I'm not going to lie, I like the 4 hour penalty. It just makes sense, when you sleep too late, you sleep in the next morning. It's a natural penalty. It's harsh (some seem to think...), but to be honest, in perspective, it's really not that bad. Like, it's incredibly easy to not lose the 4 hours. The game tells you when it's time to go home and go to bed. They won't even let you craft or cook anything past 11:30 PM. The only time you'll lose 4 hours is if you disregard the warning to go home and decide to do other things instead, which, yeah. The only challenge in this game is time management, and this is the only penalty. The stamina loss penalty in Stardew felt brutal because there was not enough energy for the things I wanted to do, and all the time in the world, and usually I head to bed 4 hours early anyways, or wander around aimlessly, in addition to getting my precious rocks stolen. Highly annoying and genuinely stressful and awful (losing energy. The rocks, it depends). In Fields, the only thing I'm fighting against is time, which is. Easy. When this happens and I wake up at 10, I just spend the day cutting trees or fishing, both of which are valuable ways to fill your day still and expend your whole bar of energy. It's a little annoying, sure, but I've never had any extended thoughts about this. I've never thought of sleeping in as stressful to the cozy gameplay loop, I just take it as a lazy day. So I cannot agree that losing stamina is better than losing time, especially after playing this game. I'd be in the mines on a full day, 1 floor away from the next elevator, the clock would strike 12 AM and the warning would pop up, and I'm just like. "I'll take the penalty." If I was playing Stardew, I'd make a different decision. But maybe that's just me. I don't like playing a game where I'm forced to decide if it's worth it to use resources to make food or just stand around for like 5 minutes because my stamina is half full at 6:00 AM because to me, that is stressful. And this much is hardly a challenge. If I screw it up, it's not that big of a deal, I move on and reschedule some plans I had for the next 24 minutes. But I can think of a couple different suggestions that I would really enjoy (and I think you would too) which would help with the time management problem: - make a spell that allows you to turn back the time 2 hours. This limits the amount of times you get to do it while giving you an out when you need it, so you don't end up abusing it and losing the purpose of the penalty to begin with. You can, of course, use 2 spell slots to turn back time 4 hours. - TELEPORT SPELL! This is almost a guaranteed future addition. I imagine some teleport points would be where the dragon statues are.
Honestly same. The rewind time spells are a good idea! I think that the days are supposed to feel a bit too fast now, since later you can get armour and potions that increase your movement speed, and horses will make a big difference too (horses will be in the next update). There are also skills that decrease the time needed for cooking and crafting. I kind of like it since it adds a feeling of progression as you get more productive. Although it's tricky cause it feels like they should have included horses in this 1st version of early access.
Same. I like it when I fudge up my time management and spend the next day doing something different with less time but no real consequence. I use that day for production and socialising and go fishing or clear the farm like you. I like the variety, and it's not stressful. I think if you're min-maxing your time, you're not playing this as a cozy game.
I agree with every point you made. I really hope they change the in game clock. Maybe they could also do what Coral Island has done by including a time slider setting, allowing you several different time settings for your day length.
I love Mistria. It's the only farming sim that has made me feel the same way Stardew did. I don't like comparing farming sims to Stardew, but Mistria rekindled my love for the genre. There's so many great things about this game, and I really can't wait for future updates!
Tip if you’re running out late from the mine if you have the perk when you go up quickly go back on to the first floor then out again and you’ll have a speed boost for a few seconds
Ha, I was wondering if you would name drop Stardew! I also am shocked that a pixel game has you hooked, but I'm glad you're liking it! I agree that it is very, very cute. I enjoy watching people play it because it's so similar to Stardew, but that is the one that has my heart so I'll likely just stick with it. Great video!
I think a better “penalty” for not going to bed on time would be something like, making the screen darken and giving you zero stamina and ability to interact with any crafting tables until you go to bed and wake up tomorrow. And you’d wake up with slightly less health and stamina still. I agree I absolutely HATE the loosing 4 hours penalty when there’s already so little time in the day,,, I’d almost prefer loosing items to loosing time,,,
This game looks super cute and I would love to buy it! But your pain points are mine too. I have enough stress in my life running around and trying to get everything done, I don't want to also do that in my precious free time. And I would prefer different difficulty modes for combat. If they ever add a choice for the length of the day and the difficulty level of combat, I will happily buy it. Otherwise I will stick to games like Sun Haven and Coral Island which have that already implemented.
I've watched a bunch of reviews of this trying to decide if I am grabbing it during this autumn sale. I think I am holding off for now as it doesn't seem quite there yet for me. Going to try Rune Factory 4 for now.
I like the day legnth to be honest. I go to bed late most days and feel like I've done a good days worth of work unlike in stardew where unless I'm in the mines will probably be in bed at 4pm. You dont lose resources when you pass out either so it doesnt matter if you fudge it. Oh I ignored the warning to go home? Guess ill go fishing instead of mining.
I'm not going to lie, I like the 4 hour penalty. It just makes sense, when you sleep too late, you sleep in the next morning. It's a natural penalty.
It's harsh (some seem to think...), but to be honest, in perspective, it's really not that bad. Like, it's incredibly easy to not lose the 4 hours. The game tells you when it's time to go home and go to bed. They won't even let you craft or cook anything past 11:30 PM. The only time you'll lose 4 hours is if you disregard the warning to go home and decide to do other things instead, which, yeah. The only challenge in this game is time management, and this is the only penalty.
The stamina loss penalty in Stardew felt brutal because there was not enough energy for the things I wanted to do, and all the time in the world, and usually I head to bed 4 hours early anyways, or wander around aimlessly, in addition to getting my precious rocks stolen. Highly annoying and genuinely stressful and awful (losing energy. The rocks, it depends). In Fields, the only thing I'm fighting against is time, which is. Easy. When this happens and I wake up at 10, I just spend the day cutting trees or fishing, both of which are valuable ways to fill your day still and expend your whole bar of energy. It's a little annoying, sure, but I've never had any extended thoughts about this. I've never thought of sleeping in as stressful to the cozy gameplay loop, I just take it as a lazy day. So I cannot agree that losing stamina is better than losing time, especially after playing this game. I'd be in the mines on a full day, 1 floor away from the next elevator, the clock would strike 12 AM and the warning would pop up, and I'm just like. "I'll take the penalty." If I was playing Stardew, I'd make a different decision.
But maybe that's just me. I don't like playing a game where I'm forced to decide if it's worth it to use resources to make food or just stand around for like 5 minutes because my stamina is half full at 6:00 AM because to me, that is stressful. And this much is hardly a challenge. If I screw it up, it's not that big of a deal, I move on and reschedule some plans I had for the next 24 minutes.
But I can think of a couple different suggestions that I would really enjoy (and I think you would too) which would help with the time management problem:
- make a spell that allows you to turn back the time 2 hours. This limits the amount of times you get to do it while giving you an out when you need it, so you don't end up abusing it and losing the purpose of the penalty to begin with. You can, of course, use 2 spell slots to turn back time 4 hours.
- TELEPORT SPELL! This is almost a guaranteed future addition. I imagine some teleport points would be where the dragon statues are.
Thanks for all the input and for watching!!
Honestly same. The rewind time spells are a good idea!
I think that the days are supposed to feel a bit too fast now, since later you can get armour and potions that increase your movement speed, and horses will make a big difference too (horses will be in the next update). There are also skills that decrease the time needed for cooking and crafting.
I kind of like it since it adds a feeling of progression as you get more productive. Although it's tricky cause it feels like they should have included horses in this 1st version of early access.
Same. I like it when I fudge up my time management and spend the next day doing something different with less time but no real consequence. I use that day for production and socialising and go fishing or clear the farm like you.
I like the variety, and it's not stressful. I think if you're min-maxing your time, you're not playing this as a cozy game.
I have to agree that the 4 hours penalty is perfectly logical, reasonable, and fine.
I agree with every point you made. I really hope they change the in game clock. Maybe they could also do what Coral Island has done by including a time slider setting, allowing you several different time settings for your day length.
Absolutely! Coral Island does it so well with their length of day options. 😁
My time at sandrock has one too! I absolutely adore the feature as I’m not big on the rushing aspect
I love Mistria. It's the only farming sim that has made me feel the same way Stardew did. I don't like comparing farming sims to Stardew, but Mistria rekindled my love for the genre. There's so many great things about this game, and I really can't wait for future updates!
Every time I stream this nowadays, I always gush about how much it reminds me of Zelda!! March's music sounds like it belongs in OoT! Love the video!
Right!? So glad I'm not the only one that gets this!! LOL Thanks for watching!
I’ve been enjoying this game so much!!! I’m glad you’re enjoying it!
Thanks Classy!!
Tip if you’re running out late from the mine if you have the perk when you go up quickly go back on to the first floor then out again and you’ll have a speed boost for a few seconds
Ha, I was wondering if you would name drop Stardew! I also am shocked that a pixel game has you hooked, but I'm glad you're liking it! I agree that it is very, very cute. I enjoy watching people play it because it's so similar to Stardew, but that is the one that has my heart so I'll likely just stick with it. Great video!
Lol! You know I had to!! hehe I was pleasantly surprised myself! lol Thanks for stopping by, Pip!!
I think a better “penalty” for not going to bed on time would be something like, making the screen darken and giving you zero stamina and ability to interact with any crafting tables until you go to bed and wake up tomorrow. And you’d wake up with slightly less health and stamina still.
I agree I absolutely HATE the loosing 4 hours penalty when there’s already so little time in the day,,, I’d almost prefer loosing items to loosing time,,,
I feel dumb but i like repeatedly clicking :B Totally agree with you about the saves! And i reversed my mouse scrolling direction in controls.
This game looks super cute and I would love to buy it! But your pain points are mine too. I have enough stress in my life running around and trying to get everything done, I don't want to also do that in my precious free time. And I would prefer different difficulty modes for combat. If they ever add a choice for the length of the day and the difficulty level of combat, I will happily buy it. Otherwise I will stick to games like Sun Haven and Coral Island which have that already implemented.
I've watched a bunch of reviews of this trying to decide if I am grabbing it during this autumn sale. I think I am holding off for now as it doesn't seem quite there yet for me. Going to try Rune Factory 4 for now.
I forgot this game had a character named Errol. 👀Jade, hidden elves? 👀
I’ve seen a few people play this and it does look cute and similar to Stardew. I might have to try it sometime 😊
Definitely worth giving it a try. :) Thanks for stopping by Crispy!
I like the day legnth to be honest. I go to bed late most days and feel like I've done a good days worth of work unlike in stardew where unless I'm in the mines will probably be in bed at 4pm. You dont lose resources when you pass out either so it doesnt matter if you fudge it.
Oh I ignored the warning to go home? Guess ill go fishing instead of mining.