One thing i've noticed from when you moused over it is that morale drops if you lose people in the past week or month, and low morale causes you to lose people every month, so it seems real easy to doomspiral. Orbital did fairly well resource wise once he got a few more buildings in, but he still couldn't get his morale over 5/100 even once after it hit zero.
He maxed on food everywhere (goods > scrap > food @ ship repair) and fishery for food production. Goods was perpetually understocked. He kept buying upgrades for food production and his docks instead of buying a 2nd cart so he could transport both resources at once (in a pinch) or just to farther away cities (for more profit). He also repeatedly ran out of money, meaning wages weren't being paid. Hence, perpetual low morale. Oh, and of course keeping view ports closed and not checking for bugs. Surely the repeated letting in of infections impacted morale & population.
Love the concept , wished you could advance through the different era’s see how your Ports evolve through the age’s. Starting in the 1400.s all the way up to the 2000’s
@@BoglandStudio it takes place before ww1 ? Weren’t there wooden cranes around ? Expanding the port , building more quays , harbourmasters , ship repairs , drydocks . General goods , bulk goods etc I love what you did with the papers and inspections , I only wished it was more fleshed out Port Side wise . I believe railcars in the docks were also common practises in that early era Managing where the boat gets unloaded , say some boat is infested , you get to decide where it il’be quarantained and then eventually be serviced afterwards . Also loading ships instead of only discharging . I’m probably going too far with my suggestions
@@Streetrocker28 hi again, Just after ww1 (Spanish flue was the inspiration) The crane at the beginning is a wooden crane, then it becomes steel crane when upgraded. The game is not a port simulator, in patt because we don't have the resources for it (time and knowledge) At some point we wanted to add the export dock which you guessed it allowed to send resources on ships but it seemed redundant with the ability to send resources to other cities to earn more money. This idea became (after a long process) the expedition camp in the Siberia scenario (even if now it don't have much in common with the export dock). We also wanted to add a lighthouse but we didn't have enough uses for it so it became a scenario specific building. We also wished we could add more features (we had at least 1 feature and a few building ideas left) and scenarios (we had ideas for 2 other scenarios with specific settings) but at some point you need to release in order to keep sanity and go on the next project! We worked more than 2 years on this game! You wanted some kind of anno mixed with the game and port simulator? XD It could be nice When expressing ideas it is never too far 😄
Also, removing all the bugs, or not having any, only lowers the chance of infection. Not gets rid of it. If you allow buhs through, it says so on the report and is a 100% onfection chance. But even a perfectly clear ship can still have a 30-50% infection chance as well, which is what he kept taking. He only missed the bugs once or twice.
28:16 The goods to scrap doesn't seem like a good deal, as it cost you 2x12 to make 8 scrap, and it costed 6 scrap to repair the boat that gave you 17.2 goods. So you lose 0.8 goods for no reason.
@@BoglandStudio NP. As it could also be seen as a emergency dumb of goods, to not waste it. But here he had a need and still used it to get less goods in the end, so it might not be so transparent that it was a negative results. Could be a good check to show your scrap cost is higher than the goods you get out of it.
Hi, I'm the dev, we are 2 people and we are not italians xD It is just Port + Bug mixed together ("ia" for utopia for example). But that's a cool thing that it means port lie in italian !
Nice video, showcasing a fun looking game. I think I figured out how the infected ships are slipping by, I think there are other bugs than the ones we see crawling around. At ua-cam.com/video/kHG3s4gE94I/v-deo.html you can see a little snail on the wall of the boat, but it's not 3-D. Anyways good video, keep up the good work.
We have the Potatograd port up and running, hooray! Now we can ship high-quality petroleum products to our communist neighbors and ship our inferior oil reject products to those silly Westerners. Long live the communist republic and Comrade-Dictator Potato! Please bring back the Workers & Resources series, Comrade. 9-year subscriber.
pleese i like you a lot but let the google translate read to you porto BUGIA in italian so you have the right phonetics ...its unhearable...like my english...-.-'
the game is nice for a few hours but then gets boring, it is not a port builder, you can place a few buildings, you can upgrade them but most of the time you just sit back and wait for ships to come in, what sometimes takes too long, even with upgrades. i really hope someone will make a real port management/port building game, there is not one out there yet.
This has me on the fence too , would be cool if you could build your port up starting from the 1400’s / 1900’s , all the way through the 2000’s , Like the Port Simulator Hamburg 2012 game but modernised … since I downloaded it again and mapped my joysticks to cranes , I really enjoy it , too bad it’s a buggy mess …. If only modders would pick it up … Port of Bugia attracted me being in love with everything Port related
One thing i've noticed from when you moused over it is that morale drops if you lose people in the past week or month, and low morale causes you to lose people every month, so it seems real easy to doomspiral. Orbital did fairly well resource wise once he got a few more buildings in, but he still couldn't get his morale over 5/100 even once after it hit zero.
He maxed on food everywhere (goods > scrap > food @ ship repair) and fishery for food production. Goods was perpetually understocked. He kept buying upgrades for food production and his docks instead of buying a 2nd cart so he could transport both resources at once (in a pinch) or just to farther away cities (for more profit). He also repeatedly ran out of money, meaning wages weren't being paid. Hence, perpetual low morale.
Oh, and of course keeping view ports closed and not checking for bugs. Surely the repeated letting in of infections impacted morale & population.
Love the concept , wished you could advance through the different era’s see how your Ports evolve through the age’s. Starting in the 1400.s all the way up to the 2000’s
Hi, dev here,
It would be cool indeed but would require so much more work! It already took more than 2 years to develop!
@@BoglandStudio understandable , maybe adding more Port extensions ? Towing your boats ? Managing cranes ?
@@Streetrocker28 what do you mean by "port extensions", "towing boats" and "managing cranes"? I m not sure I understand it correctly
@@BoglandStudio it takes place before ww1 ? Weren’t there wooden cranes around ? Expanding the port , building more quays , harbourmasters , ship repairs , drydocks . General goods , bulk goods etc I love what you did with the papers and inspections , I only wished it was more fleshed out Port Side wise .
I believe railcars in the docks were also common practises in that early era
Managing where the boat gets unloaded , say some boat is infested , you get to decide where it il’be quarantained and then eventually be serviced afterwards . Also loading ships instead of only discharging . I’m probably going too far with my suggestions
@@Streetrocker28 hi again,
Just after ww1 (Spanish flue was the inspiration)
The crane at the beginning is a wooden crane, then it becomes steel crane when upgraded.
The game is not a port simulator, in patt because we don't have the resources for it (time and knowledge)
At some point we wanted to add the export dock which you guessed it allowed to send resources on ships but it seemed redundant with the ability to send resources to other cities to earn more money. This idea became (after a long process) the expedition camp in the Siberia scenario (even if now it don't have much in common with the export dock). We also wanted to add a lighthouse but we didn't have enough uses for it so it became a scenario specific building.
We also wished we could add more features (we had at least 1 feature and a few building ideas left) and scenarios (we had ideas for 2 other scenarios with specific settings) but at some point you need to release in order to keep sanity and go on the next project! We worked more than 2 years on this game!
You wanted some kind of anno mixed with the game and port simulator? XD It could be nice
When expressing ideas it is never too far 😄
Just got the game as it seems fun. Thanks for the suggestion!
Okay, I am personally blind to the obvious but these bugs must have learned how to turn invisible
They probably were sitting in the crates, that were never checked inside.
Also, removing all the bugs, or not having any, only lowers the chance of infection. Not gets rid of it. If you allow buhs through, it says so on the report and is a 100% onfection chance.
But even a perfectly clear ship can still have a 30-50% infection chance as well, which is what he kept taking. He only missed the bugs once or twice.
Hi, dev here,
Near the end he unloaded a ship without checking the motor trap and that was probably where the last bug was hiding!
Considering what I've seen when people bring cockroaches or fleas up north from Mexico, I agree that bug infestations are *serious.*
28:16 The goods to scrap doesn't seem like a good deal, as it cost you 2x12 to make 8 scrap, and it costed 6 scrap to repair the boat that gave you 17.2 goods. So you lose 0.8 goods for no reason.
Hi dev here, thanks for computing that! Ships don't always have the same quantity of resources but indeed it would need some balancing!
@@BoglandStudio NP. As it could also be seen as a emergency dumb of goods, to not waste it. But here he had a need and still used it to get less goods in the end, so it might not be so transparent that it was a negative results. Could be a good check to show your scrap cost is higher than the goods you get out of it.
@@-JustHuman- in the late game you have a way that cost no goods and you can reduce goods cost too!
You need to use the scan bugs then the disinfect and unload function.
It seems like the the Security Post is where you get to use the Propaganda that you unlock through Bureaucracy
yes
Waiting for the series , upload part 2 asap
u should do more of this
This is Papers, Please plus management, interesting.
omg another potato🥔 :D
12:33 You could have rejected that ship quickly by observing that the "Serial number" did not match.
This game just feels like papers please but with extra steps 😂
Porto Bugia, in Italian literally means port lie
Hi, I'm the dev, we are 2 people and we are not italians xD It is just Port + Bug mixed together ("ia" for utopia for example). But that's a cool thing that it means port lie in italian !
@@BoglandStudio it's way worse in Finnish.
Porto, which sounds like ''portto'', which means whore.
and bugia, means computer bug or programming error.
love ya
Moral is zero and staying that way... you're not far off zero pop 😢
Nice video, showcasing a fun looking game. I think I figured out how the infected ships are slipping by, I think there are other bugs than the ones we see crawling around. At ua-cam.com/video/kHG3s4gE94I/v-deo.html you can see a little snail on the wall of the boat, but it's not 3-D. Anyways good video, keep up the good work.
Show the mission section
It's hard for me to see the title when I am conversant in Italian - once you read the title as porto-bugia ("port-lie") there is no going back.
This not a italian name 😄
Papers Please on boat :D
my name of course is obgggbogodado
Is it just me or this game is a _buggy_ mess? Invisible bugs and morale not increasing after events?
Bugs are visible when they are present
I can assure you that inspection part is not buggy
ug the smacking
We have the Potatograd port up and running, hooray!
Now we can ship high-quality petroleum products to our communist neighbors and ship our inferior oil reject products to those silly Westerners.
Long live the communist republic and Comrade-Dictator Potato!
Please bring back the Workers & Resources series, Comrade.
9-year subscriber.
pleese i like you a lot but let the google translate read to you porto BUGIA in italian so you have the right phonetics ...its unhearable...like my english...-.-'
Hi, I'm the dev, we are 2 people and we are not italians xD It is just Port + Bug mixed together ("ia" for utopia for example).
the game is nice for a few hours but then gets boring, it is not a port builder, you can place a few buildings, you can upgrade them but most of the time you just sit back and wait for ships to come in, what sometimes takes too long, even with upgrades.
i really hope someone will make a real port management/port building game, there is not one out there yet.
This has me on the fence too , would be cool if you could build your port up starting from the 1400’s / 1900’s , all the way through the 2000’s , Like the Port Simulator Hamburg 2012 game but modernised … since I downloaded it again and mapped my joysticks to cranes , I really enjoy it , too bad it’s a buggy mess …. If only modders would pick it up …
Port of Bugia attracted me being in love with everything Port related