Great explanation I'll try to replicate this effect to better understand the nodes you used. The cheery robot voice is clear but feels so weird, though. I'd rather hear any real person doing the comments. ¡Thanks for sharing this!
Great tutorial. Thank you. I cannot add the material so I had to convert it to a mesh. Any idea how I can shrink wrap that? When I try to shrink wrap it everything gets flattened. Thanks
Hello, first of all, it is a really nice work. I have a problem in the animation section we did at 13:48. Even though I did everything properly, the image I see is very different from the one in the video. Why do you think the lines are too stuck to the ground and do not move?
Did you make sure to connect the 'distance' of the geometry proximity to the color ramp, and not the position? Also check to see if you've applied the scale to your objects.
It's tough to predict the issue reason. Try and check the nodes from the start to see if they all match. See if the target geometry (the cube moving the threads) is the correct position and scale as well.
Thanx a lot. Is it possible to set handle position (offset) depending on spline length? I'd like to make curve height of stitches small if they are short, and increase it if stitch is long
It could be done if edge length is retrieved and remapped to multiply with the handle position, but would have to be tried. I'm not sure if it would work, if I try I'll let you know.
at 9:21 when i have followed the steps to convert to curve i have some theard who vashied. leaving some space at some places an i couldn't find where it's from help pls????????
What a beautiful video, can i use all logos? Like fotball logos, a Nike logo is kinda simple, could i for example make a fotball logo with Lots of details?:)
Yes you can use other logo svg as well, but this shown in the tutorial is the basic version of it. For the extensive version which allows more logo types, it's available on Patreon.
@@CGiJutsu yes I can convert but after converting to svg it not importing in blender , I m using blender latets 3.5.1 so any solution for this, I want png to svg not jpeg after convert from png it is not giving me png bg in svg 😞.
Looks amazing, but I need to add, as a professional embroiderer that such embroidery would never work in real life, or to put it other way, it would be very bad embroidery. Because inner thread direction is the same through the whole logo.
I have a question ! This works like a charm when the geometry of the logo do not countain a hole, since you couvert it to a single face. Like for exemple, if you want to do the same with the letter "A" the top part of the "A" (the triangle) will be filled with curves :/ Anyway to make it work for a logo that coutains a hole in the mesh?
I've shown in the video how the Adidas logo (which has closed loops) is used with the geometry nodes setup. Closed loops logos can be used with the full version project file available on my Patreon page.
It will work literally in any logo i mean the setting which you have done same thing if I will do and my logo will different than yours than also it will animate like you?
Yes, you can bring in the logo of your choice (svg format or mesh) and get this effect on it :) That's what I've demonstrated by using also the Adidas and Puma logo in the full project file.
@@CGiJutsu brother its not working in my own logo no changes is giving imean when I m setting geo nodes no changes in my logo as your logo is changing into line stroke and etc , my logo is not showing in object mode blender when I m setting geonodes 🥺😩
When I set up the "delete geometry" node and connected it, nothing was deleted. Any idea what could be wrong? all the other nodes are set up just as the video shows
@@CGiJutsu gotcha! Thanks! Also.. INCREDIBLE TUTORIAL!! This is seriously really really cool. Subscribed, liked, and will DEFINITELY share your channel. I hope you out out some more content. This is brilliant. Really appreciate you!!
When experimenting and playing around with the settings, keep the threads count low so that there's less lag in the scene. Keep the count close to 100 or 200
Awesome results. I would've liked a more detailed explanation of how the geometry proximity and delete geometry nodes were working.
Thank you. I'll try and cover up more in detail the workings of certain nodes used in this tutorial, in the future if possible
Enjoy this so much. thanks
Glad you did! :)
Great explanation I'll try to replicate this effect to better understand the nodes you used.
The cheery robot voice is clear but feels so weird, though. I'd rather hear any real person doing the comments.
¡Thanks for sharing this!
Great tutorial, anyway it would be great if you could show which node is connected to the viewer because it's very difficult to follow :(
That's true. I'll keep that in mind for next time
How did u add the two nodes together at 21:55?
Using the 'node wrangler' addon that comes built-in with Blender. Activate it from preferences, under the addons tab.
Great tutorial. Thank you. I cannot add the material so I had to convert it to a mesh. Any idea how I can shrink wrap that? When I try to shrink wrap it everything gets flattened. Thanks
Thanks! What do you want to shrinkwrap your mesh to? And material should be applicable in geometry nodes as well. I've shown it in the tutorial.
What is the function of the grid Boolean at 5:58? Doesn't the Boolean require two grids to be involved? Why is there only one grid in this Boolean?
4:09 How do you add the grid? He doesn't explain the shortcuts and does it way too quickly. {
this is something from science fiction. But is it possible to adjust this to moving cloth?
Hello, first of all, it is a really nice work. I have a problem in the animation section we did at 13:48. Even though I did everything properly, the image I see is very different from the one in the video. Why do you think the lines are too stuck to the ground and do not move?
Did you make sure to connect the 'distance' of the geometry proximity to the color ramp, and not the position? Also check to see if you've applied the scale to your objects.
@@CGiJutsu Yes, I checked both, but unfortunately the same problem still persists. :(
@@CGiJutsu And when I reduce the "from max" value in the "map range" to a value like 150, there is a slight height.
It's tough to predict the issue reason. Try and check the nodes from the start to see if they all match. See if the target geometry (the cube moving the threads) is the correct position and scale as well.
@@CGiJutsu I understand, I hope I can handle it. Thank you for the help. :))
Thanx a lot. Is it possible to set handle position (offset) depending on spline length? I'd like to make curve height of stitches small if they are short, and increase it if stitch is long
It could be done if edge length is retrieved and remapped to multiply with the handle position, but would have to be tried. I'm not sure if it would work, if I try I'll let you know.
at 9:21 when i have followed the steps to convert to curve i have some theard who vashied. leaving some space at some places an i couldn't find where it's from help pls????????
at 7:55 it just shows my original edges; no parallels, no deletion of edges. It worked fine in 4.1. Is there something I must do differently in 4.2?
I haven't tested this in 4.2 yet. Will check it out
Amazing! keep it up!
Me ha gustado mucho el tutorial, lo ge seguido pero no me salen algunas cosas con la versión 4 de blender, 😕 una a
actualización sería estupenda
Nice tutorial. And I got a question: why don't you just use intersecting edges in mesh boolean node to get parallel thread?
Could you elaborate further?
I'm at 3:11 and i connected the nodes just as you instructed, but i can't see any changes in the viewport...
nevermind, got it working
What was the issue? I don´t even get the bounding box around my mesh.
@@MagnusHertzbergsame problem but mine still doesn't work, how did you do it
I don't recall, sorry :( @@VaderLover
WOW!
What a beautiful video, can i use all logos? Like fotball logos, a Nike logo is kinda simple, could i for example make a fotball logo with Lots of details?:)
Yes you can use other logo svg as well, but this shown in the tutorial is the basic version of it. For the extensive version which allows more logo types, it's available on Patreon.
@@CGiJutsu i joined the patreon but after downloading the project file I am having a difficult time applying these nodes to my own logo
Could you pls reach out to me on patreon or IG, so that I can try to help you?
@@CGiJutsu Yep done, thank you for such a fast reply!
good stuff. off-topic query, which AI voice do you use?
Wow!!! Great! After looking for months, I was about to ask the community how tonget that c4d embroidery animation nd here u go... Can't thank u more.
Cheers! 🙌 Happy it helped you
@@CGiJutsu can we animate png instead of svg
You need a mesh to manipulate it with geonodes. A PNG image won't work. You can easily convert PNG to SVG online using one of the converters.
@@CGiJutsu yes I can convert but after converting to svg it not importing in blender , I m using blender latets 3.5.1 so any solution for this, I want png to svg not jpeg after convert from png it is not giving me png bg in svg 😞.
@@CGiJutsu please if any solution or pla provide me the tool from which I can convert png to svg plz plz plz
Looks amazing, but I need to add, as a professional embroiderer that such embroidery would never work in real life, or to put it other way, it would be very bad embroidery. Because inner thread direction is the same through the whole logo.
I have a question ! This works like a charm when the geometry of the logo do not countain a hole, since you couvert it to a single face. Like for exemple, if you want to do the same with the letter "A" the top part of the "A" (the triangle) will be filled with curves :/ Anyway to make it work for a logo that coutains a hole in the mesh?
I've shown in the video how the Adidas logo (which has closed loops) is used with the geometry nodes setup. Closed loops logos can be used with the full version project file available on my Patreon page.
this is just damn good! Is there also added some hair particles on the individual lines in the full project?
Thanks! No, hair particles aren't used anywhere. It's all Geometry nodes and an elaborate version of the one shown in the tutorial.
@@CGiJutsu im in the very beginning of understanding geo nodes, but is it hard to add these in this setup?
To add hair? With the new hair system in 3.5, it should be more intuitive. However needs some experience in geonodes to play with it.
No actual render of it working??
It will work literally in any logo i mean the setting which you have done same thing if I will do and my logo will different than yours than also it will animate like you?
Yes, you can bring in the logo of your choice (svg format or mesh) and get this effect on it :) That's what I've demonstrated by using also the Adidas and Puma logo in the full project file.
@@CGiJutsu where the video is I wanna see that, process is same or anything differing
Check the full project file if you want to see how to manage the geo nodes for other different logos. See the description.
@@CGiJutsu brother its not working in my own logo no changes is giving imean when I m setting geo nodes no changes in my logo as your logo is changing into line stroke and etc , my logo is not showing in object mode blender when I m setting geonodes 🥺😩
what hey is he pressing for the world origin
When I set up the "delete geometry" node and connected it, nothing was deleted. Any idea what could be wrong? all the other nodes are set up just as the video shows
It might be because you may have not selected the right option between 'edges' and 'faces'.
@@CGiJutsu gotcha! Thanks! Also.. INCREDIBLE TUTORIAL!! This is seriously really really cool. Subscribed, liked, and will DEFINITELY share your channel. I hope you out out some more content. This is brilliant. Really appreciate you!!
Thanks a lot friend. Highly appreciated the kind words. Hope to launch more content soon, especially on simulation nodes.
name of the soundtrack?
what are your pc specifications? i have a pretty beefy pc and each change takes a good 10 seconds to update unlike yours
When experimenting and playing around with the settings, keep the threads count low so that there's less lag in the scene. Keep the count close to 100 or 200
@@CGiJutsu i hadn’t got to the part where you made the filled the into one face, the boolean was taking forever because my mesh was very dense
Ah that makes sense why you were facing the issue. The boolean op was being heavy.
How can I put it on a uneven surface
Is everything in this program this complicated?
No, it's usually more complicated
@@DentedPrinter lol
What voice software are you using? Great video I will give this a try exactly what I'm looking for.
Looking for someone to do this for me for my project, I'll pay.
why do you go so fast! and don't explain the "what if you don't do it right". I got half way and ended up with a line lol