Unreal Engine 5 - Destruction Part 2 (Chaos niagara & fluid setup)

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 130

  • @sumours
    @sumours  Рік тому +25

    On Unreal 5.2, the fluid system that I am using (Grid 3D Gas Dust Explosion) has been modified by Epic and no longer uses the same parent. Therefore, you will have no control over the lighting and many features will be missing for fluid. You need to use the same parent emitter as in 5.1 (Grid3D_Gas_CONTROLS_Density_Emitter).

    • @ApexArtistX
      @ApexArtistX Рік тому +1

      how to control the dust opacity mine looks thick .. how to lighten and decrease the dust fluids ?

    • @ArthurBaum
      @ArthurBaum 9 місяців тому

      How does that work? How can I use the same parent emitter in 5.3 ?

    • @sumours
      @sumours  6 місяців тому

      @@ArthurBaum If you look at the folder of the fluid emitter, there is a lot of emitters variant ( I mainly use the CINE emitter)

    • @vger2
      @vger2 5 місяців тому +2

      Welcome to Unreal physics, where tutorials have a half life of about a month before some knowledge decays. If you're lucky, the bits you were looking for are still intact and have yet to blast you with deadly error messages.

    • @summer.vfX-trem
      @summer.vfX-trem 4 місяці тому

      I have try to replac the emitter by the GRID gaz CINE emitter, but lot of parameter had change (looking like an explosion with color in it) .
      also at the end, you avoid to show the setting to make the fluid not looking like trail tentacle.
      could be nice to have a new end of your tuto

  • @ajm1898
    @ajm1898 Рік тому +7

    I have searched everywhere for a good Niagara to Chaos fluid tutorial, and no good one can be found until now
    Good Job

  • @juliuszpacek248
    @juliuszpacek248 Рік тому +1

    I'm overwhelmed with work right now, but I'm doing it 2X faster so I can finally watch it!! Thank you !!

  • @romantimofeev7762
    @romantimofeev7762 Рік тому +1

    The author you are just Super! I am very grateful to you! This is exactly the effect I wanted to see in my project. Thank you very much!

  • @burov.a.4467
    @burov.a.4467 Рік тому +5

    Thanks for the cool lessons! Please do more lessons on destruction and vfx)

  • @KayosWONER
    @KayosWONER Рік тому +2

    Slowmo with sequencer is cool but it does make doing the EXR export have weird timing on chaos + niagara system so I just mute that track when rendering out a clip, you can always up the FPS on the sequencer and in post do the slow motion like shooting traditionally

  • @kimsvendsen7258
    @kimsvendsen7258 10 місяців тому +7

    Make sure you have PLUGINS filtered ON when choosing 'Spawn from Chaos' in Emitter Update

    • @tonytones4957
      @tonytones4957 9 місяців тому

      I did that but still doesnt show up :(

    • @papajohn9958
      @papajohn9958 9 місяців тому

      @@tonytones4957 yeah thats wierd. it worked in another project. but not this ?

    • @Stryper1456
      @Stryper1456 8 місяців тому

      Absolute Saint! 🙏I was wondering why I couldn't find it. *face palm*

    • @MakeTurnBasedGreatAgain
      @MakeTurnBasedGreatAgain 8 місяців тому

      lifesaver

    • @zoyu-t9m
      @zoyu-t9m 3 місяці тому

      Wow

  • @seventeendegree
    @seventeendegree Рік тому +1

    A light entity that only applied to once specific particle effect is a great trick I haven’t seen before! I hope to see more of your cool experiments and how they are made. Maybe some rain or blood explosion :D

  • @veith3dclub
    @veith3dclub Рік тому +1

    Thank you Sir for your time and energy to create these tutorials

  • @simonflash_edit
    @simonflash_edit Рік тому +1

    Thanks for this awesome tutorial. I would love to see more content like this :)

  • @stevefilmUE5
    @stevefilmUE5 Рік тому

    Thank you for the tutorial. Just what I was looking for.

  • @tomboening5517
    @tomboening5517 6 місяців тому +1

    12:15 If you cannot find the smoke, you need to enable the NIAGRA FLUID plugin.

  • @marcusolivix
    @marcusolivix 11 місяців тому +1

    Hi! I watch your tutoral and I found the technique quite iteresting. Could you expolain how did you render it? How to get those smallrocks and fluids in the render queue and render it out? Thanks

  • @ArchitectVirendraChhatria
    @ArchitectVirendraChhatria 6 місяців тому +1

    You forgot to mention how you added that spot light with volume

  • @fokoff_inc
    @fokoff_inc Рік тому

    Спасибо за туториалы, пишите больше по ниагаре, очень интересно !

  • @devdev2088
    @devdev2088 Рік тому +1

    This tutorial is impressive!!!

  • @BrunoCailloux
    @BrunoCailloux Рік тому

    Haha! Merci pour le tuto. J'essayai de faire la même chose mais sur les data des trails et ça ne marchait pas vraiment bien. Intéressant l'astuce pour visualiser au ralenti 👍

  • @KayosWONER
    @KayosWONER Рік тому +1

    if youre struggling to get the timing of both out in an export render just mute the slow mo track on the sequencer, and if you still want slow mo up the FPS

  • @Wayne-sn6qy
    @Wayne-sn6qy 3 місяці тому

    Hi, big thanks to your tutorial! I got some issue, my fluid fog is not working with the same direction as yours, so as the Niagara breaking pieces. It's going to the left/right direction, and I have no idea why it's happening like that.🤯😥

  • @BrunoCornelsen
    @BrunoCornelsen Рік тому

    Nice tutorial! Thanks!

  • @Silentanwa661
    @Silentanwa661 Рік тому

    super inspirational!

  • @andrascelentano3519
    @andrascelentano3519 4 дні тому

    Hello! I would like to render out my sim. I manage to cache out chaos destruction sim and add the cache manager to a sequencer. But I can not add the niagara smoke sim attached to the chaos sim to the sequencer. Do you know any work around pershaps how to add the smoke sim to the sequencer? Thank you in advance!

  • @NUAGEFilms
    @NUAGEFilms Рік тому +1

    How do you make the Niagra Fluid work inside the sequencer? Thanks for the great tutorial !

    • @KayosWONER
      @KayosWONER Рік тому

      if youre struggling to get the timing of both out in an export render just mute the slow mo track on the sequencer, and if you still want slow mo up the FPS

  • @backroomss
    @backroomss Рік тому

    Exactly what I need

  • @flashyskye
    @flashyskye 5 місяців тому

    Hi sumours, is it possible to add cracks on the broken parts of the walls. It will make the broken wall more realistic

  • @RwanLink
    @RwanLink Рік тому +2

    Do you know how to back the chaos animation and use it in sequencer?

    • @onuracl
      @onuracl Рік тому

      ua-cam.com/video/g1g2zPN25ug/v-deo.html
      I hope i can help

    • @intell7566
      @intell7566 Рік тому

      check out UE "take recorder" , might be the solution

    • @KayosWONER
      @KayosWONER Рік тому

      if youre struggling to get the timing of both out in an export render just mute the slow mo track on the sequencer, and if you still want slow mo up the FPS

  • @seranotutorials626
    @seranotutorials626 Рік тому +1

    lovely

  • @AlmazovS
    @AlmazovS Рік тому

    Thanks for the tutorial! Do you know how to render it using Movie Render Queue?

  • @muhammetikbalavci9490
    @muhammetikbalavci9490 Рік тому +3

    Can you help me? How can I render with sequencer?

  • @maxmmh
    @maxmmh Рік тому

    awesome tutorial!! Did time dilation cause you any trouble in movie render queue? I changed the {frame_number} to {frame_number_rel}, but it seems like it worked on my particles but not the keyframe animations. Please let me know if you had similar issue!!

  • @ArcaneRealities
    @ArcaneRealities 7 місяців тому

    why did u skip over the tweaking the material on the smoke ? at 15 min what did u do to make it look better ? really good tutorial both parts thanks

    • @sumours
      @sumours  7 місяців тому

      Thank you : ) Is just some tweak and tests on the Niagara shader parameters. This part took too much time on the video and the tutorial was not about that : )

    • @ArcaneRealities
      @ArcaneRealities 7 місяців тому

      @@sumours ya i get that but you really just need to show the instance panel for a sec to see settings so people dont flounder thru that part - theres so many parameters often its hard to know what to tweak

    • @kunalbiswas3936
      @kunalbiswas3936 3 місяці тому

      ​@@ArcaneRealitiesI needed the same

  • @TEIHOU
    @TEIHOU Рік тому +1

    hi, can i ask a question, how can i turn the fluid simulation into the final effect? i don’t know where to click the video shader🥺 sry for bothering but i am really not familiar with UE5😢

  • @lidiasherbakova
    @lidiasherbakova Рік тому

    Great tutorial, but I have one question: how did you make boundes of gass bigger? my gass has by default small boundes. I hope for help

    • @sumours
      @sumours  Рік тому

      with the world space size parameter

  • @freadzee612
    @freadzee612 4 місяці тому

    which graphics card do you use ? i use gtx 1050 ti but my fluid system dosent behave and gives framerate like 5 or 10 maximum...i guess i have to upgrade to use Niagara fluid system in UE5

  • @gunyoungyoon5093
    @gunyoungyoon5093 Рік тому

    Can you make a further tutorial based on tweaking the smoke?

  • @annyantuv9068
    @annyantuv9068 Рік тому +1

    Damn Pretty fast Part 2

  • @CGIBYME
    @CGIBYME Рік тому +1

    hey / how can i see niagara template i go step by step and template is empty ... please help me !

  • @OliverHollingdale
    @OliverHollingdale 9 місяців тому

    how do you set this up for camera/sequencer/keyframe so you don't have to keep pressing 'play' if that makes sense... thank you!

    • @sumours
      @sumours  9 місяців тому

      Hello I just use the repeat button in sequencer ua-cam.com/video/BTt5b4fQ0vg/v-deo.html

  • @raptoreagle2000
    @raptoreagle2000 Рік тому +2

    I can’t get the Niagara to spawn with chaos. I have enabled the plug-in but the option never shows up in the emitter spawn.
    Any idea what might be causing this?

    • @yoli5222
      @yoli5222 Рік тому

      same here. !!
      anybody??

    • @yoli5222
      @yoli5222 Рік тому +6

      when you enlarge on emitter update. try to click on source filtering and check the plugin. You might find it. worked for me.

    • @Joe0091
      @Joe0091 Рік тому

      @@yoli5222 Thank you. it is working!

  • @borrowedtruths6955
    @borrowedtruths6955 4 місяці тому

    Did I miss something? How am I to add all this in the sequencer and make a video of it?

    • @sumours
      @sumours  4 місяці тому

      hello, this tutorial don't cover sequencer & chaos, maybe on another tutorial.

    • @borrowedtruths6955
      @borrowedtruths6955 4 місяці тому

      @@sumours That would be great, because the information you've given us is priceless, but useless unless we can make it work in the sequencer and make a movie out of it. I'll subscribe in the hopes that you'll do so soon.

  • @slamm2808
    @slamm2808 Рік тому +2

    I use Unreal Engine 5.1 and added the chaos plugins but still cant select "Spawn in chaos" any solution or other plugin I need to install?

    • @obecomfort4382
      @obecomfort4382 Рік тому +8

      You need to click/check on the filter button when in the ''Emitter Update'' the one that says ''Plugins'', I was stuck for some time aswell lol

    • @slamm2808
      @slamm2808 Рік тому

      @@obecomfort4382 Oh thank you very much

    • @kanohane
      @kanohane Рік тому

      ​@@obecomfort4382 lifesaver, I was stuck too xD

    • @johndoefpv
      @johndoefpv Рік тому

      ​@@obecomfort4382 i was stuck as well, lmao. Glad to know i wasnt the only one. Thank you!

    • @collectiveunconscious3d
      @collectiveunconscious3d Рік тому

      @@obecomfort4382 Thanks a lot, was gonna die if this wouldn't work lol

  • @res0lve
    @res0lve Рік тому

    I have a dynamic destruction system so the explosions aren't always facing a fixed direction. Is there a way to make the spawned meshes go a specific direction based on the explosion's location?

    • @sumours
      @sumours  Рік тому

      Sure, in the "chaos destruction data" of your niagara (set as user parameter in my video) you have options to control the particles velocity based on chaos destruction

  • @naprimer8534
    @naprimer8534 Рік тому

    Hello! can u please give me a hint , how can i add niagra to sequence, i've added a chaosmanager to add explosion but niagra isnt visible...

  • @bananacomputer9351
    @bananacomputer9351 Рік тому

    Nice

  • @johndoefpv
    @johndoefpv Рік тому +1

    I cant see any templates when i get to this part 12:16, its empty for me. Am i doing something wrong?

    • @mattk5046
      @mattk5046 Рік тому +2

      You need to enable 'NiagaraFluids' plugin first

  • @usuallydopesvsc
    @usuallydopesvsc Рік тому

    Anyone know what component to add to the sequence to get the bombfield to activate?

  • @res0lve
    @res0lve Рік тому

    For some reason when I set Sim to GPUCompute with fixed bounds all of the meshes fall through the ground... but it works with CPU Sim, any idea why/how to fix?

    • @SanjeevKumar-be4dd
      @SanjeevKumar-be4dd 10 місяців тому

      thanks for solution...i searching the same....Using CPU sim

  • @floyd1411
    @floyd1411 Рік тому

    how difficult is it to make something like blood vfx with Niagara and Fluid?

  • @bestsongs5972
    @bestsongs5972 9 місяців тому

    Hi, loved your in depth tutorial, but i am facing a issue, in ue5.3 their is no such module Spawn from chaos and Apply chaos data, i tried everything i could, can anyone help with that ??

    • @heasmo
      @heasmo 9 місяців тому

      You need to turn on the Chaos Niagara plugin.

  • @tigermehran
    @tigermehran Рік тому

    Great! one question. How you change smoke color?

    • @wallacedavid5891
      @wallacedavid5891 Рік тому

      With the shader of fluid emitter or you Can use curve color instead of black body in fluid emitter too

    • @lidiasherbakova
      @lidiasherbakova Рік тому

      @@wallacedavid5891 where can I find these parameters? or can you share lessons about it?

    • @lidiasherbakova
      @lidiasherbakova Рік тому

      have you changed color?

    • @lidiasherbakova
      @lidiasherbakova Рік тому

      is it "color mode"?

  • @backroomss
    @backroomss Рік тому

    High quality

  • @ArthurBaum
    @ArthurBaum 9 місяців тому

    13:19 I don't have this node in 5.3

  • @shantifawkes7060
    @shantifawkes7060 Рік тому

    hey do you know if its possible to give the fractured mesh a material on the inside ?

    • @sumours
      @sumours  Рік тому

      I explain how do to that in the Part 1 at 8: 10

  • @JorgeRodiles
    @JorgeRodiles Рік тому

    now how you tender the chaos destrution and the emmiters together on a sequence? I do know to make the Blueprint Chaos Manager to record the destruction, buth the events on the emmiters by niagara dont know how to make a cache of them.... any solutions?

    • @sumours
      @sumours  Рік тому

      you need UE5.2 with this new feature (I haven't tested it yet) dev.epicgames.com/community/learning/tutorials/Rk9v/unreal-engine-niagara-simulation-caching-in-sequencer

    • @王其浩
      @王其浩 Рік тому

      @@sumours Is version 5.1.1 ok? I can open the NiagaraSimCaching plugin

    • @KayosWONER
      @KayosWONER Рік тому

      if youre struggling to get the timing of both out in an export render just mute the slow mo track on the sequencer, and if you still want slow mo up the FPS

  • @kanohane
    @kanohane Рік тому +1

    Can someone please tell me how to find the 'gas' emitter option, I can't find it or figure out how to see it? 😢

    • @王其浩
      @王其浩 Рік тому +3

      open Niagara Fluids

    • @kanohane
      @kanohane Рік тому +2

      ​​@@王其浩 Oh....dang....lol thanks bro, Ue5 next level unlocked ☠️

  • @kanohane
    @kanohane Рік тому

    17:17....there is no new chaos destruction area on mine, where did I mess up? So close yet so far 😢

    • @lidiasherbakova
      @lidiasherbakova Рік тому +1

      Me too. Have you solved the problem? Could you help?😪

    • @kanohane
      @kanohane Рік тому

      @@lidiasherbakova Nope....still hoping for a reply 😭

    • @lidiasherbakova
      @lidiasherbakova Рік тому +1

      @@kanohane instead of gass I use fog😅

    • @kanohane
      @kanohane Рік тому

      @@lidiasherbakova did that fix it?

    • @lidiasherbakova
      @lidiasherbakova Рік тому +2

      @@kanohane I didnt get gass, but to get depth I just used usual fog(plane with material) I hope you will get the best result. text, when you will get

  • @BrunoCornelsen
    @BrunoCornelsen Рік тому

    Can't find the Spawn from Chaos option, anyone can help?

    • @BrunoCornelsen
      @BrunoCornelsen Рік тому

      Found it, the plugins filter must be on. LOL

  • @ajm1898
    @ajm1898 Рік тому +1

    can you help me please
    I'm not able to run fluid like you are, I'm working on UE 5.1
    I did everything and yet it's not working at all

    • @sumours
      @sumours  Рік тому +4

      I didn't specify it, but with the fluid emitter used in my example, the destruction and niagara fluid must be located at 0, 0, 0 in the world. Let me know if this solves your problem. To simulate destruction elsewhere, the emitter needs to be modified. And double check if your emitter driver is set in GPU.

    • @ajm1898
      @ajm1898 Рік тому

      @@sumours you are a legend!!!!
      it worked
      thank you so much

    • @tigermehran
      @tigermehran Рік тому +4

      @@sumours what parameter should be modified if emitter is not at 0,0,0?

    • @BrunoCailloux
      @BrunoCailloux Рік тому

      @@tigermehran Very good question :)

    • @jj7pupu641
      @jj7pupu641 Рік тому

      @@sumours saved my day! thanks man

  • @alphaxvj
    @alphaxvj 5 місяців тому

    How can I render it?

  • @ApexArtistX
    @ApexArtistX Рік тому

    my smoke looks so dense

  • @oviantales805
    @oviantales805 Рік тому

    Mortel !

  • @王其浩
    @王其浩 Рік тому

    How to turn off the red fluid bound?

    • @sumours
      @sumours  Рік тому +1

      Disable "showOverlay"

  • @undefined_null_none_0
    @undefined_null_none_0 Рік тому

    What are your PC specs?

  • @KodolBamdol
    @KodolBamdol 10 місяців тому

    1:35