Friend where do you study? How do you learn Pygame OpneGL ModernGL. Are there any online resources or books you could share (links)? Could you please say
Im in that boat, I made a lot of smaller games with a 2 year old. It is very hard. The only advice I can give is to take breaks, because grinding every day will make you extremely miserable.
@@CloudlessStudio Yeah best output I've been able to have (with a 3 year old) is having a deal with my wife to have a weekend to myself to do a game jam 2 times a year, more recently I've been doing some longer-form coding from a nice cheap laptop when I can, though not too much to show for it yet. Definitely need to be adaptable because getting pissed off about not having gamedev time instead of caring for family is not healthy
I know what you mean. I got a 2 year old that doesn't really like to sleep a lot. Whenever I find some time for myself, usually late in the evening, I'm just too tired to do anything productive.
You are the reason I have been able to get into game development. Your pygame tutorials built the programmer I am today. I am now making a game of my own in python and pygame ce. Thanks man for all the knowledge and advice you have blessed us with. You’re one of a kind. I just realized you and me have the same exact stove/oven.
Nice seeing someone who's much further down this path making this work. I'm working on my first game part part time. Full time work, part time Masters Degree in AI, and whatever remaining productive time on my game. I'm still very early in production, making the main mechanics for my game so wish me luck. (I'm aware of the long long journey ahead)
Me too man. Most people are fine working, just wish we all had better balance. 4 day work week would be fantastic for my mental health. 3rd day really makes it feel like a REST.
Yes ... I'm a software guy too, but my '40-hour' week is usually 60+ and sometimes - for some stretches - over 80, back to back. If someone could let me know what vertical you have to get into to pick up reasonable comp (in US) for 32 hours I would be grateful.
I work for a small company, so I do just about any type of software you can think of. Embedded software, web development, tooling, data science, automation, etc. I use C++ for the embedded stuff and Python for everything else. The company is a company I started working for in 2020, so they were willing to accommodate my request for 32 hours when I asked for it this year. Being in a small company makes things pretty flexible.
@@DaFluffyPotato I'm at a small company also, but it's a consultancy (all we do is software) ... due to the nature of the work and the present economy we are presently strapped for resources and the norm is to work far more hours just to get things out the door rather than otherwise. Maybe I will need to look into other verticals.
Very interesting! I've had the game wishlisted for a while. As a developer that wants to get into game dev, I like hearing how you balance all the work and stay fresh throughout the day. These are long days and the workouts and naps definitely help.
2:34 love what you said right here about the amount of work not being as important as the habit of putting in the work when your not as motivated or don't have a ton of time. I know you followed it up by stating that it is not universal advice but I beg to differ. It's so easy for people to be productive when they are feeling motivated but it's very hard to develop the habit of being productive even when you're not feeling particularly motivated, I believe this makes a world of difference and after enough time, you an teach yourself to get the work you want/need done, no matter what.
This is something I can take on board, I'm only in the 12th grade now, but I love programming with OpenGL and C++, and I intend on going into either academics or the industry with a comp sci degree. Thanks for this video!
Very interesting ramble. Good luck getting to your release date. Putting in that much time with a day job is tough but I believe you can do it, with limited effects on your sanity.
I love your idea of trying to squeeze work in especially on days that you don't have much time since I tend to schedule a lot of small gaps of nothing. I'll try it out for a week and let everyone know how it goes! For those interested I'm a full time college student (~50-60 hours per week between lectures, commuting, and studying), as well as being on 2 hockey teams, and trying to squeeze in rock climbing and game development.
While i don't do game dev, this was quite an interesting video and i think it applies to a lot of hobbies. Will definitely try being productive when its the hardest since i've got a bad habit of not doing any work if i don't have a long stretch of time in front of me to get it done. Also you work in the space industry? That's pretty cool!
I'm not sure if focusing on the times where it's hardest is universally applicable. It's definitely a step further than something like making sure you work every weekend if you have a job. There are lots of space jobs in Florida, so it's something that just happened moreso than something I sought out.
I don't do game dev, but am currently on a several months long personal project involving programming, mechanical design, and the use of micro controllers. It's interesting to hear how you juggle a full time job and a large undertaking outside of work, especially given that you're already problem solving in your day job. I'm a bit fortunate in that my work largely involves manual labour, and only minimal problem solving. So, in between tasks at work I get to 'think' about my next steps on the project, or how to solve some current problem; I carry a small note pad with me to jot down ideas during quiet spots and lunch break. so by the time I get home, I have a set of tasks to work on. I also go to bed fairly early, but get up early in the morning and give myself about an hour to work on the programming side. I prefer this way as I struggle with a short, wake up / shower / break fast / commute schedule. I like to take my time in the morning otherwise I get a bit irritable/stressed. Saving this for future consumption, especially when I start feeling a bit burned out or demotivated.
"Sometimes its biking, sometimes its walking, and sometimes its Beat Saber *Beat Saber Intensifies*." - DaFluffyPotato, September 2024 Great video! 😃 Also wish listed the game on steam
Great vid thanks man been having issues balancing life and goals and what not - also hope you take care through this storm not sure where in FL you are but take care 🙏
Yawnoc looks fun! It's also funny to see the contrast in routines between regular, productive people vs productivity gurus on youtube... They really do be over-complicating things with 2hour long morning routines. By the way, what's the font your using for Yawnoc? I'm having some issues getting a clean pixel font for my game and yours looks really good
I made the font. I previously announced it as being in the public domain as a blog post on my website, but that got lost when I removed the blog. You can just take it out of my games.
Love your approach. Health/exercise/food really is essential to get right when you're working hard like this, no matter the type of work. Have you thought about using your day job money for contract work to assist your project? Asset creation or buying, or outsourcing some functions in the code for someone else to write? Scaling your work out to more humans?
I can't outsource code since it's Python and I generally prefer to have full creative control, so I'm not particularly interested in hiring other stuff out. I've learned to make the art and music myself, so it's a bit of a waste of those skills to hire for those roles. Also, I'm not confident I would get a good return on an investment doing that.
Getting a more generic SWE job while moonlighting as a game dev was my initial plan too, but even that has fallen through because of the economy's having taken a humongous dump, and now I'm looking for anything that will help with paying the bills.
The whole point is that it's convenient since I regularly use it for other purposes. I think there are better options out there that are accessible on PC/mobile if you're stepping into something new.
If you really like doing things the hard way to avoid dependency on the big tech companies, I host my own CalDev server at home with Radicale, and the clients are: Thunderbird on Windows, KOrganizer on Linux, and jtx Board/Davx5 on Android. This allows for a convenient sync like you'll get with Discord but also the ability to set due dates on certain Tasks and be able to check them off.
You should price it at 10$ or even 15$ - 20$ and commonly have it on sale. First of all cuz people love feeling like they’re getting a bargain but even more importantly a lot of people write off games priced less than 9$ assuming that if they were worth looking into they would be priced more
While still a very different game, Vampire Survivors is priced at $5 and did just fine. Froggo's Adventure: Verdant Venture also did pretty well at $1. If Yawnoc does well, I'll probably work on a ton of updates and eventually increase the price. I'd rather have a popular game with good reviews for now.
@@DaFluffyPotato you make a good point especially because you already one the jam so it’s it most likely isn’t going to be flying under the radar in any way
Bro fucken realise that you're a different breed. You do a fulltime programming job and then program on the side too? Dude most of us if they make their hobby into a job, guess what happens? That's no longer your hobby now. You're different dude and there's not a whole lot who can enjoy doing something that's their job in their spare time too.
I welcome the hurricane. I’m in Florida. And have a full time job. I gamedev on the sides about to release (4 years in). Whenever we have tropical storms or hurricane, we don’t go into work and that means more gamedev time :) Can’t wait to go full time. Soon. Soon. Check out my devlogs!
you definetly got the Costco Berry Blend for that smoothie, ya know how I know that, cuz I got the Costco Berry blend smoothie in a nutribullet cup no less, haha
idea: try different types of ca, like water cells with "waves" that suck you in them and deal damage, 2d porjections of 3d/4d ca, or wfc instead of ca for smth like plants (that iteratevly grow from a seed)
Projection wouldn't work too well because it'd be hard for the player to keep up with mentally. I was thinking about using it for one of the areas, but it'd just be too confusing.
@@DaFluffyPotato one more [idea. But it is kinda trivial]: instead of common life-game cell, define your own cells (with state machine or smth). When rules for them are simple, they tend to be [more] predictable by players. Then your common cells would be just one of the cells types, and it should not even change your project structure that much
If your game give 8-10 hours of content, it should be priced higher than $5. That's insanely devaluing your own labor and the quality of the content. Don't undersell.
@@DaFluffyPotato I get that that feels like a lot when you look at a projection at that amount, but it's still underselling. If you're delivering an experience that has 8-10 hours of solid content and loads more replayability, you're not valuing the game accurately if you're setting the price at $5. It may not feel like by setting the price that low you're underselling based on the time you put in, but what you're actually saying is that you're an exceptional developer, and you're capable of outputting content at a rate much faster than others. That means your time is worth more.
@scottwarner7729 low price more buy higher price less buy. It is not simply devaluing work, there is financial reason for lower price. 4.99 is easy to justify paying for
@@DaFluffyPotato Unfortunately right now I'm working 50 hour weeks. (AND I have to get up at 4 or 5! I hate this so much lol) I keep telling myself I'm going to get another job but surprise just like game development I'm too exhausted to actually take action. Paired with me getting distracted on so many different projects like this weekend I spent on my retro cabinet build.. I'm setting a strict goal for myself starting tonight, not even tomorrow. Taking your advice and FORCING myself to work on my game
The "doing something produce with one hour" thing I am no good at. I always let myself off easy if I only have an hour and tell myself it isn't worth getting into something if I only have that amount of time and just goof off 😐
It's a Powzan chiclet keyboard. Although I think the build quality may have declined after I got mine. I had one ordered for my job and it's much lighter (more plastic?) than the one I have at home.
Family man here, attempting to switch careers into tech and eventually do what you're doing--develop games on the side. What age range are you in, if you don't mind me asking?
@ awesome man, keep making content. It’s inspiring for all gamers and future game devs. I just turned 38 and wished I pursued my interest/passions earlier.
hey I'm starting to learn to code but I'm torn on learning python to learn automation and land a job and learning C++ for game dev and just have fun in small projects, can i ask if you are using python for your game?
You are awesome and stay frosty! wishlisted! subscribed! make devologs! *wanna join and be on the journey boat PS: Also that stuff is rly health have lotsa water too and brush teeth twice + workout, the chair can be hard on the back, neck and legs dont forget cus our body can become a pain as time goes by.
Hey man lobe the game a your channel. I actually started getting back into pygame after using Godot for a bit. I was just curious, will you make Yawnoc available for Mac? If so how will you do so. I develop on Mac and I was wondering how to compile code so into one excutable for Mac. I tried py2app but it wasn't working due to me using pygame-ce. So, do you have a different solution?
Yawnoc will not support Mac on release, but there's a decent chance I'll add it later. You can make executables with PyInstaller, but MacOS is kind of finicky with some stuff, which is why I can't port to it as easily as Linux.
Hey, just discovered your channel. The game looks solid and I love the concept. I wanted to give a piece of feedback though of how I feel after looking at the game footage you shown in this video. There an issue for me with the readability during combat. Not sure what it is, but I find the rocks being disturbing, because they are the same color of the enemies. The player's bullets are quite chunky and hide the automata once you start shooting at it. I don't have a solution to offer but I am sure you can somehow improve this.
The rocks have already been changed. The bullets don't really hide the machines since they disappear when they hit, although the vfx when you hit your shots can. There's not much of a need to see them unless they move though. I was playing on a higher difficulty setting for the background footage here, so everything is more chaotic than normal.
I wrote that it was in the space industry in small text if you look. Rocket tech can technically be used for missiles, which makes it a crime to share especially internationally.
Be careful about burnouts. I've had so many of those over the years and they still creep up from time to time. And software development is a hobby and a job for me. I love doing this stuff. These combined work schedules over-saturation with coding is a recipe for one. Good luck with the release.
I have a big problem which is my dopamine addiction. UA-cam has been the last big one in my life. All the other social media don’t hold me in that way and I can ignore them. But the UA-cam algorithm has me down to a t. Would you happen to have any advice on how to get out of this one thing which is getting in the way of productivity or more importantly, my focus? Uninstalling it from all my devices doesn’t work I still access it on the browser of my phone.
I started at the end of January technically, but froze development for several months and really got back to work mid-July. The serious work is the 3 weeks + (currently) 2 months I mentioned in the video.
did you just say you are a software dev, and game dev is harder? omg. I wanted audio dsp and then work on music on the side, and I guess that's harder too? I'm so confused
@@DaFluffyPotato bro just wanted to ask as i want to make an multiplayer game in pygame so should i use fast api or socket io? as the pygame will handle interface...
⭐ Yawnoc is out now on Steam: store.steampowered.com/app/2824730/Yawnoc/
hi :)
Already wishlisted 😎
what keyboard do you use?
Added 🎉 I use to be a member of your discord, do you have a new one?
neural cellular automata bro, evolution.
Friend where do you study? How do you learn Pygame OpneGL ModernGL. Are there any online resources or books you could share (links)? Could you please say
Insane difficulty is doing this while having a family :/ I can dream
Im in that boat, I made a lot of smaller games with a 2 year old. It is very hard. The only advice I can give is to take breaks, because grinding every day will make you extremely miserable.
@@CloudlessStudio Yeah best output I've been able to have (with a 3 year old) is having a deal with my wife to have a weekend to myself to do a game jam 2 times a year, more recently I've been doing some longer-form coding from a nice cheap laptop when I can, though not too much to show for it yet. Definitely need to be adaptable because getting pissed off about not having gamedev time instead of caring for family is not healthy
Just use my life hack: after enabling developer mode, change the setting from 24 hours to 36 hours. You'll get 12 hours for free.
Oh yes. I have a 4 Yr old. Been coding in python since start of covid and making games in pygame for about 2.5yrs. Basically get about 3 hrs a week.
I know what you mean. I got a 2 year old that doesn't really like to sleep a lot. Whenever I find some time for myself, usually late in the evening, I'm just too tired to do anything productive.
You are the reason I have been able to get into game development. Your pygame tutorials built the programmer I am today. I am now making a game of my own in python and pygame ce. Thanks man for all the knowledge and advice you have blessed us with. You’re one of a kind.
I just realized you and me have the same exact stove/oven.
lol
Ah yes hurricanes, very relaxing lol
Can confirm. My favorite music for sleep is the blaring hurricane alert.
I LOVE the Conway's Game Of Life reference with the enemies!!
Nice seeing someone who's much further down this path making this work. I'm working on my first game part part time. Full time work, part time Masters Degree in AI, and whatever remaining productive time on my game. I'm still very early in production, making the main mechanics for my game so wish me luck. (I'm aware of the long long journey ahead)
man, I really need a 32 hour job. That sounds like bliss
Me too man. Most people are fine working, just wish we all had better balance. 4 day work week would be fantastic for my mental health. 3rd day really makes it feel like a REST.
Yes ... I'm a software guy too, but my '40-hour' week is usually 60+ and sometimes - for some stretches - over 80, back to back. If someone could let me know what vertical you have to get into to pick up reasonable comp (in US) for 32 hours I would be grateful.
@@asimplenameichose151 same man, with my 1hr commute and overtime, it's actually so draining.
I work for a small company, so I do just about any type of software you can think of. Embedded software, web development, tooling, data science, automation, etc. I use C++ for the embedded stuff and Python for everything else. The company is a company I started working for in 2020, so they were willing to accommodate my request for 32 hours when I asked for it this year. Being in a small company makes things pretty flexible.
@@DaFluffyPotato I'm at a small company also, but it's a consultancy (all we do is software) ... due to the nature of the work and the present economy we are presently strapped for resources and the norm is to work far more hours just to get things out the door rather than otherwise. Maybe I will need to look into other verticals.
Very interesting! I've had the game wishlisted for a while. As a developer that wants to get into game dev, I like hearing how you balance all the work and stay fresh throughout the day. These are long days and the workouts and naps definitely help.
Looks amazing and thank you for the great insight of your schedule.
Really helps to see how other people handle it!
2:34 love what you said right here about the amount of work not being as important as the habit of putting in the work when your not as motivated or don't have a ton of time. I know you followed it up by stating that it is not universal advice but I beg to differ. It's so easy for people to be productive when they are feeling motivated but it's very hard to develop the habit of being productive even when you're not feeling particularly motivated, I believe this makes a world of difference and after enough time, you an teach yourself to get the work you want/need done, no matter what.
People recommended me your channel because you are a python developer. Man, you make magic! Python is Love, Love is Python.
I love your videos, you have helped me learning python and pygame thank you so much
5:51 is this your friend crocodile 🐊😂😂
So cool dude! Full time engineer, game dev and youtuber! You're awesome!!
Hope you are safe and sound from all the storms! Nature is being awful this week!
This is something I can take on board, I'm only in the 12th grade now, but I love programming with OpenGL and C++, and I intend on going into either academics or the industry with a comp sci degree. Thanks for this video!
yeah fluffy uploaded a video !! thanks for the videos man
4:34 thats the most indie game dev thing to say😂
It's really nice to see that you're doing well, mate. Great video as always.
Very interesting ramble. Good luck getting to your release date. Putting in that much time with a day job is tough but I believe you can do it, with limited effects on your sanity.
I admire your dedication, well done!
I love your idea of trying to squeeze work in especially on days that you don't have much time since I tend to schedule a lot of small gaps of nothing.
I'll try it out for a week and let everyone know how it goes!
For those interested I'm a full time college student (~50-60 hours per week between lectures, commuting, and studying), as well as being on 2 hockey teams, and trying to squeeze in rock climbing and game development.
Yoo this game looks gorgeous!!
Thx for sharing, Im gonna note that sleep and excersize part down
Thank you for making videos, you've inspired me to get into game development in pygame.
While i don't do game dev, this was quite an interesting video and i think it applies to a lot of hobbies. Will definitely try being productive when its the hardest since i've got a bad habit of not doing any work if i don't have a long stretch of time in front of me to get it done. Also you work in the space industry? That's pretty cool!
I'm not sure if focusing on the times where it's hardest is universally applicable. It's definitely a step further than something like making sure you work every weekend if you have a job.
There are lots of space jobs in Florida, so it's something that just happened moreso than something I sought out.
I don't do game dev, but am currently on a several months long personal project involving programming, mechanical design, and the use of micro controllers. It's interesting to hear how you juggle a full time job and a large undertaking outside of work, especially given that you're already problem solving in your day job. I'm a bit fortunate in that my work largely involves manual labour, and only minimal problem solving. So, in between tasks at work I get to 'think' about my next steps on the project, or how to solve some current problem; I carry a small note pad with me to jot down ideas during quiet spots and lunch break. so by the time I get home, I have a set of tasks to work on. I also go to bed fairly early, but get up early in the morning and give myself about an hour to work on the programming side.
I prefer this way as I struggle with a short, wake up / shower / break fast / commute schedule. I like to take my time in the morning otherwise I get a bit irritable/stressed. Saving this for future consumption, especially when I start feeling a bit burned out or demotivated.
6:10 average Florida man schedule
"Sometimes its biking, sometimes its walking, and sometimes its Beat Saber *Beat Saber Intensifies*." - DaFluffyPotato, September 2024
Great video! 😃
Also wish listed the game on steam
thanks!
Great vid thanks man been having issues balancing life and goals and what not - also hope you take care through this storm not sure where in FL you are but take care 🙏
Yawnoc looks fun! It's also funny to see the contrast in routines between regular, productive people vs productivity gurus on youtube... They really do be over-complicating things with 2hour long morning routines.
By the way, what's the font your using for Yawnoc? I'm having some issues getting a clean pixel font for my game and yours looks really good
I made the font. I previously announced it as being in the public domain as a blog post on my website, but that got lost when I removed the blog. You can just take it out of my games.
@@DaFluffyPotato 🙏🙏 thanks man
Love your approach. Health/exercise/food really is essential to get right when you're working hard like this, no matter the type of work. Have you thought about using your day job money for contract work to assist your project? Asset creation or buying, or outsourcing some functions in the code for someone else to write? Scaling your work out to more humans?
I can't outsource code since it's Python and I generally prefer to have full creative control, so I'm not particularly interested in hiring other stuff out. I've learned to make the art and music myself, so it's a bit of a waste of those skills to hire for those roles. Also, I'm not confident I would get a good return on an investment doing that.
Don't know why it was recommanded to me..but I liked ..Keep it up❤❤❤
Getting a more generic SWE job while moonlighting as a game dev was my initial plan too, but even that has fallen through because of the economy's having taken a humongous dump, and now I'm looking for anything that will help with paying the bills.
I am so glad someone else uses Discord for task management lol
That's quite clever, actually. Hmm, is there a bot for scheduling? Just asking as I haven't touched Discord in so many years.
The whole point is that it's convenient since I regularly use it for other purposes. I think there are better options out there that are accessible on PC/mobile if you're stepping into something new.
If you really like doing things the hard way to avoid dependency on the big tech companies, I host my own CalDev server at home with Radicale, and the clients are: Thunderbird on Windows, KOrganizer on Linux, and jtx Board/Davx5 on Android. This allows for a convenient sync like you'll get with Discord but also the ability to set due dates on certain Tasks and be able to check them off.
great informative video!
Always a good day when spud post's
It’s cuz yawnoc looks like the perfect on-the-go handheld game.
You should price it at 10$ or even 15$ - 20$ and commonly have it on sale. First of all cuz people love feeling like they’re getting a bargain but even more importantly a lot of people write off games priced less than 9$ assuming that if they were worth looking into they would be priced more
While still a very different game, Vampire Survivors is priced at $5 and did just fine. Froggo's Adventure: Verdant Venture also did pretty well at $1.
If Yawnoc does well, I'll probably work on a ton of updates and eventually increase the price. I'd rather have a popular game with good reviews for now.
@@DaFluffyPotato you make a good point especially because you already one the jam so it’s it most likely isn’t going to be flying under the radar in any way
Bro fucken realise that you're a different breed. You do a fulltime programming job and then program on the side too? Dude most of us if they make their hobby into a job, guess what happens? That's no longer your hobby now. You're different dude and there's not a whole lot who can enjoy doing something that's their job in their spare time too.
3:28, the stuff you were eating is called "mechidão" here in brazil haha
Best way to end a video
I welcome the hurricane. I’m in Florida. And have a full time job. I gamedev on the sides about to release (4 years in).
Whenever we have tropical storms or hurricane, we don’t go into work and that means more gamedev time :)
Can’t wait to go full time. Soon. Soon.
Check out my devlogs!
Simple dude with a dream like the contact ❤
Based on your todos writing style, i think Logseq or Obsidian will fit for your needs their amazing 🤩 and their FOSS
you definetly got the Costco Berry Blend for that smoothie, ya know how I know that, cuz I got the Costco Berry blend smoothie in a nutribullet cup no less, haha
bro 💀
idea: try different types of ca, like water cells with "waves" that suck you in them and deal damage, 2d porjections of 3d/4d ca, or wfc instead of ca for smth like plants (that iteratevly grow from a seed)
Projection wouldn't work too well because it'd be hard for the player to keep up with mentally. I was thinking about using it for one of the areas, but it'd just be too confusing.
@@DaFluffyPotato one more [idea. But it is kinda trivial]: instead of common life-game cell, define your own cells (with state machine or smth). When rules for them are simple, they tend to be [more] predictable by players. Then your common cells would be just one of the cells types, and it should not even change your project structure that much
Great video. I wonder do you still use Pygame CE or old Pygame? 🤔
pygame-ce
If your game give 8-10 hours of content, it should be priced higher than $5. That's insanely devaluing your own labor and the quality of the content. Don't undersell.
I'm currently projected to make ~$100/hr for the work I put into Yawnoc. That doesn't feel like underselling to me.
@@DaFluffyPotato I get that that feels like a lot when you look at a projection at that amount, but it's still underselling. If you're delivering an experience that has 8-10 hours of solid content and loads more replayability, you're not valuing the game accurately if you're setting the price at $5. It may not feel like by setting the price that low you're underselling based on the time you put in, but what you're actually saying is that you're an exceptional developer, and you're capable of outputting content at a rate much faster than others. That means your time is worth more.
@scottwarner7729 low price more buy higher price less buy. It is not simply devaluing work, there is financial reason for lower price. 4.99 is easy to justify paying for
Dedication!
i love your vids
king is back
I’m trying to do this, school, and work… it’s hard.
There was a time I was doing gamedev, school, work, and contracting. Making a large scale game wasn't really an option at that time.
1:38 How do you make objects float? Thank you!!
İ like your work keep up the goodies 😀👍
I'm very jealous of waking up at 8:30 and getting home at 6:30.. and 32 hour work weeks?? I guess I need to look at contract jobs..
You can get up at 8:30 and get home at 5:30 with a 40hr job if you live somewhere with a short commute.
@@DaFluffyPotato Unfortunately right now I'm working 50 hour weeks. (AND I have to get up at 4 or 5! I hate this so much lol) I keep telling myself I'm going to get another job but surprise just like game development I'm too exhausted to actually take action. Paired with me getting distracted on so many different projects like this weekend I spent on my retro cabinet build.. I'm setting a strict goal for myself starting tonight, not even tomorrow. Taking your advice and FORCING myself to work on my game
For me, anything past 65 hour weeks is not sustainable long term. Just be careful to not go too hard. lol
The "doing something produce with one hour" thing I am no good at. I always let myself off easy if I only have an hour and tell myself it isn't worth getting into something if I only have that amount of time and just goof off 😐
How you do your plan? Can you speak about this? I am about to start my journey hehe
Yay! Twin-stick shooter games are so rare. Btw, what’s the keyboard shown at the end?
It's a Powzan chiclet keyboard. Although I think the build quality may have declined after I got mine. I had one ordered for my job and it's much lighter (more plastic?) than the one I have at home.
Family man here, attempting to switch careers into tech and eventually do what you're doing--develop games on the side. What age range are you in, if you don't mind me asking?
I'm 23. Just got out of college.
@ awesome man, keep making content. It’s inspiring for all gamers and future game devs. I just turned 38 and wished I pursued my interest/passions earlier.
Whats your opinion on the Godot situation?? Im really intrested in hearing this from you
Nuts.
"Play some beat saber for some exercise" lol
I clicked in because thumbnail looks interesting
Meanwhile I just dev while at work because fuck this job.
hey I'm starting to learn to code but I'm torn on learning python to learn automation and land a job and learning C++ for game dev and just have fun in small projects, can i ask if you are using python for your game?
You are awesome and stay frosty! wishlisted! subscribed! make devologs! *wanna join and be on the journey boat
PS: Also that stuff is rly health have lotsa water too and brush teeth twice + workout, the chair can be hard on the back, neck and legs dont forget cus our body can become a pain as time goes by.
oops you eating rice ? I have a lot of rice here from Vietnam :D
You should open a second channel where you post "day in my life" and other off tech videos ❤🎉
I'm very limited in how much I can film in that style if I want to stay anonymous, so there's not enough to make a channel out of.
Hey man lobe the game a your channel. I actually started getting back into pygame after using Godot for a bit. I was just curious, will you make Yawnoc available for Mac? If so how will you do so. I develop on Mac and I was wondering how to compile code so into one excutable for Mac. I tried py2app but it wasn't working due to me using pygame-ce. So, do you have a different solution?
Yawnoc will not support Mac on release, but there's a decent chance I'll add it later. You can make executables with PyInstaller, but MacOS is kind of finicky with some stuff, which is why I can't port to it as easily as Linux.
I think you should add skin to character
Hey, just discovered your channel. The game looks solid and I love the concept. I wanted to give a piece of feedback though of how I feel after looking at the game footage you shown in this video. There an issue for me with the readability during combat. Not sure what it is, but I find the rocks being disturbing, because they are the same color of the enemies. The player's bullets are quite chunky and hide the automata once you start shooting at it. I don't have a solution to offer but I am sure you can somehow improve this.
The rocks have already been changed. The bullets don't really hide the machines since they disappear when they hit, although the vfx when you hit your shots can. There's not much of a need to see them unless they move though.
I was playing on a higher difficulty setting for the background footage here, so everything is more chaotic than normal.
@@DaFluffyPotato nice, looking forward to see it then :)
0:36 what job
rocket (computer) science
@@DaFluffyPotato it sounded something else bro sorry 😅
It's disruptive.
I wrote that it was in the space industry in small text if you look. Rocket tech can technically be used for missiles, which makes it a crime to share especially internationally.
@@DaFluffyPotato oh ok bro
Be careful about burnouts. I've had so many of those over the years and they still creep up from time to time. And software development is a hobby and a job for me. I love doing this stuff. These combined work schedules over-saturation with coding is a recipe for one. Good luck with the release.
Voice is getting deeper
what keyboard is that at the end?
Yo, how long was the nap!?
I have a big problem which is my dopamine addiction. UA-cam has been the last big one in my life. All the other social media don’t hold me in that way and I can ignore them. But the UA-cam algorithm has me down to a t.
Would you happen to have any advice on how to get out of this one thing which is getting in the way of productivity or more importantly, my focus? Uninstalling it from all my devices doesn’t work I still access it on the browser of my phone.
How do u export it to a exe without being flagged a virus??
Food devlog !! Pls
that would be a bit off topic
@@DaFluffyPotato I just want to see some , What U eat In a Day , doing Programming/GameDev !! Hehe ..)
how long has yawnoc been going on for?
I started at the end of January technically, but froze development for several months and really got back to work mid-July. The serious work is the 3 weeks + (currently) 2 months I mentioned in the video.
@@DaFluffyPotato what would you say is new in this game like new features you haven't in games before?
does pygame build for steam deck???
The Steam Deck is Linux
what game engine are you using for this game?
none
so does it come out today?
Actually yesterday. I moved the release date 1 day earlier to avoid clashing with all the games releasing today.
did you just say you are a software dev, and game dev is harder? omg. I wanted audio dsp and then work on music on the side, and I guess that's harder too? I'm so confused
you are my role model. Did you draw the art yourself?
yep
@@DaFluffyPotato why not use c++ or c# for game dev? Is it too slow to type c++ code?
I love your work style my guy! 😁
you need to step it up now, add more dificulty in your life. Get an Asian wife 😂
Why don’t you just work and enjoy the life afterwards :)
Try joining Sega...
bro plz make a pygame multiplayer tutorial....
not yet
@@DaFluffyPotato ok bro ...i am eagerly waiting ....cause i want to make my own multiplayer game...
@@DaFluffyPotato bro just wanted to ask as i want to make an multiplayer game in pygame so should i use fast api or socket io? as the pygame will handle interface...
I just use normal sockets. Pygame doesn't interact with networking at all.
J OMEGALUL B
Bro make a face reveal video😁
Are you sure you're just a normal guy?
Did I say I was?
If you are in Asian mode.🥺So sad my life