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SCOUT CLASS GUIDE +Gameplay and Build | Deep Rock Galactic
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- Опубліковано 14 сер 2024
- I have a soft spot for scout, he was my first main when I started playing this game, carried me through my first few EDD, so it's only fitting that I get his guide done next. Let me know if I missed anything big, I'm sure the best info will be in the comments as usual :) Working on loading my builds into K.A.R.L. , a community tool for sharing builds, dps calc etc. karl.gg/previe... there is my normal scout build, as far as GK2 and NUKS, your guess is as good as mine, I don't use them too much. Also Working on setting up a discord server, going to use that to host community days and giveaways. That's the best way I can reach you guys until the UA-cam channel grows enough to allow me to make community posts. Until next time, Stay Safe. ROCK AND STONE!
To any new players picking up scout, just remember that when working with a team its not your job to waste your ammo dealing with the horde. You can assassinate key targets(spitters, menace, etc) and maneuver behind enemies to get to their weak spot.
So don't feel bad if your kill count isn't high, that's not your objective.
Bigger concern that you don’t have the most in mined resources.
my teammates sadly don’t even help usually...i’ll be holding my own as a scout when swarms start but then turn around two like 2 downed teammates
Most games I’ll have half the kills as the engine and gunner, but my resources are double or triple that of every team member. Taking the praetorians and single targets out before they get to the team and being a nuisance for the enemy. Scout is by far my fav class. So mobile and fun.
very smart to tell it here to scout players haha xD omg so priceless haha
And don't forget about lights
"flair gun is an accuracy bonus. If you team mates can see what they're shooting, they can shoot it"
you assume a lot about both mine and my teams aim in that comment...
For a long time I've also been using the Momentum upgrade for the grappling hook. But I've graduated to Bypassed Integrity Check and never looked back. Bringing the cooldown from 4 to 3 is HUGE as it sometimes allows your grapple to come off cooldown while you're still in the air. I know that little speed boost after grappling is satisfying, but you're a scout. You'd rather be grappling than running. Give it a try.
You aren’t doing anything productive with your grappling hook in your hand, having a speed boost that is useable while fighting and carry objects has unique applications that grappling slightly sooner doesn’t provide you.
I run my grappling hook to have the least possible cooldown so I can grapple as much as possible
2.5 second grappple recharge allows me to grapple into the air unload embedded detonators into a key target grapple to a different vantage point and set off the explosives without taking fall damage
@@AxisKronos works wonders for staying behind dreadnoughts, while keeping away from them, and allows you to pretty much never be on the ground if you get the right upgrades and overclocks, good video with no filler👍
@@AxisKronos you can also count to 3 and then pull it out, the game isn't only combat and increased move speed isn't all that valuable anyways unless you're sprinting considering YOU'RE A SCOUT
@@AxisKronos dude I thought you were smart wtf
You can also use the grapling gun to stop you from taking fall damage! It's usefull when you need to get to lower platforms fast either to rescue someone or just bring your objectives back faster.
WOW. The “you are Tarzan, not a harpoon” is absolutely game changing advice for a new Scout. Thanks so much for the excellent video!
I find it interesting that Scout is seen as the beginner class. When I tried it out when I started playing, I felt like it had a high skill floor and high skill ceiling.
Perhaps it's a low floor but high ceiling :) That's why they say that. Anyone can grab him and play, but there's huge potential to master ^^
@@sc3961 I dunno, I'm kind of agreeing with Tadferd here. I've watched a friend picking up Scout and it took a while before he realized he could the grappling hook all the time instead of walking everywhere. There's a difference between using the grappling hook and KNOWING how to use the grappling hook. Not to mention that Scout's abysmal wave clear doesn't help
Yeah, kinda like soldier in tf2, anyone can rocket jump or have a pocket medic, but leading ur shots and timing reloads and basically flying and using insane weapon combos is great, so very much like scout
A scouts job in a nutshell is to ping things for the driller, ping things for the engie, grab all the seed balls, get the eggs, lit the area and to be the first at the escape pod as an insurance to complete the mission if all dwarves are neck deep in trouble
I always thought scout was the best solo class because of how fast he got the objective done
Now I'm seeing just how easily I can get overwhelmed lol
Depending on the mission type and difficulty I would agree, but on the higher hazards it does become very difficult to press the objective with THAT many enemies on you. As a side note I think scout is the strongest "2nd class" in that he complements the others in a unique and interesting way.
@@AxisKronos While I can't say objectively in any way how good the scout is - I subjectively find that the Scout is by far the easiest class to play solo simply due to the movement they have. Playing Haz5 missions is tough for any class, but the Scout can effectively dodge the worst of the swarm unless they really get caught out by some bad terrain spawn. They will have difficulty on any mission requiring heavy killing such as Dreadnaught missions, though that is naturally to be expected, but being able to get-out-of-dodge at a moment's notice is a lifesaver where the other three, less mobile, classes will get more easily overwhelmed and surrounded. Even the Driller or Gunner with heavy ordinance will quickly run out of ammo even in optimal conditions on Haz5, and will struggle to play the objective fast enough to resupply or complete the mission. Gunner is possibly the 2nd best for Haz5, only due to the zipline being useful for suspending out of reach of 80% of the bugs.
But, of course, that's just my opinion, and what I've found from experience. Bosco might not do much damage, but with Scout, you have speed and time on your side, so Bosco can generally do the damage for free that the Scout cannot.
@@AxisKronos scout and engineer are made for each other
0:00 Intro
1:17 Deepcore GK2
2:10 M1000
3:23 Seconary Weapons (Jury Rigged Boomstick & NUKs)
4:43 Mobility Tools (Grappling Hook & Flare Gun)
5:16 Grappling Hook
9:37 Flare Gun
11:24 Grenades
13:20 General Scout Gameplan
14:38 Gameplay Demonstrations
17:55 Scouts role in the team
thanks!
Really great video.
As a Scout player myself with 300+ hours logged, I feel that it is one of the easier classes to pick up as a novice (once you learn the ropes of the grappling hook), but the _hardest to master._ The fact that you don't have the weapons to deal with the big swarms that appear every five minutes on Haz 4/5 missions means that you have to always be thinking strategically and possess lightning-fast reflexes. No big, death-dealing guns or big-boom grenades to save you. Just fast movement and finding the high ground (hi, Anakin!).
Nice guide. Something to note though, is that the clip size upgrade for the flare gun is a +1 to max ammo. If you take this with 1 ammo upgrade, you get an extra flare per resupply (9 vs 10)
Alright short essay incoming, so I figured that the resupply would round down like it does with other weapons, it doesn't. So having 19 max gives 10 per resupply. So you can actually get more flares while still doing 1 duration and 1 ammo and just moving the mag size over, you're right about that. But in testing this I found some new quirks with the flare gun. The main reason I opt for fire rate rather than than the 1 extra in the mag is because I use flares in clusters of 3 to light large areas and singles to light smaller rooms. When doing this I like to be able to grapple or shotgun boost into the room and fan the flares in a 180° angle before my team is in, so they can identify threats before its a problem. Obviously the pitiful base 1 round per second isn't good for this. However, while testing the resupply numbers and dumping flares into the wall, I found a similar trick to the engineer's platform gun, you can actually cancel the "firing recoil" of the flare gun by quickly pulling out the pickaxe. From what I can tell so far the timing is much tighter than the plat gun and you have to actually cut off the firing animation to kill the wait period. Even though it's not as fast as the 4 round per second upgrade, it seems about 50% faster than just mashing the fire key. I'm going to look into this further and potentially make some sort of micro guide on this, if I can get it up to 2 flares per second this is probably going to be my new spec. Thank you for your comment and helping me discover this. ROCK AND STONE!
@@AxisKronos that's really good info and it does prove that a flare gun fire rate boost does in fact have its uses. However, I think it's paltry compared to extra flares. Even if the mag size boost only provided one extra flare per mission, it would be hands down the better choice every time, in my opinion
to me the scout is the red herring class.
It FEELS easier to play at first, but its not. I actually view it as one of the harder ones to play at higher difficulties because if you dont know how target prioritization works or how to grapple w/o taking periodic fall damage you will die very quick.
Scout can kill any bug super fast but thats the key point, any BUG not BUGS. I see scout players get swarmed so much because they try to shoot their way out of a bind and yeah that just doesnt work lol.
This is a team game and a lot of people forget that, but the scout is the one class that absolutely cannot play like hes alone when he isnt. For the most part he needs to ignore hordes and rely on the digger or engineer to mow the numbers down while he takes out the bastards on the ceiling raining down crap or ignoring the fight and getting all the Nitra for ammo drops, since running out of ammo and no nitra is the WORST THING EVER lol.
"I'm not so much of a scout but rather the guy that makes this mission possible"
Bro please post more videos. Your solo and team deep dives are really entertaining. There’s not enough good DRG content creators on UA-cam. And your scout gameplay is unmatched and great to watch.
Everything Has been said
You have 900 lvl, wow!
I encountered one of these high levels recently, pretty sure they were level 1100. I don’t remember if they kicked me or not, I think they kicked me despite the fact it was a public match. But yeah, these guys are awesome for how long they’ve been playing.
Great video, thanks. I started with engineer and loved it, but my friend and I decided to level some alts to get my rank up a bit and once I got 8 or 9 levels in scout I realized its way more attuned to my kind of playstyle.
5:50 bypassed integrity check perfectly fits with the perk born ready. Last tier upgrade of sacrificing the 5m for 0.5 sec cooldown does wonder. You can zip around hordes on haz 5, kiting them easier either for you to kill them by yourself while they struggle to turn around or your teammates themselves can. So it is optimum and is perfect for high level plays.
Safer than running too.
I like the extra range. Just because i get so used to it that if i don't have it i end up killing myself from jumping off an ledge and seeing red on my crosshair and getting brain damage.
@@aarepelaa1142 same, and every single mission has multiple moments in which I'm very glad to have the extra 5-10m reach. To me, it's all about whether I could do it another way without the perk. I can (almost always) wait or run around an additional 0.5 seconds before grappling again, but if my target is out of range, there's very little I can do about that on my own.
I have nearly prestiged my beloved driller twice. I drill, you know? Plays and digs, digs and plays.
I'm going to roll a scout, though. Thanks for keeping your commentary in edit with the visual examples you offer. Excellent tutorial! /subbed :D
Rock and Stone, brothers and sisters!
Honestly I find just popping one flare is more than enough for all but the most massive chasms. The team doesn't really need crystal clear vision so much as a noticable improvement to their standard flares. And it means you dont need to use the rapid fire mod and can conserve ammo.
Right click after shooting to animation cancel and you can rapid fire flares whit that.
Tip for solo that is really helpful as scout
If you order Bosco to dig a nest, he'll dig straight to the egg and carry it towards you. This is really helpful. He can also do this with large ore items. I believe he will also build and repair things for you if you order him to. Let Bosco do the heavy lifting for you while you do the fighting.
Bosco is my best friend.
very good guide 10/10 would touch pp again
Big fan of the commented clips, they're very informative in a way that just talking about this stuff isn't really enough for.
Great video as always!
14:30
Though I must say I cannot agree with scout being the hardest to solo, due to the reduced enemy spawn group size and reduced enemy health. Scout is clearly the weakest against swarms and groups, but when the hordes are reduced for balance it is almost like the scout's major weakness is gone.
From recent experience scout soloing H5 swarms waves is surprisingly easy, compared to a normal 4 player game... where the scout is quite helpless and have to move a lot more just to avoid and let the other players deal with the tight packs of enemies
i just started a month ago, but my experience has been the same. Solo scout missions are generally a breeze, like almost zero challenge up through haz 4, but I sometimes struggle with a team on haz 3
scout was the first class i used and these skills just came in to me naturally since i keep usin scout i keep start discovering efficient way to use grappling
Bypassed integrity check is hands down my favorite, but I can see Momentum being useful. Also, the upgrades you indicated for the flare have the added bonus of giving you one extra flare at a resupply because the game rounds your odd number of flares up.
With the explosion on reload for your dualies, it's easy to clear large waves in a clip. Just hit each bug about twice and in reload they die whne grouped
Solid Scout guide!
I am looking forward to your Engineer and Gunner Class guides!
Scout was the first class I promoted, and I’d say that for basically every weapon of his you want at least ONE mod to be dedicated to increasing spare ammunition, ALWAYS. It’s makes fighting those 2 ton dreadnoughts much easier.
LET THERE BE LIGHT BRUDDA! ROCK N STONE!!
Wish I watched this 3 days ago when I started with the scout haha
Very helpful video, learned alot. Can't wait to apply it in game
Scouts are like medics. I usually play the engineer and I can’t tell you how many times I was saved by scouts that can just get out of any sticky situation. Scouts are truly essential for every mining team.
algorithm comment
"easiest to stay alive with" Well hmm... then why do I always die with scout haha. Honestly I end up killing myself more than the enemy with scout. I tend to survive the best with driller honestly.
Gravity is a Scout's natural predator
@@AxisKronos lol
This. I'm still in the baby stages of learning scout (as in I get nervous any time I try and solo a Haz 3), and most of my deaths so far have been from me breaking my legs after botching an attempt to grapple up and power attack a hole into the wall just above a high-up mineral vein because I've got no engies to shoot a cheese wheel underneath it.
P.S. If any of y'all have any tips for solo scout high-elevation mining, I'd sincerely appreciate your advice.
Yours sincerely,
Me & My Femurs
@@rando5638 Hover Boots perk and the Safety First upgrade on the grapple can do a lot to mitigate the learning pains, also the tier 3 upgrade on the scout armor is a permanent fall damage reduction if you don't have that already. There is also Hoverclock for the M1, and Special Powder for the shotgun, but those are both Overclocks so if you don't have em, obviously not an option for now.
@@AxisKronos Literally just unlocked the armour upgrade that tones down fall damage, but yeah, overclock country is still fifteen levels away.
Much love for the fast reply, though. I'll take another look at where I am with grapple mods in the morning, but I think I've still got a few to go before the last tier.
I'd say bypassed integrity check is the best mod for the grappling hook but i never used safety first and i definitely see the usefulness of momentum, i just prefer Bypassed IC, nice vid btw.
The Deepcore GK2 starter primary weapon for the scout has since been buffed and is an incredibly solid weapon to use. Its very good if you can hit your headshots every now and then. That said, I still think the M1000 is better, but don't feel you have to switch to the M1000 as soon as possible.
Hey axis, when you pickup the extra magazine size, it means you get one extra flare. So when you start, you have 4 in the mag (instead of 3) and 15 in reserve. Just FYI.
and unlike other equipment, it rounds up when you resupply, so it's an extra flare every resup. Idk why that differs from, say, the driller with his three c4 bricks, but it does
Man this game has the best community
As a beginner miner & scout, this content is super helpful. Thank you!
Found scout best with lowest cooldown. You have other options like armor upgrades and hover boots perk for fall damage and can re-grapple most times. M1000 and juryrig accommodate the scout's kite/reposition tactic with a focus on high power crit shots and crowd control shotgun upgrades. Pheromone is much more broadly useful than cyro grenade buying precious time and opportunity to reduce immediate threats
Great content! just started playing DRG and this is fuckin' gold! Rock n Stone brother!
14:38 also as solo you can let bosco pick up eggs for you ( assuming that this feature is available at the time of recording ) so what i do I point bosco to the egg and he digs it and pick up the egg and bring it outside while i focus on defeating enemy mobs. i always play solo too
0:31 POV boolo is just so funny
I love using the voltaic stun sweeper on a horde of grunts, even if I could kill them normally it’s just so satisfying
A good Scout player is a major asset to the team, they can provide lighting to spot and also mine ores high up out of reach, Scout can zip around combat taking out dangerous enemies and is very good at kiting bosses for other classes to focus on dealing dmg. Not to mention big dmg potential with thing like double barrel overclock build.
Heyyy new mic sounding nice
fire rate boost on the flare gun is very nearly useless. The one extra flare from increased mag size is infinitely more valuable
dope vid man 🤝
I think it's rather interesting seeing how each class handles a swarm on their own. Scout picks them off slowly while moving around as much as possible, driller makes a tunnel (at least usually some kind of defensive dugout) and funnels them into his attacks, engineers cover a wide area and kite while tossing out attacks and letting their sentries attack, and gunner just tanks it while throwing out shields and sustained dps.
Thanks for the help I got the game yesterday and you helped a lot
Pheromone canisters are actually getting a buff next update! Not sure they will be as good as they were before the nerf but it seems like they should at least be more consistent.
I do think the assault rifle has it's place in the Scout's arsenal as a sort of all-purpose weapon. As you said, it's effective at most ranges, does reasonable damage and has a decent enough ammo pool. I feel like it's the superior weapon for soloing, since it's got the ammo pool and firing rate to deal with swarms without relying on Bosco to do most of the work... but in a team it just makes you a gunner that does less damage but has more access to weak points. It's main issue is that the scout's job is to focus on priority targets, and while it does that well enough the M1000 just does it so much better, and has more utility in it's mods and overclocks.
Pls update this for drak 25, gk2 buffs, Nishanka Boltshark, and Shock Boomerang
With the nukes, you can actually single fire now. Its super hard, but if you do a super small tap, you can, indeed, shoot one bullet.
Every projectile fired from the NUKS consumes 2 ammo, same as the minigun. Yes its possible to fire 1 projectile, but consuming 1 ammo is never an option.
@@AxisKronos true, I try to do it when getting gunk seeds and have noticed that. Great videos by the way!
And if it's ok, I have a request. I've advanced past all of your guides so far, and was hoping for a super advanced scout guide? Or even just some high level tips and tricks. Thank you so much.
2 years later, I feel like the scout is the best solo as a new player, the flare gun is amazing, the grappling hook lets me navigate caves without waisting time to dig, the rifle and bookmstick can be weaved in with power attacks to deal with major threats and the bonus speed of the rifle with it's pinpoint accuracy allows me to deal with priority targets and keep myself safe at all times
Hmmmmmmmmmmmmmmm
Been binge watching your videos, personally the gunner is the newb friendly class for my scatterbrained ass lol. If my friends/teammates aren't keeping tabs on me while casually talking, I'm so distracted by the talking I'm often and easily a mile away from everyone else 😂
Power attacking a wall is super cool. I hadn't even considered that.
really? I only use him when I go solo. What is the best class to go on solo missions?
I personally like engineer as he is well rounded. He has mobility damage and turret. This may be bias tho as I only play engineer
It depends per mission mission on solo, and also what you want to do. So for example you would go scout if you wanna speed run an egg hunt for some quick xp or gunner to speed run an assassination mission for another way to get easy xp
Engineer
I never knew the nukes had a shadow debuff! That explains so much!
what keyboard switches do you use? they sound very clean and not too loud. Also amazing and very informative video!
as scout, you do mining, lighting and elite sniping. its your job to get Nitra, hard to reach minerals, and to be medic when teammates go down.
As a scout on ps4 so far I've been the one with either the most kills or second most. While having either the highest or lowest mining while playing casually(Sometimes I just feel like either mining or killing but if someone points at something for me I'll do it). I dont touch the stuff on ground level as much. I go ahead and light the caves and point at stuff ground lvl unless if its nitra or mission objective. I'll point at things up high to a engi to TRY to get them if it's a bad angle to grapple to shoot down a platform. Other than that. I'm proud to be good with scout. Oh and I play my scout as if hes a scout/sniper/medic. I'm the first ahead to light the way. Snipe the big bois with m1000 and if anyone goes down I'll get to them fast as possible with field medic perk fully upgraded. Most revives one round was around 11 to 14
Great video!
Off topic but what's the paint job you're using in this video for your armor?
pheromons is a best chance to revive teammate. Frost grenade haven't enough time for that case.
My fav build for scout is the crossbow with the bouncy bolts overclock and m1000 any build tbh shoot a guard or slasher and kill 3 more grunts with the bouncy bolts and while it's stunned switch to the m1000
great videos man. keep it up
I love the scout... He has a scouter 😉😎... "it's over 9000!!!"
I feel like the gunner would be a beginner go-to-operator since all it is you do is deal with a large portion of the horde and fire a zip line every now and then whilst the scout feels like a complex operator and more of a team player as he goes ahead and can help look for minerals quicker but Idk I just started playing the game yesterday 🤷♂️
U know its a shame many ppl dont play this game
"improves your teammates accuracy" me with a Hawkeye turret and lok1:
Do you plan to make a guide for the engineer and gunner?
Was totally lost.. Till i found you!
"Easiest to survive with"
Not me as a greenbeard scout, shattering my knees and ankles every time I grapple, then switching to driller because the steady embrace of dirt around me is comforting and easily defensible
Thanks for the help! So basically the scout needs to be constantly on the move and if playing multiplayer should be the guy ahead of everybody else and only fight high value targets( wardens, spitters or webbers)
Also should focus obj rather than kills
This is pretty much how I play scout yes, just always having a different line of sight than the team, peeking around corners or going over high ledges to chase a menace etc. just make sure to check for leeches if you’re gonna run off, nothing details teams worse than a leeched scout 100+ meters away haha
Oh yeah I understand! The one thing about me tho, is that I’m shy and scared about screwing up real bad and then I worry to much b4 going. Multiplayer I just play solo bc I’m afraid of screwing up real bad.
I think I need a little more Time to learn the game and figure out how to play scout, but this video helped me a lot
I’m lvl 17 and still feel like a noob and don’t want to embarrass myself by screwing up in multiplayer
"scout is the easiest to survive with"
me dying 10 times to fall damage in every mission:
can you do a video that's all about gathering minerals as scout without an engineer? i feel like the scout is weaksauce without platforms.
grapple to wall, power attack it as you're getting there, land in hole in the wall.
i love to see. so much. if im going to be playing such a beautiful game i want to see it and see what im doing. scout is my best boy, driller is my second. i love the flamethrower SO MUCH but i get SO FRUSTRATED cause i cant see ughhhh !!! then i go back to scout and im like i missed being spider man and SEEING. honestly im more of a casual player and play haz 1-2 solo and i wish there was like a mode that wasnt so dark. it is like my biggest problem with this game. i just want to see ): thank u flare gun . i order resupplies just for flare gun all the time. lol
your guides and videos helped me so much..sup... R+S
I find the base momentum is plenty and opt for CDR on the grappling hook
What's the armor cosmetic ure using in this, I literally only just started playing drg. Was never interested till I tried it for the first time the other day. Wondering how to get better looking armors and make it stronger
That moment when you realize that Scout is basically Doomguy Lite.
Also, Scout has this passive surging electric ability when you're down surround by monsters you can activate that ability and knocking enemies around you while preventing enemies from coming to you, makes it easy for your teammates to revive you 👍🏼
That’s an active perk, can be equipped on any class, not necessarily a scout thing.
@@AxisKronos oh I thought every class has different perks, I'm only playing scout atm 😅
Could you explain 18:30 tip more? I always fall down after doing it and take some hp damage. And it requires atleast 1 (or often more) tries to get into the nook. Is it possible to get into it on the same try as i dig the nook into the wall or i always need to fall down and try again?
Soooo I’ve been accidentally playing the hardest class in solo this whole time. Huh
I learned he was the hardest on my first ever run with, which was solo.
On a Point Extraction, with the Mine Head on a hill, with the objective Ores away from it with no natural "Stairs" connecting it and the Ores together. I had to mine my way up to the Head many times.
With no backup.
As the class that I realized quickly struggles the most with hordes.
With the most punishing Traversal Tool.
For 40 minutes.
Didn't pick him up again after that for a while.
@@Manglet762 if you had Bosco with you you could've just pinged the Aquarqs with the laser pointer and he would carry them to you, saving a bunch of time. He can also dig them out of the walls.
But if you purposefully left Bosco at the rig, then yeah I understand the pain you went through lol
@@Blarchar Also not helping that i didn't know he COULD carry stuff. I feel better about Scout now that I have picked him up again, not good with him but am not scared away from anymore.
Bro, I just like being discount Spiderman
Wait, Scout is considered a Low Skill Class and easiest to survive with? I thought that'd be Gunner, and that's coming from someone who has leveled him the most and got him promoted first. Kills swarms and big monsters consistently smoothly (how smoothly for each depends on Primary), probably the best Oh Shit button in the game AKA the Shield Support Tool, simplest starting grenade, and not sure on this last one, it FEELS like he has more health than the other classes too.
Compare that to Scout who struggles the most with hordes, grenades that don't outright kill enemies, and probably the most punishing Traversal Tool. I think a third of my deaths are from me not paying attention to where I'll fall, and also hooking up to something on a wall without anything close to fall down onto.
It's probably not helping that I've had a all around great experience with Gunner who I have Promoted and I have had mixed results with Scout who I haven't Promoted. I want to get better with him but MAN he is the hardest to use if you ask me.
I honestly think people who plays scout are not "beginners". In fact I think they are the ones who's the most skillful. I'll say I'm quite biased because I'm a scout main lol. But if played correctly, a good scout player will never let their grapple hook go on CD, movement is key, plus being vigilant and aiming for web, spitters, ranged spiders is also very important as a scout player. Don't forget, they are also responsible for the vision and light of the team. All in all, scout is a very important and amazing class.
true my brudda goose
SCOUTS JOB:
0. Leave no dwarf behind
Everyone shares this duty, but scouts survivability means you often become the one who must prove it. That said, if there is no way the whole team can make it to the pod, your responsability may change to become preventing a failed mission.
1. Nitra
Above all, you should mine any nitra you see. Everyone relies on you for that, because you are the most suited. You are also expected to mine other things like norkite and special minerals, but nitra is your sworn duty when you pick scout.
2. Light up the caves.
Your mobility tool only benefits you, but to compensate your utility tool is invaluable for the team. Learn to use light efficiently, and you will get objectives faster, and everyone will be better at killing bugs
3. Take down the baddest bugs
Spitters, menaces, to an extent pretorians and opressors, and otger major threats. You gotta learn the whole priority order and allways focus on the top of the list. If your team is doing alright keeping the grunts at bay, you can even ignore them and instead focus your attention on looking and listening for the troublesome bugs.
4. Scouting... wait, why is this so low?
By scouting I mean swooping ahead with superior mobility, pinging important stuff so the party knows what to expect. This is however risky, and the returns are limited, so if you want to stick with the party probably do so, nobody wants to trek halfway across the map to revive a careless scout, and suddenly the party needs you. You should swoop around bigger caves though, to ping objectives.
I just hate that the A1000 isn’t a double barrel (under/over style) to account for the double bullet shots.
The m1000 is my baby
Exactly, It's never left my my scouts grabbers since I unlocked it, Ping Life
Nice video Axis, have you made a Gunner class guide? I can't seem to find one in your videos.
Have not, i had a vote over in the community tab and it's been decided that the gunner guide will be the next big video. So stay posted!
@@AxisKronos Thanks for the reply. Btw, I'm fairly new to the game, and after watching this video I've tried Soloing a hazard 4 with a level 18ish Scout (I haven't even promoted it yet) and your 'hit and run' advices were really useful. After like 20 min a driller joined me (a guy I had already seen and played with, much more experienced than me), he unfortunately was overrun fairly quickly and went down, both during the first swarm and also the 2nd one, and thanks to your tips on this video on how to manage moving and attacking with the Scout I mananged to pretty much handle both waves on my own and revive my teammate.
Really useful video for begginners like me. :)
Dude, my grenades display as 1/1. I've been playing for 3 days and thought scout only had IFG until you showed me the other two.
Yea I think that's intentional but also a miscommunication to the player. It says 1/1 cuz you haven't unlocked any yet. It should change to 1/2 if you were to unlock a second grenade AND equip the IFG.
Also look for platforms that engineer placed
ROCK AND STONE!!!!
ROCK AND STONE
I myself prefer to play scout with the assault rifle and boomstick. Rifle is mostly to assist against hordes, strip some armor for easier time to hit weakspots and the boomstick with mining axe and faster power attack mod is greeeeat combo for demolishing large amount of health from big bugs. Just grapple behind, boomboom and whack, grapple away.
I never found myself needing more ammo calls than most of hte folks. Might be because when dealing with horders, I don't focus where gunner or driller is already, but more of thin the horde or drop fliers or some nastier backliners. Also, short controlled bursts.
But I'd never use scout for solo. I'd go with my main boy, the flamer and drill
great vid
200+ hours in the game, 100 on scout, never noticed that m1000 eats 2 bullets for a charged shot
Andi kinda noticed that pistols chew through ammo fast, but never gave it enough attention
12:50 ah so that's why i have them equiped. Last played in 2018 or something and now im returning coz some friends bought it, i should try out cryo nades
Anyone who played Mindcraft knows the struggle of low light slow movement (w/ out enchantments). But I mean... flair gun and a grapple, yes please!
Any big changes to scout since this?
DRAK with Impact Deflection makes Scout much more proficient at clearing hordes than he ever used to be.
DID YOU JUST GRAPPLE OFF A GUNK SEED WHILE IT WAS MID TOSS???
Thanks for the guide, just started the game and it's very helpful!
Though this is an older vid tutorial on the Scout. It's still very, very useful nevertheless for me.