For real. Scout is like the spastic little brother always getting themself hurt, and Engineer is like the older more experienced brother trying to keep him from breaking his legs.
Интересное видео, но у меня есть свои наблюдения, которые я изложу ниже: 1) кривая обучения - немного странный пункт, так как все классы в игре попадают под "easy to learn, difficult to master", в частности инженер должен знать как кидать платфорвы, учитывать их балистику, ставить и вызывать турели, а также знать базовые тактики по типу мостика на второй стадии оморона или бункера, а также кидать платформы на небогоугодную поверхность (болота/магма) У скаута же развитие подразумевает понимание, когда надо и не надо раскидываться флырами, как собирать ресурсы в труднодоступных местах, паверхуки и т. д. Однако с точки зрения владения своим оружием я не согласен, поскольку у инженера чаще всего оружие очень "удобное" и довольно простое в эксплуатации, у скаута же чаще всего использование оружия сопряжено с пианино геймплеем, к примеру, когда тебе нужно снести опрессора ты хукаешь ему за спину и крутясь сначала поджигаешь бум палкой, а потом высаживаешь обойму пуль милосердия, в принципе геймплей на скауте подразумевает умение жонглировать оружием, что довольно сложно для новичков У инженера же тоже есть свои тонкости, так что тут ничья, поскольку пункт странный. 2) да инженер универсальнее и это просто факт, живите с этим. 3) да инженер более командоориентирован, это просто факт, живите с этим, скаут - эгоистичный эджлорд, который в одиночку носится по всей карте, как ужаленный, но нельзя отрицать, что его свет, крайне приятная составляющая на всех миссиях (особенно там где ни че го не видно) 4) пункт дублирует по факту первый, по этому не удивительнл, что очко отдано тому же скауту, и мое мнение будет таким же, просто просто нажимать на ЛКМ, чтобы оружие делало бах бах, но для того чтобы овладеть им на высоком уровне нужно потратить достаточно времени у для обоих конкурентов. 5) вот тут меня порвало, я понимаю, интрига, все дела, но ролик вышел не в день дурака и я не поверю, что огневая мощь у скаута выше. Давайте по порядку, господа седобородые, профиль скаута - это скорость, сбор рессурсов, и устранение одиночных целей. Профиль инженера - это поддержка, огневая мощь и защита. Как бы я не хотел, но уже в профиле класса понятно, кто является победителем, но распишем поподробнее: Пункт 2: у скаута при прочих равных будет меньше всего убийств, а у инженера - больше всех, это вытекает из баланса их оружий, у инженера высокий урон (гибко настраеваемый под ситуацию, от точечного для дредноутов, до зонального на escort duty) у скаута же мало патрон, но самый высокий DPS в одиночную цель, классическая м1000, нишанка, бум-палка, все супер, но патрон не хватает, чтобы навязывать жучиной армии свое синее пивное пузо, в соло скаут чаще сбежит от роя, потому что не вывезет его, инженер же это фундамент обороны, который будет стоять до последнего в своем сырном форте с турелями наперевес Ну и добивочная : вы серьезно считаете, что что либо в игре превосходит мощь fat boy? Или может rg250 на поджег? Ладно, но в одиночную цель скаут явно вольет больше урона, скажите мне вы, supercoolng camber, как никак, а я вам отвечу : hyper propellant и executioner У инженера турели наносят много урона, ну как скаут может быть выше него в огневой мощи? Скаут слабейший по этому показателю среди всех классов из за своей узкой направленности и малого количества патрон. Я высказал свое мнение, всем мирного неба над головой, Rock & Stone!
Scout is like the child you want to slap for getting himself into trouble, engi is like the teenager who does his darnedest to help and can't be faulted for trying his best.
One major level of complexity, versatility, and team play that you didnt mention was the bug repellant application of platforms. The ability to define a defensive point is invaluablefor engineers. Its fantastic to be able to scatter platforms on the ceiling to keep the bugs grounded or put a loose area of them in a corner to force them to come around the side instead of decending down a verticle wall.
I want to point out one thing, even though scout is simple in theory, and requiring little gamesense, he does demand more mechanical skill than engineer. With having to have precise aim with most of his weapons to be effective, Let's say not everyone is a good shot, able to consistently land weakpoints with the M1000 during the chaotic event of a swarm where you're not sure what to focus and can't settle in a sniping position since bugs don't always face you with their weakpoint. Meanwhile engineer can easily ignore mechanical skill. With a lot of AoE, turrets aiming for themselves, and the smart rifle, which doesn't need any aim aside from a little bit of curving
Totally agree. But an engineer who hasn't leaned that ability to plan or prepare an area will struggle tons. I'm not a good shot with precision weapons. I love setting up kill zones to dominate the swarm and protect the team.
@@GordonGordon Yes, engineer does need a bunch more gamesense to play effectively, though I wouldn't say it's that hard, the demand to be decent isn't so big, like idk... the tf2 engineer. Here, you just set up sentries before swarms, or when you see a clean defendable area with bugs far away. Bug repellant is strong and not many can make real use out of it, but it also isn't mandatory, you can just use platforms to give you more ground/seal holes or stop bugs coming straight from the ceiling behind. And unless you have proximty mines, plastcrete catalyst etc. there isn't overwhelmingly much to it.
Same here. Engi works like -> you get to know something, you try one to three times, you`re fine. I realy want to enjoy Scout, but I´m just not fast enough,. And I guess my 3D memory/ orientation is a natural weakness, too. I have to practise 3 or 4 times as much and it is often a lot of stress, because you have to be aware of so many variables and details. With Engi I got the tactics (lots of different in fact) and my gear does half of the awareness.-work. My gun tells me whats in the darkness. My turrets watch my back and often tell me where to look next.
I'd say Engineer can also shine in Egg Hunts, as after you dig out an egg there's always going to be a swarm that spawns in, where engineer's defensive skills help a lot as you're mainly gonna stay in an large area where most of the eggs are.
Of the games three lobby modes, solo, friends, randos, I play most often with random team mates. One way that I look at these class comparisons is which would you rather have be a grey beard player and which one more green? A rookie scout can make missions take longer (due to mineral collection and having to cover him) but you never feel in jeopardy of losing. While a seasoned veteran scout efficiently prioritizes minerals and bugs, sometimes in rapid succession. A lackluster engineer puts a LOT of pressure on the rest of the team. And yes this is often just a case of poor sentry management. But a good engi can make a mission a breeze. Perfectly placed platforms to route enemies, sentries to dwindle numbers, and a kit that can be customized to play second fiddle in any scenario they are needed in. Good video analysis Jay! Rock and Stone!
9:57 bro just forgot about overdrive booster shard disfractor having the highest dps in the game, and hyper propellant deepcore pgl having the 2nd highest damage at once in the game (only beat by satchel charges).
@@Duskcosmog I don't know what else to say except no it doesn't. If you build exe for pure damage it turns the lok into one of the best single target weapons in the game (Assuming you can hit weak points that is). I love ECR but it is painfully mediocre at single target damage. There's a reason why exe is so popular in modded difficulty.
although correct, the counter argument would be supercooling chamber which has way more ammo to do close to the same thing (not talking about optimal builds here)
As a Driller main, I think you sold their teamplay short just a bit. Drillers are the best at area denial and swarm control, scouts are the best at priority targets, and both are arguably the worst at each other's roles. So one of each has practically ever base covered :)
Giving combat power to scout is just hilarious in my opinion, even if we are talking about single target damage numbers. Hyperpropellant and executioner are both great examples. And combining these two with shredders and turrets attacking same target as you at the same time... well... Scout just can't deal THAT much damage. And obviously, "combat power" can and should mean AOW damage and ability to erase huge crowds as well. And in that regard Engi is easily the best in the game with his secondaries being able to delete 20 bugs a second. Yet still Im not trying to shit on Scout, but just being honest with myself, as Scout as my main. There is just no situation where Scout can outperform Engi in combat power.
exactly. Most single target dmg is irrelevant. more DMG per sec at all & more seconds to apply dmg (slow, freeze, etc) are the only currencies. Scout is far harder to play if you ask me.
Engis is the class I play most, but have played the rest about equally now, the scout is 100% deserving to win this. the grappling hook has a massive skill ceiling allowing you to out manoeuvre and out play an entire swarm alone. The resource gathering and flairs are invaluable to a team while engis role can be covered by gunner and driller, and a good scout using power attacks. Scout is the only class I miss when not on the team. However no chance scout should’ve won on the combat power. That’s like engis role, strong primary that bolster turrets or cover weaknesses. The turrets!! Like the scout gets flares and the engi gets turrets, combat is his job?!? The secondary’s are cracked, even without OCs shard and breach melt big targets ignoring weakpoints, and the shard has the benefit of range vs the breach cutter also killing everything around it. In fact considered one of the best OCs for breach cutter is to just give it more ammo cuz base is so good. Anyways enjoyed the video:) Scout is def the winner. Would like to see engi vs driller next. Both great at swarm clear, a movement tool that removes vs a one that places, both support tools that can be used in combat, think it’d make for an interesting comparison :D
As a scout main, my secondary is the Engineer. The two are practically made for each other! Even solo, they can tackle any mission type, albeit with some difficulty at times.
Idk how the scouts get higher combat power. Any competent engi is gonna have the most kills in the match. On top of that they can bring builds that beat even the scout in single target damage and the scout will never ever compare to the amount of hoard clear and area control an engi can casually bring to bear. The engi can also do both at once running things like a hyperpropellant PGL to nuke big high priority targets and explosive chemical rounds Lok for major hoard clear. That's all before even considering turrets. What the scout really does better than any other class is using his supreme mobility to keep himself alive in hairy situations and using combat medic to pick people up easily by zipping in and then immediately zipping out.
They are my favourite two classes, they are like movies, I can't really say which one is my favourite, it changes. Also Hyper Propellant is epic for elimination missions, which makes me think Engineer has more potential for greater direct damage than Scout.
I liked the video but i would change the "complexity" category, becouse it has the same arugments as the first category. You could change this category to for example "skill seiling" where you can talk about which character has more thing to learn after learning the basics.
Bro theres no way you put scouts combat above engies… his utility tool is turrets while the scout has flares… he consistently get the most kills of any dwarf, and isnt just “decent at everything” like you seem to believe. Dps? Overcharger, turrets and many more weapons like the breach cutter shred bugs faster than scout by quite a decent margin. Swarm control? Turrets, loki, deepcore, breach cutter and his shredders. Area control? Bug repellent plats, turrets, and stubby overclocks are second only to the driller primaries. High priority targets? Lok1, and hyperprop takes them out even easier than scouts weapons. The only thing the scout can do better than the engi is high priority targets, and that’s because its the only thing that the scout can really do in terms of combat when theres a massive swarm, and engi is much more effective build as a generalist. A good team will leave the higher priority enemies to scout because they are more effective taking out the mass swarms and tanks, and not necessarily because they wouldn’t be able target those bugs at all. Scouts utility is great, and is very valuable to have on a team. An experienced scout can mine without engi while driller and especially gunner can sort of take engis roles as the main bug killers. I don’t necessarily think that scout winning is wrong but… i think its just straight up a lie to say scout is better at killing bugs than the killing machine that is the engineer. My opinion, still nice vid.
totally agree w/ above. I think High priority target point definitely goes to the scout in vanilla, w/ OCs the Engi can definitely start catching up. Explosive chemical rounds built for focused attacks (macro lens) can take down high priority critters at distance with minimal aim. HyperProp can chunk down heavy bugs. with the fire mod on HyperProp, they can even one-tap sentries on high difficulties. The Engi is fearsome.
honestly a good assessment for both of the classes, i still feel like engi should of won the last segment with either hyperprop or overdrive but then again that's overclocks which are their own can o'worms!
I mean in that case you should also take in consideration trishark, hypercoolant chamber and double barrel, maybe some other scout oc that make him do even better at single target dmg
I do feel that scout is actually great for Eliminations, although Engi does have somr good burst single target it's hard to keep up. I really love to play with Explosive Chemical Lok-1, having the crowd clear is just so much fun.
As a WH40K fan, and an enjoyer of Engi (primary main gunner), you could say the Scout is alittle similar to the guard. Dipshit farmer with a flashlight.
As a Greybeard Scout lover who went from Gunner to Engie to Driller to Scout main, I've got to say that Scout is by far the most fun to play on solo and Driller is just the best on teams. I'm so glad Scout won this round, and I really appreciate you putting aside your gameplay style for this. Much respect, bro.
The first point and complexity, that were awarded to scout, feel like gimmie points and essentially were the same thing. The complexity point was given to scout for, ironically, being the least complex, which also is essentially a restatement of the first point, being easier to learn. Following this, scout for damage, is blatantly wrong. If I’m not mistaken, Engi has the highest damage output of all classes, or at the very least far above scouts. Although the debate could really go either way, I feel like scout has many other strong points that were neglected and similarly, engi wasn’t represented to his full potential.
This vid has this game journalist vibe going on. Lots of fluff terms, with a clear lack of in depth experience on classes and OC's. Platforms having no strategy going on? Clearly unaware of the utility of bug repellant. Not including OC's in the raw damage comparison? Guy hasnt unlocked every overclock. The bronze one star scout checks out. I can't be more gentle about it so I am saying it as is: This video is full of misinformation.
@@alexthewrecker4666 pgl has no good uses, same with the warthog. Turret whip is fine but stuby's em discharge is much better. The warthog is just to weak and has such low range, also engi's other weapons are insane
@@Duskcosmogevery dwarf has a less useful secondary and (except driller) a less useful primary. For Scout it's the two full auto hitscan weapons (would be drak if TEF didn't exist), for Gunner it's both his second options (thunderhead and brt), for driller it's the subata. Engineer just happens to start with both his worst guns. What's more, rj250 and stunner both could be worse, even if a little overshadowed.
@mendax2460 on driller the 2 "worst" weapons are defently the crspr and epc. The crspr has the best area coverage and great dot, but it has low damage compared to the cryo and sludge. The epc is out damage by the fast accurate long ranged deadly subata, and the wave cooker is saved by the cryo canon. All the epc has is mining and area damage which driller already has.
Why Scout vs Engi? Those two are siblings and do everything together. They are like Daft Punk except they still work together
True.
For real. Scout is like the spastic little brother always getting themself hurt, and Engineer is like the older more experienced brother trying to keep him from breaking his legs.
@@dreamwalkingAngry Beaver reference?^^
Ow :(
@@dreamwalking This is funny because my Brother is a Scout main and I am a Engi Main and I am the older brother.
Mr. Most Minerals Mined vs Dr. Deathmachine Killcounter.
Интересное видео, но у меня есть свои наблюдения, которые я изложу ниже:
1) кривая обучения - немного странный пункт, так как все классы в игре попадают под "easy to learn, difficult to master", в частности инженер должен знать как кидать платфорвы, учитывать их балистику, ставить и вызывать турели, а также знать базовые тактики по типу мостика на второй стадии оморона или бункера, а также кидать платформы на небогоугодную поверхность (болота/магма)
У скаута же развитие подразумевает понимание, когда надо и не надо раскидываться флырами, как собирать ресурсы в труднодоступных местах, паверхуки и т. д.
Однако с точки зрения владения своим оружием я не согласен, поскольку у инженера чаще всего оружие очень "удобное" и довольно простое в эксплуатации, у скаута же чаще всего использование оружия сопряжено с пианино геймплеем, к примеру, когда тебе нужно снести опрессора ты хукаешь ему за спину и крутясь сначала поджигаешь бум палкой, а потом высаживаешь обойму пуль милосердия, в принципе геймплей на скауте подразумевает умение жонглировать оружием, что довольно сложно для новичков
У инженера же тоже есть свои тонкости, так что тут ничья, поскольку пункт странный.
2) да инженер универсальнее и это просто факт, живите с этим.
3) да инженер более командоориентирован, это просто факт, живите с этим, скаут - эгоистичный эджлорд, который в одиночку носится по всей карте, как ужаленный, но нельзя отрицать, что его свет, крайне приятная составляющая на всех миссиях (особенно там где ни че го не видно)
4) пункт дублирует по факту первый, по этому не удивительнл, что очко отдано тому же скауту, и мое мнение будет таким же, просто просто нажимать на ЛКМ, чтобы оружие делало бах бах, но для того чтобы овладеть им на высоком уровне нужно потратить достаточно времени у для обоих конкурентов.
5) вот тут меня порвало, я понимаю, интрига, все дела, но ролик вышел не в день дурака и я не поверю, что огневая мощь у скаута выше.
Давайте по порядку, господа седобородые, профиль скаута - это скорость, сбор рессурсов, и устранение одиночных целей.
Профиль инженера - это поддержка, огневая мощь и защита. Как бы я не хотел, но уже в профиле класса понятно, кто является победителем, но распишем поподробнее:
Пункт 2: у скаута при прочих равных будет меньше всего убийств, а у инженера - больше всех, это вытекает из баланса их оружий, у инженера высокий урон (гибко настраеваемый под ситуацию, от точечного для дредноутов, до зонального на escort duty) у скаута же мало патрон, но самый высокий DPS в одиночную цель, классическая м1000, нишанка, бум-палка, все супер, но патрон не хватает, чтобы навязывать жучиной армии свое синее пивное пузо, в соло скаут чаще сбежит от роя, потому что не вывезет его, инженер же это фундамент обороны, который будет стоять до последнего в своем сырном форте с турелями наперевес
Ну и добивочная : вы серьезно считаете, что что либо в игре превосходит мощь fat boy? Или может rg250 на поджег?
Ладно, но в одиночную цель скаут явно вольет больше урона, скажите мне вы, supercoolng camber, как никак, а я вам отвечу : hyper propellant и executioner
У инженера турели наносят много урона, ну как скаут может быть выше него в огневой мощи? Скаут слабейший по этому показателю среди всех классов из за своей узкой направленности и малого количества патрон.
Я высказал свое мнение, всем мирного неба над головой,
Rock & Stone!
Scout is like the child you want to slap for getting himself into trouble, engi is like the teenager who does his darnedest to help and can't be faulted for trying his best.
as someone who mains scout i think engi shouldve won
One major level of complexity, versatility, and team play that you didnt mention was the bug repellant application of platforms.
The ability to define a defensive point is invaluablefor engineers. Its fantastic to be able to scatter platforms on the ceiling to keep the bugs grounded or put a loose area of them in a corner to force them to come around the side instead of decending down a verticle wall.
I want to point out one thing, even though scout is simple in theory, and requiring little gamesense, he does demand more mechanical skill than engineer. With having to have precise aim with most of his weapons to be effective, Let's say not everyone is a good shot, able to consistently land weakpoints with the M1000 during the chaotic event of a swarm where you're not sure what to focus and can't settle in a sniping position since bugs don't always face you with their weakpoint. Meanwhile engineer can easily ignore mechanical skill. With a lot of AoE, turrets aiming for themselves, and the smart rifle, which doesn't need any aim aside from a little bit of curving
Totally agree. But an engineer who hasn't leaned that ability to plan or prepare an area will struggle tons. I'm not a good shot with precision weapons. I love setting up kill zones to dominate the swarm and protect the team.
@@GordonGordon Yes, engineer does need a bunch more gamesense to play effectively, though I wouldn't say it's that hard, the demand to be decent isn't so big, like idk... the tf2 engineer.
Here, you just set up sentries before swarms, or when you see a clean defendable area with bugs far away.
Bug repellant is strong and not many can make real use out of it, but it also isn't mandatory, you can just use platforms to give you more ground/seal holes or stop bugs coming straight from the ceiling behind. And unless you have proximty mines, plastcrete catalyst etc. there isn't overwhelmingly much to it.
Same here. Engi works like -> you get to know something, you try one to three times, you`re fine. I realy want to enjoy Scout, but I´m just not fast enough,. And I guess my 3D memory/ orientation is a natural weakness, too. I have to practise 3 or 4 times as much and it is often a lot of stress, because you have to be aware of so many variables and details. With Engi I got the tactics (lots of different in fact) and my gear does half of the awareness.-work. My gun tells me whats in the darkness. My turrets watch my back and often tell me where to look next.
I'd say Engineer can also shine in Egg Hunts, as after you dig out an egg there's always going to be a swarm that spawns in, where engineer's defensive skills help a lot as you're mainly gonna stay in an large area where most of the eggs are.
Of the games three lobby modes, solo, friends, randos, I play most often with random team mates.
One way that I look at these class comparisons is which would you rather have be a grey beard player and which one more green?
A rookie scout can make missions take longer (due to mineral collection and having to cover him) but you never feel in jeopardy of losing. While a seasoned veteran scout efficiently prioritizes minerals and bugs, sometimes in rapid succession.
A lackluster engineer puts a LOT of pressure on the rest of the team. And yes this is often just a case of poor sentry management. But a good engi can make a mission a breeze. Perfectly placed platforms to route enemies, sentries to dwindle numbers, and a kit that can be customized to play second fiddle in any scenario they are needed in.
Good video analysis Jay! Rock and Stone!
tbh this is why i ended up getting my engi to leg3 first, in pubs i rarely find engineers i can trust in higher hazards
9:57 bro just forgot about overdrive booster shard disfractor having the highest dps in the game, and hyper propellant deepcore pgl having the 2nd highest damage at once in the game (only beat by satchel charges).
He also forgot about executioner for the lok-1 which is insanely busted single target damage
@@raisinsmakemeuncomfortable6893 executioner just gives weak point bonus damage and double lock speed. Explosive chemical rounds does more damage
@@Duskcosmog I don't know what else to say except no it doesn't. If you build exe for pure damage it turns the lok into one of the best single target weapons in the game (Assuming you can hit weak points that is). I love ECR but it is painfully mediocre at single target damage. There's a reason why exe is so popular in modded difficulty.
although correct, the counter argument would be supercooling chamber which has way more ammo to do close to the same thing (not talking about optimal builds here)
@theMoonWalker87 I don't play scout so I have zero clue, but I doubt it does the same damage as the overdrive booster shard disfractor
As a Driller main, I think you sold their teamplay short just a bit. Drillers are the best at area denial and swarm control, scouts are the best at priority targets, and both are arguably the worst at each other's roles. So one of each has practically ever base covered :)
Giving combat power to scout is just hilarious in my opinion, even if we are talking about single target damage numbers. Hyperpropellant and executioner are both great examples. And combining these two with shredders and turrets attacking same target as you at the same time... well... Scout just can't deal THAT much damage.
And obviously, "combat power" can and should mean AOW damage and ability to erase huge crowds as well. And in that regard Engi is easily the best in the game with his secondaries being able to delete 20 bugs a second.
Yet still Im not trying to shit on Scout, but just being honest with myself, as Scout as my main. There is just no situation where Scout can outperform Engi in combat power.
Engi it's top DPS vs boss class, u say engi ur main but i think u play wrong. Scout have no guns with higher damage than engi secondary.
exactly. Most single target dmg is irrelevant. more DMG per sec at all & more seconds to apply dmg (slow, freeze, etc) are the only currencies. Scout is far harder to play if you ask me.
@@bAtACt1X Yes. Scout have no aoe, low ammo and most importantly, you need to aim to deal the same dps as other classes just left click somewhere
Engis is the class I play most, but have played the rest about equally now, the scout is 100% deserving to win this. the grappling hook has a massive skill ceiling allowing you to out manoeuvre and out play an entire swarm alone. The resource gathering and flairs are invaluable to a team while engis role can be covered by gunner and driller, and a good scout using power attacks. Scout is the only class I miss when not on the team.
However no chance scout should’ve won on the combat power. That’s like engis role, strong primary that bolster turrets or cover weaknesses. The turrets!! Like the scout gets flares and the engi gets turrets, combat is his job?!? The secondary’s are cracked, even without OCs shard and breach melt big targets ignoring weakpoints, and the shard has the benefit of range vs the breach cutter also killing everything around it. In fact considered one of the best OCs for breach cutter is to just give it more ammo cuz base is so good.
Anyways enjoyed the video:) Scout is def the winner. Would like to see engi vs driller next. Both great at swarm clear, a movement tool that removes vs a one that places, both support tools that can be used in combat, think it’d make for an interesting comparison :D
As a scout main, my secondary is the Engineer. The two are practically made for each other! Even solo, they can tackle any mission type, albeit with some difficulty at times.
2:20 "Strategic approach?" That's Engineer's whole thing!
Idk how the scouts get higher combat power. Any competent engi is gonna have the most kills in the match. On top of that they can bring builds that beat even the scout in single target damage and the scout will never ever compare to the amount of hoard clear and area control an engi can casually bring to bear. The engi can also do both at once running things like a hyperpropellant PGL to nuke big high priority targets and explosive chemical rounds Lok for major hoard clear. That's all before even considering turrets. What the scout really does better than any other class is using his supreme mobility to keep himself alive in hairy situations and using combat medic to pick people up easily by zipping in and then immediately zipping out.
They are my favourite two classes, they are like movies, I can't really say which one is my favourite, it changes. Also Hyper Propellant is epic for elimination missions, which makes me think Engineer has more potential for greater direct damage than Scout.
These two are bros. Great synergy. If you're running a two man party this is the combo
I liked the video but i would change the "complexity" category, becouse it has the same arugments as the first category. You could change this category to for example "skill seiling" where you can talk about which character has more thing to learn after learning the basics.
Yeah that felt like a free point for scout because he is already simple
Bro theres no way you put scouts combat above engies… his utility tool is turrets while the scout has flares… he consistently get the most kills of any dwarf, and isnt just “decent at everything” like you seem to believe. Dps? Overcharger, turrets and many more weapons like the breach cutter shred bugs faster than scout by quite a decent margin. Swarm control? Turrets, loki, deepcore, breach cutter and his shredders. Area control? Bug repellent plats, turrets, and stubby overclocks are second only to the driller primaries. High priority targets? Lok1, and hyperprop takes them out even easier than scouts weapons. The only thing the scout can do better than the engi is high priority targets, and that’s because its the only thing that the scout can really do in terms of combat when theres a massive swarm, and engi is much more effective build as a generalist. A good team will leave the higher priority enemies to scout because they are more effective taking out the mass swarms and tanks, and not necessarily because they wouldn’t be able target those bugs at all. Scouts utility is great, and is very valuable to have on a team. An experienced scout can mine without engi while driller and especially gunner can sort of take engis roles as the main bug killers. I don’t necessarily think that scout winning is wrong but… i think its just straight up a lie to say scout is better at killing bugs than the killing machine that is the engineer. My opinion, still nice vid.
yes
totally agree w/ above. I think High priority target point definitely goes to the scout in vanilla, w/ OCs the Engi can definitely start catching up. Explosive chemical rounds built for focused attacks (macro lens) can take down high priority critters at distance with minimal aim. HyperProp can chunk down heavy bugs. with the fire mod on HyperProp, they can even one-tap sentries on high difficulties. The Engi is fearsome.
Missed a chance at a red corner, blue corner joke
So driller won the other one and Scout won this one, seems like its time for scout vs driller (scout will be blown up by a satchel charge)
I main engi. Would never play scout, but like a good scout on my team
based
honestly a good assessment for both of the classes, i still feel like engi should of won the last segment with either hyperprop or overdrive but then again that's overclocks which are their own can o'worms!
I mean in that case you should also take in consideration trishark, hypercoolant chamber and double barrel, maybe some other scout oc that make him do even better at single target dmg
@@dfrgmntfrom what i remember hyperprop has the highest single shot damage in the whole game while overdrive is the highest dps
Executioner.
No it was not. there was a lot of misinformation in this video.
I do feel that scout is actually great for Eliminations, although Engi does have somr good burst single target it's hard to keep up.
I really love to play with Explosive Chemical Lok-1, having the crowd clear is just so much fun.
no class matches the engineer for damage
As a WH40K fan, and an enjoyer of Engi (primary main gunner), you could say the Scout is alittle similar to the guard. Dipshit farmer with a flashlight.
As a Greybeard Scout lover who went from Gunner to Engie to Driller to Scout main, I've got to say that Scout is by far the most fun to play on solo and Driller is just the best on teams. I'm so glad Scout won this round, and I really appreciate you putting aside your gameplay style for this. Much respect, bro.
I hear a lot about scout master class, and as much as i LOVE engi so much so they are my second fav dwarf... scout masterclass is real
I'd love to see the Vs. video. Scout vs. Driller. (Boooom!)
I always have the hardest time staying alive with the engi in haz 5. While I can solo most haz 5 with scout
The first point and complexity, that were awarded to scout, feel like gimmie points and essentially were the same thing. The complexity point was given to scout for, ironically, being the least complex, which also is essentially a restatement of the first point, being easier to learn. Following this, scout for damage, is blatantly wrong. If I’m not mistaken, Engi has the highest damage output of all classes, or at the very least far above scouts. Although the debate could really go either way, I feel like scout has many other strong points that were neglected and similarly, engi wasn’t represented to his full potential.
My two favourite classes are the engie and the scout and sorry but engie deals more damage both single target and aoe
Idk i think driller wins here
Im gonna have to disagree with you on the complexity scoring.
A less complex class isnt a good thing, just means you will get bored sooner.
Nice!
Engi OP Plz BAN xD. Unrelated question. Do You play on mouse and keyboard or controller?
ROCK AND STONE!
Nice
Nice
Mmm delicious platforms🤤 - scout mains
This vid has this game journalist vibe going on. Lots of fluff terms, with a clear lack of in depth experience on classes and OC's.
Platforms having no strategy going on? Clearly unaware of the utility of bug repellant. Not including OC's in the raw damage comparison? Guy hasnt unlocked every overclock.
The bronze one star scout checks out.
I can't be more gentle about it so I am saying it as is: This video is full of misinformation.
Bro just look at his other videos
@@gipsyking5683 And your point is?...
@@iseafools1559he isn't a greenbeard is what i said
Nice comparison, but not really a good one. That's like weapon vs bullet
❤
Can we just talk about how bad base engi is
The pgl is so terrible without overclocks and even then only 3 are viable. The warthog shotgun feels decent though.
@@alexthewrecker4666 pgl has no good uses, same with the warthog. Turret whip is fine but stuby's em discharge is much better. The warthog is just to weak and has such low range, also engi's other weapons are insane
@@Duskcosmogevery dwarf has a less useful secondary and (except driller) a less useful primary. For Scout it's the two full auto hitscan weapons (would be drak if TEF didn't exist), for Gunner it's both his second options (thunderhead and brt), for driller it's the subata. Engineer just happens to start with both his worst guns. What's more, rj250 and stunner both could be worse, even if a little overshadowed.
@mendax2460 on driller the 2 "worst" weapons are defently the crspr and epc. The crspr has the best area coverage and great dot, but it has low damage compared to the cryo and sludge. The epc is out damage by the fast accurate long ranged deadly subata, and the wave cooker is saved by the cryo canon. All the epc has is mining and area damage which driller already has.
@@Duskcosmog you'd make a fine comedian
Driller
im sorry but why do you have camera shake on 😭 it looks so annoying to play with on youtube, and i know its painful in game
im not happy 😠
ROCK AND STONE!