Thanks so much 😁 Its a fun set of functionality that has a lot of little uses (as a wargamer this is the main one for me). I thought people would find it handy
I just mean that for 3d printing the parts would need to be combined together into a single mesh. If you aren't 3D printing that isn't an issue. I can link to a tutorial of it helps.
I mentioned in another of your videos about Curve array/Magic curve, but my comment was deleted probably because of the link; anyway- it will not deform the arrayed object like in Cablerator (I have this one too). I use Cablerator to set the curve, like you did and then with Curve array make the ammo belt for example. You can play with the settings, but it is not very complicated. Very useful especially for ammo belts, tank tracks, chains etc. Very nice tips by the way, Regards!
Hi man. No idea why it was deleted as I certainly didn't delete it.... I'll have a look at this for sure as it sounds great if it speeds up the process more than doing this now in Geometry nodes. 👍🏻
@@ArtisansofVaul It is not your fault, UA-cam algorithm probably, happened before. And yes, it speeds the process very much, I'm playing with it now and you can rotate, scale the whole array also, without deforming. Try it :)
@VG Modelling That's awesome. Will do. You can also use Geometry nodes for this too if you haven't tried it: ua-cam.com/video/sRyubLSd-9E/v-deo.html Thanks so much for being persistent with the commenting (bloody algorithms!)
Sure thing. So several options, first of you want all thr instances scaled just scale the original (you will then need to apply the scale on the original for it to work). Or if you just want to scale individual instances you'd need to apply the instances and then you can select them. Alternatively if you did the instances with Geometry Nodes you could scale them that way (the video next Monday on UA-cam or today on the Patreon has an example of instances along a curve for a quick way to place rivets)
@@ArtisansofVaul thank you, I was not sure if it was possible, i might have a second try with geometry node then. My first try was to kind of redoing the curve modifier but I had issues with the twist. I was not perfectly happy with the way it handles the case where the radius of curvature is comparable to the length of the object you want to instance Thanks again for sharing your knowledge,
Lols. Thats fair. In fact I use that in the video coming on Friday and another video that I am planning (I like to show multiple options so people can use what they like/prefer).
you probably already have a video on this so im asking to find out? any tips for getting those crisp edges as the model have? not really sure where to start, neither modeling wise or tutorial wise
If you mean the appearance with the lighter edges and darker recesses to make seeing it easier I have that covered in a video here:ua-cam.com/video/GcNHZILKl3I/v-deo.html Hope that helps. If that's not what you mean let me know and I'll see if I can help you out.
@@90bubbel60 This series has a lot of the hard surface modelling tools and techniques covered in it: ua-cam.com/play/PLnqmLZKRm5CYlRZ6rjHT_eUKcJVC9FFhv.html The previous video to this one (making a hinge) does as well but it's not as in depth.
commenting to boost the algorithimn (not sure if comments help) but also to say thank you from future me when I *finally* stop fucking around in blender and finish up with models rather than making something, not liking it because it looks 'off' and then scrapping the whole thing and then starting again...repeat ad infinitum.
😅👌 Thanks so much. It it helps I did the same when I started with Blender. I then started saving my work more regularly so I could go back to the bit before I screwed up and not have to start again... But I'm not sure of that made things better or worse 🤣
@@ArtisansofVaul it means nice one, like nice video, I only commented to support the channel lol since I've seen some of your stuff and thought it's cool
Never knew about ctr+t
Thanks for yet another useful tip
Yeah that one just seems hidden without another way to do it pther than the shortcut. I'm yet to see it on a menu somewhere
I like your explanation of planes and instancing better than some others because you take the time to explain exactly what you are doing and why!
Thanks so much 😁
Thank you!!!
No worries at all. Glad it's helpful 😁
Great Video!
Thanks 😁
Yet another super helpful bit. Thanks!
Cheers 😁👍🏻
Really liked this one. Good practical, bite-sized tut'
Thanks so much 😁 Its a fun set of functionality that has a lot of little uses (as a wargamer this is the main one for me). I thought people would find it handy
Awesome tutorial! BUT what Do you mean with boolean everything together in the end?
I just mean that for 3d printing the parts would need to be combined together into a single mesh. If you aren't 3D printing that isn't an issue. I can link to a tutorial of it helps.
I mentioned in another of your videos about Curve array/Magic curve, but my comment was deleted probably because of the link; anyway- it will not deform the arrayed object like in Cablerator (I have this one too). I use Cablerator to set the curve, like you did and then with Curve array make the ammo belt for example. You can play with the settings, but it is not very complicated. Very useful especially for ammo belts, tank tracks, chains etc.
Very nice tips by the way, Regards!
Hi man. No idea why it was deleted as I certainly didn't delete it.... I'll have a look at this for sure as it sounds great if it speeds up the process more than doing this now in Geometry nodes. 👍🏻
@@ArtisansofVaul It is not your fault, UA-cam algorithm probably, happened before. And yes, it speeds the process very much, I'm playing with it now and you can rotate, scale the whole array also, without deforming. Try it :)
@VG Modelling That's awesome. Will do. You can also use Geometry nodes for this too if you haven't tried it: ua-cam.com/video/sRyubLSd-9E/v-deo.html
Thanks so much for being persistent with the commenting (bloody algorithms!)
I like the red color, it has nice contrast to it. What kind of matcap are you using?
Thanks a lot. You can find the details of what I use here: ua-cam.com/video/GcNHZILKl3I/v-deo.html
Hi,
Can we also scale the instance following the curve?
Sure thing. So several options, first of you want all thr instances scaled just scale the original (you will then need to apply the scale on the original for it to work). Or if you just want to scale individual instances you'd need to apply the instances and then you can select them. Alternatively if you did the instances with Geometry Nodes you could scale them that way (the video next Monday on UA-cam or today on the Patreon has an example of instances along a curve for a quick way to place rivets)
@@ArtisansofVaul thank you, I was not sure if it was possible, i might have a second try with geometry node then. My first try was to kind of redoing the curve modifier but I had issues with the twist. I was not perfectly happy with the way it handles the case where the radius of curvature is comparable to the length of the object you want to instance
Thanks again for sharing your knowledge,
Please use geo node for instancing , it is much faster end easier😅
Lols. Thats fair. In fact I use that in the video coming on Friday and another video that I am planning (I like to show multiple options so people can use what they like/prefer).
you probably already have a video on this so im asking to find out? any tips for getting those crisp edges as the model have? not really sure where to start, neither modeling wise or tutorial wise
If you mean the appearance with the lighter edges and darker recesses to make seeing it easier I have that covered in a video here:ua-cam.com/video/GcNHZILKl3I/v-deo.html
Hope that helps. If that's not what you mean let me know and I'll see if I can help you out.
@@ArtisansofVaul yes ty! also curious as i havent done much hard modeling, any good video/tutorial to start?
@@90bubbel60 This series has a lot of the hard surface modelling tools and techniques covered in it: ua-cam.com/play/PLnqmLZKRm5CYlRZ6rjHT_eUKcJVC9FFhv.html
The previous video to this one (making a hinge) does as well but it's not as in depth.
commenting to boost the algorithimn (not sure if comments help) but also to say thank you from future me when I *finally* stop fucking around in blender and finish up with models rather than making something, not liking it because it looks 'off' and then scrapping the whole thing and then starting again...repeat ad infinitum.
😅👌 Thanks so much. It it helps I did the same when I started with Blender. I then started saving my work more regularly so I could go back to the bit before I screwed up and not have to start again... But I'm not sure of that made things better or worse 🤣
I am also in this trap. I have rebuilt the same spaceship 14 times now. I'm making a new rule that whatever it is I have to finish it to some extent.
@@larastarslayer3349 You're doing much better than I do for painting miniatures then. Well done!
Can you make a tutorial for chaos cables?
Totally. Do you mean something more organic looking to mix in with the mechanical? I want to make sure I get what you're looking for.
Does ctrl t have any functions on meshes?
I don't think so. Apparently it says that it has a function in animation but I don't really do that to be able to say for sure.
@@ArtisansofVaul interesting, thanks!
“I’m a pedant” 😅
Lmao. Well it's true 🤣
n1
?
@@ArtisansofVaul it means nice one, like nice video, I only commented to support the channel lol since I've seen some of your stuff and thought it's cool
@@SD-ni9jh Thanks man. I honestly had no idea. Really appreciate the support 👍🏻😁