The WORST Abilities In Competitive Pokemon

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  • Опубліковано 15 лис 2024

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  • @MoxieBoosted
    @MoxieBoosted  Рік тому +106

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    • @KogasaTatara514
      @KogasaTatara514 Рік тому +75

      No

    • @dafryguy7150
      @dafryguy7150 Рік тому +93

      You did it! You got the coveted Raid Sponsorship! You're a REAL UA-camr now!
      Still don't plan on playing it. But go Moxie! Lol

    • @chasefray
      @chasefray Рік тому +24

      GET THAT BAG

    • @Pigggles
      @Pigggles Рік тому +27

      No.

    • @BaalFridge
      @BaalFridge Рік тому +42

      Glad theyre putting bread on your table but no, absolutely not.

  • @Hellzapopp1n
    @Hellzapopp1n Рік тому +4791

    Durant gets Truant as a Hidden Ability because of the biological concept that about 20% of ants are lazy (Truant), 20% are very hard workers (Hustle), and the rest are normal (Swarm).

    • @ryeonspeed
      @ryeonspeed Рік тому +1117

      TRUE ANT

    • @enoyna1001
      @enoyna1001 Рік тому +232

      Ok I believe you

    • @lasagnapig630
      @lasagnapig630 Рік тому +931

      half of my brain: this logical explanation makes sense
      the other half: true ant

    • @Enchufe92
      @Enchufe92 Рік тому +306

      And also because I'm GenV, when Durant and HAs were introduced, they were called Dream Abilities. So it made sense that an ant wants to rest.

    • @alexs5368
      @alexs5368 Рік тому +156

      Durants use of Truant is Entrainment. So its not totally worthless

  • @black-redpill3
    @black-redpill3 Рік тому +1301

    On Mycelium Might, there is three ways to look at it
    1. It's worse Mold Breaker
    2. It's buffed Stall
    3. It's what happens when you decide to combine Mold Breaker and Stall into a single ability.

    • @BlueCardGanks592
      @BlueCardGanks592 Рік тому +120

      Also it’s what needs to happen when you give a fast pokemon spore

    • @black-redpill3
      @black-redpill3 Рік тому +38

      @@BlueCardGanks592
      Alas, ever since Sableye gained Prankster, the niche of Prankster Spore via Skill Swap to bypass speed has always been legal.
      Ironically it was a rare sight despite gen 5 being its introduction and pre both the Spore nerf, and pre Prankster nerf too.

    • @BlueCardGanks592
      @BlueCardGanks592 Рік тому +60

      @@black-redpill3 Sure but taking an entire move and a specific pokemon with skill swap or entrainment and prankster nullifies the advantage spore has over sleep powder or lovely kiss. Spore is broken because with one button and no setup you can threaten guaranteed sleep. Like can you imagine Electrode-H, Virizion, Celebi, Sceptile, Serperior, or Meowscarada with spore? They’d be almost unstoppable in singles let alone doubles with no sleep clause

    • @black-redpill3
      @black-redpill3 Рік тому +2

      @@BlueCardGanks592
      Yeah, for singles I get what you're saying. Whimsicott never got Spore for likely that very reason of functional win button

    • @treven8742
      @treven8742 Рік тому +12

      ​@@black-redpill3It didnt get it because Spore is exclusive to fongus based pokemon

  • @Relisoc4
    @Relisoc4 Рік тому +1289

    Plus/minus combo should activate perma magnet rise as long as those Pokémon are both out

    • @RiverWilliamson
      @RiverWilliamson Рік тому +62

      That would be amazing!!!

    • @jalencurtis7222
      @jalencurtis7222 Рік тому +65

      I think that's a genius idea.

    • @alienplatypus7712
      @alienplatypus7712 Рік тому +33

      That sounds cool as hell, that might be a bit too good, even if most mons with it are admittedly pretty lackluster so it'd probably be fine?

    • @jns0808
      @jns0808 Рік тому +41

      ​@@alienplatypus7712it would probably still be useless
      The only remotely decent mon with Plus/Minus I can think of is Klinglklang

    • @rizkidary837
      @rizkidary837 Рік тому +16

      ​​​@@jns0808don't forget toxtricity
      Although it's only get + ability

  • @Quartings
    @Quartings Рік тому +1003

    Honey Gather could allow the user to treat held honey like a leftovers. Ball Fetch could redirect ball and bomb moves to the user at 50% damage.

    • @brunomartinboix9197
      @brunomartinboix9197 Рік тому +8

      why not use lefties then?

    • @vtubermissingno
      @vtubermissingno Рік тому +196

      ​@@brunomartinboix9197item duplication rules plus it wouldnt work if stolen/tricked for an opponent

    • @Quartings
      @Quartings Рік тому +91

      @@brunomartinboix9197 So you can have leftovers on another Pokemon if the competitive rules ban double items. Also if the enemy takes your item they don't get any benefit. Also maybe honey could give 2x the recovery of Leftovers, but that might be too broken

    • @It-Will-All-Be-Okay-I-Promise
      @It-Will-All-Be-Okay-I-Promise Рік тому +134

      @@QuartingsIf gliscor can get that level of recovery with poison heal, then I don’t see why honey gather mons can’t.

    • @Tine_of_Nice_Dreams
      @Tine_of_Nice_Dreams Рік тому +53

      That ball fetch idea is really cute actually

  • @algomaslejanoquiza3174
    @algomaslejanoquiza3174 Рік тому +492

    I think magma armor would be better If gets turned into a fire type versión of water Bubble with this effects:
    1.boost the power of fire type moves.
    2.provides inmunity to Freeze(frostbite).
    3.weakens the damage of water type moves hitting the user.
    It seems fair to me since both users of this ability are 4x weak to water.

    • @Greatbabyred
      @Greatbabyred Рік тому +54

      trick room eruption would go hard on camerupt if the power of his fire moves were doubled

    • @algomaslejanoquiza3174
      @algomaslejanoquiza3174 Рік тому +28

      @@Greatbabyred it's More a Buff of like 50% like water Bubble.

    • @HiramP20
      @HiramP20 Рік тому +17

      Camerupt would be unstoppable, more so under trick room

    • @nerddwarf
      @nerddwarf Рік тому +30

      @@algomaslejanoquiza3174
      Water Bubble doubles water damage

    • @algomaslejanoquiza3174
      @algomaslejanoquiza3174 Рік тому +7

      @@nerddwarf oh yeah i got that one wrong.

  • @henriquecarballoaranha9100
    @henriquecarballoaranha9100 Рік тому +970

    I like the idea of Slow Start's turn counter being reduced by 1 for every Regi on the team. So if you run a team of Regigigas + all 5 regis you could let it go wild imediately.
    Probably not the most viable solution but a pretty cute way of buffing it while incorporating some lore

    • @LSlick622
      @LSlick622 Рік тому +97

      I think that would be pretty cool even though what are the chances ppl would run them outside of regieleki

    • @webbowser8834
      @webbowser8834 Рік тому +171

      @@LSlick622 Full Regi is a total meme, I agree, but lowering the count by even 2 turns could make a massive difference.

    • @GenericGMR
      @GenericGMR Рік тому +62

      @@LSlick622drago + screens eleki could be decent together I guess? AV tera steel regirock with drain punch could be good enough too, but beyond that it’d feel like you’re cooking a bit too hard.

    • @BlindJedi
      @BlindJedi Рік тому +47

      Or increase. No slow start turns if your party is completely empty, go ham with the big strong boy, but he's your only one. Full team leads to the full five turns.

    • @lucasbeck1391
      @lucasbeck1391 Рік тому +14

      ​@@BlindJediregigigas isn't that strong

  • @pitdarkangel2961
    @pitdarkangel2961 Рік тому +262

    Klutz may be bad in 90% of cases, but it does technically have the niche of being able to trick an Assault Vest on support pokemon with a lot of status moves that they can't use now.

    • @gjhartist3685
      @gjhartist3685 Рік тому +61

      yeah Klutz isn't intuitive, but it has some cool uses. Esp with items like toxic orb, flame orb, choice items, etc

    • @kinglyzebra6417
      @kinglyzebra6417 Рік тому +31

      ​@@gjhartist3685Exactly, the whole point of Klutz is being able to "use" useless/bad items

    • @Zwijger
      @Zwijger 6 місяців тому

      So, give an example of a mon that can do this?

    • @pitdarkangel2961
      @pitdarkangel2961 6 місяців тому +2

      @@Zwijger Lopunny, I think it even had a ranbats set like this once

    • @duckymomo7935
      @duckymomo7935 3 місяці тому

      That’s literally the only way to trick an assault vest: you have your run klutz to mess up with items
      Klutz can also protect the Pokémon from taking bad items and just run around tricking items around: it will not get choice locked, black sludge won’t do damage

  • @thenerdbeast7375
    @thenerdbeast7375 Рік тому +176

    Ball Fetch could be like Oricorio's Dancer but with "ball" type moves like Aura Sphere, Shadow Ball, etc. basically all the moves that are normally blocked by Bulletproof. Also let Bolthund keep this ability after evolving.

    • @dembonez19
      @dembonez19 Рік тому +10

      I just deleted my comment after seeing this. This was my idea too.

  • @ZeBanded
    @ZeBanded Рік тому +516

    Fun fact: in the most recent scarlet/violet update, datamines found that illuminate now grants the user and partner an immunity from accuracy lowering effects, mainly affecting moves like muddy water. That said, currently all pokemon with illuminate are either competitively useless or has better abilities(e.g. lanturn with water and volt absorb), but maybe a new pokemon from the DLC will be bless with this buff

    • @black-redpill3
      @black-redpill3 Рік тому +27

      Volbeat is kinda bad all around and Starmie doesn't really rely on its abilities in doubles, so having Illuminate changed to be a support niche effect gives both of these Pokemon incredibly specific but unique support scenarios they can run with.

    • @Articfoxgamez
      @Articfoxgamez Рік тому +19

      If only it was changed with the specific intent of being a buff. Instead its just because its old effect does litterally nothing with random wild encounters gone

    • @anthoy6210
      @anthoy6210 Рік тому +5

      An accuracy buff on the ability would be great for Starmie. I'd love for it to be able to viably run Blizzard and Thunder as coverage

  • @jameswarhammer2637
    @jameswarhammer2637 Рік тому +205

    That thumbnail goes unbelievably hard.

    • @atrixmj
      @atrixmj Рік тому +25

      Thank you :)

    • @oneofthebois5259
      @oneofthebois5259 Рік тому +7

      Just asking if we can get any higher

    • @theBhavMan
      @theBhavMan Рік тому

      All its missing is the big red arrows lmaooo

    • @RuggedRing
      @RuggedRing Рік тому +2

      ​@@oneofthebois5259already at +6

    • @luigisalso9226
      @luigisalso9226 Рік тому +3

      ​@@oneofthebois5259so hiiigh

  • @StoneWhale2055
    @StoneWhale2055 Рік тому +207

    How about for Ball Fetch, if the user or it's partner's item gets removed (not consumed), the pokemon will fetch it (either one time or as long as it's on the field)

    • @ripbiscuit8744
      @ripbiscuit8744 Рік тому +34

      Infinitely double powered knock off

    • @jackk.4670
      @jackk.4670 Рік тому +30

      Yea, like it should recover the item lost via Knock off, Fling, Thief, Trick (if you weren't given an item) and stuff like that.

    • @shosakazaki
      @shosakazaki Рік тому +5

      ​@@kurocon6235
      So a third Pickpocket / Magician?

    • @DrazeA
      @DrazeA Рік тому +2

      I'd say pinch berry fling would be super useful, except the only target would be Yamper who has abysmal base stats. Then again the berry would technically be consumed.

    • @anonymouscanadian9839
      @anonymouscanadian9839 Рік тому +2

      It could also act like sound/bulletproof and negate ball moves like energy ball, gyro ball, and moonblast

  • @GravityIsFalling
    @GravityIsFalling Рік тому +232

    I would make it so if plus and minus mons are on the field, they trap each other and give each other +2 to all stats (basically bozo)

    • @nousername191
      @nousername191 Рік тому +24

      Except you can still click two moves per turn. Nice,

  • @chaincat33
    @chaincat33 Рік тому +87

    Klutz is actually competitively useful. It's very niche, but Klutz Assault Vest Lopunny is *hilarious* in its ability to shut down stall

  • @kylemckell
    @kylemckell Рік тому +244

    Tbh I think way to buff e-exit is have it trigger at the end of the turn rather than right away. Right now Golisopod gets hit, and has to switch out, so it only ever has the option to use First Impression. If it were to be an end of turn effect, it would work similarly to teleport where you could get in a different mon safely, as well as still allow Golisopod to use the move that it is intending to use if it wasn't going to be priority.

    • @walaceandrade4046
      @walaceandrade4046 Рік тому +31

      Yeh i dont know why they didnt went with that from the get go. Its not like Golisopod is a fucking monster stat wise like Slaking and needs a nerf through its own ability.

    • @fatyoshi696
      @fatyoshi696 Рік тому +23

      what I would also do is make golisopod retain its stat changes after getting forced out by emergency exit, so if it used swords dance earlier it can come back in and threaten with a +2 first impression instead of having wasted a turn

    • @ctm3922
      @ctm3922 Рік тому +4

      Yeah this is really all that Golisopod needs to be a lot better. The fact that its often completely denied an attack ruins it and this way it can get off an attack and a switch like a slow U-turn

    • @_y4020
      @_y4020 Рік тому +7

      I saw one idea where Emergency Exit makes Golisopod use his last used move again, and THEN switch out. So if I smack the opponent with a fat First Impression and my ability activates, it casts First Impression again automatically, except it acts like U-turn now. Maybe broken??

    • @kylemckell
      @kylemckell Рік тому +5

      @@_y4020 that either seems like it'd be super exploitable by your opponent, or broken from the user. Neither of which I think is a good design.

  • @PlasmaBald
    @PlasmaBald Рік тому +21

    Your idea for ball fetch is actually banger. Imagine running yamper next to an iron ball fling user and having infinite ammo as long as yamper is on the field because he keeps fetching the ball.

  • @RiverWilliamson
    @RiverWilliamson Рік тому +55

    Thank you for keeping Klutz as-is. It is an hilarious ability

  • @sthui2866
    @sthui2866 Рік тому +62

    5:00 Those stats are no joke for a pokemon that evolves at level 37. They wanted to do make its dex number and BST 567 as a reference to the dewey number of feathered dinosaurs (567), but they could just make it late-evolving and give it a useful ability

    • @isauldron4337
      @isauldron4337 Рік тому +1

      Yeah but he's a slaking Pokémon that isn't busted

    • @funkymachine
      @funkymachine Рік тому +16

      The fact he is 567 pokedex and a 567 Dewey number is cute but if his base stat was normal and had a good ability then no one would give a shit. The cute little detail isn't worth the bad game design, it's 13 sea routes in hoeen all over again.

    • @naganut9718
      @naganut9718 Рік тому +1

      ​@@funkymachinethe sea isn't bad design

  • @anthonyk3952
    @anthonyk3952 Рік тому +32

    Klutz actually does have a genuine use when combined with Switcheroo. It lets you bluff items with negative effects, and then switch them to the opponent who wouldn't want it, like giving Flame Orb to a non-guts Pokemon, or a Choice item/Assault Vest to a support Pokemon. While the Klutz user doesn't get the benefits from the item, they also don't get the negative aspects of it.

  • @hen883
    @hen883 Рік тому +28

    Ball fetch could also have the affect of picking up items that were knocked off by any Pokémon. It’s still a niche ability but at least it does something

    • @vilukisu
      @vilukisu 8 місяців тому +4

      I feel the obvious thing would be to grant a buff/effect when holding a pokeball. A step up would be granting different effects from different pokeballs but that might be too complex

  • @mectainea5575
    @mectainea5575 Рік тому +40

    I would have like to see heatproof give the user complete immunity to fire type moves altogether . Currently the Bronzong line and rolycoly are the only pokemon with the ability and the former could benefit from having the option to choose their immunity between ground or fire thus giving it a neat use case. Plus I always thought this version of heatproof would be neat on Regice to give its lore of being impossible to melt a practical aspect for it in gameplay

  • @janniko6681
    @janniko6681 Рік тому +114

    Slaking should have a hidden ability that is similar to truant but if slaking fails to hit in the turn when it’s active, it will rile him up and it will guarantee that slaking is active again in the next turn and will also power up its move by 1.2. This practically changes the tempo of slaking and hopefully make it competitively viable

    • @AdmiralStormy
      @AdmiralStormy Рік тому +28

      Counter point. Slaking has a high HP stat. While under half health have the ability become Vital Spirit. Get some of that Vigor back in the Sloth.

    • @RabblesTheBinx
      @RabblesTheBinx Рік тому +14

      I actually think that would make Slaking utterly broken. I mean, yeah, still missing a large percentage of its turns, but a guaranteed, _buffed_ re-roll if it doesn't hit basically ensures that not only does it lose its main counter, but it also can spam low-accuracy attacks and even if it misses, it can rely on its insane stats to survive a turn to try again. It would also make paralysis basically useless as a check, since being fully paralyzed would ensure a powered-up move the next turn. Basically, It would only ever be truly vulnerable on the first turn after it KOs a Pokémon.

    • @theapexsurvivor9538
      @theapexsurvivor9538 3 місяці тому

      ​@@RabblesTheBinxit honestly just sounds like it'd be Ting Lu version 2, running something stupidly inaccurate like fissure so it can follow up with nearly full damage spread eqs.

    • @SUPABROS
      @SUPABROS 3 місяці тому

      no, ohko move + slaking becomes new meta

  • @Matthias-pj6th
    @Matthias-pj6th Рік тому +24

    Another possibly interesting variant for Color Change would be to make it work like the defensive half of the Legend Plate from Legends: Arceus.
    For context, the Legend Plate would allow Arceus to automatically change it's Type to the best defensive Monotype vs an incoming damaging attack (I.E. if you tried to hit it with Earthquake, it would reflexively change to Flying Type) before the attack went off, and then reverting back to Normal Type after the attack. It would also cause Arceus and Judgement's Type to automatically change to whatever was most effective against the target (I.E. if you used Judgement against a Gyarados, it would change Arceus and Judgement to Electric Type for a STAB-boosted 4x Judgement)
    By making Color Change into the defensive half of Legend Plate (I.E. changing to whatever Type best defends against the incoming attacks), it would preserve Colour Change as a purely defensive ability that takes control of Kecleon's Type out of your hands, while being potent enough to actually be worth using.
    To elaborate, this would mean that Kecleon would be Immune to damaging Normal, Electric, Fighting, Poison, Ground, Psychic, Ghost, and Dragon attacks, while making it resistant to everything else, but also allowing for Status moves to still be used against it (It won't change in response to non-damaging attacks like Spore or Will-O-Wisp), thus turning it into quite the wall despite it's incredibly lacklustre stats (Special Defence notwithstanding)

    • @pketr5
      @pketr5 Рік тому +10

      Make it work once per turn and that should make it fair for doubles.
      Make it work once per switch, should make it fair for singles.
      Might not be needed based on its stats but who knows.

  • @kaylathompson9555
    @kaylathompson9555 Рік тому +59

    For ball fetch, i think a very niche way to buff it would be something similar to dancer on oricorio! When a ball move is used (Shadow ball, energy ball, ice ball) the user takes that move and sends it back at the target. Since yamper and boltund arent that good anyway, this ability wouldnt be too broken.

    • @duckymomo7935
      @duckymomo7935 3 місяці тому +3

      So just a broken bullet proof

    • @dude6074
      @dude6074 3 місяці тому

      In some cases you wouldn't want to send it back though that's pretty rare​@@duckymomo7935

  • @BlueCardGanks592
    @BlueCardGanks592 Рік тому +3

    Ok so Ball Fetch: When an item is lost (Knock Off, Fling) the pokemon acquires it and can hold a second item. On switch in it acquires the most recently lost item

  • @_Narc
    @_Narc Рік тому +12

    Emergency exit working like a built in eject pack could be cool. lets it switch out for free against intimidators and gives it a pseudo u-turn with close combat.

  • @pokatana4130
    @pokatana4130 Рік тому +15

    Omg. He’s turn into a Raid player

    • @MoxieBoosted
      @MoxieBoosted  Рік тому +8

      I'm gaming

    • @FlygonkingVGC
      @FlygonkingVGC Рік тому +2

      Yeah moxie said the thing “this video is sponsored by raid shadow legends”

  • @MorseLevvBJ
    @MorseLevvBJ Рік тому +23

    Ball fetch should increase a stat depending on the ball that the user is holding like: quick ball increases speed and the master ball adds 50% to all stats or even more, it would also make pokeballs viable as a held item

    • @RiverWilliamson
      @RiverWilliamson Рік тому +5

      Mind blowing

    • @_friedtofu
      @_friedtofu 7 місяців тому

      What😭

    • @sionkeanu2753
      @sionkeanu2753 7 місяців тому

      No that's ridiculously broken and very ambitious

    • @acediadekay3793
      @acediadekay3793 7 місяців тому +1

      Masterball could have the same effect as Expert Belt (bust super effective moves)
      Heavyball increases weight
      Duskball increases dark type moves
      Friendball will occasionally redirect a move ment for your partner onto the Pokémon with the ball

  • @Nikolaj11
    @Nikolaj11 Рік тому +30

    Ball Fetch could be made to have an effect similar to the Dancer ability, it repeats any used "Ball" type move (Electro Ball, Shadow Ball, Ice Ball, Gyro Ball, Energy Ball for example) and applies it to one of the opponents.

  • @Churdizard
    @Churdizard Рік тому +8

    I would honestly give Regigigas Huge Power. He's a huge golem Legendary, let him be Uber.

  • @nichiyes26
    @nichiyes26 Рік тому +10

    Fling is most powerful when flinging an iron ball, so I could see ball fetch being useful even if it only let you retrieve ball items. (You can't fling pokeballs, but snowballs and smoke balls are still options.)

  • @edoardocaccia6226
    @edoardocaccia6226 Рік тому +11

    The community -based Create a Pokémon project on showdown actually made a Pokémon based around being good despite having a bad ability. They called it Chromera and it's dark/normal wallbreaker with Color Change. I love CAP

  • @geometryemperor
    @geometryemperor Рік тому +29

    Some abilities that are mediocre would be Forewarn, Frisk and Anticipation. While not terrible, they do not really impact the fight much, especially when you know the opponent's sets. They could each get some rework to have an additional effect.

    • @cornonjacob
      @cornonjacob Рік тому +1

      Before open team sheets became the norm this gen, frisk was at the least kinda useful in most scenarios so I think it's fine as is. Forewarn is in a similar spot but generally less reliable bc it only tells you 1 move out of 8 vs 2 of 2 items, and only the highest damaging move. Like "oh, urshifu has close combat, that's crazy, never would have guessed"
      Yeah anticipation sucks, no clue how to fix it tho

    • @blackbuffalo62
      @blackbuffalo62 Рік тому +1

      Forewarn should protect you from one super effective attack, anticipation should give you a one-time endure or type-reduction berry effect from a super effective move, and frisk should steal the opponent's held item (as long as the frisker doesn't have one) upon being sent out

    • @IronDino
      @IronDino Рік тому +1

      Forewarn, alerts the user to one opponent's most powerful move and reduces the base power of that move by half for three turns (like a more limited version of Aurora Veil).
      Frisk, alerts the user to the opponent's held item and prevents it's use for three turns (like a shorter version of Embargo).
      Anticipation, alerts the user to one opponent's supper effective move and reduces the base power of that move type by half for three turns (like a shorter version of Water Sport or Mud Sport).

  • @OGDNZ
    @OGDNZ Рік тому +7

    I love Nestfloh

  • @LordHerisson-xj8vb
    @LordHerisson-xj8vb Рік тому +1

    13:12 well, Malisson prof. Lapin came up with an idea for ball fetch and it would be a kind of Stakeout clone, wich, sounds kind of weird, but it could be a little more useful

  • @louisangle1597
    @louisangle1597 Рік тому +31

    Klutz could be interesting if you make it fumble it's item on it's first turn of the field. For example, a Lopunny holding a Choice Band could use Fake Out turn one, and then the Choice Band would be useable turn two.

    • @RiverWilliamson
      @RiverWilliamson Рік тому +10

      Acrobatics likes this post

    • @sionkeanu2753
      @sionkeanu2753 7 місяців тому +1

      No it already has a much better use in using switcheroo and assault vest or toxic orb

  • @irrelevant6559
    @irrelevant6559 Рік тому +4

    0:32 moxie my friend you are officially one of the UA-camrs of all time

  • @StickMaster500
    @StickMaster500 Рік тому +3

    If there's 10 Pokemon Abilities I had to choose to get buffed, I would easily go for:
    1) Truant - While loafing, you recover 1/16 of your HP while also having the Unseen Fist ability
    2) Light Metal - Makes it so it doesn't take any damage from hazards plus giving priority to all Steel type moves at full health
    3) Heavy Metal - Makes it so it destroys all hazards upon entering the field plus gains the Sturdy ability
    4) Magma Armor - Halves the damage taken from Water and Ice Type moves
    5) Klutz - Make it a Normal Type Mummy with the same effect of items having no effect
    6) Corrosion - Makes Poison Type Moves deal neutral damage to Poison and Steel Types
    7) Magician - Steals the target's held item and gains the effects of that item even while the Pokemon is already holding a held item (technically makes you have 2 held items)
    8) Plus & Minus - Slightly boosts the Attack and Sp. Atk (Plus) and Defence and Sp. Def (Minus) to ally Electric and Steel Types. Doubles if both Pokemon on your side have both Plus and Minus
    9) Slow Start - If they keep the counter resetting upon switching, it should instead only halve the Speed stat for 5 turns
    10) Zen Mode - Changes form upon switching into the field
    *Thank you for coming to my Pokemon TED Talk.*

    • @tafazzi-on-discord
      @tafazzi-on-discord Рік тому

      i think you should try to avoid stacking effects. Lightmetal being immune from hazards, and heavy metal destroying them would both be good effects by themselves.

  • @DefinitelyNotAFerret
    @DefinitelyNotAFerret 3 місяці тому +1

    For Plus and Minus, my friend had a good idea of allowing both Pokemon to have Magnet Rise/Levitate effect when the abilities are active. It's not much, but would help for the ground weakness

  • @chimpact
    @chimpact Рік тому +26

    I've been waiting at least a week for this 😅. I'm sorry to say this bud ,but illuminate is the goat Ability now.

  • @andrewarmstrong24
    @andrewarmstrong24 Рік тому +1

    Bro made it! The Raid Shadow Legends sponsorship is a landmark day in the life of a UA-camr so congrats!

  • @treygreypaws3689
    @treygreypaws3689 Рік тому +12

    Honey Gather could redirect bug moves and heal kinda like lightning rod.
    Ball Fetch could be motor drive for ball and multi hit moves. So it could increase your speed.

  • @JustaGuy_Gaming
    @JustaGuy_Gaming 9 місяців тому +1

    Fetch could do something like 20% (or higher) chance of taking the enemy item when used. So if they use a berry, you have a chance of getting that same berry. If it's something like Leftovers, a persistent item you get it fully as well. Small chance to work, and can't work if you already have an item.

  • @jorgeabud1133
    @jorgeabud1133 Рік тому +16

    How do you guys think Illuminate Archeops would do in gen 5 OU at 140/112/110 offenses?

  • @yeager1957
    @yeager1957 Рік тому +2

    BTW as of the lastest SV update that dropped today Illuminate stops accuracy drops instead of effecting encounters. Some data miners found it

  • @zerowen4017
    @zerowen4017 Рік тому +5

    I think a cool way to buff emergency exit would be the user switch’s after using a physical move after 50% hp, essentially making every move after 50% a pivot move.

  • @ShiningScarlet
    @ShiningScarlet Рік тому +1

    With ball fetch whenever your opponent terastalizes, the Pokemon with ball fetch will also terastalize from trying to pick up the tera orb

  • @mcsmileycorp
    @mcsmileycorp Рік тому +5

    It's funny because they litterally added an effect to illuminate today, Illuminate pokemon can't have their accuracy reduced, really niche, but I guess it could have a use in really weird circumstances.

  • @jbyrne4531
    @jbyrne4531 Рік тому +1

    FINALLY!! I've been using the Truant = True Ant explanation as headcanon for years.

  • @MJyoung35
    @MJyoung35 Рік тому +6

    I been saying for years They just need to give Slaking and Regigigas Slow Start but lower the counter to 2 or 3 turns and allow it to switch out without resetting the counter.
    Ball Fetch could maybe be all Round or ball shaped Pokemon take extra damage lol it could be a great Amoongus check

  • @marsupialmole3926
    @marsupialmole3926 Рік тому +2

    Have ball fetch work like dancer, but for "ball" moves. So when anyone else in the battle uses electro ball, energy ball, gyro ball, ice ball, mist ball, pollen puff, pyro ball, shadow ball or weather ball, the pokemon with ball fetch repeats it with a random target (enemy target for most, any target for pollen puff)

    • @SoftwareLearningify
      @SoftwareLearningify Рік тому

      That would be cool, I could see that as a niche on a stronger Pokémon than boltund

  • @843Chadwick
    @843Chadwick Рік тому +5

    Imma say this every video the developers need to update the move lists for Pokemon to learn more moves because Slaking using Entrainment would be insanely fun.

  • @shooby9496
    @shooby9496 10 місяців тому +1

    "Defeatist" works the exact opposite of most of my favorite videogame passives. Jesus.

  • @usmansiddiqui1384
    @usmansiddiqui1384 Рік тому +3

    I think the most fun way to change normalize would be to make it so that every Pokémon on the field uses normal type moves. It probably still wouldn’t be the best, but it would be so chaotic.

  • @GeorgeDCowley
    @GeorgeDCowley Рік тому +2

    I was thinking that Truant should have higher power/always crit when it works, fitting Slacking's lore.
    5:50 I think the "joke" is that Golisopod only pretends it's different.

  • @mrdestructoo
    @mrdestructoo Рік тому +6

    In the most recent update, the abilty illuminate was buffed to have an effect similar to the move flash.

    • @Hellzapopp1n
      @Hellzapopp1n Рік тому +13

      No, Flash lowers the opponent’s accuracy. Illuminate now prevents the user’s accuracy from being lowered.

    • @NinjaCats777
      @NinjaCats777 Рік тому

      it literally wasn’t, no pokémon even has illluminate in gen 9 right now

    • @mintteafresh5558
      @mintteafresh5558 Рік тому +3

      @@NinjaCats777 based on the most recent update, the description for Illuminate says that the Pokémon can't have its accuracy lowered. They're probably just buffing it in advance for the DLC, which also explains why there's new internal data for more TMs.

    • @mrdestructoo
      @mrdestructoo Рік тому +1

      @@Hellzapopp1n oop

    • @NinjaCats777
      @NinjaCats777 Рік тому +1

      @@mintteafresh5558 oh nice, i actually haven’t heard a thing about this. thanks for informing me

  • @willlllllllb
    @willlllllllb Рік тому +2

    i can't even watch the video because the thumbnail is too funny

  • @Scrubby022
    @Scrubby022 Рік тому +1

    Defeatist buff is one of the most original and interesting theoretical buff I’ve ever seen

  • @TransparentlyDuplicitous
    @TransparentlyDuplicitous Рік тому +3

    For Slow Start, how about removing the counter reset, then reworking it so that the Pokémon gets +20% Attack and Defense and +10% Speed at the end of every turn until the fifth turn it's out? It gets a free Bulk Up at the end of its slow start and isn't just a sitting duck until then.

  • @sveipr
    @sveipr Рік тому +1

    Ball Fetch - When an opponent uses a "ball/throw" move (shadow ball, energy ball, weather ball, fling, rock throw) Yamper "catches" it and throws it back at the user.

  • @sayantanghosh9576
    @sayantanghosh9576 Рік тому +3

    Guys let him do sponsorships properly pls

    • @atrixmj
      @atrixmj Рік тому

      Goated comment

  • @dvdv4270
    @dvdv4270 Рік тому +1

    The fact that mycelium might doesn’t even work on insomnia or vital spirit mons is just sad. They will get put to sleep but both abilities will “heal” the pokemon if they are asleep so they’ll basically wake up the moment they’re put to sleep.

  • @Submissive-Soul
    @Submissive-Soul Рік тому +3

    immediately skip to 1:42 to avoid a bogus ad

  • @whisperingnebula44
    @whisperingnebula44 Рік тому +1

    i LOVE the plus/minus buff. great idea dude

  • @orionmoontail69
    @orionmoontail69 Рік тому +4

    I wouldn't mind ball fetch be taken in a parental bond kind of spin but for ball, bomb and bullet class of attacks.
    A little inversion of the bulletproof ability 🏀 🐕
    Edit: a thought just came to mind. Another way could be like oricorio's dancer ability but for the attack classes stated above

  • @GunnarClovis
    @GunnarClovis Рік тому +1

    It'd be stupid, but I like the idea of Ball Fetch giving a specific benefit based on the user holding a specific type of Poke Ball. Like holding a Great Ball gives an attack buff, holding an Ultra Ball gives a special attack buff, holding a Master Ball gives a speed buff, etc. It'd be dumb and arbitrary, but I think it's funny
    Maybe a Net Ball gives resistance to Bug moves, Dive Ball gives resistance to Water moves, Dusk ball gives resistance to Dark moves, etc.?
    That shouldn't be too broken, given the Pokémon that get Ball Fetch, and the fact that it's taking up your ability slot and item slot to get that buff
    Another totally different idea is that Ball Fetch is just Arena Trap and stops a Pokémon from switching, because if they try to go back in their ball, the dog will just... Grab it first lol
    Could also deal damage to enemy Pokémon when they switch out? Like reverse Regenerator or Pursuit as an ability

  • @RaynmanPlays
    @RaynmanPlays Рік тому +1

    Klutz actually does do something in competitive: It prevents the user from being Tricked a Choice item.

  • @PlanGoneAwry
    @PlanGoneAwry Рік тому +1

    Ball fetch could be like a lightning rod/ storm drain like ability but for ball moves. Basically like bulletproof but with some sort of stat increase instead of immunity

  • @zachroselle4766
    @zachroselle4766 Рік тому +2

    Klutz is really funny to use with Lagging Tail Lopunny. Has access to a pretty solid Fake Out, and you can then Switcheroo the Lagging Tail onto an opposing mon with no detriment to Lopunny since Klutz makes her unaffected by the item.

  • @i-work-at-enron
    @i-work-at-enron Рік тому +2

    There was a Plusle-Minun combo in Colosseum's Battle mode that absolutely destroyed me. I don't know if they had perfect EVs or what but they just rain dance-thunder'd the hell out of me and I had nothing to counter it at the time.

  • @RudolphMcNeil
    @RudolphMcNeil Рік тому +1

    I think there is a few way ways we could buff Truant, without breaking it:
    1. Allow for very specific non-attack-based moves to be used, that are themed around being lazy or nonchalant. Stuff like yawn, slack off, after you, amnesia, sleep talk and so on. It would not be the first Game freak made such specific abilities, look at Bullet proof and abilities like that.
    2. On the turn that it is loafing, Slaking gains a 1 stage defense and spec-def buff. This will prevent it from just being ganged up so easily while it’s loafing and in a team that has Aurora Veil, Screens or if Slaking had raised it own defenses through something like Bulk up/Amnesia on a turn that it could attack.
    3. Make it so it has a built in leftovers on the turn it loafs.

  • @NeilVGC
    @NeilVGC Рік тому +2

    Grats on the sponsor ❤

  • @tbone6032
    @tbone6032 Рік тому +1

    For ball fetch I have a cool idea. Give the Pokémon an effect when holding a pokeball, and it could change based on the ball.
    Ex hold a master ball give it a life orb buff
    Great ball a defensive buff
    Fast ball give it speed
    Etc etc

  • @CaptianKatsura
    @CaptianKatsura Рік тому +1

    My fix for Slow Start is to make it work the way the game implies it works: you just miss your first turn and that's it. Completely remove the stat drops, they have no reason to exist, just missing your first turn is detrimental enough.

  • @jacobbrown9894
    @jacobbrown9894 Рік тому +1

    I do genuinely appreciate the attempt to leave drawbacks as drawbacks just rebalance them so they’re a con on something usable and not just a Pokemon’s death knell

  • @lingus1382
    @lingus1382 Рік тому +2

    Gotta give props on the thumbnail you killed it lol

  • @jerryworshiper1587
    @jerryworshiper1587 7 місяців тому +1

    what if ball fetch reflects "ball" moves (electro ball, weather ball, shadow ball, etc.) back on the opponent that used them?

  • @giovannirocket9954
    @giovannirocket9954 Рік тому +2

    So for Ball Fetch, it can power up "bullet" type moves like Shadow Ball and Bullet Seed by 20%. Alternatively it could give multi moves that don't deal contact damage an additional hit, making Bullet Seed go from a 2-5 hit move to 3-6 hit move.

  • @shatteredsentient5321
    @shatteredsentient5321 Рік тому +1

    For Delcatty I would give 70 more special attack and 30 speed with a 50% normalize boost. Would be usable.

  • @nate4238
    @nate4238 Рік тому +2

    Dang, you reawakened some memories showing TheJustinFlynn. It's been 7 years since his last video; I hope he's doing alright.

  • @SurrealKeenan
    @SurrealKeenan 10 місяців тому +1

    Ball fetch: damage boost against male targets

  • @kaua4781
    @kaua4781 Рік тому +1

    An easy way to fix color change is by simply making kevleon change it's type before the damage calculation, for example imagine your pikachu using thunderbolt on a wild kecleon and it changes its type to electric making him resist thunderbolt and it also prevents paralyzes. This is probably to broken because kecleon would resist water, fire, grass, electric, dark and steel while only being weak to ghost and dragon but like its just a kecleon. Also i think kecleon should keep it's normal stab even after changing type but idk just thought I'd mention.

  • @peepopopo7140
    @peepopopo7140 Рік тому +1

    Ball Fetch - Retrieves failed pokeballs, but also grants the user immunity to Fling and moves with "Ball" in their name (electro ball, shadow ball, energy ball, etc)

  • @duckiivg6738
    @duckiivg6738 Рік тому +2

    Ball fetch could be like a redirection ability (same as lightning rod) but for bullet like moves (so compare bulletproofs list) and the idea is the user is so obsessed with catching balls it catches moonblasts and shadow balls an gains an attack boost

  • @deff8487
    @deff8487 Рік тому +1

    My take on Color Change is that the Pokémon should change it's type BEFORE its hit by the move. Very useful for more resists

  • @DeisFortuna
    @DeisFortuna Рік тому +2

    Illuminate boosting accuracy for the pokemon with it *does* make sense, but I also feel like it could work as a Punk Rock type ability for Light based moves like Moonblast, Dazzling Gleam, Flash Cannon, and any others I'm probably forgetting... But I also feel like that effect is more deserved for a more aggressive pokemon's signature ability, or an ability that sounds more like it's gonna focus those light based attacks into a laser.
    Also, while Klutz doesnt *seem* to have a competitive use, it does, since it not only renders the pokemon immune to getting tricked a bad item, but it can just say "no u" to the strat by running a detrimental item itself.

  • @kitsunesden8085
    @kitsunesden8085 Рік тому +1

    Archeops got that garbage ability solely for the prehistoric lore: proto-bird partially succeeding in being able to fly, but throws the towel after a while bc it's exhausting as fuck, thus decreasing its Atk. and Sp Atk.
    Still should've an opposite ability that increases evasion or anything like that for those protobirbs who didn't lose their way and are the actual reason birds can fly.

  • @TheRishikesh99
    @TheRishikesh99 Рік тому +1

    mycelium might could just be an anti-version of good as gold, where nothing can prevent the status move. Imagine how much viable it would become.

  • @joekewl7539
    @joekewl7539 Рік тому +1

    My idea for an Emergency Exit buff was letting it do a Regenerator style Quarter HP Heal. Works once per battle anyway, and it's a tactical retreat, is it not? Better yet, also have it remove any statuses. Wounded and poisoned? Emergency Exit to come back swinging.

  • @UmMortoCriativo
    @UmMortoCriativo Рік тому +1

    the ball ability can work like that: If your pokemon is holding a pokeball and use any move, the damage will be buff to 10%/50% and it has diferent effects depending on the ball your poke is carring. Like if it was a quick ball, the pokemon will deal 50% more damage on the first turn in battle, then he will deal 40% on the second turn, 30% on the third turn...

  • @mrtripdub
    @mrtripdub Рік тому +1

    Look at Marcos man so inspirational

  • @tbone6032
    @tbone6032 Рік тому +1

    It doesn’t work in VGC, but I had an amazing OU truant set back in the day. I used entrainment and an eject button to pass the ability. Then I’d go into dugtrio with arena trap (now illegal). He’d protect on turns the opponent could attack, hone claws when he couldn’t. I’d go to plus 6 attack and accuracy. Then win with eq and stone edge. Ez

  • @GideonWyatt
    @GideonWyatt Рік тому +1

    Ball fetch should make it so when the opponent uses a single use non-berry item, they fetch it and can use it as well. Keeps the inspiration of reusing a ball while making the effect “random”. Opponent uses weakness policy, I’d like one too. Burned your focus sash, I’ll take that thank you.

  • @oscarcottle6362
    @oscarcottle6362 Рік тому +2

    Ball fetch should steal orb/ball shaped items E.G. life orb, lumb Berry or anything vaguely ball shaped when swapping in

  • @_puduposting
    @_puduposting Рік тому +1

    I think it could be fun if ball fetch has a chance to return a teamate's item during double battles after they use/lose them
    Like your ally gets hit by knock off, lose their leftovers, or throws their item with Fling and Yamper goes back to retrieve it, same case if they use a held item that can only be used once (not berries tho)

  • @shiftfire4511
    @shiftfire4511 Рік тому +2

    I'm sad you didn't mention the single ability combo that does almost literally nothing at all, even as an honorable mention.
    Metagross with Light Metal.
    Light Metal halves your Pokemon's weight, but Metagross is so heavy that even halving it's weight still keeps it in the highest weight category for any move or mechanic that uses it. It doesn't even effect the Heavy Ball's success chances.
    In fact, the only thing it does is increase the damage taken by Metagross from Heat Crash and Heavy Slam, and even then only when used by a select few Pokemon. Most are either so heavy it doesn't change the damage done, or are still not as heavy as Light Metal Metagross.
    When your ability does literally nothing but increase damage taken in a few very specific instances, that is truly worthless.

  • @JDvb23
    @JDvb23 6 місяців тому +1

    The plusle and minun as chopper thumbnail is hilarious. Only reason I clicked

  • @redacted1521
    @redacted1521 10 місяців тому +1

    Honestly, ball fetch would be pretty cool if it made the user of the ability be immune to and drawn in "Ball" attacks. Since dogs that are trained especially to fetch are typically not hit by, but rather catch and pay very close attention to a ball in-flight, it would be interesting to see a Pokemon that can completely wall out an entire subcategory of attacks. Sort of like the ultimate counter to Mega Launcher.

  • @pon3d120
    @pon3d120 Рік тому +1

    It’s interesting to see how much context and meta matters for what’s good and bad. In TemTem, STAB bonus is buffed to 1.5x, so type coverage is less common and most Tems stick to their base types. This means color change is actually decent in that game, despite the fact that the only format is doubles.

  • @evelyie
    @evelyie Рік тому +2

    MOXIE BOOSTED WAS SPONSORED BY RAID SHADOW LEGENDS? THE MOBILE GAME THAT CONTAINS MULTIPLE CHARACTERS TO PLAY WITH, EXPANSIVE LORE AND CONTENT THAT IS ALWAYS UPDATING ITSELF? SO PROUD OF MY BOY 💜