"not seem like much" bro you gotta be joking, its visible how much work youve put into it and rightly so, the character controller and the combat system as a whole is great, super commendable. Good work man
I am really excited to see your project. I am also learning to use ALS to make ARPG recently. I really want to refer to your original project code. I can pay for it.
This genuinely looks great, the dial that switches the game between fighting styles really adds a sense of freedom for the player to mess around and adjust things to their liking. Are all the assets your work? And did you write the code yourself, or use unreal engine’s blueprint to create the fighting system? Really good stuff here! This look like it has a lot of potential.
thank you :) the animations are from the Unreal Marketplace and the animation system is based on ALS V4. But the entire combat system is built from scratch, all done in blueprint.
haha thank you, its just maybe the average person has no idea how much work this was, so i understand if they might compare it to a finished game and think its not so impressive. thank you for the kind words though and I hope you enjoy it :)
Did something simmiler 2 Years ago, with all neccessary RPG Featurs,(10 Month of Learnign Video) learned than, everything about Character Creation ,animation ,Procedural animation and Texturing stuff, quited UA-cam. Than i learned VFX , advanced shading and physic simulations and for so long time UI than ... secreat and decided to go multiplayer. There i learned that everything before was ugly as hell coding and how the Unreal engine Framework and it´s components actualy work together, (Game Mode and everything in it is actualy neccessary, especialy the GameInstance). I think i now know finaly everything exapt where to start and how to sit down an write a concept without playing Overwatch out of nothing. Ceep it up it is a long road.
A Tipp for all of you who want to have an Example of a Real Game in Unreal Engine Editor !!! In the Epic store ( not UE Market) Is the complete VR game Robo Recall , and more Importent the Modkit for the game leap, also but not that good (Conen Exiles, Ark and Atlas Modkit´s ) Everything in Unreal engine Editor and with lots of assets and concepts.
yes exactly. it works alright with default settings but some animations will throw the cloth around wildly so you have to built a system to reduce the clothsim strength for those situations.
Looks fantastic! If this is your own framework, do you have any plans to release it on the Unreal Marketplace? Because I would absolutely pay for a good framework that does the sort of things your demo showcases out-of-the-box and with minimal touchpoints when it comes to editing under the hood/adding new movesets/weapons, etc. Tempest Combat Framework is similar - did you build off of it in any way? A friend and I have been developing and designing on own game with similar combat mechanics. We initially built our own code from the ground up when it came to moveset and weapon coding, then tried a switch to Tempest Combat Framework to save time; unfortunately, poor documentation for TCF and strange implementation with many touchpoints has significantly slowed our development process compared to where we were prior to using TCF. If your ALS becomes available and solves the issues we've had with TCF for our dev team, I would be a Day 1 purchaser.
i built this just based on ALS to built on the great animation fundamentals, but I built all the combat logic form scratch. Though currently its not that easily modifiable without in depth knowledge of the system, so its still needs a lot of work to make it user friendly. But i'm happy to hear that you would like to use it :)
@@goeddy Thank you for the response! I would be very interested in understanding more of what your approach was and how you got to this stage with this system, if you’re willing to share more information. And as I said, I’d happily be a day one purchaser if/when you decide to release this framework to the public!
most of the animations are from the Frank Slash-Pack, Greatsword Animset Pro and some from Kubold Longsword Animset. some of those packs are no longer available on the Unreal store, only on the Unity store. I tweaked some of the animations for my purposes though to get more consistent timings and rootmotion.
Nice work man, I am also working on something and I wanted to know how you achieve the freeze frame mechanic, which gives satisfaction to the attack (00:27)
nice looking good I am not making a demo or anything but I am making a combat system for a game I am making how long did this take you cuz I really need to get working if i want mine to look this good
Awesome job! I started working on something almost exactly like this about a month ago, and I can fully see why it would take so much work to make! Also, did yiu make the animations yourself? They look super impressive
thank you, but yeah sadly its not so easy to explain. i didn't follow any one tutorial but figured it out myself over the years i've been working with unreal.
Any plans to release the source code on the marketplace in some way? I don't use the ALS but my project has a pretty similar combat system and would love to see your implementations of some of these systems.
Nice work, mate! I'm also working on a project that consists of subsystems like inventory, stash, interaction, save, vendor, etc. I know very well how details can easily become overwhelming, even though they might seem straightforward in general. So, creating a combat system could be my next project after I complete this one. Could you share any good resources that you've found and followed while working on a project like this? Thanks in advance.
mhmh honestly I wish I could 😅. I have been figuring out all this stuff by myself over years of learning unreal and making many many mistakes. this is a complete rework of the system i built for a previous project. The truth is that depending on your needs even a realtime combat system can have very different requirements so there are not really any good tutorial for it that I am aware of. I was thinking of making one but truth be told it would be a ton of work and I would rather invest that on developing the game instead.
do you have problems with the performance? Sorry about that, I tested it on a laptop 1050ti where it still runs pretty good but i can't really do much to improve it i am afraid.
this is 5.2 but i think it should also work with 5.3 you can just create the project in 4.27 and then port it to 5.0 at least thats how i did it. it actually worked pretty smooth for me only a couple smaller features broke in the process and they where easy to fix.
Nice work! I had a play around in the demo today and the combat felt good
"not seem like much" bro you gotta be joking, its visible how much work youve put into it and rightly so, the character controller and the combat system as a whole is great, super commendable. Good work man
This looks absolutely great!! Well done!
Thank you for the kind words.
Zegzy
I am really excited to see your project. I am also learning to use ALS to make ARPG recently. I really want to refer to your original project code. I can pay for it.
This genuinely looks great, the dial that switches the game between fighting styles really adds a sense of freedom for the player to mess around and adjust things to their liking. Are all the assets your work? And did you write the code yourself, or use unreal engine’s blueprint to create the fighting system? Really good stuff here! This look like it has a lot of potential.
thank you :) the animations are from the Unreal Marketplace and the animation system is based on ALS V4. But the entire combat system is built from scratch, all done in blueprint.
Bro you REALLY gotta rename this lol
Its dope af but damn. 🤣🤣🤣
i do see your point, the name is... worthy of improvement for sure.
glad you like it anyways though :)
dude that's really neat, great job!
Its might not seem like much 😂 this guy not just dope he's a comedian....
haha thank you, its just maybe the average person has no idea how much work this was, so i understand if they might compare it to a finished game and think its not so impressive.
thank you for the kind words though and I hope you enjoy it :)
@@goeddy keep up the good work so many of us appreciate you..😃
Nice job man ! keep up the good work
Thank you :)
This is the juice
cool man! I love the "Balence" meter, reminds me of pusture in Sekiro
Did something simmiler 2 Years ago, with all neccessary RPG Featurs,(10 Month of Learnign Video) learned than, everything about Character Creation ,animation ,Procedural animation and Texturing stuff, quited UA-cam. Than i learned VFX , advanced shading and physic simulations and for so long time UI than ... secreat and decided to go multiplayer. There i learned that everything before was ugly as hell coding and how the Unreal engine Framework and it´s components actualy work together, (Game Mode and everything in it is actualy neccessary, especialy the GameInstance). I think i now know finaly everything exapt where to start and how to sit down an write a concept without playing Overwatch out of nothing. Ceep it up it is a long road.
Hello it was nice studying the camera movements you chose for the best game feel
thank you, I indeed have been tweaking the behavior of the camera a lot to get a nice feeling.
Your Gameplay is Insane ,which engine you use? maybe you replay ?
Thank you :) I'm using Unreal Engine 5 for this.
wow looks good, do you plan on releasing the final system on the marketplace or anything like that?
A Tipp for all of you who want to have an Example of a Real Game in Unreal Engine Editor !!!
In the Epic store ( not UE Market) Is the complete VR game Robo Recall , and more Importent the Modkit for the game leap, also but not that good (Conen Exiles, Ark and Atlas Modkit´s ) Everything in Unreal engine Editor and with lots of assets and concepts.
Hi please how did you get the cloth simulation to work so smoothly. Chaos cloth with low poly mesh?. Thanks
yes exactly. it works alright with default settings but some animations will throw the cloth around wildly so you have to built a system to reduce the clothsim strength for those situations.
Looks fantastic! If this is your own framework, do you have any plans to release it on the Unreal Marketplace? Because I would absolutely pay for a good framework that does the sort of things your demo showcases out-of-the-box and with minimal touchpoints when it comes to editing under the hood/adding new movesets/weapons, etc.
Tempest Combat Framework is similar - did you build off of it in any way? A friend and I have been developing and designing on own game with similar combat mechanics. We initially built our own code from the ground up when it came to moveset and weapon coding, then tried a switch to Tempest Combat Framework to save time; unfortunately, poor documentation for TCF and strange implementation with many touchpoints has significantly slowed our development process compared to where we were prior to using TCF.
If your ALS becomes available and solves the issues we've had with TCF for our dev team, I would be a Day 1 purchaser.
i built this just based on ALS to built on the great animation fundamentals, but I built all the combat logic form scratch.
Though currently its not that easily modifiable without in depth knowledge of the system, so its still needs a lot of work to make it user friendly.
But i'm happy to hear that you would like to use it :)
@@goeddy Thank you for the response! I would be very interested in understanding more of what your approach was and how you got to this stage with this system, if you’re willing to share more information.
And as I said, I’d happily be a day one purchaser if/when you decide to release this framework to the public!
this is awesome, i like it
This is really cool. But is this a demo for a template you plan on releasing in the future? Id buy it if it were.
Great Work!!
Looks good, did you make the animations yourself or used some animation packs except ALS? If the latter then which ones? Thanks.
most of the animations are from the Frank Slash-Pack, Greatsword Animset Pro and some from Kubold Longsword Animset.
some of those packs are no longer available on the Unreal store, only on the Unity store.
I tweaked some of the animations for my purposes though to get more consistent timings and rootmotion.
Nice work man, I am also working on something and I wanted to know how you achieve the freeze frame mechanic, which gives satisfaction to the attack (00:27)
its very simple, i just reduced the animation playback speed to 0 for the time of the freeze.
nice looking good I am not making a demo or anything but I am making a combat system for a game I am making how long did this take you cuz I really need to get working if i want mine to look this good
it took me about 1 year while working on average 1-2 hours per day on it.
@@goeddy I dont mean to be rude but that makes me very happy because mine looks like a dog with a peanut brain tried to make a souls game
Awesome job! I started working on something almost exactly like this about a month ago, and I can fully see why it would take so much work to make!
Also, did yiu make the animations yourself? They look super impressive
Thank you :) I did not make the animations myself though, they are from the Unreal Marketplace, I just tweaked some of them a bit for my needs.
Nice work,can you tell us how to do this system,or which turtorial in youtube can you recommend?
thank you, but yeah sadly its not so easy to explain. i didn't follow any one tutorial but figured it out myself over the years i've been working with unreal.
@@goeddy Hi,about you attack,Do you do all anims like ALS in AnimBP and didn't use play montage system?Thanks
Will it be open source and open/free to use like ALS ?
i'm not sure yet, but probably no
thats so good job
awesome
Any plans to release the source code on the marketplace in some way? I don't use the ALS but my project has a pretty similar combat system and would love to see your implementations of some of these systems.
Perhaps at some point in the future yeah.
Nice work, mate! I'm also working on a project that consists of subsystems like inventory, stash, interaction, save, vendor, etc. I know very well how details can easily become overwhelming, even though they might seem straightforward in general. So, creating a combat system could be my next project after I complete this one. Could you share any good resources that you've found and followed while working on a project like this? Thanks in advance.
mhmh honestly I wish I could 😅. I have been figuring out all this stuff by myself over years of learning unreal and making many many mistakes. this is a complete rework of the system i built for a previous project. The truth is that depending on your needs even a realtime combat system can have very different requirements so there are not really any good tutorial for it that I am aware of.
I was thinking of making one but truth be told it would be a ton of work and I would rather invest that on developing the game instead.
@@goeddy 😄Ok then thanks for your answer mate and happy developing!
when can we get it?
well... not sure yet, but not anytime soon 😅
Where can we download the Unity Assets to use this system for our games?
ah sorry this is made in unreal and not available for use in other projects. its just a game demo for now.
Will this be available for linux btw
Looks great man. It’s a shame you don’t sell this on UE marketplace.
Cool setup. Could u sell this project (code)?
thank you, but for now its not ready to be sold yet.
Nice work! Could you tell me what is the app you used for generating the voice in the video?
Thank you, I used elevenlabs.io
@@goeddyHey, thank you so much! The voice is amazing
ya they have some really high quality voices available@@ThanhLongLe1410
Nice :>
Is this on Marketplace?
Sorry currently its not available yet.
@@goeddy OK
Is this a system you can buy and use in unity or unreal?
sorry, but currently its not
Sekiro but actually good
будут ли уроки по этому проекту?
извините, единственный туториал - это видео, делать туториалы в игре - много работы 😅
MUY BUEN TRABAJO!!
Can you add Graphic settings pls
do you have problems with the performance? Sorry about that, I tested it on a laptop 1050ti where it still runs pretty good but i can't really do much to improve it i am afraid.
How to Source download (blueprint's etc) ?
sorry the source is not available yet
@@goeddy will this be available soon?
Are you using Unreal 4.27 or 5.3? If 5.3 how do you get ALS V4 to be compatible with 5.3?
this is 5.2 but i think it should also work with 5.3
you can just create the project in 4.27 and then port it to 5.0 at least thats how i did it.
it actually worked pretty smooth for me only a couple smaller features broke in the process and they where easy to fix.
Is this multiplayer or not ?.
no multiplayer sadly 🥲
Where do you buy it?
you can try it for free through the link in the description
it was very fun to play but need some better animations.
tutorial ?
this video is basically the tutorial, i know it does not cover everything, but i hope its a good starting point.
@LordTW what is this for? Sell as a game or game creation example project? If it's for an example project, where will it be for sell at?
probably it will be sold as a game eventually
I WANNA BUY FOR UE4.27
sorry I've moved to Unreal 5.3 so sadly it is not compatible with 4.27 anymore
What is this?? Als? I got recommended here and it looked fun
Its just a game prototype, you can download and play it for free through the link in the description :)