How to Model a Solitaire Ring with Real World Measurement's! - [Blender Jewelry Tutorial]

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 28

  • @tmarusea
    @tmarusea 3 місяці тому +2

    Hi! It's me, a student from Russia, I wrote you a comment 9 months ago or so 👋 Yesterday I got my diploma! Yay!! :) Just wanted to say thank you for your videos again, they helped me a lot in my journey, and I was really glad you did this tutorial, it's just great ❤ Have a nice day:)

    • @GraceNoteForge
      @GraceNoteForge  3 місяці тому +1

      That's great 🎉 Congratulations! And thank you so much. So glad to hear you are doing well and that my videos have helped along the way 😁

  • @nathaneldridge157
    @nathaneldridge157 6 місяців тому +4

    I love this more long form content from you, I've been super intimidated by blender and I want to use it for exactly this type of work.

    • @GraceNoteForge
      @GraceNoteForge  6 місяців тому

      Thank you. I hope to do more content like this in the future. Learning Blender is a big undertaking but it's absolutely worth it. 👍

  • @gregorycoleman2149
    @gregorycoleman2149 5 місяців тому +2

    Ive tried many times to get into 3d work with blender and Rhino. Ive enjoyed this tutorial a lot. Everything made sense fpr the most part. Im going to give this another go!

    • @GraceNoteForge
      @GraceNoteForge  5 місяців тому

      Excellent! I really hope it helps 😁

  • @samanthaalbergottie
    @samanthaalbergottie 3 місяці тому +1

    Incredible! I appreciate the time you took to show us how to create in propper scale step by step. Super helpful! Thanks so much!

    • @GraceNoteForge
      @GraceNoteForge  3 місяці тому

      You're very welcome! I'm glad to hear that this video is helpful 😁

  • @sergwolfsergwolf1885
    @sergwolfsergwolf1885 6 місяців тому +1

    This is a great video! With the exact dimensions of the stone, it's cool! Thank you for showing me how to do this in blender!

    • @GraceNoteForge
      @GraceNoteForge  6 місяців тому

      Thank you so much! I really hope it helps 😁

  • @SubOptimal_
    @SubOptimal_ 2 місяці тому

    You should try fusion, i find it so much easier to work with if you are just making basic geometries. I started with blender too but definitely prefer fusion now

  • @ВасилийБондарчук-г4о
    @ВасилийБондарчук-г4о 6 місяців тому

    Hello. Thank you for the detailed demonstration of the process of creating a ring model and the detailed description of this process. I wish your UA-cam channel successful development.
    Waiting for a video of the casting process of the resulting model)

  • @evevevevevev1987
    @evevevevevev1987 5 місяців тому

    you rock!!!!!!!!!! I LOVE this tutorial! bell is on so i can watch more

  • @Louis-i8w
    @Louis-i8w 5 місяців тому

    Great Tutorial, many thanks!

  • @hazielushd4354
    @hazielushd4354 5 місяців тому

    Nice process, the sculpting was done, did you join all part, in one object, and make a remesh, or a join Them with Boolean to make the object water tight and avoid overlapping elements ?!
    Or you can just keep different elements separately and slice it for printing ?!

  • @tomgrimes2674
    @tomgrimes2674 Місяць тому

    Hey Josiah, wondering if you experienced any shrinkage during the PRINTING process. Not so much the casting, but the actual print not being “dimensionally accurate” and if you have, have you figured out a fix at all?

  • @heidizimmermann8440
    @heidizimmermann8440 3 місяці тому +1

    One question: when you change the height of the girgle, why doesn't the total height of the stone change? It should change, right?

    • @GraceNoteForge
      @GraceNoteForge  3 місяці тому +1

      It's a little hard to see because I'm zoomed in but I only had the vertices for the girdle selected. So when I scaled the girdle in the Z axis, the top and bottom of the stone didn't move.

  • @heidizimmermann8440
    @heidizimmermann8440 3 місяці тому +1

    Thank you very much for sharing your knowledge. You are a crack!

  • @wmcrash
    @wmcrash 3 місяці тому

    When you go from design to finish cast item, what would you say is the shrinkage percent?

  • @alexspencer8904
    @alexspencer8904 5 місяців тому

    So im pretty new to blender but Alt+S isnt allowing me to adjust the width of the shank. Im in edit mode but its doing nothing.

  • @juliahodory8482
    @juliahodory8482 18 днів тому

    Im in blender 4.2.1 and there is no option for the "extra" add ons

  • @peppenapoli2404
    @peppenapoli2404 4 місяці тому

    Latest version Time 11.42 Edit mesh circle for profile, I have been on this for 4 hours! cannot get this profile circle to be editable it can be selected in object mode but not in Edit. I can create it easily if I open a new project

  • @parvizaghayarov935
    @parvizaghayarov935 6 місяців тому +1

    1 st like and comment

    • @GraceNoteForge
      @GraceNoteForge  6 місяців тому

      Thanks Parviz! I appreciate it 🙏 😁

  • @Tignoso79
    @Tignoso79 6 місяців тому +1

    Hi, very nice job 👏🏻
    Can’t wait to see the physical version!
    Just out of my curiosity: speaking of ring measures, what’s the tolerance you considered for both investment casting (expansion of the plaster during burnout) and final polishing? What percentage is your manufacturing design thicker than product design? I’m looking for some advice about that…heard that 5-10% thicker might be considered a pretty common rule of thumb, but I guess it depends on many parameters to take into account.
    BTW, keep up your great work💪
    Greetings from Rome 🇮🇹👋🏻

    • @GraceNoteForge
      @GraceNoteForge  6 місяців тому +1

      That's a great question! I've found that my own castings tend to shrink around 2-5% on average. So I scale my designs up in the slicing software to accommodate for that.
      Unfortunately, there're so many variables that can cause shrinkage that it's almost impossible to eliminate it entirely. My advice (if you do your own casting) is to do some test castings with your specific setup and equipment on a design that hasn't been scaled up at all and measure how much it shrank to know how much to scale it in the future.
      If you're using a casting service, this is hopefully something they have already calculated and are well familiar with.
      I'll try to remember to go over the topic in the next video 😁
      Thanks for watching and for the support! 🙏👍