This has gotta be a record, may very well be the most disastrous AAA live service launch in history and certainly Sony's worst AAA game launch ever. PATREON: www.patreon.com/yongyea TWITTER: twitter.com/yongyea INSTAGRAM: instagram.com/yong_yea TIKTOK: www.tiktok.com/@yongyea TOP PATRONS [BIG BOSS] - Devon B [BOSS] - Gerardo Andrade - Michael Redmond - Phil [PRETTY LEGENDARY] - azalea
if you google "The biggest flop in video games ever" It says: “Concord” may end up going into the history books as one of the biggest video game failures of all time
@@5552515Only the ability to purchase the game. Valve took down the buy button on the store page four days after the game’s launch. The Day Before’s servers were online from December 7th, 2023 through January 21, 2024, before being shut down forever the next day. The people that owned the game were able to play it for those 45 days, whereas Sony is outright stating that Concord will be taken offline September 6th.
8 years, without any player-base research apparently. How in the hell is it even possible to make something for 8 years, and at launch find out people don't like it. I mean, that's just incompetence.
Could have supported devs instead... so many reboots and new games we need. Like new jal and daxter, syphon filter, legacy of kain etc... but noooo... lets waste 200 millioms on a fad that died 5 years ago. Lmao
@@julien2231 They say the market can stay irrational longer than you can stay liquid. Maybe Concord's failure can finally inject rationality... Or maybe not
@@DeathMetalThrasher The part that blows my mind is they actually thought people would pay $40 for a knockoff of Overwatch that was exempt from "Rule 34".
Believe or not there is a worse game, though it survives because of story mode, rise of kong skull island, with a massive 7 player peak of all time, and 0 the last 24 hours.
@@kapioskapiopoylos7338I’m kind of surprised Rise of Kong’s peak player count is that low, the cutscene where Kong has a flashback to a 240p .png of a dinosaur was iconic
In all fairness, most of the Gollum game players were hate playing it. Like that game is so outrageously bad that it loops back around to entertainment.
This is not just the biggest failure in PlayStation history. It might be the biggest failure in the whole videogame history. 200 million budget. 8 years to develop. 25.000 copies sold. Closed in two weeks.
Things that will probably happen: - Sony closes the game for good - Sony closes the studio and lays off thousands of Developers - Sony's CEOs will raise their bonuses because they think they did a great job
Speculations about executive bonuses aside, I mean what would you do if you were the Sony CEO? After losing 200 million to develop a game that had 25 active players on steam near the end. The Heros shooter trend seems to be dying
Anthem no matter its faults was stepping into a genre with space to make an actual claim. Anthems failure was because it was a bad game not for the lack of interest. Concord meanwhile is an okay game but it’s stepping into a market so crowded it was gonna die even without the bad press.
Anthem was not the worst flop, when it comes to its economic viability, it broke even. What it was, however, is one of the most staggering trainwrecks in gaming culture: hyped to hell and back, with great marketing behind it, a beloved studio working on it. Concord is a bigger flop financially speaking, but it will never have the same impact that Anthem had by crashing and burning, because it exposed a lot of industry malpractice, eroded good will towards Bioware, and greatly contributed to today's generally unfavourable attitude towards newer looter shooter live services. Concord's failure will never have as big a cultural impact on the gaming community, even if it did lose a lot of money where Anthem merely failed to make any.
If you ever feel like you’ve wasted your life, remember that you didn’t spend eight years working on a game only for it too have been cancelled within two weeks.
Oh that's normal in AAA development, most of the times it won't be 8 years but you have no idea how many games got canceled before it was even announced (many of them would be 3 to 4 years in), we kind of just accept that most of the stuff we work on will never be released in this line of work.
This is weird. The game execs just can't see that all of the upsides of a live service are also the downfalls. Once players are on a live service they have every incentive to stay there. If they move to a new game they have to give up all of their progress and in game purchases. This means a slightly better game will not pull in any players. Only a truly innovative game has a chance. You can really only play one live service at a time. They have crushed their own market.
Although you're not entirely wrong, people have been known to play multiple live services at a time. It's all about having a good level of quality and fun. If the game isn't fun or interesting, people won't stick around. Besides, Concord was pay to play with mediocre character designs. No playerbase = dead game
@@HauntakuTVYou can play multiple live service games at once, but how many can you play while still actually making consistent progress towards unlocks? Because every game wants you to commit to a battle pass that probably takes a few weeks of grinding, it’s fair to say that every live service games expects you to dedicate a large portion of your time to it if you want to actually get anything in the game.
- Suicide Squad, a live-service, fails. - Concord, a live-service, fails even harder. - Wukong, a single-player adventure, breaks sales records. How many times do we need to post that Will Smith gesturing meme before game investors figure out the pattern?
Yeah. Single player games in the AAA space have been absolute banger after absolute banger selling millions of copies and winning awards and accolades left and right while live service multiplayer nonsense has been crashing and burning in an absolute dumpsterfire. And yet, because "if one succeeds, it'll make trillions", they'll still throw money at it like crazy.
@@youtube-kit9450 Turns out the AAA industry keep putting lootboxes and gacha in their games because THEY'RE addicted to gambling too. They just prefer to gamble on making the next Fortnite.
@@rzxd1 Apart from the fact that Fortnite should have been a totally different game before it jumped on the Battle Royal Hype Train that PUBG was riding.
To be honest, I think a big reason Concord flopped, ignoring the obvious points, is that the game doesn’t feel like it was made with real passion. A friend of mine said it felt like a game that was solely a product of market analysis research rather than one made by a group of people who were genuinely passionate about what they were making. I kinda agree with her.
They started production after Overwatch and wanted another version of it. Nothing to do with pronouns. Released a mediocre game with no style. Sketches of characters looked better for the style, damn.
My only fear is how Sony will take this because I have a feeling that they won't reflect on what happened but "those stupid gamers don't know what they want" and just keep beating the live service scam. In other words: we want Bloodborne and their biggest galaxy brain is to have a live service that no one wants
That's probably why they're doing it. Since the amount they made from copies sold is so low it won't make a difference to how much they're going to lose.
They deserve it they need to learn not to make garbage based off of a smaller sample of a non-existent population the number said this game was going to fail I just didn't realize it was going to fail this quick
They are just buying time and pretending everything is ok. But at the end its always about money and top guys is the ones who made decision not devs. When you can get more than 1k players for live service game this literally a dead sentence for the studio.
A part of me feels bad for them, but actual gamers have been telling them what they think for such a long time that the ending could be seen from a mile away. Sony's usually pretty good about vetting good games and talent, so the fact that they let Firewalk burn over $100 million on Concord, when there was ominous writing on the walls all over the place for a while now about how gamers felt about the game, is just hard to believe and comprehend.
@@Sonichero151 Let's not fool ourselves into believing many gamers care for anything beyond their own gaming enjoyment. Especially with most in the comments in celebratory mode. Shame they won't even consider how much more risk-averse Sony will become after this, followed by the most safest and by-numbers games produced going forward. The whining and entitlement has yet to reach its apex.
For me the last week and a half playing Black Myth Wukong. An amazing game that's seeing incredible success and people everywhere are loving it. This just makes Concord look even worse by comparison.
Blizzard released TWO Overwatch games in that time frame. In other words. Sony better send their Lawyer Hit Squad on the management of the Devs that made the game. Cause that amount of money on such a failure. They want their money. Even if they have to get it from selling their organs.
I can't imagine what 8 years working for a passionless mess of a cash in does to your psyche, so I honestly don't care that much. It has gotta be crushing, knowing you are wasting 8 years of your life building pointless sandcastles for a project without any artistic sou driven by lobotomized investors and c suits.
@@KnuspabrotYou CAN experience that and NOT lash out at people who weren't part of those terrible business decisions, though. This dev is just an ass and was probably miserable to work with due to his lack of emotional regulation and this showing of blaming non-responsible parties. You can feel sorry for other devs working on this schlop of a game though.
as someone who only plays single player games i am happy that another live has been utterly obliterated into dust. there are too many crappy live services that have saturated the video game market while single player games get overshadowed or just forgotten.
8 years of production, and not one responsible adult looked at this and said "wow, this character design is terrible. No one's gonna want to play with these.
most of those buyers are either content creators for early views, reviewers who need "other account" to play with, loyal sony bots who buy anything sony in it, and children who accidentally buy using their parents credit.
The first rule of game design is always marketability! Can you make toys, plushies, etc. of these Concord characters? Yeah, but would people buy them? No.
I dont think so , live services imo are the worst thing to ever happen to gaming and look at something like doom are the zombies and demons marketable as toys? Maybe but its the gameplay and game itself that sells itself not an online model not products surrounding it. Remember when games spoke for themselves? When youd go into a physical shop with only a box to look at? The game itself had to grab you with something special. Concord and online only games are not and never are special. Unless your marketing to kids because they are idiots look at all the trash they buy
Someone thought this would last a year, to me that was generous, figured it won’t last a month since I was surprised it lasted a week. But it seems even I was too generous.
A game made for a non existent audience, no special hook with design or gameplay, bad character design, hostile dev team, over saturated market for the genre, $40 buy in engage. Honestly, I'm surprised it even launched to begin with.
@@dgayle2348 wasn't aiming for looter shooters was aiming for hero shooters the problem is that genre is rather saturated right now as well as the others games being free to play while this one is $40 dollars upfront nvm the microtrasactions that would be in the game as well.
@@dgayle2348game was a hero shooter in the vain of Overwatch. It shouldn’t surprise anybody that this game got murdered. Law breakers, Battleborn, and probably a couple others have tried to break into this genre and either a lack of interest in the game or stiff competition from other games in the space taking up real estate killed them.
@@dgayle2348 It's not a looter shooter, it's a hero shooter. Its audience lives and dies by character appeal, but instead they aimed for an extremely progressive audience and were openly against attractive characters. There is no audience in the hero shooter genre that thinks "I want my characters ugly, uninspired, with generic gameplay; that'll pull me away from the competition for sure" and it shows in the player numbers. Might not be as horrible as Dustborn, but it's trying to cater to a similar crowd. Its target crowd is too niche for a budget of this size and has no gameplay hook unique enough to carry it past its poor design
I think I recall my first exposure to Concord being the brief cinematic trailer during Gamescom...and not knowing what the hell I was looking at, and being mostly uninterested. I though it was space heist stuff, not a hero shooter. It was pretty forgettable, had no clue they'd been dropping it for play so soon after. Just goes to show how even the marketing was pretty aimless.
@@danfurtado9158 I mean, Valve has been doing it somewhat right considering how TF2, Dota 2 and Counter Strike have been for decades (DESPITE THE NEGLECT, FIX YO GAMES VALVE) but other than that, I trust them with a Live Service game moreso than any other company out there.
Yeah, even Nintendo knows that making a live service is basically gambling. They got lighting in a bottle with Splatoon, but ARMS was a catastrophic failure.
It also just seems like a conceptually unhealthy system to work with for the devs themselves, because you just end up completely pigeonholed into that one single game and you only get to leave once it has run its course, which you are required to actively work to prevent. You burn creativity with this business model over just going for one and done releases that maybe get skeleton crew patched for a bit to make sure the game is stable enough to be left alone. Live service games are bad for everyone who is passionately involved with games, both players and developers.
@@danfurtado9158 Yeah, it will probably succed because Valve. And that will lead to an even harder double down from other companies on live service, cause "look Deadlock is a success".
Hold on a minute.. how do you get 10k sales on Steam with only 600 concurrent players, and 15k sales on PS5, with only 1000 unlocking the first achievement ? Those sales numbers are fishy as hell..
Not really. Sometimes people buy a game, but then either dont get time to start it, or they do what I do; buy a game, wait a bit for some updates, then play it. Lots of reasons why.
Not that weird, a lot of popular games have a lot of people who haven't finished even the first achievement, mostly because they launch the game once, then quit, and never play it again, for whatever reason.
So in other words, if everyone who bought this game is getting refunded, then this is quite possibly the first game in history to make a grand total of zero dollars and zero cents. Even the events leading up to the Crash of ‘83 - you know, the disaster that _nearly wiped out home video games as a medium_ - didn’t feature any such complete and utter failures. Compound that with the hundreds of millions of dollars this game took to create, and you have, by a _colossal_ margin, the biggest failure in the history of video games, beating out even such notorious turds as Gollum, Ride to Hell: Retribution, and _Big Rigs: Over the Road Racing._ If this doesn’t convince you that the live service sector has crashed beyond recovery, nothing will.
The fact that they're shutting it down surprises basically no-one at this point - if I wanted to play a shittier Overwatch I'd be playing Overwatch 2 - but the speed at which this happened is indeed quite the surprise.
Overwatch is actually quite good despite its reputation. Gameplay graphics physics character designs are all top tier. Concord was just shit through and through. Literally 0 redeeming qualities.
@@thomashigginsmusic His point is that Overwatch 2 is a downgraded Overwatch (1), not that Overwatch (franchise) is bad. So somebody that wants to play a worse Overwatch, they'd just play the 2.
The character select voicelines were also absolutely ear grating. Legit could've been fixed if the game was more stylized and the VAs were directed properly
Yeah, the character designs were basically a first draft. Like, what does each character stand for? What's their vibe? Their personality? They could've focused on that and then released a comic book just like Overwatch. This could've been decent competition.
@@HauntakuTV They were like first drafts in black and white that they then had their toddlers color in. The color palette for nearly every aspect of the characters and world is just nauseating. Not even just bland gritty and boring but genuinely offensive to the eyes. Puke green grineer armor and flat blue lipstick? Phenomenal
AAA maybe. i think there was a gacha game that shut down mere 48h after "launch" due to technical issuesgoing from launch delay because the servers didnt work to an economy breaking exploit and probably more.
One dollar bill at the time, sure. In a big pile like Joker made in The Dark Knight, no way. Give me 200 mil, and I'll happily prove it. (Okay, perhaps I'll actually be showing how long it takes to burn 190 million, but I deserve a fee too, right?)
THIS WAS VERY VERY VERY PREDICTABLE 10 YEARS AGO AND I'M SLIGHTLY SALTY WE GOT THIS BS INSTEAD OF BLOODBORNE 2 Could've at least given that $ 200mill to charity instead of burning it! 😅😅
People are selling it short by calling Concord the "Biggest flop in gaming history." I genuinely believe that it's the biggest flop in *all of entertainment* history.
This disaster cost more and was in development longer than the Titanic... and only was operational a week longer. Granted, Concord probably won't find a way to drown 1500 people, which is the only reason it won't go down as the worst launch of *anything* in all of history, period.
Funnily enough however et sold better than concord. Et sold at least 1.5 million out of the total 4 million copies produced. Concord likely sold under 5,000. Fuck
This is something I copied from another comment section Something interesting about concord is that it was a fundraised project from a company called ProbablyMonsters: ProbablyMonsters CEO's name is Harold Ryan, and no, we don't know how he is related to the Jim Ryan because the later never disclosed information about his relatives. Harold Ryan was the former Bungie CEO, he left after the Destiny release (the infamous 500 million dollars game scandal) and created the ProbablyMonsters that consisted from former Bungie employees. After Sony acquired Bungie, the current Bungie employees went on tour through Sony studios to audit the live service games in development (all 12 of them). After that several promising ones were closed due to negative feedback from said employees. At the same time they highly praised Concord that received additional funds after that. After the bad release of the Concord, ProbablyMonsters distanced themselves from the Firewalk studio, created the new studio and even received additional fund from investors. At the same time, Sony received all backlash from bad release and lost a ton of money. Also, Jim Ryan "left" the Sony which suspiciously enough coincided with the Sony's internal investigation about inappropriate fund distribution.
@@caligulamaximus6186 To add an extra layer of suspiciousness all UA-cam videos from ProbablyMonsters had the comment section turned off once people knew about the "mysterious" fundraising.
I didn't know Bungie was doing something with Marathon. Are they really turning it into an extraction shooter? I'm honestly disgusted with Bungie right now. Companies need to learn to leave old franchises.
Learn, publishers. LEARN from this! Stop chasing trends like morons and create the singleplayer glory we once had! That budget could have gone towards something amazing, but instead, live service #10,873 was chosen. This is great news. The industry has to notice eventually...
Imagine getting purchased by one of the biggest publishing powers in the world, then your game shuts down after 11 days and you studio gets dissolved. Getting bought out is a death sentence in 2024.
The studio’s art direction and design was the death sentence, or at least part of it. The game was just so bland and uninspired. The production values were excellent but that doesn’t matter if all you have are a bunch of bad Guardians of the Galaxy knockoffs.
Sony wanted to make a successful life service and Arrowhead made it for Sony. What they did it? Removed game for 2/3 of the world, made PSN drama and decided to spend money on Concord instead of Helldivers 2 servers and updates. Even now HD2 have ~20k players a day and Concord have less than 500.
But wasn’t Factions canned because ND couldn’t find a good way to implement the live service mechanics into it? Almost sounds like they would have rather scrap the game than to out something people were gonna hate. The best case scenario for Factions now is that somewhere in the future when they make another game in that series is that they implement a lot of the ideas they would have used for it. But yeah, I have absolutely no idea why Sony wanted to push a hero shooter onto a marked clearly dominated by a handful of games. Games that are free and have been tried and tested for so many years, not even gonna include all the weird decision making based on the “modern audience” since that’s its own discussion. This has to be a lesson learned moment for Sony and for everyone else, right? It has to be.
@@ProjectPhoenix21 The reason I saw given by Sony (and this just makes it more ironic) for the cancellation is that they "didn't want to become a purely live service studio." You could be right as well obviously, but that was the excuse I've seen from them lmfao. Its crazy reading that after all of this mess with Concord
Reminder; this game is going to be featured in Amazon's 'Secret Level' anthology. Yeah that's like cooking with ingredients that have *already* aged poorly.
Eh... Amazon'll probably cut Concord out of the episode before it releases, due to this... I want them to replace it with a feature for Ace Combat 7: Skies Unknown.
A game that made history, we have Black Myth Wukong and on the opposite side... Concord These games broke records in the game industry, but not in the same way
I’ve never seen such a disaster before. This is absolutely unhinged. I’d like to laugh since the people running this shitshow were so arrogant and rude, but I don’t want to take joy in their loss, especially such a massive failure. You truly reap what you sow.
It gets what was put into its entire design philosophy: apathy. I feel sorry for the employees who's souls were sucked out of them for however long they were each made to labour on this obvious and excessively bland failure.
@@nickjanecke6688 Those are the investment companies. In fact, investors have been avoiding gaming and movie industries by and large for AI stocks like NVidia.
@@nickjanecke6688 Blackrock and Vanguard are two huge financial conglomerates that pretty much own entire western big profile entertainment industry. They are the ones pushing DEI and ESG down everyone's throat with a broom handle. Sweet Baby Inc. is their pet. And if that's not bad enough - they have their hands in US defense industries so you can guess who's responsible for the world being one step before turning into Fallout/Mad Max IRL.
Good, now send the members of Japan Studios a 350k check as an appology. After that send them another with an extra zero on the end to make Gravity Rush 3 and port Bloodborne to PC.
Agree, But If you want to play bloodborne just buy ps lol. Not all ps exclusive games have to go to pc. Yes sony is stupid, but not as stupid as microsoft shitbox.
@@maggie6152 You mean Atari ET? Kinda hard to say, honestly. In terms of relative scale it definitely still wins but since the industry was so much smaller at the time Concord probably beats it out severalfold from the sheer dollar numbers alone.
I think the record for fastest End of Service announcement for a video game has to go to School Idol Festival 2's ENG version. The End of Service announcement was on the same announcement/Tweet of the ENG/Global release of the game. Which was sad since I was waiting for SIF2 ENG when the JPN version was announced.
You'd think live service shooters setting all-time loss records and single player adventures setting all time sales records would tell them something. But it sure as heck won't.
It's not the ugly characters or boring maps or pronoun stuff. It's just them dredging up our collective settlement helping PTSD. Another dev gone mad with power.
Their fiscal year doesn’t end until march of next year, I think they can still re-release as F2P and shutdown in that timeframe and still write it off. I think they should give up on it though.
I think a bunch of us were already planning on skipping that episode anyways lol. The CGI stuff was the only redeemable quality of it, so it could actually be a sort of “Last hoorah” for them
Honestly the cinematic release trailer for the game was really good. The whole meme when the trailer came out was how people expected it to be a narrative-focused single player game only for it to be hero shooter slop.
Yeah, they can turn this flop around just by fixing the character designs and giving some free in-game currency for people who play during the first few weeks of relauch.
The AAA gaming industry is a fucking joke, and the worst part is that these companies will learn nothing from this, they'll keep trying to push these live service crap.
It's insane how AAA manages to make banger after bager single player games that sell millions and get high regards and accolades and win prizes, while the multiplayer space is mildly said an unmitigated dumpsterfire with losses in the tens of millions each time, if not more... and yet they insist on making more of this crap.
GAMING industry is a joke. Stop trying to pretend people that make smaller games don't put out absolute trash every single day taking the money and running with it. This dumb elitist "AAA bad buy cheap trash indie games instead" mentality has no point. And I'm typing this while playing Tiny Rogues, which is a phenomenal indie game. But people think almost every indie game is better than AAA games. Which is objectively wrong.
@@youtube-kit9450because muktiplayer in it self sucks. And yes fortnite is fun and sometimes COD is or valorant or apex. But when you break it down, these always online slot machine/ emote outfit buying bs "games" are simply trash, and always will be.
@@Inaluogh Yet most of the games people love are essentially indie games - or started from them, which is important in this context. Regardless of how you count CD Project Red now, the first Witcher game definitely wasn't AAA...
after black myth wukong backlash,one wouldn´t trust players either. just make the game with passion,don´t use social media for other than showing game development,and let people speak with their wallets
Single Player Adventure Games: Sell like hot pancakes Live Service Games: Only one in 20 sells, the others fail spectacularly Big publishers: Yeah, live services, that's where the money is at :/
It’s absolutely insane how bloated things have become. No one on earth is asking for 12 live service games that each have 150 million dollar budgets and take a decade to make. They all deserve to fail.
Until shareholders abandon the game industry and other "art as product" industries, they will *never* let go of the Live Service model, because Live Services are perpetually increasing income and that's want shareholders want. They don't give a fuck about the art or passion of game dev. They care about their investment and that "line goes up" forever. Buckle in, boys and girls. This is the way of things. Don't think the failure of Concord will change that.
Investors have been abandoning video games and other entertainment industries like movies in droves. Mainly because entertainment are too hit-driven and unpredictable. AI has been all the rage instead.
Deadlock is also exploring something no other game did, it's a third person shooter MOBA with third person shooter mechanics, not even Paragon did that. It is a novel concept that wasn't really explored before.
This Deadlock is a MOBA with item buying, lane control, jungling etc. and such in third person, rather than a Hero Shooter. Though I will point out that the concept HAS been explored before...Smite is also a third person MOBA with some of the characters acting like third person shooter characters.
Honestly when it comes to these industries, I want accountability. I mean reputation ruining accountability. I want to know the names of the crayon eating executives that are responsible for strangling the reigns of these projects and turning them into steaming hot garbage or corrupted by greedy predatory tactics. I want to know their names so I know who to blame and who to avoid and let them FINALLY reap their consequences and them becoming unhirable, rather than continuing this shady behavior of hiding behind the names of developers/companies.
Sadly knowing names won't help. The execs who parachuted out with multi millions from this project jump from industry to industry and bleed companies out. It's a clubhouse they're born into, nobody actually works to get those positions.
@@BritBox777 Same thing as the whole "leveraged buyout" scam. "Hey, banks/investors I've got this really great idea to buy a company with no risk to you! Just loan me a ton of money _I_ could never pay back, and I'll just give the debt to the company instead! Sure, that means the company now has a bunch of debt on its books that it got zero benefit from, but at least that way I'll benefit from owning the company. If the company can't pay it back you can just repossess the company like you would a house or whatever. After I've sold all the company assets for rock-bottom prices to all my _actual_ companies, of course, but I won't tell you that part."
Seriously though, the fact that the game couldn't go a free to play game because it wasn't designed for a microtransaction economy might be one of the few positives of the game.
@@ShadowXSky That one guy does not represent the studio, a professional knows not to speak out on social media like that regardless of what they think, that person clearly wasn't one.
The sad part is the devs who sacrificed their mental state to make this turd will suffer and lose their jobs. and not any of the execs who are at fault will be punished one iota
What I'm most appalled is about is... how did this hot piece of steming garbage took 8 years to make? Besides the obvious gross catering towards the 'modern audience', the visuals are subpar, the game concept is nothing new, there are only dozens of playable characters and maps, no impressive physics engine technics or nothing, like what did they do for 8 years?
Something like this, I would expect had some sort of direction changing during development. Like, it might have been flip-flopping between being a shitty clone of Fortnite, Tarkov, Valorant and Overwatch causing a lot of wasted development time.
If I remember correctly, Anthem took something like 7 or 8 years to make, but was bogged down in pre-prod for 5-6 years trying concepts after concepts until they rushed the game in the last 2 years. If my memory is correct EA asked Bioware to stop messing around and to actually do something. I would not be surprised that such a situation happened with Concord.
The game's budget: Over $200,000,000+ Time of development: 8 years Watching this historic trash, crash so hard as a failure beyond E.T., Gollum and anything else: Priceless
*gestures to Baulder's Gate 3* Yeah, real big flop that was *gestures to the fact that Fortnite is STILL raking in cash hand over fist* hmm, yeah, big flop, really died off suddenly, lost so much money *gestures towards the sales of FIFA and CoD* oh those franchises are really dying. Let us not go into the indies, we'll just put those aside for now. ...like dude, it was a shitty live service game in a market where live service games are saturated and in a genre where its nearest competitors not only looked better but were also free to play...like who EVER thought this was going to be a good idea to release?
When will these corporations realize that they could just spend 1/10th the money and fund proven single player (or multiplayer) indie teams and just say "do what you do" and be richer than they could ever imagine....?? They also dont realize what was screaming at them in the face post-nostalgia mania remake fest (a la RE and other IP's), and that is the fact that *fresh new* (not derivative recycled trash)IP's from creative devs are what make the foundation for your present AND future.
Well Capcom has been on a remaster/re-release trend recently. They announced the Marvel Fighting Games Collection which brings Marvel vs Capcom 1 and 2 into the modern era (something that people thought was literally impossible after the failure of MvC: Infinite since it requires Capcom and Disney to get along again) and also the SNK vs Capcom Collection only 3 months later. The reaction to the MvC collection announcement was probably the most hype I've ever seen members of the FGC because, as mentioned, they thought it was impossible.
@@luketfer Capcom is baffling. Calling it a "trend" is an understatement - they had a brief period where they looked like they might start making actual new games (Mega Man 10, 11) but have now switched entirely to re-releases. Which I appreciate, but they never follow those re-releases up with anything. Such wasted opportunities. And I really, really would love a new Mega Man Battle Network game. Those were awesome.
The problem with comparing Concord to the current state of FF14 is that Enix hired Yoshi-P, who actually gives a damn about the game. Meanwhile Concord's dev team sounds like every dev team since post 2013, robotic and stale with prefabricated responses that sound like they were ai generated slop.
This has gotta be a record, may very well be the most disastrous AAA live service launch in history and certainly Sony's worst AAA game launch ever.
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TOP PATRONS
[BIG BOSS]
- Devon B
[BOSS]
- Gerardo Andrade
- Michael Redmond
- Phil
[PRETTY LEGENDARY]
- azalea
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if you google "The biggest flop in video games ever" It says: “Concord” may end up going into the history books as one of the biggest video game failures of all time
Concord - 14 days
The Day Before - 45 days
*31 days before
@@5552515Only the ability to purchase the game. Valve took down the buy button on the store page four days after the game’s launch.
The Day Before’s servers were online from December 7th, 2023 through January 21, 2024, before being shut down forever the next day. The people that owned the game were able to play it for those 45 days, whereas Sony is outright stating that Concord will be taken offline September 6th.
The Day Before lasted longer and its budget was like 2 bags of chips and a can of soda, not 250mln 💀
@@5552515
Launch: December 7th, 2023
Valve takes down the buy button: December 11th, 2023
Servers go offline: January 22nd, 2024
Oh my God...
8 years in development, 200 plus million dollars, lasted barely 2 weeks. An EPIC FAIL for Sony.
@@doomzilla3568
To quote Angry Joe: "You done Fucked it up!"
These suits be throwing around money in the gaming industry like your leftovers.
8 years, without any player-base research apparently. How in the hell is it even possible to make something for 8 years, and at launch find out people don't like it.
I mean, that's just incompetence.
Could have supported devs instead... so many reboots and new games we need. Like new jal and daxter, syphon filter, legacy of kain etc... but noooo... lets waste 200 millioms on a fad that died 5 years ago. Lmao
@@julien2231 They say the market can stay irrational longer than you can stay liquid. Maybe Concord's failure can finally inject rationality... Or maybe not
"I see you have an 8 year gap in your resume......care to elaborate?"
"I'd rather not".
I would be embarrassed to say I worked on this as well. The FBI isn't getting that out of me
I … was doing drugs and drug rehab.
Yep i definitely did not design any video game characters, no need to check.
Their subreddit is up in flames too. Ever since this was announced, the mods have hidden comments and deleted threads.
Oh boy this is a real trainwreck. I guess i found out what game is the joke of the year
The whole sub is shut down
@lsebastian9086 it's up there with dustborn and suicide squad
A bunch of comments are being deleted from videos blaming DEI for this games failure on youtube too. They get ugly real quick.
It’s Reddit, I’m not surprised those are the kinds of worms that are modding the concord sub lol
IGN didn't say this game was a 7.
They meant the game would LAST seven days.
Double it and do it in the next week
Everywhere I go, I see this comment
So, how about the other 5 live service games $ony said was in the works out of their originally planned 12?
@@JohnSmith-bu5zs they thinned it down to 6 for quality purposes they said
@@JohnSmith-bu5zs marathon, fair games & horizon multi. That is all that’s left unless they have more 2nd party deals like Foamstar hidden.
Id pay $40 to see the tense sony meetings regarding the failure of this game
I will pay $1 to go to that meeting
They might get some of their losses covered if the sell views to this meeting.
Mostly a soulless meeting listing what studios and layoffs theyll need to do to compensate for the CONCLUSION B of this project. On to the next one
It seems bizarre they didn't do market research
@@DeathMetalThrasher The part that blows my mind is they actually thought people would pay $40 for a knockoff of Overwatch that was exempt from "Rule 34".
When that Gollum game outperforms you...yeah, time to pack it up and go home.
🤣🤣🤣
Believe or not there is a worse game, though it survives because of story mode, rise of kong skull island, with a massive 7 player peak of all time, and 0 the last 24 hours.
@@kapioskapiopoylos7338I’m kind of surprised Rise of Kong’s peak player count is that low, the cutscene where Kong has a flashback to a 240p .png of a dinosaur was iconic
When you make Avengers and Suicide Squad look like World of WarCraft...
In all fairness, most of the Gollum game players were hate playing it. Like that game is so outrageously bad that it loops back around to entertainment.
This is not just the biggest failure in PlayStation history.
It might be the biggest failure in the whole videogame history.
200 million budget.
8 years to develop.
25.000 copies sold.
Closed in two weeks.
Allow me to remind you a game called Culling2...
And made fun of by Nintendo and Astrobot.
i don't believe for a second this sold 25k copies.
And since they're refunding all purchases, they made literally zero dollars from sales.
It was an unmitigated disaster.
@@livingalife0171 1983 "et the alien" videogame: bonjour...
There were so few players online they could have rebranded it as a single player game.
Things that will probably happen:
- Sony closes the game for good
- Sony closes the studio and lays off thousands of Developers
- Sony's CEOs will raise their bonuses because they think they did a great job
Speculations about executive bonuses aside, I mean what would you do if you were the Sony CEO? After losing 200 million to develop a game that had 25 active players on steam near the end. The Heros shooter trend seems to be dying
@greenjacketguy3759 Nah there just aren't enough good games in the market. The marvel rivals and deadlock beta both did very well
I hope Sony gives them a second chance. Maybe 700,000 bucks to put towards an overhaul for the character designs?
Sony CEOs will remain intact, but likely some layoffs in the PlayStation division
@@VegasGasoline-mw9jjand Sony collapse becoming inevitable in the long run.
What I find crazy is that Concord made Anthem look like a resounding success.
Anthem no matter its faults was stepping into a genre with space to make an actual claim. Anthems failure was because it was a bad game not for the lack of interest.
Concord meanwhile is an okay game but it’s stepping into a market so crowded it was gonna die even without the bad press.
@@icecoldpolitics8890 And Anthem ultimately broke even. Concord hasn't even made back 1% of its total cost to develop.
Anthem was not the worst flop, when it comes to its economic viability, it broke even. What it was, however, is one of the most staggering trainwrecks in gaming culture: hyped to hell and back, with great marketing behind it, a beloved studio working on it.
Concord is a bigger flop financially speaking, but it will never have the same impact that Anthem had by crashing and burning, because it exposed a lot of industry malpractice, eroded good will towards Bioware, and greatly contributed to today's generally unfavourable attitude towards newer looter shooter live services. Concord's failure will never have as big a cultural impact on the gaming community, even if it did lose a lot of money where Anthem merely failed to make any.
@@icecoldpolitics8890 anthem was a bad game? did you even played it? there was not much to do , overall it was amazing game
Anthem at least had an idea/concept of what it wanted to do or had moments that gamers like. Not sure about Concord
If you ever feel like you’ve wasted your life, remember that you didn’t spend eight years working on a game only for it too have been cancelled within two weeks.
it was more like 4 years not 8
Oh that's normal in AAA development, most of the times it won't be 8 years but you have no idea how many games got canceled before it was even announced (many of them would be 3 to 4 years in), we kind of just accept that most of the stuff we work on will never be released in this line of work.
Concord: Was/Were
💀😭😭😭😭😭
Lmao 😂
Careful yong might ban your comment.
Was/Here
Rest/In/Piss
"will issue mass refunds" I mean it's not actually that many refunds lol
a sprinkle of refunds*
Yeah "mass" 😅
The "mass" refers to the characters
This is weird. The game execs just can't see that all of the upsides of a live service are also the downfalls. Once players are on a live service they have every incentive to stay there. If they move to a new game they have to give up all of their progress and in game purchases. This means a slightly better game will not pull in any players. Only a truly innovative game has a chance. You can really only play one live service at a time. They have crushed their own market.
Although you're not entirely wrong, people have been known to play multiple live services at a time. It's all about having a good level of quality and fun. If the game isn't fun or interesting, people won't stick around. Besides, Concord was pay to play with mediocre character designs. No playerbase = dead game
@@HauntakuTVYou can play multiple live service games at once, but how many can you play while still actually making consistent progress towards unlocks? Because every game wants you to commit to a battle pass that probably takes a few weeks of grinding, it’s fair to say that every live service games expects you to dedicate a large portion of your time to it if you want to actually get anything in the game.
Concord is a legit product and yet it still didn't last as long as The Day Before, an actual scam. Let that sink in.
Wow I didn't see mass refunds being a possibility.
They ain't refunding a lot of gamers anyway
Mass is crazy when it's only 20k sold
They did it with cyberpunk
"Mass" is a little big of a word for this case.
Good will on the developer for doing that honestly
They didn't need to make such an announcement. They could just DM to those people.
😂 yeah, all 10 of them.
Like..this has to be the most shortest live service game in gaming history!
Even Redfall lasted longer than Concord!
And Redfall is still playable, and more entertaining.
The Day Before was even shorter
@@toblerone1729 The Day Before wasn't either AAA or a game, it was a scam.
@@shroomer3867it still lasted longer than concord
Redfall was free with Gamepass so that alone helped, no $40 entry fee.
Exhibit No. 1 as to why I refuse to support online only games.
Even single player zero mtx games are becoming online only but at least you don’t have to worry about those getting taken down I’d hope Lol
Time to get physical games again!
Stop Killing Games
@@sapphire3084 physical doesn't mean anything if the game is online-only, even physical copies for The Crew don't work anymore
Me Plat rdr2
Remember Battleborn and Lawbreakers? Even without an oversaturated market there never was room for a second place in the hero shooter genre.
I'll think of BattleBorn during the moments I die.
I actually liked Battleborn. They should have worked on bringing that back. Might have saved more time & money.
Battleborn was pretty decent
Just didnt outshine Overwatch which came out around the same time
- Suicide Squad, a live-service, fails.
- Concord, a live-service, fails even harder.
- Wukong, a single-player adventure, breaks sales records.
How many times do we need to post that Will Smith gesturing meme before game investors figure out the pattern?
Yeah. Single player games in the AAA space have been absolute banger after absolute banger selling millions of copies and winning awards and accolades left and right while live service multiplayer nonsense has been crashing and burning in an absolute dumpsterfire. And yet, because "if one succeeds, it'll make trillions", they'll still throw money at it like crazy.
@@youtube-kit9450 Turns out the AAA industry keep putting lootboxes and gacha in their games because THEY'RE addicted to gambling too. They just prefer to gamble on making the next Fortnite.
Investors want a Fortnite. Sadly for them Fortnite was a one in a generation game.
@@rzxd1 Apart from the fact that Fortnite should have been a totally different game before it jumped on the Battle Royal Hype Train that PUBG was riding.
I don't know, how many?
To be honest, I think a big reason Concord flopped, ignoring the obvious points, is that the game doesn’t feel like it was made with real passion. A friend of mine said it felt like a game that was solely a product of market analysis research rather than one made by a group of people who were genuinely passionate about what they were making. I kinda agree with her.
This is a given. There was never any passion, only DEI.
They started production after Overwatch and wanted another version of it. Nothing to do with pronouns. Released a mediocre game with no style. Sketches of characters looked better for the style, damn.
of course it was made to check boxes
@@judgedread9724nah that salt on the wounds.
"Well, the chart says..."
This is why SEGA/Creative Assembly scrapped their own Hyenas game before it even released. Chasing an oversaturated market, years too late.
What
Remember ladies and gentlemen. THIS GOT ITS OWN SPECIAL EDITION DUALSENSE CONTROLLER!
Is this controller now a rare item?!
@@onepeso98 It probably will be one of those rare collectables and worth some money due to the notoriety of the game.
@@onepeso98Certainly, considering the game will be delisted, all future special edition controllers will be too
I'll still buy the controller when it goes on clearance, DS are expensive...
There's also that Secret Level Amazon TV show with Concord featured still to be released. Sony paid for that...
YongYea should buy a physical copy, frame it, and just leave it in the merch pile behind him. May it's failure never be forgotten.
It should get graded by WATA games before YongYea puts it in this merch pile.
How do you clean that pile 😅😅😅😅😅😅
Belongs in the desert with E.T
@@DTailorUK even better
@@JasonNZ42Deep cut! Agreed!
My only fear is how Sony will take this because I have a feeling that they won't reflect on what happened but "those stupid gamers don't know what they want" and just keep beating the live service scam.
In other words: we want Bloodborne and their biggest galaxy brain is to have a live service that no one wants
If it's any consolation, Sony, at least you won't have to issue very many refunds.
That's cold.
That's probably why they're doing it. Since the amount they made from copies sold is so low it won't make a difference to how much they're going to lose.
@@dapperfan44 As cold as the dead corpse of Concord?
Firewalk Studios - "This game is amazing." "If you don't like it, you're talentless freaks!"
Sony - "Abandon ship" 😂
sony sacrificed their japan studio so this game could commit seppuku 2 weeks after launch.
They deserve it they need to learn not to make garbage based off of a smaller sample of a non-existent population the number said this game was going to fail I just didn't realize it was going to fail this quick
By this logic the whole sony management team is "talentless freaks" 🤣
They are just buying time and pretending everything is ok. But at the end its always about money and top guys is the ones who made decision not devs. When you can get more than 1k players for live service game this literally a dead sentence for the studio.
@@boitmecklyn4995 we didn't get bloodborne remaster for ps5 or bloodborne for pc because of this shit
A part of me feels bad for them, but actual gamers have been telling them what they think for such a long time that the ending could be seen from a mile away. Sony's usually pretty good about vetting good games and talent, so the fact that they let Firewalk burn over $100 million on Concord, when there was ominous writing on the walls all over the place for a while now about how gamers felt about the game, is just hard to believe and comprehend.
Every time a corporation loses $200M, an angel gets its wings.
Pretty dumb ass take. Corporations employ people. When they lose money people lose their jobs and livelihood.
And thousands of people end up unemployed and in dire situations where they will lose everything because they had to follow orders
@Sonichero151 Well, they had them working for 8 years, so at least that's something.
@@Sonichero151 Let's not fool ourselves into believing many gamers care for anything beyond their own gaming enjoyment. Especially with most in the comments in celebratory mode. Shame they won't even consider how much more risk-averse Sony will become after this, followed by the most safest and by-numbers games produced going forward. The whining and entitlement has yet to reach its apex.
@@Sonichero151They were, to quote one of the devs, "talentless freaks" anyways. Better for the Industry if they went to flip burgers or something.
8 Years in development, millions in production. And last a whole 2 weeks.
I've spent the past 4 weeks completing the witcher 3 .
For me the last week and a half playing Black Myth Wukong. An amazing game that's seeing incredible success and people everywhere are loving it.
This just makes Concord look even worse by comparison.
Blizzard released TWO Overwatch games in that time frame. In other words. Sony better send their Lawyer Hit Squad on the management of the Devs that made the game. Cause that amount of money on such a failure. They want their money. Even if they have to get it from selling their organs.
Witcher 3 is easily the best Action RPG ever made.
I'd say it even beats Skyrim.
The Witcher rocks!!!
@oldgregg86 I am gonna guess you are less than 60% complete with the witcher 3 basing off that 4 weeks?
A hero looters shooter? Hero character design are from walmart. A grandma with dish washing gloves and snowboarding goggles? Wearing jacket?
"Talentless freaks" is what one of the devs called the people who didn't buy the game or have criticisms. Don't feel bad for these people.
I can't imagine what 8 years working for a passionless mess of a cash in does to your psyche, so I honestly don't care that much. It has gotta be crushing, knowing you are wasting 8 years of your life building pointless sandcastles for a project without any artistic sou driven by lobotomized investors and c suits.
Remember it was only a few devs. Most of the team are faceless innocents who were employed to make a DOA product.
@@KnuspabrotThey likely only cared about their paycheck anyway.
@@KnuspabrotYou CAN experience that and NOT lash out at people who weren't part of those terrible business decisions, though.
This dev is just an ass and was probably miserable to work with due to his lack of emotional regulation and this showing of blaming non-responsible parties.
You can feel sorry for other devs working on this schlop of a game though.
Ironically those "talentless freaks" now have just as many games on the market than Firewalk Studios: 0
as someone who only plays single player games i am happy that another live has been utterly obliterated into dust. there are too many crappy live services that have saturated the video game market while single player games get overshadowed or just forgotten.
Same.
I'm really optimistic for Kingdom Come Deliverance Loved the first game..
I hope more live service games will follow suit.
Good thing Doom Eternal just got mod support, now that game truly is Eternal!
8 years of production, and not one responsible adult looked at this and said "wow, this character design is terrible. No one's gonna want to play with these.
I find it extremely hard to believe that they sold 10k on Steam when the peak player count was just under 700
A bunch of people could have bought it thinking "I'll play it in the future"
You don't buy a full priced game at launch to play later
@@Betterthanever-m2i ofc, but not 9300(93%) of it.
@@Betterthanever-m2i this too > @sean7221 ^
most of those buyers are either content creators for early views, reviewers who need "other account" to play with, loyal sony bots who buy anything sony in it, and children who accidentally buy using their parents credit.
"I don't want you to fail, I don't want you to be sorry not to be punished, I want you to be BETTER"
The first rule of game design is always marketability! Can you make toys, plushies, etc. of these Concord characters? Yeah, but would people buy them? No.
I dont think so , live services imo are the worst thing to ever happen to gaming and look at something like doom are the zombies and demons marketable as toys? Maybe but its the gameplay and game itself that sells itself not an online model not products surrounding it. Remember when games spoke for themselves? When youd go into a physical shop with only a box to look at? The game itself had to grab you with something special. Concord and online only games are not and never are special. Unless your marketing to kids because they are idiots look at all the trash they buy
Whenever you feel sad just remember, there were people out there who defended concord.
That defense aged well didn't it?
@@TOHOREMIX Certainly not, it’s astonishing to me there are still people defending it right now 🤣
@@RobsRemixes There's nothing LEFT. Good lord 🤣
Aka Game jornalists and Political nut jobs pretty much.
8 years, 200 mil, all for just 2 weeks
I almost feel bad but this needs to be a lesson for those like Sony. A very harsh lesson
This wont be a lesson.
Doubt they will learn from this
Don't feel bad. They're the same assholes who shafted Helldivers 2.
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣, outdated and non appeling shit game
Someone thought this would last a year, to me that was generous, figured it won’t last a month since I was surprised it lasted a week. But it seems even I was too generous.
A game made for a non existent audience, no special hook with design or gameplay, bad character design, hostile dev team, over saturated market for the genre, $40 buy in engage.
Honestly, I'm surprised it even launched to begin with.
Isn't the audience people who like looter shooters? It's not like the game had Dustborns ideology.
@@dgayle2348 wasn't aiming for looter shooters was aiming for hero shooters the problem is that genre is rather saturated right now as well as the others games being free to play while this one is $40 dollars upfront nvm the microtrasactions that would be in the game as well.
@@dgayle2348game was a hero shooter in the vain of Overwatch.
It shouldn’t surprise anybody that this game got murdered. Law breakers, Battleborn, and probably a couple others have tried to break into this genre and either a lack of interest in the game or stiff competition from other games in the space taking up real estate killed them.
@@dgayle2348 It's not a looter shooter, it's a hero shooter. Its audience lives and dies by character appeal, but instead they aimed for an extremely progressive audience and were openly against attractive characters. There is no audience in the hero shooter genre that thinks "I want my characters ugly, uninspired, with generic gameplay; that'll pull me away from the competition for sure" and it shows in the player numbers.
Might not be as horrible as Dustborn, but it's trying to cater to a similar crowd. Its target crowd is too niche for a budget of this size and has no gameplay hook unique enough to carry it past its poor design
I think I recall my first exposure to Concord being the brief cinematic trailer during Gamescom...and not knowing what the hell I was looking at, and being mostly uninterested. I though it was space heist stuff, not a hero shooter. It was pretty forgettable, had no clue they'd been dropping it for play so soon after.
Just goes to show how even the marketing was pretty aimless.
a goddamn housefly lived longer than this flop
That post from Sony is awful... it opens with "Concord fans", such an egregious use of the letter S there.
if only the whole trend of "Gaming as a live service" would finally end.
The old acronym for "game as service" was just GAS. They are out of it.
"we are in it for the long haul"
*didn't even make it 6 months* 💀
famous last words
I am a firm believer that Live Service has become an oversaturated business model in gaming, and that it is poisoning the gaming industry as a whole.
maybe valve will do it right but who knows.
@@danfurtado9158 I mean, Valve has been doing it somewhat right considering how TF2, Dota 2 and Counter Strike have been for decades (DESPITE THE NEGLECT, FIX YO GAMES VALVE) but other than that, I trust them with a Live Service game moreso than any other company out there.
Yeah, even Nintendo knows that making a live service is basically gambling. They got lighting in a bottle with Splatoon, but ARMS was a catastrophic failure.
It also just seems like a conceptually unhealthy system to work with for the devs themselves, because you just end up completely pigeonholed into that one single game and you only get to leave once it has run its course, which you are required to actively work to prevent. You burn creativity with this business model over just going for one and done releases that maybe get skeleton crew patched for a bit to make sure the game is stable enough to be left alone.
Live service games are bad for everyone who is passionately involved with games, both players and developers.
@@danfurtado9158 Yeah, it will probably succed because Valve. And that will lead to an even harder double down from other companies on live service, cause "look Deadlock is a success".
Hold on a minute.. how do you get 10k sales on Steam with only 600 concurrent players, and 15k sales on PS5, with only 1000 unlocking the first achievement ? Those sales numbers are fishy as hell..
Not really. Sometimes people buy a game, but then either dont get time to start it, or they do what I do; buy a game, wait a bit for some updates, then play it. Lots of reasons why.
It's what was reported and yes I agree, developers often inflate their numbers these days.
could also be refunds in 2hours or cheap key buying sites that are now stuck with few thousand keys.
Not that weird, a lot of popular games have a lot of people who haven't finished even the first achievement, mostly because they launch the game once, then quit, and never play it again, for whatever reason.
Money laundering
So in other words, if everyone who bought this game is getting refunded, then this is quite possibly the first game in history to make a grand total of zero dollars and zero cents. Even the events leading up to the Crash of ‘83 - you know, the disaster that _nearly wiped out home video games as a medium_ - didn’t feature any such complete and utter failures. Compound that with the hundreds of millions of dollars this game took to create, and you have, by a _colossal_ margin, the biggest failure in the history of video games, beating out even such notorious turds as Gollum, Ride to Hell: Retribution, and _Big Rigs: Over the Road Racing._
If this doesn’t convince you that the live service sector has crashed beyond recovery, nothing will.
Concord isn't memeworthy, so it flopped in an unfun way
Gollum and et were just bad, the other games are just unplayable but playable. Concord is definitely the biggest flop in history
The fact that they're shutting it down surprises basically no-one at this point - if I wanted to play a shittier Overwatch I'd be playing Overwatch 2 - but the speed at which this happened is indeed quite the surprise.
Yeah I really thought they’d try the free to play model or something first or at least wait a few months but no
Overwatch is actually quite good despite its reputation. Gameplay graphics physics character designs are all top tier. Concord was just shit through and through. Literally 0 redeeming qualities.
@@thomashigginsmusic His point is that Overwatch 2 is a downgraded Overwatch (1), not that Overwatch (franchise) is bad. So somebody that wants to play a worse Overwatch, they'd just play the 2.
And why would I pay 40 dollars to play it? It was always dead on arrival as a 40 dollar game when the most popular hero shooter was free to play.
"Nothing about this game was uttery abysmal or anything..."
The characters are absolutely atrocious.
Probably some of the most bland generic designs I've ever seen.
The character select voicelines were also absolutely ear grating. Legit could've been fixed if the game was more stylized and the VAs were directed properly
Fat blue lipstick lady. *"YOU GOT THIS!*
@@rivy-lurk-869
Yeah, the character designs were basically a first draft. Like, what does each character stand for? What's their vibe? Their personality? They could've focused on that and then released a comic book just like Overwatch. This could've been decent competition.
@@HauntakuTV They were like first drafts in black and white that they then had their toddlers color in. The color palette for nearly every aspect of the characters and world is just nauseating. Not even just bland gritty and boring but genuinely offensive to the eyes. Puke green grineer armor and flat blue lipstick? Phenomenal
0:18 "Sadly, making a fun, high-quality shooter is not enough"... ok suure buddy.
You upset?
@@2ndChanceWilkinsyou trollin? 😉
Yea... the game was at best an uninspired, mediocre hero shooter with very little talent behind it.
Make a Game for a minority. Get the Players from the minority 🤣.
@@socratese5 ;) lmfao
Two weeks of a live service shutting down has to be a new record. 😮
A record nobody in their right mind would ever want to be seen as the holder of
@@Yarharsuperpirate watch several comments of this video get more likes than Concord's peak player count.
AAA maybe. i think there was a gacha game that shut down mere 48h after "launch" due to technical issuesgoing from launch delay because the servers didnt work to an economy breaking exploit and probably more.
That's what I'm saying! I have never seen a game get shut down that fast!
On pc, Yes. On mobile,no.
To put this in perspective of how short this lasted,
It would PHYSICALLY take longer to literally BURN $200m than it was for this games existence.
who did the math on this? fire them
Not true.
@@MuchDRACO Hahaha literally fire
Lmao what
One dollar bill at the time, sure. In a big pile like Joker made in The Dark Knight, no way.
Give me 200 mil, and I'll happily prove it.
(Okay, perhaps I'll actually be showing how long it takes to burn 190 million, but I deserve a fee too, right?)
THIS WAS VERY VERY VERY PREDICTABLE 10 YEARS AGO AND I'M SLIGHTLY SALTY WE GOT THIS BS INSTEAD OF BLOODBORNE 2
Could've at least given that $ 200mill to charity instead of burning it! 😅😅
People are selling it short by calling Concord the "Biggest flop in gaming history." I genuinely believe that it's the biggest flop in *all of entertainment* history.
This disaster cost more and was in development longer than the Titanic... and only was operational a week longer. Granted, Concord probably won't find a way to drown 1500 people, which is the only reason it won't go down as the worst launch of *anything* in all of history, period.
Shout it from the rooftops
No game, no matter how god awful it's release, has ever come close to E.T. for the Atari 2600. That disaster of a release actually made history
Funnily enough however et sold better than concord. Et sold at least 1.5 million out of the total 4 million copies produced. Concord likely sold under 5,000. Fuck
@@queasc0220What you’re saying is that potentially there could be a Concord mystery landfill?
This is something I copied from another comment section
Something interesting about concord is that it was a fundraised project from a company called ProbablyMonsters:
ProbablyMonsters CEO's name is Harold Ryan, and no, we don't know how he is related to the Jim Ryan because the later never disclosed information about his relatives. Harold Ryan was the former Bungie CEO, he left after the Destiny release (the infamous 500 million dollars game scandal) and created the ProbablyMonsters that consisted from former Bungie employees. After Sony acquired Bungie, the current Bungie employees went on tour through Sony studios to audit the live service games in development (all 12 of them). After that several promising ones were closed due to negative feedback from said employees. At the same time they highly praised Concord that received additional funds after that. After the bad release of the Concord, ProbablyMonsters distanced themselves from the Firewalk studio, created the new studio and even received additional fund from investors. At the same time, Sony received all backlash from bad release and lost a ton of money. Also, Jim Ryan "left" the Sony which suspiciously enough coincided with the Sony's internal investigation about inappropriate fund distribution.
Interesting. I'm just leaving a comment so I can 'Save' this comment, gonna go look up Harold Ryan now LOL
Typical bungie. Literally everyone that works or worked for that company are a potential problems in gaming industry
@@caligulamaximus6186 To add an extra layer of suspiciousness all UA-cam videos from ProbablyMonsters had the comment section turned off once people knew about the "mysterious" fundraising.
Interesting, i hope this gets more investigated
I didn't know Bungie was doing something with Marathon. Are they really turning it into an extraction shooter? I'm honestly disgusted with Bungie right now. Companies need to learn to leave old franchises.
Learn, publishers. LEARN from this! Stop chasing trends like morons and create the singleplayer glory we once had! That budget could have gone towards something amazing, but instead, live service #10,873 was chosen.
This is great news. The industry has to notice eventually...
Imagine getting purchased by one of the biggest publishing powers in the world, then your game shuts down after 11 days and you studio gets dissolved. Getting bought out is a death sentence in 2024.
They were likely dead with or without sony. The game reeks of poor direction
When your game is this bad with this budget and this development time you DESERVE to be shut down tbo
The studio’s art direction and design was the death sentence, or at least part of it. The game was just so bland and uninspired. The production values were excellent but that doesn’t matter if all you have are a bunch of bad Guardians of the Galaxy knockoffs.
They milked that cow for 8 years. I don’t feel bad for them.
Concord:
8 years to live 2 weeks.
Just like a Child with polio
Sony wanted to make a successful life service and Arrowhead made it for Sony. What they did it? Removed game for 2/3 of the world, made PSN drama and decided to spend money on Concord instead of Helldivers 2 servers and updates. Even now HD2 have ~20k players a day and Concord have less than 500.
This video will have more views than concord sold copies. Get rekt Sony.
At time of commenting, it's already beaten Concord by a margin of 10'000.
There are comments here with more likes than concord sold copies
Welp 50k view rn
It was mildly funny when I heard this joke two weeks ago. 10,000 same jokes later...
Google Stadia and OUYA lasted longer than Concord....think about that.
If Concord was a physical game it would be buried next to the E.T (The Extra Terrestrial ) cartridges in a NEW MEXICO landfill.
Physical copies were actually made for PS5. Most of them will likely end up in a landfill very soon.
You can still play ET after Friday even if it came from the landfill on your Atari 2600. Concord will not be playable on PS5 at all.
Remember people: they wouldn't give TLOU Factions a release but they banked on this game. Let that sink in
But wasn’t Factions canned because ND couldn’t find a good way to implement the live service mechanics into it? Almost sounds like they would have rather scrap the game than to out something people were gonna hate. The best case scenario for Factions now is that somewhere in the future when they make another game in that series is that they implement a lot of the ideas they would have used for it. But yeah, I have absolutely no idea why Sony wanted to push a hero shooter onto a marked clearly dominated by a handful of games. Games that are free and have been tried and tested for so many years, not even gonna include all the weird decision making based on the “modern audience” since that’s its own discussion. This has to be a lesson learned moment for Sony and for everyone else, right? It has to be.
@@ProjectPhoenix21 The reason I saw given by Sony (and this just makes it more ironic) for the cancellation is that they "didn't want to become a purely live service studio."
You could be right as well obviously, but that was the excuse I've seen from them lmfao. Its crazy reading that after all of this mess with Concord
Sony needing these live services even if the market is telling them no.
@ProjectPhoenix21 come to think of it. I doubt you can do anything long-term with fractions. Even if you add extraction and/or pve survival.
Here we go again. People confusing publishers with developers who actually make the game...
The modern audience are not having a good year. Love to see it.
Reminder; this game is going to be featured in Amazon's 'Secret Level' anthology.
Yeah that's like cooking with ingredients that have *already* aged poorly.
So now they have 3 months to add a second Armored Core episode! :-D
Eh... Amazon'll probably cut Concord out of the episode before it releases, due to this... I want them to replace it with a feature for Ace Combat 7: Skies Unknown.
@@fusilier3029I wish, I know it's a joke but it just isn't enough time.
The foods rotted whilst being cooked lol
If I was them, I'd just can the Concord episode entirely and remove it from the anthology.
A game that made history, we have Black Myth Wukong and on the opposite side... Concord
These games broke records in the game industry, but not in the same way
I’ve never seen such a disaster before. This is absolutely unhinged. I’d like to laugh since the people running this shitshow were so arrogant and rude, but I don’t want to take joy in their loss, especially such a massive failure. You truly reap what you sow.
Man , A kind soul in this wasteland. I agree with you but the smile won't go away
It gets what was put into its entire design philosophy: apathy.
I feel sorry for the employees who's souls were sucked out of them for however long they were each made to labour on this obvious and excessively bland failure.
I'll take joy in your stead, no worries
Biggest games of the last few years: Elden Ring, Baldur’s Gate 3, Black Myth Wukong. All SINGLE PLAYER GAMES.
Blackrock , state street and vanguard dont care........
@@SWOTHDRA not sure what that means
@@nickjanecke6688 Those are the investment companies. In fact, investors have been avoiding gaming and movie industries by and large for AI stocks like NVidia.
WEF agents...@@nickjanecke6688
@@nickjanecke6688 Blackrock and Vanguard are two huge financial conglomerates that pretty much own entire western big profile entertainment industry. They are the ones pushing DEI and ESG down everyone's throat with a broom handle. Sweet Baby Inc. is their pet. And if that's not bad enough - they have their hands in US defense industries so you can guess who's responsible for the world being one step before turning into Fallout/Mad Max IRL.
Good, now send the members of Japan Studios a 350k check as an appology. After that send them another with an extra zero on the end to make Gravity Rush 3 and port Bloodborne to PC.
YES!! GRAVITY RUSH 3 MAN! THANK YOU!!!
At this rate the Bloodborne emulator will come out before Sony decides to do anything 😂
We probably got GTA 6 before port Bloodborne
Agree, But If you want to play bloodborne just buy ps lol. Not all ps exclusive games have to go to pc. Yes sony is stupid, but not as stupid as microsoft shitbox.
I would buy another Gravity Rush. Reasonably scoped games that are just fun to play.
As a tiny indie dev I feel much better about my game which cost waaayy less and had a higher concurrent player count.
Dear fucking lord I've never seen anything bomb this hard before
Beats NES ET by far.
@@maggie6152 You are thinking Atari 2600, Not NES. But your heart is in the right place
@@maggie6152 You mean Atari ET? Kinda hard to say, honestly. In terms of relative scale it definitely still wins but since the industry was so much smaller at the time Concord probably beats it out severalfold from the sheer dollar numbers alone.
I think the record for fastest End of Service announcement for a video game has to go to School Idol Festival 2's ENG version. The End of Service announcement was on the same announcement/Tweet of the ENG/Global release of the game.
Which was sad since I was waiting for SIF2 ENG when the JPN version was announced.
You'd think live service shooters setting all-time loss records and single player adventures setting all time sales records would tell them something. But it sure as heck won't.
I figured it out. Every time you hear the word Concord, all you think about is Preston Garvey, so you immediately go in another direction.
*Another settlement needs your help.*
@@playerSouji They're hoping there's still some Minutemen out there...somewhere.
*snrk*
@@playerSouji*insert hiss*
I swear I read your comment in Preston’s voice
It's not the ugly characters or boring maps or pronoun stuff. It's just them dredging up our collective settlement helping PTSD. Another dev gone mad with power.
As someone who hates online multi-player games, I see this as a win for me
5:35 nah, they’re removing the game entirely to be a tax write off. It’s pretty obvious.
Their fiscal year doesn’t end until march of next year, I think they can still re-release as F2P and shutdown in that timeframe and still write it off. I think they should give up on it though.
Secret Level gonna be pretty awkward
I think a bunch of us were already planning on skipping that episode anyways lol. The CGI stuff was the only redeemable quality of it, so it could actually be a sort of “Last hoorah” for them
Honestly the cinematic release trailer for the game was really good. The whole meme when the trailer came out was how people expected it to be a narrative-focused single player game only for it to be hero shooter slop.
@@keilanl1784 If it was a single-player game, it would've had a chance...
Translation: we are taking it down to add F2P-level microtransactions and put it out as f2p
Mass refunds and "exploring options" sure sounds like it's going to go free to play with a whole new monetization system
More likely they shut the studio down.
Yeah, they can turn this flop around just by fixing the character designs and giving some free in-game currency for people who play during the first few weeks of relauch.
The AAA gaming industry is a fucking joke, and the worst part is that these companies will learn nothing from this, they'll keep trying to push these live service crap.
It's insane how AAA manages to make banger after bager single player games that sell millions and get high regards and accolades and win prizes, while the multiplayer space is mildly said an unmitigated dumpsterfire with losses in the tens of millions each time, if not more... and yet they insist on making more of this crap.
GAMING industry is a joke. Stop trying to pretend people that make smaller games don't put out absolute trash every single day taking the money and running with it. This dumb elitist "AAA bad buy cheap trash indie games instead" mentality has no point. And I'm typing this while playing Tiny Rogues, which is a phenomenal indie game. But people think almost every indie game is better than AAA games. Which is objectively wrong.
@@youtube-kit9450because muktiplayer in it self sucks. And yes fortnite is fun and sometimes COD is or valorant or apex. But when you break it down, these always online slot machine/ emote outfit buying bs "games" are simply trash, and always will be.
Let them keep wasting money. We players won't lose anything, they will
@@Inaluogh Yet most of the games people love are essentially indie games - or started from them, which is important in this context. Regardless of how you count CD Project Red now, the first Witcher game definitely wasn't AAA...
Next thing we expect is a live service becomes dead within 48 hours after its release.
Give customers what THEY want, not what YOU think they should have.
after black myth wukong backlash,one wouldn´t trust players either. just make the game with passion,don´t use social media for other than showing game development,and let people speak with their wallets
@@nomoredlc593Black Myth Wukong only became controversial because it wasn't diverse or put women characters as the main focus.
@@TimberlakeTigerGirl found the chud
Customers are always right in the matter of taste.
@@TimberlakeTigerGirl that´s why people are not very trustable either, they can get mad for that even though is based on ancient chinese mythology
This game had more developers working on it than it had players playing it the day it was announced dead. Damn.
Single Player Adventure Games:
Sell like hot pancakes
Live Service Games:
Only one in 20 sells, the others fail spectacularly
Big publishers:
Yeah, live services, that's where the money is at :/
It’s absolutely insane how bloated things have become. No one on earth is asking for 12 live service games that each have 150 million dollar budgets and take a decade to make. They all deserve to fail.
And they will. Rest assured, they most certainly will.
This
Until shareholders abandon the game industry and other "art as product" industries, they will *never* let go of the Live Service model, because Live Services are perpetually increasing income and that's want shareholders want. They don't give a fuck about the art or passion of game dev. They care about their investment and that "line goes up" forever.
Buckle in, boys and girls. This is the way of things. Don't think the failure of Concord will change that.
'Until shareholders abandon the game industry and other "art as product" industries'
But...but...capitalism!
Why?
Investors have been abandoning video games and other entertainment industries like movies in droves. Mainly because entertainment are too hit-driven and unpredictable. AI has been all the rage instead.
The line can't go up forever, but rich people don't understand that. It's more important to maintain your mediums and diminish dips.
Deadlock is also exploring something no other game did, it's a third person shooter MOBA with third person shooter mechanics, not even Paragon did that. It is a novel concept that wasn't really explored before.
This Deadlock is a MOBA with item buying, lane control, jungling etc. and such in third person, rather than a Hero Shooter. Though I will point out that the concept HAS been explored before...Smite is also a third person MOBA with some of the characters acting like third person shooter characters.
Smite was the first one iirc
hey Smite is literally a decade old. So. You're just wrong on every single level.
@@300IQPrower I put emphasis on the SHOOTER part for a reason. All Smite has is the third-person perspective, so my point stands.
Deadlock is shooter DOTA, there's no other game like it in the market, that's blue ocean. Smite is not a shooter.
Concord is the biggest joke in 2024
Honestly when it comes to these industries, I want accountability. I mean reputation ruining accountability. I want to know the names of the crayon eating executives that are responsible for strangling the reigns of these projects and turning them into steaming hot garbage or corrupted by greedy predatory tactics. I want to know their names so I know who to blame and who to avoid and let them FINALLY reap their consequences and them becoming unhirable, rather than continuing this shady behavior of hiding behind the names of developers/companies.
Jim Ryan for starters
Sadly knowing names won't help. The execs who parachuted out with multi millions from this project jump from industry to industry and bleed companies out. It's a clubhouse they're born into, nobody actually works to get those positions.
@@BritBox777 Same thing as the whole "leveraged buyout" scam. "Hey, banks/investors I've got this really great idea to buy a company with no risk to you! Just loan me a ton of money _I_ could never pay back, and I'll just give the debt to the company instead! Sure, that means the company now has a bunch of debt on its books that it got zero benefit from, but at least that way I'll benefit from owning the company. If the company can't pay it back you can just repossess the company like you would a house or whatever. After I've sold all the company assets for rock-bottom prices to all my _actual_ companies, of course, but I won't tell you that part."
Seriously though, the fact that the game couldn't go a free to play game because it wasn't designed for a microtransaction economy might be one of the few positives of the game.
Concord is a fine example of a DOA-service game
You know what, it's refreshing to see them take the L with some dignity. For all the failings of the game, no-bullshit refunds is a great move.
Except for that "one" developer on twitter haha
@@ShadowXSky That one guy does not represent the studio, a professional knows not to speak out on social media like that regardless of what they think, that person clearly wasn't one.
The sad part is the devs who sacrificed their mental state to make this turd will suffer and lose their jobs. and not any of the execs who are at fault will be punished one iota
One of the devs litereally called us all Talentless. Why do you feel bad for them?
What I'm most appalled is about is... how did this hot piece of steming garbage took 8 years to make?
Besides the obvious gross catering towards the 'modern audience', the visuals are subpar, the game concept is nothing new, there are only dozens of playable characters and maps, no impressive physics engine technics or nothing, like what did they do for 8 years?
Took eight years, cost 200 million, had no marketing, was a completely bog-standard live service game. Someone oversaw a very big fuck-up.
Something like this, I would expect had some sort of direction changing during development.
Like, it might have been flip-flopping between being a shitty clone of Fortnite, Tarkov, Valorant and Overwatch causing a lot of wasted development time.
If I remember correctly, Anthem took something like 7 or 8 years to make, but was bogged down in pre-prod for 5-6 years trying concepts after concepts until they rushed the game in the last 2 years.
If my memory is correct EA asked Bioware to stop messing around and to actually do something. I would not be surprised that such a situation happened with Concord.
Development hell, probably changed directors multiple times and the game got rebuilt at least 3 times
The game's budget: Over $200,000,000+
Time of development: 8 years
Watching this historic trash, crash so hard as a failure beyond E.T., Gollum and anything else: Priceless
What?
*gestures to Baulder's Gate 3* Yeah, real big flop that was *gestures to the fact that Fortnite is STILL raking in cash hand over fist* hmm, yeah, big flop, really died off suddenly, lost so much money *gestures towards the sales of FIFA and CoD* oh those franchises are really dying. Let us not go into the indies, we'll just put those aside for now.
...like dude, it was a shitty live service game in a market where live service games are saturated and in a genre where its nearest competitors not only looked better but were also free to play...like who EVER thought this was going to be a good idea to release?
When will these corporations realize that they could just spend 1/10th the money and fund proven single player (or multiplayer) indie teams and just say "do what you do" and be richer than they could ever imagine....?? They also dont realize what was screaming at them in the face post-nostalgia mania remake fest (a la RE and other IP's), and that is the fact that *fresh new* (not derivative recycled trash)IP's from creative devs are what make the foundation for your present AND future.
The indie market is in even worse shape when it comes to rate of success and ability to attract funding/investment money.
Well Capcom has been on a remaster/re-release trend recently. They announced the Marvel Fighting Games Collection which brings Marvel vs Capcom 1 and 2 into the modern era (something that people thought was literally impossible after the failure of MvC: Infinite since it requires Capcom and Disney to get along again) and also the SNK vs Capcom Collection only 3 months later.
The reaction to the MvC collection announcement was probably the most hype I've ever seen members of the FGC because, as mentioned, they thought it was impossible.
@@luketfer Capcom is baffling. Calling it a "trend" is an understatement - they had a brief period where they looked like they might start making actual new games (Mega Man 10, 11) but have now switched entirely to re-releases.
Which I appreciate, but they never follow those re-releases up with anything. Such wasted opportunities.
And I really, really would love a new Mega Man Battle Network game. Those were awesome.
Final Fantasy 14 has Yoshi P. The thoughts he put into the game for his fans are amazing
Why do companies try so hard to trend chase and then take 8 years to put out the game.
The problem with comparing Concord to the current state of FF14 is that Enix hired Yoshi-P, who actually gives a damn about the game. Meanwhile Concord's dev team sounds like every dev team since post 2013, robotic and stale with prefabricated responses that sound like they were ai generated slop.