Pick a (𝗦𝘁𝗮𝗯𝗹𝗲) Top Tier (𝗙𝗼𝗿 𝗧𝗼𝘂𝗿𝗻𝗮𝗺𝗲𝗻𝘁𝘀)
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- Опубліковано 5 вер 2024
- streamed June 12 & 17, 2024
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Editing/Thumbnail by Magic Moste:
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#FGC #Sajam #SF6 #streetfighter #Tekken
Bison has a horse, its safe to assume he has a stable, hes the most stable character by default
one of the dad joke of all times
Good.
Dude he's homeless i'm pretty sure that horse is stolen
Booooo!!!
Bison can't be homeless; Bison walks into a house, he owns the house
Jamie mains are forbidden to enter the tourney drunk which explains a lot
Of course we are not entering the tourney, we don't want to win by accident, otherwise how are we gonna downplay? /s
They should try chugging carrot juice
@@KittSpikenwtf 😂
That's why we stick with online tournaments
@@newphonewhodis7152 Ya'know, like Jamie.
I'm glad BigBird mentioned time investment - playing these games is a craft too not just a raw calculation of strength and weakness
This is such an understated aspect. Fighting games at the highest level is this peculiar cross between high speed chess, martial arts, and more to the point learning an instrument (I speak on this as all 3 of these being other hobbies of mine). Imagine playing and investing hours on hours, days on months on years mastering the harp and then for whatever reason electric keyboard has a massive movement where everyone is learning it to use in their songwriting because of some “meta” reason. Imagine being told in order to keep up with the times you should drop the harp that you’ve studied and honed for years and learn the keyboard from scratch. You can do it if you choose but like the decision to drop what you’ve developed your craft in to pick up a new, different musical instrument isn’t always a simple one. And you might have good “fundamentals” or a grasp on music theory in this case that crosses over but it’s still different and learning something foreign. Not saying one or the other way is right or wrong but it’s not always an easy choice to make to drop your character to pick up a new one that becomes strong in the meta. There’s a lot to consider sometimes.
@@RedShogun13 That's also just the state of the gaming industry, in chess or sports they aren't going to change the rules like that and potentially screw you (or just in some minor ways), in esport all they have to do is make X or Y update or release a new game with different mechanics often for commercial reasons and you're forced to adapt.
the biggest risk we take in fg is in character select. You pick a solid high tier character, cool. But glance at the bottle and win a tournament with jamie? Twitter clout for years
😂
Oh yea being popular on twitter whatever what wants
The problem is twitter clout doesn't pay the bills. While it MIGHT convince someone to pick you up, it won't earn you solid tourney performances, and it won't make most orgs want to sponsor you.
Rangchu will be remembered as a G for the rest of fgc history
@@TenjinZekkenCan definitely turn that Twitter clout into something sustainable if you capitalize on it. Broski went from like 100-200ish viewers to like 1k just from being known as the aki guy😂.
My modern dhalsim will bring me a doritos sponsorship if it's the last thing i do
I believe bro
See you at evo you a real one for this
Well playing modern won't get you any sponsor ^^
True free thinker
@@nyrva2876modern hater spotted
Following Majin Obama's advice and picking a mid tier. Aint nobody care about them. Not the players, the devs, nobody!! The most stable characters in the game
thats why im an ed head rn
Best-case scenario, your mid-tier can get buffed to top tier at the end of the game and they stay that way.
@@mydrillasanjay5397admit it, it's because of eds music and cool orb BS.
@@mydrillasanjay5397ed is not mid tier
DOESNT matter even mid tiers will get nerfed if they get the wrong attention. I’ve seen it happen these devs listen to twitter babies WAY too much
Playing certain non-meta characters also grant a certain fanbase you wouldnt gain otherwise. This is handy for sponsoring.
Genuinely so true a dhalsim player getting 9th-12th is a lot more interesting to talk about than a Luke/ken player getting 5th-6th
Broskis stream has really blown up and I’d attribute it a lot to not only his stuff being high quality but also playing an unpopular character, he got a lot of attention at kumite that I don’t think he would have gotten if he was playing something like juri.
Unless you are in champion contention or a pre-established player, playing unique or low tier characters can help you stand out a lot and grow an audience
I follow DaruIno at every tournament, no matter how far he gets. He seems like an awesome person, but I would not be interested if he instead was DaruSol, then DaruHC, then DaruGoldlewis
Is it?
As is so often the case with pro player tweets, it's a very interesting discussion, but doesn't really apply to nearly any of us. So keep playing your favorites, and have fun. Fighting games are in a great place, and basically every character is ranked viable in basically every current game.
the most hilarious thing is that everyone (even after reading that the tweet is explicitly about pro players) acts and reacts like the tweet applies to them lol. the fgc is one the most annoying communities when it comes to “discourse”
If Lil Majin's King sweep in Tekken 7 taught me anything, it's that any character always has a chance
That's why in Arslan's case, he specifically mentions pros as the topic of conversation, and I think it's a valid conversation. The tweet very explicitly made sure to tell everyone, this does not apply to the majority of the community, and you're still here trying to tell people "hey this doesn't apply to most of us"
@@johnnyboy7630 I mean, he didn't win, and king was considered high tier at the time. Rangchu vs Qudans at TWT is IMO a better example, bears was considered bottom 1 and TWT is tekken's biggest super major, and Rangchu won.
The ken down play we saw was one of the most delusional propaganda arcs in the fgc in a long time
Ken is not better than Ryu or akuma. Keep coping
@@666slateran666come on man
Ken loses to Zangief outright. How do you not know this?
@@666slateran666
@@eebbaa5560 I'm sorry but it's true. Akuma has everything and the kitchen sink and they buffed the hell out of Ryu. Sajam drones keep seething lmao
I agree with Cuddle Core, it's generally better to pick who you like if they click with your playstyle, even if they lack tools of the meta characters. Even mid-tiers like Potemkin can work wonders in the hands of the right specialists like Snake_Eyez- who is HIM when it comes to grapplers.
Plus if everyone only used the meta in tournaments/locals watching will become really dry since it would be the same 5 characters and mirrors. We need guys like ApologyMan (Faust), LK (Baiken) and Supernoon (Bridget) and Zando (Asuka) to spice things up.
For 4:30 I think one of the other reasons character switching is more frowned upon in fighting games may actually come back to differences between individual and team games. When you're on a team, impulsive emotional or stubborn decision making will put the entire team at risk, so it feels more like an asshole move. But in the more individual context of a fighting game, players making off meta or illogical choice are staking their own fate on a personal belief, which comes across more as noble commitment because there's no sense of betrayal to a wider cause.
"the war has changed pick a mid tier" - Majin Obama 🐐
Thing is even if you are trying to pay bills, is trying to win tournaments really the best way? Prize pools are too small or poorly distributed in most cases, sponsership deals are unstable due to the E-Sport bubble popping.
But with streaming and making content is more stable so it is more important you pick a character that you actually enjoy and people actually like watching
JPN's view of Akuma reminds me of when they didn't have any despicable Happy Chaos players in GGST when Americans were getting wall-slumped over and over by Umisho and Leffen (insert link to Sajam video about it)
I feel like the combo of moderate homogenization and landslide of knowledge checks compared to many other games allows Tekken to have character flexibility when running tournaments. When they're meta, character specialists will eat well, but there's a reason why people like Knee, who obviously has preferred characters, can play the FotM and still do well. Tekken as a series has a ton of legacy skill involved which, contrary to how it may seem, actually makes it easier to pick up and flex to new/alternate characters. Same thing applies to games like League of Legends that have been out for over a decade.
Now you take a series like Street Fighter, which is much more simplified in terms of character complexity, and you'll see it's much harder to shift characters because each game is wildly different. That's why you'll see more character loyalty. It's considerably easier to get a feel for a game and establish yourself if you feel comfortable with the character's kit which in turn leads to, at the very least, more upfront success. I feel something like Bonchan's Sagat or, in GG, Omito's Johnny loyalty fits this very well.
tl;dr Tekken mechanics deep, but characters are same-y. Many other games are the inverse. Hence why Arslan may feel this way.
What sajam said near the end of the video "Having too many options can fuck you up." that's almost exactly how I feel since I've been playing Akuma. I've been struggling with him more than I expected, like what's wrong with me. I'm thinking way too much about all the things I can do and flubbing inputs, doing the wrong thing. Bruh makes too much sense sometimes
My advice for a learning Akuma player: pick 1 option and stick to it. All the other options and their intricacies can be added later once your gameplan develops, but having 1 you will always fall back on helps in your decision making. For example: do only fast fireball, mix up only the timings and see what people do to beat the option over the course of some games. You then add your option that beats theirs. Rinse and repeat until you have your very own Akuma gameplan.
While learning, it's okay to not do the optimal stuff. That will come in due time, with practice.
I'm with Cuddle Core. Some pros act like it's some kind of mystery why other players (even other pros) stick with certain characters over 'the best' characters. Really, different people view the game differently (even at the highest level), and the way they play it will reflect that. It ain't a mystery.
At a certain point it isn't "how you view the game" but "how you view your job". Like any other job, some people don't feel the need to push super hard for say promotions or whatever, because they are content with what they have (anyone not competing for money, and competing for themselves), have alternative sources of income (streamers or content creators who put half their energy into things that won't help their tourney performance whatsoever), or might be thinking of switching jobs or whatever. (the probably small portion of the tourney players who are just waiting for another character, or waiting for another game to compete in).
In the same vein, unless you truly truly believe you have a chance at the top prize, it's often not worth the energy investment to push for it. For instance, I don't believe I could ever make VP of the company I work for, so I simply won't work as hard because I've set my goal lower. I think many players who sustain themselves through tourney play are not going to be gunning for top 1. They are gunning for a top 8 performance in many many tournaments instead. This makes picking the top tier much less important, when you're only competing to "do the best you can" and make a place that earns a bit of cash regularly.
@@TenjinZekken It sure is strange that we've recreated work culture for video game competitions. That kinda sucks.
@@nivrap_ I mean, that's the nature of competition. Competition, even more so than most jobs, is about who is the BEST, not who is "good enough". That means if the best player is only playing 2 hours a day, you could maybe get away with 3, but if the best is playing 12, you need to do at least that much. (This is of course assuming talent or whatever isn't coming into play here). That's why most jobs are 9-5, stable hours, stable pay, stable amounts of work to be done each day.
While normal sports require you to take physical breaks because physical activity requires much more energy, it's the same there. You practice as much as you can without hurting yourself and allowing muscles to physically rebuild, you have to watch your diet all the time, and you have to practice constantly to keep up with other people doing the same. This is in many ways less about competitions becoming a job, but just competition being competition.
To avoid pedantic responses, I'm not a muscle trainer or an athlete outside of swimming, so take this analogy by it's spirit rather than the specifics. An FGC player who doesn't choose the best tools is like a basketball player who refuses to practice shooting 3s. You may continue to be good enough to still make a team and play as a starter, but you'll never be another Lebron or MJ if you don't round out and work as hard as they do on each of the skills they bring to the table. You'll always just be another top 8 player.
@@nivrap_ I think at the end of the day though, it's up to the community to decide what it wants to be. The biggest issue I see with the FGC is that half the players want to legitimize it as an esport, because they're more happy dedicating more time to this than they would a normal job. Many of them are probably hoping to open an alternative line of career choices once they become too washed to compete. The other half wants the FGC to remain a relatively grassroots scene, where tourneys are more about clout and memories than the money that comes out of it.
For me, a spectator, it doesn't really matter. I play the games I want, and I enjoy watching good matches no matter the stakes. However, just like we have people who play BBall for fun, and even practice it even if they aren't a pro, we have pro BBallers who are happy to put in more time, and compete for real money. It just depends on what the community as a whole wants out of competition.
One thing to remember is that pro play is still (as a business) entertainment - many fans are invested in players, but also a lot of viewers tune in to see specific characters play, even if they've never heard of the username piloting em before.
Taken to the extreme - it mightve made the most strategic sense in S1 SF6 for each individual player to switch and end up having 32 Kens and 32 JPs in top 64, but it woulda been much less entertaining to watch the bracket IMHO.
We're lucky that we have diverse opinions among pro players to stick it out as loyalists even for less-than top tier picks.
This is getting too long - there are lots of reasons why it's important as much of the roster is competitively represented as possible, and it not being strategically optimal ends up making the competitive scene more interesting.
In any case, you are a beta male Sonic!
“I don’t counter-pick from a chart, I counter-pick from the heart.”
- Floe
I think a lot of it is also potentially the community around the character that forms gives a sense of belonging and comradery that sorta makes it worth it in some sense when you finally do succeed.
i think caedrel (the league of legends msi co-streamer) talked about how the players would still play the stuff that was strong last patch, but not as strong current patch, during tournaments because it takes a lot of time and work to get used to the new stuff and its usually better to play something you feel good on thats slightly worse than something you're shit on that's the shit right now. Also see the player adam who picked garen at worlds and fucked people up with it
Pro league players don't have the capacity to fully test changes on their own, and also practice on those. Buffs and Nerfs in League are often placebo, and it's much harder to tell how strong a character will be per patch. Often times, metas in League (and other team, champ based games) take a long time to develop because the strongest characters warp the entire meta around them. Imagine if Guile was super OP or something, so only Guile counters or Guile are played in tourney. League metas are like this, but much much more complicated. Certain champs becoming strong means you're building around that champion in champ select. However, your options for your own team are also limited by what works with other champs on your team. The same is true for the enemy. With snake draft, you also have to account for a certain amount of flexibility as you risk having important pieces banned out in second round bans, or countered by later picks.
The truth is that league players can definitely become "comfortable" on champions much faster than FGC players, mostly because League champs are MUCH simpler as a whole. You generally need the time to assess the meta, as well as practice team synergy with different picks. I think the large amount of the time it takes to adapt is not for getting comfortable on a champ, but rather understanding how the changes affect the meta as a whole and then having teams learn to work around the strengths of the champs, more so than individuals understanding their own champs.
That being said, one of the best things about League is that there's a stable circuit, which means you have time to adapt. Tourney patches are also set in stone early on for people to start looking into the meta early, though meta often evolves within large tournaments with lots of matches to gather data from.
For a long time, most regions also played their pro matches 1 week behind patch wise, which means for the first week of a patch, they are playing previous patch. This means they are practicing SoloQ and Scrimming on different patches which was awkward.
Tbf, I don’t think character picking situation is exactly the same between fighting games and MOBAs or hero shooters. In MOBAs or hero shooters, while it would be nice if all heroes were balanced, it’s fairly normal for there to be clearly stronger and weaker characters. In particular, there are many characters that counter others and are *designed to do that*. On the other hand, the design philosophy of fighters is that all characters are supposed to be equal in strength and it’s wholly up to the player to win. Yes, no fighting game is perfectly balanced and matchups are never completely balanced, but the goal is for all characters to go 50/50 against all other characters. The design philosophy of MOBAs and hero shooters involve deliberately balancing heroes so hero choice is an important decision that can give a player large advantages and disadvantages depending on who the other heroes are. Basically, I think that MOBAs and hero shooters expect players to switch characters consistently to counter other picks and leverage strong characters, but fighters are designed such that your character should ideally only affect your style of play and not your odds of winning. I think this is part of why tier character switching is frowned upon in fighters but expected in MOBAs and hero shooters.
Oh, it's the Core-A video. Something something glove.
I think Season 1 JP is Akuma now. On paper he was the strongest, but it was so hard to string it all together consistently especially over a long tournament.
Funny thing is instability has been consider a good thing in some games.
Many pros consider Slayer in Xrd Rev 2 to be a good tournament character despite being relatively low on the tier list because being able to basically just do 50-80% off of one good interaction is enough to win any match up.
So while in a FT10 Slayer inconsistence become an issue in tournament where you don't need to win as much to win a match Slayer Feast or Strave gameplay style actually allows him to perform better then he should.
Marisa this doesn't work as well because SF has always put more emphasis on safety and consistency and low risk taking
Could you imagine how boring it would be if everyone in a top 8 was playing the same character, though? We have seen that effect in Smash where Bayo was dominant and everyone was sick of her.
Someone gonna get crab'd again.
Same with the Labcoat 21 meta in DBFZ. I will never forget how crowds would be yelling "DEBUUUUUFF!" so much since she always used her level 1 super to reduce the opponent's damage
I know it happened in Tekken 7 a while back when Leroy came out but I don't think it's happened before or since.
I don't follow the competitive scene but I've heard of late Street Fighter 5 Luke.
This. I follow FGC only as a spectator, so thank god for players that (maybe irrationally) stick with weaker characters. It's bad enough as it is. When there were so many Lukes, JPs and Kens, it was pretty irritating for me subjectively as a watcher.
My MO is always find the character(s) that fit my playstyle and stick with regardless of patches and tier lists, because ultimately another character being higher tier won't change the fact that I don't gel with their playstyle, and at the end of the day, no one in modern fighting games is truly unviable, at least in most levels of play outside of pro. For most players, you should just put in the work on the character you like, and you'll go far, don't worry about the internet saying your main is mid or low tier. Faust and Yoshimitsu for life!
I fully agree with original tweet. The character select screen is part of the match. Character choice is as much of a competitive decision as move selection or combo route.
Loyalty and strategy.
I knew i would never be the best Tekken player in my state, but after 5 years, i am the best Kuma player. Id rather get 10 top 8s and be known as that bear player, than win 1 local once and fade into obscurity for ever. Its not about about 1st place, 4th place or 8th place. Im trying to be the people's bear champion. HEROth place
Arslan is a Tekken guy (mostly), and swapping characters in Tekken is even harder than it already is in other FGs. Not just the massive movelists, but the 3rd dimension making you have to learn off axis combos, sidewalls, niche situations where moves lose/gain tracking. It almost compounds things exponentially.
The name of the game is to use whatever means you can within legal bounds to achieve victory, but sometimes that also includes purposefully doing something suboptimal just because it works for you specifically. While a generalist mentality certainly has it's perks in fighting games if your aim is to win, it's not really something you can force. Trying to stay on top of the meta is all fine and good, but you gotta make sure you're doing it within your own parameters. There could be a character an entire tier above your main, but if you just simply struggle with the demands of his execution or strategy, trying to force it anyway can just wind up a waste of time that could be better used to hone your skills with what you're already good with. I think that Akouma put it best with "I don't believe my character is the strongest but that I am strongest with my character". When the chips are down, your character is not the one winning EVO, it's the player.
I see this every week within my local fighting game scene. Among the people I play with locally, I'm one of the few people that has a pretty broad generalist playstyle that can adapt to picking up and putting down characters as I wish. Hell, in the time Strive has been out, I've picked up and put down about as many characters of the cast as the sum total of characters played by everyone else. Of all the characters in that game available, there are only like 3 characters that I can't really get anything out of without sinking a shitton of time into them (Those being Goldlewis, HC and Asuka). Whenever we hold draft or randomizer tournaments for fighters for the hell of it, I can see the palpable discomfort of some of the most loyalist of our players trying to make any plays with characters way out of their wheel-house. For them to be able to compete at their best, it'd be stupid for them to just drop everything they've worked for just to chase the latest top tier, especially because who knows where that character'll end up by the end anyway? Granted, the local scene of bumbfuck-nowhere is quite a narrow pool of measuring, but still.
I think a game that you see a lot of players switch characters rapidly after a patch is KOF. If you look back at the history of the game you'll see very few folks who have kept their teams the same throughout the patches. Some players may keep one of their favorites on the team consistently, but usually they'll swap 2 if not all characters out after a patch. The only real high level character loyalist I can even think of is ShadowX from Mexico, and his team got buffed heavily since season 1
Nah screw it, pick Honda 👍
Honda is a pretty stable character in a ranked setting up to a point, you might be on to somethin
Modern honda
My man!
@@MrShinTensei Hell yeah! free pass to top 8 💪
Flying head first to a million dollars baby
3:08 the vindication that coursed through my veins at him saying this holy
Not sure the Valorant analogy works because spectating enjoyment isn’t diminished by pros picking the best weapons. It’s enhanced. In fighting games a top 8 where 4-6 players are using the same top tier is considered disastrous.
This is wasn’t necessarily the case before fighting games truly became an e-sport, but now? Variety is important for presentation.
Picking Top tiers can be really fun in fighting games. Perfect example for me is Persona 4 Arena Ultimax. Love playing Junpei Iori. amazing character to play as, but in terms of strength hes lacking in certain areas.
i also play Mitsuru in P4AU, and shes a blast. sometimes picking a top tier to play on the side is just a good time, you get to enjoy better buttons, better pressure, you get to learn new mechanics and gimics. before Mitsuru i hated Charge characters, after her i still dislike playing them but i am willing to learn. sometimes the characters i like end up being top tiers like Johnny in XRD.
but overall i can highly recommend anyone to try stronger characters. it will help you learn the match up, learn new tech you never have seen before, and is overall worthwhile.
I actually think this question is a little sneaky. If a "pro player" is part of a team with a salary or they are primarily interested in winning tournaments over money concerns, they should swap to someone top tier.
If a 'pro player' is primarily making their money streaming a fighting game, they might want to consider being loyal because if I'm looking for gameplay, I'm usually looking for specific character gameplay to evaluate how to beat that character or how to play them.
When I heard Akuma was gonna be out 1 years after release - near evo - it felt like a weird choice. I understand that it gives devs time while also keeping the game fresh, but he's so iconic. As much as FGs don't like catering to pros, the tournament scene/pros are in large part the reason FGs got so big. It's hard to undo 1 year of muscle memory. I'm mostly just sad to see Tokido drop Akuma - for now or otherwise - because there wasn't time. Regardless of whether or not he was picking Akuma for being high tier to begin with, Tokido = Akuma.
11:22 air fire approach isn’t used often because it DOESNT FUCKIN WORK. There are so many times I’ve seen Akuma just get snuffed on his air fire balls by light dps, jump air-air, and even some anti-air normals. For some reason the air fireball will just miss or go through the other player with no explanation and you get punished for it. It’s just not reliable, even the EX version can get destroyed by a non-ex DP. It just doesn’t work.
And there's also people like Dhalsim players that are almost playing a different game and switching to or from the character is... not exactly the easiest thing to do.
cant wait for another 7 leroy in top 8 at the future tournament.
why Idom keep popping out in my brain for this vid content lol. He is not even switch out from Manon which is kinda dumb for a pro that is suppose to be playing game to win to earn money unless he has other job to make up.
Pick two characters for your main and pocket character. If your main got nerfed to the ground then you can swap to your second. Just look at Mena with Blanka-Luke combo.
AWW DANGIT 🗣🗣🗣🔥🔥🔥
I pick my favorite character from S or A tier. Going under that means I really love the character. I want my losses to feel like my own, even though the losses are your own no matter who you’re playing.
Akuma will probably improve as the game goes on
SFV Akuma waa considered not good on release but after people realized how effed up ST:MK and Cr:MK were and how good side switch off most good confirms were he shoot up despite not having any real buffs besides a slight insignificant health buff.
Then they would spend the rest of SFV trying to nerf him
Some people, like me, just enjoy playing a single character so much that swapping isnt worth, when a jamie round goes right, its like crack cocaine
Well technically you can have unique brand based off this for streaming. Entertainment is where the money is.
I am not a pro but I feel that sometimes the strongest character is just too complex like look at Asuka in GGST or Carl from Blazblue. those are really strong characters, but how many can play them effectively at a pro level vs how many players can play Sol or Susanoo effectively at a pro level
I don't know why people say to SIMPLY select the best character in the video game when they can't even agree on who that is.
As much as people pretend to be soulless, logic-driven robots who only care about winning, I've never seen someone say, "I absolute despise everything about this character, but they're a top tier, so I main them."
Abigail Era SFV
its worth mentioning that people absolutely do have "mains" in cs or other games, it just doesn't manifest the same way. cs teams will have dedicated awpers alongside other roles, mobas have dedicated positions for each player. the guns and the heroes you pick are just tools as part of a larger strategy. you arent playing the gun, you're playing the role.
Second to that is tons of games just expect you to be flexible. Being a onetrick (much more derogatory term than "character purist" lol) in dota is a great way to ensure you never play your character as it inevitably gets banned in 100% of your matches. being an ak purist is basically forfeiting half of your rounds. I think if more fighting games were like sf2, where characters deadass had 2:8 matchups, a lot less people would care about people having secondaries or switching characters.
tldr saying you're an ak main isnt like being a ryu main, its like being a "ryu's heavy punch" main.
I, a guilty gear gamer, always make sure to play the most powerful character of my preferred archetype.
Unfortunately, that archetype is rejected IKEA products, so things aren’t working out too well.
I'm not sure why having 20 options is so bad, when it's your opponent who is the one who should be stressing and dealing with that.
wake up babe, Sajam boutta drop some knowledge
Obviously taking a super rare character to a high level works because nobody is practiced in the match. Xian winning Evo with Gen comes to mind.
i’m just disappointed that tokido doesn’t play akuma
Not consistent as Ken, Ken is one of the best tournament characters in game
@@sladedari8595 yeah i guess that’s what this video is about. he’s boring though
@@eebbaa5560This is the best Ken's ever been.
this makes me wonder how things will develop when fighting games begin entering quicker patch cycles. i suspect 2xko is going to patch regularly a la league of legends, for example. in that environment, how will pros adapt when the game is changing every 2 weeks?
in league, this can be devastating for even top teams since they cant possibly discover every powerful strategy all by themselves consistently and may have trouble adapting if a strategy antithetical to their own becomes dominant. what if yasuo is the strongest day 1, pros switch to him, then 2-4 weeks later he's nerfed into the ground and now illaoi is the best? your entire team could get their legs taken out from under them then after youve switched they revert an overly punishing nerf
would character loyalists be rewarded more in such an environment since theyd have to adapt less? or will people just get really really good at changing characters?
League has some characters that are consistently strong even after many patches. It's a few select characters that are balance nightmares. Balance should be less of an issue in 2XKO, though, because unlike LoL it doesn't have snowballing.
I doubt that Riot will be patching similarly to League. They know how to manage different patch cycles for different games. Valorant for instance, has patches every 2 weeks, but roughly half of them don't have any character, map, or weapon changes at all. When they do, it's often just 1 or 2 small changes on specific characters that have been meta warping.
Compare this to League where (partially due to there being more champs), each patch has like, 10+ item changes, and 20+ champion changes.
I doubt Riot will look at a fighting game and think it's a good idea to do two week patches. Maybe month long patches like Tekken, though Tekken was mostly panic bandaiding, so it's not a great comparison.
sajam bam mention we won
tournaments are only one part of being a pro. Some pro players stream, make videos and interact with the community and fans.
Picking a strong flavor of the week is fine, but it will diminish your following. There is a balance to the matter.
If have sponsor money and being in tournaments is the main goal, I think Arslan should become a commentator.
I'd rather uninstall then go, "I'll bet I'll get a higher rank quicker if I switch to a top tier". But I can't blame someone trying to win tournaments for doing what makes the most sense to consistently win a bunch of matches in a row. That's why I'm glad it's not my job, I'd completely lose interest if I couldn't pick the character I just like the best.
Rank =\= tournament play at all, you play ranked for yourself, yo play tourneys for fun or money one or the other
@@sladedari8595 Yes.
Follow the Majin Obama strat, pick a mid tier and wait for them to get buffed instead of picking a top tier and hoping they don't get nerfed
2:54 And then Panda wins a major lol
Infiltration was one of the most entertaining players to watch BECAUSE he shamelessly counterpicked matchups constantly. Remember his match against PR Rog where he picked Hasan? Legendary
Your Character is just a style yes at certain points strong tools matter but it has a skill limit your style what really important like akuma being better than ken but use less makes sense, but you still are gonna see unbeatable Akumas in tournaments just not as much. If you have comfort in him as a character you can't lose and you can overcome those comfort zones. Also I think the Akuma tweet talk was just cope, just admit you can't take the pressure of playing him and the multiple choices.
I like the mythology that creates itself when people are character loyalists.
Sure, I understand why you wanna swap to the better character to win more, but it legit makes me care less about you as a player when watching. Like, sorry, character loyalists are hype.
If Tokido doesn't play Akuma I will fully understand, still have complete faith in his competitive spirit and ability, but I will nevertheless purely as a spectator be slightly heartbroken.
I don't live off this so I pick grapplers cause I like them and for on stage hype value ❤
Possibly dumb question sparked by this and other videos you've made... Is Akuma getting a reputation as being a "better" character than he really is because good offense is simply easier to do than good defense? I was thinking if anything would inflate the majority of a player base's opinion it'd effect players who aren't as good, whom I'd argue probably have the worse defense.
Instructions unclear; brought a top-tier table to Evo.
If you need to prioritize strength over personality because the game has become a job for you, maybe find a different job so the competition doesn't lose its roots in passion for the game. Like, I watch competitions to see what the players do, not for a showcase of the meta.
picking the top tier of the moment is not adapting, it's not having a personality except "I don't like to lose" imo
Your csgo example isn't that good since ak and m4 are staples but some players got critics for playing AUG/Krieg (better equivalents with scopes which both became meta at some points before getting nerfed)
And hilariously they were overpowered for over 2 years and people just played AK because they do not think. When people found out that these scopes are preeetty good Valve nerfed them, even though they were fine for 2 years.
babe wake up new sajam
3:40 I don't think that's right. In the games you mention being a slave to the meta is generally sort of accepted because if you aren't you are screwing up your entire team. And even then, it is still frowned upon when a "bad" team blindly mimicks meta strats without understanding why they are good in the first place, over playing what the team is good at.
LoL tier 1 league might see the Skarner rework picked/banned every single game but that doesn't mean pros or viewers are fine with it. We'd all much rather he'd be thanos'd out of existance quickly.
Personally, I don't have any respect for pros that dominate a game abusing what's broken. I do respect abusing what's broken after showing you can achieve great heights without it.
For example, I respect BLG Bin abusing Skarner because he has showed how much of a threat he is with Jax/Camille/etc even when they are not that great. I will respect LordKnight even if he switches to ABA or Leo because of how far hes made it with current shit state of Baiken. I don't respect tempest nor mfcr and I physically suffer from having to watch them in tournaments.
Cuddlecore saying that while playing Alisa is quite funny to me.
Ken is just disgustingly good atm. If you aren't playing Ken, you want to lose. Every other top tier character was nerfed except for Ken.
I don't get why it seems like western FGC discourse on Chipp is like "Oh this character is way too volatile and mentally taxing to work (in tourneys)" but with Akuma it's much more rare and people are more willing to call him super top tier. Does it come from him being iconic with some pros ie Tokido and being the big bad DLC man? It's not like Chipp has been weak or anything, he's been top tier the entire game's lifespan which is pretty elite company
Chip and Akuma aren't really comparable lol. Chipp is volatile in the way that he can regularly get one touched or two touched from anywhere. This is partially also due to the way GGST is designed relative to SF.
SF doesn't have a lot of ways to blow people up like that. Even when you get a perfect corner combo, it's usually a max like, 60-70% combo if you spend literally all your resources. When you're mid screen, few characters can chunk you for more than like, 30%, with most people opting for corner carry routes to get to that powerful position of walling your opponent in the corner. Things like resource generation and whatever system mechanics can all play a role in making GGST chipp much more volatile than SF6 Akuma. Essentailly, while they are designed similarly in a vacuum, within the confines of their game, Chipp is way more volatile than Akuma is.
@@TenjinZekkenyep in general durability differences are waaaaay bigger in Guilty Gear then SF.
Like yeah Zangief can likely survive one more combo then Akuma but Pot is probably surviving two or more combos more than Chipp.
Also helps getting whooped gives you resources including Burs which helps big bodies make more comebacks.
Chipp doesn't have that benefit
@@boredomkiller99true about the burst, I hadn’t considered that
I’m not gonna comment much about the health differential in guilty gear being higher, of course it is, but that’s a franchise of extremes. Chipp has a lot less health than Pot compared to Akuma vs Zangief but Chipp will run laps around and twerk thirty times against a Potemkin in the time it takes Akuma to do one demon flip
@@Amaling None of that implies any more "stability" though. Having more options to F around doesn't make a character stable, if they still get blown up off stray hits. If anything, it just makes them more volatile.
Consistency is key in tournament, because every game matters. Unlike online play, where where you might lose off one touch only once every 10 games so it doesn't matter, that one game out of ten matters A LOT in tourney play, it could be the difference between going to losers, or dropping out of the tourney, whereas online you can just move on and try again. The fact he is dominant in online play means very little in tournament play due to the weight of a single loss. Losing a game in one hit online feels bad but losing a tournament off one hit feels 10 times worse and costs you 10 times more.
Me when my main is consistently low-tier in every game (he’s a stable low-tier)
Ya when Rashid is losing just do Tornado. Wow, my mind is blown. What a great design! Possibly the dumbest move in the game. You could give a similar “moving wall” style special to any character and they’d shoot up the ranking chart.
am i the only one who hoped this would be about wrestling stables
No I'm gonna main Jamie til I'm dead in the ground and I'll be Diamond rank forever and like it!
Isn’t this the same reason Big Bird dropped Marisa for tournaments because she’s too volatile in FT2’s?
Are you the strongest because you play Ken? Or do you play Ken because you're the strongest?
Kids nowadays should watch again that timeless short: "just pick it, pick a top tier"
As a spectator, I'm never going to root for someone who picks their character strictly based on the meta, especially when the meta revolves around finding 3 or 4 OP moves and rotating them. It's just not interesting or inspiring to watch, and it just feels like they want to put in the least effort to win and it just kills hype.
Scrub
its enjoyability. not whos strong weak or loyal. its who i enjoy playing
i’m still wondering why idom won’t switch off of manon
Getting 100 percent out of a good character worth more than getting 90 percent out of a slightly better char plus the practice time... idk. Do it for love
@Brian_F wouldnt DARE say that an SF game is imbalanced and he would say pick a low tier cause tiers don't matter at the highest level.
unnecessary dickriding 15 yards
Me playing Manon and hunting those Akumas ;)
I like to party and I pick the character that makes my opponent party with me!!! -> 3,3 3+4 LETS GUESS!😈
What did poor Diaphone do to deserve that
I respect character loyalists but seeing great players like iDom clearly held back by a character like Manon is just tragic
Ken is Top 3 confirmed.
Is Will It Kill still going?
I swear to god you've already posted this video in the past.
Tldr: nerf everyone in sf6, buff akuma
Akuma's health is onlu an issue if you look at your health bar... I choose to play with 0 fear, full ignorance lmao
Lmao spoken like someone who only uses Akuma since sf2
Arslan Ash with the lame take: When the divide between top-tier and bottom-tier characters is so miniscule as it is in 6's roster, there's no use for this 'pick a top tier' mentality from 2000. People need to find the character that they best mesh with, whose play translates to better decision-making and less load for them.
Such is the eternal shoto struggle isn't it, too well rounded and you're impregnable, too average and you're unimpressive. I like having the shoto characters be strong but have areas where specialized characters can force them to adapt, and I think keeping Ken and Ryu roughly the same place they are now would make a lot of sense compared to how they used to be way more niche in SFV.