This FREE UE5 plugin will change your life (Tutorial) - Physical Layout Tool Plugin

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  • Опубліковано 27 вер 2023
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    Plugin: www.unrealengine.com/marketpl...
    #unrealengine5
    ✉: lonewolf.netmail@gmail.com
    Discord: discord.gg/KdAmkXaG6y
  • Комедії

КОМЕНТАРІ • 71

  • @Yokitolakaka
    @Yokitolakaka 8 місяців тому +123

    You forgot a very important step at the end, and that is to bake the painted actors into instanced meshes, if not, the performance will be horrible when you fill a whole map with these.

    • @lonewolf_studio
      @lonewolf_studio  8 місяців тому +10

      Ow yes the baking 😬😬😬

    • @ivailo7
      @ivailo7 8 місяців тому

      How do you do that?

    • @lonewolf_studio
      @lonewolf_studio  8 місяців тому +6

      @@ivailo7 in the plugin there is a baking option.

    • @Yokitolakaka
      @Yokitolakaka 8 місяців тому +7

      @@ivailo7 there is a button in the menu that bakes it, you can see it in the video.

    • @gersongaete1574
      @gersongaete1574 7 місяців тому

      could you bake most of them and leave a few of them to be interactive? so it has physics.

  • @SaeidGholizade
    @SaeidGholizade 5 місяців тому +61

    I am the developer of this tool, 5.3 is out, I have fixed this crashing bug, but I wanna test it in more environment, so please try to use the new one and let me know if you still getting crashes,
    also there is a "Damp Velocity" check mark at the top, if you turn it off the object will fall normally and you don't have to wait.

    • @MATVOFFICIAL_Allah_is_the_best
      @MATVOFFICIAL_Allah_is_the_best 5 місяців тому +1

      thx

    • @kenalpha3
      @kenalpha3 5 місяців тому +2

      Thank you for not all heroes wearing capes.

    • @Blender_Max
      @Blender_Max 4 місяці тому +1

      i have this crash with UE 5.3.2
      LoginId:
      EpicAccountId:
      Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] Array index out of bounds: 4 from an array of size 0
      UnrealEditor_Chaos
      UnrealEditor_Chaos
      UnrealEditor_Chaos
      UnrealEditor_Chaos
      UnrealEditor_Chaos
      UnrealEditor_Chaos
      UnrealEditor_Chaos
      UnrealEditor_Chaos
      UnrealEditor_Core
      UnrealEditor_Core
      UnrealEditor_Core
      UnrealEditor_Core
      UnrealEditor_Core
      UnrealEditor_Core
      UnrealEditor_Core
      UnrealEditor_Core
      UnrealEditor_Core
      UnrealEditor_Core
      kernel32
      ntdll

    • @SaeidGholizade
      @SaeidGholizade 4 місяці тому

      would you please send you log file the support email of the plugin@@Blender_Max

    • @WoodysAR
      @WoodysAR 4 місяці тому +1

      This was already a thing in the VR Editor. If you wnt to make a splash, re-invigorate the VR Editor for Unreal I will buy that!

  • @NathanRech
    @NathanRech 8 місяців тому +5

    been using this plugin for years didn't know ppl were sleeping on it

  • @kukulelee
    @kukulelee Місяць тому +2

    "sorry my unreal engine crashed", felt that shit bro ahaha

  • @user-th1fu6li4p
    @user-th1fu6li4p 4 місяці тому +3

    Rocks that dont stick to the ground but move around and collide with one another? thats exactly what my landscape needs!

  • @MushoFutbol
    @MushoFutbol 7 місяців тому

    Thanks! Very useful!

  • @Ai_Paradox
    @Ai_Paradox 8 місяців тому

    I will try this keep it up

  • @AGCreationsflorida
    @AGCreationsflorida 8 місяців тому +4

    I do something similar just adding the meshes I want scattered around and just add physics, simulate, move stuff around where you want it, select all the meshes you want locked in place and pick the option to keep simulation changes. Done. But this is cleaner and more professional.

    • @AGCreationsflorida
      @AGCreationsflorida 8 місяців тому

      A lot of copy of paste of meshes to get a lot of meshes quickly.

    • @lonewolf_studio
      @lonewolf_studio  8 місяців тому +1

      You can also do this but this is more time saving!

    • @slothsarecool
      @slothsarecool 4 місяці тому

      Yeah I was going to say, you can already do this

  • @RahhmiPoofs
    @RahhmiPoofs 2 місяці тому

    Sequel Idea ~ A Vie Guy with the Free Spline Tool. It's badass and I love it.

  • @mebessusn
    @mebessusn 8 місяців тому +6

    Would the idea be to change all of their collisions to simple after they have settled where you want them to so they perform better?

    • @lonewolf_studio
      @lonewolf_studio  8 місяців тому

      I don’t know why but simple doesn’t work with gravity option. It seems like a bug.

  • @alienrenders
    @alienrenders 4 місяці тому +3

    With all due respect, you yourself need a tutorial on collision in UE.

    • @WoodysAR
      @WoodysAR 4 місяці тому +1

      No doubt. That was a lot of extra steps, Why the Simple as Complex? Just need basic collision to fall on floor,..

  • @I3ordo
    @I3ordo 6 місяців тому

    script would be cooler if it auto added a default collision type when they are added to the physical layout "bucket" or whatever it is called by the dev. surely the new version will have this.

  • @Historymotion
    @Historymotion 8 місяців тому

    nice bro

  • @user-qr3rk5zz3e
    @user-qr3rk5zz3e 8 місяців тому

    Owwww waw thank youuuuuuuuu

  • @Schindelar3D
    @Schindelar3D 6 місяців тому

    ...it is constantly crashing when trying to bake as soon as you reached a critical mass of instances (which is in my case like 50)

  • @un1g
    @un1g 5 місяців тому

    wait wait wait, you set the collision to complex? First time you add auto collision and then you set the collision to complex? Whats the reason for this cause the complex collision is the mesh

  • @CecilMerrell
    @CecilMerrell 7 місяців тому

    does this also work in runtime? It would be cool to use this to procedurally fill the cargo hold of a vehicle.

    • @WoodysAR
      @WoodysAR 4 місяці тому +2

      Even without this tool,. In runtime you can just put all your 'cargo load' above the truck, hit play so they all all in the truck, then while it is still in runtime, select all the objkect and hit the K key on keyboard (for Keep live changes, then when you hit stop, the meshes will stay in their new place.

  • @HD-GAMES
    @HD-GAMES 8 місяців тому +1

    good

  • @dalgat01
    @dalgat01 8 місяців тому +1

    Can i increase friction if i want get a pile of objects? Because now they all falling down

  • @nealcaffrey8890
    @nealcaffrey8890 5 місяців тому

    Once I hit Paint,my stones fly away😂

  • @teknikaldiffikulty
    @teknikaldiffikulty 7 місяців тому

    physical layot tool only available in 5.3 not 2 or 1

  • @Andrium
    @Andrium 7 місяців тому

    Дайте ще прикладів, що з цим робити

  • @OriginRow
    @OriginRow 8 місяців тому

    Bethesda engine simplified for UE 😅

  • @razaverses
    @razaverses 8 місяців тому

    Why not PCG?

    • @lonewolf_studio
      @lonewolf_studio  8 місяців тому +1

      This is good for putting meshes over each other! Faster and easier for specific places.

  • @sahinerdem5496
    @sahinerdem5496 8 місяців тому

    it crashes, breaks always. i uninstalled it.

    • @lonewolf_studio
      @lonewolf_studio  8 місяців тому +1

      I wish I could help you in this! It doesn’t for me.

  • @jakejake6029
    @jakejake6029 8 місяців тому

    go ahead dude, use UE 5 as much as you want in 2023 because in 2024 UE won't be free anymore for non game developer, the news is everywhere, so when it's still free go ahead dude, peace

    • @lonewolf_studio
      @lonewolf_studio  8 місяців тому +1

      So it is true?

    • @jakejake6029
      @jakejake6029 8 місяців тому

      @@lonewolf_studio As far as I know from the conference video and articles online that spread like a disease, I can confirm that is a big "YES"

    • @jakejake6029
      @jakejake6029 8 місяців тому

      @@lonewolf_studio All UA-camrs said the same tone, no one said the other direction

    • @lonewolf_studio
      @lonewolf_studio  8 місяців тому

      @@jakejake6029 well then

    • @smalldeekgeorge
      @smalldeekgeorge 7 місяців тому

      Isn't this true for Unity? No way it's going to UE also 😢😢😢😢

  • @sebastienlevesque652
    @sebastienlevesque652 8 місяців тому

    i cant seem to download it to 5.2 though it says its supported

    • @lonewolf_studio
      @lonewolf_studio  8 місяців тому

      It is supported. I was using 5.2 in this project. If you need any help please join my discord to check for solution.

    • @Jofoyo
      @Jofoyo 8 місяців тому +1

      Epic Launcher is a piece of work. Restart it and it should let you.

  • @mae2309
    @mae2309 8 місяців тому

    OR you can get DASH plugin and do that as easy as seconds.. instead of goign through the entire mess.. hahaahahahaha

    • @lonewolf_studio
      @lonewolf_studio  8 місяців тому +2

      Unfortunately not! I am here to offer useful free plugins and some creators prefer it as for “free learning”. Maybe dash is useful but it had a lot of bugs.

    • @user-qr3rk5zz3e
      @user-qr3rk5zz3e 8 місяців тому

      Delete your comment now 😅 @mae2309

    • @mae2309
      @mae2309 8 місяців тому

      @@lonewolf_studio its a pluing on a start up. but it can save you hours of work nonetheless.. i was against Dash at the beginning but once I used it... BOYYAAA.. am all for it!. and it will only get better. kind of lole METASHOOT... am loving that one as well...
      and thank you for you teaching..

    • @UEArchvizTools
      @UEArchvizTools 8 місяців тому +1

      There's an alternative to dash, it's promethean AI. Do you know it, what do you think about it?