Debunk of myth #3 is false. There is actually a difference in boat speed depending on the wind orientation. You can easily check it with a mod like ESP. Though the difference is not luch between tailwind and cross-tail wind is not much, the difference can go up to -30% speed with a cross-head wind (i.e. only 6m/s instead of 9m/s for instance !) you can actually see this difference in wind efficiency with the brightness of the sailong circle. Orientations which provides most efficiency is brigter, and darker angles shows where you lose the most efficiency.
This isn't quite my understanding. I believe there is an optimal angle which yields slightly faster speeds of about 3% but it's negligible. The difference between the 6 and 9 m/s is from the intensity of the wind which is dependent on the weather not the direction. That's how I understand it anyhow
@@SpazzyjonesGaming the 3% difference is "from crosswind to tailwind", but you get wind starting at cross-head wind (front diagonals). => the difference is significative at the moment the winds is anything above crosswind, while you need to remove the sail only for headwind.
@@SpazzyjonesGaming the values speak for themselves from the longship wiki : 100% tailwind: 9.5 m/s 100% crosswind: 9.5 m/s 100% cross-tailwind: 9.75 m/s 100% head-crosswind: 6.2 m/s
So, is the wind being perpendicular to your boat faster than it being directly behind you? I know in real sailing, most sailboats use the wind in a way that their boats sail faster when wind comes from the side, but I wondered if it was the case in Valheim. I assume that it IS the case since the sailing wheel UI presents the brightest wind symbol when wind is perpendicular to the boat, but dimmer when it comes from behind or from in front.
@@AeyakS almost, if I remember correctly it is brighter in the rear diagonals (so cross-tail wind), which is indeed where you have the most speed. But as said correctly in previous comments and in the video, the difference between perpendicular (crosswind), rear diagonals (cross-tail) and rear (tail) is quite low difference is significant only when the wind starts to be even a little in front of you
TBH giving deer a sense of smell would be very cool because it would give the wind indicator another use outside of sailing. You'd have to approach from down wind or they'll run off.
thats what im saying about arrow trajectory and wind. i did some testing almost immediately after i got the game so i knew it doesn't have any effect already, but man i wish it did
I believed wind and smell were a thing when I started playing, but soon learned this wasn’t true. For some reason I still make sure I’m upwind when sneaking up on something though!
I could've sworn it used to. I played the game as soon as it hit early access and I snuck up on so many deer from behind that just took off running before I got close. I watched it, tested it myself, and they sure don't anymore, but I could almost swear to you that it was at one point. It very well could've been greydwarves or something else spooking them that I was unaware of though. I don't have any one vivid enough memory or recording to confirm yes/no under proper test conditions, but it would be nice if that was a thing, not necessarily for all mobs but some, like deer.
I'm curious how you tested the terraforming myth to debunk it. I've been playing for years and while the old update did significantly improve things major terraforming still causes a performance drop in multiplayer settings. I'm not talking about smoothing out the ground for base building, but digging trenches and pitfall traps. Digging out basements, etc I've seen it firsthand too many times on the big servers I've played on where restoring original terrain clears up performance issues. Too many builds having too be abandoned because of moats.
I haven't tested it myself but others have and covered performance more in depth than I have. I'd encourage searching for videos on lag in valheim to get a second or third opinion on it. For instance, channels like JPValheim and Ninebyte have some great videos on lag in the game . Hopefully those can help :)
That would be you increase the amount of space the have had to render. Suddenly the game has to render I ginormous pit which will obviously require more power since it normally wouldn’t have to render anything in that space.
Many also doesn't realise that if you are not holding any weapons or tools and the tool tip pops up that means 1 or more entities are aware of your presence either fleeing, searching for you or know where you are, very good to use to check if you are alone, especially in plains vs deatshsquittos
Note that arrows make noise when they land on ground. You can abuse this if there is a creature that is abauth to spot you. You can fire arrow into direction away from you and sound will cause this creature to follow it. There is a limit how far it can be heared. Also a lot of attacks in this game dont even have to be dodged. You can avoid 95% of them by just steping back a bit when a creature makes the attack and this creature attack has range. Troll with tree in hand cant realy be dodged by doing back, but you can strafe left or right and avoid it and save stamina. You just gota time it right. Oh and funny thing. If you have a bad wind, simply 180* your boat to it and instead of going straight, just go back and you will go much faster.
I have like 500 hours in the game and I knew all of these except for. 15 that is fascinating I had no idea the work bench area is extended with each upgrade
@@sandmaster4444 It was the Hildir's Request patch in June/July of last year that changed it "* Workbench and Forge now get slightly increased build range when upgraded"
regarding the fall height one, its been forever since i've done this since i only did it once and never again. i had jumped off a mountain with the floaty cape, and as i got near the ground i unequipped my cape to save a few seconds, it killed me. i feel like i definitely unequipped it in the safe zone of 20m or less. but i dont wanna test that out again and lose level(s) XD
#3 - assuming you don't use Moder... you will often be much better off "tacking" across the wind instead of paddling into it. Unless of course the wind is pretty calm. Having sailed small boats IRL, Valheim actually does a pretty good job modeling this. Am hoping for a sailing skill that will improve top sail speed, acceleration, and turn speed.
You could add to Myth #2 that the starter bow and finewood bow both have "bloom" in their shots. In other words, even if you draw them fully, the arrow will not go exactly where you aim. It will be off slightly in random directions compared to where you aim, especially the further away your target. It's really bad with the first bow and slightly less bad with the Finewood bow. There doesn't seem to be much bloom to the Huntsman bow and the rest after that.
Totally. They are far from 100% accurate. But yes the crude how is next level bad compared to all bows. I believe the bloom is the same for the finewood bow and beyond but I'm not 100% on that
I definitely have thrown tin ore on unfamiliar ground while scouting, built a base, and gotten it again. Maybe my world doesn't have enough objects to care about despawning?
@@seadog8807you are correct, it's roughly 3days, or 90 minutes. That way you don't have to worry about stuff despawning on you that you're working on if you have to do long hauls or what not.
starting the video immediatily with a straight up fact , the perfect way to start the video unlike many other that promotes the sub button and many other things for a minute and 2 nice video 👍
I definitely still believed the terraforming causing lag and the deer smelling you ones. The wind angle not affecting speed...I still don't believe you on that one :P
I did actually pick up on the improvement for terrain back then, but I choose to forget. My builds become more alive from fitting them into the landscape
smell is a total myth , there so many time i just stick to the back of deers even with the wind sending my "smell" to them the terraforming was real in the first year of the game , actually dont know how many instances makes do that crap , but in first months of 2021 doing that its was very very laggy , worst if it was a medium/large building with tamed animals
Do you have a source for your wind direction myth? I was aware of the variable wind intensity, but as a sailor it makes intuitive sense that close hauls are slower than dead runs and it definitely feels like it in game.
valheim.fandom.com/wiki/Boats#:~:text=to%20begin%20sailing.-,Sailing%20with%20the%20wind,wind)%20will%20be%20much%20faster. I get most of my info from the wiki. This is what it says on sailing
Very nice video covering a lot of things in a short amount of time. I still believe there is a certain area just after the no wind zone where it is faster to set sail but not as fast as wind from behind
The only difference is that if you have wind from the side as opposed to from the back, you are more likely to be pushed to the side if you don't steer your boat.
oh yeah. theres definitely going to be overlap in some of my videos. Most people won't have the chance to watch ALL of my videos so sometimes I detail tips with a different slant on them in a hope to reach more people.
im 100% sure a big blue one can smell. i just stand there he does the smell animation 3 times and is straight angry on me. even if im behind a wall and he looks not my direction and im sneaking
Yeaaah. One of my UA-cam members who had early access to the video mentioned this to me. My mistake. Fortunately, my point is still true despite the percentages are wrong
Nah, moders power has a reasonable use case immediately upon grabbing it, same with all the other powers in the game... except Elder. I'd only ever use Elder power for farming in biomes that aren't a threat to me anymore. I think Elder needs a buff of some kind.
There is an optimal angle that supposedly is 3% faster but IMO is negligible. There is wind intensity which varies with he weather but that's independent of direction
the way how dodging the game works pisses me off as the i frames last like for 1 second s unless you time literally just before they attack but like i have died countless times because of this due to trolls in perticular the clubby fuckers that take up half the screen with their attacks
Debunk of myth #3 is false. There is actually a difference in boat speed depending on the wind orientation. You can easily check it with a mod like ESP.
Though the difference is not luch between tailwind and cross-tail wind is not much, the difference can go up to -30% speed with a cross-head wind (i.e. only 6m/s instead of 9m/s for instance !) you can actually see this difference in wind efficiency with the brightness of the sailong circle. Orientations which provides most efficiency is brigter, and darker angles shows where you lose the most efficiency.
This isn't quite my understanding. I believe there is an optimal angle which yields slightly faster speeds of about 3% but it's negligible.
The difference between the 6 and 9 m/s is from the intensity of the wind which is dependent on the weather not the direction.
That's how I understand it anyhow
@@SpazzyjonesGaming the 3% difference is "from crosswind to tailwind", but you get wind starting at cross-head wind (front diagonals). => the difference is significative at the moment the winds is anything above crosswind, while you need to remove the sail only for headwind.
@@SpazzyjonesGaming the values speak for themselves from the longship wiki : 100% tailwind: 9.5 m/s
100% crosswind: 9.5 m/s
100% cross-tailwind: 9.75 m/s
100% head-crosswind: 6.2 m/s
So, is the wind being perpendicular to your boat faster than it being directly behind you? I know in real sailing, most sailboats use the wind in a way that their boats sail faster when wind comes from the side, but I wondered if it was the case in Valheim.
I assume that it IS the case since the sailing wheel UI presents the brightest wind symbol when wind is perpendicular to the boat, but dimmer when it comes from behind or from in front.
@@AeyakS almost, if I remember correctly it is brighter in the rear diagonals (so cross-tail wind), which is indeed where you have the most speed.
But as said correctly in previous comments and in the video, the difference between perpendicular (crosswind), rear diagonals (cross-tail) and rear (tail) is quite low difference is significant only when the wind starts to be even a little in front of you
TBH giving deer a sense of smell would be very cool because it would give the wind indicator another use outside of sailing. You'd have to approach from down wind or they'll run off.
I agree. Come on devs!
thats what im saying about arrow trajectory and wind. i did some testing almost immediately after i got the game so i knew it doesn't have any effect already, but man i wish it did
I believed wind and smell were a thing when I started playing, but soon learned this wasn’t true. For some reason I still make sure I’m upwind when sneaking up on something though!
I could've sworn it used to. I played the game as soon as it hit early access and I snuck up on so many deer from behind that just took off running before I got close. I watched it, tested it myself, and they sure don't anymore, but I could almost swear to you that it was at one point. It very well could've been greydwarves or something else spooking them that I was unaware of though. I don't have any one vivid enough memory or recording to confirm yes/no under proper test conditions, but it would be nice if that was a thing, not necessarily for all mobs but some, like deer.
Noise is pretty much the reason why you get overwhelmed in the ashlands so easily.
facts
This is how you earn a sub, sir!!! I'll be upgrading every single one of my crafting stations and stop wasting stamina dodging in the wrong direction!
heyyy! I'm glad aires! appreciate you my friend
Pretty sure the resistance status means 50% and not 25%. If I take a fire resistance barley wine I will take 50% less damage from fire not 25%
Oh dammit. You're 100% right. I'm going to get roasted for that.
Fortunately that doesn't change the point I was making
@@SpazzyjonesGaming im here to roast you. Lol
@SpazzyjonesGaming Dont worry, itll be 50% less of you drink some wine
@@StrifeA217 bring it on haha
@@ConfusedPlushiee you have that right haha
I'm curious how you tested the terraforming myth to debunk it. I've been playing for years and while the old update did significantly improve things major terraforming still causes a performance drop in multiplayer settings.
I'm not talking about smoothing out the ground for base building, but digging trenches and pitfall traps.
Digging out basements, etc
I've seen it firsthand too many times on the big servers I've played on where restoring original terrain clears up performance issues.
Too many builds having too be abandoned because of moats.
I haven't tested it myself but others have and covered performance more in depth than I have.
I'd encourage searching for videos on lag in valheim to get a second or third opinion on it. For instance, channels like JPValheim and Ninebyte have some great videos on lag in the game .
Hopefully those can help :)
That would be you increase the amount of space the have had to render. Suddenly the game has to render I ginormous pit which will obviously require more power since it normally wouldn’t have to render anything in that space.
We need a MOD to make random weather honestly.
Whaaat. Weather IS random
@@SpazzyjonesGaming Even you said yourself, weather is on a schedule, make up your mind
@@davidareeves so sorry. Im being dumb. Its on a schedule. I must have been tired when i sent that previous message
@@SpazzyjonesGaming All good
so you do 4/3 weapon damage in total when hitting multiple enemies, no matter how many total enemies there are.
correct. You do the same total but the more you hit simultaneously the lower damage you to to each individual creature
Many also doesn't realise that if you are not holding any weapons or tools and the tool tip pops up that means 1 or more entities are aware of your presence either fleeing, searching for you or know where you are, very good to use to check if you are alone, especially in plains vs deatshsquittos
You know what. I think Ive noticed that before but it's never fully registered until you saying it right now. Good one! Thanks for sharing
Note that arrows make noise when they land on ground. You can abuse this if there is a creature that is abauth to spot you. You can fire arrow into direction away from you and sound will cause this creature to follow it. There is a limit how far it can be heared.
Also a lot of attacks in this game dont even have to be dodged. You can avoid 95% of them by just steping back a bit when a creature makes the attack and this creature attack has range. Troll with tree in hand cant realy be dodged by doing back, but you can strafe left or right and avoid it and save stamina. You just gota time it right.
Oh and funny thing. If you have a bad wind, simply 180* your boat to it and instead of going straight, just go back and you will go much faster.
Great tips man. Thanks for sharing!
I thought that an arrow (or spear) landing generated sound from the location *of the shooter*
I dont get the last bit you jokin or what
I have like 500 hours in the game and I knew all of these except for. 15 that is fascinating I had no idea the work bench area is extended with each upgrade
wild isn't it. I learned that very recently myself
was added into the game when hildir update came
500 hours, 500 hours and it was this video that told me that workbench radius can be EXPANDED??? LIKE WHAT???? I NEVER KNEW
I know right!? Even I learned this like a month ago
Wasn't it an update with the Mistlands?
@@sandmaster4444 possibly
@@sandmaster4444 It was the Hildir's Request patch in June/July of last year that changed it "* Workbench and Forge now get slightly increased build range when upgraded"
building a new workbench is just cheaper though.
regarding the fall height one, its been forever since i've done this since i only did it once and never again. i had jumped off a mountain with the floaty cape, and as i got near the ground i unequipped my cape to save a few seconds, it killed me. i feel like i definitely unequipped it in the safe zone of 20m or less. but i dont wanna test that out again and lose level(s) XD
Hmm Ive never tested that... I wonder if it calculated the fall damage from the height of where you initially jumped from
@@SpazzyjonesGaming thats my take on it too. just throwing out an idea atcha, n thanks for replying!
@@bruudwin anytime
Appreciate this vid Spazzy!
Anytime Greg!
I did not know about the workbench and forge radius that are being increased with each upgrade! Always learning something new
Nice! Happy I could share something with even a veteran like you golden
#3 - assuming you don't use Moder... you will often be much better off "tacking" across the wind instead of paddling into it. Unless of course the wind is pretty calm. Having sailed small boats IRL, Valheim actually does a pretty good job modeling this. Am hoping for a sailing skill that will improve top sail speed, acceleration, and turn speed.
very true. sailing is surprisingly realistic in this game
You could add to Myth #2 that the starter bow and finewood bow both have "bloom" in their shots. In other words, even if you draw them fully, the arrow will not go exactly where you aim. It will be off slightly in random directions compared to where you aim, especially the further away your target. It's really bad with the first bow and slightly less bad with the Finewood bow. There doesn't seem to be much bloom to the Huntsman bow and the rest after that.
Totally. They are far from 100% accurate. But yes the crude how is next level bad compared to all bows.
I believe the bloom is the same for the finewood bow and beyond but I'm not 100% on that
@@SpazzyjonesGamingWhile I can’t say for certain, the finewood bow has always seemed to have less bloom from my experience than the crude bow.
@@seadog8807 oh it totally does as far as I can tell
I definitely have thrown tin ore on unfamiliar ground while scouting, built a base, and gotten it again. Maybe my world doesn't have enough objects to care about despawning?
It's a really long time in game before stuff despawns so enough time just may not have passed
@@SpazzyjonesGamingI think items not in a workbench / other player object radius will despawn after 3 in game days 👍👍
@@seadog8807you are correct, it's roughly 3days, or 90 minutes. That way you don't have to worry about stuff despawning on you that you're working on if you have to do long hauls or what not.
starting the video immediatily with a straight up fact , the perfect way to start the video unlike many other that promotes the sub button and many other things for a minute and 2
nice video 👍
Yessir! The best way, just get into it! Glad you enjoyed
I believe the myth that your mod review series will be your most viewed group of videos
100% looking forward to that
Hahah in all honesty. I will probably cover mods sooner rather than later due to your persistence
the weather being not random made me lose my satisfaction of my world being unique😭
awh im sorry!
I definitely still believed the terraforming causing lag and the deer smelling you ones. The wind angle not affecting speed...I still don't believe you on that one :P
I did actually pick up on the improvement for terrain back then, but I choose to forget.
My builds become more alive from fitting them into the landscape
Hahah that's fair !
smell is a total myth , there so many time i just stick to the back of deers even with the wind sending my "smell" to them
the terraforming was real in the first year of the game , actually dont know how many instances makes do that crap , but in first months of 2021 doing that its was very very laggy , worst if it was a medium/large building with tamed animals
@@BkSonic yeah lag used to be caused by terraforming but not anymore
Do you have a source for your wind direction myth? I was aware of the variable wind intensity, but as a sailor it makes intuitive sense that close hauls are slower than dead runs and it definitely feels like it in game.
valheim.fandom.com/wiki/Boats#:~:text=to%20begin%20sailing.-,Sailing%20with%20the%20wind,wind)%20will%20be%20much%20faster.
I get most of my info from the wiki. This is what it says on sailing
Very nice video covering a lot of things in a short amount of time.
I still believe there is a certain area just after the no wind zone where it is faster to set sail but not as fast as wind from behind
I believe you are correct. Based on the wiki I think you can gain like 3% or something. A tiny amount but not nothing
The only difference is that if you have wind from the side as opposed to from the back, you are more likely to be pushed to the side if you don't steer your boat.
I used the deer catching techniques to get my wife....sneak attack from behind..
oh boy
These 'myths' are giving me deja vu from your other videos where you repeated most of these as tips.
oh yeah. theres definitely going to be overlap in some of my videos. Most people won't have the chance to watch ALL of my videos so sometimes I detail tips with a different slant on them in a hope to reach more people.
I'll admit it. I still believed in the sailing and wind intensity myth 😭😭
No shame in it hahaha
According to other comments, you may want to keep believing it
im 100% sure a big blue one can smell. i just stand there he does the smell animation 3 times and is straight angry on me. even if im behind a wall and he looks not my direction and im sneaking
He can smell the fear
Root mask is 50% reduction, not 25. Same as barley wine giving 50% and weakness being 50% for root harnesk
Yeaaah. One of my UA-cam members who had early access to the video mentioned this to me. My mistake. Fortunately, my point is still true despite the percentages are wrong
Modder power needs a buff of time to be more usable and balanced over the other powers imao.
you might be right
the elder power : im a joke to you bro ?
@@BkSonicPlayers when they get Elder power: "nah I'd rather run more, got stacks of wood"
Nah, moders power has a reasonable use case immediately upon grabbing it, same with all the other powers in the game... except Elder.
I'd only ever use Elder power for farming in biomes that aren't a threat to me anymore. I think Elder needs a buff of some kind.
Wait i thought the valheim wiki said the wind direction does matter, might be wrong though
There is an optimal angle that supposedly is 3% faster but IMO is negligible. There is wind intensity which varies with he weather but that's independent of direction
Which of these myths do you STILL believe?! 👀
The myth that you’re planning a mod review stream
That I’m good at Valheim 😭
i was still believing that teraforming decrease the performance of the game!
@@rogaldorn1405same here, hadn’t realised that was no longer a thing!
Trees do pure damage too.
I believe that is true!
the way how dodging the game works pisses me off as the i frames last like for 1 second s unless you time literally just before they attack but like i have died countless times because of this due to trolls in perticular the clubby fuckers that take up half the screen with their attacks
yeah it takes a lot of practice and precise timing
Wards have, I think, 30m spawn prevention radius.
And Artisan tables, 35 or 40m radius.
You might be right about those. Will have to double check
no smell sense?
god that is so dissapointing honestly xD
Haha I know right
well that just spoilt all my fun
I'm sorry but I don't have any pity for someone who chose to watch a valheim video and then complains about it being spoiled
Larkin Turnpike
BOT
Is eitr regen same as resistances? Only the highest?
eitr regen DOES stack fortunately :)
I love valheim!
Me too!
No weather link in description, also th on screen url doesn't work. Nice vid though.
@@xodroid9853 valheim.kirilloid.ru/ my bad dude. Will add the description and looking back on the vid I made a typo.
My apologies!
Orn Valley
Bot?
Most "myths" are debunked by playing the game 10 minutes.. who believed those in the first place?
ALRIGHT
YOU WON’T BELIEVE NUMBER 6 standard clickbait
@@phildickens6852 not even what I said bro
I believed some of them. And some of them can't be tested without FPS checking. Stop being a baby.
What about fether cape that doesn't take damage
Yep feather cape makes you invincible to fall damage
If there's smell I would see it on the console lol.
Yep. No smell
5 minute per enemy or in general?
Per enemy!
that fishy russian link doesn't work.
works for me, not sure
Myth 1 is wrong. Deer CAN smell you. Try and approach one while the wind is blowing behind you towards the deer.
If you notice in this video, as he sneaks up on the deer the wind is blowing from behind him, directly towards the deer, and it doesn’t smell him.
It's certainly not wrong
Preach! 🙏
No they fucking can't.
that was a trully misinformation that goes viral from a very old guide from steam community , and still OP didnt fix that LIE
Must get exhausting trying to come up with list after list after list after list after list...
maybe a little haha