I would add a mistake that I have seen in almost all ELOs: FIGHTING UNNECESSARILY. There is something in our mind that makes us want to fight even when we don't need to. We see a mango "alone" and we get desperate to kill it, we try and lose our whole army, when we would have won that game by waiting 1 more minute gathering army.
@@kudoushinichi1412 I'm a special case. I have 2K+ macro and strategies but 1K micro and build order ^^ I mostly excel at non standard maps and inventing new strats and making perfect use of the map.
Thank you! Thank you! Thank you! I asked for an all-Elo tournament and 3 days later, you deliver. I also feel like you've been watching my games: just a couple nights ago, I managed to collect all 5 relics as Lithuanians, held them for about 2 minutes, then an opponent smashed my walls and stole every single one in the space of about 30 seconds. It was so humiliating! Fortunately, my team held on, but it was an embarrassing lesson! You're a great teacher, Hera. Keep 'em comin'! And thank you for all the content that includes hopelessly slow players like myself!
Your background video also gives me another example: disregarding an enemy option (transition) just because their civ is bad at it. Like the Celts Paladins. A good counter is good even with some upgrades missing (this happens with civs with bad cavalry in general as one mever expects them to go for it).
A common mistake I see quite often is tunnel vision. People losing track of the whole map, focusing on a single hill or just both players spamming the middle of the map while there might be gaps on the flanks that with a couple of units can change the tide completely.
Another mistake I see pros make all the time is how they strategically place farms. It seems silly to some but there is no reason why you should ever build farms on the side of a TC that is vulnerable to an attack before you place them on the safer side first. Not only did you waste wood on an idle farm but you often lose a vill too. I see this stuff all the time. You have a TC on a wood line. Guy builds a farm next to wood line not on the inside of the TC away from woodline Same thing with TCs outside of base. Guy builds a farm towards where they are gonna getting push by a Mangonel or castle dropped instead of away from it. Then you have to delete them or leave them idle Or you make a mill after you already have a mill. Or make 5-8 farms when you have 8 idle farms from dead vills. I know the games are fast paced and you can’t make perfect decisions but it’s just bad habits and fundamentals that add up and lead to many dead vills and hundreds of wasted wood.
Very interesting and informative as always man. I suffer from many of these, so it's great to hear a quick condensed version of how to avoid them. Great analysis
I recall a pro game where 1 Mayan player had a castle near the front of their base. The opposing team saw the castle and prepared to fight Plumed Archers. They hadn't seen the barracks behind the walls and so were caught off-guard by El Dorado Eagles. Giving away info may be a mistake, but only if the info is accurate (otherwise, it's a feint)
Everything in this video sounds like common sense BUT When you start to play and you start exploring the dark and your getting attacked it just goes out the window 😂
Great stuff. Thx. Hope you do your own tournament - Hera’s Cup or something - where you play show matches with all the non-qualified or something, in between. Your casting and analysis and sense of fun would make it rock. Could you be just a caster for two weeks? Challenges challenges.
Oh man I was totally thinking about listening to a UA-cam explanation on that and thinking about it in aoe2 terms. That's a great idea, from someone who also understands fundamental mechanics.
As a low Elo peasant, I do all of this so many times and also I tend to hold a grudge against a unit that did significant damage, i.e. lose 20 kts to kill that treb that downed my castle 11 Great content as always my friend!
Monks and relics is my problem. I often forget they exists, especially on arena. I got a big eco and getting the army ready when the relic victory countdown begins for my opponent. 😅 Then desperation and mistakes follow
Feel it, I have a honourable mention: When I´m looking at pro videos, I think they feel often to save. For example sending a troop of undefended vills to build town centers on the side of the base and to expand the base/sending vills build unprotected "sneaky" mining camps in imp/late imp. At least I would let there some pikeman or build some buildings to defend my vills against light cav/hussars.
Maybe a few additional ones for noob players like me: - Forgetting to make vils, or making vils under high pressure while there is need for military - Forgetting to make siege/trebs while no possibility to raid.
whats it called wen u make a unit ur not going to use to psych out ur opponent? like lets say im going heavy camel and siege, but the first thing i attack with is like 7 crossbows, hoping for them to counter the bows
#5 means for slow players that you NEVER take a fight and it is directly going against the core idea to always be active with your army. #4 is extremely difficult to apply if you lack map control (would be an awesome video if you could explain this for some concrete examples). #2 is huge! #1 and #2 is basically underlining how terribly important (and difficult) effective scouting is
Not sure how common it is, but I sometimes feel like there can be too much focus on trying to micro everything. Obviously, it's part of the game and if you see an opening to gain an advantage, go for it. But there should always be a balance between micro and macro and if you focus on micro too much, it can lead into things like taking unnecessary fights, focusing too much on one spot on the map while losing track of everything else and stuff. I've lost count of how often I've seen people losing their starting scout trying to get some villagers on berries they were never gonna get, trying to save 3 archers with 10 hp in late Castle, wasting 10+ units to get 1 mangonel or trying to secure and hold one place in the map while leaving the other 90% of their base wider open.
Okay listen about the phantom units, let's say you're in a 4v4 arena with Turks as the enemy next to you. He hits castle age fast, you are expecting him to imp rush you. Am I not supposed to make skirms? Only had the opposite happen to me once out of the fifty times it happened to me.
on arena its harder cuz u cant scout, but u can make outposts or keep ur scotu around his walls so u see him as soon as he moves out, also u can tell if he clicked imp if his score suddenly drops by like 160, AND u can tell hes fast imp by him being very late to feudal age. You should still never blind skirms expecting the fast imp without using the other tricks i listed here
Great vid, I have to disagree on the elo arguement tho somewhat. Never underestimate your opponent, but theres a much bigger difference from a 1100 or 1000 elo player to a 1300 or 1400 player ect versus a 2k6 or 7 vrs a 2k9. Even more so from a 700 elo player to a 1000. Lower the elo, more of a skill gap
imo #1 is not necessarily a straight mistake. you can prepare yourself for a phantom unit if you are prepared for the case that something else shows up. you may sometimes use your investments in upgrades and building in yet another way. this is especially true at elo where resource management is not as tight
great video, but if they watch your video and know to hide their transition and only showing it at the last min with like 40 elephants, wont it be too late to do the counter units anyway if you wait for confirmation?
I feel ambivalent to the #1, because the argument is really based on anecdotes about lost gambles. I think that taking responsibility for a loss, as you do, rather than blaming it on bad luck, is a healthy mindset to have in order to improve what can be improved, but: Luck will *always* play a role. In the first case described, if you had no way to know that the Huns were *not* going cavalry archers, and you knew that the other player would try to hide their transition, and that your current composition would be absolutely steamrolled if they made the transition, was it really that bad to hedge against it with some skirmishers? Also, was there a possible middle ground approach available, such as building the archery range and idling it while still making knights and reinforcing or closing gaps in the walls? Or a different and more versatile approach, like walling better and adding a siege workshop?
He stopped it because he had a shortage of games to show and made a new series where he just explains the civ rather than showing a game he played with it.
number 1 I do all the time. it's a really hard habit to break especially at lower elos where people dont always know unit comps running into a britan scout into knights for example. you shouldn't lose to it, but you lose due to the sheer stupidity of them ignoring civ bonuses. it wasnt until I hit 1700 ish that openings were standard and you didnt run into Frank archers or some weird crap
Ah yes, the PHANTOM Menace. Appropriate name, it is. What happens if both you and your opponent are waiting to see what they're doing i.e. wanting to counter each other - in that scenario aren't you both waiting for a phantom menace? what's the main gameplan when there's no counter-gameplan?
How can you KILL a monastery? I mean ok, ppl do use verbal shortcuts when talking about events in the game, but killing a building is a nonsense. Apologies for being so direct, I just needed to say this today.
I think point 5 is particularly important, as it can be very deceptive. If you attack, your opponent has to defend and you are successful in attacking, it feels good. However, if you neglect your own economy, the resources you lose are often greater than the damage you inflict on your opponent with your attack. Especially for us less skilled players, it is an enormous challenge to attack and keep your own economy running at the same time.
TO SIGN UP FOR MY TOURNEY (ALL ELOS WELCOME) 300usd prizepool: tinyurl.com/Hera-Colosseum-Signup
I would add a mistake that I have seen in almost all ELOs: FIGHTING UNNECESSARILY. There is something in our mind that makes us want to fight even when we don't need to. We see a mango "alone" and we get desperate to kill it, we try and lose our whole army, when we would have won that game by waiting 1 more minute gathering army.
impatience truly lost me a lot of games :D
I don't have this at all (1600 ish elo).
I always wait too long before attacking and don't punish enemy greed enough xD
@@daarom3472 Everyone
@@kudoushinichi1412 I'm a special case. I have 2K+ macro and strategies but 1K micro and build order ^^
I mostly excel at non standard maps and inventing new strats and making perfect use of the map.
I am terrible at this. I panic and send half sized armies. Terrible fights.
Thank you! Thank you! Thank you! I asked for an all-Elo tournament and 3 days later, you deliver. I also feel like you've been watching my games: just a couple nights ago, I managed to collect all 5 relics as Lithuanians, held them for about 2 minutes, then an opponent smashed my walls and stole every single one in the space of about 30 seconds. It was so humiliating! Fortunately, my team held on, but it was an embarrassing lesson! You're a great teacher, Hera. Keep 'em comin'! And thank you for all the content that includes hopelessly slow players like myself!
Your background video also gives me another example: disregarding an enemy option (transition) just because their civ is bad at it. Like the Celts Paladins.
A good counter is good even with some upgrades missing (this happens with civs with bad cavalry in general as one mever expects them to go for it).
My top one mistake ... Watching to many videos on UA-cam and not playing the game. 😂
„Because knights counter pikes in early castle anyways“ (knowing about that nili situation of the past) we love that banter man xD
A common mistake I see quite often is tunnel vision.
People losing track of the whole map, focusing on a single hill or just both players spamming the middle of the map while there might be gaps on the flanks that with a couple of units can change the tide completely.
Another mistake I see pros make all the time is how they strategically place farms.
It seems silly to some but there is no reason why you should ever build farms on the side of a TC that is vulnerable to an attack before you place them on the safer side first. Not only did you waste wood on an idle farm but you often lose a vill too.
I see this stuff all the time. You have a TC on a wood line. Guy builds a farm next to wood line not on the inside of the TC away from woodline
Same thing with TCs outside of base. Guy builds a farm towards where they are gonna getting push by a Mangonel or castle dropped instead of away from it.
Then you have to delete them or leave them idle
Or you make a mill after you already have a mill. Or make 5-8 farms when you have 8 idle farms from dead vills.
I know the games are fast paced and you can’t make perfect decisions but it’s just bad habits and fundamentals that add up and lead to many dead vills and hundreds of wasted wood.
Very interesting and informative as always man. I suffer from many of these, so it's great to hear a quick condensed version of how to avoid them. Great analysis
Haha, "knights counter pikemen in early castle age". I got the Nili's argument joke 🤣
T90 catching strays.. NOWHERE IS SAFE!
Celt paladin, honestly what a time to be alive that was 😅👌🏻👌🏻👌🏻
I recall a pro game where 1 Mayan player had a castle near the front of their base. The opposing team saw the castle and prepared to fight Plumed Archers. They hadn't seen the barracks behind the walls and so were caught off-guard by El Dorado Eagles. Giving away info may be a mistake, but only if the info is accurate (otherwise, it's a feint)
Everything in this video sounds like common sense BUT
When you start to play and you start exploring the dark and your getting attacked it just goes out the window 😂
Hera, please make a guide on how to play nomad. It's by far the hardest map to learn for people who only play Arabia
ua-cam.com/video/gZTDWkfZNLU/v-deo.htmlsi=z85hvQpYAXbm_S2Z
Check his channel. Hera has already did it. Also I recommend you Sitaux's nomad tutorial. He makes really good videos.
I already have a guide for it! Check it out
best advice: don't play only Arabia
Great stuff. Thx.
Hope you do your own tournament - Hera’s Cup or something - where you play show matches with all the non-qualified or something, in between. Your casting and analysis and sense of fun would make it rock.
Could you be just a caster for two weeks? Challenges challenges.
Very good tips and things to be reminded of at all levels of play.
Watching this I think you should make a video using the Art of War by Sun Tzu to win in AOE
Oh man I was totally thinking about listening to a UA-cam explanation on that and thinking about it in aoe2 terms. That's a great idea, from someone who also understands fundamental mechanics.
5:11 and therefore it's wiser to build your three ranges on a neutral island where your opponent never finds them 😂
Best comment 😂
As a low Elo peasant, I do all of this so many times and also I tend to hold a grudge against a unit that did significant damage, i.e. lose 20 kts to kill that treb that downed my castle 11
Great content as always my friend!
Veangance!
Monks and relics is my problem. I often forget they exists, especially on arena. I got a big eco and getting the army ready when the relic victory countdown begins for my opponent. 😅 Then desperation and mistakes follow
"I didn't get to make Bodkin... I wasn't that stupid". Shows footage with bodkin researched 11
Great video though!
Bro, I play this game since I was 4 and am still a noob, just found your chanell hopefully it will get me bettrr
Please someone tell me what mode Hera was using at 1:44! seems really cool and simple i like it
Try looking up 'smooth terrain' in the mods settings menu
Edit: Not sure what the actual mod name is but try searching things like that
Being
Feel it, I have a honourable mention: When I´m looking at pro videos, I think they feel often to save. For example sending a troop of undefended vills to build town centers on the side of the base and to expand the base/sending vills build unprotected "sneaky" mining camps in imp/late imp. At least I would let there some pikeman or build some buildings to defend my vills against light cav/hussars.
Lmao, my plan C is "hope the enemy disconnects."
I did the phantom counter in heras colosseum. I built 3 ranges that i didn't need for another 6-10 minutes.
Hera, love the fact that you are hosting a tournament for all players. Thanks man (bro fist) 🤜
Maybe a few additional ones for noob players like me:
- Forgetting to make vils, or making vils under high pressure while there is need for military
- Forgetting to make siege/trebs while no possibility to raid.
whats it called wen u make a unit ur not going to use to psych out ur opponent? like lets say im going heavy camel and siege, but the first thing i attack with is like 7 crossbows, hoping for them to counter the bows
any guide on how to wall in feudal age?
#5 means for slow players that you NEVER take a fight and it is directly going against the core idea to always be active with your army. #4 is extremely difficult to apply if you lack map control (would be an awesome video if you could explain this for some concrete examples). #2 is huge! #1 and #2 is basically underlining how terribly important (and difficult) effective scouting is
Not sure how common it is, but I sometimes feel like there can be too much focus on trying to micro everything. Obviously, it's part of the game and if you see an opening to gain an advantage, go for it. But there should always be a balance between micro and macro and if you focus on micro too much, it can lead into things like taking unnecessary fights, focusing too much on one spot on the map while losing track of everything else and stuff. I've lost count of how often I've seen people losing their starting scout trying to get some villagers on berries they were never gonna get, trying to save 3 archers with 10 hp in late Castle, wasting 10+ units to get 1 mangonel or trying to secure and hold one place in the map while leaving the other 90% of their base wider open.
Okay listen about the phantom units, let's say you're in a 4v4 arena with Turks as the enemy next to you. He hits castle age fast, you are expecting him to imp rush you. Am I not supposed to make skirms? Only had the opposite happen to me once out of the fifty times it happened to me.
on arena its harder cuz u cant scout, but u can make outposts or keep ur scotu around his walls so u see him as soon as he moves out, also u can tell if he clicked imp if his score suddenly drops by like 160, AND u can tell hes fast imp by him being very late to feudal age. You should still never blind skirms expecting the fast imp without using the other tricks i listed here
@@HeraAgeofEmpires2 I forgot about the score drop when transitioning. Anyways Hera thank you.
How do place so fast houses. I must click once at time?
Hey man have you tried the new civs in Aoe4? Byzantines are amazing, would love if you made a couple of Aoe4 playthrough.
That game sucks mainly because you are so damn zoomed in compared to 2
Could you please post the tournament link?
Its there now!
@@HeraAgeofEmpires2 Thank you!!
Great vid, I have to disagree on the elo arguement tho somewhat. Never underestimate your opponent, but theres a much bigger difference from a 1100 or 1000 elo player to a 1300 or 1400 player ect versus a 2k6 or 7 vrs a 2k9. Even more so from a 700 elo player to a 1000. Lower the elo, more of a skill gap
imo #1 is not necessarily a straight mistake. you can prepare yourself for a phantom unit if you are prepared for the case that something else shows up. you may sometimes use your investments in upgrades and building in yet another way.
this is especially true at elo where resource management is not as tight
great video, but if they watch your video and know to hide their transition and only showing it at the last min with like 40 elephants, wont it be too late to do the counter units anyway if you wait for confirmation?
What about walling trebs?
That last tip is really a hit or miss though right since it can also be a game changer if correct
THE NILI BURN IN THIS OH MY GOD HAHAHAH
Possibilities are endless he can also make hun long swords
what mod is at the start?
I feel ambivalent to the #1, because the argument is really based on anecdotes about lost gambles. I think that taking responsibility for a loss, as you do, rather than blaming it on bad luck, is a healthy mindset to have in order to improve what can be improved, but: Luck will *always* play a role.
In the first case described, if you had no way to know that the Huns were *not* going cavalry archers, and you knew that the other player would try to hide their transition, and that your current composition would be absolutely steamrolled if they made the transition, was it really that bad to hedge against it with some skirmishers? Also, was there a possible middle ground approach available, such as building the archery range and idling it while still making knights and reinforcing or closing gaps in the walls? Or a different and more versatile approach, like walling better and adding a siege workshop?
"I lost to T90, possibility? Maybe one in a billion?" 😂😂
the hardest for me is #1, at one point I can't keep up!
what happened to *so u wanna play* series dawg ?????
He stopped it because he had a shortage of games to show and made a new series where he just explains the civ rather than showing a game he played with it.
5:17 3 ranges in the middle what? 3 ranges in the middle island!?
Daut is where he is bc he almost enver makes any of these mistkakes.
You did T90 dirty there. 😂
So about No.1, what could have you done better when you had no clue whatsoever of your opponents' transition?
Why the hell shall one delete walls when there is a building called: Gate
I thought over micro would have been #1 not incorrect strat
i thought u said that there was too many aoe2 tournaments and that's bad for the community... but then a week later u host a tournament?
Numer 1: not favouring Migration in ranked. Best map
I better start training 😂
number 1 I do all the time.
it's a really hard habit to break especially at lower elos where people dont always know unit comps
running into a britan scout into knights for example. you shouldn't lose to it, but you lose due to the sheer stupidity of them ignoring civ bonuses.
it wasnt until I hit 1700 ish that openings were standard and you didnt run into Frank archers or some weird crap
Ah yes, the PHANTOM Menace. Appropriate name, it is.
What happens if both you and your opponent are waiting to see what they're doing i.e. wanting to counter each other - in that scenario aren't you both waiting for a phantom menace? what's the main gameplan when there's no counter-gameplan?
How can you KILL a monastery? I mean ok, ppl do use verbal shortcuts when talking about events in the game, but killing a building is a nonsense. Apologies for being so direct, I just needed to say this today.
No matter what elo you are because you will get housed anyway☺️
I think point 5 is particularly important, as it can be very deceptive. If you attack, your opponent has to defend and you are successful in attacking, it feels good. However, if you neglect your own economy, the resources you lose are often greater than the damage you inflict on your opponent with your attack.
Especially for us less skilled players, it is an enormous challenge to attack and keep your own economy running at the same time.
9:20 11111
Anyone wanna play computer or multiplayer 2v2
Love this one. All the best for the new generation, im thrilled for whats coming 🏕️🛡️⚔️