2021 Annual Farming Update - Now featuring Burgundians & Sicilians! (AoE2)
Вставка
- Опубліковано 5 вер 2024
- A comparison of the farming rates for all civilizations in 2021. Both the Burgundians and Sicilians have farming bonuses, so let's see how they compare to the other good farming civilizations.
0:15 How the test works
0:45 Baseline generic civ rates before/after wheelbarrow and hand cart
1:40 Aztecs (+3 carry capacity)
2:10 Slavs ("+10% farming rate")
2:35 Khmer (don't need mill/TC drop off points)
3:18 Berbers (10% faster villagers)
3:50 Mayans (slower farmers)
4:22 Burgundians (farms generate gold)
5:45 Chinese (+45 food per farm)
6:06 Incas (2x farm construction speed)
6:30 Sicilians (mill upgrades have 2x effect)
7:02 Sicilians with Chinese and Inca allies
7:25 Sicilian's original farm bonus (+1 carry capacity per mill upgrade)
Patreon: / spiritofthelaw
Background music from Epidemic Sound: www.epidemicsou...
Game: Age of Empires II Definitive Edition
10 years ago this was just an "old game"... Now we're getting monthly patches and annual balance updates.
It's enough to make a grown man cry.
exactly!
Meanwhile games like Team Fortress 2, Company of Heroes are on life support in terms of developer attention.
@@theotv5522 i really love CoH but the dev become greedy so mod isnt as good as before
@@theotv5522 coh2 does get updated and tf2 will get an update someday
The AOE 2 community is blessed to have such a scientifically-inclined member
We got at least if we include T-West. Heck, there might be others I'm forgetting.
I would actually love a recurring series named "State of the Farm" so that we can see how food balance changes over time.
*Spirit of the farm
I thought he was talking about the C.I.A. training complex?
I actually had a State Farm ad come on as I was reading this. Spooky.
Farm eState
@@mrguysnailz4907 sponsored by statefarm? :D
I love that “annual updates” are a thing on AoE II topics, for the game has become huge.
Love your fight videos mate!
I love how the game that got me started with PC gaming is getting the spotlight it deserves. I’ll always remember firing up good ol windows xp and gaming my little 5-6 year old heart out
@@PyroBeef Thanks, man!
I'm a little confused why you made 3 separate comments, but somehow all three are at the top of the section!
Funny how a game from 1999 still is chugging full steam. It’s pretty incredible honestly.
How great is that AoE II is no longer “remember that old game? I love it even today”, but a continuously updated game with a great community. New players are becoming common, as before, pros and semi-pros were like 60% of the player base. The other 40% didn’t play for long when the nostalgia ran off.
"Crying in Age of Mythology"
Steam, Steam sales and that MS is trying to bring PC games after it turns Xbox isn't enough to compete with Apple fancier products.
@@raynightshade8317 I wish Age of Mythology had a DE already... Let’s not lose hope.
@@raynightshade8317 Crying in Age of Empires Online :P jk (No doubt an AoM will get a sequel or spinoff with some fantaasy setting at some point. Let AoE 4 come out first.)
Last time I played aoe2 I was 10 years old, thanks to DE I have started playing again!
Although I see the value in this analysis, I think a better way would be to compare "How many vills from each civ are needed to produce X food per second." Right now we are casting away really strong farming bonuses like the Teutons and Sicilians just by saying they save wood, when in reality less vills collecting wood for farms imply a possibility for a bigger amount of farmers.
I agree. I'd really like to see Spirit do more of this kind of analysis in future.
Perfectly placed farms calm my anxieties.
Than you should watch T90 Offical he is the best farmer in the world
@@alperekmekaras671 T90 is one of the best things UA-cam has to offer.
Please do a video about why 3 archery ranges on a neutral island isnt bad
lol not all aoe fans will get that reference 11
69 likes, cant like it to broke that NICE thing.
@@AlphaRebel I didn't, could you explain?
@@cikif T90 once played a 1v1 on islands, he thought he could rush the enemy with archers by building three archery ranges on enemy island. So he transported a vill, built three archery ranges, and then found out he had built them on a neutral island; he didn't scout the other side 11
He's still pretty salty about it so it's fun to bring up in twitch chat
@@terrab1ter4 Oh, the AoE2 Community has some great Memes... its wonderful. One of the most known is the DauT-Castle
I still watch every release even though I haven't played this game in years. Just good to listen to and learn how there was soooo much I had absolutely no idea about when I played it as a kid.
I like the fact that you're a Patreon who doesn't play the game.
Spirit has one of the most soothing voices.
@@Dinnye01 FACTS. I watch him for his voice alone LOL
@@Occissorr
Let's encourage the creation of a SOTL ASMR channel
I got back into Aoe2 only because of T90 and SOTL and now I've actually played over 200 1v1 games since Covid started hahaha
T90 is jumping from his chair filled with life by even reading the title.
It's a pretty long jump from his chair all the way to his Farm.
Love ur videos
@@omerfaruk-hl7nb Thanks, man.
When Spirit of the Law uploads, you know it’s gonna be good.
when he uploads i am happy
When you look at generic civs selling food at the market, what about Saracens with their better sale prices?
Exactly what I was thinking
Addendum video! Addendum video!
Shush, nobody needs to know about that!
Also it seems a bit strange he didnt have a more indepth look at the wood cost upkeep of farms, that seems to be pretty important part of some bonuses.
If my math is correct, sarracens would be 4.36 gold per minute. Inbetween generic civs with guilds and burgundians
6:08 "Everyone's favourite team bonus"
*Sarcasm 100*
That would be a good bonus if you think in the economic sense, too for rush
Think about how many farms you make in a game. 7 seconds of villager work time saved per farm. If we assume 30 farms which are built once and reseeded twice over the game we get (7x30x3) 630 seconds of building time converted to farming. That's like having an extra farmer for 10 and a half minutes.
This is the lamest team bonus though. It could at least just be a normal inca bonus. Even then though, I'd rather something like: economic buildings build 50% faster, or like houses build 80% faster.
I say, discard that team bonus altogether, make starting game with 1 free llama the team bonus, and add a civ bonus to improve gold economy.
ive been watching this channel for 2 months and still have no idea how to properly play this game. its so entertaining!
Noob comment here: Regarding Burgundians, fishing boats don't turn into militia so I guess you can focus on those to keep the food intake coming after using the Castle militia research.
(Do villagers inside TC and towers turn into militia?)
not a bad idea and might be a good idea specifically for a hybrid map it's really similar to fast revolution in AOE3
also trade carts for gold and u r good as golden
The problem is that if you go heavy on water eco by the time you hit FR the seas will already be half depleted, making fishing less efficient than you might think. Unless you go full fishtraps, but in that case, wood becomes the problem.
The delivery on your jokes is just so amazing... and hits you out of nowhere. Very impressive.
I remember playing Age of Kings 8 years ago and it was favourite game. I really sucked at the game now that I think of it. But something about it always intrigued me the units, the history, the gameplay. I haven't played AOE since then but damn I love all your videos. I hope to play this game again but I'm broke lol.
Dont even play anymore but I still listen and enjoy those overkill comparaison video thank you man! :D
6:12 damn, there is something very mesmerizing about that
7:46 "Of course the bonus they ended up getting has much more upside in wood savings by *cutting down* on how often farms are reseeded." Oh, Spirit, you staaahpp now!
I think you should consider also that if a farm is cheaper, you, at the end, can replace certain amount of lumberjacks (dedicated to earn wood for farm refill) and add them as extra farmers. this could make certain civs much better that it seems.
For all the other stuff, this video is excellent
Same. Was hoping he would factor this in as this video doesn't really give a true representation of how good the wood-saving farming bonuses are.
I am gonna add an example (just in case you are interested on analyze that):
-Let's say X is the time (in minutes) a farm is 100% consumed. Generically, wood loss per farm will be Z = 60/X
-Let's say, now that the lumberjack wood rate is B. Then, the farms covered just by 1 lumberjack are Y = B/Z
Let's now try to check an example of civ, Teutons (40% wood less). Knowing the bonus, we can expect that every 5 lumberjacks generically used just to compensate wood lost by farms (Y * 5), only 3 will be needed by teutons (Y * 3), so, 2 extra farms can be generated (optimally these 2 farms should be also considered as extra wood loss, but is quite small).
If you need further hep on that just ask
Hey Spirit Of The Law, Guys Here.
Hey guys, my name is Ahlun
Nice to meet ya
@@ahlunhaqqi2083 11
*My town being raided*
Me: *rushes to market to buy gold for unitsss*
Market: "I'm sorry Link. I can't give credits. Come back when you're a little mmmmh richer"
anyone else just noticed that the background for the mill is one of the windows desktops, I think it was XP.
The backgrounds for all the buildings icons are snippets of the Windows XP generic green field desktop background. My mind was blown when I learned that.
You're probably the only channel where I watch every video as soon as I see it online. I love your feeling and your take on the game. Not that I remember much of when I play, though. But still - good work dude!
As a Canadian farmer, I love these annual updates. Top quality as always!
Hello! I only recently found your channel, but I loved it even after a few videos. In my life I've always loved statistics and numbers and I am big fan of Age of Empires series, mostly 2. You provide very interesting details. I've already learned several things just by listening to your speech. Keep up the good work! Thank you for this kind of content!
Thank you so much for including double layered farms. I usually use your data for my unit production but failed in the past when I could not sustain Lithuanian 2 stable Knights even with 20 farmers (which theoretically takes 18.75 farmers). Better results now, thanks to you!❤️
Been waiting all year for this.
YES I WAS WAITING FOR THIS!
thanks spirit!
I was wondering when this would come out! Very excited :)
Absolutely loved the video! Suggestion for next update is to implement the wood in need.
You have now the collecting rates.
Lets say you got 100 Vills:
How many vills does this Wood/minut costs demand, so all remaining villagers could continously be farming (with your calculated collecting rates).
I bet Sicilians would stand way better by this expanded calculating method.
(rounded by integers, round up on wood, and down on farming is realitisc)
Have a look at the last bonuses you saw, and how much you decide it to influence a final calculation (not too much! btw), and we end up with a complete "Best at Farming list" :) :) :)
Thank you for all your work its amazing!
-David
At this point we need a "Month of the Farms" where we just get videos about farms for a whole month!
8:15 Why exactly were Burgundians underperforming? Shouldn't they have a generic food gathering rate?
No doubt the best Age of Empires channel on UA-cam even lacking of Age of Mythology content
in games though having more food on each farm does'nt only affect reseeding time but also the amount of idle villagers you have on farms and clicks you have to make to reseed them, thus allowing you to focus on other things
Even though, in long-running games, regarding farming, a big part of it is the gathering rate. The Vikings not having to even worry about researching that, would make a difference in shorter games, where the cost of handcart and wheelbarrow instead can be spent on bolstering the offense or defense.
Just waited for it because of the new bonuses. Nice!
Spirit man, I love how much your presentation and editing style has evolved over the years!
I'm really starting to get back into the game thanks to your vids; I haven't played since it first came out but I just got the DE trilogy, but AoE1 pathfinding hurts so much that I skipped to AoE2.
Thank you for all of the awesome vids!
Been waiting for this the entire year 11
Kewl. Awaiting for the 2022 update now
How can your videos still be improving, man? I thought they were already perfect, then you step up the game.
I admit I laughed when I saw the title. The series is back! xD Good vid as always Spirit, keep it up!
It's almost time guys!!!
Oh finally, a SOTL update! Basically a week since the last update. How dare you not give us our regular fix of AOE2 nerdy stuff.
Also, good stuff.
I love comments like "This change was a net positive for the Sicilian economy" and I imagine Mario Draghi rubbing his hands with glee
On your next annual update, you should include statistics on average wood expenditure for farms as well, to better account for bonuses that increase farm capacity or lower cost.
You can also factor in wood cost into the farms. Eg. Sicilians and Chinese don't have to reseed as frequently and Teutons don't cost as much. If in 15 minutes they gather 300 food, but have to reseed once, then that's a net gain of 240 resources. You can use a 1:1 ratio for food to wood or something else since wood gathers faster in post imp.
Spirit of the Law coming in clutch as the single good thing that's happened to my entire day
Great video!! I think that one of the next videos should be about the sicilian bonus damage resistance
I like your voice. You sound very intelligent and polite!
It’s that time of the year again for a new spirit of the lawn vid
I haven't played AoE since the release of the definitive Edition. But watching these videos just feel good to watch
3 seconds in and that impression has made me drop the fastest like in the west partner!
Well, you know that the farmer in Age of empires 2 DE is an honest and humble job.
Even more if you are Sicilian.
Yay farming update! I don't even play this game, does not know anything except for whatever spirit of the law talks about but I still watch the video because of spirit
Fun fact: the way the Burgundians speak is very similar to how french Canadian speak.
When LOTW came out I wanted to play the Burgundians since they picked out my curiosity then the moment I clicked on villager to chop wood I hear "y bûche du bois" that refers to "going chop wood" I was like "WTF, THEY SPEAK LIKE US", me and my friends all laughed from this.
See yall next year, here's to a good harvest
Wow! Great video man, this is gonna be a great addition to the channel. However I'm still waiting on that 'Top 5 House civilizations' video. I can't wait for that one to come out. It's a matter of great discussion in the community.
For example, are the Huns a top 5 house civilization because they don't have to waste wood on them? Or are they a bottom 5 house civ because they can't even build them and use them as walls.
the other day, i got to the highest level of renown with the constables in Fallen London, and the flavor text said "They say you are the spirit of the Law".
just last saturday i was thinking... with the new upgrades and the khemer new bonus this year's fsrm upgrade is gonna be awsome
SotL never disapoints
I would like to see a Khmer like Civ based on a tribal nation (like Korowai) that has a "cannibalism" bonus, basically converting any dead (killed by you and killed from you) troop into extra food. We have the same stuff for gold, but this would actually make sense, although very dark.
This is amazing. I wish there was a way we could help SOTL with his videos, with experiment setup and testing. There's some ideas of want to add, but don't really want to do most of the groundwork that he does
Thanks for the 2021 farmers almanac
I love that this has become an annual thing
I feel like you should also add the wood collection to make the farms in the equation. Awesome work though!
I love it. SOTL never quit
kinda wish you included the wood usage as a negative variable for the farming rates, so it would take into account both farming rate bonuses AND wood saving bonuses
Hot take: The Burgundian bonus of getting eco upgrades one age earlier should be the standard for all civs. It makes the choice when to get them way more interesting.
No thanks.
Wait, so mayans farmers are slower than generic farmers now? I remember one of the first videos you made when DE came out and you said they were actually a little bit faster. What did they changed in the mean time?
can't wait for the 2022 edition
I just love your vids, Spirit
Request: When does an AI resign? What conditions are the AIs looking for which, when met, cause the AI to resign?
Just something I am curious about.
Thanks for the great videos!
I concur. Ive won a couple games when I thought I was losing
I think a more interesting use of the Burgundians unique tech would to allow them to create a unique farm, the vineyard, which acts like a farm but for gold, and doesn't benefit from mil upgrades.
There is a slight discrepancy with Aztecs. The wheelbarrow and hand-cart bonusses are multiplicative whereas the aztec bonus is additive. So the +3 is actually increased by wheelbarrow and handcart. I guess you did the farming tests in scenario editor by setting the starting age as Dark, Castle or Imperial to get the relevant techs researched. However doing so first gives them wheelbarrow/hand cart and then gives them civ bonus of +3 which doesn't get multiplied.
In an actual game Aztec farmer carry capacity: 13 -> 17 -> 27
Starting game castle or Imperial age, 13 ->16 -> 24
To properly test Aztecs, we need to put a trigger at the starting which researches the relevant techs at 1 second mark.
6:42 Crazy that Sicilians even get crop rotation given their bonus ensures their heavy plow farms already have more food than a generic crop rotation farm.
ngl, I know that game updates and changes will lower out through the years but "Annual X update" for AoE2 just sounds awesome.
Spirit said in a video a year ago there was 13k players on Steam. So it seems like we are all here watching these videos too hahaha
The famous historic alliance between China, Sicily and the Inca really shining here. 😄
So much saved wood.
Hey guys Spirit Of The Farm here!
Hell yeah I love farming videos!
A fun eco bonus would be letting two villagers work the same farm.
The music in this video is lit
This is the content I live for
Yo Spirit, i have funny path finding "bug" but not bug, i wish you mention it one time in any of your video, if you make a straight line 1x1 off trees across from top to bottom on any size of map and put a lumber camp on right side touching trees and villager on the other side and lumber cump behind the villager but 2 tiles away the villager will still go to the lumber camp on the other side even tho she needs to walk like 200 tiles to that camp where the other camp is like 2 tiles away XD just wanted to ponit that out coz its kinda funny.
Thanks ^^
Wood savings will always be better than food collection rate. The less often you run out of wood the less often your food collection will be interrupted.
Ah yes the most important report of the year
It's always worthwhile to watch @Spirit of the Law videos, because he gives such a detailed analysis of the topic which he covers in them. This is very helpful for conducting your own strategies in-game.
Would the Saracens be better since they convert food to gold at a better rate with their market?
Also it'd be awesome if you made a video including wood cost in the farm rate. For example, calculate how many wood villagers you need to support the farms and divide the rate by 20/(20+wood villagers).
Thumb up for that intro...
Hi! Love to watch the matches with either humans or AI. I have a question though? Am I looking wrong or people don't seem to like water? It'd be really cool to see ships battling it out anytime, but I don't seem to find it
I'm curious how the Burgundian farms compare to the feitoria. The feitoria seems to give more gold per population point, in addition to giving other resources, including valuable stone. But the farmer is also generating food, and lots of it. I'm inclined to think the feitoria is probably more useful, as if you really need more food you can just build farms in addition to having feitorias. The Burgundian tech is nice because it stacks with your normal eco, as opposed to needing to build the feitorias and then delete your vils to free up pop space.
I've always wondered what it could have been like to have farms be 1x1 tiles that can be put down in swaths like walls, but with an extra axis to make fields instead of lines
The farmer AI would have to be different though, and the farms themselves would need some extra mechanics, like total yield, amount available at a time, and growth rate
2:58 🎶 do you re-Khmber, the 21st night of September
Still waiting the Trees video, the serious Should you build houses? and the Supremacy (summer 2046) film.
Finally the khmer power is properly shown. If include the food twickling, they should be like +>20% at early castle! The double layer is bit exagerrated tho with 12/20 farms not at ideal position. Khmer farms have already been nerfed 5% now in total
But 1 big question, is it khmer farms still capped at 24f/min even without carrying to TC/mills?
I love khmer bc of their food bonus bc im eco focused but im always running out of gold so I might actually try out burgundese
Hey guys, Spirit of the Lawn here.
Ok, MikeEmpires. Calm down, lad.
He needs the views for his channel or hes Sotl fan number 1