@@3dmutiny If I have a right to request smth, could you please make a tutorial on how to adjust materials for depiction of foliage? And how to correctly use subsurface with Raytracing
Thanks 🙂 Ah, I can see that now. Subsurface will have to incorporate more material and shader work. Maybe I can make a video specific for Marmoset on that topic.
while doing character render, viewport with ray tracing is working fast but raster render working very slow . don`t able to understand why......actually I am using a zbrush decimated model with vertex color.. fbx file size is 1gb
i would never hire somone that can make apretty image, i want to see how it looks inside the engine. quit this bs with nice renders. if you cant model or do propper texturework. there is ZERO point in setting up a render like this, the model I see has NOTHING. you dident spend any time on the texture, you just wated 9% of your time setting up a render .
hahahaha you are beyond clueless and your comment reads as "I've never worked in this industry or know what I'm talking about!!" Would love to see your art station link.
This is a really wonderful tutorial. Not too long, not too short, actually provides some more knowledge besides the well-known facts
Thanks :)
I'll try to make more similar ones
@@3dmutiny If I have a right to request smth, could you please make a tutorial on how to adjust materials for depiction of foliage? And how to correctly use subsurface with Raytracing
This is brilliant. I don't use marmoset but this is a genius video on lighting technique.
This helped me a ton!! Thank you so much for doing this video. Really helpful and easy explanation.
Great, thanks for the feedback 🙂
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This helped me so much holy
:D
Amazing tutorial!!!
( ps: the model is so damn cute❤)
Thanks so much. Glad you enjoyed it :)
Good videoBUT !
Based of the thumbnail I was looking for Sub Surface Scattering tips but there aren't D:
Thanks 🙂
Ah, I can see that now.
Subsurface will have to incorporate more material and shader work.
Maybe I can make a video specific for Marmoset on that topic.
wonderful information in this video +sub
Thanks and welcome
I find a video from the big fal lad
nice vedio buddy
did you say virtus as in virtus learning hub? I remember doing tuts in that channel. its how I learn unreal in the first place.
luv ur vids
really helpful tutorial
while doing character render, viewport with ray tracing is working fast but raster render working very slow . don`t able to understand why......actually I am using a zbrush decimated model with vertex color.. fbx file size is 1gb
Depends on how many lights with shadows you have. This tends to be a big tank of real time rendering
i would never hire somone that can make apretty image, i want to see how it looks inside the engine. quit this bs with nice renders. if you cant model or do propper texturework. there is ZERO point in setting up a render like this, the model I see has NOTHING. you dident spend any time on the texture, you just wated 9% of your time setting up a render .
hahahaha you are beyond clueless and your comment reads as "I've never worked in this industry or know what I'm talking about!!" Would love to see your art station link.
absolute cringe.
I would and they get paid pretty well 😂
Where is complete lighting? I want to export a texture as I see it on the viewport