Unreal Engine 5 - Destruction Part 1 (Setup chaos)

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  • Опубліковано 9 вер 2024

КОМЕНТАРІ • 97

  • @onuracl
    @onuracl Рік тому +10

    This tutorial is impressive. I can't wait to learn more from you

  • @wewantmoreparty
    @wewantmoreparty Рік тому +4

    Awesome, great knowledge

  • @petterstone7808
    @petterstone7808 11 місяців тому +3

    Tuto incroyable ! Merci ! 🙏

  • @Lord_Vega
    @Lord_Vega Рік тому

    came from the final video of this beautiful render aaaaannnnddddd yeah I'm subscribed. TIME FOR PART 2 BB

  • @KayosWONER
    @KayosWONER Рік тому +2

    Slowmo with sequencer is cool but it does make doing the EXR export have weird timing on chaos + niagara system so I just mute that track when rendering out a clip, you can always up the FPS on the sequencer and in post do the slow motion like shooting traditionally

  • @101wolf
    @101wolf Рік тому +6

    where do you get the bomb/anchor field from???? Ive been searching around everywhere and I cant seem to find a way to load these into my project

    • @streetfalkos
      @streetfalkos 7 місяців тому +5

      If someone still needs help with it=
      On Content Browser press Settings on the right and enable "Show Engine Content"

  • @backroomss
    @backroomss Рік тому +5

    I can't find fs_ bomb. My Engine is 5.0.3 . Engine content is enabled

  • @starscream2092
    @starscream2092 Рік тому +1

    on YT there is such a low amount of videos for UE Chaos tutorials that people are starving. I am afraid to try to put chaos in my Multiplayer project because of lack of knowledge :( , thank you for this.

  • @devdev2088
    @devdev2088 Рік тому +1

    I love it!! good job dude

  • @BRNCYOUSART
    @BRNCYOUSART Рік тому +8

    how to find fs_bomb, i cant find it, and also face orientations are broken after fracture

    • @malikschumake9409
      @malikschumake9409 Рік тому +3

      Its in the engine folder. Took me a second to find it as well.

    • @Elitum
      @Elitum Рік тому +4

      You need to enable show engine content

  • @user-yd1di3zo7j
    @user-yd1di3zo7j Рік тому +3

    Sir! How can i get the Field nodes? There is no the Blueprint in my unreal folders!

  • @vox_seven
    @vox_seven Рік тому

    Finally,, the tutorial has come,,, awesome bro

  • @1point3uk
    @1point3uk 6 днів тому +1

    thanks for this, my Bombfield just gently knocks it down as oppose to yours ands blows it out, ue 5.4.4 is there a way to increase the blast damage?

  • @thegloriouspictures
    @thegloriouspictures Рік тому

    I love you so much for this...

  • @artemislin6549
    @artemislin6549 Рік тому

    Crazy Cool!Thanks for the tutorial!

  • @Wali--3d
    @Wali--3d 7 місяців тому

    Dudee this is insaaneee SUBSCRIBEDDD

  • @mmmmmm-tw8pq
    @mmmmmm-tw8pq Рік тому

    I sub for this, can't wait for more

  • @Ipelachoi
    @Ipelachoi Рік тому

    what a nice tuto u r crazy Bro Thanks!!! have a nice day!!

  • @mchinn8465
    @mchinn8465 Рік тому

    This is amazing ! Thank you :)

  • @nawhz6292
    @nawhz6292 2 місяці тому

    you know how to impress people

  • @ooorc46
    @ooorc46 Рік тому

    finally................ Great tutor!!!

  • @worldwalkershorts
    @worldwalkershorts Рік тому +1

    Nice 👍

  • @leoviolet5827
    @leoviolet5827 Рік тому

    Merci, ca tombe a pic !

  • @jacklangford1
    @jacklangford1 Рік тому +2

    i cant seem to get the 3 option material to change for the interior at 8:36 i only have 1 :(

    • @sumours
      @sumours  9 місяців тому +3

      For 5.3 and above for the Geometry Collection step:
      You will also need to assign a material to the internal faces (in 5.2 and below this is done when first creating the Geometry Collection). You can do this as follows:
      -In the fracture mode, select all the pieces of your GC (Select All button)
      -Under the Utilities tab, open the Material dialog
      -Click ‘Add material slot’
      -Select your material for your new slot
      -Under ‘Assign Material’ select the index of the new slot in the dropdown (ie if your GC had only one material before, the new slot would be Index 1)
      -Click ‘Assign Materials’ ensuring that ‘Only Internal Faces’ is selected from the dropdown

    • @jacklangford1
      @jacklangford1 9 місяців тому +1

      ahh thank you@@sumours ^^

  • @snowyy9884
    @snowyy9884 Рік тому +2

    Hi! I need some help where my geometry collection cast no shadow when it's raytracing and have light leaking through it on non raytraced lighting. Could you help? Thank you

  • @collectiveunconscious3d
    @collectiveunconscious3d Рік тому +2

    Great tutorial but got one issue,, that bomb field visibility keeps showing up in the render and sim and cant seem to turn it off, any idea how?

  • @akromraim
    @akromraim Рік тому

    Woooow. Thank you

  • @YOGESHKUMAR-ry1fz
    @YOGESHKUMAR-ry1fz Рік тому

    finally tutorial, amazing

  • @81N4R11
    @81N4R11 Рік тому

    Excellent tutoriel !

  • @borrowedtruths6955
    @borrowedtruths6955 Місяць тому

    There is no "create a reference to" the sequencer level in 5.4, as far as I can find. Any help?

  • @ReinhardtBuhr
    @ReinhardtBuhr 3 місяці тому

    im very confused, why is this not in any games yet? even just a very small scale game to save on performance?

  • @shantifawkes7060
    @shantifawkes7060 Рік тому +2

    hey thank you for the tutorial. i have some questions, how would you set it up if the destruction is caused by another mesh ? so the explosion can start when the other mesh hits my fractured object and is it possible to make a material which appears just on the inside ?

  • @PixelBokeh
    @PixelBokeh 10 місяців тому +1

    Fantastic work! Thank you for taking the time to share how you created this work. Would suggest to turn up the recording level on your microphone a little more for future tutorials. Again thank you for making this video.

  • @fokoff_inc
    @fokoff_inc Рік тому +1

    I have some objects spinning around their own axis many, many times during the explosion, it looks funny. How to fix it or why is this happening ?

  • @rleo055
    @rleo055 Рік тому +5

    how to find fs_bomb, i cant find it?

    • @Gustafsonmusik
      @Gustafsonmusik Рік тому

      Can't find it either... Are you using UE 5.01 or 5.02? I kind of ignored that he said that he used unreal engine 5.01 and just went with 5.02, because i didn't want to go through having to install an older verison, but this FS_bomfield, should'nt just disapear with 5.01 should it? There must be a way to do this in the newer version of unreal... maybe not?

  • @RV-bc9yi
    @RV-bc9yi 9 місяців тому

    Thank you very much for this video it's really good. I don't have several materials for the concrete wall I just have some. Is there a parameter to activate when fracturing?

    • @sumours
      @sumours  9 місяців тому +1

      For 5.3 and above for the Geometry Collection step:
      You will also need to assign a material to the internal faces (in 5.2 and below this is done when first creating the Geometry Collection). You can do this as follows:
      -In the fracture mode, select all the pieces of your GC (Select All button)
      -Under the Utilities tab, open the Material dialog
      -Click ‘Add material slot’
      -Select your material for your new slot
      -Under ‘Assign Material’ select the index of the new slot in the dropdown (ie if your GC had only one material before, the new slot would be Index 1)
      -Click ‘Assign Materials’ ensuring that ‘Only Internal Faces’ is selected from the dropdown

    • @RV-bc9yi
      @RV-bc9yi 9 місяців тому

      @@sumours Yeees It's fine! Thank you :)

  • @seventeendegree
    @seventeendegree Рік тому +3

    Thank you for sharing your knowledge! Your work is impressive! Just an offtopic question: Would you say it‘s easy to recreate the new vector based smoke effects of Counter Strike 2 in UE5?

    • @dirreeN
      @dirreeN 11 місяців тому

      I personally find it easier to create those in programs like Blender, EmberGen, Chaos etc.. But here's a great tutorial that helped me a lot to understand VFX in UE 5.3 which is getting better and better ua-cam.com/video/A8-hGmgSXwI/v-deo.html

  • @VyNguyen-om9zz
    @VyNguyen-om9zz 5 місяців тому

    I see that the debris keep moving after falling down, do you know how to keep it stop on the ground?

  • @fokoff_inc
    @fokoff_inc Рік тому

    4:55, how did you choose the wall after you removed the visibility of the bones, I didn't succeed? More precisely, I don't have visibility that I'm selecting an object, how can I enable it?

  • @cmds.learning7426
    @cmds.learning7426 Рік тому

    cool

  • @jacquesokes
    @jacquesokes Рік тому

    Your original video, the material you used for the concrete blocks is great, may I ask where you got that or did you create it yourself? Thanks for the info!

    • @sumours
      @sumours  Рік тому

      Hello, this is a megascan material

  • @Entolyfik
    @Entolyfik 7 місяців тому

    This is incredible! I have UE 5.3, but I need to do a total overhaul to my PC first (motherboard, CPU, SSD, Mem, graphics card). So, for now I use UE 4.27. I know that there are major changes, but does anybody know if there's a way I can follow along in UE4?

  • @yanshuo9915
    @yanshuo9915 Рік тому

    Thanks so much for the video!
    One quick question, I wonder how to move camera when you "pause" the play? e.g. 12'59" - in my condition, the camera freeze...

  • @John-sl2zg
    @John-sl2zg Рік тому

    Thank you bro !!! more tutorial pls

  • @juanpalacio1993
    @juanpalacio1993 Рік тому +3

    where is bomfield?

    • @okinshield7167
      @okinshield7167 Рік тому +1

      All>Engine>Content>EditorPrefrernces>FieldParticles

  • @GabrieleGenova-qj9zb
    @GabrieleGenova-qj9zb Рік тому +1

    bro worked at ubisoft

  • @kymatekk
    @kymatekk 2 місяці тому

    how did the light appear in the explosion at the end of the video...?

    • @sumours
      @sumours  2 місяці тому

      I explain it at the end of part 2 : )

  • @LyriaStudio
    @LyriaStudio Рік тому

    Hello !
    Vue ton accent je devine que tu francophone, dit moi tu saurais comment modifier dynamiquement un geometry collection ? Je veux dire par la, modifier le rest collection a partir d'une variable qui contiendrai un geometry collection object reference, car le problème que j'ai et visiblement que beaucoup on c'est que la fonction set rest collection n'a pas l'air de fonctionner (de mon côté ça fait crash systématiquement UE et si je veux passer par l'ajout d'un component, le rest collection n'est pas exposé.

  • @skyreep1
    @skyreep1 Рік тому

    After ticking the 'Use Bomb' checkbox, my bomb doesn't automatically go off on play like your does. I have to move mine on the horizontal axis before debris actually starts moving, even though I can see the bomb debug change size in-editor.

  • @AlmazovS
    @AlmazovS 10 місяців тому

    What did you use for the clouds?

  • @raptoreagle2000
    @raptoreagle2000 Рік тому

    This is a very detailed tutorial. It has given me a better understanding of chaos and Niagara.
    please how did you create that "air distortion" effect just before the main explosion?
    thanks

    • @sumours
      @sumours  Рік тому +2

      I scale a simple sphere with translucent mat (for the mat I use refraction dynamic parameter plug into a fresnel and animate the value into niagara )

  • @newoether7877
    @newoether7877 Рік тому

    Remember to turn down your volume when you quit this video ❤XD

  • @leoviolet5827
    @leoviolet5827 Рік тому

    une idée de comment controler le crack comme une fissure dans un mur qui se prolonge ?

  • @ClifClif
    @ClifClif Рік тому

  • @zenparvez
    @zenparvez Рік тому +3

    I wish the volume was a bit up on ur voice !!

    • @thomashowcroft3808
      @thomashowcroft3808 Рік тому

      Get better speakers

    • @zenparvez
      @zenparvez Рік тому

      @@thomashowcroft3808 Get your head out of headphones and use speakers. My speaker is very much okay.

    • @tech-utuber2219
      @tech-utuber2219 Рік тому

      @@thomashowcroft3808 Wrong, speaking volume for this video is way low.

  • @lordfalke8117
    @lordfalke8117 4 місяці тому

    Not sure what I'm doing wrong but my bomb just makes the wall crumble instead of exploding outwards, same settings as in the video on UE 5.4
    Moving it into the wall works just fine though

    • @sumours
      @sumours  4 місяці тому

      Mmmh, it could be many differents reasons, the scale of your wall, the settings of your chaos wall, the power of your bomb...

    • @lordfalke8117
      @lordfalke8117 3 місяці тому

      @@sumours apparently I turned youtube notifications off, so I didn't see your answer.. I tried around a bit more, however I couldn't get it to work as a bomb, instead I set it to projectile which resulted in a quite similar effect which works for me.
      I also tried using the MasterField with a radial and directional vector which also works, though it is a lot more even. IMO the ball (or bomb) slowly blowing the wall out looks a lot better

    • @borrowedtruths6955
      @borrowedtruths6955 Місяць тому

      "Use bomb location offset"

    • @vid828
      @vid828 4 дні тому

      Dude get this on the marketplace

  • @wenruiyin8958
    @wenruiyin8958 10 місяців тому

    I want to know about the sky in your opening scene

    • @sumours
      @sumours  10 місяців тому

      : ) I using Sky creator, is insane !

  • @annyantuv9068
    @annyantuv9068 Рік тому +1

    Damn the detail part is pretty amazing. But what do you think of using this in games. I have researched this many times for games but always problem comes on Memory management and particle number while simulating chaos in realtime (Not baked).

    • @sumours
      @sumours  Рік тому +5

      The content of this tutorial is clearly not intended to be used in a game, but rather for cinematics / pre rendered videos (real-time 3D fluids are extremely expensive), but by being reasonable on the number of pieces in the geometry collection and using classic particles instead of fluids, it is entirely possible to use it in a game.

    • @annyantuv9068
      @annyantuv9068 Рік тому +1

      @@sumours i will be experimenting for smoke cards instead of fluids.

  • @KNNNNNNNNNNNN
    @KNNNNNNNNNNNN Рік тому

    I apply destruction to the block. and when you turn on the simulation, it immediately collapses.

    • @mjo7733
      @mjo7733 5 місяців тому

      On the geo collection under Clustering - Enable Clustering. That may be the issue?

    • @borrowedtruths6955
      @borrowedtruths6955 Місяць тому

      "Use bomb location offset"

  • @KayosWONER
    @KayosWONER Рік тому +2

    how do you hide the pink bomb shape?

    • @DavidWKimber
      @DavidWKimber Рік тому

      In the Details panel with the FS_BombField_prototype selected, note all the Components. Scroll down and select the 'bombVolume' component, then in the details below untick 'Visible'.

  • @Rokanor
    @Rokanor 11 місяців тому

    Amazing tutorial! This may be an obvious thing, but how do you hide the bomb? In the first simulation it is a physical red object and it collides with the wall and stays there (ua-cam.com/video/kHOw73Fbc4g/v-deo.html) and then you somehow hide it so that it is only an impulse for the following simulations

  • @user-tv2zn6lp7g
    @user-tv2zn6lp7g 10 місяців тому

    Can you tell me how you put 2 materials on one element?

    • @sumours
      @sumours  10 місяців тому

      I describe how at 8:10

    • @user-tv2zn6lp7g
      @user-tv2zn6lp7g 10 місяців тому

      @@sumours Yes, I saw it and understood it. But my mesh has only 1 slot of material, and you have 3 slots

    • @sumours
      @sumours  9 місяців тому +3

      @@user-tv2zn6lp7g final found a solution For 5.3 and above for the Geometry Collection step:
      You will also need to assign a material to the internal faces (in 5.2 and below this is done when first creating the Geometry Collection). You can do this as follows:
      -In the fracture mode, select all the pieces of your GC (Select All button)
      -Under the Utilities tab, open the Material dialog
      -Click ‘Add material slot’
      -Select your material for your new slot
      -Under ‘Assign Material’ select the index of the new slot in the dropdown (ie if your GC had only one material before, the new slot would be Index 1)
      -Click ‘Assign Materials’ ensuring that ‘Only Internal Faces’ is selected from the dropdown

  • @izzat_creative
    @izzat_creative Рік тому

    Wow. Bro are u using RTX 4090 can you show your set-up

  • @tech-utuber2219
    @tech-utuber2219 Рік тому

    Great tutorial, much appreciated. Too many helpful tutorials have low volume. Please normalize your speaking volume to -3db and speak clearly into your microphone so that you are not murmuring. Thanks again for your efforts and contribution.

    • @TheMrRatzz
      @TheMrRatzz Рік тому

      Anything else? Would you prefer he spoke in Chinese?

    • @tech-utuber2219
      @tech-utuber2219 Рік тому

      @@TheMrRatzz I want you to persuade UA-cam to add a volume "Normalize" button, since upload video volume levels vary greatly. As a simple peon, they don't even allow me to contact them with a question. The audio codec actually has this built in but alas, nothing. Remember years ago, when uploading a video, UA-cam would offer the option to stabilize shaky video? They could also offer automatic level adjustment. Spotify offers a normalize option.

    • @tech-utuber2219
      @tech-utuber2219 Рік тому

      @@TheMrRatzz By the way, have you ever watched 'Solidworks' tutorials from India? They have some clever young engineers there but wow, you can't just make out what they are saying (the English ones of course), one guy's PC fan was louder than his voice.

  • @D3cker1
    @D3cker1 3 місяці тому

    Get the croissant out of your mouth when making a video.