Cant say anything that has to do with the back part of something Or rear anymore. Gotta find a more complicated way of describing the ass of something. Next time he should just say “right on it’s square electromagnetic anus”
Wow I've killed 1 pre bot push back and now I've lost count of how many I've ran against since the thay came back... I had no idea the striders had been changed thank you for doing so much of this testing
Jeez. I went into a mission with the objective to kill one of these behemoths completely blind. I figured they'd be about as durable as a hulk or have some easy weakness like the tank. I spent 30 minutes trying to kill it and only succeeded by going out of bounds and standing under the strider so it gets pelted with explosives over and over again.
Did y oh being no anti-heavy at all? It’s basically in pat with the bike Titan. You need something boomy to kill it, strike/ac-turret/quaso my go to at this point.
@@Liverator Yeah, my team didn't even know what they were. We were running in expecting a hulk or something. or a bigger walker... we weren't expecting, 'that' lol. We didn't know what to do with that, so we threw what we could at it. We effectively won by just pelting it with strategem explosives and lucked out. I even jet packed onto it, trying to find a weak spot. Bare in mind, at the time we hadn't actually worked out that the vents are generally weak spots lol... we were new, and fighting our way thorugh stuff, and didn't look up anything. Originally on a different thing, we tried these 'vents' as weak spots. Looking back, I think we used a weapon that didnt' have enough penetration and didn't know about just how serious penetration is, ... or what that symbol means. xD Hard to be sure really. all I know is we got separated, and did what we could! lol was fun
@@TheOmegaOof That used to be a legit strategy for the Kill Automaton missions until they made it much more accurate. You can really only avoid being blown up for about 10 seconds now, but you used to be able to run around for a minute or two until you finally got hit.
At 7:36 you mention the guns being able to shoot through rocks, this is because the guns are inside the rock meaning the bullets are spawning behind the wall that's supposed to stop them. It's really fun when three heavy Devastators use this to pull off a team wipe from the other side of a large rock.
It’s worse on evac high value assets. One of the two maps, the one with the super high ground in the left side, if a strider spawns on the right sometimes the strider shoots through the wall and kills the generators. Other times it just drops high enough that it’s cannon can just kill them outeigjt
AC turret is a dammed workhorse. Rocket has the “fancy targeting” but I find it to be inferior in every way and dies twice as fast as the long boy plinking in 3 round bursts. Only thing it can’t deal With are turrets/tanks because they have zero flinch and will cross-map the turret the moment it deploys. Rocket and MG turret need some love I’d say 30-45 sec off the MG cool-down, rocket needs 10-15% more RoF and a wider AoE (or WAY better armour-pen damage as if it were firing shaped charges)
It's really refreshing to have a creator give a brief intro and jump straight into the point of the video in a well spoken, concise, and clean manner. The chapter/section layout is awesome to help people quickly navigate. The no BS approach is much appreciated. Glad you aren't trying to sell us G-Fuel. You have my sub Sir. That being said, you should really do a video on the grenade launcher. It's probably my favorite weapons to run currently and highly underrated for dealing with pretty much everything bot/bug, minus massive units/Chargers/Hulks. You do have to run a supply pack with it to really make it shine (90 rounds total with spawn in). That and +2 nades/50% recoil reduction light armor for bugs. Then 50% explosive reduction/50% recoil reduction medium armor for bots as the recoil reduction really helps you land full auto direct impact hits on certain medium targets. It crushes light and more importantly medium armor targets, which I find teams struggling with in 9 difficulty sometimes (especially them fatties). I tend to run orbital railgun/rocketpods/precision strike/orbital laser as my 3 and 4 slots depending on mission type to help take out massive units. Then a scorcher as a primary (secondary in truth) which you can just blow through rounds with the supply pack. The scorcher will still do work on a charger's rear if you really have to play "if you can dodge a wrench" with one or two after you run out of anti-big boy stratagems.
@@ShatteredXeno No, the beam one. You can drop all 4 gunships in seconds (2-3 seconds per). You can kill bunker, AA and morter turrets from the front. Been smoking devastators with it too last night by just swiping it over their heads for a moment. Quasar does what it does, but you can do more in less time with the LC against bots.
9:33 nothing weird, no hitbox issue. Eruptor's damage is mainly concentrated into its fragment, not the explosion itself. So if you hit the minigun directly, it won't cause much damage. Meanwhile when hitting like between the two miniguns and the fragments spread toward both sides, you might 1-shot destroy the miniguns.
@@TehDroppedBass I remember one shotting a Gunship w/ Eruptor. Feeling excited, I decided not to bring any anti-Gunship weaponry afterwards thinking the Eruptor consistently one-shotted Gunships. It did not consistently one-shot Gunships. That was a very bad match trying to take out the Gunship factories. I still don't really understand where you need to hit Gunships w/ Eruptor to one-shot them, but my best guess is the actual body behind the head. Even then, nothing would happen. Thrusters would work sometimes, other times not. I eventually got fed up and just brought Laser Cannon specifically to rip apart Gunships, and that was a smart choice because I realized how good Laser Cannon actually was for Automatons. It's a part of my main bot loadout now.
yeah i've noticed this with bugs aswell, it's a lot more efficient to aim below the bugs and not hit them directly, you can actually 1 shot a brood commander if you shoot below the head. Hitting the head only takes out the head and doesnt kill it.
Yep, on the bugside you can one-shot Chargers by shoting in the corner between the rear leg and his ass. Its not very consistent but reliable in the most cases
1) Laser Cannon should not have recoil. It shoots LIGHT! Super Earth damn it. 2) Spear should be manual targetting, Hold to lock in and shoot. We can get more consistency when hitting weakspot this way.
i agree as well that its light, but i have a theory. when you fire the LC the targeting sight rotates. maybe inside of it there is a rotating mechanism that generates the power for the unit. thus the rotation would generate torque. similar to a high power rear wheel drive car.
This is all useful information, but I would say for ease and repetition I've found an Orbital Laser combined with Eagle Airstrike to be a consistent method for dealing with these quickly and with minimal risk. It will either be outright dead, or very close to dead and ready to be finished. If Orbital Laser is not an option, 2 Eagle Airstrikes will usually bring them close to death's door. Eagle Airstrike is my workhorse call in for all kinds of situations.
Since no one here's yet, I just wana thank Ohdough. My favorite helldivers content creator (including Thiccflia) Its always so helpful and I learn something new. His honesty about when he dislikes a weapon with no sugarcoating really helps!
@@nunyabusiness2597 Nah it's just the things he tests out is helpful to know. Surely you don't think I'm going to do everything in this video on my own time 😅 You go online and search up things already done.
Enemies that require more strategery are cool. Dropping three of them on you at once is kinda lame though. My bot loadout is getting kinda stale since you have to deal with so many things in a specific way in a short period of time or risk getting overrun.
My bug load-out is WAY more stale than my bot one. I can get away with a lot vs bots as long as I have a building killer. Bugs INSIST on you having anti-heavy as a weapon or the chargers and titans will just face roll you into a surround.
@@IRMentat You can kill Chargers with any explosive primary pretty quickly. Titan's can be killed in a number of ways that generally revolve around popping the sacks and then hitting them with some sort of follow up like an EAT, Laser, Railcannon, etc. etc. Flamethrower kills both. Though Titan's are finicky. HMG to the popped sack area will melt them pretty quick. Bugs have lots of options.
How in the hell? Was fighting some of these recently, and literally watched one of them tank and 20 autocannon shells, 7 impact grenades, 3 quasar shots, 2 airstrikes, 1 precision strike, and 3 500kg bombs. We just kept hitting it with bigger and bigger explosions until it finally went down.
The orbital laser doesn't target a specific place on the enemy's torso. It aims at the ground at the center of its hitbox. Its firing angle changes (not sure if random, pseudo-random, or if it's predictable), and tends to miss both walkers and bile titans as it gets further from vertical since it's actually targeting the ground and can shoot around the torso, at which point it only hits the legs, and only when the enemy is turned the correct direction.
armor penetration values range from 1-10. 1-2 is light armor pen 3-6 is varying medium armor pen 7-10 is heavy armor pen as far as I've been able to test with modding tools, nothing needs 7-10 currently as those values will deal damage to any target at any angle, and most things don't need higher than 4 to effectively kill, the laser cannon is a great example, only has 4 pen but that's enough to kill hulk's eyes, laser tower vents, tank turrets and the factory striders weak points along with any lower class of medium armor. hulks themselves aren't even heavy armor because you can damage them anywhere with just 5 armor pen
Love the content my guy. Quick question/wishlist item. Is it possible at the end of the video, you could throw up a chart with the number of shots to kill per weapon or strategem. I personally try to take notes so that when I'm playing, I can keep track of my ttk (your videos helped a ton with this). So, I believe others like myself would enjoy a visual chart similar to your tier ranking chart. Just a thought. I know that would mean more work for you and who wants to math more 😅. That's all. Aces.
TL;DR all of the weak spot 1. armor plate the flat spot between the front and the hind leg and the flat spot at the back can be blown up with anti tank weapon revealing medium armor spot. 2. head the flat red box on top can be blown off with anti tank weapon revealing the brain. Major weak spot but does require heavy armor pen to damage. the eye also work but require heavy armor pen. 3. vent/heatsink when deploying bot 4 vent/heatsink pop up above the leg and another on e on the angled part at the ass require medium armor pen. 4 center mass the belly door ,the flat spot between the hindleg vent/heatsink can be damaged using medium pen weapon. 5 joint the foot the neck joint and the joint that connect the upper thigh to the lower leg require heavy pen weapon. Note that the leg joint red armor plate that are facing backward can be blown off to increase the damage area
It's heat vents or radiators, since they vent, or radiate away the heat. Venting uses something to carry the heat away, like air, while radiating means it's just hot and emits lot's of infra red. Thanks for the video, cheers.
Lovely advice .... what about when there's 3 OF THEM!??!, with 7 Hulks running around, dozens of Devastators, and 7 GunShips above ... also while next to a Strat Jammer Tower? That was my problem .... we failed heroically. Been a while since a failed mission, but that situation got the best of us.
No matter how many of your videos I watch, I can't help but hear "Howdy, and Hello. I'm Dough Hooker doing good, and today..." Every time I try to hear "hope you're doing good", and I still can't lol. Love your content!
been super lucky each time i come across one of these bois. always with the erupt, and ALWAYS one tap those mini guns, without fail, love it to bits and back.
@ 8:50 Keep in mind that Armor has values between 0 and 10. The fact that something says "Medium Armor Penetration" doesn't mean it will penetrate *all* of the medium armors, as "medium armor" is actually a range of values, some of which might be beyond the true penetration of the weapon.
I think the difference in armor pen for the exploding crossbow vs the scorcher is down to enemies having different armor levels for explosions versus direct damage. My guess is that the tank heatsink has medium ballistic armor and light explosive armor, but the factory strider miniguns are medium ballistic and medium explosive. Crossbow and Dominator have medium-AP on their projectile and medium-AP on their explosion, the plasma weapons have light-AP on those.
5:22 Id be interested to see the map position for those two lasers. since the beam always comes from the center of the map there appears to be a dead zone and it would be cool to figure out where that is.
For everyone wondering: The "vents" on the back that go up and down, are part of the leg system. On the front two legs they protrude sideways out. They are basically pistons pushing the legs. Also, how on earth do you find so many factory striders to test on? I've not even seen a SINGLE ONE OF THEM! Not on 7, not on 8, not on helldive.
I've had success with the EAT, dropping them in 2 shots. First into the square on head, then second straight through the hole it makes (aim where the square would have been).
Airstrike is capable of one-shotting the Factory Strider, you just have to land it on the Strider's lenght, not it's width. (more bombs get direct impact) But as with everything in this game, its really inconsistent.
I like how the anti material rifle just cant hurt the big turret and also doesn't affect the vents, but can totally wreck the clearly armored doors to the bottom of it.
You forgot about the AMR. I took one down with the AMR while my team was scoring around, but I'm the chaos I can't remember where I shot it, but it was somewhere on the face
Exactly one time I one-shot killed a factory strider. It was being lowered from the dropship and I struck it on the neck with a quasar cannon. I suppose it was just angled perfectly to get in under the armor from slightly forward of it.
Buddy. Buddy. I know it's nerfed. But I needed to test it since last night, I'll try it. But I was doing a defense mission(the one with the 8 missiles and gates) I accidentally brought the rail cannon. And well.... I don't know if it was a coincidence that maybe my teammates damaged it though.. But I shot ONES (unsafe) on the shoulder or arm and..DED. two striders. Literally I wanna test it was a little disappointed this video didn't explain they weapon. I really carried the laser cannon just for the striders(plus it's great on gunships)
You mean to tell me they buffed laser cannon face damage and I've been melting the rotary cannons and running under this whole time? Also why no flame thrower test? I know it probably doesn't work and shouldn't, but it saves me a lot of time and pain if I can just see it in a video.
They also need to fix the issue of "ghost guns" that if youre shooting the turrets from the side, breaking one blocks shots on the other even if its not there.
The Spear can one shot the Factory Strider if you hit the face weakspot (Eye area) by locking on and walking close enough to get the hit while the rocket goes up
Seems excessive vs simply hitting it in the face 3 times with an AV weapon. 3 long cool-downs versus a bit of ammo supplemented by a disposable eagle usage.
great work, thx! i, ah, honestly i refuse to acknowledge things like "penetration" as an actual damage stat as it's not listed in game. i'm quite vocal about it on the discord and in other forms of developer feedback. for me, if it's not in game then it's just fan fiction. i'm too old and lazy to go out of game and look up an entire fkn encyclopaedia just to understand "+1 damage" or "1.75x damage multiplier". absolute cbf, ignorance is bliss.
God everyday im reminded how good the spear could be then crushing reality sets in and im reminded how truly ass it feels to finally get the targeting to work only to be known you need at least 2 maybe more to kill what ever your trying to aim at
You haven't been able to get a one shot on the walker with Airstrike because you're playing solo. I've only been able to do it myself by hitting it from the side so the eagle drops more bombs across the length of the thing. If you aim the eagle right, it's fairly consistent. I'd say I get the one shot about 2/3 of the time.
First time fighting the automatons as a lvl 4 noob with my friend....first mission was a facotry strider thingy probably shot like 20 anti tank missiles at that guy the thing was far away tho so probably didn't bit weakspots
I think sone weapons have one armour pen value on their projectile and the explosive penetrates based on its range rather than a pen value, or maybe a explos ons get boosted pen values. (It would explain the no-pen GL support weapon killing things by shooting a nearby rock (because ie bounces off enemies and the ground, poor things worse than the pistol at this point).
Hmmm why not test it with Railcannon strike, I feel like the Railcannon strike + one air strike will do the job, not sure about the update version with 2 cannons on the back
I use 380mm with the shield relay. Use the follow me ping. Throw 380mm throw relay. They land at the same time and you can be protected for the duration.
I don't like it, but the scorcher and plasma punisher don't do worthwhile damage to it because their projectiles themselves don't have the armor penetration level for it, and it's projectile armor pen differs from the AoE's armor pen (which is why it shows deflections . The crossbow, however, does have medium armor penetration on it's projectile impact and also has a higher impactDmg:AoEDmg ratio.
Need more testing whith pression strike. I have a feeling it does more damage then railcannon. Also can you make more testing s with recoiless please in case you have team reload?
So, on menkent (aka bot hellmire), any other recommendation to replace laser cannon, or is laser cannon still recommended even with the shorter fire duration?
Would it cost Arrowhead too much to give the Laser Cannon hit markers? I mean why doesn't it have them? It's so annoying having no feedback on whether you're even doing anything.
Kinda feels like the model is unfinished, since I had to look up a video on how to kill the damn thing. Most of the bots bigger toys have some kind of obvious weakspots, like the big red vents on the turrets, tanks & hulks, but apparently this one doesn't
Really wish the weakpoints were more telegraphed. The eyes on the front are a weakpoint but are a different color from all the rest of the automatons. When my group first faced one, we were shooting all around at the various red lights trying to get a hit indicator. The other weak points being lighter colored metal panels is kind of frustrating, too. How are you supposed to figure that out except for looking up a video like this? I feel the tactics for defeating an enemy should be shown to the player so they don't have to seek guides.
0:54 “backshots, aim above the opening vent. On the behind.”
Oh Dough, you scoundrel you. Lol
0:46 “Family friendly of course”
Hmm…
“Backshots”
😂
This is gold
Went to the comments immediately after he said that lmao
Cant say anything that has to do with the back part of something Or rear anymore. Gotta find a more complicated way of describing the ass of something. Next time he should just say “right on it’s square electromagnetic anus”
Wow I've killed 1 pre bot push back and now I've lost count of how many I've ran against since the thay came back... I had no idea the striders had been changed thank you for doing so much of this testing
Had one today with 12 of them. Had an Eradication with 3 dropped in at once. Crazy.
Jeez. I went into a mission with the objective to kill one of these behemoths completely blind. I figured they'd be about as durable as a hulk or have some easy weakness like the tank. I spent 30 minutes trying to kill it and only succeeded by going out of bounds and standing under the strider so it gets pelted with explosives over and over again.
that’s… not a terrible idea actually, assuming it’s close enough to the border
Did y oh being no anti-heavy at all? It’s basically in pat with the bike Titan. You need something boomy to kill it, strike/ac-turret/quaso my go to at this point.
@@IRMentat
I brought an autocannon, but I just had absolutely no clue where its weak points were and I was playing solo.
@@Liverator Yeah, my team didn't even know what they were. We were running in expecting a hulk or something. or a bigger walker... we weren't expecting, 'that' lol. We didn't know what to do with that, so we threw what we could at it. We effectively won by just pelting it with strategem explosives and lucked out. I even jet packed onto it, trying to find a weak spot. Bare in mind, at the time we hadn't actually worked out that the vents are generally weak spots lol... we were new, and fighting our way thorugh stuff, and didn't look up anything.
Originally on a different thing, we tried these 'vents' as weak spots. Looking back, I think we used a weapon that didnt' have enough penetration and didn't know about just how serious penetration is, ... or what that symbol means. xD Hard to be sure really. all I know is we got separated, and did what we could! lol
was fun
@@TheOmegaOof That used to be a legit strategy for the Kill Automaton missions until they made it much more accurate. You can really only avoid being blown up for about 10 seconds now, but you used to be able to run around for a minute or two until you finally got hit.
At 7:36 you mention the guns being able to shoot through rocks, this is because the guns are inside the rock meaning the bullets are spawning behind the wall that's supposed to stop them.
It's really fun when three heavy Devastators use this to pull off a team wipe from the other side of a large rock.
I’m no game dev but I think this could be fixed by giving all rocks collision on both sides of the mesh.
@@saltire_2825they have it for players but not enemies.
It’s worse on evac high value assets. One of the two maps, the one with the super high ground in the left side, if a strider spawns on the right sometimes the strider shoots through the wall and kills the generators. Other times it just drops high enough that it’s cannon can just kill them outeigjt
Dev team skill issue lmao@@IRMentat
@@saltire_2825 I would just give all rocks a killbox polygon that despawns the bullet a few pixels below the surface
I brought autocannon sentry to a solo helldive and watched it solo the factory strider while i kept it distracted
AC turret is a dammed workhorse. Rocket has the “fancy targeting” but I find it to be inferior in every way and dies twice as fast as the long boy plinking in 3 round bursts. Only thing it can’t deal
With are turrets/tanks because they have zero flinch and will cross-map the turret the moment it deploys.
Rocket and MG turret need some love I’d say 30-45 sec off the MG cool-down, rocket needs 10-15% more RoF and a wider AoE (or WAY better armour-pen damage as if it were firing shaped charges)
on trivial difficulty
bruh you cant just be posting backshots on youtube like this
Literally
It's really refreshing to have a creator give a brief intro and jump straight into the point of the video in a well spoken, concise, and clean manner. The chapter/section layout is awesome to help people quickly navigate. The no BS approach is much appreciated. Glad you aren't trying to sell us G-Fuel. You have my sub Sir.
That being said, you should really do a video on the grenade launcher. It's probably my favorite weapons to run currently and highly underrated for dealing with pretty much everything bot/bug, minus massive units/Chargers/Hulks. You do have to run a supply pack with it to really make it shine (90 rounds total with spawn in). That and +2 nades/50% recoil reduction light armor for bugs. Then 50% explosive reduction/50% recoil reduction medium armor for bots as the recoil reduction really helps you land full auto direct impact hits on certain medium targets.
It crushes light and more importantly medium armor targets, which I find teams struggling with in 9 difficulty sometimes (especially them fatties). I tend to run orbital railgun/rocketpods/precision strike/orbital laser as my 3 and 4 slots depending on mission type to help take out massive units. Then a scorcher as a primary (secondary in truth) which you can just blow through rounds with the supply pack. The scorcher will still do work on a charger's rear if you really have to play "if you can dodge a wrench" with one or two after you run out of anti-big boy stratagems.
Man I been fucking loving the laser cannon on bots lately. I can kill hulks very consistently with it and it drops the fuck out of gunships too.
🤫
Yeah, it wrecks Annihilator Tanks and the Cannon Towers too if you shoot them in the heat vents
The laser cannon is the beam one. You mean the quasar cannon, right?
@@ShatteredXeno No, the beam one. You can drop all 4 gunships in seconds (2-3 seconds per). You can kill bunker, AA and morter turrets from the front. Been smoking devastators with it too last night by just swiping it over their heads for a moment. Quasar does what it does, but you can do more in less time with the LC against bots.
9:33 nothing weird, no hitbox issue. Eruptor's damage is mainly concentrated into its fragment, not the explosion itself. So if you hit the minigun directly, it won't cause much damage. Meanwhile when hitting like between the two miniguns and the fragments spread toward both sides, you might 1-shot destroy the miniguns.
I’ve been told that applies to the gunships as well. Something about being able to shoot between two thrusters and one shot the gunship.
@@TehDroppedBass I remember one shotting a Gunship w/ Eruptor. Feeling excited, I decided not to bring any anti-Gunship weaponry afterwards thinking the Eruptor consistently one-shotted Gunships.
It did not consistently one-shot Gunships. That was a very bad match trying to take out the Gunship factories.
I still don't really understand where you need to hit Gunships w/ Eruptor to one-shot them, but my best guess is the actual body behind the head. Even then, nothing would happen. Thrusters would work sometimes, other times not.
I eventually got fed up and just brought Laser Cannon specifically to rip apart Gunships, and that was a smart choice because I realized how good Laser Cannon actually was for Automatons. It's a part of my main bot loadout now.
yeah i've noticed this with bugs aswell, it's a lot more efficient to aim below the bugs and not hit them directly, you can actually 1 shot a brood commander if you shoot below the head. Hitting the head only takes out the head and doesnt kill it.
@@prebenkul That's just a bug quirk, not an eruptor issue; many of them can live for a while without their heads.
Yep, on the bugside you can one-shot Chargers by shoting in the corner between the rear leg and his ass. Its not very consistent but reliable in the most cases
1) Laser Cannon should not have recoil. It shoots LIGHT! Super Earth damn it.
2) Spear should be manual targetting, Hold to lock in and shoot.
We can get more consistency when hitting weakspot this way.
I wish laser cannon had no recoil, would feel so much better to use
i agree as well that its light, but i have a theory. when you fire the LC the targeting sight rotates. maybe inside of it there is a rotating mechanism that generates the power for the unit. thus the rotation would generate torque. similar to a high power rear wheel drive car.
This is all useful information, but I would say for ease and repetition I've found an Orbital Laser combined with Eagle Airstrike to be a consistent method for dealing with these quickly and with minimal risk. It will either be outright dead, or very close to dead and ready to be finished. If Orbital Laser is not an option, 2 Eagle Airstrikes will usually bring them close to death's door. Eagle Airstrike is my workhorse call in for all kinds of situations.
I usually run Eagles exclusively since I no longer have the patience for orbital cooldowns lol
Since no one here's yet, I just wana thank Ohdough.
My favorite helldivers content creator (including Thiccflia)
Its always so helpful and I learn something new. His honesty about when he dislikes a weapon with no sugarcoating really helps!
I like that he doesn't bs around with clickbait and his videos don't contain any fluff.
Figure something out on your own. Need him to tell you how to walk too?
@@nunyabusiness2597 Nah it's just the things he tests out is helpful to know. Surely you don't think I'm going to do everything in this video on my own time 😅
You go online and search up things already done.
Enemies that require more strategery are cool. Dropping three of them on you at once is kinda lame though.
My bot loadout is getting kinda stale since you have to deal with so many things in a specific way in a short period of time or risk getting overrun.
My bug load-out is WAY more stale than my bot one. I can get away with a lot vs bots as long as I have a building killer.
Bugs INSIST on you having anti-heavy as a weapon or the chargers and titans will just face roll you into a surround.
@@IRMentat You can kill Chargers with any explosive primary pretty quickly. Titan's can be killed in a number of ways that generally revolve around popping the sacks and then hitting them with some sort of follow up like an EAT, Laser, Railcannon, etc. etc. Flamethrower kills both. Though Titan's are finicky. HMG to the popped sack area will melt them pretty quick.
Bugs have lots of options.
How in the hell? Was fighting some of these recently, and literally watched one of them tank and 20 autocannon shells, 7 impact grenades, 3 quasar shots, 2 airstrikes, 1 precision strike, and 3 500kg bombs. We just kept hitting it with bigger and bigger explosions until it finally went down.
The orbital laser doesn't target a specific place on the enemy's torso. It aims at the ground at the center of its hitbox. Its firing angle changes (not sure if random, pseudo-random, or if it's predictable), and tends to miss both walkers and bile titans as it gets further from vertical since it's actually targeting the ground and can shoot around the torso, at which point it only hits the legs, and only when the enemy is turned the correct direction.
the angle is relative to your destroyer's position, the further you are away from it the more shallow it becomes
did you test out anti material rifle?
God I love how finely detailed the enemies are.
Useful breakdown. Thanks for being so straightforward.
armor penetration values range from 1-10.
1-2 is light armor pen
3-6 is varying medium armor pen
7-10 is heavy armor pen
as far as I've been able to test with modding tools, nothing needs 7-10 currently as those values will deal damage to any target at any angle, and most things don't need higher than 4 to effectively kill, the laser cannon is a great example, only has 4 pen but that's enough to kill hulk's eyes, laser tower vents, tank turrets and the factory striders weak points along with any lower class of medium armor. hulks themselves aren't even heavy armor because you can damage them anywhere with just 5 armor pen
Love the content my guy. Quick question/wishlist item. Is it possible at the end of the video, you could throw up a chart with the number of shots to kill per weapon or strategem.
I personally try to take notes so that when I'm playing, I can keep track of my ttk (your videos helped a ton with this). So, I believe others like myself would enjoy a visual chart similar to your tier ranking chart.
Just a thought. I know that would mean more work for you and who wants to math more 😅. That's all. Aces.
TL;DR all of the weak spot
1. armor plate
the flat spot between the front and the hind leg
and the flat spot at the back can be blown up with anti tank weapon revealing medium armor spot.
2. head
the flat red box on top can be blown off with anti tank weapon revealing the brain. Major weak spot but does require heavy armor pen to damage. the eye also work but require heavy armor pen.
3. vent/heatsink
when deploying bot 4 vent/heatsink pop up above the leg and another on e on the angled part at the ass require medium armor pen.
4 center mass
the belly door ,the flat spot between the hindleg vent/heatsink can be damaged using medium pen weapon.
5 joint
the foot the neck joint and the joint that connect the upper thigh to the lower leg require heavy pen weapon. Note that the leg joint red armor plate that are facing backward can be blown off to increase the damage area
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It's heat vents or radiators, since they vent, or radiate away the heat. Venting uses something to carry the heat away, like air, while radiating means it's just hot and emits lot's of infra red.
Thanks for the video, cheers.
Damn my boy scouting out that dope ass Intel we all desperately needed.
O7-Helldiver
Things I want to see in the game...
• suply pods show up on map
• HMG emplacement doesn't auto kill you when it dies
Lovely advice .... what about when there's 3 OF THEM!??!, with 7 Hulks running around, dozens of Devastators, and 7 GunShips above ... also while next to a Strat Jammer Tower? That was my problem .... we failed heroically. Been a while since a failed mission, but that situation got the best of us.
You just run away and despawn all that bs, ensuring that as you and your team go down everyone is reinforcing directly away from them
Quasar cannon snipes from a safe distance/ running away
No matter how many of your videos I watch, I can't help but hear "Howdy, and Hello. I'm Dough Hooker doing good, and today..."
Every time I try to hear "hope you're doing good", and I still can't lol. Love your content!
been super lucky each time i come across one of these bois. always with the erupt, and ALWAYS one tap those mini guns, without fail, love it to bits and back.
@ 8:50 Keep in mind that Armor has values between 0 and 10. The fact that something says "Medium Armor Penetration" doesn't mean it will penetrate *all* of the medium armors, as "medium armor" is actually a range of values, some of which might be beyond the true penetration of the weapon.
I think the difference in armor pen for the exploding crossbow vs the scorcher is down to enemies having different armor levels for explosions versus direct damage. My guess is that the tank heatsink has medium ballistic armor and light explosive armor, but the factory strider miniguns are medium ballistic and medium explosive. Crossbow and Dominator have medium-AP on their projectile and medium-AP on their explosion, the plasma weapons have light-AP on those.
5:22 Id be interested to see the map position for those two lasers. since the beam always comes from the center of the map there appears to be a dead zone and it would be cool to figure out where that is.
For everyone wondering: The "vents" on the back that go up and down, are part of the leg system. On the front two legs they protrude sideways out. They are basically pistons pushing the legs.
Also, how on earth do you find so many factory striders to test on? I've not even seen a SINGLE ONE OF THEM! Not on 7, not on 8, not on helldive.
there are missions specifically for hunting down and destroying a Factory Strider now. You can see the objective in the top corner.
I see at least 1 per bot mission 7+ you've got some weird RNG going on
I've had success with the EAT, dropping them in 2 shots. First into the square on head, then second straight through the hole it makes (aim where the square would have been).
0:46 "family friendly of course"
😂😂 ok, you are the guy im watching for now on. You are about business. Keep up the good work.
It's hitting the side due to position on map. One or the tips stated strategems are more angled toward the perimeter of the play area
Haven't watch dough for almost a year. glad to see he doing well after escape from that hellhole call dauntless .
Airstrike is capable of one-shotting the Factory Strider, you just have to land it on the Strider's lenght, not it's width. (more bombs get direct impact) But as with everything in this game, its really inconsistent.
Thank you so much for this, I didn’t know the laser cannon was effective on multiple parts of the strider
We are going to need that, as they are dropping on valuable asset missions now
I like how the anti material rifle just cant hurt the big turret and also doesn't affect the vents, but can totally wreck the clearly armored doors to the bottom of it.
You forgot about the AMR. I took one down with the AMR while my team was scoring around, but I'm the chaos I can't remember where I shot it, but it was somewhere on the face
You can 1 shot it with eagle airtrike, but you need it to be perfectly horizontal and in top of the stratagem so most bolb directly hit it
Trying hitting those weak spots on level 9
I do, usually the belly
FACTORY STRIDER BACKSHOTS????!!
10 auto cannons to the face on level 9 = eliminated walker
Exactly one time I one-shot killed a factory strider. It was being lowered from the dropship and I struck it on the neck with a quasar cannon. I suppose it was just angled perfectly to get in under the armor from slightly forward of it.
Buddy. Buddy. I know it's nerfed. But I needed to test it since last night, I'll try it. But I was doing a defense mission(the one with the 8 missiles and gates) I accidentally brought the rail cannon. And well.... I don't know if it was a coincidence that maybe my teammates damaged it though.. But I shot ONES (unsafe) on the shoulder or arm and..DED. two striders.
Literally I wanna test it was a little disappointed this video didn't explain they weapon. I really carried the laser cannon just for the striders(plus it's great on gunships)
I just learned the autocannon has a burst mode
My squad just spams it with 380 rofl. We have no idea how tough or squishy it is because 380 does the trick.
Thanks, as an autocannon enjoyer it's been bugging me that I don't know how to damage these.
Thermite just can't decide if it wants to be useful of not
Not here to shame anyone's kink. I support you.
The resident AT-AT PhD on youtube - OhDough! Love it, keep it up :)
If you're in a group, it take upto around three bad orbital lasers. I suggest tossing the laser behind it and have it facing you to have better odds
You mean to tell me they buffed laser cannon face damage and I've been melting the rotary cannons and running under this whole time? Also why no flame thrower test? I know it probably doesn't work and shouldn't, but it saves me a lot of time and pain if I can just see it in a video.
Hey are you aware of any recent changes? i cant find any recent guides on them and they feel a lot stronger now
The most chill strider factories I've ever seen
when the turrets are gone they just kinda exist and pump out devastators
The orbital precision strike had worked really well on striders for me
They also need to fix the issue of "ghost guns" that if youre shooting the turrets from the side, breaking one blocks shots on the other even if its not there.
The Spear can one shot the Factory Strider if you hit the face weakspot (Eye area) by locking on and walking close enough to get the hit while the rocket goes up
Eagle air strike does way more damage vs strider if you call it in facing the side instead of the front.
1 orbital laser + 2 orbital railcannon strike does the trick, no need for fancy maneuvers around swarms of bots and / or getting mini-gun'd
Seems excessive vs simply hitting it in the face 3 times with an AV weapon. 3 long cool-downs versus a bit of ammo supplemented by a disposable eagle usage.
@IRMentat yeah tried that today with an Autocannon. It is about 6 shots to the face (plus some random offensive strategem).
I use the mech to destroy the factory strider, trying to find the weak spot, but however it took me 6 or 7 shooting at the head of the factory strider
i dont think the things on the top are vents its a factory so it some sort of hydraulic maybe its for stamping metal plates?
Orbital gatling barrage has been surprisingly effective against factory striders.
Should bring this up for these guys. Orbital Precision Strike is a 380 shell, great for these and other objectives.
great work, thx!
i, ah, honestly i refuse to acknowledge things like "penetration" as an actual damage stat as it's not listed in game. i'm quite vocal about it on the discord and in other forms of developer feedback. for me, if it's not in game then it's just fan fiction. i'm too old and lazy to go out of game and look up an entire fkn encyclopaedia just to understand "+1 damage" or "1.75x damage multiplier". absolute cbf, ignorance is bliss.
this is so much more fun to fight then bt in myine opinion
I love it honestly, automatons in general are more fun to fight than the bugs but bugs are cool to see how many kills you can get.
Eruptor I’ve heard has a dome shaped explosion, not a full sphere. That could be what is causing hitbox shenanigans.
The crossbow panel is impact damage + explosive. The miniguns for whatever reason do not take explosive damage.
@OhDough land the eagle from the side. The eagle bombing run hits all across the length of the strider Taking it out
God everyday im reminded how good the spear could be then crushing reality sets in and im reminded how truly ass it feels to finally get the targeting to work only to be known you need at least 2 maybe more to kill what ever your trying to aim at
You haven't been able to get a one shot on the walker with Airstrike because you're playing solo. I've only been able to do it myself by hitting it from the side so the eagle drops more bombs across the length of the thing. If you aim the eagle right, it's fairly consistent. I'd say I get the one shot about 2/3 of the time.
Helldivers figuring out the weakness of the strider
Anyone with some insight for a AMR user ? Is the eye a viable option ? Something else ?
First time fighting the automatons as a lvl 4 noob with my friend....first mission was a facotry strider thingy probably shot like 20 anti tank missiles at that guy the thing was far away tho so probably didn't bit weakspots
I think sone weapons have one armour pen value on their projectile and the explosive penetrates based on its range rather than a pen value, or maybe a explos ons get boosted pen values. (It would explain the no-pen GL support weapon killing things by shooting a nearby rock (because ie bounces off enemies and the ground, poor things worse than the pistol at this point).
I would call those pistons moving up and down hydraulics.
Heavy machinegun on max RPM, to the underbelly, is both fun, and fairly effective.
I just use arcthrower against every enemies.
I just love cutting edge tesla tower and of course arc thrower.
Feels like playing as palpatine
Might be a bug but if you blow up the gun on top you can blow it up with the starter orbital strike
Can you stun grenade the walker? If so, the laser cannon might be the best option
Seems like suddenly there’s one every three minutes, not complaining. Striders are my White Whale.
Hmmm why not test it with Railcannon strike, I feel like the Railcannon strike + one air strike will do the job, not sure about the update version with 2 cannons on the back
0:54 what shots? 🤨😏
Lot of people don't know how to deal with it , mostly rely on strategem
380mm needs to be removed from the game. Or there needs to be a forewarning system like with the meteor showers.
There is no inbetween.
I use 380mm with the shield relay. Use the follow me ping. Throw 380mm throw relay. They land at the same time and you can be protected for the duration.
I don't like it, but the scorcher and plasma punisher don't do worthwhile damage to it because their projectiles themselves don't have the armor penetration level for it, and it's projectile armor pen differs from the AoE's armor pen (which is why it shows deflections . The crossbow, however, does have medium armor penetration on it's projectile impact and also has a higher impactDmg:AoEDmg ratio.
Crossbow was really good but after the balance changes plasma punisher its my best friend
Need more testing whith pression strike. I have a feeling it does more damage then railcannon. Also can you make more testing s with recoiless please in case you have team reload?
So, on menkent (aka bot hellmire), any other recommendation to replace laser cannon, or is laser cannon still recommended even with the shorter fire duration?
Would it cost Arrowhead too much to give the Laser Cannon hit markers? I mean why doesn't it have them? It's so annoying having no feedback on whether you're even doing anything.
I just throw a Patriot Exosuit stratagem under them
Pelican literally flies into the strider killing it instantly
iv had good luck with the precision orbital against them
How many bullets do they take with the AMR in the eye and behind? and does it break the hull at the other weak points?
Can the quasar cannon do any good against this thing?
I had 2 back to back bad lasers and it still didn't take it out... that was fun lmao
Kinda feels like the model is unfinished, since I had to look up a video on how to kill the damn thing. Most of the bots bigger toys have some kind of obvious weakspots, like the big red vents on the turrets, tanks & hulks, but apparently this one doesn't
the ones I was facing in castle defense were bouncing my autocannon shells
Really wish the weakpoints were more telegraphed. The eyes on the front are a weakpoint but are a different color from all the rest of the automatons. When my group first faced one, we were shooting all around at the various red lights trying to get a hit indicator.
The other weak points being lighter colored metal panels is kind of frustrating, too. How are you supposed to figure that out except for looking up a video like this? I feel the tactics for defeating an enemy should be shown to the player so they don't have to seek guides.
If the eyes take heavy pen to it it, why does the laser cannon consistently take them down so fast? Laser cannon is med pen I believe? Like 4-5?