I actually ignored that habit once and went in with my strongest monster only to get gorz dropped on me as a result… I felt less then stellar staring at their 400 life points with a 7600 token staring back at me and my blue eyes chaos max dragon
@@familiayoutuber4769 Dark Fusion an Evil Hero with a Rock-type to bring out Evil Hero Gaia, who gains the combined ATK of the fusion materials. Nibiru has 3k and can easily bring Gaia's ATK to above 4k.
An honorable mention is stardust dragon, not as the card itself but for future extra deck design and board building. Stardust dragon was the first popular board protector. While it doesn't see play now stardust lead to the evolution into break my board decks
Honestly Stardust Dragon just deserves a Top 10 spot for best-designed cards in the game. Its effect is control done right. It presents an impactful obstacle to the opponent but offers multiple outs and they still have options even if they're forced to play into the negate. It's pretty accessible in almost any Synchro deck while still requiring an appropriate investment of resources or a 'gotcha' like Starlight Road to bring out. Its stats are solid but beatable, which is appropriate for a defensive control boss monster. It has cool support and evolutions that are worth the extra investment without reducing it to a stepping stone. It's also not made obsolete by its decent retrain. Stardust Dragon just checks all the boxes for a boss monster to be relevant for a long time and fun for both players when it hits the table.
In 2011, I was in the middle of a long hiatus from yugioh after quitting when they started banning cards. An old friend of mine was at the LGS throwing down w/ Crystal Beasts. I had a chaos deck called "orange sleeves". Long story short I got out a lesser fiend and proceeded to annihilate him. Everyone laughs, so he busts out his dragon deck and demands a rematch. One full board later, i start my first turn and draw a old favorite I never run anymore, Final Destiny. I smile, pay cost, play it. Starlight Road into Stardust Dragon. I would proceed to go buy one of each.
I remember back when Cyber Dragon was new, and I didn't have one yet, I used to tech in The Fiend Megacyber as sort of a substitute, but also as tech against Cyber Dragon; since TFMC had 2200 ATK and my opponent would often end on Cyber Dragon plus a normal summoned monster, it worked fairly well. I did actually get a lucky booster pull not too long afterward, though :D
I remember playing him too. He’s great. A lot of people picked cyber dragon over him because the opponent only needed 1 monster opposed to 2 but usually if you go second your opponent will normal or special summon and do shenanigans that can easily meet his requirements turn one…and then sometimes he’s a dead draw…still love him tho
Do you remember TFMCs original text from PSV, the text said simply: you can summon this card without offering any tributes. I stopped playing it simply because I couldn't convince my opponents that it's actually special summon although in this edition it's written like that.
Yeah as I read it how you describe I know it has to be a special summon, because summoning something above level 4 without tributes should be a special summon by default barring some weird circumstances. Cyber dragon is nutso though, free 2100 in 05 when they were on 1900 vanilla monster beatdown is crazy especially when it didn't use up normal summon.
What I found the most fascinating is that people does things they didn't even experienced, like I never got locked with Impermanence or received a Malevolent Catastrophe but I always spread my cards on the field and only set Spells and Traps AFTER the Battle Phase, those are some unspoken rules a lot of people follow
14:09 I totally do this to this day, and I internalized it as "just the best way to play", but Gorz definitely instilled that rule into my head! Wooooooowwwwww I'm old lol
Honestly attacking first with weak monsters first has a lot of benefits, like for example in the old days people that attacked directly first with summoned skull and then opponent activated call of the haunted to bring jinzo, you couldn't attack with gemini elf. Attacking the other way around would let you either deal extra 1900 damage, or destroy jinzo by battle.
@@aerenntyne1099 ...Honey, what are you talking about? Summoned Skull have 2500 Atk and Jinzo have 2400, you would have destroy Jinzo and deal the extra 1900 regardless. Even if this wasn't the case, if you were to attack with Gemini Elf first your opponent could still activate call of the haunted to stop the attack.
I remember the first time someone used Gorz on me, it was not yet popular and since internet wasn’t really a thing back then it just came and hit me like a cannon. Every person in the room “knew” I was gonna win, then that dude pulls out a Gorz with a Dark Armed Dragon Token while I had no Dark monsters left in the Grave and annihilates me next turn with a lucky Monster Reborn for his DAD💀 Lost my absolute shit that day 😂
@@omi-kuroshiri9745 I think he means ‘cards that see play in other archetypes, but not generically’ for example, cyber emergency sees play in drytron, but can’t be played in every deck
What about MST? It was the first major card to pop spells and traps, and was so powerful at the time that people were demanding it to be banned. MST kinda brought the game to the point where having back row removal went from unheard of to practically automatic.
Mst didn't really change the way you played the game though. You just took the hit if it happens. You don't espescially change the order of anything you do or anything.
@@shuttlecrossing7084lmfao yata and time seal couldve come off the banlist ages ago because they both sucked balls since they came out honestly. the issue was solely CED. powercreep did not make them come off the banlist, konami is just notoriously bad at unbanning old weak cards.
Top 10 smallest archetypes whose members see competitive play. The one that comes to mind is impcantations who are used in almost every ritual based deck and they only have 6 monsters and 2 spells. Some suggestions from my comment on a previous video: - Invoked - Lyrilusc - Star Seraph - Neo-spacian - Crystal Beasts Based on replys to that same comment, I'm not sure if the size of an archetype is determined by just their named members or both their named members and support. If DuelLogs sees this, he can decide what he wants the criteria to be.
During the GX anime era, I absolutely ADORED the Cyber Dragon deck. Zane Trusdale was the honorable Neo Seto Kaiba for me during the anime's first season.
Its interesting how Gorz cemented people attacking in a certain order in the TCG, while Golden Apples had a similar effect in Duel Links. I don't play much Duel Links any more, but I remember the risks of being greedy for that over 3000 Damage bonus and giving your opponent a high defense wall you couldn't get over.
When I first started playing duel links back in 2017 I was surprised how many people would attack with their highest atk monster first. They stopped that on a whole real quick though thanks to golden apples
Also, now in duel links, battlin boxer veil serves a similar purpose that golden apple once had. You dont want to attack with a high attack monster first, just to have all that damaged healed and (potentially) not having a way to beat over 1800 defense
Ppl still try to get the over 3k bonus. Im like dude all u had to do was attack with what ya have, im not waiting to lose so u can get a bonus *surrender*
-Trap hole was the main reason people were hesitant to tribute monsters in original Yugioh. Since you sacking 1-2 monsters for a big boy that straight dies. -Dark hole was the reason people held back some of the cards in hand. In case they flushed the field. -Mirror Force (or any face down spell/trap card that opponent feared was mirror force) changed how people attacked.
This is actually an extremely helpful video and brings a whole heap of context to how and why certain game actions are done the way that they are. Good list
I reckon Gamaciel deserves at least an honorable mention. Kaijus in general changed how we think of boss monsters and getting rid of them. And gamaciel is the most used of them due to having the lowest atk.
One honourable mention would be Honest. It changed the way of plays around 2008 to 2012 in all kinds of Lightsworn, Zombiesworn, Twilight and Chaos decks, as well as their opponents. Players could sit on a weaker light monster in ATK mode to encourage an opponent's attack just to activate Honest. With this in mind, players attacked with the possibly weakest monster in order to still have a stronger monster the next turn. It also was an OTK stopper.
I like this channel purely for the nostalgia. I played Yugioh way back in 2008 for a couple of years. I never got into synchro and link summoning aspect of the game. My first deck had 80 cards 😂😂😂 I was obviously the noob at the time I always dreamed of playing in tournaments as a kid. It's good thing I never did cause watching these videos shows how much understanding I actually lacked in this game but I still love and always re-watch the OG Yugioh anime till this day.
Others have already mentioned this , but Mirror Force & Torrential Tribute in the old days were pretty feared & made you do things like change some monsters to defense position before battle phase or summon only 1-2 monsters per turn
The best play I EVER made was with malevolent catastrophe. It was during Evilswarm tier 1 formats, I opened Fencing Fire Ferret and Malcat into an Ophion set 5, set both and passed, and freaked out and stood up at locals to get my friends to look at what my opponent just board wiped into lmfao
Threatening Roar can’t be activated in response to an attack because an attack was already declared. This caused people to announce the start of their battle phase to avoid this issue. Idk about worlds or regionals, but this happened in all of my locals back in the day. Before threatening roar, because people just declared attacks, the battle phase was obviously implied.
The big brain play around Gorz is attacking with all your lower attack monsters and then ending the BP without using your biggest. By the next turn, they will summon it on your 2nd biggest monster so your biggest can run over the token.
Maxx "C" gets even grosser than what you mentioned. If you go first and combo off and have a Maxx "C" in hand, you can drop it to make it so that in order for your opponent to break your board, they have to allow you to draw a bunch of cards. Stupid card design. I like what they were trying to do, but I think Nibiru does a better job.
Well, the real problem were Special Summons tho / the road YGO was going. It used to be the best TCG but they screwed it up with the insane power creep. Maxx C was needed, the problem tho was that they shouldve added even more handtraps at the same time, just in general make the game revolve around handtraps so you could disrupt on opponents turns but without breaking special summoning. Thats where they screwed up and now YGO is this big mess. I know saying that wont please many especially under a YGO video but its the truth, you cant take this game serious anymore.
@@michaelfellner9822 I feel like more handtraps only make the game more unbalanced in favor of hyper-consistent meta decks. "Oh, you stopped my combo starter. Set one pass it is."
Love how the Honor Ark is basically Thousand Eyes Restrict. And I used to love playing Maxx C. Everyone I played with used em. And back then it was as powerful.
Top 10 cards that affected how Konami designed future cards. For example, Rekindling made Konami release an awful lot of Fire monsters with exactly 200 defense. Another example is Tour Guide From The Underworld. Pretty much most level 3 fiends after that card released became a big deal and Konami even consciously made an entire archetype meant to be utilized by Guide (Burning Abyss). The archetype may have a drastically different art style but they both reference the same source material (Dante’s Inferno).
About Gorz and the players who decide to attack with their lowest attack monsters first, the same happened in 2020 in Duel Links when Battlin' Boxer Veil was released. It also special itself from the hand and have a 1900DEF stat line and if you attacked with your stronger monster first, there are chances your can't pass Veil after that. It definitely changed how the game is played
I use Wonder Driver in a HERO deck on Legacy of the Duelist and it's become one of my favorite cards, took me awhile to get used to using it but it's great now.
@@hightidekraken Sounds awesome! I haven't played url Yugioh since like elementary school, I still have all my old cards but don't think I could make any close to usable deck out of them. I think my best monster is a Dark Paladin, haha. I've spent the past year (thank you pandemic) catching up with the mountain of new stuff in the game and getting the hang of it.
@@matthewfera2954 great! Always awesome to see returning players :] if you haven’t already you should check out Ruggle’s “Getting Back Into YGO” series it’s fantastic
@@hightidekraken I'll check that out sometime for sure! I've seen a lot of comedic takes on returning players (which are usually pretty funny). Not sure if I'll get back into the TCG cause from what I can tell it gets expensive, but I might try to find a local shop and maybe buy packs once in awhile for the fun of it.
a fun list. lots of big cards from the games history I would have also put Dark Armed Dragon on the list somewhere. Dark Armed caused a *major* switch in gameplay from a slower, tempo based gameplay of carefully managing resources into combo decks focusing on setting up some massive blow out, something even the chaos cards didn't do. Dark Armed forced you to always carefully consider what your opponent had in the grave and, oddly enough, if you wanted to get rid of your opponents card and how much the graveyard would effect your gameplay, that then led into te same mindset behind all the modern monsters designed to be played in the grave (though I'd also give points to malicious/disc commander there, being some of the first cards in the game pretty much designed to be tossed as soon as possible)
I honestly think Effect Veiler deserves a mention just cause its introduction was the first time I remember trying to play around hand traps. But yeah, great list as always. That was just my one nitpick.
The way this video structured is genius. Number 10 gives the perfect example of what kind of cards will be featured and allows viewers to understand the context. Loving it!
Tbh when I read the video title I immediately clicked in it and watched at x2 speed just to confirm that Chaos Drag was #1 on the list! Nice video as always!
That grass looks greener is such a powerful card even in DL decks were built to play around it, until it got banned. The deck limit for DL is 20-30 cards, so players started running 24-26 card-decks just to counter it, so your opp would only mill 4-6 cards which isn't the worst, but way better than 10, or even more if you went 1st and made some searches. Good video and interesting topic.
I literally have no clue what any of these Yu Gi Oh videos mean because I have not touched that game for nearly 15 years but I just enjoy the format and your narration.
The Duel Logs. You have really mastered the art of getting new subscribers. You ensure your videos cater to both audio using audience and audiences who aren't using audio. 🔥💪
Now I understand why my friends told me back when to only set up backrow during main phase 2, it was because Malevolent Catastrophe. Oh BTW, I also learned the bad way to direct attack with the weaker monster, first time I saw Gorz felt so OP.
It brings back memories. Hell, one of the videos made me check my cards again. Turns out I have NM TP6 Toon Cannon Soldier and Big Shield Gardna just chilling.
@@charleslloyd400 I'm thinking about just buying my deck that I use in Yugioh world championship 2008. That game is so great especially when you turn the cheats on. But overall my favorite card is Black Luster Solider Envoy of the Beginning.
Elemental Hero flamewingman(elemental heroes in general) was the first deck that was focused around special summoning and using the extra deck And I would say led to the start of modern Yugioh introducing the first full decks focused around a single archetype
I think Torrential Tribute should have made a spot on this list. Before it's release, there was almost no reason to not summon your monsters during main phase 1 (Unless you were fearing Mirror Force). With TT's release, so much decision making went into when you'd summon a monster instead of just deciding which monster to summon.
I can totally agree on Malevolent Catastrophe, which forced players to set their spells and traps during Main Phase 2. While the usage of the card has gone down, it's still a risk one isn't willing to make.
Right, to me, someone who has played Yugioh since the beginning, it seems Maxx C was meant to give you 1 maybe 2 extra cards, during that era when there were so many "Pot of Greed adjacent" effects running around; Maxx C was meant to be a neat one of those, I feel.
There's no way Mirror Force escaped the list :(( It was way too scary to have all your monsters in attack position during the battle phase if your opponent has any backrow
I play duel links and older yugioh games, this is still very much a worry lol. Doesn't help that in some games, like GX duel academy, pretty much every opponent ran mirror force
Top 10 Best Red-Eyes Cards. 10. Dragoon 9: Dragoons 8: Dragun of Red-Eyes 7: Red-Eyes Dragoon 6. Red Dragoon 5. -Eyes Dragoon 4. Dark Dragoon 3. Dark Dragoons 2. Red-Eyes Fusion 1. Red-Eyes Dark Dragoon
@@davidzhou2161 3 is Red Eyes Insight because it can search Red Eyes Fusion. 4 is Red Eyes Black Dragon because you need it to activate Red Eyes Fusion
Great list, loved the trip down memory lane with the older cards. Only one I disagree with is malevolent catastrophe as there were tactical reasons to wait for mp2 to set cards prior to its release. You’d always wanna set your cards after battling because this approach gives your opponent the least amount of knowledge about what you may have when they decide how to respond to your attacks and gives you the most amount of knowledge about the game state when ending your turn
Not giving you hell but there was a mistype at 14:57 with the all monsters on the field / in hand effect. You said in instead of and. Took me alot longer than I'd like to admit to understand what you ment. haha Love your content man! Keep it up
kinda glad I stop playing when they introduce Spyral but it feel like I'm missing so much if I want to go back. being able to use tokens for link summon is bs though, felt like an unnecessary step.
Cherries can incentivise running copies of extra deck monsters from other meta decks that can be crippled without them. Knowing what decks like to run waking the dragon can influence how much preparation is prudent when destroying backrow. Before that, sixsam would run starlight road to protect their double-edged sword technique from tt. I personally didn't have a stardust in 2010, but i ran divine wrath to deal with my opponents' stardust. Another note about imperm is you can set your backrow in a column occupied by an opponent's continuous s/t or pendulum zone, or in a column with know backrow (set by marionetter/galatea/etc, or set while their hand is known to not have imprrm). Or you can set your imperm in the outer zones against pendulum.
As someone who learned a lot of Yu-Gi-Oh rules back in the day from other people, I didn't even know main phase 2 existed until I played someone with malevolent catastrophe and they easily wiped my back row I had just set. That was a good learning moment and I still make sure not to set my cards too early if I know my opponent is playing cards that can easily pop back row.
God yeah, I still play around all of these, even when it’s not important anymore, to the point that I forget to set spell/traps in duel links purely because of malevolent catastrophe
I will say, the card you had to always play around was also Mirror Force and Torrential Tribute. These cards were from time gone by, but they we in every deck and were very strong interrupts (for their time).
I used to play yugioh tcg online in dueling network back in 2012-13, and I download master duel a week ago to remind the good old days, your reference to old meta players attacking with the weakest monster directly first because of gorz got me, the gorz fear is so big I still never attack with the strongest first haha
Maybe either "Top 10 generic tuners" or "Top 10 archetype specific tuners"? Know top 10 worst videos do better, but we had top 10 worst tuners so the oposite would be interesting to see
Speaking as some one who played the game at english release, some other top cards for this list include Mirror Force, Heavy Storm, and Torrential Tribute. Prior to Mirror Force no one ever thought twice about just attacking with everything, but I can't tell you how many times I had won games because I set bottomless trap or some other random trap/spell card down when my opponent already had a large field simply to bluff a Mirror Force, causing my opponent to shift 1 or more of his monsters into defense position to avoid having his board wiped by a mirror force, ultimately giving me the extra turn I needed to make a come back. Similarly, before heavy storm, there was literally no way in the game to punish a player for setting their entire hand of spell/trap cards, so everyone did it. Once heavy storm came out, it suddenly became much more common to only ever set 1 to 2 cards at a time, or in some cases, at most 1 card more then your opponent had set (the hope being that if he did heavy storm, he'd at least take out his other set cards as well resulting in an even trade). Finally, while trap hole and later bottomless trap hole made players reconsider, say, summoning a Summoned Skull or other tribute monster from day 1, for 4* monsters a trap hole was at best a 1 for 1 trade, so you never didn't summon even if you thought they might have a trap hole. But TT changed that. Again, I can't tell you how many games I won because I successfully bluffed an opponent into thinking I had a TT set, and rather then risk losing everything, they skipped their normal summon for the turn, or delayed it till main phase 2 even though the summoned monster could have contributed to their attack, for fear of losing everything and getting no attack at all.
Considering I'm not as active player in meta as other people and would rather play mediocre, bad or outdated decks just for fun and experimentation, I feel like a lot of these powerful and even weak cards are taken for granted. This video does amazing job and explains a lot of stuff to me. The only other yugituber I've seen explain stuff from time to time in this matter is Rank10Ygo
Most likely the only card that has that behavior and being most played currently also it is being set at middle so it would most likely resolve additional effect
Ash blossom and Joyous Springs, Elemental Hero Stratos, Apolqliphort Towers, and Brilliant Fusion all changed the game too. Ash made hand traps a mainstay in the meta. Stratos was the first monster with a search effect. Towers was the first boss monster pretty much immune to everything. Brilliant Fusion made people consider the use of bricks in their deck, so that that can get a huge payoff
I do think cards like Heavy Storm should get a mention as the first backrow board wipe. It definitely changed the way people played the game, where it sometimes was a good idea to not play the cards in your hand so as not to overcommit into a board wipe. Dark hole is similar, but since it came out in LOB, it didn't really chance the way people played the game, and you also can't just summon all the monsters in your hand where you can do that with backrow.
@@kitsunephantom6155 I know the point, but it's a sentiment that always annoyed me "Special Summons just aren't Special anymore" like get over it the game's evolved, if you don't like it that's fine, but like stop complaining about it
@@rescuerex7031 eh. It's good to share feedback so game developers can adjust. If you release something everyone hates they should know so they can avoid that in the future. If they don't fix things people dislike people stop playing and their game dies. I'd rather people share feedback so you can fix the game vs people just leaving.
@@Terminatorskull30 Saying Special SUmmoning is too easy isn't feedback, it's nonesense, and like people aren't leaving people aren't really joining, but at this point Konami can't really do anything anyways
It’s crazy how many of these things have been influencing my play for so long. I activate my spells avoiding the same column as my opponent’s S/Ts, I’ve been attacking lowest to highest forever and didn’t even remember why, and I count my summons while playing low-summon control decks.
It's crazy how many players still attack with the lowest atk monster first, even without thinking about gorz. Now that's some true ptsd right there.
I actually ignored that habit once and went in with my strongest monster only to get gorz dropped on me as a result… I felt less then stellar staring at their 400 life points with a 7600 token staring back at me and my blue eyes chaos max dragon
If she doesn't attack directly with the lowest attack monster first, she's too young for you 😹
I do this to this day
Also being wary about attaking the only LIGHT weak monster on the field, Honest was a powerhouse back then
as an avid gren maju and train player im actually scared right now cus i just swing for game with one uber strong beatstick
Ah yes Nibiru. The best Evil HERO card.
Dark Gaia OTK go brrrrrr
I thi nk I'm missing the context of the joke
@@familiayoutuber4769 Dark Fusion an Evil Hero with a Rock-type to bring out Evil Hero Gaia, who gains the combined ATK of the fusion materials. Nibiru has 3k and can easily bring Gaia's ATK to above 4k.
@@familiayoutuber4769 it was in the top 10 evil HERO vid
Nibiru appears in the background of Evil Hero Adjusted Gold.
An honorable mention is stardust dragon, not as the card itself but for future extra deck design and board building. Stardust dragon was the first popular board protector. While it doesn't see play now stardust lead to the evolution into break my board decks
The trap card shooting star road made people think twice before using mirror force o heavy storm, negating and also summon Stardust without materials
@@geovannicardenas4736 Stardust Road saved me on locals so many times, lmao
@@geovannicardenas4736 Man I loved starlight road
Honestly Stardust Dragon just deserves a Top 10 spot for best-designed cards in the game.
Its effect is control done right. It presents an impactful obstacle to the opponent but offers multiple outs and they still have options even if they're forced to play into the negate.
It's pretty accessible in almost any Synchro deck while still requiring an appropriate investment of resources or a 'gotcha' like Starlight Road to bring out.
Its stats are solid but beatable, which is appropriate for a defensive control boss monster.
It has cool support and evolutions that are worth the extra investment without reducing it to a stepping stone. It's also not made obsolete by its decent retrain.
Stardust Dragon just checks all the boxes for a boss monster to be relevant for a long time and fun for both players when it hits the table.
In 2011, I was in the middle of a long hiatus from yugioh after quitting when they started banning cards.
An old friend of mine was at the LGS throwing down w/ Crystal Beasts. I had a chaos deck called "orange sleeves". Long story short I got out a lesser fiend and proceeded to annihilate him.
Everyone laughs, so he busts out his dragon deck and demands a rematch. One full board later, i start my first turn and draw a old favorite I never run anymore, Final Destiny. I smile, pay cost, play it.
Starlight Road into Stardust Dragon. I would proceed to go buy one of each.
I missed an old day when people change some monster to defense mode to avoid opponent mirror force.
those were the days
Some people do summon in defense first turn to avoid Lightning Storm
Bruhhh
If you plat GOAT format, you still have to play around mirror
@@Lancesuaze i used yt to translate bruhhhh into Finnish. It's bruhhhh of you were wondering
I remember back when Cyber Dragon was new, and I didn't have one yet, I used to tech in The Fiend Megacyber as sort of a substitute, but also as tech against Cyber Dragon; since TFMC had 2200 ATK and my opponent would often end on Cyber Dragon plus a normal summoned monster, it worked fairly well. I did actually get a lucky booster pull not too long afterward, though :D
I remember playing him too. He’s great. A lot of people picked cyber dragon over him because the opponent only needed 1 monster opposed to 2 but usually if you go second your opponent will normal or special summon and do shenanigans that can easily meet his requirements turn one…and then sometimes he’s a dead draw…still love him tho
I remember pulling cyber dragon on my first pack lol damn Yugioh was life as a kid
Do you remember TFMCs original text from PSV, the text said simply: you can summon this card without offering any tributes. I stopped playing it simply because I couldn't convince my opponents that it's actually special summon although in this edition it's written like that.
Fiend Megacyber is awesome!
Yeah as I read it how you describe I know it has to be a special summon, because summoning something above level 4 without tributes should be a special summon by default barring some weird circumstances. Cyber dragon is nutso though, free 2100 in 05 when they were on 1900 vanilla monster beatdown is crazy especially when it didn't use up normal summon.
I love lists like this that showcase such significant cards, both modern and in the past
What I found the most fascinating is that people does things they didn't even experienced, like I never got locked with Impermanence or received a Malevolent Catastrophe but I always spread my cards on the field and only set Spells and Traps AFTER the Battle Phase, those are some unspoken rules a lot of people follow
Alternative Title: Top 10 Upcoming "The Card Logs" Episodes
Top 8, he already covered Maxx c and grass.
love it
Ou
14:09 I totally do this to this day, and I internalized it as "just the best way to play", but Gorz definitely instilled that rule into my head! Wooooooowwwwww I'm old lol
Saw someone lose because they attacked strongest monster into gorze and was like “nope, not me”
I still do this too!
Honestly attacking first with weak monsters first has a lot of benefits, like for example in the old days people that attacked directly first with summoned skull and then opponent activated call of the haunted to bring jinzo, you couldn't attack with gemini elf.
Attacking the other way around would let you either deal extra 1900 damage, or destroy jinzo by battle.
@@aerenntyne1099 ...Honey, what are you talking about? Summoned Skull have 2500 Atk and Jinzo have 2400, you would have destroy Jinzo and deal the extra 1900 regardless. Even if this wasn't the case, if you were to attack with Gemini Elf first your opponent could still activate call of the haunted to stop the attack.
@@legiaanh4828 nah u prolly wrong
Man, Gorz really changed everyone. Even when you know your opponent was poor and didn't have money for Gorz.
@Maria Yuri Problem: that manga wasn't available for Brazillian. Absolute Zero also was a hell to get thanks to GX Manga
LMFAOOOO THIS SHIT HAD ME DEAD
@@emmanuelmedina6915 XD
I remember the first time someone used Gorz on me, it was not yet popular and since internet wasn’t really a thing back then it just came and hit me like a cannon. Every person in the room “knew” I was gonna win, then that dude pulls out a Gorz with a Dark Armed Dragon Token while I had no Dark monsters left in the Grave and annihilates me next turn with a lucky Monster Reborn for his DAD💀
Lost my absolute shit that day 😂
@@pashkodreshaj2558 😂
Id love to see a top 10 cards used in the wrong archetypes of decks
He already did.
The video is "Top 10 cards that see play outside of their archetype"
@@omi-kuroshiri9745 I think he means ‘cards that see play in other archetypes, but not generically’
for example, cyber emergency sees play in drytron, but can’t be played in every deck
@@benjamindang5384 from that example, it was still used outside their archetype.
@@benjamindang5384 you actually put it in a way I could understand lmao
Ghostrick Jackfrost seems like a great card for that list. (Was used as tech against Spyral to stop Sleeper. )
I think is really crazy that the 3° and 2° spots are now very old cards that hardly ever see play in the present, but i still play around.
What about MST? It was the first major card to pop spells and traps, and was so powerful at the time that people were demanding it to be banned. MST kinda brought the game to the point where having back row removal went from unheard of to practically automatic.
aah this, also MST is a card that demand you to learn about destroy a spell/trap and negating a spell/trap
MST is so strong that people swear that it negates Solemn Warning
Yeah MST negates is a meme but as kids we played like that for real.
Mst didn't really change the way you played the game though. You just took the hit if it happens. You don't espescially change the order of anything you do or anything.
sometimes people would MST a MST that was just set by the opponent and just have to laugh
"[Yata-Garasu and Time Seal] are still forbidden on the banlist to this day"
Yeah about that...
nearly two decades later, that's how much the game had to powercreep for them to be okay to play
3 years ago video
@@shuttlecrossing7084lmfao yata and time seal couldve come off the banlist ages ago because they both sucked balls since they came out honestly. the issue was solely CED. powercreep did not make them come off the banlist, konami is just notoriously bad at unbanning old weak cards.
Top 10 smallest archetypes whose members see competitive play.
The one that comes to mind is impcantations who are used in almost every ritual based deck and they only have 6 monsters and 2 spells.
Some suggestions from my comment on a previous video:
- Invoked
- Lyrilusc
- Star Seraph
- Neo-spacian
- Crystal Beasts
Based on replys to that same comment, I'm not sure if the size of an archetype is determined by just their named members or both their named members and support. If DuelLogs sees this, he can decide what he wants the criteria to be.
Sounds good to me
Yo-kai Girl (Ash Blossom, Ghost Ogre, etc.) only have six cards.
@@pierrelindgren5727 not an archetype
@@pierrelindgren5727 Ghost Girls are a series of monsters, not an actual archetype
"Grass was so strong it changed how people constructed their decks."
Snoop Dogg approves.
Even in duel links grass was banned lmao
*Smoke weed everyday*
Fo shizzle baby boo
"did you all realize how the words Mercedes has 3 different pronunciation of e in it?"
-Snopp Dog
"why you playin 60 traps?"
"idk man ive been smokin a lot last night"
During the GX anime era, I absolutely ADORED the Cyber Dragon deck. Zane Trusdale was the honorable Neo Seto Kaiba for me during the anime's first season.
Its interesting how Gorz cemented people attacking in a certain order in the TCG, while Golden Apples had a similar effect in Duel Links. I don't play much Duel Links any more, but I remember the risks of being greedy for that over 3000 Damage bonus and giving your opponent a high defense wall you couldn't get over.
When I first started playing duel links back in 2017 I was surprised how many people would attack with their highest atk monster first. They stopped that on a whole real quick though thanks to golden apples
Also, now in duel links, battlin boxer veil serves a similar purpose that golden apple once had. You dont want to attack with a high attack monster first, just to have all that damaged healed and (potentially) not having a way to beat over 1800 defense
And one problem is AI auto design to attack with highest ATK first for no reason, I lose ton of duel just because NPC has Gold Apples
@@shasan2393 chances are that if you play Yami Yugi people won't swing at all, because they might potentially give you D Draw
Ppl still try to get the over 3k bonus. Im like dude all u had to do was attack with what ya have, im not waiting to lose so u can get a bonus *surrender*
-Trap hole was the main reason people were hesitant to tribute monsters in original Yugioh. Since you sacking 1-2 monsters for a big boy that straight dies.
-Dark hole was the reason people held back some of the cards in hand. In case they flushed the field.
-Mirror Force (or any face down spell/trap card that opponent feared was mirror force) changed how people attacked.
Yeah Mirror Force was like the Gorz level of significant back in the day, I thought it would make it to the list
fun fact: before Chaos Emperor Dragon - Envoy of the End, yugioh only had a limited list, not even Pot of Greed was banned
I love how in these lists you’re basically Yugi, you always have the card in your opening hand or when you need it the most.
This is actually an extremely helpful video and brings a whole heap of context to how and why certain game actions are done the way that they are. Good list
11:45 Ahh, yes. I remember this card fondly. It made my 60-card Lightsword deck more viable in locals
I reckon Gamaciel deserves at least an honorable mention. Kaijus in general changed how we think of boss monsters and getting rid of them. And gamaciel is the most used of them due to having the lowest atk.
What about the fact that it's a level 8 and can be used in decks with lvl 8 monsters and trade in?
@@Imitationist what about the fact that it's Water attribute and searchable in Umi decks?
@@straypaper possible, but umi is very specific compared to stuff like levels and ranks
Having played Yugioh during the Cyber Dragon and Gorz era, I can definitely attest to their game changing status 100%.
It’s pretty cool how many cards actually influences play styles without us knowing!
One honourable mention would be Honest.
It changed the way of plays around 2008 to 2012 in all kinds of Lightsworn, Zombiesworn, Twilight and Chaos decks, as well as their opponents.
Players could sit on a weaker light monster in ATK mode to encourage an opponent's attack just to activate Honest. With this in mind, players attacked with the possibly weakest monster in order to still have a stronger monster the next turn.
It also was an OTK stopper.
I like this channel purely for the nostalgia. I played Yugioh way back in 2008 for a couple of years. I never got into synchro and link summoning aspect of the game. My first deck had 80 cards 😂😂😂 I was obviously the noob at the time I always dreamed of playing in tournaments as a kid. It's good thing I never did cause watching these videos shows how much understanding I actually lacked in this game but I still love and always re-watch the OG Yugioh anime till this day.
Others have already mentioned this , but Mirror Force & Torrential Tribute in the old days were pretty feared & made you do things like change some monsters to defense position before battle phase or summon only 1-2 monsters per turn
The best play I EVER made was with malevolent catastrophe. It was during Evilswarm tier 1 formats, I opened Fencing Fire Ferret and Malcat into an Ophion set 5, set both and passed, and freaked out and stood up at locals to get my friends to look at what my opponent just board wiped into lmfao
Lmao
Ryko definitely made me learn to set backrow during MP2
Threatening Roar can’t be activated in response to an attack because an attack was already declared. This caused people to announce the start of their battle phase to avoid this issue. Idk about worlds or regionals, but this happened in all of my locals back in the day. Before threatening roar, because people just declared attacks, the battle phase was obviously implied.
AKA: Top 10 cards on the DuelLogs “ban list”
The big brain play around Gorz is attacking with all your lower attack monsters and then ending the BP without using your biggest.
By the next turn, they will summon it on your 2nd biggest monster so your biggest can run over the token.
These videos really help out a former player coming back an teaching his kids, thank you.
Wholesome dad
What decks do yall have now? Are they still into it?
@@GirlNotControlledByAntss mines a fusion based dark magician/gaia & albaz; my sons is BYWD/ XYZ union deck.
Maxx "C" gets even grosser than what you mentioned. If you go first and combo off and have a Maxx "C" in hand, you can drop it to make it so that in order for your opponent to break your board, they have to allow you to draw a bunch of cards. Stupid card design. I like what they were trying to do, but I think Nibiru does a better job.
Yeah i like having all my decks that can't set up a negate before the 5th summon be completely unplayable.
Both are awful.
Stupid card design or just an inconvenience to you because you like to Special Summon spam. Lol The card is great.
To you think requiring you not to control more cards than your opponent make maxxc more balanced?
Well, the real problem were Special Summons tho / the road YGO was going. It used to be the best TCG but they screwed it up with the insane power creep. Maxx C was needed, the problem tho was that they shouldve added even more handtraps at the same time, just in general make the game revolve around handtraps so you could disrupt on opponents turns but without breaking special summoning. Thats where they screwed up and now YGO is this big mess. I know saying that wont please many especially under a YGO video but its the truth, you cant take this game serious anymore.
@@michaelfellner9822 I feel like more handtraps only make the game more unbalanced in favor of hyper-consistent meta decks. "Oh, you stopped my combo starter. Set one pass it is."
Love how the Honor Ark is basically Thousand Eyes Restrict. And I used to love playing Maxx C. Everyone I played with used em. And back then it was as powerful.
Here's a gimmick list: Top 10 cards whose names end with "X"
No. Top ten machine type monsters with X in the name.
Saber-X goes brrrr
Blue Eyes White Dragon X
Gonna try to think of as many as I can:
* Crystron Halqifibrax
* Mekk-Knight Crusadia Avramax
* Geargia X
* Fairy Box
* Enraged Battle Ox
Impermanence gave people such ptsd that even GOAT players at my local all refuse to play S/T in the same column.
I've seen GOAT players play around Gorz as well, you just know they got blown out ONE TIME and never forgot
It happens more often than not than people play in same column as Impermamence especially if Imp column is at middle
@@jofx4051 lol
Top 10 cards that affected how Konami designed future cards. For example, Rekindling made Konami release an awful lot of Fire monsters with exactly 200 defense. Another example is Tour Guide From The Underworld. Pretty much most level 3 fiends after that card released became a big deal and Konami even consciously made an entire archetype meant to be utilized by Guide (Burning Abyss). The archetype may have a drastically different art style but they both reference the same source material (Dante’s Inferno).
About Gorz and the players who decide to attack with their lowest attack monsters first, the same happened in 2020 in Duel Links when Battlin' Boxer Veil was released.
It also special itself from the hand and have a 1900DEF stat line and if you attacked with your stronger monster first, there are chances your can't pass Veil after that. It definitely changed how the game is played
Top ten fusion spell searchers/and or recyclers
Ex: Xtra HERO Wonder Driver
I use Wonder Driver in a HERO deck on Legacy of the Duelist and it's become one of my favorite cards, took me awhile to get used to using it but it's great now.
@@matthewfera2954 nice! I main HERO competitive IRL and rebuilt the deck in Legacy of The Duelist as well
@@hightidekraken Sounds awesome! I haven't played url Yugioh since like elementary school, I still have all my old cards but don't think I could make any close to usable deck out of them. I think my best monster is a Dark Paladin, haha. I've spent the past year (thank you pandemic) catching up with the mountain of new stuff in the game and getting the hang of it.
@@matthewfera2954 great! Always awesome to see returning players :] if you haven’t already you should check out Ruggle’s “Getting Back Into YGO” series it’s fantastic
@@hightidekraken I'll check that out sometime for sure! I've seen a lot of comedic takes on returning players (which are usually pretty funny). Not sure if I'll get back into the TCG cause from what I can tell it gets expensive, but I might try to find a local shop and maybe buy packs once in awhile for the fun of it.
a fun list. lots of big cards from the games history
I would have also put Dark Armed Dragon on the list somewhere. Dark Armed caused a *major* switch in gameplay from a slower, tempo based gameplay of carefully managing resources into combo decks focusing on setting up some massive blow out, something even the chaos cards didn't do. Dark Armed forced you to always carefully consider what your opponent had in the grave and, oddly enough, if you wanted to get rid of your opponents card and how much the graveyard would effect your gameplay, that then led into te same mindset behind all the modern monsters designed to be played in the grave (though I'd also give points to malicious/disc commander there, being some of the first cards in the game pretty much designed to be tossed as soon as possible)
I honestly think Effect Veiler deserves a mention just cause its introduction was the first time I remember trying to play around hand traps. But yeah, great list as always. That was just my one nitpick.
The way this video structured is genius. Number 10 gives the perfect example of what kind of cards will be featured and allows viewers to understand the context. Loving it!
Oh god,it actually happened. I really wanted to see this list
Tbh when I read the video title I immediately clicked in it and watched at x2 speed just to confirm that Chaos Drag was #1 on the list!
Nice video as always!
Fun fact: that grass was the first banned card in Duel links since the game came out
That grass looks greener is such a powerful card even in DL decks were built to play around it, until it got banned. The deck limit for DL is 20-30 cards, so players started running 24-26 card-decks just to counter it, so your opp would only mill 4-6 cards which isn't the worst, but way better than 10, or even more if you went 1st and made some searches.
Good video and interesting topic.
This is the first list that I've heard of all the cards in it.
I literally have no clue what any of these Yu Gi Oh videos mean because I have not touched that game for nearly 15 years but I just enjoy the format and your narration.
Everyone: i know how to play Yu-Gi-Oh!
These cards and their combos: That's the neat part, you don't
Although it's satisfying when you know how to combo off & to stop your opponents combo.
@@randomprofile5853 Especially in a rogue anti-meta deck...
@@aroperdope True, can't argue with that. Those decks beating meta is satisfaction on another level.
Meanwhile, me just normal summoning a 10K beater to win without having to worry about any of that S*...
What will you have after 500 years?!
The Duel Logs. You have really mastered the art of getting new subscribers. You ensure your videos cater to both audio using audience and audiences who aren't using audio. 🔥💪
For the next custom card video, you should do "Anti-Meta" cards
dang Cyber Dragon and Gorz really brought back some powerful memories of getting absolutely wrecked at local tournaments years ago lol
Now I understand why my friends told me back when to only set up backrow during main phase 2, it was because Malevolent Catastrophe.
Oh BTW, I also learned the bad way to direct attack with the weaker monster, first time I saw Gorz felt so OP.
This
Is it odd that I stopped playing the card game but still enjoy your videos? I mean I find your videos very interesting.
It brings back memories. Hell, one of the videos made me check my cards again. Turns out I have NM TP6 Toon Cannon Soldier and Big Shield Gardna just chilling.
@@charleslloyd400 I'm thinking about just buying my deck that I use in Yugioh world championship 2008. That game is so great especially when you turn the cheats on. But overall my favorite card is Black Luster Solider Envoy of the Beginning.
I remember when cyber dragon was essentially a raigeki against machine decks because of Chimeratech.
Elemental Hero flamewingman(elemental heroes in general) was the first deck that was focused around special summoning and using the extra deck
And I would say led to the start of modern Yugioh introducing the first full decks focused around a single archetype
Thank you for this, I was was waiting for when this list will show up. I think I requested it sometime in the past?
I think Torrential Tribute should have made a spot on this list. Before it's release, there was almost no reason to not summon your monsters during main phase 1 (Unless you were fearing Mirror Force). With TT's release, so much decision making went into when you'd summon a monster instead of just deciding which monster to summon.
For me mirror force was one of them, when I use to attack sometimes I had to think twice if I wanted to leave a monster in defense
Well my friend has drowning mirror force so ya I set eater of millions in defense
I remember asking for a list like this a while back, cool to see it. Good stuff.
This list defiantly needs a Part 2 !
I can totally agree on Malevolent Catastrophe, which forced players to set their spells and traps during Main Phase 2. While the usage of the card has gone down, it's still a risk one isn't willing to make.
Maxx C isn't the problem, the pacing of the game and the ability to special summon 10+ times in a single turn is the problem.
Right, to me, someone who has played Yugioh since the beginning, it seems Maxx C was meant to give you 1 maybe 2 extra cards, during that era when there were so many "Pot of Greed adjacent" effects running around; Maxx C was meant to be a neat one of those, I feel.
@@RedSpade37 agree
I think konami adding a special summon rule to the game might actually be good.
Maybe something like
You can only special summon five monsters a turn.
Thank you so much duellogs! this video was so great, love this impactful topics and their story behind it. you made my day!
There's no way Mirror Force escaped the list :((
It was way too scary to have all your monsters in attack position during the battle phase if your opponent has any backrow
I play duel links and older yugioh games, this is still very much a worry lol. Doesn't help that in some games, like GX duel academy, pretty much every opponent ran mirror force
That place is now belong to lightning storm
I remember the time when cyber dragon came out. It was sooo good.
The term beat stick era fits pretty well... The game was pretty simple back then ^^
Still waiting for a list of the 10 best/worst Red Eyes cards.
Top 10 Best Red-Eyes Cards.
10. Dragoon
9: Dragoons
8: Dragun of Red-Eyes
7: Red-Eyes Dragoon
6. Red Dragoon
5. -Eyes Dragoon
4. Dark Dragoon
3. Dark Dragoons
2. Red-Eyes Fusion
1. Red-Eyes Dark Dragoon
@@davidzhou2161 3 is Red Eyes Insight because it can search Red Eyes Fusion. 4 is Red Eyes Black Dragon because you need it to activate Red Eyes Fusion
There are only like 10 red eyes cards lol
@@davidzhou2161 3. Predaplant Verte Anaconda
@@SnakeMaster ah yes *r e d - e y e s c a r d s*
I will never tire of your vids, DL! Now all I need to see is a Top Ten of 'Flood Gate' Field Spells vid, and I'd be forever content!
This is really a PTSD habits-forming list
Great list, loved the trip down memory lane with the older cards. Only one I disagree with is malevolent catastrophe as there were tactical reasons to wait for mp2 to set cards prior to its release. You’d always wanna set your cards after battling because this approach gives your opponent the least amount of knowledge about what you may have when they decide how to respond to your attacks and gives you the most amount of knowledge about the game state when ending your turn
A duel log list w Chaos E Dragon, things are going back to normality finally lol
Not giving you hell but there was a mistype at 14:57 with the all monsters on the field / in hand effect. You said in instead of and. Took me alot longer than I'd like to admit to understand what you ment. haha Love your content man! Keep it up
Links: didn’t we also change the game.
Me: yes and you made the game a living hell till master rule 5.
It's still hell for pendulums but they got what they deserved
kinda glad I stop playing when they introduce Spyral but it feel like I'm missing so much if I want to go back.
being able to use tokens for link summon is bs though, felt like an unnecessary step.
@@DaKrimch nah
@@DaKrimch they shouldnt be nerved this hard imo
@@roylichtenstein8871 just wait till electrumite is back. Trif would piss his pants
Cherries can incentivise running copies of extra deck monsters from other meta decks that can be crippled without them.
Knowing what decks like to run waking the dragon can influence how much preparation is prudent when destroying backrow.
Before that, sixsam would run starlight road to protect their double-edged sword technique from tt.
I personally didn't have a stardust in 2010, but i ran divine wrath to deal with my opponents' stardust.
Another note about imperm is you can set your backrow in a column occupied by an opponent's continuous s/t or pendulum zone, or in a column with know backrow (set by marionetter/galatea/etc, or set while their hand is known to not have imprrm). Or you can set your imperm in the outer zones against pendulum.
Suggestion: Top 10 Number Cards in YuGiOh
but only with the numbers 1-10 :P
1. Numeron Gate Ekam.
2. Numeron Gate Dvi.
3. Numeron Gate Trini.
4. Numeron Gate Catvari.
5. Divine Arsenal AA Zeus - Sky Thunder.
As an old school YGO player (05-07), this list brought me back very well. I even named myself after CED so I'm glad he got the good spotlight
yay more duel logs
As someone who learned a lot of Yu-Gi-Oh rules back in the day from other people, I didn't even know main phase 2 existed until I played someone with malevolent catastrophe and they easily wiped my back row I had just set. That was a good learning moment and I still make sure not to set my cards too early if I know my opponent is playing cards that can easily pop back row.
I decked out a maxx C guy one time😂
You avoid it by side decking Exodia!
@@nodeberiaestaraqui93 false Exodia players don’t give people turns😂🤣
@@primexample8912 So basically winning every Rock-Scissor-Paper and choose First Turn?
God yeah, I still play around all of these, even when it’s not important anymore, to the point that I forget to set spell/traps in duel links purely because of malevolent catastrophe
Where was dark armed dragon, it was the reason alot of people left so I'd say it's pretty influencial since many people just stopped
Got recommended this video and instantly recognized your voice from your WoW videos :D didnt know you are covering both games. Keep up the great work!
I will say, the card you had to always play around was also Mirror Force and Torrential Tribute. These cards were from time gone by, but they we in every deck and were very strong interrupts (for their time).
I used to play yugioh tcg online in dueling network back in 2012-13, and I download master duel a week ago to remind the good old days, your reference to old meta players attacking with the weakest monster directly first because of gorz got me, the gorz fear is so big I still never attack with the strongest first haha
Maybe either "Top 10 generic tuners" or "Top 10 archetype specific tuners"?
Know top 10 worst videos do better, but we had top 10 worst tuners so the oposite would be interesting to see
Speaking as some one who played the game at english release, some other top cards for this list include Mirror Force, Heavy Storm, and Torrential Tribute.
Prior to Mirror Force no one ever thought twice about just attacking with everything, but I can't tell you how many times I had won games because I set bottomless trap or some other random trap/spell card down when my opponent already had a large field simply to bluff a Mirror Force, causing my opponent to shift 1 or more of his monsters into defense position to avoid having his board wiped by a mirror force, ultimately giving me the extra turn I needed to make a come back.
Similarly, before heavy storm, there was literally no way in the game to punish a player for setting their entire hand of spell/trap cards, so everyone did it. Once heavy storm came out, it suddenly became much more common to only ever set 1 to 2 cards at a time, or in some cases, at most 1 card more then your opponent had set (the hope being that if he did heavy storm, he'd at least take out his other set cards as well resulting in an even trade).
Finally, while trap hole and later bottomless trap hole made players reconsider, say, summoning a Summoned Skull or other tribute monster from day 1, for 4* monsters a trap hole was at best a 1 for 1 trade, so you never didn't summon even if you thought they might have a trap hole. But TT changed that. Again, I can't tell you how many games I won because I successfully bluffed an opponent into thinking I had a TT set, and rather then risk losing everything, they skipped their normal summon for the turn, or delayed it till main phase 2 even though the summoned monster could have contributed to their attack, for fear of losing everything and getting no attack at all.
You forgot Shapesnatch
Considering I'm not as active player in meta as other people and would rather play mediocre, bad or outdated decks just for fun and experimentation, I feel like a lot of these powerful and even weak cards are taken for granted.
This video does amazing job and explains a lot of stuff to me. The only other yugituber I've seen explain stuff from time to time in this matter is Rank10Ygo
"You're setting a card in the same column as my facedown card?" "Yes." "You just set an Infinite Impermanence, didn't you?" "...... Yes."
Most likely the only card that has that behavior and being most played currently also it is being set at middle so it would most likely resolve additional effect
The fun part to me would be to set other spells or traps in the same column just to fuck with my opponent. Ofc with a risk of him playing it lol
Ash blossom and Joyous Springs, Elemental Hero Stratos, Apolqliphort Towers, and Brilliant Fusion all changed the game too. Ash made hand traps a mainstay in the meta. Stratos was the first monster with a search effect. Towers was the first boss monster pretty much immune to everything. Brilliant Fusion made people consider the use of bricks in their deck, so that that can get a huge payoff
I do think cards like Heavy Storm should get a mention as the first backrow board wipe. It definitely changed the way people played the game, where it sometimes was a good idea to not play the cards in your hand so as not to overcommit into a board wipe. Dark hole is similar, but since it came out in LOB, it didn't really chance the way people played the game, and you also can't just summon all the monsters in your hand where you can do that with backrow.
Awesome idea! Thanks for making this list!
back then, when special summon was actually a special summon, and not a "normal" summon
It's special because you have to fulfill special conditions
@@rescuerex7031 i think you missed the point of this one
@@kitsunephantom6155 I know the point, but it's a sentiment that always annoyed me "Special Summons just aren't Special anymore" like get over it the game's evolved, if you don't like it that's fine, but like stop complaining about it
@@rescuerex7031 eh. It's good to share feedback so game developers can adjust. If you release something everyone hates they should know so they can avoid that in the future. If they don't fix things people dislike people stop playing and their game dies. I'd rather people share feedback so you can fix the game vs people just leaving.
@@Terminatorskull30 Saying Special SUmmoning is too easy isn't feedback, it's nonesense, and like people aren't leaving people aren't really joining, but at this point Konami can't really do anything anyways
I remember going to Walmart to steal like 5 gorz for trade fodder. Sliced my finger real good with a razor while rushing to get them.
Long live The Chaos Emperor
It’s crazy how many of these things have been influencing my play for so long. I activate my spells avoiding the same column as my opponent’s S/Ts, I’ve been attacking lowest to highest forever and didn’t even remember why, and I count my summons while playing low-summon control decks.
How many lists am i going to appear on?
Number 9 is Nibiru?
Good to see that Evil Hero support representation.
:)