Easy Interior Mapping in Unreal Engine [Unreal Engine Tutorial]

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  • Опубліковано 7 січ 2025

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  • @polyplayground
    @polyplayground  10 місяців тому +1

    💬VIDEO UPDATE: Here is the requested video of sending models from Blender to Unreal Engine! Enjoy!
    💥BLENDER TO UNREAL ENGINE WORKFLOW: ua-cam.com/video/Ye2Sb-2DWhY/v-deo.html&ab_channel=PolyPlayground

  • @SkemeKOS
    @SkemeKOS 11 місяців тому +25

    Thank you very much, Mr A.I. Great tutorial! Subscribed

    • @polyplayground
      @polyplayground  11 місяців тому

      No problemo Mr Skeme! Thank you for subscribing!

  • @TorQueMoD
    @TorQueMoD 6 місяців тому +2

    Fantastic tutorial. Straight to the point while also covering every step. Love it :) Liked and Subbed.

  • @N3DArtworks
    @N3DArtworks 6 місяців тому +1

    What the heck!!!? This is worth gold!!! THANKS for this Indepth free tutorial! Subbed! :)

    • @polyplayground
      @polyplayground  6 місяців тому

      Thank you! Glad it helped!!

    • @N3DArtworks
      @N3DArtworks 6 місяців тому

      @@polyplayground :) Quick question, how did you merge the brickwall and cube.002. When I use cntrl+j, weird stuff happens lol

    • @N3DArtworks
      @N3DArtworks 6 місяців тому

      Forgot to apply modifier, haha thanks

  • @cesardavid5925
    @cesardavid5925 11 місяців тому +1

    Really awasome, this is tje same technique they used for spiderman games, i think they added other things but this looks really amazing in it self

  • @pitashmo
    @pitashmo 10 місяців тому +4

    Excellent! Well done on the tutorial. Very clear.

    • @polyplayground
      @polyplayground  10 місяців тому

      Thank you! Really appreciate the comment 👍

  • @watercat1248
    @watercat1248 8 місяців тому +1

    the fist time i have seen Interior Mapping or whatever the call i wass blowing away is still great effort to give my wrong
    but i personally thing this effort have more potential than make rooms and to tell the truth i already know how make this rooms system for unity
    and i have plan to use this system in way more areas that empty rooms in areas such as, sewers and holes on the wall ect and i believe i will work perfectly so fur in my test this already works perfectly i can not wait to fund out how i will look on the end as for Interior Mapping i don't rely use this for empty rooms at least not in close distance because it's easier for the player to figure that something is wrong with the room in many cases.

  • @Cloroqx
    @Cloroqx 10 місяців тому

    One of the best tutorials I've ever seen. Keep at it mate, this channel will blow up in popularity!

    • @polyplayground
      @polyplayground  10 місяців тому

      Thank you so much! Means a lot to get this type of feedback on my videos!

    • @Cloroqx
      @Cloroqx 10 місяців тому

      You deserve it. Great job! @@polyplayground

  • @CinematographyDatabase
    @CinematographyDatabase 11 місяців тому

    Very cool, I never knew how to author the texture or the the material for this effect.

  • @SovngardeStudio
    @SovngardeStudio 10 місяців тому

    Oh wow so simple and clearly explained!!! Amazing thank you for sharing :D

    • @polyplayground
      @polyplayground  10 місяців тому

      Thank you for the feedback, means a lot!

  • @WheeledHamster
    @WheeledHamster 10 місяців тому +1

    I remembered seeing this effect in Sim City 2013 and thought how the hell they did that it looks so alive.

  • @VirtualRook
    @VirtualRook 11 місяців тому +3

    Very cool tutorial! thank you!

  • @yalcin1234
    @yalcin1234 11 місяців тому +1

    Great tutorial subscribed

  • @omegablast2002
    @omegablast2002 11 місяців тому

    Awesome tutorial right to the point! Subbed

  • @pricklyprickle
    @pricklyprickle 10 місяців тому

    Keep it up great tutorial

  • @sadunozer2241
    @sadunozer2241 11 місяців тому

    This is quality content, thanks 🙏

  • @ibrews
    @ibrews 2 місяці тому

    great tutorial !!

  • @parikshitbelsare6914
    @parikshitbelsare6914 11 місяців тому +1

    please make tutorial on unreal engine materials... i can use blender confidently for materials, but i get confused by blueprints

  • @activemotionpictures
    @activemotionpictures 11 місяців тому

    Great content!

    • @polyplayground
      @polyplayground  11 місяців тому

      Thank you so much! Glad you enjoyed it!!

  • @threat645
    @threat645 10 місяців тому

    Thank you so much for this!

  • @martabit8160
    @martabit8160 10 місяців тому

    Can you please explain what adjustments should be made so it would work with non-square rooms? 🙏🙏🙏

    • @polyplayground
      @polyplayground  10 місяців тому +1

      Hey! This only works with cube rooms unfortunately

  • @aurustarsia5244
    @aurustarsia5244 2 місяці тому

    Nice! I would like the light to “shine” out the window at night. So, I added a “glow” parameter in the instance and connected it to the emmissive map. But this isn’t working since the material is literally “glowing” then and not giving the illusion that the light is shining through the windows. So, how can I achieve that?

  • @play-good
    @play-good 11 місяців тому +2

    Hi please can u tell me which transcription software u use pleaaase

    • @polyplayground
      @polyplayground  11 місяців тому +2

      We use CapCut for the desktop! 👍 has automatic caption generator

    • @play-good
      @play-good 11 місяців тому

      THHHHXXX🥰🥰@@polyplayground

  • @UNDERKING_UDK
    @UNDERKING_UDK 10 місяців тому

    Thank you for the great tutorial :)

  • @petervonfrosta8369
    @petervonfrosta8369 10 місяців тому

    Yes, im highly interested in a tutorial for send to ue. Bc the newer version doesn't work like the old one and im struggling in setting it up correctly to make it work again 🤷‍♂️I feel so stupid sometimes🤦‍♂️

    • @polyplayground
      @polyplayground  10 місяців тому

      No problem! Ill get one of those sorted!

  • @FF-FAN9999
    @FF-FAN9999 11 місяців тому

    thats really cool

  • @sathuxx
    @sathuxx 10 місяців тому

    Great Tutorial

  • @tuazulyrojoeljean
    @tuazulyrojoeljean 10 місяців тому

    10:57 This is awesome! Just one question, is there a way to add something to the mat so it will block the light for the shadow rendered doesn't show like there's something missing there?

    • @polyplayground
      @polyplayground  10 місяців тому +1

      So you can use two sided material in the material section of your interior mapping, but also, as it will not be a single wall and would ideally have walls and a roof the shadow will not appear as the other walls will create shadows

    • @tuazulyrojoeljean
      @tuazulyrojoeljean 10 місяців тому

      @@polyplayground Thank you! Yeah, I was thinking of something without the other walls, just like your work there, something like a magical room. And maybe try some material with an animation, like a fish pond, a portal, or something. Thank you again for the answer!

  • @Jesters-Jinx
    @Jesters-Jinx 10 місяців тому

    Please do a tutorial on this add on

  • @rne1223
    @rne1223 10 місяців тому

    Awesome stuff

  • @DO-IT394
    @DO-IT394 10 місяців тому

    That's an amazing technology over there, great job
    btw what is the voice you are using ? thank's

    • @polyplayground
      @polyplayground  10 місяців тому

      Thank you! We use eleven labs 👍

    • @DO-IT394
      @DO-IT394 10 місяців тому

      perfect thank's :)@@polyplayground

  • @The_BradJones
    @The_BradJones 10 місяців тому

    Great Video

  • @michaelkukula5926
    @michaelkukula5926 10 місяців тому

    Great video! How do you fix the problem with the shadow? Do you just make it a double sided geometry?

    • @polyplayground
      @polyplayground  10 місяців тому +1

      Thank you! Yeah that will be a quick fix, however, if you have walls and roofs surrounding the wall the shadow issue will not appear 😊

    • @michaelkukula5926
      @michaelkukula5926 10 місяців тому

      @@polyplayground good point! Hope to see more ue5 tutorials in the future :-)

    • @polyplayground
      @polyplayground  10 місяців тому +1

      We have a lot more planned in :)

  • @InfinitycgIN
    @InfinitycgIN 10 місяців тому +1

    Hi, is this your voice? If not then would you be comfortable in telling what software/site you use for the voice, thanks

  • @michaeld8304
    @michaeld8304 10 місяців тому

    Bro, the narrator sounds like hes in a CoD tutorial mission. Definite voice acting potential.

    • @m00sio
      @m00sio 10 місяців тому +2

      um actually 🤓 its an ai voice lol

  • @gerioSB
    @gerioSB 10 місяців тому

    an basis to non euclidean space such as antichamber, superliminal

  • @skeletonking4119
    @skeletonking4119 10 місяців тому

    Thank you!!!!!!

  • @qawiyrasyidrafi3103
    @qawiyrasyidrafi3103 10 місяців тому

    can this be added with mesh like chair etc not an empty room, or how to build 2d layer insaide

    • @polyplayground
      @polyplayground  10 місяців тому

      You can add stuff into the rooms but they will appear flat, so its best to for example set the depth of the chair to .1 so it appears flat and place it on the back wall

  • @VIJITHRAMvk
    @VIJITHRAMvk 11 місяців тому

    awesome

  • @jonwatte4293
    @jonwatte4293 10 місяців тому +1

    That AI intonation is pretty savage...

  • @gordon7936
    @gordon7936 10 місяців тому

    Does the room need to be cube? Or can it be for example a long hallway?

    • @bartosz_weber
      @bartosz_weber 10 місяців тому

      It creates a HDR texture, so you can capture anything you want

  • @play-good
    @play-good 11 місяців тому

    that's siiickkk

  • @ratyio_cookie775
    @ratyio_cookie775 9 місяців тому

    Hey ! Anybody know why my texture is very pixelize ? Maybe increse resolution but how ? Thanks !

  • @coffeediction
    @coffeediction 10 місяців тому

    So this is like.. super cheap and can be used not for interior only but anything what has to have lots of details but only looked in from the outside? A crate, open ammobox ect?

    • @polyplayground
      @polyplayground  10 місяців тому +1

      Yes, you're correct. Using cubemaps is a cost-effective method compared to full 3D interiors or real-time rendering. It's great for objects like crates and ammo boxes, where detail is key but only from the outside. Just remember, this approach flattens the interior details against the cube's walls, lacking a true 3D effect of objects within the cubemap! Hope this clarifies!

    • @coffeediction
      @coffeediction 10 місяців тому +1

      ​@@polyplaygroundOh I see, good to know! I have had problems yesterday trying to make a crate fake-filled with content, but it didnt go well.
      It feels "too deep" sort of FOV or "zoom" is missing, I believe its technically impossible tho? So its good for cuboid and deep volumes like rooms but not rectangular like a first aid kit or a wall hanging 10cm deep compartment :/ I wish there would be a way to assemble a crate-shaped room and then use a rectangular plane to render without making things look too deep. Thanks!

  • @luckycogstudios
    @luckycogstudios 10 місяців тому

    The Blender to Unreal Engine addon link doesn't work, can you post a different link for it?

    • @polyplayground
      @polyplayground  10 місяців тому

      The link works, you need to log into your GitHub account to access the files, if you don’t have a GitHub account you can create one to access the addon 😊 I am going to post a video to set this up tomorrow 👍

  • @R3FL3xger
    @R3FL3xger 9 місяців тому

    I have a problem when I create the texture target my image stays green no matter how I position the camera

    • @polyplayground
      @polyplayground  9 місяців тому

      Hey, did you disable capture every frame?

    • @R3FL3xger
      @R3FL3xger 9 місяців тому

      Yes i have disable it

    • @davidbarbosa9117
      @davidbarbosa9117 3 місяці тому +1

      Same thing happened to me, since my meshes, camera and light were below the grid, I moved them above the grid and it worked for me

  • @IrvanQadri
    @IrvanQadri 10 місяців тому

    can this work on car window?

    • @polyplayground
      @polyplayground  10 місяців тому +1

      Unfortunately not, it works off a cube scene capture so the the output would be shaped like a cube and would not line up with the curvature of the car window

  • @N3DArtworks
    @N3DArtworks 6 місяців тому

    Not sure why but when exporting to UE, my textures are scaled wrong,,,

    • @N3DArtworks
      @N3DArtworks 6 місяців тому

      I'm re-starting from the beginning. Dunno why but the textures just don't want to work lol

    • @polyplayground
      @polyplayground  6 місяців тому +1

      If you go to your data properties in Blender, you may have two UV map layers, normally one called UV map and the other auto map, delete the one that isn’t showing correct when you tap the camera icon

    • @N3DArtworks
      @N3DArtworks 6 місяців тому

      @@polyplayground Damn... thanks for the help. The auto map seems fine, and the other one (UVMap) is all messed up.

    • @N3DArtworks
      @N3DArtworks 6 місяців тому

      ​@@polyplayground Dude, youre a legend! Thanks! Fixed it for the floor/ceiling but unfortunately the brickwall material seems still broken.

    • @N3DArtworks
      @N3DArtworks 6 місяців тому

      Got it to work now after doing another uv cube projection but the texture scale is bad in ue. too zoomed. This is on the brick wall material, the part with the window cut

  • @manuel.camelo
    @manuel.camelo Місяць тому +1

    What's the name of this AI voice you're using?

  • @vb2995
    @vb2995 11 місяців тому +3

    the light coming through on the ground is a bit odd

    • @polyplayground
      @polyplayground  11 місяців тому +3

      That can be fixed by switching on Two Sided in the material details 😊 however, when walls and a roof are added that will stop the light from going through anyway

    • @PEMGILRAT
      @PEMGILRAT 11 місяців тому +1

      Or add a flipped polygon with transparency but casting shadows and voila. Problem solve and lest resources consumption by twoside

  • @drakouzdrowiciel9237
    @drakouzdrowiciel9237 9 місяців тому

    thx

  • @tomdaviestravel
    @tomdaviestravel 10 місяців тому +1

    Same AI voice as the GTA 6 leaks channel

  • @lordmaddog6003
    @lordmaddog6003 10 місяців тому

    Isn't scene capture expensive to use?

    • @polyplayground
      @polyplayground  10 місяців тому

      It is, this is why we don't have it in game, we have this as a tool to be used when building the game, the blueprint will never be placed in the game, only used to generate new interior maps :)

    • @lordmaddog6003
      @lordmaddog6003 10 місяців тому

      @@polyplayground okay so you are using it to generate the texture just once.

    • @polyplayground
      @polyplayground  10 місяців тому

      Correct, once used the texture is no more than a material. Then you can continue to use it as many times as you like to create more

  • @DominikMorse
    @DominikMorse 10 місяців тому

    All the fancy stuff completely killed by the amount of draw calls :(
    Don't use 12 materials per SM. Please.

  • @Sedokun
    @Sedokun 10 місяців тому +21

    One con of this video, the voice over. Default Eleven Labs audio voice over is so annoying (that is Antony's voice).

    • @blahokay1
      @blahokay1 10 місяців тому +6

      It's clear at least but carries a distracting amount of intensity.

    • @apex_prey
      @apex_prey 10 місяців тому +4

      I hate robo narration.

    • @dekocklukas
      @dekocklukas 10 місяців тому +3

      Agreed. Couldn't watch it. That voice grinds me.

  • @ZephrusPrime
    @ZephrusPrime 11 місяців тому

    Money!

  • @polatkemalakyuz2021
    @polatkemalakyuz2021 Місяць тому

    Waooovv

  • @NuevoVR
    @NuevoVR 10 місяців тому

    why do you sound like a character from a futuristic fps ps1 video game?

  • @bluegizmo1983
    @bluegizmo1983 10 місяців тому

    No... no Parallax windows... real accessible interior rooms better 😂

  • @TransitionedToAShark
    @TransitionedToAShark 10 місяців тому

    Ue5 sucks. Games don’t work 😂