Had a friend in high school who was moving away. On his last day, we played a best 2 out of 3 game where I won the 1st round and he won the 2nd round. On the 3rd round he used Self-Destruct Button ending the game in a draw before we had to go to class. Was the last game we ever played together, good times ;w;
Yu-Jo Friendship is hilarious in Duel Links. If you say no, it gives you a "Bad" graphic with some red lightning and shows your hand slapping your opponent's away, like " _EFF_ your handshake!"
Remember the old effect of "Darkness Approaches?" It made it so you could flip a monster face-down without changing its battle position. This meant that it was once the only card that allowed a player to have a face-down monster in ATK position.
Duel links talk is just as valid as print to me, same cards different meta, sometimes it’s even cooler to hear about stuff like parasite paraside being used since I’ve never heard of the card being used outside the anime lol
You missed something about Gravekeeper's Vassal. The only reason Union Attack works is also because of Vassal's effect. Union Attack prevents the monster from dealing battle damage. But since Vassal deals effect damage, it can still deal damage to the opponent while under Union Attack.
Effect: This monster gains effects based on the current turncount. Turn 1-3 If you control no monsters, you can special summon this card from your hand Turn 4-7 when this card is special summoned, *Search Archetype* Turn 7-X Exc That would be pretty cool, the fieldspell would be pretty interesting probaly
I think it was that he ran the card that forced them to accept it, but he did gross shit so they wouldn’t want to. Basically, he’s a dick lol, Yugioh moment
Was hoping you'd cover the weird wording Vassal used to have when it first came out. I believe it was something along the lines of. "The battle damage this card does to your opponent is this monster's effect." Had me and my friends scratching our heads for a bit lol
@@PerfectAzrael Aye, and Fossil Fusion is the same deal; being called "Kaseki Yugo - Fossil Fusion" in Japan. But it was one of Jim's ace cards, so I can't be mad at a card used by him.
Actually, Pyro Clock has 1 other/much broader use. Any/every "once per turn" effect is bypassed with it, since it's technically not the same turn anymore.
@@jofx4051 Unsure if official ruling has changed stance on it, but it should be the way I stated because it'd make an otherwise fairly useless card considerably more interesting to use. I wonder how META would handle it, since on one hand "once per turn" effects are really useful, but on the other hand there's already a number of ways to work around most of them and normal trap cards are considered too slow to be worthwhile anymore.
@@Wynaughtt No, not because it's a trap card, because its effect directly involves screwing with the way turns are registered. How did you get "because it's a trap card" from what I said? Only time I mentioned anything about it being a trap card was that META wouldn't want to use it because trap cards are slow. Though you do raise a good point that it would allow your opponent to use "once per turn" effects multiple times too, however there are many fewer "once per turn" effects that apply during opponent's turn than apply during one's own turn. Why you'd bother to bring up opponent's benefits while seemingly deliberately ignoring one's own, much more abundant benefits from using the card though is just asinine.
I feel like a much more interesting interpretation of the wording of Pyro Clock of Destiny would be that it "fast-forwards" to the next turn, skipping every phase in between. This would change Pyro Clock from an entirely useless card to a (borderline overpowered) staple in many decks, allowing the user to activate traps right after setting them, double up on "once per turn" effects, or skip over one-turn-duration effects entirely. Pyro Clock of Destiny could have been a really useful card, but they worded it in a way that made it good for nothing.
I remember that it was used in yu gi oh r i think, and there were cards exclusive to that manga that took advantage of turn count(some little yugi cards specifically
What about "Reversal Quiz", the only card that excange your LP's with your's oponent LP. This is not effect dammage or reduce/increase LP, only exchange.
@@twoscarabsintheswarm9055 they reveal "Unity" in thier hand, and you HAVE to shake thier hand, though like he said, they placed a ruling where you just have to say say yes or no, and not actually do it
Ah, I'd say Red-Eyes Black Metal Dragon and the "Familiar-Possessed" form of all the Charmers. They are monsters that can special summon THEMSELVES via their own effect FROM INSIDE YOUR DECK, which is all kinds of unorthodox, and goes against the spirit of several basic game mechanics.
~Konami~ Tournament players lack Proper sportsmanship. Here's a card that will Force them to shake hands, that'll do Wonders for Morale! ~Tournament players~ HELL YEAH!! BRB, I'MMA GO SOAK MY HANDS IN THE TOILET FOR 2 HOURS AND THEN RETURN TO FORCE MY OPPONENTS TO SHAKE MY HAND OR FORFEIT THE MATCH!!! ~Konami~
Yajiroinvader, as being the only card that moves to columns „closer“ to a card that was played, and no other card having an effect comparable to it, Engraver of the mark, the only card that allows you to change declared card names, Shifting shadows and wandering mummy, cards that allow you to shuffle face down monsters you control.
Grave robber the only trap that activates a spellcard from the graveyard Mystery hats u know how that one goes Nordic relic lewatein Only trap that is unafected by any card effect and destroys a monster (my personal fav)
@@brianaguilar8283 i know but it is the one of the few cards that can skip a phase of a turn entirely and (as far as I know) the only one that can do it to the player activating it without doing anything else (as far as I know, no other card says skip your own main phase one, battle phase etc)
Parasite paracide is an amazing card when paired with insect barrier, Since paracide turns all opponent cards to insect types, Insect barrier prevents opponent insect monsters from attacking, therefore stalling the opponent for a few turns
Zax Bard ur missing a few parts xD. U can use jade insect whistle to bring parasite to the top of their deck. Also u can skip that all together n just use Dna surgery + insect barrier
Now I wanna go make that Self destruct button Wall of Revealing light combo and just go around trolling people XD "Hi do you wanna play some Yugioh?" "Ehh sure" "Alright my turn! I activate Wall of Revealing light and pay 7000lp!" "Wha... What?!" "Then I activate Self-Destruct button!" "Alright both our lp are now 0! Game ends with a draw! That was fun!" "NEVER PLAYING WITH YOU AGAIN : ( "
I played self destruct button in my last turn deck back in the day in case i couldn't get last turn off. Also put it in my brothers final countdown for evil game play at locals.
Pyro clock of destiny might be useful if you run out of match time at a tournament. If you are still playing when match time ends, it goes into overtime and you get 5 turns to end the game. Whoever has more life points left at the end of the 5 turns wins. You could possible use pyro clock of destiny to skip overtime turns and end the duel early, but if you need to rely on overtime to win, you probably don't have a good deck.
Pyro clock of destiny is such an interesting card, too bad it counters most things that it is supposed to synergize, and people don't things that it counters. Only good synergy is Final countdown and it is literally pretty much it. I wanna see an entire Pyro clock of destiny surrounded archetype XD
Long ago, when Monarchs were a new thing (like, the original Monarchs), I went to a tournament in Houston, TX where one guy made some waves by playing a Self-Destruct Button deck. His whole deck was straight stall with 3 Buttons and a few cards like Wall of Revealing Light. He would force draws until time was called in the round, then side in his entire side deck of nothing but burn cards to win in time. He didn’t end up placing, but it was pretty interesting to watch.
Before the Errata made for Link Monsters Darkness Approaches could theoretically lead to a game state where you could have a face down attack monster. It was changed about 15 years later, if the Yu Gi Oh wiki is to be believed to simplify it so it can't be used to flip Link Monsters.
Yeah, I don't even play the game anymore and I was a bit disappointing when i heard that. I kind of wanted them to make an archetype around that effect.
Aw beat me to the Darkness Approaches comment 😁 Yeah always wanted an archetype based on this card effect flipping facedown attack position specifically
I loved the idea, I did it in an old video game once just to have a faceup attack monster. Of course it REALLY didn't pay off since you had to discard TWO FREAKIN CARDS just to do it. And you discard them as costs, so it doesn't even work for the Darkworld cards. That would have been really awesome though, especially because it is a perfect flavor fit. Darkness approaches? Oh you have no idea just how much darkness is approaching!
I believe the wiki, you can’t flip Link monsters because they have no defense, but face down attack position is a loophole.....that would have caused major rulings nightmares. Monsters lose their properties when face down so it’s no longer a link monster, so what happens if the opponent switches it to defense with something like Earthquake, Zero Gravity, Windstorm of Etaqua, No Entry, or Gravitic Orb? And then it’s flipped face up with something like Swords of Revealing Light? See? A ton of rulings nightmares. So I think they had no choice but to errata it.
Duel Links is getting pretty popular, even exclusively TCG channels talk about it sometimes. Maybe you can make a dedicated DL top list for a video. Players make use of cards that where never touched on the TCG side.
They decided to add archetypes from 2018(like FUR HIRES or SYLVANS) into duel links, a format with half the LP and half the deck size meaning the consistency of certain decks is immense. But they decide that cards like Cyber Dragon or Obelisk the Tormentor are too OP for duel links? They should have never included Archetypes in the first place and if so only the bad ones.
About curse of fiend. When a person asked KONAMI how to use the card, KONAMI replied by stating that curse of fiend must be placed face down first, and THEN you can activate it on your NEXT standby phase in your next turn. Card effects can sometimes override rules, but not spell speeds. Evenly matched is a spell speed 2 card, which is why there is no problem with it being activated from your hand if specified. However, curse of fiend is a spell speed 1 card, so it cannot be activated during the standby phase. I know I’m 2 years late but I didn’t see any comments talking about this so just wanted to specify
Are you guys kidding? Effects persist after Fiber jar resolves. That means if any of the virus cards are played, it may potencially get rid of ALL cards in the oponnent's new hand AFTER the game resets.
Parasite with that convuluton of nature spell or w.e jt was called was fun. My buddy and I were curious about the ruling so we brought the decks to locals and our judge took like a week before he could figure out and find a legit ruling lol
The thing about Parasite Paracite is also that in a real duel it's fairly likely that you and your opponent are using different card sleeves which would make it difficult to shuffle the deck without knowing where this card currently is and gives you the advantage to cut your opponents deck in a way where he will draw this card.
Question is pretty unique since it has a memory sub-game built into it as well as an effect that prevents checking the graveyard, which is an action that normally can be performed at any time in the game.
Relay soul could be useful. Say they have Blue eyes white dragon and attack directly. You only have 3000 Lp. Use relay soul to special summon obnoxious Celtic Guardian. Safe.
The word unique means one of a kind. There is no such thing as the most unique or kind of unique. Something is or isn’t unique within a particular context. I love all your videos and watch many of them! Great job man.
Please talk errata cards where the new versions are shadows of their former selves. Specifically about the history of 'Darkness Approaches' and the possible reason(s) it was nerfed to oblivion. You mentioned how effects bypass game machanics, and I feel this card caused a mental block/conflict in regards to that for many players and judges in dealing with face-down cards. My theory; Once links came out, before the TCG added the mechanic that links can't be face down, this card in conjunction with 'No Entry!' already challenged the mechanic of links not being allowed in defense position. In avoidance of players and judges ignoring mechanics to endlessly question what happens when attacking a face-down defense position link card, and similar related scenarios, 'Darkness Approaches' was errata into obscurity out of convenience.
I love Weevil's "Infestation" ability! It's so cool that they did this, because I used to play Yugioh a LOT back then when it was still pretty new. I even got a Parasite Paracide and I actually had really good combos with it. I had Drill Bug that could fetch it from my opponent's deck as well as insect barrier. I always hated it's really really bad stats, which made it almost impossible to use. So, thanks Konami!
if it says you tribute the monster couldnt that take advantage of monsters with ''if this card was tributed do X'? the first card I can think of is arisen gaia the fierce knight which lets you grab BLS to your hand if its tributed
Here's an idea, what if Relay Soul or some other card had this effect: "Special Summon a monster from your hand, deck, or extra deck, ignoring it's summoning condition. If that monster is removed from the field your opponent wins the duel." Would there be any deck running it or even without any restriction would it still be too risky to be valuable.
@@thiccupcake well yeah that's kinda my point. How much of a good effect do you need to play a card that can immediately lose you the duel if things don't go to plan?
@@thiccupcake oh right that card exists xD I guess there could be a ruling where the card special summons but doesn't actually summon, so when summoned effects would've activate. Or, alternatively have a condition on the card we are imagining where if the card is negated or destroyed you also lose the duel. Would still be used in these degenerate strategies but would normal decks also use it?
A small word on Paracite Paracide: While it does not have a high defence and can be easily taken out, it does have one really powerful bonus: if your oppenent has a dsck that solely repies on effect chains dependent by *type* and that have paracite paraside, they cant equip cards, they cant activate certain cards dependent on specific types on the feild, and field spell cards dependent on field types beckme useless. Then, if you can somehow attach a card to it that prevents the card from being tributed, and then equip paracite paraside with Nightmare Wheel, all your aponents monsters become insect types, they cant remove it from the feild, and not only does your opponent draw a card that deals 1000 damage, they will proceed to take and additional 500 damage each turn its on the feild. These cards can also be used for other purposes as well (prevents a monster from being tributed, and prevents a monster from attacking/changing battle position and a bit of bonus damage. 😌
Even though its ocg fresh, how about mischief of the time goddess purely because it skips forward to a brand new battle phase, instead of just simply "conduct another battle phase"
Self Destruct Button went very well with Six Samurai decks thanks to Backs To The Wall being able to cause the condition to be met almost instantly thanks to its cost. You could easily chain SDB to BTTW and force a draw until you could get your Six Samurai swarm to work.
You're not missing much man, Konami constantly rewrites Yu-Gi-Oh's rules with every new summoning mechanic they introduce. Like how they removed the first turn draw when Pendulum summoning came out, and when they limited the Extra Deck when Lunk Summoning came out (retarded idea in my opinion). Because the game has no proper core mechanic, and there are no limitations on summons, resources can be infinite while the rules mutate around an effect activation.
With Gravekeeper's Vassal, the reason its ability is not useless is for monsters who have low stats but say "take no battle damage" (Yubel 1 and 2 come to mind). It overrides the take no damage effect because its damage is considered as effect damage instead. Yes it is still virtually useless still by that standard, but not entirely useless. It's just a minor override but could make all the difference against certain monsters or spell/trap effects that specifically state "battle damage" in some way in their card text
I'd like to mention Solomon's Lawbook. It lets you just skip your Standby Phase. It's a bit akward, although, a bit useful in old ygo and specific situation that involve the SB Phase.
I think the following are pretty unique, although I know you mentioned bait doll already as part of a diff card's thing: Bait doll, Trickstar Light Stage (this one is unique because it lets you play normal spells/traps/etc during the end phase.), Pharaoh's treasure, Jackpot 7, Clashing Soul
To be pedantic, Rikka Flurries also forces your opponent to tribute monsters for no effect, like Share The Pain. It's actually quite fun to use *alongside* share the pain in some rikka decks.
Possible win with Self Destruct, when life points are 7000 different use Relay Soul to prevent loss of life points then activate Self Destruct button Would that work ?
can you please do a "top 10 troll cards" video? or a "top 10 most annoying cards" they are kinds similar as troll cards are pretty annoying. also if you run out of ideas you could start doing top 10s of the cards in archetypes such as top 10 Kaiju cards
Yep. Card affects absolutely override the game's mechanics when it's stated. That's why I still say that Sorcerer of Dark Magic works on Counter Trap cards too. I don't care if Counter Traps are spell speed 3. Sorcerer of Dark Magic says "Negates the activation", so the speed doesn't even matter as the trap is never actually activated, and the card's effect was changed from "You can negate the activation of trap cards and destroy them" to "You can negate the activation of *any* trap cards and destroy them". Not like it's a heavily used card anyway, but it seemed pretty clear it bypassed the spell speed limitation with its effect's description, and especially after the wording changed to add "any" to it, with the clear intention of putting that debate to rest.
And... I don't think Parasite Paracide has to survive the battle to go into the opponent's deck. The effect resolves from it being flipped, which occurs before the card's destroyed in battle. That's also have I've seen it automaticaly work in games that have the card in it, barring the Sacred Cards because iirc that game got nothing right.
Relay soul technically can be one of the best cards because you can special summon a monster who can attack your opponent directly even if he has monsters but really low dmg and defense means you can’t take any dmg and you can just equip it with power of the guardians and your done
I can confirm. Back in the Shonen Jump Championship days a guy ran a burn deck who would win game 1 and side Self Destruct for games 2 and 3. The rule at the time was best 2 of 3 but after 3 games it he had a win and no losses so he was awarded the match. People started sliding Poison of the Old Man for sudden death rules too.
I can confirm using Self Destruct Button as a tie mechanic in tournaments. Basically I just main decked it when it first came out because having an alternate game ending condition never hurt. If I had a bad hand but started with Self Destruct Button, I would basically just try to throw the game and get to the tie condition. I don't think I ever used it in a regional tournament except when I played Final Countdown during the Lightsworn format. But I do know that a friend of mine played a Self Destruct Button deck with no win condition whatsoever in a regional shortly after Cybernetic Revolution was released, basically just to troll people.
Using self destruction button to force ties with nurse burn was my first thought. 2 seconds later I remembered I might have seen that card on the ban list, 2 more seconds later op confirmed it.. Welp..
There's a spell card that forces a face up monster on the field face down, but in the same position it was in face up, meaning face down attack mode was possible. I forget what the name of that card is, though
I just had a thought: Parasite Paracide’s negative effect activates if it is drawn while face-up in the deck. It doesn’t specify that it must be in the deck by its own effect, only that it is face-up. Additionally, its flip effect states that it is shuffled into the opponent’s deck face-up, not in the opposite orientation of the rest of the cards in the deck. Now, obviously, the intention is that it being face-up in the deck is only there so that way its effect will work if and only if it was placed in the deck by its own effect. After all, the general rule is that cards “forget” everything when banished, returned to the hand, or added to the deck (whether it’s the main deck or the extra deck). Plus, the way the card is supposed to work is to infect the opponent’s deck and not the owner’s deck, so it needs two states while in the deck. There are only two possible states to be in in the deck, since cards have no “memory” while in the deck, cannot have counters, cannot be bound to another card (like an equip card or something like Mask of Dispel), and can’t exactly be in Attack or Defense Position; they can be either face-up or face-down. Cards in the deck are almost always face-down; as noted in this video, Parasite Paracide is highly unusual in that it adds a card (itself) to a deck face-up. As far as I know, no other card does that. So, in theory, the only way Parasite Paracide would be face-up in the deck would be by its own effect (or by Weevil’s skill in Duel Links), and it would be in that state when added to a deck by its own effect. This would fulfill the aforementioned requirements that it would activate its secondary effect if and only if it was added to the deck by its own effect. *However,* there is one other exception besides Parasite Paracide (and Weevil’s skill) that causes cards in the deck to be face-up: Convulsions of Nature. As mentioned in the list, this flips both players’ decks upside-down. This is intended to have two effects: 1. Cards top-decked before the activation are now on the bottom of the deck, while cards that were bottom-decked beforehand are now on the top of the deck. This can disrupt certain strategies and help others. 2. Both players can now know what the top card on each player’s deck is at all times, and thus the next card to be drawn for that player. This can be very useful information, both on its own and with cards that require you to know either a card in your opponent’s hand, a card in your opponent’s deck, the top card of your opponent’s deck, or the top card of your own deck (for example, I believe there is a quiz-type card that works on knowing the top card of the deck). However, this also means that Parasite Paracide becomes flipped from its usual orientation in the deck. It will now be face-up if its flip-effect was not activated before Convulsion of Nature was activated and face-down if it was, the exact opposite of what was intended. Based on what the card says, it would seem to me that this would also reverse how the card works: its secondary effect activates if and only if it is drawn while face-up in the deck, so if the original owner draws it while Convulsion of Nature is active, that should trigger Parasite Paracide’s second effect, Special Summoning it to the field, dealing 1000 damage to the owner, and turning all monsters on the owner’s field to Insect-types; if, on the other hand, it was placed in the opponent’s deck before Convulsion of Nature was activated, it would now be face-down, so drawing it in this state would not trigger its secondary effect as intended. But what if its flip-effect is activated _while_ Convulsion of Nature is in effect? Well, it will still be shuffled into the opponent’s deck face-up, and if it is later drawn while Convulsion of Nature is in effect, it should still work as intended, triggering its secondary effect on the infected player. But, if it was added face-up to the opponent’s deck while Convulsion of Nature was in effect but is drawn while Convulsion of Nature is _not_ in effect (due to being negated or removed from the field somehow), Parasite Paracide would be drawn while face-down, meaning its secondary effect would not activate, contrary to what was intended.
Now, it is possible that there is some ruling that makes it so that where Parasite Paracide’s effect says “face-up” it means “opposite side up from the rest of the deck”. This would mean the following changes: 1. If Parasite Paracide’s flip-effect is activated while Convulsion of Nature is in effect, it would be shuffled into the opponent’s deck face-down rather than face-up. 1a. This means that, if Convulsion of Nature is negated or removed from the field after Parasite Paracide’s flip-effect is activated but before it leaves the deck somehow, Parasite Paracide would then become face-up in the deck until drawn, otherwise added to the hand, discarded, banished, or Summoned or until Convulsion of Nature’s effect becomes active again. 2. If Parasite Paracide is drawn while face-up and while Convulsion of Nature is in effect, its secondary effect would _not_ activate and instead just be added to the hand as normal. 3. If Parasite Paracide is drawn while face-down in the deck and while Convulsion of Nature is in effect, its secondary effect _would_ activate, Special Summoning itself to the draw-er’s side of the field in face-up Attack Position, inflicting 1000 damage to the new controller, and turning all monsters on its controller’s side of the field into Insect-types. This _would_ solve the problem entirely, ensuring that Parasite Paracide’s effect would be 100% guaranteed to activate if and only if it is drawn after being added to the deck by its own flip-effect (or by Weevil’s Duel Links skill), regardless of Convulsion of Nature being in effect at any point in the Duel. Again, to my knowledge, the only ways to have a card be face-up in the deck are by Parasite Paracide’s flip-effect, by Weevil’s Duel Links skill, or while Convulsion of Nature is in effect, and there are no cards that specify that cards in the deck would be turned face-down except if Convulsion of Nature’s effect becomes inactive somehow. As such, this ruling would ensure that Parasite Paracide’s secondary effect never activates without either its flip-effect or Weevil’s skill activating and that its secondary effect would always activate if drawn after being added to a deck either by its own flip-effect or by Weevil’s skill (unless a card effect that negates or prevents the activation of monster card effects from the hand or deck is in effect, of course).
Honestly, this could have been solved by having it be rotated upside-down relative to the rest of the deck instead of being face-up when its flip-effect is activated. This would still allow for Parasite Paracide to work as intended notwithstanding Convulsion of Nature.
I have some experience with the self-destruct button thing. I was at a tournement back in like 2005 or so. and the rule back then was a draw counted as a 0 point for both players. A win is 1 point. So 2 out of 3 meant you just need 2 points to win the match. However. Self destruct meant you could win a match with a 1-0 score. The deck that was popular was the Magical Scientist catapult turtle OTK. They'd win with that, then just draw the next two games quickly. Thus getting their 1-0 score in like 20 minutes.
Need a part 2 of this having cards from the pre gx era like cyber soldier, maha valo, thunder god/the god of thunder, and other such weirdly unique cards for their time
It’s worth noting there have been story battles in video games where the objective is to get a draw instead of win or lose, of which the Self Destruct Button is the easiest way to achieve that.
Self destruct button was played in a few T2 decks in the Dragon Ruler format as a panic button when they were going to lose. I remember playing Dragon Rulers vs I think it was chain burn at a regionals and we went to game 7 before I eventually won.
Convulsion of nature technically states that "As long as this card remains face-up on the field, both players must [...] proceed with the current Duel." This should prevent players from forefiting a duel (since card effects break standard rules) and thus enable match-winners like Victory Dragon to be unavoidable.
If you want another weird card effect here's one that belongs to a quick-play spell card called trading places and its effect is:"if your life points are higher than your opponent's switch your life points with your opponent"(ps i own this card irl and outside of using it for other card effects that require you to have a lower amount of LP than your opponent i don't see how this would be useful.the only card i even use in my deck that does activate an effect based on LP is trap of darkness)
Yep. Self-destruct was banned for that very reason. I knew a person who ran three and used it for time duels pissing off judges in the day. I use to watch those matches back in the 2000' era.
Had a friend in high school who was moving away. On his last day, we played a best 2 out of 3 game where I won the 1st round and he won the 2nd round. On the 3rd round he used Self-Destruct Button ending the game in a draw before we had to go to class. Was the last game we ever played together, good times ;w;
How poetic
did you ever meet him again?
just in case you do, tell the friend "there is still a duel to solve buddy"
I guess you could say, you went out with a bang!
That honestly is a nicer story than if one of you had won. No winners, no losers, just two friends having one last good time playing card games.
That's actually a rather heartwarming conclusion to a friendship.
Yeah, Self-Destruct button was the equivalent of playing against your 6yr old nephew. "We're going to keep playing until I win."
Its basically pulling the ethernet cable but in card form
Amen
Yu-Jo Friendship is hilarious in Duel Links. If you say no, it gives you a "Bad" graphic with some red lightning and shows your hand slapping your opponent's away, like " _EFF_ your handshake!"
Remember the old effect of "Darkness Approaches?" It made it so you could flip a monster face-down without changing its battle position. This meant that it was once the only card that allowed a player to have a face-down monster in ATK position.
So they errated it, right?
Kill Will could you flip that face up multiple times to activate that cards flips effects
True but what if it has life points 😐
Too bad it got an errata to faced down defense position
It made it the best card in the Sacred Cards GBA game because it let you reuse all of your monster effects
Duel links talk is just as valid as print to me, same cards different meta, sometimes it’s even cooler to hear about stuff like parasite paraside being used since I’ve never heard of the card being used outside the anime lol
Jurassicka Weevil burn was such cancer in duel links. It isn't as strong as it was before
@@CdGrifter because it's been always useless shit
You missed something about Gravekeeper's Vassal. The only reason Union Attack works is also because of Vassal's effect. Union Attack prevents the monster from dealing battle damage. But since Vassal deals effect damage, it can still deal damage to the opponent while under Union Attack.
Some card effect work when your opent take effect damge
Konami should make an archetype based around the turn counter, it would be a niche but cool mechanic.
Effect: This monster gains effects based on the current turncount.
Turn 1-3 If you control no monsters, you can special summon this card from your hand
Turn 4-7 when this card is special summoned, *Search Archetype*
Turn 7-X Exc
That would be pretty cool, the fieldspell would be pretty interesting probaly
Voting for them to be called "Chronophantasm"s.
I’m gonna make these in Yu-Gi-Oh! Card creator and use your name
It would have no competitive viability probably but damn would that be a fun deck to fool around with.
Lord Fishron Let me know how they turn out. =D
"Did gross things to his hand so players wouldn't accept the handshake" oh Yugioh, please never change
You just don't see that form and fashion of dickheadery anywhere else
A lot of em didn't need to do anything extra. There were probably a lot of sweaty basement dwellers using that card...
I think it was that he ran the card that forced them to accept it, but he did gross shit so they wouldn’t want to. Basically, he’s a dick lol, Yugioh moment
BUT YOU DIDN'T SHAKE MY HAND SO I WIN is hilarious
How about "Top 10 Cards that are the most different to their anime versions"
There are lots of cards like that
Neos Wiseman has to be up there it’s straight up an Effect monster instead of a fusion monster for some reason
I second this idea
I would say Cards of Sanctity, just lies
Bubbleman would be on there. It was WAY better in the anime.
Was hoping you'd cover the weird wording Vassal used to have when it first came out. I believe it was something along the lines of.
"The battle damage this card does to your opponent is this monster's effect."
Had me and my friends scratching our heads for a bit lol
This made me laugh so hard!!! 😹 😹 😹 😹 😹 😹
What's funny about "Yu-Jo Friendship" is that its name is the same word twice. "Yujo" translates to Friendship from Japanese to English.
It's also a pun. "Yu-Jo Yuujo" being, in this case, the friendship between Yu(gi) and Jo(nouchi, or Joey in the dub).
Wait until you see Mirai Yugo - Future Fusion.
It's literally "Future Fusion - Future Fusion" with its japanese version (lol)
@@PerfectAzrael Aye, and Fossil Fusion is the same deal; being called "Kaseki Yugo - Fossil Fusion" in Japan. But it was one of Jim's ace cards, so I can't be mad at a card used by him.
Actually, Pyro Clock has 1 other/much broader use. Any/every "once per turn" effect is bypassed with it, since it's technically not the same turn anymore.
Wow asi q de eso sirve
No, it is still the same turn
The turn is proceeded as normal
@@jofx4051 Unsure if official ruling has changed stance on it, but it should be the way I stated because it'd make an otherwise fairly useless card considerably more interesting to use. I wonder how META would handle it, since on one hand "once per turn" effects are really useful, but on the other hand there's already a number of ways to work around most of them and normal trap cards are considered too slow to be worthwhile anymore.
So you can essentially give your opponent 2 hard once per turns bc its a trap card?
Nice. I live for the memes
@@Wynaughtt No, not because it's a trap card, because its effect directly involves screwing with the way turns are registered.
How did you get "because it's a trap card" from what I said? Only time I mentioned anything about it being a trap card was that META wouldn't want to use it because trap cards are slow.
Though you do raise a good point that it would allow your opponent to use "once per turn" effects multiple times too, however there are many fewer "once per turn" effects that apply during opponent's turn than apply during one's own turn.
Why you'd bother to bring up opponent's benefits while seemingly deliberately ignoring one's own, much more abundant benefits from using the card though is just asinine.
It’s 2020 and Yu jo friendship is on the ban list for health concerns
I feel like a much more interesting interpretation of the wording of Pyro Clock of Destiny would be that it "fast-forwards" to the next turn, skipping every phase in between. This would change Pyro Clock from an entirely useless card to a (borderline overpowered) staple in many decks, allowing the user to activate traps right after setting them, double up on "once per turn" effects, or skip over one-turn-duration effects entirely. Pyro Clock of Destiny could have been a really useful card, but they worded it in a way that made it good for nothing.
So king crimson in nutshell?
I remember that it was used in yu gi oh r i think, and there were cards exclusive to that manga that took advantage of turn count(some little yugi cards specifically
@@Nobodyss21 Cringe.
@@namoma4922 that was Turn Jump, he used it to boost Silent Swordsman to level 4
This video makes me wanna see you do a "Top cards better in Duel Links than irl"
Would be great!!
scorpious1109 lol implying that Dual Monsters is Real Life.
Ojama King would be in that list...
"Deck out" deck
Hero’s shadow scout, warm worm ect...
What about "Reversal Quiz", the only card that excange your LP's with your's oponent LP. This is not effect dammage or reduce/increase LP, only exchange.
loved playing that card
Trading Places
Also Question
The old Ra + Quiz combo
Fun to win with black pendant/fuhma shurikens damage
“A guy did gross things to his hand.”
Eww talk about determined to win.
What happens if they say no to the handshake?
@@twoscarabsintheswarm9055 they reveal "Unity" in thier hand, and you HAVE to shake thier hand, though like he said, they placed a ruling where you just have to say say yes or no, and not actually do it
@@csquared824 yes but what if you activate it, but don't have unity and they turn it down? Does anything happen?
@@twoscarabsintheswarm9055 uh no, if they say no it's just *NO*
@@csquared824 alright, why have it then?
Seeing Convulsion of Nature makes me super happy, it's one of my favorite cards in the game 😄
Ah, I'd say Red-Eyes Black Metal Dragon and the "Familiar-Possessed" form of all the Charmers. They are monsters that can special summon THEMSELVES via their own effect FROM INSIDE YOUR DECK, which is all kinds of unorthodox, and goes against the spirit of several basic game mechanics.
Dark Sage too
We need a deck that spams from the deck and therfore has stupid consistency, but has like no power plays.
~Konami~
Tournament players lack Proper sportsmanship. Here's a card that will Force them to shake hands, that'll do Wonders for Morale!
~Tournament players~
HELL YEAH!! BRB, I'MMA GO SOAK MY HANDS IN THE TOILET FOR 2 HOURS AND THEN RETURN TO FORCE MY OPPONENTS TO SHAKE MY HAND OR FORFEIT THE MATCH!!!
~Konami~
Yajiroinvader, as being the only card that moves to columns „closer“ to a card that was played, and no other card having an effect comparable to it,
Engraver of the mark, the only card that allows you to change declared card names,
Shifting shadows and wandering mummy, cards that allow you to shuffle face down monsters you control.
Grave robber the only trap that activates a spellcard from the graveyard
Mystery hats u know how that one goes
Nordic relic lewatein
Only trap that is unafected by any card effect and destroys a monster (my personal fav)
@@lolmanboss
solomon's lawbook skips your own standby phase
tbarry12 that card is meant to bypass negative effects of your own cards
@@brianaguilar8283
i know but it is the one of the few cards that can skip a phase of a turn entirely and (as far as I know) the only one that can do it to the player activating it without doing anything else (as far as I know, no other card says skip your own main phase one, battle phase etc)
tbarry12 Burning Bamboo Sword and Terminal World
Parasite paracide is an amazing card when paired with insect barrier,
Since paracide turns all opponent cards to insect types,
Insect barrier prevents opponent insect monsters from attacking, therefore stalling the opponent for a few turns
Zax Bard ur missing a few parts xD. U can use jade insect whistle to bring parasite to the top of their deck. Also u can skip that all together n just use Dna surgery + insect barrier
That is a good combo if it wasn't for my little d being able to slap you into submission after my little d used dust tornado
Why not just use DNA Surgery.....
My guess is to meme on the Opponent.
Weevil is that you?
“If a card says it does something, then it does it”
*insert thug life meme*
Now I wanna go make that Self destruct button Wall of Revealing light combo and just go around trolling people XD
"Hi do you wanna play some Yugioh?"
"Ehh sure"
"Alright my turn! I activate Wall of Revealing light and pay 7000lp!"
"Wha... What?!"
"Then I activate Self-Destruct button!"
"Alright both our lp are now 0! Game ends with a draw! That was fun!"
"NEVER PLAYING WITH YOU AGAIN : ( "
Guys I think we've found Satan
@@martindouge4504 lol
I played self destruct button in my last turn deck back in the day in case i couldn't get last turn off. Also put it in my brothers final countdown for evil game play at locals.
if I recall correctly that used to be a legit strat with Last Turn.
n00bforever but last turn is banned now... bad feels...
I saw someone comment this in your last top 10 and you already made a video of it? LETS GOOO best yugituber!!
Pyro clock of destiny might be useful if you run out of match time at a tournament. If you are still playing when match time ends, it goes into overtime and you get 5 turns to end the game. Whoever has more life points left at the end of the 5 turns wins. You could possible use pyro clock of destiny to skip overtime turns and end the duel early, but if you need to rely on overtime to win, you probably don't have a good deck.
not anymore, now its shitty you get until the end of the current phase
Pyro clock of destiny is such an interesting card, too bad it counters most things that it is supposed to synergize, and people don't things that it counters.
Only good synergy is Final countdown and it is literally pretty much it.
I wanna see an entire Pyro clock of destiny surrounded archetype XD
Long ago, when Monarchs were a new thing (like, the original Monarchs), I went to a tournament in Houston, TX where one guy made some waves by playing a Self-Destruct Button deck.
His whole deck was straight stall with 3 Buttons and a few cards like Wall of Revealing Light. He would force draws until time was called in the round, then side in his entire side deck of nothing but burn cards to win in time.
He didn’t end up placing, but it was pretty interesting to watch.
i think it’s really funny how share the pain is a completely normal card in MTG, with dozens of cards having that effect
Innocent Blood. One black mana. Each player sacrifices a creature.
Probably my favorite variant of the "MTG Sacrifice Party" cards.
So for cards with the rock paper scissors mechanic, do you throw on "scissors" or "shoot"?
Is there an official ruling?
Before the Errata made for Link Monsters Darkness Approaches could theoretically lead to a game state where you could have a face down attack monster. It was changed about 15 years later, if the Yu Gi Oh wiki is to be believed to simplify it so it can't be used to flip Link Monsters.
Yeah, I don't even play the game anymore and I was a bit disappointing when i heard that. I kind of wanted them to make an archetype around that effect.
That'd be neat. Then they could release Pegasus' Prophecy card where you guess the stats. It's something interesting to explore for sure.
Aw beat me to the Darkness Approaches comment 😁
Yeah always wanted an archetype based on this card effect flipping facedown attack position specifically
I loved the idea, I did it in an old video game once just to have a faceup attack monster.
Of course it REALLY didn't pay off since you had to discard TWO FREAKIN CARDS just to do it.
And you discard them as costs, so it doesn't even work for the Darkworld cards.
That would have been really awesome though, especially because it is a perfect flavor fit.
Darkness approaches?
Oh you have no idea just how much darkness is approaching!
I believe the wiki, you can’t flip Link monsters because they have no defense, but face down attack position is a loophole.....that would have caused major rulings nightmares.
Monsters lose their properties when face down so it’s no longer a link monster, so what happens if the opponent switches it to defense with something like Earthquake, Zero Gravity, Windstorm of Etaqua, No Entry, or Gravitic Orb? And then it’s flipped face up with something like Swords of Revealing Light?
See? A ton of rulings nightmares. So I think they had no choice but to errata it.
Duel Links is getting pretty popular, even exclusively TCG channels talk about it sometimes. Maybe you can make a dedicated DL top list for a video. Players make use of cards that where never touched on the TCG side.
Well if knomai fix's it. They have made the game terrible with their greed.
Duel links was much better before.
So like "top 10 cards used in duel links"?
They decided to add archetypes from 2018(like FUR HIRES or SYLVANS) into duel links, a format with half the LP and half the deck size meaning the consistency of certain decks is immense.
But they decide that cards like Cyber Dragon or Obelisk the Tormentor are too OP for duel links?
They should have never included Archetypes in the first place and if so only the bad ones.
Ahhh the furries
@@solidzack5171 yep its mad cancer now in ranked
About curse of fiend. When a person asked KONAMI how to use the card, KONAMI replied by stating that curse of fiend must be placed face down first, and THEN you can activate it on your NEXT standby phase in your next turn. Card effects can sometimes override rules, but not spell speeds. Evenly matched is a spell speed 2 card, which is why there is no problem with it being activated from your hand if specified. However, curse of fiend is a spell speed 1 card, so it cannot be activated during the standby phase. I know I’m 2 years late but I didn’t see any comments talking about this so just wanted to specify
“Only card put on the ban list for its trolling”
Fiber Jar exists
Self destruct button and Fiber Jar are the ultimate troll cards.
wow thanks, I kept wondering what strategy people could possibly come up with that would make Cyber Jar ban-worthy.
Turns out, none.
Are you guys kidding?
Effects persist after Fiber jar resolves. That means if any of the virus cards are played, it may potencially get rid of ALL cards in the oponnent's new hand AFTER the game resets.
@@hellcopterts8895 Sounds too convoluted to be worth the effort.
Parasite with that convuluton of nature spell or w.e jt was called was fun. My buddy and I were curious about the ruling so we brought the decks to locals and our judge took like a week before he could figure out and find a legit ruling lol
I think it would be really cool to see a "Parasite" archetype that revolves around infecting your opponent's deck with your own cards.
The thing about Parasite Paracite is also that in a real duel it's fairly likely that you and your opponent are using different card sleeves which would make it difficult to shuffle the deck without knowing where this card currently is and gives you the advantage to cut your opponents deck in a way where he will draw this card.
Can you try making a deck surrounding convulsion of nature? It sounds interesting
Its just a Spyral Deck with a 3-of Convulsion
@TeeworldsSalat i miss him so much...
Reversal Quiz OTK?
Flower Cardians
@@kamatariedgar3603 I miss him too:(
The Seal of Orachalcos lets you take the looser’s soul.
Just the upperdeck one, the Konami one don't
Orchalchimalosis :)
Nah....every yugioh card does that
Question is pretty unique since it has a memory sub-game built into it as well as an effect that prevents checking the graveyard, which is an action that normally can be performed at any time in the game.
Relay soul could be useful.
Say they have Blue eyes white dragon and attack directly. You only have 3000 Lp. Use relay soul to special summon obnoxious Celtic Guardian. Safe.
What happens when you combine relay soul with self destruct button.
A11 shade 😂😂
Then they special summons Alternative and destroy your Celtic Guardian
And them the that celtic guardian gets Kaijued
it will be a draw because self dustruct doesn't deal you damage it just make your life point 0
You keep talking about Duel Links, but I'm here missing Yu-Gi-Oh! BAM
They shut that game down sadly D:
Oh man, BAM. That game was horrid and I loved it
ME TOO!!! I PLAYED IT ON FACEBOOK!
Amen.
Detonate *coughs*
The word unique means one of a kind. There is no such thing as the most unique or kind of unique. Something is or isn’t unique within a particular context.
I love all your videos and watch many of them! Great job man.
Please talk errata cards where the new versions are shadows of their former selves. Specifically about the history of 'Darkness Approaches' and the possible reason(s) it was nerfed to oblivion.
You mentioned how effects bypass game machanics, and I feel this card caused a mental block/conflict in regards to that for many players and judges in dealing with face-down cards.
My theory; Once links came out, before the TCG added the mechanic that links can't be face down, this card in conjunction with 'No Entry!' already challenged the mechanic of links not being allowed in defense position. In avoidance of players and judges ignoring mechanics to endlessly question what happens when attacking a face-down defense position link card, and similar related scenarios, 'Darkness Approaches' was errata into obscurity out of convenience.
I love Weevil's "Infestation" ability!
It's so cool that they did this, because I used to play Yugioh a LOT back then when it was still pretty new.
I even got a Parasite Paracide and I actually had really good combos with it. I had Drill Bug that could fetch it from my opponent's deck as well as insect barrier. I always hated it's really really bad stats, which made it almost impossible to use.
So, thanks Konami!
Share the pain synergizes with Lair of Darkness.
It works with mystical refpanel.
if it says you tribute the monster couldnt that take advantage of monsters with ''if this card was tributed do X'? the first card I can think of is arisen gaia the fierce knight which lets you grab BLS to your hand if its tributed
Here's an idea, what if Relay Soul or some other card had this effect:
"Special Summon a monster from your hand, deck, or extra deck, ignoring it's summoning condition. If that monster is removed from the field your opponent wins the duel."
Would there be any deck running it or even without any restriction would it still be too risky to be valuable.
Ignoring its summoning condition its way too much
@@thiccupcake well yeah that's kinda my point. How much of a good effect do you need to play a card that can immediately lose you the duel if things don't go to plan?
@@LnnyOsoTo then special summon holactie and win
@@thiccupcake oh right that card exists xD I guess there could be a ruling where the card special summons but doesn't actually summon, so when summoned effects would've activate. Or, alternatively have a condition on the card we are imagining where if the card is negated or destroyed you also lose the duel. Would still be used in these degenerate strategies but would normal decks also use it?
@@LnnyOsoTo the answer is no
Imagine Yugi or Joey using Yu-Jo friendship with Unity in his hand against Kaiba. He’d probably just ragequit right there.
A small word on Paracite Paracide:
While it does not have a high defence and can be easily taken out, it does have one really powerful bonus: if your oppenent has a dsck that solely repies on effect chains dependent by *type* and that have paracite paraside, they cant equip cards, they cant activate certain cards dependent on specific types on the feild, and field spell cards dependent on field types beckme useless. Then, if you can somehow attach a card to it that prevents the card from being tributed, and then equip paracite paraside with Nightmare Wheel, all your aponents monsters become insect types, they cant remove it from the feild, and not only does your opponent draw a card that deals 1000 damage, they will proceed to take and additional 500 damage each turn its on the feild. These cards can also be used for other purposes as well (prevents a monster from being tributed, and prevents a monster from attacking/changing battle position and a bit of bonus damage. 😌
Even though its ocg fresh, how about mischief of the time goddess purely because it skips forward to a brand new battle phase, instead of just simply "conduct another battle phase"
Imagine it if skipped to a new draw phase instead of a battle phase
They accurately printed it with the anime effect, with a few changes of course
Actually mischief of the time goddess is TCG exclusive :D
so i cant conduct a battlephase in the next turn?
and can i use traps in this battle phase that i just set cause its technically the battle phase of next turn?
Self Destruct Button went very well with Six Samurai decks thanks to Backs To The Wall being able to cause the condition to be met almost instantly thanks to its cost. You could easily chain SDB to BTTW and force a draw until you could get your Six Samurai swarm to work.
Tbh I don't even play Yu-Gi-Oh (I'm a magic the gathering player myself) but I still find these videos interesting
You're not missing much man, Konami constantly rewrites Yu-Gi-Oh's rules with every new summoning mechanic they introduce. Like how they removed the first turn draw when Pendulum summoning came out, and when they limited the Extra Deck when Lunk Summoning came out (retarded idea in my opinion). Because the game has no proper core mechanic, and there are no limitations on summons, resources can be infinite while the rules mutate around an effect activation.
It’s honestly a pretty fun game, but as years go by the game becomes kind of bad imo
Yesss convulsion of nature makes a list! Also my favorite card of all time makes an appearance! SELF DESTRUCT BUTTON 💀
With Gravekeeper's Vassal, the reason its ability is not useless is for monsters who have low stats but say "take no battle damage" (Yubel 1 and 2 come to mind). It overrides the take no damage effect because its damage is considered as effect damage instead. Yes it is still virtually useless still by that standard, but not entirely useless. It's just a minor override but could make all the difference against certain monsters or spell/trap effects that specifically state "battle damage" in some way in their card text
Magical hats could've been an option, cause the spell cards you set aren't tokens or anything, they're counted as monsters
Paraside can be put to the top of the opponents deck when you cut.
I'd like to mention Solomon's Lawbook. It lets you just skip your Standby Phase. It's a bit akward, although, a bit useful in old ygo and specific situation that involve the SB Phase.
Parasite Paracide + Insect Barrier and run monsters that can attack directly and use equip cards
So, Weevil's Battle City deck?
@@EJsGameplay yeah pretty much lol
Just use DNA Surgery
@@brianaguilar8283 yeah, that is more reliable. But if you want shenanigans/gimmicks then Parasite Paracide is your go-to :P
Could work, as long as you live in 2010
Share the pain's art is badass. two warriors going at it on a vast plain, both getting hurt themselves to hurt the other. Cool card.
Top 10 easy deck for beginners
Charmiskit that's not for beginners lol
Elemental heros?
Monarchs
Deskbots
Beatdown Decks?
I think the following are pretty unique, although I know you mentioned bait doll already as part of a diff card's thing: Bait doll, Trickstar Light Stage (this one is unique because it lets you play normal spells/traps/etc during the end phase.), Pharaoh's treasure, Jackpot 7, Clashing Soul
5:10
Joey: “I activate this card!”
Yugi: “Joey it’s our first turn”
To be pedantic, Rikka Flurries also forces your opponent to tribute monsters for no effect, like Share The Pain. It's actually quite fun to use *alongside* share the pain in some rikka decks.
Possible win with Self Destruct, when life points are 7000 different use Relay Soul to prevent loss of life points then activate Self Destruct button
Would that work ?
No, SDB just makes the LP become zero it doesnt deal damage.
These unique cards are the most interesting of them all.
You could also do most unique designs (for example blockman, weather report etc)
can you please do a "top 10 troll cards" video? or a "top 10 most annoying cards" they are kinds similar as troll cards are pretty annoying. also if you run out of ideas you could start doing top 10s of the cards in archetypes such as top 10 Kaiju cards
alex kuhn
1. Duston decks
2. Nurse burn
3. Psy-Frame
4. Ghostrick
5. Last Warrior decks
6. Barrier Statue decks
love it
Obviously, Ash Blossom needs to be on it. And Trickstar Reincarnation too.
Yep. Card affects absolutely override the game's mechanics when it's stated. That's why I still say that Sorcerer of Dark Magic works on Counter Trap cards too. I don't care if Counter Traps are spell speed 3. Sorcerer of Dark Magic says "Negates the activation", so the speed doesn't even matter as the trap is never actually activated, and the card's effect was changed from "You can negate the activation of trap cards and destroy them" to "You can negate the activation of *any* trap cards and destroy them".
Not like it's a heavily used card anyway, but it seemed pretty clear it bypassed the spell speed limitation with its effect's description, and especially after the wording changed to add "any" to it, with the clear intention of putting that debate to rest.
And... I don't think Parasite Paracide has to survive the battle to go into the opponent's deck. The effect resolves from it being flipped, which occurs before the card's destroyed in battle. That's also have I've seen it automaticaly work in games that have the card in it, barring the Sacred Cards because iirc that game got nothing right.
Yo if you are missing fingers/hands, how do you do transmission gear?
you both draw the item on a piece of paper put it in face down attack position (rip darkness approaches) and crash into each other
@supersoniclegend with his mouth
This was a very interesting idea for a video. Well done.
Has Convulsion Control ever been featured on this channel?
He should do it
I think he did convulsion Egyptan God, not sure if he ever done control though.
Relay soul technically can be one of the best cards because you can special summon a monster who can attack your opponent directly even if he has monsters but really low dmg and defense means you can’t take any dmg and you can just equip it with power of the guardians and your done
Does anyone remember Gravity Behemoth?
Monster that can destroy field spell and can summon without tribute if it's not the first turn?
Cool list! I think Trading Spaces would be an honorable mention since it causes you and your opponent to switch life points.
The most unique effect is pot of greeds! 'cause no one knows what it does!
I like it when you talk about Duel Links stuff.
Gravekeeper Vassal looks a awful lot like that one jew meme image of the guy rubbing he’s hands.
I wonder if it was intentional from Konami’s part.
Man, the new thumbnails look sick! Keep up the good work
Wtf?? I don't think talking about duel links is a bad thing? Why does it hurt to mention it? Please don't stop talking about it in your videos.
When did he say anything about that
I can confirm. Back in the Shonen Jump Championship days a guy ran a burn deck who would win game 1 and side Self Destruct for games 2 and 3. The rule at the time was best 2 of 3 but after 3 games it he had a win and no losses so he was awarded the match. People started sliding Poison of the Old Man for sudden death rules too.
FeelsGoodMan Clap
I can confirm using Self Destruct Button as a tie mechanic in tournaments. Basically I just main decked it when it first came out because having an alternate game ending condition never hurt. If I had a bad hand but started with Self Destruct Button, I would basically just try to throw the game and get to the tie condition. I don't think I ever used it in a regional tournament except when I played Final Countdown during the Lightsworn format. But I do know that a friend of mine played a Self Destruct Button deck with no win condition whatsoever in a regional shortly after Cybernetic Revolution was released, basically just to troll people.
Sup everyone hope everyone has a nice day
I really like your top 10 lists. Looking forward to more if/when you do it
GIVE ME DUEL LINKS CONTENT
Using self destruction button to force ties with nurse burn was my first thought. 2 seconds later I remembered I might have seen that card on the ban list, 2 more seconds later op confirmed it.. Welp..
But you forgot the most unique card of all.
Pot of greed .
Cause no one knows what it does.
Horrible list
Dislike.
Jk
It's funny that in the anime they had to explain what it does every time they used it.
I know the effect... Pay your soul and your opponent and his family instantly dies.
I’m tired of people not knowing what it does... you summon the card in attack position to activate its effect.
@@808vibess that efect lol
you collect all 5 pieces to draw 69 cards
There's a spell card that forces a face up monster on the field face down, but in the same position it was in face up, meaning face down attack mode was possible. I forget what the name of that card is, though
Great videos. Props for adding the list to the videos aswell. If you could add the music aswell (if available) that'd be great
I remember using convulsion of nature, archfiend's oath and spellbook of economics combo. Fun times.
Someone plays Yu-Jo Friendship. Me during covid-19: social distancing, you can take that card back.
Check the ruling. You only have to accept the idea of a handshake.
I know, trying to be funny. Guessing it was not that funny.
I just had a thought: Parasite Paracide’s negative effect activates if it is drawn while face-up in the deck. It doesn’t specify that it must be in the deck by its own effect, only that it is face-up. Additionally, its flip effect states that it is shuffled into the opponent’s deck face-up, not in the opposite orientation of the rest of the cards in the deck.
Now, obviously, the intention is that it being face-up in the deck is only there so that way its effect will work if and only if it was placed in the deck by its own effect. After all, the general rule is that cards “forget” everything when banished, returned to the hand, or added to the deck (whether it’s the main deck or the extra deck). Plus, the way the card is supposed to work is to infect the opponent’s deck and not the owner’s deck, so it needs two states while in the deck. There are only two possible states to be in in the deck, since cards have no “memory” while in the deck, cannot have counters, cannot be bound to another card (like an equip card or something like Mask of Dispel), and can’t exactly be in Attack or Defense Position; they can be either face-up or face-down. Cards in the deck are almost always face-down; as noted in this video, Parasite Paracide is highly unusual in that it adds a card (itself) to a deck face-up. As far as I know, no other card does that.
So, in theory, the only way Parasite Paracide would be face-up in the deck would be by its own effect (or by Weevil’s skill in Duel Links), and it would be in that state when added to a deck by its own effect. This would fulfill the aforementioned requirements that it would activate its secondary effect if and only if it was added to the deck by its own effect.
*However,* there is one other exception besides Parasite Paracide (and Weevil’s skill) that causes cards in the deck to be face-up: Convulsions of Nature. As mentioned in the list, this flips both players’ decks upside-down. This is intended to have two effects:
1. Cards top-decked before the activation are now on the bottom of the deck, while cards that were bottom-decked beforehand are now on the top of the deck. This can disrupt certain strategies and help others.
2. Both players can now know what the top card on each player’s deck is at all times, and thus the next card to be drawn for that player. This can be very useful information, both on its own and with cards that require you to know either a card in your opponent’s hand, a card in your opponent’s deck, the top card of your opponent’s deck, or the top card of your own deck (for example, I believe there is a quiz-type card that works on knowing the top card of the deck).
However, this also means that Parasite Paracide becomes flipped from its usual orientation in the deck. It will now be face-up if its flip-effect was not activated before Convulsion of Nature was activated and face-down if it was, the exact opposite of what was intended. Based on what the card says, it would seem to me that this would also reverse how the card works: its secondary effect activates if and only if it is drawn while face-up in the deck, so if the original owner draws it while Convulsion of Nature is active, that should trigger Parasite Paracide’s second effect, Special Summoning it to the field, dealing 1000 damage to the owner, and turning all monsters on the owner’s field to Insect-types; if, on the other hand, it was placed in the opponent’s deck before Convulsion of Nature was activated, it would now be face-down, so drawing it in this state would not trigger its secondary effect as intended.
But what if its flip-effect is activated _while_ Convulsion of Nature is in effect? Well, it will still be shuffled into the opponent’s deck face-up, and if it is later drawn while Convulsion of Nature is in effect, it should still work as intended, triggering its secondary effect on the infected player. But, if it was added face-up to the opponent’s deck while Convulsion of Nature was in effect but is drawn while Convulsion of Nature is _not_ in effect (due to being negated or removed from the field somehow), Parasite Paracide would be drawn while face-down, meaning its secondary effect would not activate, contrary to what was intended.
Now, it is possible that there is some ruling that makes it so that where Parasite Paracide’s effect says “face-up” it means “opposite side up from the rest of the deck”. This would mean the following changes:
1. If Parasite Paracide’s flip-effect is activated while Convulsion of Nature is in effect, it would be shuffled into the opponent’s deck face-down rather than face-up.
1a. This means that, if Convulsion of Nature is negated or removed from the field after Parasite Paracide’s flip-effect is activated but before it leaves the deck somehow, Parasite Paracide would then become face-up in the deck until drawn, otherwise added to the hand, discarded, banished, or Summoned or until Convulsion of Nature’s effect becomes active again.
2. If Parasite Paracide is drawn while face-up and while Convulsion of Nature is in effect, its secondary effect would _not_ activate and instead just be added to the hand as normal.
3. If Parasite Paracide is drawn while face-down in the deck and while Convulsion of Nature is in effect, its secondary effect _would_ activate, Special Summoning itself to the draw-er’s side of the field in face-up Attack Position, inflicting 1000 damage to the new controller, and turning all monsters on its controller’s side of the field into Insect-types.
This _would_ solve the problem entirely, ensuring that Parasite Paracide’s effect would be 100% guaranteed to activate if and only if it is drawn after being added to the deck by its own flip-effect (or by Weevil’s Duel Links skill), regardless of Convulsion of Nature being in effect at any point in the Duel. Again, to my knowledge, the only ways to have a card be face-up in the deck are by Parasite Paracide’s flip-effect, by Weevil’s Duel Links skill, or while Convulsion of Nature is in effect, and there are no cards that specify that cards in the deck would be turned face-down except if Convulsion of Nature’s effect becomes inactive somehow. As such, this ruling would ensure that Parasite Paracide’s secondary effect never activates without either its flip-effect or Weevil’s skill activating and that its secondary effect would always activate if drawn after being added to a deck either by its own flip-effect or by Weevil’s skill (unless a card effect that negates or prevents the activation of monster card effects from the hand or deck is in effect, of course).
Honestly, this could have been solved by having it be rotated upside-down relative to the rest of the deck instead of being face-up when its flip-effect is activated. This would still allow for Parasite Paracide to work as intended notwithstanding Convulsion of Nature.
An archtype based on shuffling parasites into your opponents deck could be really cool.
I have some experience with the self-destruct button thing. I was at a tournement back in like 2005 or so. and the rule back then was a draw counted as a 0 point for both players. A win is 1 point. So 2 out of 3 meant you just need 2 points to win the match. However. Self destruct meant you could win a match with a 1-0 score. The deck that was popular was the Magical Scientist catapult turtle OTK. They'd win with that, then just draw the next two games quickly. Thus getting their 1-0 score in like 20 minutes.
Need a part 2 of this having cards from the pre gx era like cyber soldier, maha valo, thunder god/the god of thunder, and other such weirdly unique cards for their time
It’s worth noting there have been story battles in video games where the objective is to get a draw instead of win or lose, of which the Self Destruct Button is the easiest way to achieve that.
Self destruct button was played in a few T2 decks in the Dragon Ruler format as a panic button when they were going to lose.
I remember playing Dragon Rulers vs I think it was chain burn at a regionals and we went to game 7 before I eventually won.
Convulsion of nature technically states that "As long as this card remains face-up on the field, both players must [...] proceed with the current Duel."
This should prevent players from forefiting a duel (since card effects break standard rules) and thus enable match-winners like Victory Dragon to be unavoidable.
If you want another weird card effect here's one that belongs to a quick-play spell card called trading places and its effect is:"if your life points are higher than your opponent's switch your life points with your opponent"(ps i own this card irl and outside of using it for other card effects that require you to have a lower amount of LP than your opponent i don't see how this would be useful.the only card i even use in my deck that does activate an effect based on LP is trap of darkness)
Yep. Self-destruct was banned for that very reason. I knew a person who ran three and used it for time duels pissing off judges in the day. I use to watch those matches back in the 2000' era.
2:30
We now have True Exodia which also gives your opponent an Instant Win.
Gravekeepers Vassal is really good, there’s a link monster called Secure Gardena that stops all effect damage, so that’s something
Dino Walrus.. Des Wombat back in my days. Rescue cat, milus radiant, and gyaku gire pandas friend for earth/beast otk and/or last turn decks 👍