Chronicles of Drunagor Rules (Part 5/6): Disgusting Monsters
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- Опубліковано 11 лип 2024
- Welcome to Part 5 of this (spoiler-free) Learn to Play video series for the co-operative dungeon-crawler board game Chronicles of Drunagor: Age of Darkness, by Creative Games Studio.
In this video, we return to Maya & Lordwrath, whose hunt for another valuable tome takes them into the thick of battle.
Corrections & Clarifications:
- Maya's crossbow weapon has a text description which prevents it from being used multiple times during the same action. This was overlooked, in this video.
- At 29:52, the blue and black cubes are the wrong way around. (Black curse cubes cannot be placed on equipment cards).
Playlist for this series: • Learn to Play: Chronic...
The Official Chronicles of Drunagor website & resources: www.wearecgs.com/chronicles-o...
Thanks to Andreas and everyone at Creative Games Studios for making this video series possible. Thanks also to Blender Foundation, FXHome Hitfilm, Pixabay contributors, and Nicolas Jeudy of Dark Fantasy Studio for the intro music.
00:00 Introduction
01:44 Board Setup & Figures
04:00 Monster Targetting
08:32 Shadow Knight (STRIKE)
11:00 Shoving
11:40 Maya's Turn (Traps)
14:12 Pets
15:43 Lordwrath's Turn (Focus Abilities)
18:19 Rotten Flesh (Monster Movement)
21:14 Darkness Hunting
21:55 Round 2
24:10 Reactions
26:06 Shadow Knight
27:36 Maya's Turn
28:40 Willing Recall Action
31:01 Lordwrath's Turn
32:48 Rotten Flesh (EVOLVE)
33:25 Outro - Ігри
It's amazing how a rules video can be so meticulous but entertaining at the same time - bravo!
It’s also probably worth mentioning that a tie for strongest hero is broken by whoever is earlier on the initiative track. Some of the other targeting keywords flip this to target whoever is further back on the initiative track.
Yes, I did mention this in the Part 4 video, but I agree that it would have been good to include it here, too.
Thank you so much for your work and effort. I really enjoy this series and it helped me a lot. We finished chepter 3 of the campaign and still struggle a bit with the rouls. Thx
Thanks for the feedback! Having worked on these vids, I agree that there's a suprising amount of depth and complexity to the rules.
Excellent ! I was looking forward to this episode. The content is amazing and very helpful. Thank you so much for making a positive impact !
Very Helpfull Series!!! but im i wrong that at 29:52 normally Equipment cannot be blocked with Curse Cubes?!
D'oh! You're absolutely right. Thanks for pointing that out, I'll add it to the list of Corrections & Clarifications.
Excellent video but if i'm not mistaken, you cannot attack twice with Maya equipped with the current crossbow. It says you can only make a single attack from each attack action you take or receive. So i think this kind of weapon is the worst for character with skills which grant them multiple attacks.
Damn, you're absolutely right. Thanks for pointing that out, I overlooked it. I'll put a correction in the description. (Perhaps that explains why she has such terrible aim in this battle!)
Keen to see part 6 ! Coming soon?
Yes, it should be posted later this week. Thanks for your patience!
@@adventuresincreativesoftwa6283 TERRIFIC, thanks ! You make wonderful and high quality videos by the way. Super helpful. May not make a ton of $, as it is a niche game, but rest assured that there are people like me that appreciate what you do. Do you have a Patreon or other website to donate a token of my appreciation?
If the first rule for determining movement is avoid harmful terrain, why does the monster move through the poison when it can move up on ledge to the right? Is it because A) he wants to get there and smash the eagle so it overrides his safety precautions (and how we would probably play it as characters) or is it B) he has to move away from his focus target and successive steps do not move him closer to his target or is it C) something I haven't thought of?(and how we would probably play it as characters)
Yeah, my interpretation of the rules is that getting as close as possible to their target(s) overrides self-preservation, but it's possible that I'm wrong.
@@adventuresincreativesoftwa6283 Thanks for your hard work! Sounds good to me.
20:36 I am confused. First you said taking the shortest route is the lowest priority. Wouldnt the Rotten Flesh then AVOID the poisoneous terrain and go back up instead to take the longer way around (through the water)?
If there were a safer path, which would get him just as close to his target, then he would take it (even if it were a longer path). But there isn't. He only has Move 3, so there's no possible way for him to reach the water. Hope this helps.
Why are you changing the initiative card sides whenever rotten flesh activates? Is that a house rule?
The core game includes 'variations' of some monsters (including cards with an A and B side, which get flipped after their turn). Beginners would probably use the 'standard' version, but I wanted to demonstrate this optional mechanic. (Of course, I could have explained that better).