Absolutely love the new monolithic look for the Infernals. A lot of the units give me slight Doom vibes only cleaner with less guts and blood everywhere. Looking good!
@user-ur4nl6dq2x It's polished* but it's a redesign. I wouldn't call changing gaunt into a centaur with 4 legs or a 2 headed brute into an armor-clad simply polish. It's an entirely different look.
The whole point of early access was to get feedback. Frostgiant haven't not been reacting towards art concerns it just takes time to make changes, and even more time to make changes that can be publicized given the community's lack of patience and development understanding. They weren't going to just polish what they had and be done with it they were already redesigning things. I can't speak for the starcraft crowd but the artstyle was equivalent to warcraft and had plenty of carnage/gore, Allen isn't changing it from being cartoony/stylized with a full redesign he is doing what they were already doing but with improved direction and a design overhaul. The game already had dark undertones and Allen is capitalizing on that plus the fact that fans want a darker game. Again the whole point was to get feedback so why people would think Stormgate deserved to be lampooned for early development place holder art will always boggle my mind. I too wanted the game to be more gritty but acting like it was suppose to be complete the first month of early access after just having shown off closed alpha gameplay in the prior tests is truly inept. Were players really expecting it to be 100% different going from alpha to beta? And because Frostgiant is a new studio and obviously not the entire OG blizzard team jumped ship, it was always reasonable to assume they would hire more ex-blizzard staff or other devs when the opportunity and need arrived. The old art director was in a new position as leadership and did not enjoy it so they gave him back his old work and got a new guy to lead. So it wasn't like FG was ignoring community feedback they had yet to acquire a new art director that could handle the job. Normal stuff in a startup. But I guess blizzard RTS players have been stuck on battlenet for 20 years and not use to how indie early access games work on steam. People keep comparing SG to no man's sky but that is asinine because NMS blatantly lied about what was going to be released. No this is like the early access of Baldur's Gate 3 or Ready or Not which did not and were not suppose to look like the finished product on early access launch. RoN literally had grey box levels for testing and no one cared but oh boy did Stormgate players get mad that FG hadn't finished any of the tilesets while they still hadn't even finished the map editor yet. There are many things worthy of criticism from the cringy humor to level of grit to performance and more but Tim and Frostgiant thought that in good faith the community would be reasonable. Criticize the game but be rationale and set reasonable expectational milestones.
@@Bagginsess frost giant reacted to the concerns though, they were saying something like "looks like Fortnite? Fortnite is popular so it's a compliment". You think that they planned to make redesigns, but it's not how it usually works.
Since the beginning of the announcement I went from "I believe in the team, let them cook" to "I think I don't care anymore, I'll wait and see" to "Ok this looks interesting I can't wait to see more of it".
This concept art / faction redesign looks fantastic and is definitely in the right direction. I truly hope that it will look just as good in-game, because we have already seen a lot of concept art before.
That’s 100% true, but I’d like to point out it’s a tonal shift as well. The original Infernals were designed more in line with WC3. They’re now shifting towards more of a Doom/Diablo look. So while 3D models are never gonna look as good as this 2D concept art, I think as a faction they’ll look cooler, and more importantly, cohesive. Before it’s like you have units like the Brute and Gaunt which look like WC3 units, and the Hellborne which is darker and more demonic.
It's hype, but remember it's a AA studio - so temper your expectations everyone! Allen has already said they are doing everything they can with the time they have, let's support them as much as possible to get this over line.
The many arms for an infernal caster is a pretty dope idea, the open energy gate in the belly looks cool too! Then i heard the arms are the body and i loved it, so cool!
LOVE these art direction teasers. The new infernal look especially--it's giving more of an ancient evil vibe. Feels more like space diablo, which I'm digging.
Honestly speaking, this is a genuinely night and day difference. It was desperately needed. I like the look of the infernals, not *entirely* sold on the Vanguard still - I think the thing that bothers me is they just feel so... clean? Plastic? Plastic. They look plastic, almost toy-like, rather than a more rugged metal/armour. However, we didn't really get a good look at any models for either of the Vanguard units, so I'm content to wait and see. Infernals look amazing though - definitely love both the structures and unit design. Particularly love the more "raptor" like Fiends.
in an interview he gave, he expressed his vision for vanguard and stated that ultimately he too, wanted them to look more rugged aka battleworn type vibe, with extremely advanced tech. so it seems he agrees with this comment and plans on said adjustments when they finally iterate more on vanguard
I liked that the shape language felt closer to Warcraft than Starcraft or Warhammer, but a lot of these edgier designs are definitely cooler in a traditional sense. Specially the caster floating atop the cube and the keyhole right underneath. That's on par with Hellbornes and Atlas to me. I wish y'all luck on revamping the art style.
Not sure about the bulky plasticky vanguard chainsaw guy, but the hedgehog looks great and literally all the infernals are amazing so far. This is good news.
A dramatic improvement, this is a reason for some cautious optimism. I hope FG are paying Allen Dilling very well, regardless, it is clear he is both confident and passionate about his profession and brings a lot* to the table creatively, bravo!
All of this looks very awesome! Always loved seeing Concept Art from my favorite games. Keep up with the amazing work on the new take on the Infernals and so many more factions.
Saw the first screen of the new Brutes and had to comment right away that this is a MASSIVE improvement. Full credit to the team so far, I think the community has been far too critical considering they let us play this in Alpha, way before the game was anywhere near finished. But this new art style is exactly the kind of distinct and iconic designs the game needed to stand out in a crowded genre. Keep up the great work!
That's the most promising art direction you've gone in, yet. The buildings do not look distinct enough, but the rest is better than what I've seen before.
This is LIGHT YEARS BETTER than the previous designs! I absolutely hated how "Let's make them stocky and teenager friendly!" the previous designs were. The old Inferal boss with big arms was an absolute joke! But these designs are absolutely unique and stylish! WELL DONE!
Loving this. A very cool direction for the art going forward. Although I also think the infernals need a juicier gameplay identity as well. Like what if all their units crawled up from underground? Like - as soon as a game starts, a chasm opens up and the imps come climbing out from hell to start mining? Or the flying eyeballs - what if instead of aoe scourge, they were a swarm of flimsy scouts that perched on your main, but could be launched like interceptors to scout an area, like an aimed scan? They could be set to patrol the outskirts of your shroud, or upgraded with weak melee attacks, so they could harrass smaller units like they do in the opening cinematic. The tiny white shield bar that infernal units gain while inside shroud is also a bit boring. They're an invading force, they shouldn't look so defensive. What if instead all their units were enveloped in burning fire (of the faction color) when they spent time in the shroud?
This is looking fantastic. Some of the earlier designs for the units felt (respectfully) inconsistent thematically. Some were too grey (like the lancer) and difficult to read visually, others were attention seeking with too much animation/glowing etc (looking at you celestials). Having good readability with careful use of colour; like the runes for Infernal or the deep blue in the Vanguard (which can easily be re-coloured depending on what team you’re on) is hugely impactful. I’m so glad this game is continuing to be polished and has fresh bloody being brought in. God speed sir, and keep up the good work!
Oh man, look at this. Now this looks awesome and very interesting. I love the idea that the infernals have bigger units, but also monolith towering buildings. Now if only you can do something with the boring fire ground. It has to be more unique, fun and interesting like zerg creep or undead blight. Maybe its their realm coming through and corrupting everything.
@@giuseppebonatici7169 I believe it gave health regeneration. Where as creep gave movement speed. And obviously it was a requirement in both for building placement. With zerg vision was also a big part of it, being a reactive race.
Night and day differents. This is amazing. Love to see units actually having a character over being copy paste from other games. Great job, keep it up!!!
I love how the Infernal is bit more diverse in term of species and look while have a cohesive design. I understood from the current lore that it is a faction of assimilation and conquer. It make sense that they have multiple background.
Finally, the Infernal clan was transformed from a primitive tribe in the Aztecs into a space devil. Vanguard finally went from toy play to new casual style
this was 1,000% the right move for stormgate. many people clearly were immediately put off by the art design, and Allen is not only extremely creative, but is one of the most experienced people with the exact same rts games that FG is trying to emulate, there is literally no better person to bring that to fruition than Allen. a person will instantly know whether they want to try a game based on their first impressions of the ART. Allen also said in an interview that the lighting is being completely redone and is a "night and day" difference per his words. I am a mostly casual observer of frost giants process with stormgate, and bringing Allen on has made me more excited than any other change they've made over the course of their development. this is extremely good news imo. can't wait to see what's to come!
LOVE these changes! Really hoping the game grows into the success it deserves. All your development efforts aren't going un-noticed. Love the game and wish it the best! PS: Turns out I enjoyed co-op so much that I stopped playing 1v1 entirely. I love this mode and with enough depth and longevity I could see myself supporting this game solely through co-op mode. Throw in some grindy achievements please!! I pride myself on the Starcraft 2 - 50 ->1000 win Portraits, being able to earn something like this in co-op is a legendary grind. Even better if some were fancy hero / army skins! Buying heroes is great to support the game, earning a skin or portrait for them is a rewarding return! :) -Cheers
Listening to feedback and moving away from the mobile-style art is how you convince the RTS community to come back to the game. Loving the direction it's going-keep it up!
I really do love the redesigns. If I may give one suggestion for it - especially with the infernal I believe a couple more feminine designs would be very popular. Like they all look pretty good, I absolutely love the gaunt being this more centaur like design and I absolutely adore Pandora, but I do believe it would be great to have a regular unit with more feminine design (I assume Pandora is a hero - I will say though, if there's money for it later on, it would great to see a couple of these ideas make it in as skins, as I can not decide which looks best) I can not wait what the Celestials are going to look like, and I also can't wait to see a redesign for the big bad Infernal guy, because it's fairly known a lot of people were less than satisfied with him. Also, I know that cat girl faction was always meant to be a joke, but I very much wouldn't mind a space cat girl or two ^^ (Though, I suppose that would be a stretch goal rather than base game content, unless the design just works really well - it would be a divisive additon, a lot of people will find it great, and there will be some that will scoff at the idea - but it all depends on how good the design is, Celestials and Infernals do have room to make it absolutely badass)
This looks really good! I hope you guys make sure to have clear visual differences between infernal tech and celestial tech. I mean the colors are different but the shapes should be as well.
This is looking a LOT better than most of what has come before. The Infernals, in particular, looked like blobs of white, gray, and purple before.
Maybe but i would realy miss the annimation of imps sacraficing them selfs to get a building from hell in return :D
Dude, it's a brand new game, I'm so stoked for these to be in game!
Absolutely love the new monolithic look for the Infernals. A lot of the units give me slight Doom vibes only cleaner with less guts and blood everywhere. Looking good!
Now you can blame them for looking like Necrons. Jk
All i have to say is thank u to Allen and the rest of the team. These look marvelous! Leagues better then the previous look.
Yeah, this new impression of infernal units gives them that feel "I want to play with it"
Exactly what i was about to comment!!!!
This guy will save stormgate. FINALLY Frost Giant is reacting to art concerns rather than just polishing a style fans didn't like.
This is still polish
@user-ur4nl6dq2x It's polished* but it's a redesign. I wouldn't call changing gaunt into a centaur with 4 legs or a 2 headed brute into an armor-clad simply polish. It's an entirely different look.
I'm a fan and I liked it. I like this, too.
This is a more "conventially pretty" approach so it'll have wider appeal.
The whole point of early access was to get feedback. Frostgiant haven't not been reacting towards art concerns it just takes time to make changes, and even more time to make changes that can be publicized given the community's lack of patience and development understanding. They weren't going to just polish what they had and be done with it they were already redesigning things. I can't speak for the starcraft crowd but the artstyle was equivalent to warcraft and had plenty of carnage/gore, Allen isn't changing it from being cartoony/stylized with a full redesign he is doing what they were already doing but with improved direction and a design overhaul. The game already had dark undertones and Allen is capitalizing on that plus the fact that fans want a darker game. Again the whole point was to get feedback so why people would think Stormgate deserved to be lampooned for early development place holder art will always boggle my mind. I too wanted the game to be more gritty but acting like it was suppose to be complete the first month of early access after just having shown off closed alpha gameplay in the prior tests is truly inept. Were players really expecting it to be 100% different going from alpha to beta?
And because Frostgiant is a new studio and obviously not the entire OG blizzard team jumped ship, it was always reasonable to assume they would hire more ex-blizzard staff or other devs when the opportunity and need arrived. The old art director was in a new position as leadership and did not enjoy it so they gave him back his old work and got a new guy to lead. So it wasn't like FG was ignoring community feedback they had yet to acquire a new art director that could handle the job. Normal stuff in a startup. But I guess blizzard RTS players have been stuck on battlenet for 20 years and not use to how indie early access games work on steam. People keep comparing SG to no man's sky but that is asinine because NMS blatantly lied about what was going to be released. No this is like the early access of Baldur's Gate 3 or Ready or Not which did not and were not suppose to look like the finished product on early access launch. RoN literally had grey box levels for testing and no one cared but oh boy did Stormgate players get mad that FG hadn't finished any of the tilesets while they still hadn't even finished the map editor yet. There are many things worthy of criticism from the cringy humor to level of grit to performance and more but Tim and Frostgiant thought that in good faith the community would be reasonable. Criticize the game but be rationale and set reasonable expectational milestones.
@@Bagginsess frost giant reacted to the concerns though, they were saying something like "looks like Fortnite? Fortnite is popular so it's a compliment". You think that they planned to make redesigns, but it's not how it usually works.
oh yeah now we're talking
Since the beginning of the announcement I went from "I believe in the team, let them cook" to "I think I don't care anymore, I'll wait and see" to "Ok this looks interesting I can't wait to see more of it".
This concepts looks so cool.
Or I guess you could say… hot ?)
@dimas-dvdru 😂
This concept art / faction redesign looks fantastic and is definitely in the right direction. I truly hope that it will look just as good in-game, because we have already seen a lot of concept art before.
That’s 100% true, but I’d like to point out it’s a tonal shift as well. The original Infernals were designed more in line with WC3. They’re now shifting towards more of a Doom/Diablo look. So while 3D models are never gonna look as good as this 2D concept art, I think as a faction they’ll look cooler, and more importantly, cohesive. Before it’s like you have units like the Brute and Gaunt which look like WC3 units, and the Hellborne which is darker and more demonic.
Night and day difference, for the better! Very nice work going on behind the scenes, can't wait to see it in the game
Okay - I gotta hand it to you Frost Giant. This is a much needed improvement and it looks promising.
It's hype, but remember it's a AA studio - so temper your expectations everyone! Allen has already said they are doing everything they can with the time they have, let's support them as much as possible to get this over line.
Remember it's a AA studio - something actually good might come out
The brute looks even better than I thought it would. Allen fuckin killed it
The monolith looks awesome
Now that's impressive! This single video gave me more hope than all comunication from FGS in these past 3 months. The redesigns are looking great
Pictures are worth a thousand words
They do look better, can't wait to see them.
The many arms for an infernal caster is a pretty dope idea, the open energy gate in the belly looks cool too!
Then i heard the arms are the body and i loved it, so cool!
LOVE these art direction teasers. The new infernal look especially--it's giving more of an ancient evil vibe. Feels more like space diablo, which I'm digging.
Super cool! Thank you for the update.
beautiful! can't wait! please keep goinmg at making Stormgate awesome!!
Loving the frequent updates recently
this looks so good... Much darker less cartoony
Wow, it looks awesome. I really like the new design direction. Good job! Especially the brute is right down my alley.
looking good, really glad the team is constantly iterating the designs and improving
Great stuff. Massive difference. Especially the Gaunt.
Love the new designs. Can,'t wait to see them modeled and animated.
Loving this direction. Thanks for the updates!
Honestly speaking, this is a genuinely night and day difference. It was desperately needed. I like the look of the infernals, not *entirely* sold on the Vanguard still - I think the thing that bothers me is they just feel so... clean? Plastic? Plastic. They look plastic, almost toy-like, rather than a more rugged metal/armour. However, we didn't really get a good look at any models for either of the Vanguard units, so I'm content to wait and see.
Infernals look amazing though - definitely love both the structures and unit design. Particularly love the more "raptor" like Fiends.
💯 looks plastic
I'm waiting on the full reveal, it's clear the Vanguard rework isn't nearly as developed as Infernals
in an interview he gave, he expressed his vision for vanguard and stated that ultimately he too, wanted them to look more rugged aka battleworn type vibe, with extremely advanced tech. so it seems he agrees with this comment and plans on said adjustments when they finally iterate more on vanguard
I liked that the shape language felt closer to Warcraft than Starcraft or Warhammer, but a lot of these edgier designs are definitely cooler in a traditional sense.
Specially the caster floating atop the cube and the keyhole right underneath. That's on par with Hellbornes and Atlas to me. I wish y'all luck on revamping the art style.
This looks amazing. The new art director is doing a good job
Not sure about the bulky plasticky vanguard chainsaw guy, but the hedgehog looks great and literally all the infernals are amazing so far. This is good news.
these look great, much much better than before!
I like this SO MUCH BETTER!
rly good concepts good job, esp the infernals one (buildings also are top notch)
I love the change in direction!
A dramatic improvement, this is a reason for some cautious optimism. I hope FG are paying Allen Dilling very well, regardless, it is clear he is both confident and passionate about his profession and brings a lot* to the table creatively, bravo!
7:15 Those monoliths look legit massively interesting for base designs. You guys are nailing it by looking for what makes your IP unique
I am in love with the new art design for Infernals! I can't wait to play around with them high tech demons as a concept is sick af
This is very exciting and cool to see. Cheering for you guys!
Can't wait to see what's going to happen with Celestials. Those truly are an incoherent mess.
Loving the new direction! It’s exciting to imagine 3 high tech factions locked in battle, rather than a Starcraft 3 ish take on only 1 high tech race.
Love the concepts
greate work with new infernal arts, best of luck to you guys on this art update
Ok this is so much better then it was before so much more character and personality
Finally, the first good thing I've seen about stormgate in what feels like months of nothing.
Hedgehog looks awsome!
I am hyped:) Thank You FGS for the updates, it's cool You stay in touch:)
Thank you!!! I had literally given up on this project, but this turn around listening to fans has really kicked up my interest again.
Thanks for the preview, It's fun to see the polish get added to maps and units over time!
All of this looks very awesome! Always loved seeing Concept Art from my favorite games. Keep up with the amazing work on the new take on the Infernals and so many more factions.
Finally this looks great
Please raise another round of investment and give it all to this guy. These designs have IT, the x-factor, the juice.
Very nice, can't wait to see that ingame !
OMG I love it! Can't wait to see what he does with the Celestials and their triangle fetish.
holy F , this is so damn good
10/10, This all concept arts looks so cool and great!
Looks good, keep it up!
so much better well done guys !!!!!
Wow ! This looks amazing! Great identity and looks cool, I can’t wait to see it in the game 🤓
Fu*k yeah!! Red and black looks Always good! I also like the concept with the chainsaw! This video makes me really happy!
Saw the first screen of the new Brutes and had to comment right away that this is a MASSIVE improvement. Full credit to the team so far, I think the community has been far too critical considering they let us play this in Alpha, way before the game was anywhere near finished. But this new art style is exactly the kind of distinct and iconic designs the game needed to stand out in a crowded genre. Keep up the great work!
That's the most promising art direction you've gone in, yet. The buildings do not look distinct enough, but the rest is better than what I've seen before.
Wow. Super exciting new direction for both races!
All of this are just AWESOME!!!
This is LIGHT YEARS BETTER than the previous designs! I absolutely hated how "Let's make them stocky and teenager friendly!" the previous designs were. The old Inferal boss with big arms was an absolute joke! But these designs are absolutely unique and stylish! WELL DONE!
Loving this. A very cool direction for the art going forward.
Although I also think the infernals need a juicier gameplay identity as well. Like what if all their units crawled up from underground? Like - as soon as a game starts, a chasm opens up and the imps come climbing out from hell to start mining?
Or the flying eyeballs - what if instead of aoe scourge, they were a swarm of flimsy scouts that perched on your main, but could be launched like interceptors to scout an area, like an aimed scan? They could be set to patrol the outskirts of your shroud, or upgraded with weak melee attacks, so they could harrass smaller units like they do in the opening cinematic.
The tiny white shield bar that infernal units gain while inside shroud is also a bit boring. They're an invading force, they shouldn't look so defensive. What if instead all their units were enveloped in burning fire (of the faction color) when they spent time in the shroud?
I think the player colours are going to work so well with these designs.
This has a "Doom-y" look to it, some of these would fit great in the middle of Doom Eternal or something, great job!
It’s interesting to see a game go through all its growing pains in such a public fashion. I’m looking forward to playing this on its full release!
4:40 love this design
The best one they have done so far 👍
Things are looking Up FGS. Now all the game needs is Custom Hotkeys and Unit Upgrades, then the game will be playable.
This is looking fantastic. Some of the earlier designs for the units felt (respectfully) inconsistent thematically. Some were too grey (like the lancer) and difficult to read visually, others were attention seeking with too much animation/glowing etc (looking at you celestials). Having good readability with careful use of colour; like the runes for Infernal or the deep blue in the Vanguard (which can easily be re-coloured depending on what team you’re on) is hugely impactful. I’m so glad this game is continuing to be polished and has fresh bloody being brought in. God speed sir, and keep up the good work!
Huge improvements here, well done
Using Hellraiser as an influence for the infernals is a wildly cool idea!
I LOVE the new design language with the Infernals!!
new brute concept looks alot better than before, epic
I love that right away this guy sees an identity for this faction, a strong identity is exactly what stormgate was missing.
It reignited my hype and love for this game. Before the game felt flat, now it breathes new life. Looking forward to the new artstyle of the game.
This is incredibly cool!
Oh man, look at this. Now this looks awesome and very interesting. I love the idea that the infernals have bigger units, but also monolith towering buildings. Now if only you can do something with the boring fire ground. It has to be more unique, fun and interesting like zerg creep or undead blight. Maybe its their realm coming through and corrupting everything.
what did undead blight to units? (I have not played wc3 in like 20 years, I remember that was cool and that limited the expansion of undead)
@@giuseppebonatici7169 I believe it gave health regeneration. Where as creep gave movement speed. And obviously it was a requirement in both for building placement. With zerg vision was also a big part of it, being a reactive race.
Night and day differents. This is amazing. Love to see units actually having a character over being copy paste from other games. Great job, keep it up!!!
Nice work!
I love how the Infernal is bit more diverse in term of species and look while have a cohesive design. I understood from the current lore that it is a faction of assimilation and conquer. It make sense that they have multiple background.
Ori and the Will of the Wisps as the perfect colour palette for this RTS. Not easy to achieve. But very satisfying and vibrant.
First time I'm very excited about the SG. If you pull off a comeback I'll buy 5 next DLC regardless of what they are. Keep up the good work my man.
It looks much better. I really like that you got rid of the zergy feeling the infernals had. Monolithic brutalisk structures sounds awesome
Awesome, this is what the game needs! More style and badass stuff!
Hot damn these infernal designs are much cooler than before!
And i didnt even dislike the old ones.
Finally, the Infernal clan was transformed from a primitive tribe in the Aztecs into a space devil. Vanguard finally went from toy play to new casual style
I like it! As a fellow robotech fan hugely excited to see more robotech inspired vanguard!
The white spirit like mask is a nice twist in the overall theme!
this was 1,000% the right move for stormgate. many people clearly were immediately put off by the art design, and Allen is not only extremely creative, but is one of the most experienced people with the exact same rts games that FG is trying to emulate, there is literally no better person to bring that to fruition than Allen.
a person will instantly know whether they want to try a game based on their first impressions of the ART.
Allen also said in an interview that the lighting is being completely redone and is a "night and day" difference per his words.
I am a mostly casual observer of frost giants process with stormgate, and bringing Allen on has made me more excited than any other change they've made over the course of their development. this is extremely good news imo. can't wait to see what's to come!
Please remember that Infernal Shrines must have a STROMGATE over them. That's the medium that units get summoned.
LOVE these changes! Really hoping the game grows into the success it deserves. All your development efforts aren't going un-noticed. Love the game and wish it the best!
PS: Turns out I enjoyed co-op so much that I stopped playing 1v1 entirely. I love this mode and with enough depth and longevity I could see myself supporting this game solely through co-op mode. Throw in some grindy achievements please!! I pride myself on the Starcraft 2 - 50 ->1000 win Portraits, being able to earn something like this in co-op is a legendary grind. Even better if some were fancy hero / army skins!
Buying heroes is great to support the game, earning a skin or portrait for them is a rewarding return! :)
-Cheers
Listening to feedback and moving away from the mobile-style art is how you convince the RTS community to come back to the game.
Loving the direction it's going-keep it up!
I really do love the redesigns. If I may give one suggestion for it - especially with the infernal I believe a couple more feminine designs would be very popular. Like they all look pretty good, I absolutely love the gaunt being this more centaur like design and I absolutely adore Pandora, but I do believe it would be great to have a regular unit with more feminine design (I assume Pandora is a hero - I will say though, if there's money for it later on, it would great to see a couple of these ideas make it in as skins, as I can not decide which looks best)
I can not wait what the Celestials are going to look like, and I also can't wait to see a redesign for the big bad Infernal guy, because it's fairly known a lot of people were less than satisfied with him.
Also, I know that cat girl faction was always meant to be a joke, but I very much wouldn't mind a space cat girl or two ^^ (Though, I suppose that would be a stretch goal rather than base game content, unless the design just works really well - it would be a divisive additon, a lot of people will find it great, and there will be some that will scoff at the idea - but it all depends on how good the design is, Celestials and Infernals do have room to make it absolutely badass)
This looks really good! I hope you guys make sure to have clear visual differences between infernal tech and celestial tech. I mean the colors are different but the shapes should be as well.
The structures and monolith look great. You can honestly just go ahead with those as is.
Looks cool, keep cooking!