👟 Kickstart your autumn adventures with Vessi! Discover your waterproof Tidal Sneakers at vessi.com/yongyea for an instant 15% off your first order upon checkout! - To the surprise of absolutely nobody, the intial suggestion that they're exploring "other options" ultimately never panned out. Concord's launch was such a financial disaster that it would make no sense for Sony and PlayStation to risk investing further into this doomed project and IP. A shame talented devs have to suffer due to leadership's poor direction. PATREON: www.patreon.com/yongyea TWITTER: twitter.com/yongyea INSTAGRAM: instagram.com/yong_yea TIKTOK: www.tiktok.com/@yongyea TOP PATRONS [BIG BOSS] - Devon B [BOSS] - Gerardo Andrade - Michael Redmond - Phil [PRETTY LEGENDARY] - azalea
Stellar Blade Review Yong, still waiting on it? The fact that you wished success on the Shift Up developers and the game and haven’t made a single video about it since its release makes you a hypocrite and it’s sad man cause I used to come to you for everything gaming related thinking you had an unbiased opinion. Sad when people you look up to people, thinking that their different from others in the community of gaming reviews and news continuously let you down
Oof 14 players? Aren't you being generous? I heard it was next to impossible even finding a match to play, so must've been less than 10 players near the end.
it'll be overflow from Concord/Firewalk, Sony will be trying desperately to balance the books and offset the loss. Basically a developer did so fucking badly that they cost other unrelated people their jobs.
@@zadoww Sort of. Most of Neon Koi management left over the last year - CEO, General Manager, and VP all quit. With the head gutted, it's possible that the studio didn't really have any vision for their ongoing projects, and closing Firewalk gave Sony the cover that they needed to cut off dead weight.
@@jeremiahbell6129 It was also a mobile development studio. So they weren't going to make anything that wouldn't be a time waster. Like 99% of the mobile market.
@@juliusviovengarcia Bro loves supporting companies that abuse their employees and customers instead of pushing for some new blood with fresh ideas to take to the scene. Don't you love to see it folks.
I have zero sympathy for Sony over this. It's not a misuse of funds(There's a youtube channel called "Megaprojects" Give stuff like NEOM a watch for "HOLY HELL!!!! SOMEONE ACTUALLY =THINKS= THAT'S A GOOD IDEA!?!??!") It's just stupid decisions, made by people with way too much power, and far too LITTLE responsibility. Let em rot. Sony, Microsoft, ABK? They want us to cater to their BS, and act like we deserve nothing else. I lived through the Crash of '83 and the 2000 Arcade Bust...when the fat burns off, gaming gets WAY better, every time.
No that’s Dustborn which used tax money. This was Sony’s own money. They screwed up and invested wrong. Doesn’t make the game a scam. Again, Dustborn was the scam
@someolddude-j8i Astro bot development team is TeamASOBI You're confusing it with Japan Studio, which shut down in 2021 and part of the team members merged into TeamASOBI. So it isn't THAT bad.
@@Kushking_Kraven It's a reference to what Microsoft (MS) did to the studio behind the popular. award winning game Hi Fi Rush. Then MS went around the studios they still owned and told them that they need more games like Hi Fi Rush being made.
@@ReinMixTape For what it's worth, I think it's pretty clear that closing down Tango Gameworks was a Microsoft mandated decision, not Xbox Leadership. I always saw that comment as a little bit of a protest
- 200-400 million to make - 8 years to finish - 25.000 copies sold - Closed in two weeks - Killed its studio The biggest failure in the whole history of videogames.
"I don't think anybody in this world has ever done anything worthwhile without being their own worst critic. Especially when you talk about any creative enterprise. If you somehow believe that what you're doing is the greatest thing ever all the time, it's absolutely not gonna be the greatest thing ever." - Jason Jones, Making of Halo 2
Great, now we can expect PlayStation Games to have price increase of an additional $10 for the FIREWALK STUDIOS tax. Not only do we have the CONCORD tax, but now a studio tax. What's next? PS+ increased within a few weeks by $4 more for a joint tax? How about develop good games, and people will give you money. How about you give us Bloodborne, and KILLZONE and Twisted Metal? How about Resistance, Sly Cooper, Syphon Filter, Jak & Daxter? How about Gravity Rush and SIREN? How about MotorStorm? WHAT ABOUT SOCOM?! SONY!? WHERE IS SOCOM!
No way Resistance will ever come back. Same with Gravity Rush. One's a financial flop that killed it and the other has the studio that made the games disappear from the face of the earth...
This will go down as one of the biggest blunders in video game history, both Microsoft and Sony made such huge epic fails this year, it's astonishing to be honest.
They are just so blinded by greed that all common sense gets thrown out of the window. There is also no way nobody at those companies doesn't see it coming, but the top brass probably go into sunk cost fallacy mode after having spent a lot of money instead of trying to adapt to the market or trying to save what there is to save. Just releasing a game that is clearly doomed to fail at the pricepoint it is going to release is probably not the best idea.
Give it time dude. Right now, AAA gaming is like any addict. They are deep into their addiction, and crashing down...down...down. It's said that an addict won't change until they hit rock bottom....we aren't even close yet. Remember, it's still the satellite STUDIOS that are getting closed. Ubisoft MIGHT be the first TRUE casualty of Recurring Player Investment drug AAA's been hooked on for the past fifteen years.
activists and fake geeks who all thought they know better than the public or gamers. It never occured to them that Modern Audiences are a myth or not nearly as big a demographic as they hoped...
I doubt it. I mean, I'm no expert on tax laws, but usually when films are tax write offs, they don't usually get released or sold to the public. They're just quietly shitcanned and never see the light of day. This did.
These higher ups will never give up on live service, remember the gaming division CEO of Warner Bros who said that they'll double down on live service games right after the failure of S Squad The Justice League. They are so delusional...
The higher ups is not a gamer. They are just a bunch of borderline psychopathic business college graduates. The only thing they know is market chart, stocks, and money. They don't know anything about "How to make video games 101".
its interesting to me that so many of these companies are obsessed with live service, and it is totally possible to make successful games. But they just can't seem to understand how oversaturated the market is and that there really is just not enough time for people to be playing long term games, especially when the future of these games are so uncertain
@@gapinzonr concord at its core, was a stable well built game, the devs have talent but that talent was wasted on something they wanted nothing to do with I hope these devs get hired somewhere they can work on a game they can pit their heart and soul into
@@gapinzonr hey genius, it wasn’t their decision for the direction of the game. It was the folks above them. And you wouldn’t want folks to think of you that way if you lost your job
Sorry, but i don't buy it for a second that this game sold 25k copies. The player count on Steam peaked at what, 693? I don't believe it for a second. That's just PR spinning shit.
Agree. 10k units yet not even 1k of those people were on playing at the same time? Did a bunch of people pre-order the game on steam, forgot they pre-ordered it, and got the game but then had no interest in playing it? Like how do you get 10k units sold if not even 10% of those customers are on at the same time playing it?
Didn't some ludicrous dev say that gamers will soon have no games to buy? Well I guess they're out of a job now. Edit: yeah just double checked. It was a dev called Amanda who said "pretty soon these weirdos will have no games to buy at all" as a response to people who're against implementing irl social/political stuff in video games. While Ubisoft said that gamers should "get comfortable" not owning games.
Quite literally, I have a Steam library that I'll never be able to *play*... much less all the games I haven't bought that I want to. Stupidest take I've ever heard....
Unless you’re on the leadership positions who actually make the artistic and game design decisions, your talent as developer is still sought after in the industry. And as far as portfolio goes, it is still very much worth mentioning.
Yeah definitely worth mentioning you worked 8 years in the worst game since E.T. Any connection drawn between Concord and any studio is gonna be seen as a red flag, if it becomes known a developer/studio hires a number of devs who worked on Concord, public perception is going to tank for them.
@@jelleluyten5017 Hiring managers in the game industry have cognitive ability believe it or not. If an environment artist from Concord had that on their resume and was applying somewhere, that manager would be able to recognize that they had little to do with the whole picture. Keep thinking in black and white though it's a very helpful skill in life /s.
in alignment with Sony CFO saying they don't have enough original IP: it's readily apparent that they believe the only thing that matters is getting a top 10 live service game, which they currently don't have. They're hellbent on finding the next fortnite/league/call of duty/minecraft/etc etc game. For some reason they don't put value on the assets they currently have, and they are willing to force their development studios to tackle tasks they aren't prepared to surmount.
Zero fucks given about the Concord devs I repeat, ZERO. The only folks I care about in this are all the junior devs whose job opportunities they're going to steal with their eight years of experience.
It was a given that this would happen. I really wonder how many AAA game developers are still interested in continuing to work under a major publisher like Sony or Activision. AAA games have become bloated and bland, with massive crews and vastly overblown budgets. Many of them fail to meet the expectations of their publishers, and it seems like we're seeing more frequent studio closure when a product is less than an earth-shattering success. If I were in AAA gamedev I would certainly be constantly nervous about my career.
Employee overbloat by the looks of it. Concords credit roll takes an hour and a half to finish, to put into perspective, GTA5 credit roll was only 30 minutes. Another major factor and frankly clear signs of an echo chamber, Concords developers overestimated themselves, they believed this game had a LONG life cycle and already made a TV series, merchandise and drip feed content that would last for years.
@@dragonquest8ftw1The devs are not the ones pulling the strings, it's always the higher ups. Corporate business pushed for a commercial product called Concord, and the devs are not a consolidated, passionate team assembled properly. That's what we get. The more commercial the more out of touch they are.
This is exactly the WRONG way to move forward. The execs who made all these terrible decisions are moving on in their golden parachutes and the devs who spent years trying to take absurd executive trend chasing and turn it into a shippable game are getting kicked to the curb. Sony learned nothing and the industry continues to get worse.
No, most of the decisions that lead this game to failure were from the developers themselves, they unironically thought that a botched Overwatch clone, eight years after the _hero shooter_ trend had passed was a good idea. And they didn't even had a selling point from a design perspective, they also thought their horrible characters were appealing. And sorry but you don't get to sink a 400 million dollar project with zero revenue (Sony refunded all copies) and face no consequences. If anything the suits should had pulled the plug years ago.
Umm. This game was pitched to the execs as the game it ended up being. Sony purchased them and funded the game based on what they were promised. They weren’t forced to chase a trend. They promised they could chase themselves and riled the whole company up in to believing it. They backed them heavily and then it failed. So yes. They get shut down. They literally wasted money.
Any normal person with a functional brain would've seen this slop was soulless, but they were blinded by their hubris. BrO wE wOrKeD aT bUnGiE - wE cAnT fAiL.
that is no sony decision, bloodborne is a game developed by fromsoftware, sony was only the publisher there, so for see that game being ported to pc, from soft needs to do the work to port it, that or hire a studio to do it for them
It's probably better that nothing is done with it right now; They've been butchering re-releases of games for years now and would likely feel tempted to change the game with DEI themed modifications before putting it on PC.
I am not surprised that they are still committed to live service games. The lesson of Concord, Anthem, and other failures is that the live service model is risky. Unfortunately, the lesson of Fortnite is that a successful live service equates to a massive amount of easy money. They may well be willing to eat a few failures in the hope that one of their upcoming live services knocks Fortnite off its throne. Live services only appeal to a subset of gamers. Also, live services tend to drag their audiences in and keep them there. That is the point - hook the audience and milk them for money continuously for years. The audience for these games is not particularly flexible; people find their game and stick with it. At present, it seems that the market is saturated, so chances are slim that a new game will be able to break in and be wildly successful unless it is built upon a pre-existing game that comes ready made with its addicted audience. I think Sony's executives are chasing after a mythical El Dorado, and on their journey they will find nothing but disappointment and wasted money.
and the ugly "diversed" grossly colorful character models too!! if theyre going to represent "minorities" they should learn from overwatch and make them all pleasant to look at
If I were an employee of a smaller game developer, and my Company got sold to Sony/Microsoft, I would be worried each and every day for my job. It wasnt the employess decision to sell out. Most probably didnt even want their company sold to Sony. But theyre forced to go along or they lose their job. And they went along and STILL lost their job. Who TF would ever want to work as a game developer?
well working for a bigger company also has its perks, and some studios have had a much better time working under a bigger company. we only seem to hear about the studios getting bought up then gutted like a fish, and not so much about the ones that found much better success. one struggle of being Indie is Budget. also people become game developers is the same reason people strive to become actors or Artists; its a Passion to make something others can enjoy.
No matter how finalised the show is, not removing Concord is the worst decision they can make. The biggest failure in the games industry, a public mockery, and factually dead for good- it will be a scar on the series that can never be undone.
The industry seems destined for another crash. Something about all of this feels unsustainable between the ridiculous budgets and studio closures. Like I get no one wanted Concord but the people who decided that we give us Concord are not going to fire themselves. And as long as all they are chasing is dollar signs we may in for a rough time with more incidents like this.
Frankly it's long overdue, and if there's not a full-on crash soon then we're going to definitely have a severe market correction as all these studios get bought up into huge conglomorates that slowly collapse under their own bloated weight. But the same could be said for the entertainment industry as a whole, because TV networks and movie studios are undergoing the exact same thing right now.
Yeah, the thing is these big companies are public - and have to be permanently growing bc they present quarterly reports to executives - they all want to see green numbers and increases in value… what they don’t realize is that infinite growth is unsustainable. So yes, they’re likely to ‘chase the money’ no matter how many mistakes come out of it. The good news is that that opens an opportunity for Indie developers to grow, and actually deliver the games that people are looking to buy. As long as they don’t go public they get to be their own bosses - unlike AAA game companies
There's literally thousands of things named "Concord" or some variation. "Concord" refers to a state of agreement or unity. Also the plane was "Concorde" (with an e) and was used for many years.
So 8 years ago the devs were excited to sit around and plan saying 'wouldnt it be exciting if' - we made a generic live service shooter?? I dont get it lol.. what was the big inovative idea behind it that made them make it and think it wouldnt flop amongst a sea of such games? Im sure it wasnt a bad game, but just another average live service trying to compete with the established games? How was it meant to take off?
The 8 years overtook them. The way I see it, all the choices made for this game look like it cane from 2015, back when Overwatch 1 was the talk of the gaming town and Guardians of the Galaxy was the newest cultural thing. This game was made for an audience of 2015, not 2024...
Also, the original concept may have been scrapped halfway through development, and execs directed a DEI makeover after the George Floyd riots thinking this was the new market at the time, which added 4 more years to the development timeline.
8 years of development and 400 million dollars only to last 2 weeks lol. This should be a wake up call for Sony to stick to single player games then shove live service to it’s studios.
Sad thing is they HAD a live service success Hell Divers 2 and they screwed themselves with the PSN requirement. Sony is taking L after L here this generation
This really doesn't surprise me. When I heard they might bring Concord back, I'm like, that's just talk. I knew this was coming. There was no coming back from this.
Ngl the writing was on the wall. The issue is who mismanaged all the funds and why did it take 8 years for development in doing so? I know game design requires time, but for the horrible designs and limited maps, someone bungled it hard. It looked like the game took more effort in board room meetings than it did being developed. However, seeing the credits in the game is evident to why it flopped. When you have so many people in managing positions, decisions get flip flopped around that the chain of command collapses.
The fact that it took eight years to make with almost 200 employees to make a medicre hero shooter is crazy. Skyrim was worked on for five years with just 100 employees.
It warms my soul that the gaming community came together and gave a resounding "F*ck no!" to this game. I hope Sony will take notes from this (they won't).
i find it hilarious that they chose to go with a realistic aesthetic when all of their character designs are fugly. it really brought the fugliness to life. 10/10 developer decision
"Firewalk began with the idea of bringing the joy of multiplier to a larger audience" I'm sorry I didn't know multiplayer games were niche, someone better tell everyone who plays WoW, Fortnight, CoD, LoL, and CS that they are in the minority of gaming
I think the "we're looking for ways to bring Concord to players in other ways" was to see if public sentiment would shift towards "oh I'd try it if it was free". That did not happen at all so Sony just said axe them all.
I'm still convinced that Sony doesn't understand how to be successful. They're getting lucky and just falling onto something that happens to be amazing. Like Helldivers 2, they made some stupid decisions that reduces players by region locking the game on PC.
@@senormarstonand then Sony made the worst mistake by going HARD on Live Services and failed, be it Suicide Squad KTJL and Concord, making them EVEN MORE stupid than other stupid Game Publishers
@Chloroxite then I guess you don't see the dots that keep lining up. It is hard to see though since it's only happened a bunch over the past few years.
If only there was an audience for this garbage. We're told over and over, we're "bigots" and "racists" and it's our fault for these games failing. Well, why don't you try blaming the people you made the game for, who didn't buy it. Oh yeah, THEY DON'T EXIST lol. Good riddance Firewalk, in the sarcastic words of Costanza, "Oh what a huge blow to the culture!". 8:56 - Rumor has it, one of the new exclusive live service games is Tubular Towers, and they got elbows that go choo-choo!
I feel bad for those who lost their jobs and didn't agree in the direction the game went, but even though they didn't agree with it it was still unfortunately their job to do it.
People just refuse to look up how this game was developed. They literally pitched this game to Sony themselves and were acquired and backed to make the game. They wanted this.
@@BritBox777 Oh I don't feel bad for all of them. Everyone at the top should be ashamed of the terrible management and their bad decisions that led to this point. The company had a "couldn't fail" ego, so they completely missed all the "learn from failure" moments across the game's development and released the biggest video game disaster of all time. That requires a lot of ignorance.
Talentless freaks know better the market that the suits think. Talentless freaks 1 - Firewalk Studios 0 Now the episode of Concord on that Amazon series gonna be... Fun 😂
Trend chasing, rather than trend setting, close to a decade after the horse had already bolted, in a saturated marketplace, is an extraordinary failure at just about every level imaginable.
The game got plenty of attention. Everyone knew about it but it wasn't made for us talentless hacks as they called us. This was a game made for the modern audience.
Execs keep burning money trying to find the next MCU in game-form forgetting the reason MCU took off is because every part of the four phases were full of well-crafted stories that came together to make something powerful. You can't just start off with an 'Infinity Wars' and expect a billion dollars for showing up and you can't just copy overwatch and expect half a million players just for being new.
Even if they released a bad game, it’s a shame the studio shut down and all their employees are out of a job, just because Sony executives wanted a piece of the live service pie
i think thats only a small part a lot of sony's money went into firewalk Firewalk promise something big. Then decided to do DEI and took 8 years to make their first big game and it failed beyond reason. Sony kinda hates that shit with a living passion. If fuck up the first time and took 8 years, and all that money down the drain, time to cut the cancer out Now don't get me wrong I'm not being a fanboy, just the sony motto
Poor devs. If only they didn’t come up with this game all on their own and then present it to Sony unprovoked. Curse Sony for backing them and fully funding the project they brought to their door. It really is tragic that this poor victim studio was held accountable for their own idea instead of evil Sony who for literally ONCE didn’t actually cause this.
And nothing of value was lost. 🙂 BTW, for ANYONE dumb enough to think about buying the PS5 Pro (with its Concord and Firecock StudiHos tax), just remember... Sony is the SAME COMPANY that wouldn't give us a proper Bloodborne remaster/port/sequel, yet they greenlit THIS shitheap for $400+ million.
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- To the surprise of absolutely nobody, the intial suggestion that they're exploring "other options" ultimately never panned out. Concord's launch was such a financial disaster that it would make no sense for Sony and PlayStation to risk investing further into this doomed project and IP. A shame talented devs have to suffer due to leadership's poor direction.
PATREON: www.patreon.com/yongyea
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TOP PATRONS
[BIG BOSS]
- Devon B
[BOSS]
- Gerardo Andrade
- Michael Redmond
- Phil
[PRETTY LEGENDARY]
- azalea
Thank you Chong Yue for the awesome news.
So Sony wants to be Xbox 2.0 & Herman wants to be Phil 2.0 👀 YIKES!!!
I see you trying to show off little muscles. Go hard Yongyea
They need a few successful live service games to continue focus on single player.
Stellar Blade Review Yong, still waiting on it?
The fact that you wished success on the Shift Up developers and the game and haven’t made a single video about it since its release makes you a hypocrite and it’s sad man cause I used to come to you for everything gaming related thinking you had an unbiased opinion.
Sad when people you look up to people, thinking that their different from others in the community of gaming reviews and news continuously let you down
“They came, they failed, they Concord”
that's clever hahaha
You gave me a good laugh, thanks
This is the best I've heard yet lol
Put that on a shirt!!!!
Came 💦💦
It’s officially Concover……
Yes
Yes
Lol
Finally yes
Amen
I'm sure all 14 Concord players are devastated.
Oof 14 players? Aren't you being generous? I heard it was next to impossible even finding a match to play, so must've been less than 10 players near the end.
Sony Pony's where bragging about this game for long time 😂😅😂 Where you at??
Correction: All 14 genders are devastated
@@cocacola3269 are there still those kind of fanboys out there? lol I remeber back in the XBox360/PS3 days how annoying they were
There's only 13..... I quit playing last week
They also shut down another developer: Neon Koi. They didn’t even develop a single game.
it'll be overflow from Concord/Firewalk, Sony will be trying desperately to balance the books and offset the loss.
Basically a developer did so fucking badly that they cost other unrelated people their jobs.
Such a white male patriarchy thing to say... expecting game developers to make a game. You're basically Gangis Khan.
@@zadoww Sort of. Most of Neon Koi management left over the last year - CEO, General Manager, and VP all quit. With the head gutted, it's possible that the studio didn't really have any vision for their ongoing projects, and closing Firewalk gave Sony the cover that they needed to cut off dead weight.
@@jeremiahbell6129 It was also a mobile development studio. So they weren't going to make anything that wouldn't be a time waster. Like 99% of the mobile market.
I have a feeling that they saw something similar to Concord was going on there
Aww, i was hoping we could Morbius it and make make Sony sink even more money into it
they did spend money on a episode of secret level, so if production isn´t finished, they could still be spending/burning money
Good thing they don’t because I want them to focus on what they do best. They cannot do it if they run out of money
Sony never makes the same mistake twice twice
@@juliusviovengarcia Bro loves supporting companies that abuse their employees and customers instead of pushing for some new blood with fresh ideas to take to the scene. Don't you love to see it folks.
@juliusviovengarcia If they can't make.proper games they don't deserve shit.
Never charge $40+ for a painfully average hero shooter in an over saturated free to play market.
And yet Deadlock is crushing it, and it's not even out yet. Almost like that had nothing to do with the failure of Concord.
But Deadlock is anything but a "painfully average hero shooter" @@Zathren
Especially with ugly, P.C. character design. If I wanted to see weirdo looking guys and ugly, manly women, I'll look outside. thx firecock studios ;-)
Braindead scumbags are blaming DEI but Concord failed because it was a mediocre game
It was in development for 8 years. The time Overwatch just came out. It was just too late.
Fun fact: Insulting your customers makes the situation worse.
It was multiple devs too, not even one weirdo. They actually thought they were untouchable.
"Do you guys not have phones❔"
Insult the small amount of customers you were hoping would pick up the game. Appeal to the "modern" audience. Get shut down. Love it!
soon you weirdo no longer have any games. jokes on them. i still have games but they no longer have any jobs.
Who would believe such a crazy theory? 😂
Calling it a financial flop is quite a generous statement. Personally I would call it a financial scam or funds misuse.
I have zero sympathy for Sony over this. It's not a misuse of funds(There's a youtube channel called "Megaprojects" Give stuff like NEOM a watch for "HOLY HELL!!!! SOMEONE ACTUALLY =THINKS= THAT'S A GOOD IDEA!?!??!") It's just stupid decisions, made by people with way too much power, and far too LITTLE responsibility.
Let em rot. Sony, Microsoft, ABK? They want us to cater to their BS, and act like we deserve nothing else. I lived through the Crash of '83 and the 2000 Arcade Bust...when the fat burns off, gaming gets WAY better, every time.
Unfortunately, I fear a lot of these big studios will be getting tax write-offs. And executives will be getting bonuses for saving costs via layoffs.
No that’s Dustborn which used tax money. This was Sony’s own money. They screwed up and invested wrong. Doesn’t make the game a scam. Again, Dustborn was the scam
@@Linklex7One could still argue hat Sony misused Investor-funds in a way, right?
Could it be that thats what they were referring to?
Just asking
I'm surprised their response wasn't to fire everyone who worked on Astro Bot and then have a meeting about how they need more games like Astro Bot.
These days that wouldnt surprise me one bit!!
@someolddude-j8i Astro bot development team is TeamASOBI
You're confusing it with Japan Studio, which shut down in 2021 and part of the team members merged into TeamASOBI. So it isn't THAT bad.
Why would they shut down asobi they did a great job with Astro bot
@@Kushking_Kraven It's a reference to what Microsoft (MS) did to the studio behind the popular. award winning game Hi Fi Rush. Then MS went around the studios they still owned and told them that they need more games like Hi Fi Rush being made.
@@ReinMixTape For what it's worth, I think it's pretty clear that closing down Tango Gameworks was a Microsoft mandated decision, not Xbox Leadership. I always saw that comment as a little bit of a protest
- 200-400 million to make
- 8 years to finish
- 25.000 copies sold
- Closed in two weeks
- Killed its studio
The biggest failure in the whole history of videogames.
It is far, far beyond the scale of a flop it would take to kill a studio.
“ 25.000 sold “?
You mean “ refunded “ right? lol
@sharpester7277even games like Gollum, Forspoken, Red Fall, The Day Before, and even the infamous ET game made more money than this game
What happened in 2016? Overwatch.
@@JoseHernandez-xv2btwell... they lost less money, at any rate.
Concord should be a verb now.
"How's that new game?"
"Dude... they concorded the crap out of it..."
Pretty sure it is
I imagine it’ll be used in similar situations as Stadia.
Contact Urban Dictionary. Something tells me that this word won't just be used for video games (i.e. Costa Concordia) in the future.
@@farenhitegr6493Don't forget about Concorde.
That name is simply cursed.
It's been Failguarded.
"I don't think anybody in this world has ever done anything worthwhile without being their own worst critic. Especially when you talk about any creative enterprise. If you somehow believe that what you're doing is the greatest thing ever all the time, it's absolutely not gonna be the greatest thing ever." - Jason Jones, Making of Halo 2
Words to live by.
There's a reason the world is so s😢😢😢t and the Bible says God saw that it was all good.
No god. It was not good.
Great, now we can expect PlayStation Games to have price increase of an additional $10 for the FIREWALK STUDIOS tax. Not only do we have the CONCORD tax, but now a studio tax. What's next? PS+ increased within a few weeks by $4 more for a joint tax? How about develop good games, and people will give you money. How about you give us Bloodborne, and KILLZONE and Twisted Metal? How about Resistance, Sly Cooper, Syphon Filter, Jak & Daxter? How about Gravity Rush and SIREN? How about MotorStorm? WHAT ABOUT SOCOM?! SONY!? WHERE IS SOCOM!
Facts
that alledged 400M USD could have been a bloodborne trilogy or a jack and daxter sequel plus remakes.
No way Resistance will ever come back. Same with Gravity Rush. One's a financial flop that killed it and the other has the studio that made the games disappear from the face of the earth...
Exactly dude Sony has such a massive backlog of IPs that it refuses to touch for no reason. I would also like to add Infamous to the list
How about LEGEND OF DRAGOON?
This will go down as one of the biggest blunders in video game history, both Microsoft and Sony made such huge epic fails this year, it's astonishing to be honest.
They are just so blinded by greed that all common sense gets thrown out of the window. There is also no way nobody at those companies doesn't see it coming, but the top brass probably go into sunk cost fallacy mode after having spent a lot of money instead of trying to adapt to the market or trying to save what there is to save. Just releasing a game that is clearly doomed to fail at the pricepoint it is going to release is probably not the best idea.
@@MaartenT Agreed, for both those companies all that money spent and nothing to show for it
Give it time dude. Right now, AAA gaming is like any addict. They are deep into their addiction, and crashing down...down...down. It's said that an addict won't change until they hit rock bottom....we aren't even close yet. Remember, it's still the satellite STUDIOS that are getting closed. Ubisoft MIGHT be the first TRUE casualty of Recurring Player Investment drug AAA's been hooked on for the past fifteen years.
activists and fake geeks who all thought they know better than the public or gamers. It never occured to them that Modern Audiences are a myth or not nearly as big a demographic as they hoped...
Skull and bones is actually much worse with losing ubi 800m.
Game had zero chance of a comeback. The issues were built into the foundation of the game
Karma to Sony for shutting down Japan Studios
So Japan studios closed for this shit?
There goes your Gravity Rush 3....
Japan Studios weren't making any money either.
Fr that studio made Gravity Rush and pitched and worked on Bloodborne with From Software. Idiot Sony...
@@kamurotetsu4860 Actually they were and they were also constantly helping other studios develop their games.
Maybe they can “Batgirl” their way into a tax write-off with this closing. 💰🦇 😂
I doubt it. I mean, I'm no expert on tax laws, but usually when films are tax write offs, they don't usually get released or sold to the public. They're just quietly shitcanned and never see the light of day. This did.
that's why they are issuing refunds 100% no questions asked. If everyone refunded it's as if it didn't launch.
Oy!
These higher ups will never give up on live service, remember the gaming division CEO of Warner Bros who said that they'll double down on live service games right after the failure of S Squad The Justice League. They are so delusional...
The higher ups is not a gamer.
They are just a bunch of borderline psychopathic business college graduates.
The only thing they know is market chart, stocks, and money. They don't know anything about "How to make video games 101".
They are just mindless monsters in suits
its interesting to me that so many of these companies are obsessed with live service, and it is totally possible to make successful games. But they just can't seem to understand how oversaturated the market is and that there really is just not enough time for people to be playing long term games, especially when the future of these games are so uncertain
And nothing of value was lost
People's jobs where
Peoples jobs
@@Deadpool32433 good riddance, I hope they are never hired to create another game ever again.
@@gapinzonr concord at its core, was a stable well built game, the devs have talent but that talent was wasted on something they wanted nothing to do with
I hope these devs get hired somewhere they can work on a game they can pit their heart and soul into
@@gapinzonr hey genius, it wasn’t their decision for the direction of the game. It was the folks above them. And you wouldn’t want folks to think of you that way if you lost your job
Sorry, but i don't buy it for a second that this game sold 25k copies. The player count on Steam peaked at what, 693? I don't believe it for a second. That's just PR spinning shit.
*peaks
Agree. 10k units yet not even 1k of those people were on playing at the same time? Did a bunch of people pre-order the game on steam, forgot they pre-ordered it, and got the game but then had no interest in playing it? Like how do you get 10k units sold if not even 10% of those customers are on at the same time playing it?
I mean they sold exactly 0 copies because running the servers would be more costly at that point, so they just refunded everybody regardless lmao.
@Alizudo nice grammar condescension there. For your information that was a typo, I meant to type the word "peaked". Good day.
@@Alizudothat was a typo, I meant to type "peaked". Condescending ****. Good day.
Didn't some ludicrous dev say that gamers will soon have no games to buy? Well I guess they're out of a job now.
Edit: yeah just double checked. It was a dev called Amanda who said "pretty soon these weirdos will have no games to buy at all" as a response to people who're against implementing irl social/political stuff in video games. While Ubisoft said that gamers should "get comfortable" not owning games.
If they really said that, then I’m kinda glad they don’t have a job anymore if that’s their thoughts on people
Quite literally, I have a Steam library that I'll never be able to *play*... much less all the games I haven't bought that I want to.
Stupidest take I've ever heard....
@@JoseHernandez-xv2btthey did say that sadly. And it was from Concord character concept artist who said that
That was Ubisoft.
They'll have no game to buy because no dev will be employed to make games
If I worked at this studio, I’d desperately try to erase this from resume…I’d say I took 8 years off work to get my life together.
"i was institutionalized"
I'm with you on that. I would Mandela Effect the hell out of myself and my family Mehmet
Unless you’re on the leadership positions who actually make the artistic and game design decisions, your talent as developer is still sought after in the industry. And as far as portfolio goes, it is still very much worth mentioning.
Yeah definitely worth mentioning you worked 8 years in the worst game since E.T.
Any connection drawn between Concord and any studio is gonna be seen as a red flag, if it becomes known a developer/studio hires a number of devs who worked on Concord, public perception is going to tank for them.
@@jelleluyten5017 Hiring managers in the game industry have cognitive ability believe it or not. If an environment artist from Concord had that on their resume and was applying somewhere, that manager would be able to recognize that they had little to do with the whole picture. Keep thinking in black and white though it's a very helpful skill in life /s.
That one firewall dev: "I don't care what people think about my game."
Wonder if he cares now.
in alignment with Sony CFO saying they don't have enough original IP: it's readily apparent that they believe the only thing that matters is getting a top 10 live service game, which they currently don't have. They're hellbent on finding the next fortnite/league/call of duty/minecraft/etc etc game. For some reason they don't put value on the assets they currently have, and they are willing to force their development studios to tackle tasks they aren't prepared to surmount.
dunno, in this case, no matter what, it was a flop due to not even getting back the money it costed them to develop the game from selling the game
SOCOM? No? Alright then, CoD it is.
Zero fucks given about the Concord devs I repeat, ZERO. The only folks I care about in this are all the junior devs whose job opportunities they're going to steal with their eight years of experience.
Idk how it got even past the “wouldn’t it be cool if…” no one saying “nahh it’s been done already.”
These people think they're talented. They think they're creating gold.
It was a given that this would happen. I really wonder how many AAA game developers are still interested in continuing to work under a major publisher like Sony or Activision. AAA games have become bloated and bland, with massive crews and vastly overblown budgets. Many of them fail to meet the expectations of their publishers, and it seems like we're seeing more frequent studio closure when a product is less than an earth-shattering success. If I were in AAA gamedev I would certainly be constantly nervous about my career.
Remember the devs called us "talentless freaks"
Wasn't that just one guy? Shouldn't blame the whole dev team because of one idiot.
It wasn't "the devs", it was just one guy, who is eating his own boxers now.
They're "jobless freaks" now Lol
It wasn't just this one guy either, a number of devs were hurling insults on their twitter. It was their culture.
What's the logic behind blowing 400 million dollars, then?
Man who could have guessed this would happen
Why did this game cost more than GTA 5...and take twice the time to develop? It is flat, boring and basic and fps, with no depth.
Employee overbloat by the looks of it. Concords credit roll takes an hour and a half to finish, to put into perspective, GTA5 credit roll was only 30 minutes.
Another major factor and frankly clear signs of an echo chamber, Concords developers overestimated themselves, they believed this game had a LONG life cycle and already made a TV series, merchandise and drip feed content that would last for years.
@@dragonquest8ftw1The devs are not the ones pulling the strings, it's always the higher ups.
Corporate business pushed for a commercial product called Concord, and the devs are not a consolidated, passionate team assembled properly.
That's what we get. The more commercial the more out of touch they are.
@@SirGofres yup plus yong reads a tweet from them that says that they were a very small team for the first couple of years.
Where's the modern audience? Isn't this game meant for them?
Not even. They get tax breaks for that shit and they get what they deserve for trying to monotize something thats only done well with sincerity.
Not even the modern audience can enjoy the game.
The modern audience want good games like OG Overwatch. Maybe use that rotten organ you call a brain
"Damn, what a shame. *lip smack* What a rotten way to die." -JC Denton
This is exactly the WRONG way to move forward. The execs who made all these terrible decisions are moving on in their golden parachutes and the devs who spent years trying to take absurd executive trend chasing and turn it into a shippable game are getting kicked to the curb. Sony learned nothing and the industry continues to get worse.
Truth. They should have get rid of higher ups and make the lower devs do 20 to 50 million budget AA games.
No, most of the decisions that lead this game to failure were from the developers themselves, they unironically thought that a botched Overwatch clone, eight years after the _hero shooter_ trend had passed was a good idea.
And they didn't even had a selling point from a design perspective, they also thought their horrible characters were appealing.
And sorry but you don't get to sink a 400 million dollar project with zero revenue (Sony refunded all copies) and face no consequences.
If anything the suits should had pulled the plug years ago.
Umm. This game was pitched to the execs as the game it ended up being. Sony purchased them and funded the game based on what they were promised. They weren’t forced to chase a trend. They promised they could chase themselves and riled the whole company up in to believing it. They backed them heavily and then it failed. So yes. They get shut down. They literally wasted money.
Any normal person with a functional brain would've seen this slop was soulless, but they were blinded by their hubris. BrO wE wOrKeD aT bUnGiE - wE cAnT fAiL.
No, not on this one. The devs are 100% culpable.
…and no executive was harmed in the making of this game.
the biggest of the problems; that's why nothing changes or is taking so long for things to change
Firewalk gave us the ultimate meme, just Concord it.
Sony would rather spent money on an absolute failure of a product, than release Bloodborne for PC... They might actually be worse than EA or Actibliz
that is no sony decision, bloodborne is a game developed by fromsoftware, sony was only the publisher there, so for see that game being ported to pc, from soft needs to do the work to port it, that or hire a studio to do it for them
@@cronftOk, no. Sony holds the keys there. They own the Bloodborne IP, they're the ones who say whether or not FromSoft can do anything with it.
It's probably better that nothing is done with it right now; They've been butchering re-releases of games for years now and would likely feel tempted to change the game with DEI themed modifications before putting it on PC.
You mean that... in order for a game to succeed, it actually has to offer good value to players aside from the ad campaign? *surprised Pikachu face*
I am not surprised that they are still committed to live service games. The lesson of Concord, Anthem, and other failures is that the live service model is risky. Unfortunately, the lesson of Fortnite is that a successful live service equates to a massive amount of easy money. They may well be willing to eat a few failures in the hope that one of their upcoming live services knocks Fortnite off its throne.
Live services only appeal to a subset of gamers. Also, live services tend to drag their audiences in and keep them there. That is the point - hook the audience and milk them for money continuously for years. The audience for these games is not particularly flexible; people find their game and stick with it. At present, it seems that the market is saturated, so chances are slim that a new game will be able to break in and be wildly successful unless it is built upon a pre-existing game that comes ready made with its addicted audience. I think Sony's executives are chasing after a mythical El Dorado, and on their journey they will find nothing but disappointment and wasted money.
and the ugly "diversed" grossly colorful character models too!! if theyre going to represent "minorities" they should learn from overwatch and make them all pleasant to look at
If I were an employee of a smaller game developer, and my Company got sold to Sony/Microsoft, I would be worried each and every day for my job. It wasnt the employess decision to sell out. Most probably didnt even want their company sold to Sony. But theyre forced to go along or they lose their job. And they went along and STILL lost their job. Who TF would ever want to work as a game developer?
well working for a bigger company also has its perks, and some studios have had a much better time working under a bigger company. we only seem to hear about the studios getting bought up then gutted like a fish, and not so much about the ones that found much better success.
one struggle of being Indie is Budget. also people become game developers is the same reason people strive to become actors or Artists; its a Passion to make something others can enjoy.
It's hard to feel sorry for the dev's tbh. They seemed to genuinely hate gamers but still expected to get our money.
The second point of not feeling bad is that if this rumor is true, Sony had to get people outside of Firewalk to polish and finish the game for them.
The Concord Secret Level episode will be the last breath of this Franchise.
No matter how finalised the show is, not removing Concord is the worst decision they can make. The biggest failure in the games industry, a public mockery, and factually dead for good- it will be a scar on the series that can never be undone.
Someone said in the comments section of another video about this subject matter that it will probably be lost media. I believe them.
"Talentless Freaks" - Concord.
Young is so brave wearing that tank top with that path etique body he has
The good news is that Sony needed to be taken down a peg. It was clear Playstation was dominating and they're getting away with stupid practices.
The industry seems destined for another crash. Something about all of this feels unsustainable between the ridiculous budgets and studio closures. Like I get no one wanted Concord but the people who decided that we give us Concord are not going to fire themselves. And as long as all they are chasing is dollar signs we may in for a rough time with more incidents like this.
been saying the same thing for years.
Frankly it's long overdue, and if there's not a full-on crash soon then we're going to definitely have a severe market correction as all these studios get bought up into huge conglomorates that slowly collapse under their own bloated weight. But the same could be said for the entertainment industry as a whole, because TV networks and movie studios are undergoing the exact same thing right now.
Yeah, the thing is these big companies are public - and have to be permanently growing bc they present quarterly reports to executives - they all want to see green numbers and increases in value… what they don’t realize is that infinite growth is unsustainable. So yes, they’re likely to ‘chase the money’ no matter how many mistakes come out of it.
The good news is that that opens an opportunity for Indie developers to grow, and actually deliver the games that people are looking to buy. As long as they don’t go public they get to be their own bosses - unlike AAA game companies
Naming it Concord was a bad omen, who knew?
I even forgot that concord district existed in real at US
Damn seems to be a trend with things named “Conc”
Concord the game
Concord the plane
Concordia the ocean liner
atleast this time no one died?
@@quantum5661that’s the only good thing so far
Sony giving Firewalk a "Conc" on the head for this majestic failure
C'mon man, leave the plane alone. At least that one was really cool
There's literally thousands of things named "Concord" or some variation. "Concord" refers to a state of agreement or unity.
Also the plane was "Concorde" (with an e) and was used for many years.
So 8 years ago the devs were excited to sit around and plan saying 'wouldnt it be exciting if' - we made a generic live service shooter??
I dont get it lol.. what was the big inovative idea behind it that made them make it and think it wouldnt flop amongst a sea of such games?
Im sure it wasnt a bad game, but just another average live service trying to compete with the established games? How was it meant to take off?
The 8 years overtook them. The way I see it, all the choices made for this game look like it cane from 2015, back when Overwatch 1 was the talk of the gaming town and Guardians of the Galaxy was the newest cultural thing. This game was made for an audience of 2015, not 2024...
Also, the original concept may have been scrapped halfway through development, and execs directed a DEI makeover after the George Floyd riots thinking this was the new market at the time, which added 4 more years to the development timeline.
they just wanted to put their agenda in it and, delusional as they are, they thought it was enough since that's all the "special trace" a game need
Buy studio, don't like the results, close studio
Another regular day on the AAA industry
8 years of development and 400 million dollars only to last 2 weeks lol. This should be a wake up call for Sony to stick to single player games then shove live service to it’s studios.
Sad thing is they HAD a live service success Hell Divers 2 and they screwed themselves with the PSN requirement. Sony is taking L after L here this generation
This really doesn't surprise me. When I heard they might bring Concord back, I'm like, that's just talk. I knew this was coming. There was no coming back from this.
Ngl the writing was on the wall. The issue is who mismanaged all the funds and why did it take 8 years for development in doing so? I know game design requires time, but for the horrible designs and limited maps, someone bungled it hard.
It looked like the game took more effort in board room meetings than it did being developed.
However, seeing the credits in the game is evident to why it flopped. When you have so many people in managing positions, decisions get flip flopped around that the chain of command collapses.
*I see Yong got the guns out.... used them in a drive-by on Concord* 🤣🤣
Same
“What were you doing in that 6 year gap on your resume?”
Uh...meth. I was a junkie on meth...
The fact that it took eight years to make with almost 200 employees to make a medicre hero shooter is crazy. Skyrim was worked on for five years with just 100 employees.
To be fair Skyrim had less technology to work with so you didn't need as many people
Yeah, amazing what you can do when people are focused on making a good game. Instead of pushing a message.
But Skyrim was helmed by Todd Fucking Howard. Of COURSE it succeeded. XD
@TonyBMan Hold on bucko. If that's the case, explain why Fallout 4 and Starfeild are trash?
@@TonyBManTodd Howard is a lunatic. Bethesda games (prior to 2019) were successful in spite of him, not because of him.
11:56 "hundreds of thousands" should have been "hundreds AND BARELY thousands" of players.
"We will take the lessons learned from Concord."
I just could hear "Little lies" by Fleetwood Mac in my head when I read that.
It warms my soul that the gaming community came together and gave a resounding "F*ck no!" to this game. I hope Sony will take notes from this (they won't).
i find it hilarious that they chose to go with a realistic aesthetic when all of their character designs are fugly. it really brought the fugliness to life. 10/10 developer decision
what's funny is that 3 months after Concord shut down there will be a anthology episode in Secret Level lmao
You know it's bad when E.T the game sold 4x the total copies that Concord did. Maybe we'll find Concord in a landfill 20-30 years from now 😂
Where was the "modern audience" when Concord fell? Oh, right. They never bought the game to begin with...
Why is everything called "Concord" such a raging fireball of a disaster?
In their defense, they actually DID meet similar levels of success as current year, Disney Star Wars.
"Firewalk began with the idea of bringing the joy of multiplier to a larger audience"
I'm sorry I didn't know multiplayer games were niche, someone better tell everyone who plays WoW, Fortnight, CoD, LoL, and CS that they are in the minority of gaming
Firewalk Studios took the risk and walked through the fire and the flames...
... And as everyone expected, they burnt to a crisp.
I think the "we're looking for ways to bring Concord to players in other ways" was to see if public sentiment would shift towards "oh I'd try it if it was free". That did not happen at all so Sony just said axe them all.
I'm still convinced that Sony doesn't understand how to be successful. They're getting lucky and just falling onto something that happens to be amazing. Like Helldivers 2, they made some stupid decisions that reduces players by region locking the game on PC.
They are lucky that Microsoft is stupid as or even more stupid than Sony, other wise, Microsoft could've surpassed Sony after the XBox 360 success
@@senormarstonand then Sony made the worst mistake by going HARD on Live Services and failed, be it Suicide Squad KTJL and Concord, making them EVEN MORE stupid than other stupid Game Publishers
0:23 If only they had wrote “wouldn’t it be cool if we made a good game?” on that napkin
Yeah, they got the Luminous Productions treatment.
2:02 Nice >:)
Sony deserves those financial losses for their arrogance with how they handled this game, reminder than Sony is now a Californian company.
I really don't see what that has to do with anything.
I wouldn't touch XLufornia even with a 400 foot pole....
Great… California
@Chloroxite then I guess you don't see the dots that keep lining up. It is hard to see though since it's only happened a bunch over the past few years.
There’s plenty of success companies from California???
25,000 units of Concord were "sold". 24,000 of these were codes redeemed by game reviewers.
If only there was an audience for this garbage. We're told over and over, we're "bigots" and "racists" and it's our fault for these games failing. Well, why don't you try blaming the people you made the game for, who didn't buy it. Oh yeah, THEY DON'T EXIST lol. Good riddance Firewalk, in the sarcastic words of Costanza, "Oh what a huge blow to the culture!".
8:56 - Rumor has it, one of the new exclusive live service games is Tubular Towers, and they got elbows that go choo-choo!
Welp. Not surprised. Shame on you Sony
I feel bad for those who lost their jobs and didn't agree in the direction the game went, but even though they didn't agree with it it was still unfortunately their job to do it.
Exactly. There are low level people who have lost their jobs today. They had no say in the direction of the game.
I don't feel bad. They were making propaganda. Racist propaganda.
People just refuse to look up how this game was developed. They literally pitched this game to Sony themselves and were acquired and backed to make the game. They wanted this.
Don't. Not for all of them. Some were straight up harrassing people online from their official accounts.
@@BritBox777 Oh I don't feel bad for all of them. Everyone at the top should be ashamed of the terrible management and their bad decisions that led to this point.
The company had a "couldn't fail" ego, so they completely missed all the "learn from failure" moments across the game's development and released the biggest video game disaster of all time. That requires a lot of ignorance.
Good luck explaining 2018-2024 void on the resume for the ex-devs
When I saw the concord trailer I thought it was going to be an interesting story game. Then I saw it was a online shooter was like nope!
I never even saw a trailer. This is the first I've ever heard of this game.
I saw the lizard man and im out
@Alizudo sony had a Playstation showcase and the 1st half of the showcase was on this game. It had a long cinematic dedicated to it.
The modern audience is going to mourn this one, all 20 of them
And nothing of value was lost, except for the 400 million they blew.
Well shit man, if they’re so desperate to lose money that might as well give it to me or someone else that might have an idea on what to do with it
It's still not as bad as the 850 million Ubisoft lost on Skull & bones
Firewalk failed making an online shooter this fall, but Yong still showed off the guns.
To quote Far Cry 3: "Have we taught you the definition... of insanity?"
**kicks cinder-block over edge**
Sony drank the Modern Audience koolaid and lost their shirt.
Finally Sony decided to hide the dead body.
I'm impressed that you never address the OTHER things why this failed
Talentless freaks know better the market that the suits think.
Talentless freaks 1 - Firewalk Studios 0
Now the episode of Concord on that Amazon series gonna be... Fun 😂
Sony in 2016: promising game you got there fire walk im gnnanbuy you, im sure thegame Will be ready in 2 years
Sony in 2022: fuck
Trend chasing, rather than trend setting, close to a decade after the horse had already bolted, in a saturated marketplace, is an extraordinary failure at just about every level imaginable.
The game got plenty of attention. Everyone knew about it but it wasn't made for us talentless hacks as they called us. This was a game made for the modern audience.
Surprising nobody. What a failure of a project man Jesus.
Execs keep burning money trying to find the next MCU in game-form forgetting the reason MCU took off is because every part of the four phases were full of well-crafted stories that came together to make something powerful. You can't just start off with an 'Infinity Wars' and expect a billion dollars for showing up and you can't just copy overwatch and expect half a million players just for being new.
Even if they released a bad game, it’s a shame the studio shut down and all their employees are out of a job, just because Sony executives wanted a piece of the live service pie
i think thats only a small part a lot of sony's money went into firewalk Firewalk promise something big. Then decided to do DEI and took 8 years to make their first big game and it failed beyond reason.
Sony kinda hates that shit with a living passion. If fuck up the first time and took 8 years, and all that money down the drain, time to cut the cancer out
Now don't get me wrong I'm not being a fanboy, just the sony motto
wait. What are you blaming sony? this games has been in development even before sony bought it.
Poor devs. If only they didn’t come up with this game all on their own and then present it to Sony unprovoked. Curse Sony for backing them and fully funding the project they brought to their door. It really is tragic that this poor victim studio was held accountable for their own idea instead of evil Sony who for literally ONCE didn’t actually cause this.
Sony didn't make the game a disaster. The game was being made before Sony even showed up. The studio made these terrible decisions and paid for it.
It's not a shame at all. Remember when the devs called us "talentless freaks?"
this is not just a video game flop its a flop in general. I can't think of another product that cost $400 million to make and only sold 25k
Of course.
The "exceptional" aspect of Concord was that it was the first game to defy Rule 34.
Good. People should't be rewarded for incompetence.
Honestly, I don't really feel bad for them after how they reacted to the well-deserved negativity Concord received.
And nothing of value was lost. 🙂
BTW, for ANYONE dumb enough to think about buying the PS5 Pro (with its Concord and Firecock StudiHos tax), just remember...
Sony is the SAME COMPANY that wouldn't give us a proper Bloodborne remaster/port/sequel, yet they greenlit THIS shitheap for $400+ million.