I would want a Multiply retrain where it just regenerates the tokens every time they leave the field, much like in the anime (although we cannot have millions of Kuribohs on board unfortunatelly, but this is as close as it gets)
I think the better way to make this is an Illusion type Kuriboh monster with the effect that redirects all targeting effects and attacks to it instead. The card could be called Kuriboh Wall or Kuriboh Multiplied, idk. Edit: the detonation effect could be a GY effect where when it’s destroyed, it has a raigeki effect.
With a restriction that says you can only use it at the start of your main Phase 1... thus keeping you from setting a bunch of cards or making a big play for it to let you go +5 turn 1....... while also explaining why anime characters never did that with it.
They gave a plus 6 in that slifer trap but I agree a both duelists draw up till they have 6 cards” could be made someone (even if it has restriction better than what tcg cards of sanctity does)
if spell card Monster reborn and soul exchange works then I would love to see the retrains of Card of Sanctity, Card of demise, and last but certainly not least maybe retrains of the god cards and evil gods with there anime and manga effects to make them true gods worth playing and fearing.
In arc v, many cards got their anime effects replaced like stargazer and timegazer magician. In anime it negates anytime and set it back. In irl when pend monster battle no effect can activate. Sucks that timegazer got nerfed hard that you can only place it when you control no monsters and its scale become 4 when the anime ignores this. However, the 4 dragons got buffed like dark rebellion in real life. In anime, it can halve atk twice but the atk is not permanent and only works on lv5 or higher..
@@bmwjourdandunngoddess6024 I think locking down them from using S/T in the Battlephase was good, BUT they shouldn’t have restricted the scales like that to go to 4 if the other wasn’t a Magician.
Love to see these more manga/anime accurate retrains. With more Duel Monsters support coming in infinite forbidden I would love to see retrains of the god cards, more atem support with the cards he used in season 5 to go along with Yugi’s new “gold sarcophagus of light” support, and other anime exclusive cards that we haven’t seen before. It’s nice to see cards that may not be the most competitive but have strong ties to the anime.
I would love for them to rerelease the World Championship games with the anime cards at full power and the characters actually having their anime decks so they don’t use random cards like a swords of revealing light or torrential tribute. 💀
I know this is a stretch, but we could have retrains of the Gods with most of their anime effects and you know some form of immunity or at the bare minimum that they are not sick of being special summoned. The tricky part about this is that there are already support cards that mostly give them those effects, so I would only appreciate the immunity. I would say to everything except another God, much like in the anime supposedly.
How about something like these? _The Winged Dragon of Ra - Divinity Unbound_ (DIVINE) Level 12 Effect box 1: _Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. If Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned during a turn where “Mound of the Bound Creator” was not face-up on the field: Send it to the GY._ Divine-Beast / Effect _This card’s name is treated as “The Winged Dragon of Ra” while face-up on the field or in the GY. If this card is summoned, it gains Original ATK/DEF equal to your LP, and also, send to your GY (From your hand or deck) 1 “The Winged Dragon of Ra - Immortal Phoenix, and add to your hand (From your deck or GY) 1 “The Winged Dragon of Ra - Sphere Mode”. (Quick Effect) You can pay 1000 LP, then target 1 card on the field; destroy that target._ ATK/5000 DEF/5000 _Slifer The Sky Dragon - Divinity Unbound_ (DIVINE) Level 12 Effect box 1: _Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. If Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned during a turn where “Mound of the Bound Creator” was not face-up on the field: Send it to the GY._ Divine-Beast / Effect _This card’s name is treated as “Slifer The Sky Dragon” while face-up on the field or in the GY. If this card is summoned: Both Players Draw 2 cards. While this card is face-up on the field, There is no limit to the hand size for each player. Gains 1000 ATK/DEF for each card in either players hands. If a monster(s) is Summoned to your opponent's field: That monster(s) loses 2000 ATK and DEF, then if its ATK or DEF is 0, destroy it._ ATK/5000 DEF/5000 _Obelisk the Tormentor - Divinity Unbound_ (DIVINE) Level 12 Effect box 1: _Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. If Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned during a turn where “Mound of the Bound Creator” was not face-up on the field: Send it to the GY._ Divine-Beast / Effect _This card’s name is treated as “Obelisk the Tormentor” while face-up on the field or in the GY. If this card is summoned: You can special summon up to 2 “Soldier of the Gods” tokens (Warrior/EARTH/Level 4/ ATK 1500/ DEF 1500) in defense position. (Quick Effect) You can tribute 2 monsters; Destroy all Monsters OR Spells/Traps your opponent controls, then increase this card’s ATK/DEF and your LP by equal to those tributes combined total ATK/DEF._ ATK/5000 DEF/5000 *_DIVINITY UNBOUND!_* Quick-Play Spell _While you control a face-up “Mound of the Bound Creator”, this cards activation and effects cannot be negated or responded to. While you control a face-up "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra" who’s original level is 10: Tribute it, then special summon 1 “Divinity Unbound” DIVINE monster that is banished or from your hand, deck or GY, then apply 1 of the following effects:_ ⚪️Double your LP. ⚪️Special summon up to 2 level/Rank/Link 4 or lower non-effect monsters from your hand, deck, GY or face-up from your extra deck. ⚪️Draw cards until you have 6 cards in your hand. _You can only activate 1 _*_”DIVINITY UNBOUND!”_*_ per duel._
@@ButFirstHeLitItOnFire Oh god this is a big response. So let's take it one by one 1) The texts before the actual effects seem decent enough, but it also makes them like the Earthbound immortals who just commit suicide when there is no field spell in play, so idk about this. Great idea tho. 2) Search Sphere Mode is INSANE. Especially considering that the unbound form of ra can just be special summoned so you can sphere mode your opponent almost immediately. 3) Slifer having a base 5k atk is a bit too much, especially when you give him the plus from the hand of bith players. Kind of an overkill, but no hand limit effect is actually kinda nice. I would just suggest that Slifer has like a lower base stat or its ? stat that it already has. (The base stat thing goes for Ra too, but Ra should have some base atk in order to go for an otk) 4) The unbound spell seems broken beyond limits when applying its whole effect, if you power it down a bit, l think it could be interesting. 5) I just saw this now, but the "no effects can be activated after this card is summoned" is also a downside for you since if I am reading this correctly you won't be able to use the unbounds effects, so they become just beatsticks. The effect could change to like "after this card is summoned your opponent cannot activate cards that affect your field for the rest of this turn." or something like that, so that it is fair for both of you. You can do your plays with the gods and the opponent can struggle to survive. 6) Side note, the "could not be tributed" should be added for kaiju, lava golem etc.
Well before I touch these up (these ARE rough drafts after all), let me break down my logic for these cards: ⚪️The “Divinity Unbound!” retrains are meant to be versions of the god cards that take their current selves and optimize them to the point where they’d be (hypothetically) as powerful in the game as they were in the anime/manga. ⚪️To that end, I optimized their current effects, both positive and negative, and made sure they had base bodies that were worthy of their DIVINE status. ⚪️I also gave them extra effects to ensure synergies with their intended play-styles and the existing God Card support (hence their names being treated as their OG selves while out on the field or in the GY). ⚪️The “Earthbound” looking bit is an adaptation of their special summon stipulation. So basically if you have Mound of the bound creator out for the turn the unbound was summoned, it’ll stay put regardless of whether it was special summoned or not. And by tomorrow I’ll have likely made a retain of mound that treats itself as the original card anyway. ⚪️Beyond that, having the base ATK/DEF be the usual maximum of 5000 is to ensure that the cards stand toe to toe in raw power with some of the games other heavy hitters, even BEFORE the ATK/DEF gaining effects they all have…. They should ALL be viable for OTK blitzs. Plus Slifer’s “Overkill” gains partially rely on your opponent having cards in THEIR hand too, which Slifer provides 2 of to both players, so they’ll at least have a fighting chance (plus that little bit is like a free pot of greed for both players, so I had to make sure the rest of the cards compensated for that accordingly) ⚪️ As for Ra, the idea was searches out immortal Phoenix AND Sphere Model as insurance to make sure that Ra is always present on the board in some form or another as intended. Phoenix would be in the GY ready to rise up should Divinity Unbound Ra be sent there, which would lead into the shpere mode in your hand (assuming you didn’t just do the tribute bit for it), and then Divinity Unbound Ra would be out and about again. ⚪️As for why the spell is so powerful… A: it’s a hard Once Per Duel, and B: you’d need to get an OG god card out to tribute in the first place…. So it’s not like it’ll NOT be telegraphed for an opponent with a plan in place. And each of the 3 optional effects is a reference and compliment to the god cards (both OG and Unbound) effects. The First one it for Ra to help make sure you have enough LP for it to drain/copy for the OTK, the second is for Obelisk to have monsters prepared to be tributes for it’s effects, and the third is for slifer to get that juicy full hand and 6000 ATK/DEF. ⚪️… And yes, I think I may have messed up the “If Normal Summoned, cards and effects cannot be activated.” It was _SUPPOSED_ to be a better take on the “This card's Normal Summon cannot be negated.” effect the gods universally have. ⚪️And when I get around to it, I’ll have to make sure that these can’t be used as tributes OR materials, to make sure there are no cop-outs.
If you give them their anime effects I think they would make so much money, they honestly could make so much money by giving cards their anime effects now.
cool, can't wait for that card that foces both players to continue the duel while skydiving. come on konami print that card already, I want to duel while skydiving.
Wicked Gods not only needs support but also entire new cards Multiply actually working with kuriboh All the virus cards should be at full power The seal of orichalcos at full power with all the support Magical Hats actually protecting the monster And finally the most broken cards… Cards with no text that only show atk & def points💀 (Bare minimum, non effect monster should have it)
If We ever get Anmie version of the god cards Starving venom fusion dragon or Ultra Polymerization or Philosfer Stone I be so happy since those were some of my favorite cards in the Anmie
The Starving Venom Fusion Dragon nerf is one of my top 10 break downs. Like I cried. 😭 We really could have used it back then too because the Pendulum monsters were unstoppable. And what was Ultra Poly nerf?
Thanks to power creep the anime cards can be release on full power 😅. I wish card's like Harpie phoenix formation were released today so it wasn't nerf so bad
We need Anime God Cards with Anime/Manga rulings like this 1: Need 3 tributes to be summoned 2: Normal Spell/Trap cards don‘t affect them (also includes quick spells and counter traps) 3: Permanent Spell/Trap cards only affect them for one turn (same goes for field spells and equips) 4: Each god card has his own hierarchy and can only be affected by monster effects with the same hierarchy level for one turn (all monsters have a hierarchy level of 0, Obelisk and Sliver have 1, Ra has 2) 5: Your opponent cannot tribute a God Card you control 6: The control of a god card cannot switch 7: When Special summoned, send it back to its original location at the end of the turn 8: If both players control a God Card with the same original name: Banish them from the duel If these where just general rulings for the God Cards and not CARD EFFECTS, Konami would have an easier time printing their Card effects on each God Card
Spell Card: Pot of Greed You can only activate 1 "Spell Card: Pot of Greed" per turn. Draw 2 cards. You cannot activate any monster effects this turn nor summon effect monsters from your Extra Deck. Spell Card: Graceful Charity The turn this card is activated, all card effects in your GY and effect of monsters are negated until the end of your opponent's turn. Draw 3 cards, then discard 2. You can only activate 1 "Spell Card: Graceful Charity" per turn. Spell Card: Call of the Haunted You can only use 1 of these effects and only once per duel: 1) Special Summon 1 Zombie monster from your GY. 2) Special Summon up to 3 Normal Monsters from your GY, except Zombie monsters, and if you do, these monsters become Zombie Type monsters with 0 DEF with the following effect: If this card would be destroyed by battle or card effect, it gains 500 ATK instead. While you control monsters summoned by the 2. effect of "Spell Card: Call of the Haunted", you cannot summon monsters from the Extra Deck.
What we need are retrains for anime boss monsters that have pendulum style second effect boxes to get more of their effects in… Ra for example would be like… --------------- Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. --------------- Divine-Beast/Effect --------------- When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target. --------------- And then you could take all the extra space and fill it with other/better card effects
As much as adding extra effects on already existing cards sounds like a good idea, making them pends will most likely get hate from the community, especially for boomers or fans of the anime that don't like their cards having a second text box. Just simple retrains of the cards seems like the logical conclusion.
@@NoirEmperor18 That’s the neat thing, they WOULDN’T be pendulums. They would have a similar second effect box, but that’s it. The problem with the god cards (and indeed boss monsters in general) is that their summoning conditions and trade-offs take up too much space, taking away from the GOOD effects they could have had. With THIS approach, I could put the more “universal” parts (summoning conditions, restrictions, immunities, etc…) in the top box, and thus have more space in the bottom box for the effects that make each god card unique compared to each other. And frankly? Having 2 effect boxes should have been a thing for all cards from day 1. Even for cards that wouldn’t use that box for effects, they could have put in normal monster style flavor text for a lot of cards, and the internal lore for the card game would be WAAAAYYYYY more vast by now.
@@ButFirstHeLitItOnFire Okay. That is interesting, but what could the upper box contain? Just the passive effects? Continuous effects? Summoning conditions? Where is the line to that? I am asking out of cursiosity because this really seems like an idea that sounds quite good, but needs some testing first.
@@NoirEmperor18 That would be the fun part: It would be dependent on what each card with it wants them to be. You could have all the “basic” stuff like what I mentioned before (summoning stuff, restrictions, immunities, yadda yadda) in the top box, OR maybe you could have a top box that serves as a compliment to the effects of the bottom box (Like a “Dark Magician” retrain that plays up the OG flavor text of “The ultimate wizard in terms of attack and defense.” by having Attack related effects in the top box and defense related effects in the bottom)… OR if you wanna get nuts, you can even have it so each box can treat that card as multiple kinds of cards. _Duality_ cards if you will. With a template that’s along the lines of… _(Insert Monster Name)_ (INSERT ATTRIBUTE) (Insert Level/Rank) (Insert Monster Picture) -------------------------- I Reptile/Xyz/Duality/Effect I I I I I I I I I -------------------------- -------------------------- I Dinosaur/Fusion/Duality/Effect I I I I I I I I I -------------------------- ATK/? DEF/? You would use 1 box over the other depending on how you intend to use the card, and the top and bottom boxes don’t interact with each other unless otherwise stated. And it wouldn’t be for just monsters either. One Duality card could be a Ritual Spell and Continuous trap hybrid, another an Equip Spell and Union monster hybrid… The possibilities are nigh-endless!
I can’t wait for destiny board,call of the haunted having the anime effect. Puppet master having the anime effect and pumking the king of ghost having the anime effect. Retrained call of the haunted. Each time a normal monster on your side of the field has been destroyed by opponent battle special summon it from the graveyard and change its type to zombie and its defense points become 0. And it’s attack will increase by 100 point each time it’s special summoned from the graveyard by this cards effect. Monster special summon by this cards effect can not be used as material for link, synchro, or XYZ summon Retrained puppet master. When this card is tribute summon pay 1,000 life points to special summon 3 fiend or zombie monsters from your graveyard. Monsters special summon by this cards effect can not attack or active their effects during that turn. Also those same monsters can not be used for material for synchro, link and XYZ summon. Retrained pumpking the king of ghost. While this card is on the field during every standby phase increase the attack of your zombie type monster by 100 each turn. Retrained destiny board. Can only be activated and resolved if dark Necrofear is in the graveyard. During your standby phase place a spirit message counter on this card. When this card has 5 spirit message counters you win the match. You can only have 1 destiny board on the field
I want number 8: heraldry beast king genome's anime effect... but honestly i think they could just use that effect for a number c8 rank up instead (slap a quick effect on it to serve as disruption)
"they might not be good in a competitive sense...." oh I'm gunna have to disagree with you heavily right now. these cards can actually be pretty defining once you bypass the meta sheep mentality "if it can't be searched it's bad" the new monster reborn is already acknowledged for disrupting monsters or saving them by called the grave. however some decks can use it to revive monsters with passive strong protection effect. like god cards themselves can even stay an extra turn and can use their effects on the next. even god slime is a great perfect wall. soul exchange also has natural advantages. worded like soul crossing, you can even tribute monsters that can't be targeted, destroyed, or even monsters that are unaffected. it will not be often your opponent has a monster to tribute summon, and even if the opponent does, the monster you summoned cannot be tributed by your opponent either. plus this is generic for other monsters that need 3 tributes like the wickeds or their 3 tribute followers.
I would want a Multiply retrain where it just regenerates the tokens every time they leave the field, much like in the anime (although we cannot have millions of Kuribohs on board unfortunatelly, but this is as close as it gets)
I think the better way to make this is an Illusion type Kuriboh monster with the effect that redirects all targeting effects and attacks to it instead. The card could be called Kuriboh Wall or Kuriboh Multiplied, idk.
Edit: the detonation effect could be a GY effect where when it’s destroyed, it has a raigeki effect.
Best they can do is that new marshmallon that SS the other two copies and could loop but too much stuff for “an indestructible little guy”
Graverobber was actually "Spell Trap"-type card in the magna, which does not even exist in the real game.
I'm curious about the "spell trap" card, how to use it? What the difference between this type and the normal trap/spell card?
@@nagaijo7262my guess is its a precursor to quick play spells
I'm cautiosly waiting for the arrival of Spell Card: Card of Sanctity
SAME
With a restriction that says you can only use it at the start of your main Phase 1... thus keeping you from setting a bunch of cards or making a big play for it to let you go +5 turn 1....... while also explaining why anime characters never did that with it.
They gave a plus 6 in that slifer trap but I agree a both duelists draw up till they have 6 cards” could be made someone (even if it has restriction better than what tcg cards of sanctity does)
I was PRESSED when I found out that it had a HORRIBLE effect in real life. And I do not care if it’s busted. 💀
if spell card Monster reborn and soul exchange works then I would love to see the retrains of Card of Sanctity, Card of demise, and last but certainly not least maybe retrains of the god cards and evil gods with there anime and manga effects to make them true gods worth playing and fearing.
I would like a "common cyber dragon" retrain, i don't know, I just like that archetype
In arc v, many cards got their anime effects replaced like stargazer and timegazer magician.
In anime it negates anytime and set it back. In irl when pend monster battle no effect can activate.
Sucks that timegazer got nerfed hard that you can only place it when you control no monsters and its scale become 4 when the anime ignores this.
However, the 4 dragons got buffed like dark rebellion in real life. In anime, it can halve atk twice but the atk is not permanent and only works on lv5 or higher..
Objectively speaking have an Ancient Gear Lockdown like effect was better for those two. The whole scale reduce thing was bullshit though
The Stargazer and Timegazer nerf broke my heart and honestly made no sense.
@@bmwjourdandunngoddess6024 I think locking down them from using S/T in the Battlephase was good, BUT they shouldn’t have restricted the scales like that to go to 4 if the other wasn’t a Magician.
Love to see these more manga/anime accurate retrains.
With more Duel Monsters support coming in infinite forbidden I would love to see retrains of the god cards, more atem support with the cards he used in season 5 to go along with Yugi’s new “gold sarcophagus of light” support, and other anime exclusive cards that we haven’t seen before.
It’s nice to see cards that may not be the most competitive but have strong ties to the anime.
I would love for them to rerelease the World Championship games with the anime cards at full power and the characters actually having their anime decks so they don’t use random cards like a swords of revealing light or torrential tribute. 💀
I know this is a stretch, but we could have retrains of the Gods with most of their anime effects and you know some form of immunity or at the bare minimum that they are not sick of being special summoned.
The tricky part about this is that there are already support cards that mostly give them those effects, so I would only appreciate the immunity. I would say to everything except another God, much like in the anime supposedly.
How about something like these?
_The Winged Dragon of Ra - Divinity Unbound_ (DIVINE)
Level 12
Effect box 1:
_Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. If Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned during a turn where “Mound of the Bound Creator” was not face-up on the field: Send it to the GY._
Divine-Beast / Effect
_This card’s name is treated as “The Winged Dragon of Ra” while face-up on the field or in the GY. If this card is summoned, it gains Original ATK/DEF equal to your LP, and also, send to your GY (From your hand or deck) 1 “The Winged Dragon of Ra - Immortal Phoenix, and add to your hand (From your deck or GY) 1 “The Winged Dragon of Ra - Sphere Mode”. (Quick Effect) You can pay 1000 LP, then target 1 card on the field; destroy that target._
ATK/5000 DEF/5000
_Slifer The Sky Dragon - Divinity Unbound_ (DIVINE)
Level 12
Effect box 1:
_Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. If Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned during a turn where “Mound of the Bound Creator” was not face-up on the field: Send it to the GY._
Divine-Beast / Effect
_This card’s name is treated as “Slifer The Sky Dragon” while face-up on the field or in the GY. If this card is summoned: Both Players Draw 2 cards. While this card is face-up on the field, There is no limit to the hand size for each player. Gains 1000 ATK/DEF for each card in either players hands. If a monster(s) is Summoned to your opponent's field: That monster(s) loses 2000 ATK and DEF, then if its ATK or DEF is 0, destroy it._
ATK/5000 DEF/5000
_Obelisk the Tormentor - Divinity Unbound_ (DIVINE)
Level 12
Effect box 1:
_Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. If Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned during a turn where “Mound of the Bound Creator” was not face-up on the field: Send it to the GY._
Divine-Beast / Effect
_This card’s name is treated as “Obelisk the Tormentor” while face-up on the field or in the GY. If this card is summoned: You can special summon up to 2 “Soldier of the Gods” tokens (Warrior/EARTH/Level 4/ ATK 1500/ DEF 1500) in defense position. (Quick Effect) You can tribute 2 monsters; Destroy all Monsters OR Spells/Traps your opponent controls, then increase this card’s ATK/DEF and your LP by equal to those tributes combined total ATK/DEF._
ATK/5000 DEF/5000
*_DIVINITY UNBOUND!_*
Quick-Play Spell
_While you control a face-up “Mound of the Bound Creator”, this cards activation and effects cannot be negated or responded to. While you control a face-up "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra" who’s original level is 10: Tribute it, then special summon 1 “Divinity Unbound” DIVINE monster that is banished or from your hand, deck or GY, then apply 1 of the following effects:_
⚪️Double your LP.
⚪️Special summon up to 2 level/Rank/Link 4 or lower non-effect monsters from your hand, deck, GY or face-up from your extra deck.
⚪️Draw cards until you have 6 cards in your hand.
_You can only activate 1 _*_”DIVINITY UNBOUND!”_*_ per duel._
@@ButFirstHeLitItOnFire Oh god this is a big response. So let's take it one by one
1) The texts before the actual effects seem decent enough, but it also makes them like the Earthbound immortals who just commit suicide when there is no field spell in play, so idk about this. Great idea tho.
2) Search Sphere Mode is INSANE. Especially considering that the unbound form of ra can just be special summoned so you can sphere mode your opponent almost immediately.
3) Slifer having a base 5k atk is a bit too much, especially when you give him the plus from the hand of bith players. Kind of an overkill, but no hand limit effect is actually kinda nice. I would just suggest that Slifer has like a lower base stat or its ? stat that it already has. (The base stat thing goes for Ra too, but Ra should have some base atk in order to go for an otk)
4) The unbound spell seems broken beyond limits when applying its whole effect, if you power it down a bit, l think it could be interesting.
5) I just saw this now, but the "no effects can be activated after this card is summoned" is also a downside for you since if I am reading this correctly you won't be able to use the unbounds effects, so they become just beatsticks. The effect could change to like "after this card is summoned your opponent cannot activate cards that affect your field for the rest of this turn." or something like that, so that it is fair for both of you. You can do your plays with the gods and the opponent can struggle to survive.
6) Side note, the "could not be tributed" should be added for kaiju, lava golem etc.
@@NoirEmperor18
Well before I touch these up (these ARE rough drafts after all), let me break down my logic for these cards:
⚪️The “Divinity Unbound!” retrains are meant to be versions of the god cards that take their current selves and optimize them to the point where they’d be (hypothetically) as powerful in the game as they were in the anime/manga.
⚪️To that end, I optimized their current effects, both positive and negative, and made sure they had base bodies that were worthy of their DIVINE status.
⚪️I also gave them extra effects to ensure synergies with their intended play-styles and the existing God Card support (hence their names being treated as their OG selves while out on the field or in the GY).
⚪️The “Earthbound” looking bit is an adaptation of their special summon stipulation. So basically if you have Mound of the bound creator out for the turn the unbound was summoned, it’ll stay put regardless of whether it was special summoned or not. And by tomorrow I’ll have likely made a retain of mound that treats itself as the original card anyway.
⚪️Beyond that, having the base ATK/DEF be the usual maximum of 5000 is to ensure that the cards stand toe to toe in raw power with some of the games other heavy hitters, even BEFORE the ATK/DEF gaining effects they all have…. They should ALL be viable for OTK blitzs. Plus Slifer’s “Overkill” gains partially rely on your opponent having cards in THEIR hand too, which Slifer provides 2 of to both players, so they’ll at least have a fighting chance (plus that little bit is like a free pot of greed for both players, so I had to make sure the rest of the cards compensated for that accordingly)
⚪️ As for Ra, the idea was searches out immortal Phoenix AND Sphere Model as insurance to make sure that Ra is always present on the board in some form or another as intended. Phoenix would be in the GY ready to rise up should Divinity Unbound Ra be sent there, which would lead into the shpere mode in your hand (assuming you didn’t just do the tribute bit for it), and then Divinity Unbound Ra would be out and about again.
⚪️As for why the spell is so powerful… A: it’s a hard Once Per Duel, and B: you’d need to get an OG god card out to tribute in the first place…. So it’s not like it’ll NOT be telegraphed for an opponent with a plan in place. And each of the 3 optional effects is a reference and compliment to the god cards (both OG and Unbound) effects. The First one it for Ra to help make sure you have enough LP for it to drain/copy for the OTK, the second is for Obelisk to have monsters prepared to be tributes for it’s effects, and the third is for slifer to get that juicy full hand and 6000 ATK/DEF.
⚪️… And yes, I think I may have messed up the “If Normal Summoned, cards and effects cannot be activated.” It was _SUPPOSED_ to be a better take on the “This card's Normal Summon cannot be negated.” effect the gods universally have.
⚪️And when I get around to it, I’ll have to make sure that these can’t be used as tributes OR materials, to make sure there are no cop-outs.
If you give them their anime effects I think they would make so much money, they honestly could make so much money by giving cards their anime effects now.
cool, can't wait for that card that foces both players to continue the duel while skydiving.
come on konami print that card already, I want to duel while skydiving.
Arcana force has a lot of support spells and traps that are not made I wish they could come into the real world
Divine Neos really needs a retrain
Wicked Gods not only needs support but also entire new cards
Multiply actually working with kuriboh
All the virus cards should be at full power
The seal of orichalcos at full power with all the support
Magical Hats actually protecting the monster
And finally the most broken cards… Cards with no text that only show atk & def points💀 (Bare minimum, non effect monster should have it)
Wait explain the last one?😭 And I was pissed about the Magical Hats effect when I used it in the DS Games. Like I was bitter af. 💀
If We ever get Anmie version of the god cards Starving venom fusion dragon or Ultra Polymerization or Philosfer Stone I be so happy since those were some of my favorite cards in the Anmie
The Starving Venom Fusion Dragon nerf is one of my top 10 break downs. Like I cried. 😭 We really could have used it back then too because the Pendulum monsters were unstoppable. And what was Ultra Poly nerf?
I'm hoping that the next anniversary bundle will have the good looking red eyes. With actual red eyes support lol
Finally they are doing what i wanted for the game. Bring anime cards into the real game. That's all i wanted.
Same. Like I only play YGO PRO because of that very reason. 😭
Thanks to power creep the anime cards can be release on full power 😅. I wish card's like Harpie phoenix formation were released today so it wasn't nerf so bad
Yeah the powercreep makes some powerful anime cards actually kinda pack filler at this point hahaha They could still be fun to play around with tho
We need True God Cards
We need Anime God Cards with Anime/Manga rulings like this
1: Need 3 tributes to be summoned
2: Normal Spell/Trap cards don‘t affect them (also includes quick spells and counter traps)
3: Permanent Spell/Trap cards only affect them for one turn (same goes for field spells and equips)
4: Each god card has his own hierarchy and can only be affected by monster effects with the same hierarchy level for one turn (all monsters have a hierarchy level of 0, Obelisk and Sliver have 1, Ra has 2)
5: Your opponent cannot tribute a God Card you control
6: The control of a god card cannot switch
7: When Special summoned, send it back to its original location at the end of the turn
8: If both players control a God Card with the same original name: Banish them from the duel
If these where just general rulings for the God Cards and not CARD EFFECTS, Konami would have an easier time printing their Card effects on each God Card
Well how come slifer the sky dragon was uneffected by dark sanctuary. Slifer couldn’t be possessed by the evil ghost of dark sanctuary
@@Yomi2012 Because you cannot control a god
Spell Card: Pot of Greed
You can only activate 1 "Spell Card: Pot of Greed" per turn. Draw 2 cards. You cannot activate any monster effects this turn nor summon effect monsters from your Extra Deck.
Spell Card: Graceful Charity
The turn this card is activated, all card effects in your GY and effect of monsters are negated until the end of your opponent's turn. Draw 3 cards, then discard 2. You can only activate 1 "Spell Card: Graceful Charity" per turn.
Spell Card: Call of the Haunted
You can only use 1 of these effects and only once per duel:
1) Special Summon 1 Zombie monster from your GY.
2) Special Summon up to 3 Normal Monsters from your GY, except Zombie monsters, and if you do, these monsters become Zombie Type monsters with 0 DEF with the following effect: If this card would be destroyed by battle or card effect, it gains 500 ATK instead.
While you control monsters summoned by the 2. effect of "Spell Card: Call of the Haunted", you cannot summon monsters from the Extra Deck.
What we need are retrains for anime boss monsters that have pendulum style second effect boxes to get more of their effects in…
Ra for example would be like…
---------------
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated.
---------------
Divine-Beast/Effect
---------------
When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
---------------
And then you could take all the extra space and fill it with other/better card effects
As much as adding extra effects on already existing cards sounds like a good idea, making them pends will most likely get hate from the community, especially for boomers or fans of the anime that don't like their cards having a second text box. Just simple retrains of the cards seems like the logical conclusion.
@@NoirEmperor18
That’s the neat thing, they WOULDN’T be pendulums. They would have a similar second effect box, but that’s it. The problem with the god cards (and indeed boss monsters in general) is that their summoning conditions and trade-offs take up too much space, taking away from the GOOD effects they could have had.
With THIS approach, I could put the more “universal” parts (summoning conditions, restrictions, immunities, etc…) in the top box, and thus have more space in the bottom box for the effects that make each god card unique compared to each other. And frankly? Having 2 effect boxes should have been a thing for all cards from day 1. Even for cards that wouldn’t use that box for effects, they could have put in normal monster style flavor text for a lot of cards, and the internal lore for the card game would be WAAAAYYYYY more vast by now.
@@ButFirstHeLitItOnFire Okay. That is interesting, but what could the upper box contain? Just the passive effects? Continuous effects? Summoning conditions? Where is the line to that?
I am asking out of cursiosity because this really seems like an idea that sounds quite good, but needs some testing first.
@@NoirEmperor18
That would be the fun part: It would be dependent on what each card with it wants them to be.
You could have all the “basic” stuff like what I mentioned before (summoning stuff, restrictions, immunities, yadda yadda) in the top box, OR maybe you could have a top box that serves as a compliment to the effects of the bottom box (Like a “Dark Magician” retrain that plays up the OG flavor text of “The ultimate wizard in terms of attack and defense.” by having Attack related effects in the top box and defense related effects in the bottom)… OR if you wanna get nuts, you can even have it so each box can treat that card as multiple kinds of cards. _Duality_ cards if you will. With a template that’s along the lines of…
_(Insert Monster Name)_ (INSERT ATTRIBUTE)
(Insert Level/Rank)
(Insert Monster Picture)
--------------------------
I Reptile/Xyz/Duality/Effect I
I I
I I
I I
I I
--------------------------
--------------------------
I Dinosaur/Fusion/Duality/Effect I
I I
I I
I I
I I
--------------------------
ATK/? DEF/?
You would use 1 box over the other depending on how you intend to use the card, and the top and bottom boxes don’t interact with each other unless otherwise stated. And it wouldn’t be for just monsters either. One Duality card could be a Ritual Spell and Continuous trap hybrid, another an Equip Spell and Union monster hybrid…
The possibilities are nigh-endless!
I can’t wait for destiny board,call of the haunted having the anime effect. Puppet master having the anime effect and pumking the king of ghost having the anime effect. Retrained call of the haunted. Each time a normal monster on your side of the field has been destroyed by opponent battle special summon it from the graveyard and change its type to zombie and its defense points become 0. And it’s attack will increase by 100 point each time it’s special summoned from the graveyard by this cards effect. Monster special summon by this cards effect can not be used as material for link, synchro, or XYZ summon
Retrained puppet master. When this card is tribute summon pay 1,000 life points to special summon 3 fiend or zombie monsters from your graveyard. Monsters special summon by this cards effect can not attack or active their effects during that turn. Also those same monsters can not be used for material for synchro, link and XYZ summon.
Retrained pumpking the king of ghost. While this card is on the field during every standby phase increase the attack of your zombie type monster by 100 each turn.
Retrained destiny board. Can only be activated and resolved if dark Necrofear is in the graveyard. During your standby phase place a spirit message counter on this card. When this card has 5 spirit message counters you win the match. You can only have 1 destiny board on the field
Nope not just normal monster (yes I said it), also that’s called Call of the Living 😭
I wanna play with graveyard rebound SOOOOOOOOOOOOO BAD
I don’t think there was an actual Battle City rule. I think there wasn’t a distinction between Magic Cards and Trap Cards in the manga.
In the anime those were the Battle City rules, you could do some pretty crazy stuff.
Card of Sanctity? 😁
MMM there's already been a few cards that kinda reference it's effect, idk how they remake it without being broken, maybe giving a big restriction ?🤔
@@SubZex99Neither player cannot use the cards they drew if they drew plus 3 until the end of your opponents turn.
Viser Des, Elemental Hero Divine-Neos. Harpie Lady Sisters, Blue-Eyes Toon Dragon, Manga Ryu-Ran, Gil Garth and Spell of Pain.
egeptian gods could use an remake
I want number 8: heraldry beast king genome's anime effect... but honestly i think they could just use that effect for a number c8 rank up instead (slap a quick effect on it to serve as disruption)
The anime effect is so neat and cool! Like it really does fit the archetype so well and Vetrix!
"they might not be good in a competitive sense...."
oh I'm gunna have to disagree with you heavily right now. these cards can actually be pretty defining once you bypass the meta sheep mentality "if it can't be searched it's bad"
the new monster reborn is already acknowledged for disrupting monsters or saving them by called the grave. however some decks can use it to revive monsters with passive strong protection effect. like god cards themselves can even stay an extra turn and can use their effects on the next. even god slime is a great perfect wall.
soul exchange also has natural advantages. worded like soul crossing, you can even tribute monsters that can't be targeted, destroyed, or even monsters that are unaffected. it will not be often your opponent has a monster to tribute summon, and even if the opponent does, the monster you summoned cannot be tributed by your opponent either. plus this is generic for other monsters that need 3 tributes like the wickeds or their 3 tribute followers.
Unfortunately, that’s not good enough for meta. But atleast this makes for good casual playing!
@@bmwjourdandunngoddess6024 it's not only good enough it excels at what needs to be done