Everything to know about the Folwark

Поділитися
Вставка
  • Опубліковано 21 лип 2024
  • Everything you've ever wanted to know about the Folwark.
    0:19 Folwark vs a mill & house
    0:50 Mill upgrades
    1:40 Faster farms
    4:35 How close do farms have to be?
    5:05 Does it work on existing farms?
    5:37 Multiple folwarks?
    6:40 Build and delete farms?
    7:30 Does it help with berries, deer, and boar?
    ___________________________________________________________
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsound.com
    Game: Age of Empires II Definitive Edition
  • Ігри

КОМЕНТАРІ • 509

  • @azif8798
    @azif8798 2 роки тому +2490

    I think the biggest benefit of the folwark is the peace of mind with perfectly placed farms

    • @davidcook3795
      @davidcook3795 2 роки тому +116

      This has plagued me since the days of Age of Kings.

    • @mbvglider
      @mbvglider 2 роки тому +35

      Yeah, it lets me build perfect Sim City farms! I ended up building them 3 tiles away from the TC, too, and they're easy to justify building a lot of considering that they provide food and population. When I was playing the Poles against the AI, I also noticed how easy it was to do the Scouts into Knights build with the Poles, considering food and gold collection just seem really easy. It seems like almost no matter how sloppy you play, you end up having great Castle Age times while still having lots of units.

    • @piotrborowski775
      @piotrborowski775 2 роки тому +5

      No. It's that your army won't starve

    • @piotrborowski775
      @piotrborowski775 2 роки тому +6

      @@mbvglider Because the Poles can do!

    • @eduardoarielarruaprats2735
      @eduardoarielarruaprats2735 2 роки тому +7

      Amen

  • @TehAxelius
    @TehAxelius 2 роки тому +629

    "It has instantly grown on me"
    That's an instant groan out of me...

    • @JW-qd3ol
      @JW-qd3ol 2 роки тому +9

      Perfect reply!! lol *Italian chef hand kiss thing*

    • @Diabolo481
      @Diabolo481 2 роки тому +7

      @@JW-qd3ol That's an instant like for me. :D

    • @michaelandreipalon359
      @michaelandreipalon359 2 роки тому +1

      Clever.

  • @iwersonsch5131
    @iwersonsch5131 2 роки тому +737

    They actually did it
    They came up with another farming bonus and it's actually different in practice

    • @JW-qd3ol
      @JW-qd3ol 2 роки тому +36

      that crazy son of a bee, he did it

  • @malekiththewitchking2799
    @malekiththewitchking2799 2 роки тому +541

    Most important part of the Folwark is that you can finally put farms all around it and not have it look like a mess. Poles best civ confirmed.

    • @johntitor1256
      @johntitor1256 2 роки тому +37

      I've waited more than two decades for a feature like that. Best civ indeed.

    • @TheZestyCar
      @TheZestyCar 2 роки тому +6

      I mean you could have done that anyway. I've always done that with my mills for the past 17 years. I always put 8 farms around my mill.

    • @WikiHL
      @WikiHL 2 роки тому +5

      Top tier already

    • @malekiththewitchking2799
      @malekiththewitchking2799 2 роки тому +14

      @@TheZestyCar I mean so they fit perfectly around it.

    • @hikatoyshi
      @hikatoyshi 2 роки тому +3

      And the Khmers ?

  • @aarononon
    @aarononon 2 роки тому +556

    I like how every pedantic, hypothetical, bs possibility I could think of while watching the video was eventually covered here 😂

    • @HankIndieGames
      @HankIndieGames 2 роки тому +55

      I feel like that's half the charm of a SotL video. I barely even play this game and yet i'm totally fascinated with his in depth accounting of every conceivable scenario.

    • @GummieI
      @GummieI 2 роки тому +11

      I actually feel like he missed one rather important one, even if he got very close to it, that is if farms placed but not yet constructed/seeded, near the folwark before the folwark itself is constructed do they get the bonus too or not, as long as the folwark is construction is completed first?

    • @schmid1.079
      @schmid1.079 2 роки тому +13

      @@GummieI Even without testing it out, I'm fairly certain they will still give their bonus as its given when a farm is finished.

    • @KCzz15
      @KCzz15 2 роки тому

      I know that converted Folwarks don't work, but I wanted to know if one you start with in a scenario would work or not.

    • @GummieI
      @GummieI 2 роки тому +3

      @@KCzz15 Considering he said that converted Folwarks do work if you are pole yourself, I would say probably a scenarios based one works too (if you are a pole yourself ofc), as that to me indicate the bonus is NOT on the structure itself, but on your civ as a whole

  • @twohandedswordsman852
    @twohandedswordsman852 2 роки тому +313

    Finally. A mill with the same size as farm!

    • @JW-qd3ol
      @JW-qd3ol 2 роки тому +38

      I KNOW!!!! look at that beauty. no longer do i have to worry about accidentally building swastikas on stream 😂😂😂

    • @alexanderv1620
      @alexanderv1620 2 роки тому +6

      @@JW-qd3ol 🤣🤣

    • @michaelandreipalon359
      @michaelandreipalon359 2 роки тому +3

      Better a Himalayan swastika than those losers' swastikas.

    • @Dan-od6zx
      @Dan-od6zx 2 роки тому +8

      One day you will be a champion my friend.

    • @JesperSalama
      @JesperSalama 2 роки тому +2

      @@Dan-od6zx I think he's a Hun :/

  • @ComfyDents
    @ComfyDents 2 роки тому +55

    For theoretically absurd team game profit:
    Teutons donates cheap farms,
    Polish ends them around folwark,
    Slavs collects the rest
    11

    • @Neon-Lines
      @Neon-Lines 2 роки тому +10

      add chinese to that

    • @hanzzel6086
      @hanzzel6086 Рік тому +5

      ​@Mista Popo What is the Chinese bonus again?

    • @olorinistar9903
      @olorinistar9903 6 місяців тому

      ​@@hanzzel6086extra food from farms

    • @Vordikk
      @Vordikk 2 місяці тому

      @@hanzzel6086 Chineese eat a lot because they're many 😂

  • @SJ-hb3ol
    @SJ-hb3ol 2 роки тому +566

    AOE: adds something to do with farming
    SOTL: It's Free Real Estate
    Enjoyable episode of spirit of the farm.

  • @sylvaansterck4947
    @sylvaansterck4947 2 роки тому +261

    I'm certain the aoe2 devs watch sotls videos and are like:"ooh so thats the impact it has"

    • @NeonLine
      @NeonLine 2 роки тому +9

      lmao I died

    • @habibainunsyifaf6463
      @habibainunsyifaf6463 2 роки тому +30

      Sotl is the unofficial post production quality control

    • @AlphaSections
      @AlphaSections 2 роки тому +5

      I wouldn't be surprised if some dev were subbing SotL and then asking and recommending subjects of interest!

    • @951258tike22
      @951258tike22 2 роки тому +10

      @@AlphaSections That's how good game companies do it! lol kinda random but this thread reminded me of how Neversoft hired a guy who goes by AndyTHPS to do tony hawk's pro skater game testing solely because of how good he was at the game and his understanding of the mechanics!

    • @tigera6
      @tigera6 2 роки тому

      They watch all of his video before deciding on the next Balance Patch.

  • @squazl
    @squazl 2 роки тому +178

    The delete and build cycle is pretty cool for times when you plan on "Going above and beyond".

    • @robin9740
      @robin9740 2 роки тому +9

      Poles are OP for xxx tech mods

    • @SenorFlamingo
      @SenorFlamingo 2 роки тому +14

      I tried this with going above and beyond but for some reason the food I got per farm I reseeded was capped at 60 :(

    • @squazl
      @squazl 2 роки тому +8

      @@SenorFlamingo Not amazing, but its probably still worth it, since food takes long to mass and wood is available in masses.

    • @xxlordtinchoxx9015
      @xxlordtinchoxx9015 2 роки тому +3

      @@robin9740 being op in those modes is just not enough lmao

    • @Nugire
      @Nugire 2 роки тому +3

      "PLUS ULTRA!" - A Polish farmer (maybe)

  • @rubywest5166
    @rubywest5166 2 роки тому +61

    Another advantage with the Folwark's instant gathering- If you build a farm and it gets raided, you've gotten that 10% extra food from it even if if gets destroyed a couple of minutes later

  • @Autarify
    @Autarify 2 роки тому +60

    The tech tree description about efficiency is the same as the mill's. It's definitely just explaining the benefits of building drop points closer to resources.

  • @IHeliosI
    @IHeliosI 2 роки тому +50

    I love that they didn't forget to make a dark age version of it.

    • @Neon-Lines
      @Neon-Lines 2 роки тому +5

      they put much love into this DLC

  • @Angmir
    @Angmir 2 роки тому +53

    Figures that the Spirit of the Law starts from Folwark of all the things in the DLC ;-
    Medieval tank wagons - meh
    Winged Hussars and discount Knights- meh
    Farming bonuses - Hell Yeah !

    • @Pizza7478
      @Pizza7478 2 роки тому +1

      Didn't he already do those unique Bombards though?

    • @quinnsellon2334
      @quinnsellon2334 2 роки тому +2

      I mean it may not be the most exciting new thing, but it definitely impacts a higher percentage of games over the others.

    • @almightyhydra
      @almightyhydra 2 роки тому +2

      Macro is love, macro is life

  • @AustinoM
    @AustinoM 2 роки тому +27

    The folwark looks like such an aesthetically-pleasing structure to build in Minecraft.

  • @glomann
    @glomann 2 роки тому +115

    the real question is: if a khmer player converts a folwark, can their villagers garrison inside it?

    • @piotrborowski775
      @piotrborowski775 2 роки тому +12

      (The paraphrase of popular Polish drinking song, where the rabbit deserve fucking while running the fuck out)

    • @drakesdrum1
      @drakesdrum1 2 роки тому +11

      @@piotrborowski775 please expand for us non-Poles

    • @piotrborowski775
      @piotrborowski775 2 роки тому +14

      @@drakesdrum1
      Not now. I have a relationship to save

    • @RedbadofFrisia
      @RedbadofFrisia 2 роки тому +1

      @@piotrborowski775 co? Nie wiem tego

    • @piotrborowski775
      @piotrborowski775 2 роки тому +2

      @@drakesdrum1 "Can normal, healthy fish rape a whale? Yes, why not? She deserves that too.
      Four times double, eight times one by one. Another two at midnight and the other one before dusk."

  • @the_snobot
    @the_snobot 2 роки тому +111

    I can see the instant almost-1:1 wood to food conversion being useful in Forest Nothing games....

    • @dancingphoenixart
      @dancingphoenixart 2 роки тому +7

      Its only 1:1 in imp tho, where you have enough space through onager cut and mostly more than enough wood anyways. That's the point when your attetion is needed the most cutting to your allies/the enemy, getting upgrades, massing army (mostly pikes and siege, so not much food needed) and startong trade. You usually dont lack food too much with any generic civ, with them even less. If you then truly have nothing better to do, you can go build and delete farms...
      Also it does take quite a bit to build a farm, so the time you need to rebuild a deleted farm (which grants you 10% of the food) would give you around 5% of the max food while normally working on the old one.
      If anything, I'd see it as a useful tool to get slightly faster to feudal and castle age, and mass some more food for imp and onager upgrades to get to all described above faster than all the others! Then once you got space the farming boost will carry your eco further.
      It will need some fine tuning as you dont want to waste too much wood as long as the market price is still good, so rather get a bit faster to feudal, then abuse it more after selling and both after getting feudal and castle age farm upgrades.

    • @the_snobot
      @the_snobot 2 роки тому +13

      @@dancingphoenixart even at a worse exchange rate, getting food faster in dark or feudal is still going to be worth it (or worth trying IMO). Who cares if you waste some wood on a bad exchange; it's not like there aren't millions more trees on forest nothing.

    • @dancingphoenixart
      @dancingphoenixart 2 роки тому +1

      @@the_snobot Just read again, last paragraph

    • @dancingphoenixart
      @dancingphoenixart 2 роки тому +3

      @@the_snobot The point of getting faster to feudal is to sell wood for gold at a gpld rate > useless if you used all your wood to get a little more food and cant sell shit > read best strategy in last paragraph

    • @the_snobot
      @the_snobot 2 роки тому +1

      @@dancingphoenixart My apologies; the window cut off at the line break between paragraphs and I didn't realize there was more in the post to read.
      I think we generally agree though that using it to get a boost on early villager production or faster age-up is probably the best use for it, rather than relying on it later in the game when you've got more going on.
      Burning some wood early in the game to get a fast influx of food to allow the creation of more villagers right away and/or clicking up faster to sell the wood for gold/stone feels like it's definitely a strategy worth experimenting with. It may not work out, but if nothing else it's something new to try.

  • @Philipasu
    @Philipasu 2 роки тому +4

    I think the most important part of the Folwark is how good it looks with farms around it, since it's the same size. Love that symmetry.

  • @tetrislunatic4290
    @tetrislunatic4290 2 роки тому +97

    FIY if you steal a farm before its completed and finsih building it as Poles you do get the food like its your own build farm ^^ And you can do that with ally farms so say let a Teuton ally build cheap farms for you to any percent between 1-99% and let you steal and finsih them to sling you food.

    • @lud4079
      @lud4079 2 роки тому +5

      It would be a pain in the ass to do so though

  • @joebutler7982
    @joebutler7982 2 роки тому +8

    To anyone interested in some of the history. The folwark is basically an estate or farm owned by a noble. The serfs would live there and work there on the farms thus the population bonus. Folwarks also had defensive structures such as pallisade walls or stone keeps in order to provide security to the serfs in case of raids.
    The poles seem like a cool and fun civilisation in AoE2 but I am really disappointed in the way they portrayed the winged hussars. Historically they were composed of noble volunteers and knights, each hussar had to pay for his own equipment and would possess some servants and land. In AoE2 they are a spam trash unit and arent really that strong. They should have made the winged hussars replace the paladin not the light cavalry hussar.

    • @jakubbartczuk3956
      @jakubbartczuk3956 2 роки тому +3

      That, and also it's pretty weird that Lithuanians have bonuses to heavy cavalry, with paladins that are stronger than generic paladins, while Poles have one of the weakest heavy cav.
      In reality it was Lithuanians who provided light cavalry (which was partly Tatar) in the Commonwealth. It's even in the game that Vytautas used Tatar-inspired cavalry tactic with his light cav which was more suitable for this than Polish knights.

    • @Neon-Lines
      @Neon-Lines 2 роки тому

      very true

  • @kell2859
    @kell2859 2 роки тому +18

    I was waiting for spirit of the farm to make a video on this topic

    • @JW-qd3ol
      @JW-qd3ol 2 роки тому +2

      "WE HAVE THE NEW FARM!"
      "THE FARM IS READY!"

  • @AHappyCub
    @AHappyCub 2 роки тому +201

    "Build near forage bushes or other source of food to gather food faster" is literally the same description for mills, how can someone even miss it

    • @gosucab944
      @gosucab944 2 роки тому +26

      because people don't double check

    • @MadnessTW
      @MadnessTW 2 роки тому +15

      I missed it. It's easy to forget that one should compare its description to an old building's instead of reading it by itself.

    • @Alkhalim
      @Alkhalim 2 роки тому +37

      … I rarely read the description of a mill. I know what a mill does, right? … right?

    • @tvremote9394
      @tvremote9394 2 роки тому +6

      to be fair, why would an aoe2 player read the description of a mill when they already know what it does

    • @papasfritasduras
      @papasfritasduras 2 роки тому +2

      I had never read the description of the mill, I that's the reason why I asked that :P
      I am really happy that I appeared in the video xD

  • @poilboiler
    @poilboiler 2 роки тому +62

    The folwark looks like a place where peasants would gather to play gwent.

    • @garyermann
      @garyermann 2 роки тому +5

      Well, the company that developed The Witcher games are Polish, and they're based on a book series by a Polish author.

    • @bogdanbogdanoff5164
      @bogdanbogdanoff5164 2 роки тому +1

      and not the place they would be working their fingers to the bone?

  • @ihorgryniv7777
    @ihorgryniv7777 2 роки тому +4

    On a side note, I love the QA energy of videos like that, reminds me of my own days in game testing.

  • @TheChimples
    @TheChimples 2 роки тому +21

    The Poles are legit one of the coolest civs in the game. They're unique without being gimmicky.

  • @tigerfell7856
    @tigerfell7856 2 роки тому +33

    With the x256 tech mod the farm deleting is a viable strategy

    • @gmat4380
      @gmat4380 2 роки тому

      Mind blown

    • @llSuperSnivyll
      @llSuperSnivyll 2 роки тому

      Combine with a Market and... infinite resources!

  • @-Raylight
    @-Raylight 2 роки тому +27

    And the most important part, now you can build farms symmetrically
    Poles OP, best civ for OCD people. It's time to build sim city xD

    • @arforafro5523
      @arforafro5523 2 роки тому

      Old mills could stack together in that cross-like pattern shown on the video np, it just didnt look perfectly orthogonal like the Folwark

  • @no1ofconsequence936
    @no1ofconsequence936 2 роки тому +18

    Here's an idea: use the stone you're collecting as Poles to build towers near the Folwark for that added security. Maybe not the best plan, but there might still be something there if you're booming or otherwise acting defensively.

    • @mauer1
      @mauer1 2 роки тому +2

      well you are walling anyway.
      the thing is just, are you fast enough in walling or getting your troops out to counter archers.

    • @no1ofconsequence936
      @no1ofconsequence936 2 роки тому +1

      @@mauer1 , I guess the boost in food helps you get your scouts out faster.

    • @mauer1
      @mauer1 2 роки тому +2

      ​@@no1ofconsequence936
      for example yes.
      also Castle Age could be faster.
      the build orders will be pretty unique.

    • @API-Beast
      @API-Beast 2 роки тому +1

      That's a good point, while you won't really be faster than other players, you will be safer without really sacrificing eco efficiency.

  • @swimteamizzle1114
    @swimteamizzle1114 2 роки тому +3

    “It’s instantly grown on me”
    I hope you’re proud of that one, Spirit

  • @Just_a-guy
    @Just_a-guy 2 роки тому +3

    About last point this is that same line used in mill too and means that you dont have to walk to TC with everything. You have sth like this on all mining camp
    "Used to deposit stone and gold and research mining technologies. Build near stone or gold mines to gather these resources faster."
    "Used to deposit wood and research wood-gathering technologies. Build near forests to gather wood faster." on lumber camp
    and of course "
    Used to deposit food and research farming technologies. Build near forage bushes or other source of food to gather food faster. Required for Farm, Market." on a mill

  • @guardyangel
    @guardyangel 2 роки тому +1

    I haven't played AOE2 for like... 15 years. Yet i watch all of your videos. They're so entertaining! Keep them coming.

  • @theotv5522
    @theotv5522 2 роки тому +3

    My reason for it being the best thing to ever happened: It fits the surrounding farms perfectly.

  • @micahbush5397
    @micahbush5397 2 роки тому +47

    Wait, if Folwarks provide population space, are the developers saying that Poles were raised in a barn?

    • @letswaveabook3183
      @letswaveabook3183 2 роки тому +7

      Only some poles

    • @mscbijles1256
      @mscbijles1256 2 роки тому +5

      Maybe they say Jesus was a Pole then?

    • @lena.bezcyferek
      @lena.bezcyferek 2 роки тому +21

      Nah, it means that we are so hardworking that we don't see a difference between home and job. Pretty accurate and fitting to stereotype.
      I wish they could also include our habit of doing all house repairs during holidays instead of actual resting as a civ bonus. Idle Polish vills causing nearby houses to regenerate hp would be wonderful easter egg.

    • @LoveOfMules13
      @LoveOfMules13 2 роки тому +4

      @@lena.bezcyferek a wonderful pisanka even

    • @Jasza676
      @Jasza676 2 роки тому +4

      @@lena.bezcyferek It has nothing to do with stereotypes. Its larger size and population space Folwark owes to it historically being generally a bigger establishment than an average farm; and even the existence of something like folwark-villages, where an entire village could be created all around a single folwark (which would therefore make it include several houses).

  • @thepersonwhocomentz
    @thepersonwhocomentz 2 роки тому +26

    I kinda wanted to see how all the numbers changed when factoring in having a Chinese ally. Specifically, if the Poles have both an Inca and Chinese ally, what rate can they convert wood to food at, and at what ratio?

    • @cedric7751
      @cedric7751 2 роки тому +6

      A comparison in wood to food conversion rate vs selling wood and buying food at the market would have been welcome too

    • @PhilipGianfortoni
      @PhilipGianfortoni 2 роки тому +2

      I'm curious about a strat with a Chinese ally where you put every single food vil on wood and then just convert wood to food as needed. Conveniently, if you are using some choppers to do the conversion, you aren't losing the wood that they are carrying because they automatically deposit it when the farm is built. My rough calculations are that with 75 choppers and a Chinese ally, you could generate approximately 1200 wood and 1200 food per minute, and all you would have to do is task 20 vils onto conversion every minute. I'm imagining a strategy where you put a Fulwark up next to two different wood lines, and then every time you hit between 600 - 1000 wood, you task 5 vils from each lumber camp to build farms, auto-tasking the vils back to wood after they finish the farm. Look back in 12 seconds (or 7 seconds if you are with Inca ally) and delete the farms. You'll end up with 400 wood leftover and 600 food if you started with 1000 food. Repeat every ~30 seconds to keep an even balance of wood and food income. You really only need one or two sets of conversion villagers and the rest can just keep chopping wood wherever on the map. If you forget to delete the farms immediately, the villagers are still collecting food for you, so you are still getting something.
      I believe with Chinese, the ratio is just over 1:1 with all farm upgrades. Conversion rate is going to obviously depend on how many vils you are using for this but something like 8.5 food / vil / second, I think with treadmill crane + Inca ally if you are able to somehow have no idle time.
      Obviously this only really works in Imperial age, but it makes farming eco a lot harder to raid. I need to know if this strat is viable.

  • @JulesLeStrat
    @JulesLeStrat 2 роки тому +1

    I have to say, the best thing about the Folwark is that it's a 3x3 size, meaning farms can be put around it in a perfect way
    And it is SOOTHING to look at !!

  • @letswaveabook3183
    @letswaveabook3183 2 роки тому +14

    Forrest nothing will never be the same again!

    • @ozdemirozkanoz7315
      @ozdemirozkanoz7315 2 роки тому

      I was wondering about that too. Are players using delete and rebuild strat in forest nothing map? Are poles op in fn?

    • @StriKe_jk
      @StriKe_jk 2 роки тому

      @@ozdemirozkanoz7315 no, you store wood to sell for gold in market. Its the best strat and far better

    • @MrMorvana
      @MrMorvana 2 роки тому

      @@ozdemirozkanoz7315 Even if they were doing it, it's so much micro to do... It would need to be REALLY good to be used.

  • @arcomegis9999
    @arcomegis9999 2 роки тому +27

    I'm at peace when watching this. Somebody should do a video of a peaceful farming village, the Poles farming village. It should be an eyecandy.

    • @FirestormX9
      @FirestormX9 2 роки тому +2

      There are aoe asmr vids you know. Just resource gathering, farming etc only. No fighting.

    • @michaelandreipalon359
      @michaelandreipalon359 2 роки тому

      Ah, yes, peaceful farming, just like how Green fared in the Game of Thrones video...

    • @Neon-Lines
      @Neon-Lines 2 роки тому

      Polish history in a nutshell, peaceful farming until the Teutons/Slavs/Mongols/Vikings came xD

  • @aureliodemarco7953
    @aureliodemarco7953 2 роки тому

    Great music at the end, the whole channel is awesome, thanks chief!

  • @Gaddsch
    @Gaddsch 2 роки тому

    Spirit, concerning the 2nd law of thermodynamics your videos equal the entropy levels of electricity, over the rest. Really love your stuff and its great to see how much effort you are putting in it!
    I was wondering, if you could do a full poles overview once? I play them alot alot and especially the stone gives gold combined with the folwark thing is pretty unique to consider. Would love to see it!

  • @PurpleWarlock
    @PurpleWarlock 2 роки тому +14

    Note: Make sure to attack Poles building Folwarks.

  • @aetiuscrasus8140
    @aetiuscrasus8140 2 роки тому

    At last. The definitive fulwark explanation. Thanks SOTL, been waiting for this

  • @travisdonotsuscribegototjs9323
    @travisdonotsuscribegototjs9323 2 роки тому

    had no idea about the extra pop space and this is my new favorite civ 11 for so long I kept doing house before mill

  • @rafaelcordioli4115
    @rafaelcordioli4115 2 роки тому

    you could show behind the scenes... how you come up with these crazy ideas, how you set up all the testing and do all the calculations.. that´d be fun to watch too!

  • @PWN4G3FTW
    @PWN4G3FTW 2 роки тому

    Not even half a minute and im already loving it!

  • @connormako1987
    @connormako1987 2 роки тому +1

    Video idea: chemistrys value now as compared to vanilla. A lot of people don't realize that hand cannon and bombard cannon were techs that had to be researched after chemistry.

  • @shogun2215
    @shogun2215 2 роки тому +2

    Every time I've played as the Poles I've always been blown away at how much food I can accumulate. I've found myself going for an Imperial Age boom with them, building just enough farms to get a decent economy up to the Imperial Age, then getting Crop Rotation and spamming the everloving crap out of them to fund my Winged Hussar horde.

  • @airbornefilip9139
    @airbornefilip9139 2 роки тому +8

    Age of Empires Tycoon when?

    • @letswaveabook3183
      @letswaveabook3183 2 роки тому +1

      When AoE4 fails, they make Age of Empires Tycoon.

  • @TwinkieCakey
    @TwinkieCakey 2 роки тому +1

    "Start with a free Llama."
    Well thank you, my kind AoE Gods, that is very useful. :)

  • @TheArklyte
    @TheArklyte 2 роки тому +2

    Фальваркавая гаспадарка... it's weird to hear about something from your own history that you know about instead of some disjointed part about south-eastern Asia or north-western Europe:))

  • @TheCobraHolder
    @TheCobraHolder 2 роки тому

    I haven´t played AoE2 in ages but your viidoes are so interesting and calming that I enjoy them nonehteless. Thank you for the great content

  • @dejake_aoe
    @dejake_aoe 9 місяців тому

    Thanks for the chart at 6:55!

  • @faithful360
    @faithful360 2 роки тому

    Great content, thank you Spirit!!

  • @jeffreyblack666
    @jeffreyblack666 2 роки тому

    The best argument regarding the alleged collection bonus and the tech tree is to directly compare the mill and Folwark tech tree statements.
    Both say "Build near forage bushes or other source of food to gather food faster."
    So it is faster because it is closer, not because it provides a rate boost.

  • @MK1RND
    @MK1RND 2 роки тому

    Was waiting for SOAs highly anticipated farming video 😂

  • @doe6974
    @doe6974 2 роки тому +1

    I was really hoping for a situation where having multiple folwarks around a farm would stack the benefit. Making the most efficient system be a checkerboard of folwarks and farms.

  • @HazmanFTW
    @HazmanFTW 2 роки тому +7

    Semi-annual farming update?

  • @axelvillanueva655
    @axelvillanueva655 2 роки тому

    That pun was amazing, love u

  • @ragingagent5040
    @ragingagent5040 2 роки тому +4

    Now we need to see how practical Castle Age HC’s are for Bohemians. Can you supplement crossbows with them?

  • @caper963
    @caper963 2 роки тому +2

    Plot twist: Polish Folwark in game was meant to honour SOTLs videos about farming.

  • @jeffreyros8366
    @jeffreyros8366 2 роки тому

    See even 8 months later people learn useful stuff from your vids. I thought the instant bonus was just once when the farm is built (also didn't know it's deducted from the actual farm's supply). But it turns out it works every time the farm reseeds.

  • @fanaethor
    @fanaethor 2 роки тому

    That description of the drop out point is the same of the mill, they just wanted to show that it serves the same purpose of the regular mill. I think the issue is that people problably never read the description for the mill so they assume that its something new and unique to the Folwark

  • @benjamindonnot3902
    @benjamindonnot3902 2 роки тому

    Nice video.
    Really like the "hack" of building and deleting farm near this building to convert nearly instantly wood to food.
    So nice if you want to "go up to imp" rapidly without using the market to sell woods and buy food.
    You get a way better deal in term of amount of food per wood spent. At the expense of more "brain time". Might be useful if you neglect macro for some micro

  • @relogos
    @relogos 2 роки тому +2

    Can't wait for the stone mining gold vid. Probably pre and post nerf.

  • @viethung9419
    @viethung9419 2 роки тому +3

    Farming seems to be one of SOTL's favourite themes.

  • @1un4cy
    @1un4cy 2 роки тому +7

    What if you did the deleting and rebuilding farms strat on the slowest speed setting with inca teammate? How much actual food per minute is that?

  • @ChristopherMB87
    @ChristopherMB87 2 роки тому

    Everything’s coming up Mill-House!

  • @OrtegaX
    @OrtegaX 2 роки тому +1

    Grettings from Poland!

  • @CalebShimomura
    @CalebShimomura 2 роки тому

    Ohohoho I get to watch another farming video!

  • @willemverheij3412
    @willemverheij3412 2 роки тому

    I like that they do more with unique buildings, it's something that really adds to a civ.
    Maybe they can do something with a mine too in the future, like maybe one that like town centres can be garrisoned to gain a ranged attack but does not have that without units in it.
    Also not very tough since it should only cost wood and would just be buying miners a little time until your soldiers show up.
    An upgrade to wooden walls could also be fun. Not as tough as a stone wall for sure, but would make the wooden wall more sturdy and could be great for a civ that gets no stone walls.
    Some kind of unique monastery that trains more than just monks could be cool too.
    Or a faction that can build tougher gate houses which have a tower on each side with an attack.
    Or a town centre upgrade, to something similar that Age of Mythology has.
    Or an armoury as a special blacksmith, which could have extra armour and weapon upgrades available.

  • @LostSquire
    @LostSquire 2 роки тому

    7:00
    Yooooo! New Forest Nothing Tech! Let's goooo!

  • @cheesecakedoublepeanutbutt6511
    @cheesecakedoublepeanutbutt6511 2 роки тому +4

    The best part of Folwark:
    ITS A FUCKING SQUARE OMG

    • @carl-marvin
      @carl-marvin 2 роки тому +1

      in aoe all buildings are squares ;D

  • @marcosmercedesn
    @marcosmercedesn 2 роки тому +1

    the MilHouse, that was a good one

  • @agaifi
    @agaifi 2 роки тому

    Any excuse for a new farm video is a good excuse
    j/k I love your videos SotL :3

  • @Xenotric
    @Xenotric 2 роки тому

    Everything is coming up Folwark!

  • @tonygilbert5256
    @tonygilbert5256 2 роки тому

    It was that last bit about getting the instant food and deleting I was most interested in. I could see some situations where a player playing Poles would want to do that, especially if wood is easy to get and they want to age up quick. Makes a lot of sense to me to have just those eight farms, gain those resources, pump out villagers, and put them on gathering wood. Then again, my ELO is 0 because I have never played an online game. And I have played AoE II since the beta when it was handed to me by my mom's co-worker when she worked at Microsoft.

  • @its_w4yne
    @its_w4yne 2 роки тому

    Almost 1:1 conversion rate from wood to food? Can't wait to see the new Forest Nothing strategies :D

  • @zwekkerboy716
    @zwekkerboy716 2 роки тому +1

    Another benefit to be considered, in imperial age, a farm will give off 550 food in totall with all researches. With a farm costing 60 wood, and delivering 55 food upon building it's better than trading with the market 🤔
    Idk when it comes in handy, but I just came up with this

    • @zwekkerboy716
      @zwekkerboy716 2 роки тому

      just delete the farm(s) after building and you will basically generate instant food

  • @Ty5oN101
    @Ty5oN101 2 роки тому

    I think people underate the benefits of getting the food up front. The earlier in the game you are the more a little bit of resources add up. That means the resources can be immediately invested instead of getting that bonus overtime.

  • @AgentForest
    @AgentForest 2 роки тому

    On your graph, did you include the fact that the food granted by building the farm comes from the farm's total food stockpile? That would mean that farms around a Folwark would not only grant extra food when built, but also would need RE-built sooner. That's important to remember. It would actually bump their resource gains up more than your chart showed.

    • @JarmamStuff
      @JarmamStuff 2 роки тому

      It wouldn't, though, since Slavs with their 10% faster collection rate would catch up to this initial 10% bonus and have to rebuild their farms almost as quickly as the Poles need to

  • @koustav24das
    @koustav24das 2 роки тому

    YEAH BABY, ITS TIME FOR PERFECT FARM SETUP.

  • @Vitas7thElement
    @Vitas7thElement 2 роки тому +6

    Question: in a farm video several years ago, you established that two rows with farms around a mill is most effective vs costs. Is it more worth with poles to bulld only one row with farms around the folwarks, instead of two?

    • @Corundrom
      @Corundrom 2 роки тому

      Almost certainly id say, as there's a huge benefit from being around a fulwark that doesn't exist for mills, doubly so since fulwarks count as houses too

  • @madarabindustries
    @madarabindustries 2 роки тому

    You had me at perfectly laid out farm tiles. Never playing another civ again.

  • @iainblr
    @iainblr 2 роки тому +5

    I'm still curious whether or not a farm that is entirely covered by folwark bonus area via multiple folwarks still gets a bonus?

    • @iainblr
      @iainblr 2 роки тому +2

      I tested this myself and the farm has to be inside of a single Folwark in order to get the bonus, so you can't use smart placement to be able to get additional farm bonus by using the extra spaces around 2 different Folwarks.

  • @DCdabest
    @DCdabest 2 роки тому

    Been waiting for this video since the dlc released haha

  • @michaelrunningdeer8778
    @michaelrunningdeer8778 2 роки тому

    Ok i just had a thought when you get upgrades like horse collar you get more food but use the bonus less throughout the game so could it be more beneficial to maybe get horse collar but no more or maybe none at all to balance out how much and how often you get the use out of that instant food bonus???

  • @ezio_aoe821
    @ezio_aoe821 2 роки тому

    @7:40 if you look closely, the same text is also in the mill (look techtree) ^^

  • @Lightning_Lance
    @Lightning_Lance 2 роки тому

    You know we were all waiting for this video.

  • @DarkAdept1
    @DarkAdept1 2 роки тому

    This building looks aesthetically pleasant its all i want to know about it.

  • @DieBohnederbohnen
    @DieBohnederbohnen 2 роки тому

    one question:
    do you get the bonus, when you build a farm in two diferent impact zones from two buildings?
    the farm would be compleatly in the "bonus-zone" but split between to buildings...
    probably not important... i just wonderd..

  • @Pizza7478
    @Pizza7478 2 роки тому +1

    Mind doing something on the Obuch next? Every attempt at comparison I've seen has done it WRONG, and I know you'll get it right. I'd like to see how they ACTUALLY stack up

  • @Calihan
    @Calihan 2 роки тому

    You get the food faster, but you also have to be gathering wood faster too in order to place the farms faster. How many more worker(s) on wood do you need for a full set of 8/16/24/etc farms I wonder? I don't know the collection rates sadly

  • @kateblushmity6005
    @kateblushmity6005 2 роки тому

    does the folwark work with all techs on for other civs ?

  • @lasserrdamnielsen6655
    @lasserrdamnielsen6655 2 роки тому

    Does a folwark work as a food drop-off at all for non-Poles with Dawn of the Dukes installed? I don't own DofD yet but have access to all dlc buildings and units in the scenario editor. It doesn't work as a drop-off there though.

  • @chefbg5929
    @chefbg5929 2 роки тому

    You said that a farm has to be within the square of a folwark to get the bonus but what if it goes outside of the first folwark and into a second one and is completely within both? DO you still get the 10% in that case? Like 1 row into Folwark 1 and 2 rows into folwark 2's radius?

  • @hbarudi
    @hbarudi 2 роки тому

    Unique economic building of the polish, it is nice to have a house with this mill replacement, but every time you need to use a mill for other food sources such as huntables or even shore fishing, you have to build a folwark for the drop off point. I really wish it is located after the wonder and have access to the original mill as well. I want to know why sotl builds farm before doing the horse collar tech? I would prefer going out to get more natural food resources before building farms after researching the horse collar. Wish they can reduce the 3 farm techs by 1 age making horse collar in dark, heavy plow in feudal, and crop rotation is castle age.

  • @SpikedKirby
    @SpikedKirby 2 роки тому

    If you convert an enemy millhouse does the farm bonus apply to the farms you build around them?

  • @kOaMaster2
    @kOaMaster2 2 роки тому

    05:50 - why does the food count change when stealing a farm? is that actually how the mechanic works? is it calculated by % of used food applied to your civ & techs?

  • @jkbscopes1233
    @jkbscopes1233 2 роки тому

    is it effected by chineese ally farm bonus? (like will it draw more because of the extra food?)

  • @pioneerAv
    @pioneerAv 2 роки тому

    I love the converted Folwark range

  • @namensklauer
    @namensklauer 2 роки тому +1

    what if you combine 2 of them? with the 1 bonus range they have, you can still only fit 8 fields (11/3 along one axis). but with 2 you should be able to fit 18>2*8

    • @StriKe_jk
      @StriKe_jk 2 роки тому

      Wouldnt work with the middle row where the bolwark is but the edges should work. However i dont think that the range of one building connects with the range of another but instead they act as seperate ranges and thus both dont cover the farm completely