For the first question you asking (if the particles are emitted at once) : If you want texturing an particle emmision, why do not used the "from instancer" option on the texture coordinate node. As far as i know, you can stick the emmiter texture to the particles.
Unfortunately, that doesn't seem to work with particles. At least not with 2.93. I think that feature is more directed to the more usual "object parent" way of instancing than it is to particles.
@@IagoMotaVFX It's work with particle emission . You can check this from video from default cube "You're Shading Particles Wrong!" : ua-cam.com/video/5vpbC2Z13WA/v-deo.html
Hello everyone. I have to be honest, I'm not exactly proud of this video. And, although it's not supposed to be a tutorial in the first place, it's an advancement of the problems of my other videos; it's way too fast-paced and barely explains any of the processes I used. I realized this when I was halfway done with the editing (many months into the production). I believe the reason for this is because of a fundamental idea I had: explaining a huge workflow in a 30-minute video. Except, 30 minutes just isn't enough to clarify all the information presented here. In other words, I realized these structural mistakes way too far into the process; so I decided to just finish the video with all of its massive flaws and such. I believe to have learned from these mistakes, so hopefully, whatever my next project will be, I'll try to prioritize clarity over the amount of content. So, again, I really apologize for the problems in this video, and truly thank you for your patience and continuous support!
Don’t be so hard on yourself, this was a fantastic video!! Who cares what a tutorial is supposed to be like, this exploration format was a breath of fresh air! I loved every second of this video. You balance your passion and curiosity so well with your technical insights, which makes this video so inspiring!! Keep on making awesome stuff like this!
@@Polyfjord Thank you!! I was quite skeptical about this video having much value when I published it, so hearing this makes me truly happy! Thank you again!
@@bigjpeg8411 I'm so thankful people are getting something out of this video. Also huge thanks!! Though, I'm currently on a massive hiatus (going to last for quite a while) so I won't be able to provide any Patreaon content, unfortunately. You can still follow it at www.patreon.com/IagoMota , but I'll only be posting occasional public updates, while keeping the billing cycle paused. I'll resume my normal activity when I'm fully back!
watching this as a houdini user made me respect blender users mad heavy, all your doing is working around massive glaring issues in the software constantly, that takes some mad skill. Good shit my man
Thank you!! Although I did mess up in the first bit, since there is a very simple way to attach textures to particles that I completely overlooked, there's definitely an unfortunate amount of instances where it feels like the user has to fight against the tools to make things work. I do really hope to learn Houdini someday lol
@@IagoMotaVFX deffinately just jump into it. Theres no right time to learn a new tool, its much less scary than youd expect. Entagma is a brilliant resource for learning and the educational version is completely free with some limitations (that you can work around for certain)
I find this video terrific at explaining the most important things one should focus on. There's no place and time for the "press G to grab" if you want to teach people how to properly use references, how to dissect them, analyze whole and details and stuff. This is a perfect balance of stuff that you need to learn.
@@IagoMotaVFX Thank you for your work! I'm really hoping that you continue to share your understanding of blender with us. I'm willing to bet you're busy with geometry nodes right now, haha, since, to my understanding, they address a lot of these coordinate system problems that you talk about. One can also hope that geonodes are more efficient for these 1kk+ simulations. So, if you have time and strength to share your findings in that area, that would be invaluable! We'll beat houdini yet, hehe
@@cowbless Thank you! Well, I'm actually currently busy with some more personal things. But, hopefully soon enough, i can get back to Blender work. Really hoping to see geonodes and particle nodes compatibility in the future! Seems like particle nodes are going to be worked on for some 3.X version, from what I've read, but I can't be fully sure yet!
im trying on my RTX 3090, opening his project files. even the baking and rendering 1 frame takes a super long time ! can't imagine how much time taken for him
About the nabla thing: the Gradient and Curl are differential operators (formulas that turn textures into other textures) by looking at their partial derivatives (how they change locally). For each pixel in the output, they check how the input would change if you nudged the texture coordinates a bit -- nabla is the size of this nudge. Tiny values will give noisy results, large values will give smoother results, but if you go too large you'll start looking at non-local change (the nudge becomes too big and you might land in an entirely separate feature of the texture)
20:29 To get a force field in two effector collections without duplicating it, you just need to select the force field, in the viewport "shift+m" and select the other collection you want it in
I'm glad to have you back! You got me into particle stuff and blender in general back then and seeing you refreshing our knowledge on particles is great!
same here. And I think it is actually really nice to see you create such a complicated Simulation in such a video. It shows new things that I myself didn't know and doesn't loses itself in details that are no longer necessary, if you already know something about particles.
Thank you so much for this video, you always manage to amaze me with what blender can do regarding particle simulations only to crush my hopes of doing something like this in the next 30min of the video ;) For real though, thank you for providing the project file and explaining everything you do because even though it was kind of fast-paced and not easy to follow you broke down the entire creative process that went into it, and knowing how to do the technical stuff that you didnt really take your time to explain is already explained very well in other videos.
Thank you!! Yeah, this video was definitely confusing; I definitely messed up the writing and recording. But I'm glad people are getting some things out of it! Makes me genuinely happy to see such positivity here!
amazing workflows. I really love this lecture, it gets more into the theory and made me discover quite the amount of new interesting features and stuff you can do! amazing! Very well done!
Thank you for the work that went into this amazing video...I'll need a few months to absorb it but it is so worth it. This is the best, for lack of a better word, particles exploit yet. You're the man now dog.
Thank you! I appreciate it so much! I've been quietly looking into geo nodes for a while and can say with certainty, I'll be making some videos on them at some point (whenever I'll finally be able to fully return to making videos, that is XP)
This was so useful! I'm sure you worked this out too, but if you can't use the index value, you can always just duplicate the particle info node and remap size or lifetime again to the third coordinate value.
Wow! Awesome video! Just before I saw your specs I thought what kind of machine I need. I do have r9 5950x, 128Gt ram & rtx 3090 .. still cant do nothing like this xD Hope fully I will learn from this video. Thank you! :)
watching this again and im pretty bummed they didnt move forward with particle nodes. I appreciate the work on geometry nodes and its super powerful.. but dam, I was really REALLY hoping they implemented particle nodes. it would be insane to have that kind of flexibility
I cant believe you did that on that PC. if i try anything with a remotely similar workload i just run in to crashing. And i believe my PC is better on a hole.
Incredible stuff, thank you so much for this! May I suggest getting a pop filter for your mic to prevent plosives? Your voice is easy on the ears, but the Puh's and the Buhs's were not easy to deal with as a headphone user.
For the first question you asking (if the particles are emitted at once) :
If you want texturing an particle emmision, why do not used the "from instancer" option on the texture coordinate node. As far as i know, you can stick the emmiter texture to the particles.
Unfortunately, that doesn't seem to work with particles. At least not with 2.93. I think that feature is more directed to the more usual "object parent" way of instancing than it is to particles.
@@IagoMotaVFX It's work with particle emission . You can check this from video from default cube "You're Shading Particles Wrong!" : ua-cam.com/video/5vpbC2Z13WA/v-deo.html
@@alexandremarcel5937 Oops, yep, it works! I forgot I had the render engine set to EEVEE :p. Alright, thank you for this!
@@IagoMotaVFX Great ! Another specific hidden official secret trick... Thx for all your video. Great content.
You can also go to edit mode. Then add the 3d cursor below the vertices. Then do [Mesh > Sort Elements > Cursor Distance].
Hello everyone. I have to be honest, I'm not exactly proud of this video. And, although it's not supposed to be a tutorial in the first place, it's an advancement of the problems of my other videos; it's way too fast-paced and barely explains any of the processes I used. I realized this when I was halfway done with the editing (many months into the production). I believe the reason for this is because of a fundamental idea I had: explaining a huge workflow in a 30-minute video. Except, 30 minutes just isn't enough to clarify all the information presented here. In other words, I realized these structural mistakes way too far into the process; so I decided to just finish the video with all of its massive flaws and such.
I believe to have learned from these mistakes, so hopefully, whatever my next project will be, I'll try to prioritize clarity over the amount of content.
So, again, I really apologize for the problems in this video, and truly thank you for your patience and continuous support!
Don’t be so hard on yourself, this was a fantastic video!! Who cares what a tutorial is supposed to be like, this exploration format was a breath of fresh air! I loved every second of this video. You balance your passion and curiosity so well with your technical insights, which makes this video so inspiring!! Keep on making awesome stuff like this!
@@Polyfjord c'mon man) It was tremendous pack of knowledge for me! I would love to support you through patreon
@@Polyfjord Thank you!! I was quite skeptical about this video having much value when I published it, so hearing this makes me truly happy! Thank you again!
@@bigjpeg8411 I'm so thankful people are getting something out of this video. Also huge thanks!! Though, I'm currently on a massive hiatus (going to last for quite a while) so I won't be able to provide any Patreaon content, unfortunately. You can still follow it at www.patreon.com/IagoMota , but I'll only be posting occasional public updates, while keeping the billing cycle paused. I'll resume my normal activity when I'm fully back!
Even if you haven't able to explain everything, it's fine because you just inspired me and everyone! Ty!
this is the kind of content i was looking for , there's a lot of beginner tuts but not that many highlevel and advanced ones, thank you!
watching this as a houdini user made me respect blender users mad heavy, all your doing is working around massive glaring issues in the software constantly, that takes some mad skill. Good shit my man
Thank you!! Although I did mess up in the first bit, since there is a very simple way to attach textures to particles that I completely overlooked, there's definitely an unfortunate amount of instances where it feels like the user has to fight against the tools to make things work. I do really hope to learn Houdini someday lol
@@IagoMotaVFX deffinately just jump into it. Theres no right time to learn a new tool, its much less scary than youd expect. Entagma is a brilliant resource for learning and the educational version is completely free with some limitations (that you can work around for certain)
@@IagoMotaVFX How do you attach textures to the particles then?
@@photographybyjin3758 using the "from instancer" option on the texture coordinate node like Alexander Marcel pointed out in the comments
So nice to see advanced tutorials. Thank!
I really appreciate it and your style of description of things
jesus! I was just checking your channel these days, trying to figure out why there are not new videos from you master!
Aaah, sorry! This video went through tons of little delays and issues, so it got reeeally slowed down too :p
Water breathing, 11th form: Nagi
GODDAMNED! I paused right at the start, to grab a coffee... Some quality material right there.
I find this video terrific at explaining the most important things one should focus on. There's no place and time for the "press G to grab" if you want to teach people how to properly use references, how to dissect them, analyze whole and details and stuff. This is a perfect balance of stuff that you need to learn.
Thank you!
@@IagoMotaVFX Thank you for your work! I'm really hoping that you continue to share your understanding of blender with us. I'm willing to bet you're busy with geometry nodes right now, haha, since, to my understanding, they address a lot of these coordinate system problems that you talk about. One can also hope that geonodes are more efficient for these 1kk+ simulations. So, if you have time and strength to share your findings in that area, that would be invaluable! We'll beat houdini yet, hehe
@@cowbless Thank you! Well, I'm actually currently busy with some more personal things. But, hopefully soon enough, i can get back to Blender work. Really hoping to see geonodes and particle nodes compatibility in the future! Seems like particle nodes are going to be worked on for some 3.X version, from what I've read, but I can't be fully sure yet!
Oh yeah, PARTICLE NODES are gonna be a thing sometime... everyone forgot about them since geomatry nodes haha
Houdini lol
My man's dedication is over the top!
That your name style animation 3:31 looked amazing
@@IagoMotaVFX can we please have an tutorial on that scene!
Thanks for coming back to share your valuable information with us.
The legend has returned!
I just realised that I am not an advanced... Great stuff you are coming up here with...
I literally didn't understand a single think.... but I love what u did 🥰🥰
incredible work!! Got me excited to try more advanced particle artworks even though i rarely use them
I love how there's the "Hyper-Summarized Shading" segment of the video and it's still the longest segment in the video.
the guidebook did, and now I finally understand the chanics!
dude this is insane. your particles skills are amaaaazing.
I'm happy to see that I still have a long way to go !
This is insane. A lot of very valuable tricks.
damn this guy doing all this epic renderring on a gtx 650 ti bruh hands-off too you!!!
im trying on my RTX 3090, opening his project files. even the baking and rendering 1 frame takes a super long time ! can't imagine how much time taken for him
Genius! Thanks a lot! I almost gave up hope with Blender's particles to be usable.
About the nabla thing: the Gradient and Curl are differential operators (formulas that turn textures into other textures) by looking at their partial derivatives (how they change locally). For each pixel in the output, they check how the input would change if you nudged the texture coordinates a bit -- nabla is the size of this nudge. Tiny values will give noisy results, large values will give smoother results, but if you go too large you'll start looking at non-local change (the nudge becomes too big and you might land in an entirely separate feature of the texture)
20:29 To get a force field in two effector collections without duplicating it, you just need to select the force field, in the viewport "shift+m" and select the other collection you want it in
I'm glad to have you back! You got me into particle stuff and blender in general back then and seeing you refreshing our knowledge on particles is great!
Thank you!!
same here. And I think it is actually really nice to see you create such a complicated Simulation in such a video. It shows new things that I myself didn't know and doesn't loses itself in details that are no longer necessary, if you already know something about particles.
Please come back you’re my prophet
First 2 seconds listening and i immediately got an urge to sub, your voice and audio quality is nuts lol
Thank you!
Fantastic and inspiring. I have the day off and this popped up in my feed. What a treat! Thank you
absolutely well done! just found your channel and i am a big fan of your work :D
you are very talented! thank you for great video and tutorial! even though I still confusing, but I need to learn a lot to get this level.
You are Insane, Thanks for creating this tutorial.
Thank you so much for this video, you always manage to amaze me with what blender can do regarding particle simulations only to crush my hopes of doing something like this in the next 30min of the video ;)
For real though, thank you for providing the project file and explaining everything you do because even though it was kind of fast-paced and not easy to follow you broke down the entire creative process that went into it, and knowing how to do the technical stuff that you didnt really take your time to explain is already explained very well in other videos.
Thank you!! Yeah, this video was definitely confusing; I definitely messed up the writing and recording. But I'm glad people are getting some things out of it! Makes me genuinely happy to see such positivity here!
Might be a bit late but i just wanna say thank you for this tutorial! I didnt really understand much but this helped me a lot thank you!!
WOW this guy is INSANE, its so beautiful!
amazing workflows. I really love this lecture, it gets more into the theory and made me discover quite the amount of new interesting features and stuff you can do! amazing! Very well done!
Thank you!!
I love these videos' explanations! I learned a lot from your channel!
just insane, awesome to have advanced tutorial like those
Thank you for the work that went into this amazing video...I'll need a few months to absorb it but it is so worth it. This is the best, for lack of a better word, particles exploit yet. You're the man now dog.
Thank you!!
Nice tutorial Iago :)
Many thanks!! And great work on your vids too!
Really amazing how much effort you put in to this. Thanks a buch for sharing your knowledge!
Yeah, can't wait for particles nodes
and he's back!
this was great. Thanks for nice and useful Blender particle system tutorial video.
This looks insane! Gonna watch it soon.
This is super cool! Love the way you've done the tutorial.
We need more of these \o/
beautiful, thank you for sharing for free, this is great
I just want to let you know that i check your channel from time to time hoping to see a tutorial on geometry nodes in blender. :)
Thank you! I appreciate it so much! I've been quietly looking into geo nodes for a while and can say with certainty, I'll be making some videos on them at some point (whenever I'll finally be able to fully return to making videos, that is XP)
Dude, I hope you make more tutorials, this is soo good!
Youve come along way mr Iago! 💯
this is incredible man! keep making vids like this. you're a gem💎. thanks for sharing this masterpiece.
Thank you!
Exceptional Tutorial!
Thanks for sharing this. Both the visuals and narration were incredibly soothing.
Here, have a token of appreciation
ʕっ•ᴥ•ʔっ⭐
Thank you for the kind words! And a special thanks for the token!
this is a amazing nice tutorial i really need more !!!
Really cool, thanks for the workflow breakdown
This was so useful! I'm sure you worked this out too, but if you can't use the index value, you can always just duplicate the particle info node and remap size or lifetime again to the third coordinate value.
please post more tuto on this type of subjects, it's awesome!!
this is just awesome!! thank you so much~
I really love your channel!
-Do you know Blender?
-No. I am Blender.
Just when i thought buying X particles for C4D is the best way to achieve this level of sims in 3D software outside of Houdini
Incredible.
the only part about this that I really wanted to see was the liquid sim
The brabo has a name? Yep! Kk mano que daora o.o
super great stuff man!! srsly
Thanks for this video ❣️❣️
Wow! Awesome video! Just before I saw your specs I thought what kind of machine I need. I do have r9 5950x, 128Gt ram & rtx 3090 .. still cant do nothing like this xD Hope fully I will learn from this video. Thank you! :)
Great times. I'm happy that I made the switch to #Blender . I don't need to use #3dsmax and #krakatoa no more.
Amazing!!
1.200 like 0 dislike !! Congratzz
hanks lot Sir.. You helping us..
Those two dislikes from infidels ! Huge respect also for the effort in editing the video.
Flame breathing, 9th Form: Rengoku
That was great. Thank you.
very cool!
thanks
Me a guy with no actual blender experience,violated by the youtube algorithm,Thank you
Wow
great. thanks
Nice work
Great content! Thank you!
Thank you!!!
im ded looking at these beauty xD
Very nice😃😃
Sensacional!! Meu nível de proficiência é médio, mas deu pra entender tudo o que você fez. Continua assim
Obrigado!!
Awesome program
Terrific job !! 👆⚡
Very helpful, thanx
por favor faça um curso de partículas, eu nem sabia que era possível fazer essas coisas tão boas no Blender, você é uma entidade
Literally 0 dislikes.
watching this again and im pretty bummed they didnt move forward with particle nodes. I appreciate the work on geometry nodes and its super powerful.. but dam, I was really REALLY hoping they implemented particle nodes. it would be insane to have that kind of flexibility
Nice :)
Thank you in advance
New subscriber
I cant believe you did that on that PC. if i try anything with a remotely similar workload i just run in to crashing. And i believe my PC is better on a hole.
liked and subscribed
Incredible stuff, thank you so much for this! May I suggest getting a pop filter for your mic to prevent plosives? Your voice is easy on the ears, but the Puh's and the Buhs's were not easy to deal with as a headphone user.
Big brain
All the best,