to correct one small glitch from 2002. It's not a reason to change the design philosophy of an entire development team, but... I guess stranger things have happened. I just find it far more likely that A: The technology of Oblivion couldn't handle it alongside the shiny new graphics (Walled cities, anyone?) and B: Fallout 3 taught them that it was kinda nice to be able to direct ground-bound players around maps, and keep them from entering dungeons in reverse with the use of a small but insurmountable ledge. I will concede that the writing was already on the wall. The Tribunal expansion also disabled levitation in a lot of places, because it too divided its city with insurmountable walls. I guess granting players the ability to fly is just too much freedom.
Angmor Dagnithil Well Mournhold is really just a giant indoor place, and it's in the middle of an ocean so if they were flying and saw that...things would be bad.
Every quest in Skyrim- Go to this cave kill this thing/find this item bring back the quest item required.
Quests in Oblivion- Go inside this painting using a spell, find the man trapped inside, help him get out by fighting painted trolls.
Quests Morrowind- Go find this person, so they can tell you to find another person that will give you advice on how to find a daedric shrine. go to the shrine grab quest item, bring back required quest item.
I'm not saying skyrim or morrowind are bad games, i just prefer creative quests over prolonged and bolk quest lines.
TheGamerElectric I agree
Oblivion is the best ES game to date, the house party quest is the best!
The Last Thieves Clan Oblivion was the worst of the last three.
you think oblivion sux :O
it had the most imagination of the three
TheGamerElectric no
Morrowind did manz.....
I always hated remakes excreted into theatres by the likes of Micheal Bay et all, I guess we're guilty of the same thing at Skywind, albeit blissfully lacking that megan bint.
Skywind is essentially a snowball effect, born of nostalgia, and a dose of self indulgence. Final installation will require morrowind to run, so we'd expect many players to have tried morrowind.
When it comes to design changes, 3 reasons:
1. Self Indulgent personal artistic license. Cant be helped. We all add something of ourselves when we concept or model.
2. Original concepts of Kirkbride. A lot of K's ideas didnt make it into morrowind, perhaps due to time or engine limitations of creative differences. We want to bring these ideas back (within reason)
3. Diminishing returns [environments]
Quite simply, there is nothing to recreate from morrowinds original landscape in terms of rocks, one of the things i'm working on, so you can personally blame me for this part. MW's land was a blanket of colours with spheres of badly uvd rock texture dropped ontop. Without reimagining the island of vvardenfell based on original formations, colours, and a ton of reference to realistic geology, we were completely stuck. (Beth did this. Go compare solsthiem from MW to DB)
As someone doing a game design course, I'm sure Dave can understand these points, and hopefully respect the need and desire for changes where appropriate.
We will never achieve the same charm of morrowind. We want Skywind to be as amazing as it can be, for a group of unpaid workers outside the industry, but we know it will never be morrowind.
Play Vanilla, play overhaul, play OpenMw, Play skywind. Entirely personal preference.
I wish I could somehow sticky this post at the top so everyone can see it. :/ You guys have done some amazing work, and I feel my examples of film remakes may have seemed unintentionally harsh. You guys wouldn't be making this project if you didn't love Morrowind as much as I do. I merely wanted to make it clear that Skywind is a very independent product rather than the equivalent of Age of Empires HD Edition, in the interests of getting people to try both. Had I remembered that you need Morrowind to install Skywind I'd have mentioned that in the video too.
Its ok. Some over enthusiastic "fans" of Skywind have said "dont bother with morrowind" and I dont know anyone on the main team who agree with that sentiment.
I was late to morrowind, i played it after seeing your morrobliv LP and then joined skywind.
MW is amazing, still, after 12 years.
Honest critique I value far above knee jerk hype, but both reactions drive us to work hard.
Whether you like SW or not, I'm a massive fan of your RP'd LP's, and I always will be. All the best.
Ravanna As someone who loved Morrowind-and always will-I am literally hopping up and down in anticipation for Skywind! You lot have done some utterly brilliant work, and there are an awful lot of people who are looking forward to Skywind, myself included. I did not know that one of the goals of the Skywind team was the inclusion of more Kirkbride content! That makes me very happy; I think Michael Kirkbride was one of the reasons Morrowind was the magnificent beast that it is. What elements of MK are you lot brining back? (as if I was wasn't happy about Skywind already!)
Ravanna Don't let dave get you guys down. His main point behind morrowind's "irreplaceable charm" was its godlike enchanting system - which could be easily implemented into skywind. His other point was Morrowind's treatment of physical strikes (taking into account weapon skill, agility, etc.). This is fallacious however as the RNG wasn't scaled properly (Idc how low your skill or agility is, 5% hit rate is retarded- not to mention every swing degraded your weapon's condition even though its hitting air). So while skyrim and oblivion only take into account armor rating and weapon damage, it doesn't rely on a poorly implemented RNG resulting in a much better combat scenario. Skywind doesn't change the plot, it doesn't change the character. Its brings much needed improvement to Morrowind's god awful combat system. His nostalgia has blinded him to the fact that a large portion of the scenarios he uses to demonstrate morrowind's charm are due to the enchanting system. The only gripe I have (assuming you guys allow for morrowindesque enchanting and spell effects) with the project is the risk you're taking with voice acting morrowind. It could ruin its charm. It could also be the one of the greatest additions of this remake. So keep up the good work, and make sure enchanting is open ended, and don't make all souls "created equal".
I love Morrowind!
You talked about the Boots of blinding speed. I remember finding them and thinking it was a joke. But, i carried them with me and used them as a form of fast travel, using the map to guide my way.
And after a long long time, i started to see some faint shadows using them. I then realised that i could conteract the blinding effect to some extent by raising my stats or using an item.
This is a great game!
Alexandru Dumitrascu that is one of the most epic things i discovered playing morrowind
Lol at 18:45 "the graphics are so good blah blah blah" //bear walks right through a snow pile
i came for this comment :D
sapajou1990 Lolz
do you see in 3D?
Maybe :)
dum dum duuuuuum
I've downloaded Morrowind just now while watching this video.
I'm a younger person that plays a lot of the 'newer' games, and it amazes me the depth with some of the older games. Even with Oblivion.. it's hard for me to realize that I don't always just have to go in and slaughter everyone, like in Skyrim.
I never really enchanted or crafted things in Skyrim, because it seemed kind of useless to me.
So, uh.. Morrowind will probably be a very new adventure for me.
I hope you enjoyed it bro
Early 2009 my brother, turning 10, gets about 7 games and a brand new "Xbox". The Halo Special Edition mind you. He plays all the games including odd titles like "Area 51" and "Halo 1 and 2". After a while he has a game he says he never liked and wants to return in for a new fancier shinier game. My Dad gives it back to the mad and demanding kid and says just give it one more go. I see him playing it and here the cool and eerie startup music and the title "The Elder Scrolls III: Morrowind". I say something any 8 year old would say; "Looks dumb" My older brother agrees. He then starts up the beginning and my interest clicks like a fire from a match clicking against tinder and dry wood. After about 15 minutes of my brother dukeing it out with a Mudcrab we here an eerie ass noise. As the Mudcrab falls down he collects his spoils; a simple bit of meat. I hear a the music for battle still waging when we hear a caw as were attacked from above. The Cliffracer kills us and we get so mad.
Thinking back now a dagger isn't good defense to a flying monstrosity of a cliff racer but it seems valid. With the ring of healing and about 10 minutes of fighting it falls. We explore around a here a Yelp of terror as a man falls from the sky and collapses. His name is Tarhiel and he has the first magic weapon; a lightning sword and we flip. After messing around with it on weak mudcrabs and now pitiful cliff racers we come back. We see he has another first for us on him. Scrolls. We keep playing before making use of them and it says jump. We do. After soaring nearly A gazillion miles we land and die.
+Grape Soda kinda a quick story of what made me and my brother at an early age peak our interests to Morrowind and other RPGs. We have endless memories like the slaves across from Balmora. The evil owner was no match for us and our new companion "Tul"(even though we called him Tool). He was awesome and anyone who we attacked or anyone who attacked us he immediately pulled some black magic and killed the dude. Just all the quests we did and all the fun we had for about 4 years with the game before it stopped working and we had to understand we couldn't get it. Me being 14 now understand how great a game it was and all the endless hours we spent playing it and having no game come close to it. It saddens me even to this day that the disc broke and how we will never get to play it again and playing popular and conventional names like GTA V or Call Of Duty. I just wanted to share all the Nostalgia I've had from seeing this video making my memories just flood back. 10/10 and awesome game
+Shot Of Bleach I cried.
1: I got morrowind for the original Xbox when I was 14 (I'm 25 now) and shared a very similar experience. Morrowind has haunted me daily ever since I sunk my first hour into it; In total, I've probably only spent 100-200 hours playing it. For comparison I've spent 533 hours on GTAV and 499 hours on Skyrim. Despite the logged hours, I still rank Morrowind as my favorite video game of all time, because in that far smaller time frame I became more immersed, engrossed, and devoted to the world than I have ever been. It pleases me to no end to see that the game still captures the imagination of new players almost a decade after I first slid the disc into my xbox.
2: I commend your grammar and ability to describe complex ideas in a coherent fashion, it's great to see!
And fighting a mudcrab for for some meat for 15 minutes seems as a good game to you?
Jesus fuck the more I read these comments the more I realize how everyone who likes this game are just elitist shits.
But there are people out there who enjoy pain as much as pleasure so hey, what ever floats your boat.
Well done, Jingles! In this 23 minute long video you provided all the answers to why Morrowind was, remains and is going to remain one of the most unique experiences in the fantasy role-playing. It seems like it is a time for me to re-enter the province of Morrowind and continue exploring the latest lore friendly additions, provided by the most wonderful team of Tamriel Rebuilt project.
Typical nostalgia nerd... It is a tabletop rpg you want not pc game. To make enjoyable games you need :good graphics, entertaining and simple combat with lots of action and diversity (killcams, stealth mechanics etc) and practical and action packed storyline. Morrowind failed in everything and is therefore a BAD game, sorry but it is. Come out of your nostalgia bubble and breath the fresh air of reality!!!
Bradley Smithy Immature insults and your enforcement of your subjective opinion upon me calling it a "reality", is quite sad actually. Alas I have no desire to enter the lengthy and pointless discussion. Have a nice day!
Gaius Caesar HEY KID IM TIRED OF ALL YOU MORROWIND FANATICS!!! COME TO THE REAL WORLD AND PLEASE UNDERSTAND THAT GAMES R NOT SUPPOSED TO BE LIKE BOOKS!!!!! UR DUMB SORRY BUT ITS TRUE
Bradley Smithy You seem like you were raised on COD or something. Games do not need good graphics to be fun, take mincraft for instance. Games do not need simple combat to be fun: Take Magicka for instance. Games to not And games do NOT need lots of action in them to be fun. I'm sorry, but I can't take someone like you seriously.
Nostalgia is a double edged sword.
Indeed, I tried replaying daggerfall earlier this year, needless to say that did not go well.
larrisAWSOME You need to calm down, you're everywhere. People can have their own opinions.
Clorox In A Box wot
Dankus Memus I don't know either, maybe it's because I've commented on a couple of this guy's videos.
Nope I only just played morrowind this year and I still think morrowind is objectively a better RPG experience because it is.
Morrowind is still the best game I have ever played.
Oblivion had this Paradise Forest where nothing felt threatening.
Skyrim have these snowy, gray and brown, boring plains where you just Sigh when you see a dragon for the 500th time.
In Morrowind, the world is out to kill you, wander into the wrong cave and you are a goner.
Yes, I am a Morrowind Fanboy and I don't understand what the hell developers are doing these days. There have been no good games lately, its just all about the money.
"Why walk when you can ride?"
"Why ride when I can fly?"
Ah Morrowind... Gotta love it :)
Daggerfall is unbeatable to date. Too pity it won't run on today's machines.
*****
Not for me, unfortunately. The game keeps asking me to put the CD in, despite of the fact that I have installed the max installation and have defined the path for the CD. I have tried with my original copy, the Bethesda free download, all settings I could think of but, nothing :(.
Quest for Truth I remember that Bethsesda themselves released a package that was mounted and ready to play. Can't remember where I got it though...
Tabe uesp.net/wiki/Daggerfall:Files Installer can be found here, have fun!
A message to morrowind combat haters:
So Nearly anytime I try to search for a morrowind discussion I get some video or discussion on how "morrowind's combat is a piece of [censored] because you don't miss your target in real life even if you have low skill" well I am sorry to tell you this but you are, based on my experiences, wrong. A few months ago me and some people I knew would set up fights with practice weapons, I knew a few things about swords so I was decently good with them, however when I first tried using an axes I did hit miss my target quite a bit actually he wasn't even dodging most of my attacks. You see fighting, as an inexperienced, was very hectic and chaotic you are trying your best to flail your arms into someone while at the same time trying desperately to not let them hit you back sometimes they have a big shield blocking them and sometimes you do to. A few months after this I was more experienced in using an axe, one of the people who did this invited his new friend to join us and, he was almost always failing to hit us while we were hitting him at least 75% of the time. You see combat isn't the way the media portrays it, it isn't some overly dramatic slow swinging one hit hobby, IT is chaotic. Morrowind seemed to capture this in a realistic way for me as when my character first started he could barely hit his target, then as my character became a master of his weapon type he now almost never misses his target.
What?
I don't get what this guy's replies actually have to do with my original post.
Oh I kinda get it now.
***** Elder scroll games do not have realistic combat from any iteration. Real combat is extremely hard to implement into a videogame. It would have been impossible to implement on a 6th gen console. Honestly I don't mind too much because future iterations of TES' combat is not really great either. It is still fun in the context of the actual game IMO. People who shit on the combat don't make much of a point, but I really don't think it makes sense to defend the system by saying it simulates realism. It was born out of limitations.
Limitations? You do realize that it is actually more complex right? You see Skyrim's combat only has to rely on if you are close enough to an enemy and swinging your weapon, Morrowind's combat has to rely on your agility, your target's agility, your weapon skills, your target's skills, your abilities, your target's abilities, Do you have any spells that help your chances, does your target have any spells that help your chances. I am pretty sure that's not a Limitation. The real reason Morrowind doesn't have action based combat is because Morrowind is an RPG and Oblivion and Skyrim are Action RPGs. All of the early TES games had dice roll based combat, Morrowind isn't " a limitation of the time" There are MANY games of that time that had action based combat, Halo CE for example.
Just my opinions and criticisms on this topic and not intended to offend.
I love morrowind, but not as much as skyrim, and found many issues with this video and with the points you made. This will be a list breaking down your video piece by piece as
I deem necessary.
1. I'm not sure what point you were trying to make with the wood elf story. If the point was that you recognized that morrowind did not conform to most contemporary fantasy elements? Because wood elves still live in trees/forests in the elder scrolls series and that would not be a point about morrowind, but of the series as a whole. Can someone clear up what he meant?
2. About alduin and dagoth ur. I find that the setting around dagoth was wonderful and fun to play through but the introduction to the area when playing through the main story felt rushed and the battle was over quicker and more anticlimactically than the battle with alduin. Dagoth wasn't even a physical part of the story and was in the shadows as just a motivation and plot device until the end. most of the plot was the main character getting help from others he didn't need and did not involve dagoth ur until towards the end. On the other hand, Skyrim's plot revolved around the dragons, alduin, and the quest for power needed to destroy him. The objects that you get in the plot where needed and used to proceed and you could not finish the story without multiple Items and spells that were nearly always directed at the end goal. Also both endings where anticlimactic but skyrims tried to be more involved and cinematic.
3. The issue with comparing movie remakes with skywind is that usually movie remakes change characters, plot, dialog, pacing, and design. With skywind the changes will be only to the engine, menus, and models. I find that to be wonderful because the morrowind engine was even more buggy then skyrim's engine. The new menu design is more streamlined than the old game and much easier to use. Morrowind also had an atrocious "roll of the dice" combat system - which you mentioned - that was instantly modded away for good reason. It was clunky, less realistic, and often immersion breaking.You tried to defend it but it was annoying and completely unnecessary. For a lot of people it was very easy to get lost or confused due to horrible instructions on where to go or what to do, and its predecessors fixed that by giving more detailed instructions on what to do or where to go. However I will say that the later games sometimes did not do this and you could not find your way without a map marker - which I hate -. People also say that npcs in morrowind had more intractability/dialog with the main character, when that is simply not the case, and is the same copy & pasted paragraphs said over and over, and very few npcs had any personality. All of which I stated has a very large probability of being improved by skywind. The conclusions you are making are very biased, not very well thought out, and nostalgia riddled.
4. all of the "you are the one points" could be said about skyrim. And while the enchanting system had more depth it was at times silly and overpowered. you're trying to put an emotional spin behind it by chanting "you are the one" but that doesn't give it any more factual credibility and can be easily considered pandering to the audience.
5. "One feels like a playground and one like a theme park"... Opinionated, biased, Overloaded with nostalgia. "That kind of gameplay depth never ages"... Same could be said about skyrim... which was - from an unbiased opinion - better and more thought out than morrowind.
6. You should never talk about mods for a game when comparing base games and a remake of one. If we are including mods, then skyrims enchanting system could be deeper then morrowinds, the areas to explore would be exponentially larger than skyrim and even larger compared to morrowind, and the systems for nearly every game mechanic could be improved vastly due to skyrim/skywinds engine.
7. Once again, literally every aspect of the story, characters, and exploration, will stay the same in skywind. It will just be polished and many hated features will be improved.
So everybody, the conclusion is that this review IS verry nostalgia heavy and you should take this with a grain of salt before buying so as to not be disappointed when buying the game.
Thnx for reading,
Mr.SunnyD
The character didn't need help in the end? So what about the character gathering votes for Hortator from all the great houses? You attract the attention of the temple, which names you a heretic. But Vivec absolves you of any "crimes" against the temple, and he helps you. Of course you don't need to accept his help there is an alternate route (Unlike Skyrim), but it is easier to accept his help. Or what about Divayth Fyr and Corprus? You would lose all your attributes and be a stinking corprus moster if he didn't help. And as for the boss fights...the Alduin boss fight was the same as any other dragon fight. I will agree Dagoth Ur wasn't as powerful as expected, but they had *really* good exposition on his character. In the end, the reason Dagoth Ur is so easy is probably just because you are so powerful by the time you face him (About level 35-40 usually) you can just kick the crap out of anyone.
I feel sorry for the child who doesn't understand the significance of Morrowind. There are no meaningful choices in Skyrim. It's a beautiful game, but it's the dumb blonde of the family. Morrowind presents the player with many mutually exclusive choices.
because of this it is a deeper ROLE PLAYING game. Skyrim is an A-RPG. An Action RPG. You do not have the choice to side with Alduin. In Morrowind you can join the daedric cult and side with Dagoth Ur. Granted, it's not easy to do.
Really? I didn't know it was possible to join Dagoth Ur. I know you can with mods, and Dagoth Gares OFFERS you the chance to join, but once you get to him, he retracts his statement.
Another case of "you are wrong because my opinion > your opinion ;)".
7. Once again, literally every aspect of the story, characters, and exploration, will stay the same in skywind. It will just be polished and many hated features will be improved.
Hated..... by all? this is very individual. If 1 person hates the combat system of morrowind, there could be at least 1 that doesnt. Your nr 7 is not valid
I was only accustomed to JRPGs before I discovered Morrowind. Boy was my mind fucking blown. I actually had to figure out where to go and what to do. I even had the map that came with the GOTY edition pinned up next to me that I referenced all the time (which I have framed up on my wall to this day). Few other games had immersed me as this one has. VtM:B comes to mind.
I'm still salty that Vvardenfell got nuked. I busted my fucking ass for that place.
I like how this video is now old, but I'm still playing Morrowind.
I copped "Boots of blinding speed" in my playthough back in the day, when i put them on it glitched out and only slightly dimmed my visibility. i then created a ring that allowed me to levitate and was basically a god that could fly across the map at the speed of sound (disregarding the constant loading screens)
I've watched this video several times in a row and I keep coming back to it.
Weird flex, but okay.
Morrowind created it's own fantasy world from the scratch. That was so daring at the time, that it stole hearts of players all around the globe. Mushroom or carapace built towns were so much more interesting and immersive than classic fantasy landscapes. I can't think of a game this big that would experiment with so many strange and different settings other than Morrowind.
Why morrowind is better than skyrim.
1 - Spellmaking
You can customize your spells. This is very helpful. Against stronger enemies, damage strength is very useful. Jump is a good way to travel very quickly. You can create any spell as you like.
2 - Levitation
I know, in a Skyrim DLC you can levitate, but only one time and is ridiculous. Forced third person -> levitate up -> end of levitation. In morrowind you can use levitate to go to any place and can use even in indoors.
3 - No forced third person
In morrowind, even as werewolf or under knock down effect, you can play in first person.
4 - Attributes system and class system
In skyrim, the leveling system is ridiculous. You don't need have any specialization to play the game and the game isn't balanced. Illusion is a OP in beginning, but in high levels, there are no use.
5 - Vampires are vampires, not fairies.
Vampires are feared and hatred, and as a vampire, you took sun damage. This is a vampire. Vampires in skyrim isn't vampires.
6 - Factions system
To be a archmage you need one "mage skill" at lv 90 and 2 at lv 35. In Skyrim, you can be the archmage with a mediocre spell-casting talent.
7 - Factions affects everything.
If you complete some fighters guilds quests, you will be forced to "deal" with some members of thieves guild and you will be unable to complete some thieves guilds quests. If you join in certain factions, the temple can hate you.
8 - A complex NPC disposition system.
This system is very good. The faction, reputation in guild, reputation in region, reputation in general, personality and other variables affects the NPC disposition.
9 - No leveled monsters
Why i need be strong, if the world will become strong too? You can explore all world without fear in Skyrim. In Morrowind, you can fight against a demora lord at lv 1 and if you have a good strategy to defeat this creature, you can get a powerful weapon.
10 - Actions have consequences.
Kill the emperor of tamriel in dark brotherhood quest, join in imperial legion and no one cares. Be the "Mr Chuck Norris", who is the top rank in practically all factions and no NPC cares. In Morrowind, if you like, you can kill even gods like Vivec, this have consequences. Gods is't easy to be killed and you can be unable to complete the main quest if you kill some NPC's.
11 - Spears
Spear in medieval world is a common weapon. Cheap and effective. But in skyrim, you can't use spear. In Morrowind, spears have a good trust damage.
12 - No stupid puzzles
Few puzzles and no practically all dungeons with one or 2 generic puzzle as in Skyrim
13 - The game is unforgivable.
14 - No stupid Follower
Some times in skyrim, i can't use spell to damage area due a stupid follower. In morrowind, there are few quests with followers and in this quest, you can damage the strength of the follower to immobilize the follower, kill all enemies and restore the strength of the follower. I used this strategy in The Castle Karstaag quest, because fight against Grahl while you protect the Krish is very hard.
Will Johnson 2 - There are a lot of quests in top of montains. Levitation will be very useful.
3 - I prefer first person. Is much more immersive. And the third person in skyrim is awful. I always miss my shots with arrows or magic. In first person, is a different story.
4 - If you have a super human speed, you must be able to do this. With 100 STR, you can carry 500 pounds or 225 kg. Why not jump very high?
9 - Few leveled monsters. You can fight against a demora lord in lv 1.
14 - You can cast levitate in the elf, cast levitate in himself and travel with the high elf to the place. In Skyrim, your followers always will turn area damage spells a unviable option and always will make your miss. The AI is horrible in both games.
My orc has over 200 strength and can carry over 1000 pounds... The guy must have insanely jacked legs if he can carry that much, so it makes sense that he can jump far.
*****
1. That would make you a bit OP. And, you can make a OP spell.
2. Levitation in Morrowind would have no problems. In Skyrim, You would have a ton of problems, a lot of them are Bugs.
3. Then, you can't see your player. If you get a armor because of looks, Then I would not see it because you "Can't cast a spell without missing", then it would not matter!
4. No one I know likes being forced as a person who is forced to use only his skills he had as a bonus because anything else is going to make him die 10 seconds after trying a new skill. And is not effective in skills not used in combat. See, in skyrim, It is good at being 100 at everything. You can try a new skill, and survive.
5. IT. IS. THE. SAME. THING!!
6. Same thing as 5. You want to join all guilds to see what they offer, not be killed.
7. 6.
8. And when they have low Disposition, they attack you. 6 again.
9. So, you want to kill a creature that's Superior to you. Unless you plan it out so hard, guess what? You Die!
10. And when you kill Dagoth Ur, what will they do? Nothing!
11. Spears, aren't needed. Even though it it would take place Medieval Time, It isn't needed.
12. Lel Puzzle Canel is too easy cuz' you just need to enter the 3rd level lolololol
13. What?!
14. Followers are Immune unless they are getting something very Lethal.
Le Me 1 - You can create OP enchantments in skyrim. This doesn't means that they should remove enchanting. And great spells cost requires a very large mana pool
2 - Nope. In skyrim you can "fly" in a dragon(dlc required) of course, the control is terrible and you can't fly in first person
3 - My problem isn't third person, is forced third person
4 - Of course, you can be at lv 500 in Skyrim, but this isn't a good thing.
5 - same
6 - But somethings doens't make any sense. Be the archmage with a mediocre magical power and skills is ridiculous.
7 - 6
8 - This depends the personality of the NPC a non aggressive NPC will not atack you, but a aggressive NPC who hates you will atack you.
9 - Try explore without prepare yourself and you probably gonna die. This is a true RPG.
10 - You will be recognized by all NPC as nerevarine
11 - Is needed. Why remove this kind of weapon?
12 - Less stupid puzzles doesn't means no stupid puzzles
13 - If you miss the character customization, you will have a lot of problems
14 - They put in front of my spells and block my shots. Is ridiculous;
"Why Morrowind is better than Skyrim."
Are trying to fool yourself?
Shit graphics
Shit view distance..
No waypoint markers..
Gameplay beyond shit,
and ugh that voice acting..
Messed up inventory..
Messed up quests..
Bald dungeons.
Crafting? Nope.. some enchanting and spell making here and there..
Monsters and general npcs that doesnt feel immersive or alive at all..
And just a boring game overall..
The only good about it, is its soundtrack and open world. But when everything is so shit you cant forgive it with just that..
When people talk about "Morrowind in a better engine" *nowadays* I can't help but chuckle because it already exists: *OpenMW!*
OpenMW is what finally provided the stability I need to to stick with a morrowind playthrough for the first time, and wonderfully it works with the overwhelming majority of mods that were made for the original game (anything that doesn't require the script extender or the lua framework) so mods like, say, Tamriel Rebuilt for instance can be enjoyed with shadows, long render distance and even controller support right out of the box. Hell- explore *with friends* with the excellent opemmw mutiplayer add-on!
There has never been a better time to love this game than today- even all these years after this video came out. Morrowind will be enjoyed forever.
I know people don't want to hear this, but I have to concede that in many ways, Oblivion and Skyrim are better games. I love Morrowind far more, however - it's one of my favorite games of all time (and maybe my favorite). But here is the game's biggest problem: balance and design flaws. You talk about depth in your video. And I agree, Morrowind has tons of depth - it's one reason I love it so much. But depth only goes so far when the game isn't really designed around that depth - some of this includes basic features...which is the problem. I'm not just talking about exploits, which of course can break any game (though they are part of the problem, too). I am talking about actual features such as alchemy, restoration magic, and enchanting, which are just not taken into account from a design/balance standpoint, leaving us with a game where one has the freedom to play (and complete) the game without ever using said features...or choosing to use them and completely breaking the game altogether (regardless of difficulty). The fact that a greater balance between basic features and player choice was not reached just reeks of poor design and shoddy work all things considered. In fairness, the game is extremely ambitious for 2002. But I still feel they could've done a better job tightening things up. Morrowind is a masterpiece, but it has it's flaws. These flaws are why I feel that Oblivion and Skyrim are overall superior products.
You know, I used to share that opinion until I watched MrBtongue's "The Great Infinity Engine Do-Over" (I recommend you watch it, dude's pretty smart). He makes a very good point: Balance is not purely _good_ - it is, like everything else in game design, a deliberate _trade-off_. In this case, you have to decide between _balance_ and _variety_. Up until the mid-2000s, before the advent of mass market inclusiveness, RPGs like Baldur's Gate and Morrowind usually ditched balance for variety. They may be downright broken by today's standards, but they are infinitely more varied and interesting for it. That's the "depth" Dave is talking about. The possibilities presented in Morrowind far outnumber those of later TES games, because Morrowind eschews the more modern design philosophy of Oblivion and Skyrim. Those games are nicely balanced, but as a result also safe and generic (using the word in its actual sense, not as a derogatory term).
Wrong. Oblivion is the worst Elder Scrolls ever.
You say Morrowind has problems with balance but seriously, have you played Oblivion or Skyrim?
Skyrim's leveling system isn't that great because Around level 35 the game becomes way too hard to play without turning down the difficulty. And when you finally get to about level 65 (which you'll reach when you have done pretty much everything, so basically most of the time you had with the game will have been stressful and unfair) the game becomes way to easy. Dragons can be killed in less then 5 hits and past this level it gets to a point where nothing can kill you even at the hardest difficulty.
Oblivion has no balance it's totally fucked everybody wearing and wielding Daedric, Ebony, Glass or Elven armor and weapons AND it takes forever to kill anything in that game past level 20 It's so bad that some people actually suggest not leveling up at all because the game just gets harder the more you level up. (which if you think about it makes absolutely no sense.)
Unlike in Morrowind where the more you level up the more powerful you become and eventually you'll get to a point where you are able to go toe to toe with a god (around level 50+ which is close to the level cap) which makes sense because that's what you are as the player, a reincarnation of a god. But even then you will still have some issues with some higher level characters and creatures like most things in the expansion packs. So IMO Morrowind's "lack" of balance gives it more balance then both games.
Banana 9000 You have a few good points, but Indoril Nerevar was not a god. He was a Dunmer warlord.
Morrowind’s mechanics are very balanced at being unbalanced. For instance let’s say you get attacked by an enemy wielding a notorious paralyzing blade, you can’t move the instant he hits you and you end up dying. That’s completely unbalanced and unfair, right? Well on the surface yeah, but there are so many solutions that the game has available for you to combat this problem. Get some potions of cure paralyzation. Enchant something to be immune to paralyzation/resist magic. Create a spell to disintegrate weapons. Drink some levitation potions and go to town with a bow and arrow. There are so many viable ways to combat every seemingly unbalanced situation in this game, and like he said in the video it’s all up to you. Morrowind is not simply a hack n slash.
Watched this video about two years ago. I now have 189 hours put into Morrowind. Thank you so much for convinsing me to play what has become my favorite game ever made!
This is the best video I have ever seen about the Elder Scrolls series. It really captures the underlying problem with the Elder Scrolls more recent titles. The game engine. As good looking as Skyrim is, graphics was never Morrowind's strongest feat to begin with. Sure you can buy a car because it look good. But there will always be some people looking for that special car that make you shivers every time you turn the key to start it. To me Morrowind is the equivalent of that special car.
Oblivion was my fave out of all of them. I miss 100% chameleon. :c
I miss levitate
I miss none level scaling enemies.
I love the extreme spells I can make 🤣
@@HenningGu In Oblivion? If you're already impressed by the spells in Oblivion, you should definitely play Morrowind. You can combine up to 8 spells into one... You can equip 18 (!) pieces of equipment at once, that you can enchant with up to 8 spells per piece too. And it also has a lot more spells.
@@unconscious7219 I never understood why people hate "Level scaling enemies" What? You want them to be the same things over and over and over and over again no matter how high you level up?
Imagine releasing a video and 8 years later it influences someone to play a game 21 years old.
18:35 The bear just walking in the ground ;D
~ noclip
Hacking bear is hacking...
Lingering Trees ~ TCL
Jester that's what I get for playing too much Doom and then trying to use the console in Morrowind...
Morrowind is the most magical game I've ever played. The game was in some way "hostile" to the newbie players; it was hard to had to find your place in his world. But the game recompensed the players who gave him a second chance. As a great song that gets better with the listenings, the more you played Morrowind, the more you love it. There was always something new to discover.
Nowadays is just the opposite. Games are accesible for all the audience, so the more you play, the more you get bored, they have no depth. They are not magical as Morrowind.
Oblivion and Skyrim were a step backward.
hey that dude that wakes you up in the start is the voice for almost literally every ghoul in fallout
I thought you will talk about the fast travel options you have here including mark and recall (another awesome thing, making your own teleport paths) some more, and quests where you actually have to think and what an accomplishment it is to complete quests without having a GPS for it, it is a satisfying experience to do everything yourself, figure out things, not having lazy options like fast travel or GPS, but still it is a very good video, thanks for making it :)
I remember playing Morrowind when it came out, I really tried so hard to get into it, but to no avail, the game just seemed to make itself as inaccessible as possible to people who were not RPG buffs. It wasn't until Oblivion came along that I fell in love with the series.
I don't see it, I was a skater punk kid that was into Tony hawk and GTA, I loved Morrowind the minute I started it
For some reason the combat and ui seemed literally impossible to use. I was fine everything else.
TT_TT you touched my heart. that was simply beautiful...I am buying morrowind again...she was my first elder scrolls game...and I will stay loyal this time >.
Morrowind forgives you...
I remember deploying for the Iraq war in the navy, I was able to smuggle an Xbox on-board my ship with a copy of this game. I explored every nook and cranny of Vardenfall when I was not on watch.
windsword24 ARE YOU FUCKING SERIOUS?
Gud man
Thank you for your service! Also glad this was the title u was gifted along your own personal journey.
You devious bastard. I approve.
where did you plug in the console? What TV did you use? How did noone hear you? If anyone did hear you, how did you prevent them from telling others? Loose lips sink ships.
What I love is that you can basically become invincible through finding the correct Items ingame. Which is quite fiting since you are the reincarnation of a god.
My Itemset was allways.
-The Boots of blinding Speed
-Daedric Greavers
-At firt the Dragonbone Cuirass but later in the game the Ebony Mail
-The Fists of Randagulf
-The Mask of Clavicus Vile
-An Daedric Tower Shild with a constant spell vamp effect I put on it with Azuras Star and the Soul of a golden holy
-The Sword of the Nerevarine
-The Amulet of Flesh made Whole
-Daedric Pauldrons with a constant Fortify heavy Armor Spell on them
-The Belt of The Hortator
-Travel-stained Pants
-Maras Blouse
-Maras Skirt
-The Robe of the Lich
-The Moon and Star Ring
-And the most important Item the Royal Signat Ring from the Tribunal Addon. After I have this I exchange the Dragonbone Cuirass for the Ebony Mail and I don't need the Magicresistance Spell I greated to use the Boots of Blinding Speed anymore
*****
Sorry but when I coment on a youtube video I speak more towards the uploader of the video not so much to his/her audience ^^;;
***** I am not going to put a spoiler warning there for a game that is almost 1.5 decades old.
Oh, "Morrowind main quest spoilers". The very idea, huh?
Nerevar was not a god.
He was a saint.
Morrowind was damn hard, I wasn't sure if if was young stupidity or the game's fault. Unlike Skyrim, Morrowind didn't hold your hand along the way, it pushed you out of your home and told you to follow your destiny, Skyrim pulls you along for a bit until you get the hang of things. I'm not sure if they didn't have the tech to make the game hold your hand or they just wanted it to be hard, but for me, I lost intrest in morrowind because of the lack of help from the game, I had no idea what to do the whole time, I was constantly being pushed around by guards because I stole something in an empty room with no one there, so I guess Balmora had CCTV or some shit...
Skyrim pulled you along for a BIT? How about the entire freaking game?
Ryan Apperson Alright, maybe the entire game, but still, I would probably prefer a bit of help rather than being pushed into a world that I know nothing about and everything I do is completely wrong.
Skyrim gave more than a bit of help...it felt like it dragged the character to every location with its stupid quest markers. It would be nice to have some sort of compromise between arrows and directions I think.
Ryan Apperson I think you can kind of mod it to remove the quest markers, but I would like them sometimes, in Morrowind I was constantly stuck on what to do and what not to do.
I love Morrowind and all its challenges, but I'll thumb's up you comment because the CCTV comment made me laugh.
Well said, all around. I've been playing Morrowind since 2004, and I still play it now, when I have time to. Sure it has flaws, but it's pros far outweigh the cons. There's so many awesome details that trump later games. Real RPG stuff, that makes Morrowind one of the last true RPGs I've ever seen.
- Morrowind taught me that when someone tells me something, I better either memorize it quickly or check out where it's written down if it needs referencing at all, because they're not going to like telling me again.
- Looking for someone? Ask around. Compasses don't make sense. Is this target a bad guy? Lurk more.
- Read a book and get educated. When you understand where you are, you will understand what needs to be done.
- If you're no good with a sword, maybe you shouldn't use a sword. If you're only moderately good with a sword, you'd better make sure you're better than your opponent. How do you know if they're good? Look at them, decide for yourself. A guard is probably better than you.
- Why should anyone be privy to the health or stats of an enemy? Even a god may not have that sense of empathy.
- If you steal something, you better remember who you've stolen things from, or you're going to catch some heat.
- It's okay to bend gamerules and become a god in the game, but it takes hard work and dedication to perfect what's needed.
- Voice acting is unnecessary bloat to an otherwise large game. It's a story, not a movie. The same with graphics. Let the story tell the story, I will decide what I see and hear.
- What's more, additional sets of armor that are numerically identical to others are more fun simply due to flavor.
- Getting lost is okay. That's adventure! And that's why Caius told you to be an adventurer.
- Important characters aren't protected. If you murder them, you're screwed, and you deserve it, you murderer.
- Enemies that fly suck. Period.
Oblivion was the first game i played in the series. Then Skyrim. Always wanted to play Morrowind. Finally built PC and playing Morrowind for a week and its now the most played game in my library by far.
Amazing video, man! I remember playing this game nonstop with my little and big bro on our winter/summer break. It was actually our first Elder Scrolls game. We went to gamestop and searched for a good 30 mins, and our parents said pick something quickly, so we could leave. My big bro picked this game and we got hooked almost instantly! The nostalgia of killing mudcrabs and bull netches, or even slaughtering entire cities with limitless and monsterously powerful magic. We would spend countless hours from early day to late night just experimenting, with no limits, on creating ridiculous potions, spells, and enchanted gear. It still remains a favorite between my brothers and I till this day.
This was a really beautiful video, and I never even played Morrowind. You clearly love the game and put a lot of thought into what you had to say. Oblivion got me into Elder Scrolls, and Skyrim is one of my favorite games of all time, but I feared I would be turned off by going back into the past until now. I may just give Morrowind an honest go.
There really is no reason not to nowadays, its $20 for the GOTY edition, and has hundreds of hours of playtime, before even needing to look for mods.
Be warned about playing older games with more complex game mechanics, they can actually change your taste in gaming and leave you feeling stale when playing newer games like it has done to me.
I like skyrim most (just my opinion though) because it's got good graphics, gameplay, animations, mechanics, the GUIs are easy to navigate and the lore goes back centuries, it has an entire history and you're a part of that. There's even an entire language you can learn! And it has a storyline of your adventure, not just the history and lore.
Morrowind had a *great storyline*. And in Morrowind you can learn the language of Daedra. The lore also goes back to centuries, and it still has an entire history, and if anything-you're a bigger part in Morrowind then in Skyrim.
Ok, but I can't help but like skyrim more.
The history *was* your story. At the end, you didn't *spoilers* even know if you really were the Incarnate, or just someone Azura felt could fill the role. You had the satisfaction of defeating an actually powerful foe who had nullified the powers of gods and seemed to have a legitimate motive other than...he was evil. I can't say the same for Alduin, in combat, he is just any other dragon besides his little asteroid storm. He isn't an incredibly deep character, and his motive is just to destroy the world because...he can? Paarthurnaax says that domination is in a dragon's character, but he is literally just destroying the world because he can. No ulterior motive, no gains, no betrayals, no depth. Skyrim's storyline just seems stale.
Ryan Apperson To me it's the other way. But that's just me.
Ryan Apperson Agreed dragons could have been so much more than empty headed enemies of anything that walks on two legs.
But on the other hand you have the conflict within the empire with a rich background of war with the aldmeri dominion. The conflict between stormcloaks and empire is very realistic. No good against evil, people being torn apart by difficult choices, the political questions of sovereignty versus federation, the complex history of Skyrim, even the use of religion for political purposes... all this is incredibly immersive and believeable.
#1 reason why to never play morrowind ever again.
I could go on and on and on about a lot of things, but I really only need to say one thing. There's only really one reason why I don't fucking play this game.
Fucking. Cliff. Racers.
+YourEngineer Stalker thank you so much for saying what i always say in every "argument" about elderscrolls and morrowind in particular
cornhandmuffinface They are really the most annoying thing ever aside from finding out that your stamina has been stunted.
YourEngineer Stalker only thing more ridiculous is when you get put up against dark brotherhood assassins at level 1
cornhandmuffinface Or when you're trying to get into that guy's basement to steal dwemer artifacts and he catches you every time.
+YourEngineer Stalker There is a mod that makes them passive.
You speak with much sophistication. I imagine you sitting in front of a fireplace, tobacco-filled pipe in hand, articulating your philosophical argument about Morrowind. And I'm sold. Thanks for this.
I remember when I used too play morrowind on the Xbox.. Was in the woods walking around killing some mud crabs when I found a dead body had a scroll on it so I used it, next thing I know is I'm flying in the air across the map and die hahaha
+Saai Ah, the Scroll of Icarian Flight. I rember those. They were amazing for getting around.
Good times
Indeed.
@@DartDerg Yes but how do you do the not dying part? As far as I'm concerned, they're worthless.
@@TheTrueSpottedStripe the trick was either to have a spell that gave you slowfall or levitation that you cast right before you hit the ground