change the thumbnail brother , so more people can watch , and ya quitting is not good bcz it can be done this : make a big scope game and time to time leave that game and make small games but the main focus will be the main game
I also quit the GMTK game jam this year! Was so excited for it and it felt bad just quitting but it was the right decision! Makes me feel a bit better hearing someone else in the exact same spot !
So used to tip videos being hidden tools and features. This is just straight moments of wisdom from years of working. Tip 6 is my favorite as I often take a break from the more complicated code to go setup some UI or art as my break, rather than playing a game for 30 minutes or something.
the best tip is the first one. when i was a kid, i always said, ill start game dev when i get a programming carreer, im studying programming and it cant get more boring than it already is, studying programming wont help you so much to make videogames, its a whole different universe
i can't believe i watched your ass go from some random guy on UA-cam with 300 subs to whatever you are right now in such a small amount of time pretty epic ngl 🥔
i am really experienced in coding, and i consider myself a good programmer. but, i never acrually finished any games. yes, i made some apps for mobile or some websites, i learned a lot throughout my 4 years of learning how to code. but i have nothing to show to someone. i think i tried making a game once but i never finished it? i was making a lot of prototypes a few years ago, then i switched to learning how to make websites. now, i think it, is time to get back to game dev and make a game i will truly be proud of.
I am a game developer, and I’ve done tons of games, but not one the usual Godot, unity, scratch, I used castle make and play, for me it’s the simplest one, making a full fledged game is easy, and if you already have experience, you can add scripts instead of the classic rule stsyetm
Wassup I wanted to tell you that Tip#10 really made me realized what I am doing it but on the other hand I am using Love2D to make games (or trying to) as I have LOW(I mean very LOW) specs PC but, but soon will go back to making my own game. Oh ! btw I wanted to ask if I should continue learning my game language or Should I start learning JavaScript...?
Stick to Love2D. I’ve seen some great games with it, and I can’t say I’ve seen any games made in JavaScript. If you want better performance for your low spec pc I would suggest a compiled language like c++ since it can be over 10x faster than interpreted languages. I think Raylib is a simple engine that uses c++
I can confirm theses tips are real important things to know. Though despite that I struggle, tutorials or not, my brain just keep struggling when I try to learn godot, especially the code 😔
About copying tutorials there are some really good ones (I recommend bardent) that teach you how and why the things you write work I would not be able to learn about statemachines or core components if it wasn't for them tutorials
I found most tutorials were pretty bad when trying to learn the engine. Tried an official one and it was like 45 minutes of making the scene look nice before actually making the game. It was useful and I learned a lot but customizing materials, foliage, normal maps, etc felt very bloated for a beginner tutorial. A lot of YT ones didn't explain anything, or were incomplete. I had to do a lot of sifting before finding tutorials I was happy with. Hard to compete with Gwizz and Brackeys! Kekdot seems to have some really nice tutorials, but not quite what I was looking for. This was just my experience!
@Gambit-YT 100% agree. I actually took the most recommended course for unreal, spent 100 hours studying and building with it. I did learn a lot, but when it came to actually making a game? Didn't go well, I wanted to use cpp with unreal because I dislike visual scripting but the learning material for that is very limited. Unity is quick and easy to pick up and it feels like it has a better structure for learning imo.
Hey ik there's a slim chance I'd get a response but I'll still ask I didnt come in for the money but i stil gotta pay the bills, i live in a third world country and i aim to make 25000 usd a year, how realistic is it or am i just delusional
It would depend a lot on how much experience you have. I feel that I would struggle to make that amount at my current level (if I focused more on selling games). If you’re a complete beginner I would say that’s unrealistic. But I’ve seen some pretty simple games make $100,000+ The reason I said to “give up if you’re in it for the money” is because there’s plenty of other things you could do which are both easier and more lucrative
@Gambit-YT my experience rn is very beginner, the thinks is, I don't wanna do anything other than game dev, I'm not in for money but I wanna be realistic, I'll have responsibilities soon, I just wanna make sure i can fulfill those responsibilities, my goal is 25,000 but I'd be content with even something south of 17,000, what do you thnk ? I really do appreciate your input on this
hey that's okay! you don't have to program to make games! there are a few engines that either are entirely based on visual scripting ( construct, gdevelop ), or allow you to use visual scripting instead of programming ( unreal, godot, unity ). There are so many options are resources to help you get started making games without coding, i'm sure you can do it! I started with construct 2 for about 2 years, then moved onto Godot. just giving my personal experience 😊
@@blue-cloud-studios Dude these engines can go F themselves! It's still programming, I can't just tell an object to follow my mouse, I need to program the logic myself.
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Gambit . You’ll also get 20% off an annual premium subscription.
change the thumbnail brother , so more people can watch , and ya quitting is not good bcz it can be done this : make a big scope game and time to time leave that game and make small games but the main focus will be the main game
"give up on game dev" how about i give up watching this video. then i can game dev forever 🎉
well… you got a positive way to look stuff which is good
5~ years i a reasonable time frame to chase a dream / one of the dreams.
Even if we fail, on our dying beds, we shall not have regrets.
@nobertstanel9428 is that supposed to rhyme?
Additional tip!
You don't get the things that you dream of, but you always get the things that you worked for
This is a fire quote dawg.
fire quote
Thumbnail filled me with hope
I also quit the GMTK game jam this year! Was so excited for it and it felt bad just quitting but it was the right decision! Makes me feel a bit better hearing someone else in the exact same spot !
I was excited about it too! But I put too much pressure on myself when trying to make something *amazing*
So used to tip videos being hidden tools and features. This is just straight moments of wisdom from years of working. Tip 6 is my favorite as I often take a break from the more complicated code to go setup some UI or art as my break, rather than playing a game for 30 minutes or something.
2:18 i'm sorry was that wingdings????????
the best tip is the first one.
when i was a kid, i always said, ill start game dev when i get a programming carreer, im studying programming and it cant get more boring than it already is, studying programming wont help you so much to make videogames, its a whole different universe
Denvercoder never loses a game jam. He either wins them, or he quits them.
Thank you so much for tips i've recently started game dev and these tips will help so much
Time travelling is so fun
huh
8:13 I feel like you're making fun of Toby Fox and I love it (I fully respect Toby Fox)
Good advice! I'm trying my best to follow most of this!
i can't believe i watched your ass go from some random guy on UA-cam with 300 subs to whatever you are right now in such a small amount of time
pretty epic ngl 🥔
Thanks for the support!!
20 tips for Game Devs! Tip 1: GIVE UP NOW, YOUR LIFE IS A JOKE
Shhh 🤫
Bro got a blue comment 😭🙏
i am really experienced in coding, and i consider myself a good programmer.
but, i never acrually finished any games.
yes, i made some apps for mobile or some websites, i learned a lot throughout my 4 years of learning how to code.
but i have nothing to show to someone. i think i tried making a game once but i never finished it?
i was making a lot of prototypes a few years ago, then i switched to learning how to make websites.
now, i think it, is time to get back to game dev and make a game i will truly be proud of.
Do you have an example of how you format your GDDs? It's interesting you have your todos in the document
I am a game developer, and I’ve done tons of games, but not one the usual Godot, unity, scratch, I used castle make and play, for me it’s the simplest one, making a full fledged game is easy, and if you already have experience, you can add scripts instead of the classic rule stsyetm
Wassup I wanted to tell you that Tip#10 really made me realized what I am doing it but on the other hand I am using Love2D to make games (or trying to) as I have LOW(I mean very LOW) specs PC but, but soon will go back to making my own game.
Oh ! btw I wanted to ask if I should continue learning my game language or Should I start learning JavaScript...?
Stick to Love2D. I’ve seen some great games with it, and I can’t say I’ve seen any games made in JavaScript.
If you want better performance for your low spec pc I would suggest a compiled language like c++ since it can be over 10x faster than interpreted languages. I think Raylib is a simple engine that uses c++
I can confirm theses tips are real important things to know.
Though despite that I struggle, tutorials or not, my brain just keep struggling when I try to learn godot, especially the code 😔
About copying tutorials there are some really good ones (I recommend bardent) that teach you how and why the things you write work I would not be able to learn about statemachines or core components if it wasn't for them tutorials
I decide to learn Unreal Engine because of C++. Iv hit so many roadblocks and dead ends but I'm having fun learning.
I followed one tutorial course by code monkey and repeted it twice as a noob and never toched another tutorial its really the best
thanks for tips!
Additional tip! please do not code in wing dings
I saw that last video where you used scratch with 0 experience next you should try castle (BTW it's only for mobile)
Made for it
Oh you did the push screen elastic thing 😅
What do you mean?
@@Gambit-YT tip 3 at 1:15
Gwizz is the goat
Sadly he won't upload godot content anymore :(
I understand his reasoning tho
thanks that good love the video
That thumbnail isn't the most inspiring ngl
Don’t worry, it’ll make sense in the context of the video!
Got any deeper advice
go fish
Tip number 4 is gonna be the death of me lmao
wdym there are less tutorials for UE? youtube is full of them, epic forums are bursting from answers to every possible question.
I found most tutorials were pretty bad when trying to learn the engine. Tried an official one and it was like 45 minutes of making the scene look nice before actually making the game. It was useful and I learned a lot but customizing materials, foliage, normal maps, etc felt very bloated for a beginner tutorial. A lot of YT ones didn't explain anything, or were incomplete. I had to do a lot of sifting before finding tutorials I was happy with. Hard to compete with Gwizz and Brackeys! Kekdot seems to have some really nice tutorials, but not quite what I was looking for. This was just my experience!
@Gambit-YT 100% agree. I actually took the most recommended course for unreal, spent 100 hours studying and building with it. I did learn a lot, but when it came to actually making a game? Didn't go well, I wanted to use cpp with unreal because I dislike visual scripting but the learning material for that is very limited.
Unity is quick and easy to pick up and it feels like it has a better structure for learning imo.
"you should give up ,NOW!"
I have a question: how two people made Bodycam game ?
It's a shame this video have so little views
I stopped programming for so long (like this summer)
I should continue, like your new video said
Thx for the advice !
(Celeste mentioned yey)
can we get more devlogs on snailwith a shotgun pls?
2:13 why are you coding in minecraft enchanting table
I coded a game in wingdings! It's a video on my channel if you'd like to see it!
Question to Everyone "what was your first engine u coded on" mine is scratsh then unreal
Scratch isn’t an engine, nor does it have code
Make a 3d multiplayer open world game. Or you can’t do that?
Bruh I saw this on my feed with the thumbnail finish it now than a/b testing hits me with give up now when I go to the video.
Thx a lot for showing me the truth and now my dream just disepeard ill go and face the wall bye
1:58 :0
hi
Unreal dont have tutorials.. hahahaha
Oh
2:26 what on earth is that language?
I think about a godot script with obfuscation.. or some Goa’uld logic maybe
People here before october 10th
👇
Yippee
Amongus
2:24 whqt language you coding in?!!!!!!????????!!!!!
Hey ik there's a slim chance I'd get a response but I'll still ask
I didnt come in for the money but i stil gotta pay the bills, i live in a third world country and i aim to make 25000 usd a year, how realistic is it or am i just delusional
It would depend a lot on how much experience you have. I feel that I would struggle to make that amount at my current level (if I focused more on selling games). If you’re a complete beginner I would say that’s unrealistic. But I’ve seen some pretty simple games make $100,000+
The reason I said to “give up if you’re in it for the money” is because there’s plenty of other things you could do which are both easier and more lucrative
@Gambit-YT my experience rn is very beginner, the thinks is, I don't wanna do anything other than game dev, I'm not in for money but I wanna be realistic, I'll have responsibilities soon, I just wanna make sure i can fulfill those responsibilities, my goal is 25,000 but I'd be content with even something south of 17,000, what do you thnk ? I really do appreciate your input on this
@ it’s impossible for me to say. I would suggest doing it part time until you get an audience or the skill to make something that’ll sell well
@Gambit-YT thanks, really appreciate it
:)
Ur overoverunderated
2 overrated / 1 underrated = 1 overrated?
Ye, I'd rather give up, I hate programming
hey that's okay! you don't have to program to make games! there are a few engines that either are entirely based on visual scripting ( construct, gdevelop ), or allow you to use visual scripting instead of programming ( unreal, godot, unity ). There are so many options are resources to help you get started making games without coding, i'm sure you can do it!
I started with construct 2 for about 2 years, then moved onto Godot. just giving my personal experience 😊
There're game engines that don't require coding in that sense like gdevelop and flowlab
@@blue-cloud-studios Dude these engines can go F themselves! It's still programming, I can't just tell an object to follow my mouse, I need to program the logic myself.
@@blue-cloud-studios Not to mention that all those engines are 2D only while I work in 3D only.
@@Seacat17 Godot with a plugin has visual coding as well
Hey buddy do ypu have ig ? I want to talk to you about somthing