You Got This.
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- Опубліковано 17 чер 2024
- This is a decently thorough look through all of the game projects I've ever been a part of. From when I was 14 just poking around in Game Maker, to college and onward, releasing commercial projects with Unity and Godot, the entire journey is here. I hope that this video can be inspiring to those who may not know where to start and insightful for those also doing anything creatively demanding. The process takes time, a lot of time, and I'd say most of the time it should feel pretty fun. When you get stuck mentally with the feeling that you aren't making progress or that you should be in a different spot, try not to let those thoughts get you down. They can motivate you to work harder sure, but you have to give yourself a break and realize how far you have come. Happy game developing, and thank you for watching.
Channels Mentioned:
@uheartbeast
@Goodgis
@dogmaquest2281 (some trailers)
Videos Mentioned:
Bunny Hill Recap Video: • Releasing my First Ste...
Cavern Jam Video: • Making a Rougulike whe...
Cavern Playlist: • Making a Commercial Go...
Most Recent Cavern Devlog: • In Game Level Editor F...
Grumbo's Map Jam Video: • Making a 3D Platformer...
Itch Page (has some of the past projects for free)
dogmaquest.itch.io/
Canned Gluten (college homies jam games)
cannedgluten.itch.io/
Bunny Hill on Steam: store.steampowered.com/app/14...
Air Star on Steam:
store.steampowered.com/app/22...
Discord Link (please share your games!): / discord
Official Website with links to my games: dogma.quest/
Thanks for watching!
Chapters:
00:00 Intro
01:17 Short Bio
02:26 Wizard Dungeon
05:00 Lost Game Files
06:01 Dunny For Prez
07:45 Art School Demos
08:35 Get Apple
10:00 Tomato Taxi
10:50 Untitled Wizard Game
11:23 School Jams
11:54 SinWave
12:40 Bunny Hill
12:51 C-gobON.LINE
14:02 grotto
14:41 air star
15:14 Mini Maxxers
15:50 Cavern 1.0
16:01 Cavern 2.0
16:21 Grumbo's Map
16:28 A Quest to Be The Best
16:35 Conclusion, Thanks for Watching!
Tags:
#gamedev #indiegame #steamgame #gamedevelopment #indiestudio #gamedev #gamedevjourney #oldprojects #oldgames #godotengine #godot #unity #unity3d #gamemaker #gamemakerstudio #gamejam - Ігри
i dont know exactly how to express it, but this video made me feel like the first time i heard about programming, and gave me the joy that i got when my colleagues tried my first scratch project. amazing video. 10/10
thank you for the unbelievably kind comment, too kind.
Thanks for the video! Got not much to say but as a cs major i'm currently in a game dev journey too. Seeing your approach for your journey makes me realize i still have a long way to go too, but i will take it slow and enjoy the ride now, thank you.
have fun with it and best of luck!
bro i need help i read “cs major” as a a counter strike tournament.
I haven't been able to get motivated for anything for the past few years (longer, really), but you just gave me the push I needed to simply just *start*.
Really great seeing your journey. Thank you 💖
I know the feeling! no strings attached just go mess around with it haha, I guarantee something good will come of it. Thanks for sharing.
I love stuff like this. I spend a lot of time playing and talking about games, and I'm finally working on learning how to actually make them.
heck yea! you got it
Same with the return of Brackeys, it's easier than ever.
I think this is really inspiring, I've been wanting to fully commit to game development for a long time and hopefully end up making a game I'm proud of; but I've always had the issue of just where to start and how to keep up the motivation and pace of learning on a consistent basis. This is a good example of just taking the plunge and experimenting, a lot of people (me included) when it involves game development or anything long-form like drawing, modeling, programming, sometimes end up in positions of procrastination - and I think especially with programming because you often have to be consistent with learning.
I've personally been off and on with learning and where exactly to start, I've learned some fundamentals of C++, some Lua, researched different game engines, but I've more than likely forgot some of it and that often discourages me. I think you should give yourself the benefit of the doubt and assume you remember some things, go back a couple chapters, and try again; it really is just about taking the plunge and just doing it and I think I'm starting to realize that with cases like yours.
couldn't have said it better myself. One thing I fail to say plainly in the video is that there were (and still are) months and sometimes even years when I'd stray away from game development just to pick it up again later. I find myself procrastinating when things don't feel "optimal" like I'm not on the optimal path, but there is no optimal path, or it is at least unrealistic. Just jump in! Thanks for the very insightful and honest comment.
love these kinds of videos imesnly. Watching someone go down their memories of past projects, some which they havent seen in year, is just wholesome and interesting overall.
Great stuff! It’s wild because I’ve played some of your games from the Game Makers Toolkit jams before, what a coinkydink! See you at the next GMTK jam!!!
that's wild haha, see you at the next one and best of luck!
im so glad to find your channel. i will start uni soon and thinking of going for games engineering. ive never coded a full game before but i’m excited and full of ideas. i like ur art style too.
heck yea you got it, games engineering really interests me too I'd like to eventually try more low level stuff like making graphics engines and other stuff like that, but right now it's way over my head haha
So glad I found your channel! and your game bunny hill is totally up my alley, just got it =)
yo thank you :)
Fantastic video, id add that realising what even a “small step” how much of a achievement that is. Ive just started learning game dev and even something minor like a crouch or roll i celebrate internally as a huge victory. Good luck with all future projects
I agree with that sentiment 100% every step counts, thanks for sharing!
I'm just starting to take game development seriously as a hobby instead of a "hey this is something I could do if I wanted" type thing. I've been interested in making games since I was maybe 8, but never really got into it until now at 22. I'm not much of a mathematical/logical thinker, (I'm an artist and visual thinker above all else) so coding is really daunting to me, but I'm sure if I just keep at it I'll get somewhere passable. All this to say this video is really inspiring, seeing your humble beginnings, then making things that feel more and more like "you" as time goes on, if that makes sense. I hope I can get to a similar level one day!
I had a similar route focusing on the visual side of things initially but visual scripting tools helped me wrap my head around logic stuff and I eventually transitioned to straight code, but you can use tools like unreal blueprints and other visual scripting stuff all the way through and still make just a great games. Glad the video helped inspire, best of luck!
I’d recommend to use scratch for a lil bit then dive right into coding, one thing that helped me learn code quickly was practicing making very de-coupled code, as it felt very satisfying and was a lot faster to learn , and also made everything more readable and understandable. Try to write code as patiently and as modular as you can, don’t just reference scripts and change values or the code base will become very daunting and intimidating to work with. One thing that helps in large scripts is to add comments with a bunch of “-------“ to separate and visualize different chunks of the program. Ik AI is kind of screwed up (if you can’t beat ‘em join em) but it helps with learning code, if you write a script you can put it in Chatgpt and ask it what the code does and it’ll break it down for you nicely and explain things line by line
I think our journeys are basically the same but opposite lol. I've always been more of a thinker but not necessarily mathematical and strictly logical. I'm a programmer by trade and I love coding, and I wouldn't call myself an artist, rather a creator, I've always expressed myself in writing and physical hobbies like wargaming and hobbying.
I recently had the realization that "hey, I know how to code (duh) I could actually make my childhood dreams come true! I'm gonna make a frickin game" so I've committed and I'm making a game inspired by the Kurosawa films. Loving making pixel art and I'm learning everything about how to draw worth a damn (depth, scale, etc, etc, idek the half of it). That's all to say uhh... nothing really I'm just putting this out there.
Good luck and happy developing!
Wow you are completely opposite to me my drawings are horrible and im not that of a logical person but i find coding fun tho sometimes it is truly daunting when bugs appear and there no solutions on stackoverflow or ai or anywhere e
This is a wonderful video :) I’m glad you got to start on your creative passion at such a young age and continued to carry it on through college and into a career! You’ve come such a long way and it’s incredibly interesting to see the progress over the years, it’s super inspiring and you should definitely be proud of all your endeavors!
Great vid and great message, hope this video reaches more people who need to see it and wish you the best on your newest project! Enjoy the process :D
thank you!
Awesome video man! Very inspiring. I really respect your drive and ability to complete projects. I'm pretty old... (late twenties lol) but I am just now truly starting my own gamedev journey that I have been dreaming about for over a decade now. No more sitting back and dreaming! Time to pursue.
Keep up the awesome stuff dude! Subscribed
thanks man! never too late to start and I'd even say you aren't late at all, don't be afraid to share progress along the way to, its better with some others around haha
@@dogma.questlog That's what my new channel is all about! Thanks for the encouragement!
I really enjoy seeing videos like this that inspire and motive other (potential) devs! It doesn’t have to be perfect or world changing - it just has to be yours.
100% agree
man this is badass
a lot of your journey is rly familiar to my own, tho i've haven't been into gamedev for few years now (but im looking forward to getting back into it!)
rly cool stuff, will check out ur other videos :)
thank you! I hope you have fun getting back into it haha
Fantastic video man, very cool to see almost everything you've made thus far! Cheers for the motivation. *Boots up game engine*
thank you, cheers!
Your motivation, motivates us. Thank you!
thanks for the kind comment, best of luck!
Just want to point out how wholesome it is that you're surprised by the quality of your old work when rediscovering it.
I hope I remember to come back and watch more of your videos on how to get started. You and Thor (Pirate Software) are very inspiring. Makes it really seem like anybody and everybody is capable of making games
Thanks for sharing!
I love these kinds of videos. Really cool to see your progress as a game developer! ❤
cool art styles, good vibes, healthy attitude.
i often like things that most people don't so now I'm seeking joy in the life that has me doing these things rather that achieving goals and struggling for perfection.
your vid radiates joy of making for the sake of it and i feel validated
I'm glad that is your takeaway, I think at the end of the day doing it for the process' sake is what matters (it's a great and valid goal), and the external goals and "perfection" will come as a bi-product in ways we may not understand. thanks for sharing
Wow you are extremely skilled! Thank you for making this video.
great video dude :) i am always to hard on myself when it comes to my game dev journey as i get sick alot so i can't get as much work done as i would like but i will keep trying especially when i watch videos like yours as the are very motivational
thank you, and heck you every bit of work is progress!
I made one small Mario fan game back on GM5 I think it was, and then one small dumb thing in RPG Maker MV for a game jam earlier this year. Doing that has given me more confidence in doing more, even learning yet another new program with GB Studio, though I find without a set deadline that I'm a lot lazier and indecisive. Thanks for sharing these - it helps to inspire to actually follow through with all the ideas I have.
definitely agree on the deadline comment for myself as well haha, I'm glad you are making games, best of luck!
just want to say this is a great video, love how chill it is. :)
thank you!
You've inspired me to peek into the huge mess of abandoned Unity prototypes I've been churning out since version 3. 😅 I imagine it's quite the mess, but should make for some quality nostalgia, if nothing else. Rock on & best of luck in all your game dev endeavors! \m/(>.
haha I'm sure you will find some gold, heck yea. Best of luck to you as well!
Your pixel art is fantastic! I especially loved those spacesuit guys with big heads. Cute and awesome!
yo thank you! I really want to do a pixel art game next or soon
@@dogma.questlog You really should! You've got a talent and experience. It's such a wonderful path you've taken in your life, with your art education and game startup work experience. Very cool and inspiring!
Thank you for saying that i need to be less hard on myself for seeing my progress vs others.
That was very inspiring! Thank you!
thanks for commenting!
Get Apple seems like a fantastic concept honestly, I like how unique it is! Great artwork all around too.
thank you! I'd like to make a full version sometime or maybe a remixed version / similar concept
This is very inspiring
Thanks for sharing 👏
Thanks for watching!
So many cool concepts brought to life.
So happy to find this channel
I just gotta say... I love your art so much 🥰
yo thank you!
Life got messy personally but I miss the hell out of making games. Needed this video
hopefully some time for it will pop up, thanks for sharing.
I’ve been working on making games in a library called pygame recently, ur vid has inspired me to step out my comfort zone and try out other engines, really inspiring video!
pygame is cool too :), It's always fun to branch out and try quick projects in different engines to get a feel for em
Currently making my first game, this is my motivation
This is incredible
these are so stylish!!
What timing. I'm about to enter my first game jam with some friends. I'm very nervous. but seeing this video definitely calmed me a little. Any tips you could offer lol?
nice thats super exciting! Id say for a first time just have fun with it and aim to make something complete. make sure your cool idea is doable in the time span, and then completing it and having people play it (however it turns out!) is the most rewarding thing 👍 also dont put a ton of pressure on yourself about the tike limit, you can go slow /take your time without it being too hectic
Someone in the comments surely already said that, but you inspired me. Thank you. It's been a long time since I've wanted to make a game, but I always put a lot of pressure on it being good. And so there was no game at all. I think this is the year when it changes.
I've noticed that you participated in GMTK game jams. Maybe you would be interested in working as a team? This is out of left field, of course, but I wanted to take a shot :)
glad it was inspiring! I've done 3 out of the 4 gmtk jams I've participated in solo, and I find it to be quite a refreshing tradition that way so I think I'm sticking solo again, but I appreciate reaching out about it! I'm sure if you go in some discords or even the gmtk one you'll be able to find plenty of potential teammates
You really had a unique artistic vision from start but you really improved in your art after collegue and experimenting You've made amazing and really creative games, good luck on the next ones !
thank you, I appreciate the compliment!
Every single artist ever started when they were young. Every single one. Starting young is a real privilege; the humiliating struggle that comes with learning to draw and code is a lot easier to bear when your brain isn't fully developed. Now I'm an adult, that window has passed. I'll never be fully able to learn to draw or code. This sucks.
I do agree that it helps to be young when it comes to just letting it rip and getting through awkward stages without worrying too much about it, that being said I think being an adult has tons of advantages too. You kmow how to learn, you have a better sense of what to look for with logical insight, you have a better sense of when something isnt getting you closer to your goal, you can plan further out and set realistic goals. It will be hard, it will be awkward, but the important thing is to compare yourself to where you were yesterday, not in relation to others. you are really capable and I think you should give it a shot. you can make a lot more progres ls than you think possible, I hope you can come to enjoy the process!
yo great video! really enjoyed watching it
thank you!
Thanks for putting out this video, we all will make it!
heck yea
0:37 ah yes, the game design table, you start at one end, build a nice flat surface in between, and then you hold it up with now
I perfer my graphs to look like household objects, I think a lamp graph has huge potential
thank you this helped a lot
no problem! glad it helped
Great video!
thank you!
what a great video! all your games look so good and so inventive too, they're very inspiring to me.
thank you!
Your art is amazing.
thank you!
Wish i was talented and smart enough to make games
Great job and Goodluck
you are! just takes a little practice every day. I think anyone is fully capable of making some kind of game and you only get better with time.
thats so cool man
yo thank you!
i wanna hug that koala 6:03
thank you so much, I really needed to hear this right now ♡♡♡♡
what college did you study at?
No problem at all! I studied game art at College for Creative Studies (CCS) in Detroit, Michigan.
Thank you!
Thanks for sharing
no problem, thanks for commenting!
I'm kind of the opposite, focused on the programming aspects and am only now trying to make very simple pixel art as I sort of restart my game dev journey. I technically do game dev as a Unity XR developer for my work, but I've been trying to go back to the roots and overcome my perfectionism, just trying to make simple, small games while likely over-engineering them. Been using Godot lately.
Opposite in initial approach but same in over-engineering haha, thanks for sharing!
I'll be the first customer when you drop a Dogma Quest shirt. The logo is so nice
thank you haha, I do want to do some hats or shirts of something eventually
I really want to make [more] games, but I can't even start. I have a big mental block for asset creation
I feel ya, I think whenever I get in an asset rut it can help to start with squares or purposefully bad drawings to push through the block, and do anything else related to the game like sound or code etc, it might get you excited and inspired but that is a tough thing
nice
is the music in this vid from some of your games? Just curious, bc that first track is a banger
yea, all the music is music I've made, mostly for games! the first track wasn't for a game but it is on soundcloud haha but here is the link: soundcloud.com/greatomouse/new-visual
16:53 the music is fire! 🔥
yo thank you, that's my most recent song, and I'm planning to put it in my newest project that I'm working on
Great video
thanks!
goddamn you are talented
Hi, thanks for the video. I just want to ask about the kind of art style that appears in your first game, in the first bio part.
yo whatsup, the pixelated 3d platformer game with the guy with the hat? ask away
You've got this too, man...
thanks, I appreciate that a lot
BRO HOW DONT YOU HAVE 1 MIL SUBS???
thanks
Any suggestions for taking the path of finding a team to develop your ideas
I'd say join a discord or forum that is open to that sort of discussion, and then talk to folks and see if they align with you creatively and would be interested in the idea or in working on something. I think gam jams are a great way to team up with people and do smaller projects to see if you fit together too, some of them have discords or forums where you can search for team members
2:56 "WOW" Thought owen wilson popped in chat
haha
Starting my first game tonight...for real this time lol.
heck yea
Can someone please tell me what is the game at 1:01
Or tell how to search tutorials that teach that 3d pixel art, since Is the style Ive been searching for my own games.
Thanks for the help
the game is called grotto and you can find it on itch.io. to get the pixelated effect you can render the camera to a lower resolution render texture and then render the texture directly to the screen, most game engines have the capability, and if you look up pixelated 3d effect on youtube there are lots of videos to help ya out
you made the music in this? brav fucking o its great
thanks! I made all the music for the vid but I'm still working on my music skills with the rest of the process, I'm slowly making progress
ver good👍
Thank you!
MAKE GAMES KURWI. Just DO IT. DONT make you dreams be dreams. Make YOUR dreams come true (copypasta)
I want to but man rocket league is addictive
real
14:45 towers, planes, airport....
you forgot to mention jet fuel
@@dogma.questlog heh
Colour and the shape!???? Like foo fighters????
I wanna play get apple it looks fun
I do want to make a full version sometime
@@dogma.questlog that would be hella dope 🔥
i'm fourteen years old and he was literally describing me in the brief BIO
lol
common experience haha
@@dogma.questlog for real 🤣🤣🤣
I always wanted to make games but coding has always been a problem for me, C# that being said if anyone could give me tips on where to start or what the basics that I can learn to be able to start making my own games without tutorials or help that would be helpful.
Are you looking to use a game engine? If so I would recommend looking at the documentation for that engine if you don't want to watch tutorials. Tutorials can get you jumpstarted a ton, but I if you don't want to get attached to them, maybe try doing a short tutorial just to get a sense of things and then try something on your own without looking up tutorials (only use docs) and see how far you get.
@@dogma.questlog I wanna use unity as it has many tutorials and is regularly used, I want to use tutorials as I am a beginner but the problem is even when I watch the tutorials im still confused on the code they used and using C# as a whole, I heard this is called, "Tutorial Hell" and im trying to find ways to learn from tutorials to the point where I wouldn't need them anymore as I learned how to code for myself.
Ah I see, I think that some basic tutorials might still help but maybe start on a website like microsoft's interactive tutorial might help you with the base understanding, they have text tutorials with a code editor right there so you can experiment and go at your own pace. learn.microsoft.com/en-us/dotnet/csharp/tour-of-csharp/tutorials/
@@dogma.questlog thanks man you earned a sub your video was entertaining as well informative, I really appreciate the help and if there's anything else you may know of that might help me learn C# ill be grateful to know.
I'm a big fan
goat
Bro i never code before can i even start now
yea haha anyone can start learning at any time!
yo get apple is cool af
i gotta release it some day...
I loved the game Get Apple. Can I play somewhere?
at the moment it sadly isn't available anywhere, I currently can't export it because I can't export using the software I made it with, I'd have to buy the full version, but I'd love to make a successor someday!
@@dogma.questlog Oh, I understand. Hope it becomes a "real game" in the future.
@@dogma.questlog I can't force you to quit what you're doing now and pick this Get Apple game up again, however if it's only a matter of a single export and itchio post, that maybe one of these will work:
full GameMaker pro license is 99$ and there are 5 people asking about it in this comment section already, at this point we probably can itch-fund it if you're uncomfortable with contacting a tech support or borrowing a license from a friend to export a single file. Enterprise license costs 79,99$ a month and has game consoles exports*, so it might be even better if there's no catch.
I'm so sick of this sentiment in the game world. It's dishonest. Don't make games. Most people shouldn't make games. They have no idea what they're doing and are simply doing it because everyone else is. They have no actual original ideas or talent. Please stop this "just make games" thing. We don't need more crap clogging the pipes
I think people who actually want to make games should try, for any reason at all. you dont have to play them. again, you dont have to play them. they may bring joy to someone else even thiugh you think they "clog the pipes" just find a platform that amplifys your version of "correct" games. make your own game platform that only allows certain games on it, dont crush others. I hope you try and attempt anythijg you think youd be good at, even if there is a possibility one person thinks its pointless.
Got rich?
nope! haha but I'm trying to support myself and I've made some decent progress, still trying
@@dogma.questlog because I dont know what I wanna be when I grow up :( I spend hours and hours on Godot. Not sure if it will be beneficial for me when I finish school
I feel that, but personally I do think that if there is something you like to do and it is constructive (creative) whether it is wood working or coding or reading about biology, anything like that can't be a waste. it might not be the optimal way to get rich haha but would you enjoy doing something you hate just to get rich?
and there is no rush to find out what you want to be when you grow up, it takes a lot of time, and even when you are older you can switch gears and change up your life.
I just can't seem to enjoy the learning process at all, no matter which angle I approach it.
thats fair, do you enjoy any part of the proccess of doing it, like things you may already know?
then you don’t want to make a game