It's true, it's pretty good. Civvie has held me at gunpoint and made me play Zortch against my will and I thought it was a pretty fun time. I have such great memories of playing it on my Ouya while I eat my hotdogs the wide way.
It feels like this game accidentally fell out of a storage closet that wasn't opened since the 90's, like finding a childhood game that you had forgotten about
1:56 That manual is a near perfect recreation of late 90s boom shoot manuals, specifically Unreal's manual, right down to the grainy greyscale pictures of characters and enemies looking 45 degrees off to the side, above flavorful descriptions of each character that rarely come up in-game. All it's missing is the abstract grey on light steel blue noise background on every page that looks nice, but makes the text slightly harder to read. I love it.
Really hope the Unreal games get rescued from bloody Epic/Fortnite hell though. Giving them a miraculous Lazarus treatment with Nightdive Studios responsible would be a true godsend.
@@michaelandreipalon359 (Has TLDR don't worry) Fortnite is basically the Video Game Market strat. Every company has or is trying to get some of the Battle Royale profit. I don't blame you for being mad, I am too the only thing is that either I have become complacent because I play FN from time to time myself, I only do so because Halo is dead (has been stagnated for years and then the new one, OMG) and Halo Infinite sucks, or maybe I just see it differently about Epic and FN since Civvie covers a lot of old games and some being from Mega EpicGames when they were called that or whatever. It gives me perspective and insight on how they used to be compared to how they are now. Remember Jane of The Junge? Now that FN is THE biggest thing everyone wants a slice of that pie, it's like the platformer game craze of the 90's. I have bought some Battle Passes from them and some cosmetics and climbed my way up to the top. I'd say C or B rank out of a possible S or Double and Triple S ranks. (Ninja and the legends like TimtheTataman.) (Back story) I got to Mastery Twice in Halo Four, once on my Xbox 360 and then on another with a friend's Xbox they gave to me in a time of need when mine crapped out on me. Also, I got to the beginning of the Legendary ranks in Halo Reach back in the day, not finishing I felt like I had to make it up somehow so I grinded Reach on another hard drive. YEARS later Fortnite came about and blew up, I watched it as it slowly became the thing it is today waiting for the right moment to play it when it was what "everybody" wanted and it is fun yes but, I learned that Turbo Built is essential to 100% of all builders in game, now that No Builds exists the same people that wanted it are only now getting pwned by the Combat Pro's in game, and also getting pwned by the ones that don't need building but absolutely can do it and have mastered it well before the change because they HAD to and on the fly nonetheless, in order to play and "git gud". So I had to get good or get washed as a forever scrub, it's that simple. (Present Day) I am tired of all of the Battle Royals too but some of them are actually fun my guy or gal. Warzones has prox chat, text chat, and you can hear the person that offed you if you spectate them. That's so cool. HI's text chat is massively censored to the point of total uselessness but if you roleplay in text chat or something people tend to pay attention more, even me so if you're some YT'er like SeanMcHaloDubs. The prox chat for HI is great I guess. In Fortnite that's all in Team Rumble or Solos. I just like collecting skins now and occasionally pwn some noobies and show them a thing or two about Hoverboard Trick Sniping in Creative. I used to know how to do Turtle Warfare and "Snap" fights, not anymore, that was just BEFORE the big change and the seven days of No Build, forced in with writing and explained away in universe, ugh. I put all my time to getting good at building after than debacle, had to change everything. Sensitivity, edit time and sensitivity the pitch and yaw crap as well as changing my Pro type on controller. I figured it out it took time, agonizingly slow and painful but I can build and I am fucking great at it now all it took was actual time off of my life. I build for fun now and to make use of that skill by deceiving others think I'm the "Mansion Builder" as a special strat kinda like how there are "Fake Defaults" and all that. I use it to trick and intimidate others in game and it makes for wonderful walling off your opponent form a fight or gets them to back off even for a few seconds, those precious few moments might be the difference in winning a fight, winning a game and then being eliminated, moral. That is unless they are The Hunter type the one that'll effing follow you like Terminator to the ends of the Earth for that one elim, your (me) sorry arse. What a waste really they go through all that trouble to elim some rando literal nobody like me, it's like this PTSD induced fear I have now, less likely to happen anymore ironically enough now that Bounties for Gold Bars was added to game a while back. (Tips)Did you know you can Emote while on a Hoverboard and you can do a flip in such a way it doesn't disturb the emote? You can drift in the Hot Rod cars with boost, if you get any vehicle inside any of the speed pads, that thing will get the X2 speed boost and keep it indefinitely but only inPrettyBoyFM's Zombies Maps. Vehicles like the Hoverboard and Quadbike can do tricks with X2 speed especially the hoverboard and Quadbike. You can take out zombies while flying around and rolling around with increased speed, it's difficult to control but with some practice you can learn how to "control" it. Now none of this was using hax of any sort, mind you this is purely all vanilla game stuff and Creative Mode experimentation. Another point, using the Sideways Scythe and the Flintknock make for a very fun experience. Jump, aim at ground, fire and use the momentum from that and then activate the secondary attack for the scythe at the apex of the height and you'll go far. The effects are multiplied if you already have X2 speed and X2 Damage on, this is also multiplied by the Sprint and Parkour mechanics in the game now because Vaulting has been added to the game. I remember you could build small walls and special Edits but not a whole people knows nor or remembers or it was buried in the game's code and not useable anymore, I don't know which, but I guess the ladder. TLDR: I get it trust me I really do, but some of the Battle Royals that are sharted out are pretty gun in their own ways, you just have to make your own fun with those types of games, like BigPuffer has Warzone Bingos, and people play Fallout 76 to laugh at and have fun with the glitches and bugs way back when or I did at least and you can learn so much if you just experiment with these types of games. DRG was made because most games are too toxic...experimentation and applied knowledge, see what I mean? I learned to play FN with my experience from FPS games like Halo alone, DRG is all things Dwarves, Space and Mining. Think D&D but in space and video gamey as all Hell.
@@michaelandreipalon359 my only fears with a unreal remaster is epic fucking over unreal fans by basically killing 227/oldschool or something stupid like that, so "oh hey you can buy the games again but all the cool limit-removing shit is dead now" monkey's paw type shit
I don't have exact numbers, but Metroid Prime, I remember you basically get another health bar for every energy tank you find. Pretty sure Samus with all 14 tanks has a similar amount of health.
I mean lots of people can get up to 900.. especially with multipliers, bonuses microtransactions.. temporary buffs etc.. console commands, developers that want to factor health out of a thousand points instead of 100.. But fortunately.. the same multipliers are also the same thing that end up dealing 10,459 million damage on the last round fired when the moon is purple on a Tuesday for the next 10 seconds.. she probably should have seen it coming...
As SOON as you mentioned Mutantleg, Civvie, that's when I knew whom you were talking about. This same guy posted his unused textures on OpenGameArt and Itchio. I ALSO got a chance to contact him on OGA to make some custom Wolfenstein 3D textures for a mod I was thinking about making, but I haven't got a chance to finish yet. Kudos to him for making them, tho! They look AMAZING! :D
16:08 Civvie fun fact, this arena "boss" was there to teach you how this normal enemy type works. You *almost* figured it out towards the end. If you use the BFG blast on them, it takes like 2-3 shots to kill them all. Lazer weapons are their weakness, any other weapon will make them multiply indefinitely. You wasted 54 dynamite bundles making the level harder for yourself. Don't feel bad, I did the same.
That's pretty funny, I was fighting for a couple minutes there before going "screw this I'm gonna chain lightning them into oblivion to speed this up" followed by "wow that was REALLY quick, must have been almost done already"
I mean... this isn't even just a labor of love. This is a labor of _passion._ The kind of passion that usually leads to candlelit closet shrines to celebrities and restraining orders from said celebrities, but this time turned out a clean, distilled homage to wacky '90s shooters.
Ikr, I played this game like a month ago and I never actually expected CV to talk about it but he did and I am happy, I love this game, the pistol is very useful since the shield stays even when you switch weapons
I was thinking this when I read your comment. Like, I'm sitting here thinking "I've got a feeling mutantleg is gonna get snatched up and theres gonna be a game out soon SUPER fleshed out and buttery smooth like this"
I just noticed this about the flame thrower. The secondary fire fires your entire remaining fuel tank at the enemy, exploding it. That's some serious wacky crap, and I am hear for it. 10/10.
even funnier: from what I can tell, the explosion is the same, no matter how much fuel is left. that means the optimal strat is to use 18 or 19 fuel to torch enemies normally, then YEET to finish them off
You said it here, but i cannot stress enough how nice it is that this game goes for a more N64 feel compared to most going for Doom, Quake or Duke. It feels like a little bit of Perfect Dark, a little bit of Turok, and a lot of care and dedication to the aesthetic.
@@Brunoki22 The key difference is how it presents itself. N64 games like this tended to have a more "lively" UI that seemed to be reacting to you rather than showing things to you - Like, the weapon numbers bouncing up and down when highlighted or the health and armor shivering when you take damage - and models that tried their hardest to look smooth for the time to push the power of the system. Quake had a more utilitarian UI with no major bells or whistles to how it displays information, and lean more heavily into the polygons by having enemy designs that have lots of jagged points and flat surfaces, or otherwise try to discourage you from getting close enough to break the illusion on the monitors the game was made for since the goal was showing off the engine rather than the system it was running on.
I love when something impressive and diligently crafted comes out and it's named something like Zortch Maxinum against The Alien Brainsuckers. Feels like a distant cousin of Slayers X: Terminal Aftermath: Vengance of the Slayer in that respect.
I think you could best describe Zortch as SlayersX but now in Highschool as opposed to the pure Middleschool angst, it's mellowed out but it still retains that edge, but now moreso in a generic absurdist self-aware cynicism that was prominent during the 90's. It goes to class high and it's jokes and ideas are as dumb as people and the game itself say they are, but in that stoner haze you can clearly see the unqiue creativity in their soul that elevates them from just another stoner to one of God's Own Prototypes.
The best part of Zortch is how it is made to be super open for exploration, and so while an area might be just a giant open area or room, it is filled with so many cool areas and details in each level. It makes the game feel just wonderful.
Zortch's story is what I imagine Zapp Brannigan is telling his men/an alien babe at the bar about to try to impress them. "Oh, and there was a dinosaur. I shot it right between the eyes with the old Brannigan Boomstick. Bam."
Love how Civvie keeps using Perilous Warp as currency, for comparison. Also the shotgun reminds of the one from Chasm: The Rift. Game looks pretty fun though!
This game came as close to a Shiny game as possible. Legit impressive and a breath of fresh air since I just love these types of quirky, cartoon logic games that I feel like is missing a ton nowadays
@@Chozo_Ghost Oh please let that happen, I want the entire N64 trilogy fully remastered. IIRC didn't they say the reason why Turok 3 is taking a long while is due to that one having a lost, or at least hard to find, source code? I imagine for 1 and 2 it might have been easier getting a hold of it since those two got PC ports back in the day, but Turok 3 was completely N64 exclusive. Also IIRC a lot of the developers who worked on the Turok series moved over to Retro Studios after 2 was finished and while 3 was in development, so I wonder if anyone within Retro might still have files on old computers relating to the Turok N64 games.
... I'd rather want a remake of Turok 3. Believe me, there's a good reason the game deserves to be non-canon apocrypha. Edit: ...For once, I'm disappointed in Nightdive's decision to remaster that heretical Turok-in name only game. Will see if my fears will prove correct.
One nice detail I appreciated in this game is how this game handles hitting the cap on health, ammo, or armor. Basically, if you're at the max, you can't pickup the associated resource, BUT if you're just below, instead of the remaining resources being deleted, it just lets you have the rest, but you can't pick up any more until you're below max again.
In a game where scarcity would be a big issue, this little quirk would've been a godsend. It's too bad that Zortch is supremely generous about ammo, even from wrench starts.
I found this on steam not long ago and was in the mood for something retro and silly. It turns out this is a short, fun, creative and interesting game even if it's not perfect. I LOVED the first time the basic grunts started jumping around the level, it really upped my "track and kill" skills and was a breath of fresh air. And hey, you can pick up a lot of the things you find laying around. It's fun and useful to grab a barrel, toss it and shoot it in the air so it lands among enemies and then explodes. Totally worth the 5 bucks to download and play.
@@Moji55aI like Civvies videos on Thief but, yeah, the game isn't for me. It's weird as I do like slower paced stealth games. It also doesn't help that I got the game with a purchase of a product and the product also came with Deus Ex (which IMO is the superior game).
@@YTKeepsDeletingAllMyComments Thief is just a boring game, and it's an acquired taste. So I completely understand why those are his lowest watched vids.
God this game is absolutely spectacular, it feels like the kind of game you would see back in the early 2000s randomly in a GameStop bargain bin and nowhere else that you pick up and have an absolute blast with.
make sure to read the red dwarf series of books there very good and a lot darker than the tv series i think some of the audio versions are available on u tube. still love the tv series as well though
"This is an S.O.S. distress call from the Mining Ship Red Dwarf. The crew are dead, killed by a radiation leak. The only survivors were Dave Lister, who was in suspended animation during the disaster, and his pregnant cat, who was safely sealed inside the hold. Revived three million years later, Lister’s only companions are: a lifeform which evolved from his cat and Arnold Rimmer, a hologram simulation of one of the dead crew. I am Holly, the shipboard computer with an I.Q. of 6000, the same I.Q. as 6000 P.E. teachers."
That's why I love this channel: it grew up with boomer shooters, but isn't intentionally turning a blind eye towards small titles like this, because they "don't appeal to the algorithm".
These games are always good because it's always someone that really enjoyed an aspect of a boomer shooter and distills its pure essence and offers it to you like a mysterious stranger offers a parched traveller a cool, sweaty glass of water amidst the deep desert.
I played the demo for Zortch on itch shortly before it came to Steam. Fun time, even though it was too easy on the highest available difficulty. Civvie didn't mention is that there are some fun things in the settings, like replacing gore with flowers, or holiday-themed confetti, or something, I don't remember. Nice to see the game get recognition.
2:42 "single core CPU" outta morbid curiosity i tried Zortch out on a 750mhz Pentium III from 2000 and it actually did run, albeit weirdly slowly. The rendered framerate wasn't even all that bad, it's just that everything was in slow motion like the game logic itself wasn't keeping up so everything was stuck in bullet-time.
@@teodorofdez252 yup. also the video card was a geforce FX 5200. It's a good engine, I like it a lot! kinda wish Mutantleg would consider licensing it out to other devs now that Unity's gone and lit its own dumb ass on fire.
Hey Civvie, if you haven't heard of it. I can strongly recommend Operation Na Pali. It was a single-player mod for Unreal Tournament 99'. It really was amazing. It felt, to me, like a better version of Unreal. It's amazing what a small (maybe German?) team were able to accomplish. Great music, mapping, gameplay, voice-acting, etc. I think you would love it!
The jumping enemies and open levels made this look like an Unreal Tournament botmatch. And that's awesome, because combining interesting combat with interesting locations and a story gets the best of all worlds.
Not what I expdcted, but still a pleasant surprise. A new Civvie uplaod is always a special treat. Also I personally think grenades should be primary, more use cases and utility than rockets generally.
This can’t be authorized by the Department of Special Correction, they want the algorithm to be stimulated, right? Then they would’ve given Civvie a ukulele when he was apologizing! Boy, I hope someone gets fired for that blunder.
Zortch is just I can express enough how solid of a title it is. Fun gameplay, fun movement, tons of shooting options, a decent amount of levels for the price, just nearly everything about this game I enjoy
Yet another Civvie video I'll be closing and coming back to after I play it. I'm super kept up on indie game releases and somehow a few games like this slip past.. Looks like a dang gem. Thanks for showing the game Civvie :)
I somehow missed both this game AND this video and boy did it make my day. Great game, not perfect but it's distinctly its own thing which is definitely a massive plus. It's not pulling you to the side every five seconds to say "hey hey remember the OLD games?" No, instead it's perfectly content just being its own game. There's real charm here.
This is the kind of video where you scroll through the comments and expect to see the devs have the pinned comment with “Thanks for playing our game :)”
I just think Zortch is really funny to say. It's Zortchin' time. I love the fact even the basic enemies are extremely mobile. A lot of the boomer shooters being released just has mobs bumrushing you and it becomes a Serious Sam style "Hold S To Win" simulator, but the fact you have to aim and track all the enemies hopping around is a really neat thing. Really surprised, fully expecting to be a shitpost.
hold S and serious sam will punish you when you back into a wall two seconds later with 200 enemies coming for you with a dozen instant kill rockets headed your way
@@miickydeath12 I'd like to know which shooter you're playing where holding forward into the enemies instead of strafing works out. If anything Serious Sam has more focus on dodging than the other boomer shooters since you have more enemies and less movement speed.
>be indie dev >make custom engine for game >plus physics >30-something different enemies >a whole slew of assets instead of reusing same textures every map >for five episodes >price it at $5 What a fucking chad.
Zorch just like they said in Chex Quest, which I can't wait to see the revival of covered here so you can hand out those sweet Chex sponsored skin codes.
I went and played this on your recommendation and I have to say it is the best 5 bucks I've spent on a boomer-shooter on Steam. This game would have been plenty good if it was just a Doom or Dusk or Cultic or Turok homage, but it is all of those things and then more. The enemies are actually engaging to fight, which is such a breath of fresh air in this genre. And it has just that right amount of quirky weirdness in its design that I love. I think this game is most closely evocative of the first and second Turok games, but it definitely has alot to say for itself; enough so that it doesn't feel too much like its obvious design infuences. Good job on finding this absolute banger under the radar.
This game actually looks fun. And that price really is underselling. They could do like 15 or 20 bucks with how much love and effort they actually put in
this games asethetic and story really feels super 90s! has that silly ironic cynical pulpy charm a lot of media that came out in the 90s did, with the dinosuars, bit about aliens staging a fake vacation, the joke about the "worst engineer of the year award" and the way it called the machine gun "The Cute Little Sub Machine Gun." Heck, even the name of the main character, "Zortch Maxinum." just sounds like a name that youd see for an intentionally over the top 90s cartoon or comic book. just really oozes a certian style of comedic writing i feel was super popular at the time, and its rare to see it imitated like this.
This game rocks. Totally nailed the N64 aesthetic in every facet and was fun the entire time, so I'm glad to see CIVVIE talk about it. One thing that WAY stood out to me was the music. Reminds me of Quake 1 where the music added more of a foreboding atmosphere than was even supplied with visuals alone. It felt really strange in THIS game though because it made me feel like the game was going to transition into one of the best horror games at any point. That's a positive though. That music kind of had sounds that felt diegetic at times, as in I couldn't tell if certain sounds were ambient level noises or the level music. I really can't praise it enough for that music alone. It added a totally unique feeling. Very happy to follow this developer.
@@Juhziz Very cool. It's weird that the music in the game filled me with a sense of dread very similar to when first playing Quake as a kid, despite it's pretty goofy N64 aesthetic. Music is powerful.
The fact that you knew we all would relate " Zortch" to Chex Quest is fucking hysterical! I thought it genuinely had something to do with Chex Quest lol. But it seems I'll be buying this game soon
I'm so into this game. It's like if Daikatana and Turok had a baby. In a good way. And I have mad respect for custom engine games. Love that they always feel unique. Definitely grabbing this.
glad you enjoyed the game also thank me later for suggesting the slide shooting feature and some other stuff (I was one of the early beta testers before release) also I am close friends with the dev lol
As someone who routinely scours steam for these kinds of games, the fact this one somehow eluded my hunt perturbs me. Thank you Civvie 11, this will surely make for a bountiful harvest.
The canyon level looks like a sewer ? Congratulations, you failed the colorblindness test. You should have someone else pick out your outfits on a blind date.
Usually Civvie is going through an inter-dimensional existential crisis of eldritch horror and torture. Glad to see he's finally getting the break he deserves.
I actually found the shield very useful. If you're coming out of a vent or other bottle-neck you can put a shield at the end and pick enemies off from safety, as long as they don't run through it. It can also hold trip mines.
You have no idea how unreasonably happy CLOWN's appearance in this video made me, mostly because I'm surprisingly happy she's getting jokes outside of her being an AI created to steal Civvie's job
@@christopherwall2121 Ooooh, that extended April Fool's joke that was parodying clickbait but just ended up making me unsubscribe because the constant flood of shorts in my feed was just as annoying as the actual clickbait channels I avoid. So we didn't miss anything important, gotcha.
Bought this game right after seeing this video when you first posted it. I'm finally playing through the game now, and it's such a treat. There's an element to the level design that reminds of... okay, imagine if RARE developed Half-Life as a dual release for PC and N64 like Turok. It's making me feel nostalgic and this is literally a new game 🎉
Less than a minute in and already Civvie has satisfied my "oh YEAH, THAT" nostalgia bug upon seeing the word "Zortch" in relation to literal nose goblins (that's what they are, RTFM)
@@Philernator awful I remember they actually had tried back when it first came out but lack of resources and publishers not having faith in the game prevented it
Truly all I could think about after watching this is how this game is basically the lovechild of Unreal 1 and MDK (and Cruelty Squad watched them make it from the closet)
Nice game lots of fun. Civvie does great video again. Loved that idea of Lister from Red Dw...f fighting all by himself. Why the Heck isnt there a red dwa..f Fps?!
;) I would like to rename Zortch to Samantha and call this game Serious Sam'. Feels fitting. While the game seems to be designed as something of a parody of FPS-games in general the same way MDK and Serious Sam are, I get the impression it has some really welldesigned elements. I'm taking notes for my own fun and learning.
Looks like something ported from N64 circa 1998, and is seriously giving me some sort of weird deja vu/nostalgia even though I _know_ it's brand new and I couldn't possibly have ever played it before. This is not a bad thing.
Too complex to run on N64 in this form or shape. The meshes are too dense and it has too many / too large textures. But I guess people who have fond memories of this POS console like playing 3D games at single-digit frame rates. 😂
Based on your last comment in this video, a video that discusses and/or ranks your favorites of the last 5 years would be excellent. I'm 40; I've been playing this genre for 30ish years now and while I own a vast majority of the games featured on this channel, I don't always have time or motivation to play all but the ones that really look appealing to me (DUSK, Cultic), so it can be challenging to know where to start, especially when I can go back to rereleased classics at this point as well.
It's true, it's pretty good. Civvie has held me at gunpoint and made me play Zortch against my will and I thought it was a pretty fun time. I have such great memories of playing it on my Ouya while I eat my hotdogs the wide way.
Is there any other way to eat dogs?
@@BigWheel.Swallow whole?
As long as you're still eating corn on the cob the long way
I too enjoy Gunpoint Game Time.
Static-X fuck yeah
Thank you for featuring the game! 👍
(I don't know about hot-dogs but i like to eat big macs by separating them into two smaller burgers 🤔)
Is it true that the game engine is its own thing, not Unity or Unreal?
@@hiddenshadow2105 yes, it was built from the ground up (c++, opengl, openal etc)
@@hiddenshadow2105 It is. The dev confirmed it in the Steam community threads about it. Custom engine made in C++ for OpenGL.
@@hiddenshadow2105 yeah it's custom made, it says on the steam page
@@pauloricardo-wn6ps Nice. I cannot imagine how much work it takes to make a game, much less writing the whole engine for said game.
It feels like this game accidentally fell out of a storage closet that wasn't opened since the 90's, like finding a childhood game that you had forgotten about
It’s even priced as cheap as games from back then. I bought this blind and fir a second really thought it was a game from the early 2000’s
a happy accident
Yeap, thats a good way to put it!
Its new old stock!
Earthworm Jim when civi¿¿¿
I hope it has multiplayer...
1:56 That manual is a near perfect recreation of late 90s boom shoot manuals, specifically Unreal's manual, right down to the grainy greyscale pictures of characters and enemies looking 45 degrees off to the side, above flavorful descriptions of each character that rarely come up in-game. All it's missing is the abstract grey on light steel blue noise background on every page that looks nice, but makes the text slightly harder to read. I love it.
Really hope the Unreal games get rescued from bloody Epic/Fortnite hell though. Giving them a miraculous Lazarus treatment with Nightdive Studios responsible would be a true godsend.
@@michaelandreipalon359 (Has TLDR don't worry) Fortnite is basically the Video Game Market strat. Every company has or is trying to get some of the Battle Royale profit. I don't blame you for being mad, I am too the only thing is that either I have become complacent because I play FN from time to time myself, I only do so because Halo is dead (has been stagnated for years and then the new one, OMG) and Halo Infinite sucks, or maybe I just see it differently about Epic and FN since Civvie covers a lot of old games and some being from Mega EpicGames when they were called that or whatever. It gives me perspective and insight on how they used to be compared to how they are now. Remember Jane of The Junge? Now that FN is THE biggest thing everyone wants a slice of that pie, it's like the platformer game craze of the 90's. I have bought some Battle Passes from them and some cosmetics and climbed my way up to the top. I'd say C or B rank out of a possible S or Double and Triple S ranks. (Ninja and the legends like TimtheTataman.)
(Back story) I got to Mastery Twice in Halo Four, once on my Xbox 360 and then on another with a friend's Xbox they gave to me in a time of need when mine crapped out on me. Also, I got to the beginning of the Legendary ranks in Halo Reach back in the day, not finishing I felt like I had to make it up somehow so I grinded Reach on another hard drive. YEARS later Fortnite came about and blew up, I watched it as it slowly became the thing it is today waiting for the right moment to play it when it was what "everybody" wanted and it is fun yes but, I learned that Turbo Built is essential to 100% of all builders in game, now that No Builds exists the same people that wanted it are only now getting pwned by the Combat Pro's in game, and also getting pwned by the ones that don't need building but absolutely can do it and have mastered it well before the change because they HAD to and on the fly nonetheless, in order to play and "git gud". So I had to get good or get washed as a forever scrub, it's that simple.
(Present Day) I am tired of all of the Battle Royals too but some of them are actually fun my guy or gal. Warzones has prox chat, text chat, and you can hear the person that offed you if you spectate them. That's so cool. HI's text chat is massively censored to the point of total uselessness but if you roleplay in text chat or something people tend to pay attention more, even me so if you're some YT'er like SeanMcHaloDubs. The prox chat for HI is great I guess. In Fortnite that's all in Team Rumble or Solos. I just like collecting skins now and occasionally pwn some noobies and show them a thing or two about Hoverboard Trick Sniping in Creative. I used to know how to do Turtle Warfare and "Snap" fights, not anymore, that was just BEFORE the big change and the seven days of No Build, forced in with writing and explained away in universe, ugh. I put all my time to getting good at building after than debacle, had to change everything. Sensitivity, edit time and sensitivity the pitch and yaw crap as well as changing my Pro type on controller. I figured it out it took time, agonizingly slow and painful but I can build and I am fucking great at it now all it took was actual time off of my life. I build for fun now and to make use of that skill by deceiving others think I'm the "Mansion Builder" as a special strat kinda like how there are "Fake Defaults" and all that. I use it to trick and intimidate others in game and it makes for wonderful walling off your opponent form a fight or gets them to back off even for a few seconds, those precious few moments might be the difference in winning a fight, winning a game and then being eliminated, moral. That is unless they are The Hunter type the one that'll effing follow you like Terminator to the ends of the Earth for that one elim, your (me) sorry arse. What a waste really they go through all that trouble to elim some rando literal nobody like me, it's like this PTSD induced fear I have now, less likely to happen anymore ironically enough now that Bounties for Gold Bars was added to game a while back.
(Tips)Did you know you can Emote while on a Hoverboard and you can do a flip in such a way it doesn't disturb the emote? You can drift in the Hot Rod cars with boost, if you get any vehicle inside any of the speed pads, that thing will get the X2 speed boost and keep it indefinitely but only inPrettyBoyFM's Zombies Maps. Vehicles like the Hoverboard and Quadbike can do tricks with X2 speed especially the hoverboard and Quadbike. You can take out zombies while flying around and rolling around with increased speed, it's difficult to control but with some practice you can learn how to "control" it. Now none of this was using hax of any sort, mind you this is purely all vanilla game stuff and Creative Mode experimentation. Another point, using the Sideways Scythe and the Flintknock make for a very fun experience. Jump, aim at ground, fire and use the momentum from that and then activate the secondary attack for the scythe at the apex of the height and you'll go far. The effects are multiplied if you already have X2 speed and X2 Damage on, this is also multiplied by the Sprint and Parkour mechanics in the game now because Vaulting has been added to the game. I remember you could build small walls and special Edits but not a whole people knows nor or remembers or it was buried in the game's code and not useable anymore, I don't know which, but I guess the ladder.
TLDR: I get it trust me I really do, but some of the Battle Royals that are sharted out are pretty gun in their own ways, you just have to make your own fun with those types of games, like BigPuffer has Warzone Bingos, and people play Fallout 76 to laugh at and have fun with the glitches and bugs way back when or I did at least and you can learn so much if you just experiment with these types of games. DRG was made because most games are too toxic...experimentation and applied knowledge, see what I mean? I learned to play FN with my experience from FPS games like Halo alone, DRG is all things Dwarves, Space and Mining. Think D&D but in space and video gamey as all Hell.
@@michaelandreipalon359 my only fears with a unreal remaster is epic fucking over unreal fans by basically killing 227/oldschool or something stupid like that, so "oh hey you can buy the games again but all the cool limit-removing shit is dead now" monkey's paw type shit
Fuck Epic, taking UT99 and 04 off digital sales is such a crime. Those were and still are amazing multiplayer experiences.
Now I'm remembering the printing defect for UT2003's manual that caused like half of them to be orange instead of grayscale.
She may be a terrible employee, but how many people do you know that can get up to 900 health points? Didn’t think so.
I don't have exact numbers, but Metroid Prime, I remember you basically get another health bar for every energy tank you find. Pretty sure Samus with all 14 tanks has a similar amount of health.
you didn't think your own question?
She's so chill that she literally shrugs the bullets off
It's not more than this human frame can handle
I mean lots of people can get up to 900.. especially with multipliers, bonuses microtransactions.. temporary buffs etc.. console commands, developers that want to factor health out of a thousand points instead of 100..
But fortunately.. the same multipliers are also the same thing that end up dealing 10,459 million damage on the last round fired when the moon is purple on a Tuesday for the next 10 seconds.. she probably should have seen it coming...
As SOON as you mentioned Mutantleg, Civvie, that's when I knew whom you were talking about. This same guy posted his unused textures on OpenGameArt and Itchio. I ALSO got a chance to contact him on OGA to make some custom Wolfenstein 3D textures for a mod I was thinking about making, but I haven't got a chance to finish yet. Kudos to him for making them, tho! They look AMAZING! :D
You just know it's an awesome game when Civvie is just so damn grateful and doesn't get tortured even once in the entire video
is it a running joke in this community to post this exact comment under every civvie video or what
IMO he should've gotten tazed for the Red Dwarf reference.
@@NerfPlayeR135As a Civvie lore fan, I say yes. As a Red Dwarf fan, I say no. I'm torn on that one.
First time I've seen that comment and I've seen all his videos so, no.@@spimbles
You know he enjoyed the game when he didn't even put the Ramsay clip over that one enemy stuck in the wall
16:08 Civvie fun fact, this arena "boss" was there to teach you how this normal enemy type works. You *almost* figured it out towards the end. If you use the BFG blast on them, it takes like 2-3 shots to kill them all. Lazer weapons are their weakness, any other weapon will make them multiply indefinitely. You wasted 54 dynamite bundles making the level harder for yourself. Don't feel bad, I did the same.
That's pretty funny, I was fighting for a couple minutes there before going "screw this I'm gonna chain lightning them into oblivion to speed this up" followed by "wow that was REALLY quick, must have been almost done already"
This game is like if Shiny Entertainment lasted long enough to make a rival to both Turok 2 and Timesplitters, it's wonderful
ah man :(
I wish MDK was still around
@@Lord_DeimosThe duology is still around on Steam/GOG though.
I wish it had late 90s Jesper Kyd breakbeat / dnb OST
@@Lord_Deimos You can get both off of GOG.
I mean... this isn't even just a labor of love. This is a labor of _passion._ The kind of passion that usually leads to candlelit closet shrines to celebrities and restraining orders from said celebrities, but this time turned out a clean, distilled homage to wacky '90s shooters.
I just think Civvie discovering and enjoying new games is neat
If the new games are the same as the old games....
@@alastor8091similar, not the same. And that's what he likes lmao
@lyric8894 no, it's the same shit, just better.
@@alastor8091that still means they're good
so liking them makes sense
I want Enchain out and for Civvie to discover it.
The custom engine seems like the real hidden treasure here. Who knows what directions they can take it with.
If the dev keeps up this level of quality I see bright things in their future endeavors.
Ikr, I played this game like a month ago and I never actually expected CV to talk about it but he did and I am happy, I love this game, the pistol is very useful since the shield stays even when you switch weapons
The engine seems really robust. They should do an immersive sim next, feels like it would work great.
I was thinking this when I read your comment. Like, I'm sitting here thinking "I've got a feeling mutantleg is gonna get snatched up and theres gonna be a game out soon SUPER fleshed out and buttery smooth like this"
If they keep up this level of quality, they'll be bought out by EA or someone & be forced to slave away at the next CoD or Cyberpunk 2077
@@averageeclairenjoyer3010 Hoping to learn enough to do similar.
Don't got low end or older hardware to do it yet.
I just noticed this about the flame thrower. The secondary fire fires your entire remaining fuel tank at the enemy, exploding it. That's some serious wacky crap, and I am hear for it. 10/10.
even funnier: from what I can tell, the explosion is the same, no matter how much fuel is left. that means the optimal strat is to use 18 or 19 fuel to torch enemies normally, then YEET to finish them off
You said it here, but i cannot stress enough how nice it is that this game goes for a more N64 feel compared to most going for Doom, Quake or Duke.
It feels like a little bit of Perfect Dark, a little bit of Turok, and a lot of care and dedication to the aesthetic.
a lot more like Sin/Turok combined visually
The boomer shooter time machine
Isn't Quake a bit N64ish itself?
@@Brunoki22 The key difference is how it presents itself.
N64 games like this tended to have a more "lively" UI that seemed to be reacting to you rather than showing things to you - Like, the weapon numbers bouncing up and down when highlighted or the health and armor shivering when you take damage - and models that tried their hardest to look smooth for the time to push the power of the system.
Quake had a more utilitarian UI with no major bells or whistles to how it displays information, and lean more heavily into the polygons by having enemy designs that have lots of jagged points and flat surfaces, or otherwise try to discourage you from getting close enough to break the illusion on the monitors the game was made for since the goal was showing off the engine rather than the system it was running on.
Its as if Ratchet and Clank and Sin had a baby.
A weird, indie, and inexpensive baby.
I like how you can tell Civvie's really into a game when he just rolls gameplay, a tune, and lets the game speak for itself
I love when something impressive and diligently crafted comes out and it's named something like Zortch Maxinum against The Alien Brainsuckers. Feels like a distant cousin of Slayers X: Terminal Aftermath: Vengance of the Slayer in that respect.
The raw late 90's/early 2000 aesthetics
I think you could best describe Zortch as SlayersX but now in Highschool as opposed to the pure Middleschool angst, it's mellowed out but it still retains that edge, but now moreso in a generic absurdist self-aware cynicism that was prominent during the 90's. It goes to class high and it's jokes and ideas are as dumb as people and the game itself say they are, but in that stoner haze you can clearly see the unqiue creativity in their soul that elevates them from just another stoner to one of God's Own Prototypes.
maybe not distant.
The best part of Zortch is how it is made to be super open for exploration, and so while an area might be just a giant open area or room, it is filled with so many cool areas and details in each level. It makes the game feel just wonderful.
Zortch's story is what I imagine Zapp Brannigan is telling his men/an alien babe at the bar about to try to impress them. "Oh, and there was a dinosaur. I shot it right between the eyes with the old Brannigan Boomstick. Bam."
LITERALLY YES, though it'd have more shatner-esque song covers
reminds me of fake Flint from STALKER Call of Pripyat
woops, spoilers!
_Cham-paggin'!_
If Civvie gives it the Gold-Standard 'PLAY THIS!', that's good enough for me!!!
Who the hell is the guy in your icon
@@laynalazarsnumber1fanthat’s Scruffy. The janitor.
I love the fact that the developer couldn't get the mirror effect to look convincing so they just called it out in-game rather than fixing it
Reminds me of the cultic dev's voxel tents joke
They kinda did that joke in MDK 2. Except it was just filled with static and had "reflection not available" text on them.
Love how Civvie keeps using Perilous Warp as currency, for comparison.
Also the shotgun reminds of the one from Chasm: The Rift.
Game looks pretty fun though!
Thank God you said it. That shotgun looks ripped straight out of Chasm
Reminded me a bit of Star Wars Republic Commando Trandoshan's shotgun.
I used to love this one so much…
This game came as close to a Shiny game as possible. Legit impressive and a breath of fresh air since I just love these types of quirky, cartoon logic games that I feel like is missing a ton nowadays
With this, we're one step closer to Pro-Turok.
Maybe that series could happen when Nightdive inevitably announce a remaster for Turok 3 👀
@@Chozo_Ghost Fun Fact: there is a reference to Turok 3 in the Quake 2 Remaster in the selectable banners for multiplayer.
Yessssssss
@@Chozo_Ghost Oh please let that happen, I want the entire N64 trilogy fully remastered. IIRC didn't they say the reason why Turok 3 is taking a long while is due to that one having a lost, or at least hard to find, source code? I imagine for 1 and 2 it might have been easier getting a hold of it since those two got PC ports back in the day, but Turok 3 was completely N64 exclusive. Also IIRC a lot of the developers who worked on the Turok series moved over to Retro Studios after 2 was finished and while 3 was in development, so I wonder if anyone within Retro might still have files on old computers relating to the Turok N64 games.
... I'd rather want a remake of Turok 3. Believe me, there's a good reason the game deserves to be non-canon apocrypha.
Edit: ...For once, I'm disappointed in Nightdive's decision to remaster that heretical Turok-in name only game. Will see if my fears will prove correct.
One nice detail I appreciated in this game is how this game handles hitting the cap on health, ammo, or armor.
Basically, if you're at the max, you can't pickup the associated resource, BUT if you're just below, instead of the remaining resources being deleted, it just lets you have the rest, but you can't pick up any more until you're below max again.
In a game where scarcity would be a big issue, this little quirk would've been a godsend.
It's too bad that Zortch is supremely generous about ammo, even from wrench starts.
I found this on steam not long ago and was in the mood for something retro and silly.
It turns out this is a short, fun, creative and interesting game even if it's not perfect. I LOVED the first time the basic grunts started jumping around the level, it really upped my "track and kill" skills and was a breath of fresh air. And hey, you can pick up a lot of the things you find laying around. It's fun and useful to grab a barrel, toss it and shoot it in the air so it lands among enemies and then explodes.
Totally worth the 5 bucks to download and play.
And just like that with a single video Zortch hits it's all-time highest peak concurrent players, doubling it's numbers from release day.
It's almost as if people who watch Civvie are into the kind of games Civvie plays. Fuck me runnin', that's _wild._
@@deadmetalbr That one time where the audience is actually there to hear 😂
@@deadmetalbrTell that to Thief.
@@Moji55aI like Civvies videos on Thief but, yeah, the game isn't for me. It's weird as I do like slower paced stealth games. It also doesn't help that I got the game with a purchase of a product and the product also came with Deus Ex (which IMO is the superior game).
@@YTKeepsDeletingAllMyComments Thief is just a boring game, and it's an acquired taste. So I completely understand why those are his lowest watched vids.
Oh boy! I found Civvie a week ago, binged all of his content, and then played Blood. UA-cam recommendations working in my favor for once.
who asked
I'm jealous.
@@sargin1 ur mom
Welcome to the #FreeCivvie movement your colander with tinfoil hat is in the mail lol 😂
not the same as it used to be but still a hoot of a time. Welcome to the Dungeon, kid
God this game is absolutely spectacular, it feels like the kind of game you would see back in the early 2000s randomly in a GameStop bargain bin and nowhere else that you pick up and have an absolute blast with.
That was Psi-ops: The Mindgate Conspiracy for me. It looked like shovel-ware but damn it was a blast!
Loved the Red Dwarf reference my man, that show is criminally under appreciated, a real highlight of my childhood.
The whole show is on iPlayer now! (well, almost the whole show)
make sure to read the red dwarf series of books there very good and a lot darker than the tv series i think some of the audio versions are available on u tube. still love the tv series as well though
"This is an S.O.S. distress call from the Mining Ship Red Dwarf. The crew are dead, killed by a radiation leak. The only survivors were Dave Lister, who was in suspended animation during the disaster, and his pregnant cat, who was safely sealed inside the hold.
Revived three million years later, Lister’s only companions are: a lifeform which evolved from his cat and Arnold Rimmer, a hologram simulation of one of the dead crew.
I am Holly, the shipboard computer with an I.Q. of 6000, the same I.Q. as 6000 P.E. teachers."
The reference is at 18:31, by the way.
"Everybody's dead Dave"
That's why I love this channel: it grew up with boomer shooters, but isn't intentionally turning a blind eye towards small titles like this, because they "don't appeal to the algorithm".
Civvie forced me to play this game at gunpoint and he was fuckin right
These games are always good because it's always someone that really enjoyed an aspect of a boomer shooter and distills its pure essence and offers it to you like a mysterious stranger offers a parched traveller a cool, sweaty glass of water amidst the deep desert.
Condensation
This looks awesome. Pretty incredible to offer a game like this built off of its own custom engine for $5.
I played the demo for Zortch on itch shortly before it came to Steam. Fun time, even though it was too easy on the highest available difficulty. Civvie didn't mention is that there are some fun things in the settings, like replacing gore with flowers, or holiday-themed confetti, or something, I don't remember. Nice to see the game get recognition.
2:42 "single core CPU" outta morbid curiosity i tried Zortch out on a 750mhz Pentium III from 2000 and it actually did run, albeit weirdly slowly. The rendered framerate wasn't even all that bad, it's just that everything was in slow motion like the game logic itself wasn't keeping up so everything was stuck in bullet-time.
I unironically love to know that. Was it under WinXP too?
@@teodorofdez252 yup. also the video card was a geforce FX 5200. It's a good engine, I like it a lot! kinda wish Mutantleg would consider licensing it out to other devs now that Unity's gone and lit its own dumb ass on fire.
I mean, you were running this on half the cpu "required" but its nice to know that it actually does run on old hardware.
There is no greater sign of quality in a game than a dedicated kick button.
HL2 Overcharged has something to say about that
This actually looks pretty damn fun~!
For a lazy, inefficient engineer, Zortch is a shockingly mobile and efficient killer.
Maybe she's just demotivated by being stuck in the wrong career path?
Some people just aren't in the right career for their talents, you know?
@@trianglemoebius Parental pressure kills :(
Those are basically the same thing tbh
Besides.
She's a professional slacker.
And this is her vacation.
**Yeaaaaaahhhhh!!**
You know a man has class when they bring up Red Dwarf
If he ever works "that's mine" into one of these, I'll keel over
Hey Civvie, if you haven't heard of it. I can strongly recommend Operation Na Pali. It was a single-player mod for Unreal Tournament 99'. It really was amazing. It felt, to me, like a better version of Unreal. It's amazing what a small (maybe German?) team were able to accomplish. Great music, mapping, gameplay, voice-acting, etc. I think you would love it!
The jumping enemies and open levels made this look like an Unreal Tournament botmatch. And that's awesome, because combining interesting combat with interesting locations and a story gets the best of all worlds.
Not what I expdcted, but still a pleasant surprise. A new Civvie uplaod is always a special treat. Also I personally think grenades should be primary, more use cases and utility than rockets generally.
Maybe do the TF2 thing where you can charge the grenades to fly further until full charge essentially turns it into a rocket launcher.
Quake 2 Grenade Launcher is the best. Agreed?
@@creepshow60 Agreed.
@@creepshow60Now if only the Strogg would stop sidestepping to dodge my grenades...
I'd say that statement depends. Rollers or at the very least designed only to blow up on the ground yes. If not no rockets are preferable.
I was watching Zorth devlog for some time and I never thought that it would get this far.
It's amazing
This can’t be authorized by the Department of Special Correction, they want the algorithm to be stimulated, right? Then they would’ve given Civvie a ukulele when he was apologizing! Boy, I hope someone gets fired for that blunder.
Zortch is just I can express enough how solid of a title it is.
Fun gameplay, fun movement, tons of shooting options, a decent amount of levels for the price, just nearly everything about this game I enjoy
First X-Slayer, now this. Civvie has continued to help me wade through the muck to find these gems I likely would’ve missed otherwise.
Yet another Civvie video I'll be closing and coming back to after I play it. I'm super kept up on indie game releases and somehow a few games like this slip past.. Looks like a dang gem.
Thanks for showing the game Civvie :)
Dammit Civvie, don't you know that game X came out Y days ago, and you're reviewing ZORTCH!?!?!? Love you, this game looks awesome.
I somehow missed both this game AND this video and boy did it make my day.
Great game, not perfect but it's distinctly its own thing which is definitely a massive plus. It's not pulling you to the side every five seconds to say "hey hey remember the OLD games?"
No, instead it's perfectly content just being its own game. There's real charm here.
I love zortch! Glad you've been able to play it!
This is the kind of video where you scroll through the comments and expect to see the devs have the pinned comment with “Thanks for playing our game :)”
I actually left one but it got lost in the sea of comments 😅
I hope you keep on using Perilous Warps as a measure unit for a shooter's level of quality.
16:14 A PO'ed enemy? Nice. Nostalgia'd hard on that one.
I just think Zortch is really funny to say. It's Zortchin' time.
I love the fact even the basic enemies are extremely mobile. A lot of the boomer shooters being released just has mobs bumrushing you and it becomes a Serious Sam style "Hold S To Win" simulator, but the fact you have to aim and track all the enemies hopping around is a really neat thing.
Really surprised, fully expecting to be a shitpost.
For once, I'm not gonna lambast you for that overused Morbius meme. Feels fitting, Zortchin'.
hold S and serious sam will punish you when you back into a wall two seconds later with 200 enemies coming for you with a dozen instant kill rockets headed your way
@@QuakeGamerROTMGoooo, you get to press S AND A OR D! how exciting!!!!
@@miickydeath12 I'd like to know which shooter you're playing where holding forward into the enemies instead of strafing works out.
If anything Serious Sam has more focus on dodging than the other boomer shooters since you have more enemies and less movement speed.
Dave Lister Vs. The alien gimboids?
Now that's a game we need
this game is like one of them CD-Rom of "build your own FPS game" but one that actually works properly
>be indie dev
>make custom engine for game
>plus physics
>30-something different enemies
>a whole slew of assets instead of reusing same textures every map
>for five episodes
>price it at $5
What a fucking chad.
>make unused textures free on itch and OpenGameArt
i love how civvie has been using perilous warp as a measurement unit
That ending was so genuine, now I can't help but try out Zortch.
This game has so much character, it's adorable
Civvie 11 releases a video on MY BIRTHDAY??? THANK YOU, YOU ABSOLUTELY MADLAD.
Great way to start my birthday with a new video from one of my favorite creators
Happy birthday
Happy birthday
Happy birthday bro!!!
Happy birthday!
Happy Birthday.
The same developer also made a flash based Wolf-3D influenced FPS called LAB, really cool game
Zorch just like they said in Chex Quest, which I can't wait to see the revival of covered here so you can hand out those sweet Chex sponsored skin codes.
And since the OG Chex Quest games are freeware, far as I know... Pro Classic Chex Quest when, Civvie?
I went and played this on your recommendation and I have to say it is the best 5 bucks I've spent on a boomer-shooter on Steam. This game would have been plenty good if it was just a Doom or Dusk or Cultic or Turok homage, but it is all of those things and then more. The enemies are actually engaging to fight, which is such a breath of fresh air in this genre. And it has just that right amount of quirky weirdness in its design that I love. I think this game is most closely evocative of the first and second Turok games, but it definitely has alot to say for itself; enough so that it doesn't feel too much like its obvious design infuences.
Good job on finding this absolute banger under the radar.
I bought this game randomly yesterday cause it was cheap and i liked the look of it. Didn't expect to see a full video on it the next day haha.
This game actually looks fun. And that price really is underselling. They could do like 15 or 20 bucks with how much love and effort they actually put in
Civvie is proving pinnacle-ness of entertainment with every next video. Amazing!
this games asethetic and story really feels super 90s! has that silly ironic cynical pulpy charm a lot of media that came out in the 90s did, with the dinosuars, bit about aliens staging a fake vacation, the joke about the "worst engineer of the year award" and the way it called the machine gun "The Cute Little Sub Machine Gun."
Heck, even the name of the main character, "Zortch Maxinum." just sounds like a name that youd see for an intentionally over the top 90s cartoon or comic book.
just really oozes a certian style of comedic writing i feel was super popular at the time, and its rare to see it imitated like this.
This game rocks. Totally nailed the N64 aesthetic in every facet and was fun the entire time, so I'm glad to see CIVVIE talk about it. One thing that WAY stood out to me was the music. Reminds me of Quake 1 where the music added more of a foreboding atmosphere than was even supplied with visuals alone. It felt really strange in THIS game though because it made me feel like the game was going to transition into one of the best horror games at any point. That's a positive though. That music kind of had sounds that felt diegetic at times, as in I couldn't tell if certain sounds were ambient level noises or the level music. I really can't praise it enough for that music alone. It added a totally unique feeling. Very happy to follow this developer.
Loved the music. Made it really immersive, which is rare for games like this. I just loved being in this world
Dev said he was inspired by Quake ost with the soundtrack.
@@adad. Same. I wanted the game to be several hours longer. Guess I'll just have to follow the developer closely.
@@Juhziz Very cool. It's weird that the music in the game filled me with a sense of dread very similar to when first playing Quake as a kid, despite it's pretty goofy N64 aesthetic. Music is powerful.
@ptc5010 for sure. If they release dlc I'm buying it in a heartbeat
The fact that you knew we all would relate " Zortch" to Chex Quest is fucking hysterical! I thought it genuinely had something to do with Chex Quest lol. But it seems I'll be buying this game soon
I'm so into this game. It's like if Daikatana and Turok had a baby. In a good way. And I have mad respect for custom engine games. Love that they always feel unique. Definitely grabbing this.
This feels like Cmdr Keen + Red Dwarf in a shooter; a concept I've wanted since about 1996. Cool!
glad you enjoyed the game also thank me later for suggesting the slide shooting feature and some other stuff (I was one of the early beta testers before release) also I am close friends with the dev lol
As someone who routinely scours steam for these kinds of games, the fact this one somehow eluded my hunt perturbs me. Thank you Civvie 11, this will surely make for a bountiful harvest.
Why does it feel like you are playing the Sewer Game Remaster. I mean everything looks like a sewer level on this one.
The canyon level looks like a sewer ?
Congratulations, you failed the colorblindness test.
You should have someone else pick out your outfits on a blind date.
I picked this up back in June and its pure joy. I'm glad to see it getting wider exposure.
Usually Civvie is going through an inter-dimensional existential crisis of eldritch horror and torture. Glad to see he's finally getting the break he deserves.
I actually found the shield very useful. If you're coming out of a vent or other bottle-neck you can put a shield at the end and pick enemies off from safety, as long as they don't run through it.
It can also hold trip mines.
You have no idea how unreasonably happy CLOWN's appearance in this video made me, mostly because I'm surprisingly happy she's getting jokes outside of her being an AI created to steal Civvie's job
Wait, that's the name of the ai?
@@goldskarr Yeah: Creative Learning Operations Warden Network.
@@christopherwall2121 ... Was that in a community post that I missed or something?
@@goldskarr The TNT vids
@@christopherwall2121 Ooooh, that extended April Fool's joke that was parodying clickbait but just ended up making me unsubscribe because the constant flood of shorts in my feed was just as annoying as the actual clickbait channels I avoid. So we didn't miss anything important, gotcha.
Bought this game right after seeing this video when you first posted it. I'm finally playing through the game now, and it's such a treat. There's an element to the level design that reminds of... okay, imagine if RARE developed Half-Life as a dual release for PC and N64 like Turok. It's making me feel nostalgic and this is literally a new game 🎉
Less than a minute in and already Civvie has satisfied my "oh YEAH, THAT" nostalgia bug upon seeing the word "Zortch" in relation to literal nose goblins (that's what they are, RTFM)
It is a nice looking FPS game. It really has that old school gameplay feel, every time I see it. Definitely worth playing.
Games like this and Cruelty Squad just goes to show that indie shooter are almost always better than the mainstream.
Funny times when a deliberately-disgusting game has merits that Starfield doesn't have. If only Bethesda knew what they were doing.
09:08 The explosion and gibs effects reminder me alot of conker's bad fur day and i love it
And Jet Force Gemini.
Younger ppl won't understand what "launching the cow" means but civvie coined a perfectly succinct metaphor for a very specific game feeling
The saddest thing is I use to have an OUYA, lost the controller and cables, could've swayed the voting pool
This gives me Metal Arms: Glitch in the System vibes. Like a hidden gem you'd find on sale at Kohl's.
I'm buying this for sure.
i’m sad metal arms never caught on like ratchet and clank did
@jess648 Apparently, Activision/Blizzard are sitting on the rights, so the guy behind the first one can't get another made even if he wanted to.
@@Philernator awful
I remember they actually had tried back when it first came out but lack of resources and publishers not having faith in the game prevented it
The day Metal Arms somehow gets a well done Steam/GOG release would be quite blessed.
holy hell you unlocked memories I didn't even know I had playing this on my cousin's xbox when I was a kid
That first generator level you showed- that’s a duke nukem reference. One of the starship levels.
Thank you CV-11
very cool
Possibly the best advertisement a small indie game could ever hope for, im buying this rn
Truly all I could think about after watching this is how this game is basically the lovechild of Unreal 1 and MDK (and Cruelty Squad watched them make it from the closet)
Nice game lots of fun. Civvie does great video again. Loved that idea of Lister from Red Dw...f fighting all by himself. Why the Heck isnt there a red dwa..f Fps?!
I remember seeing vinesauce vinny giving this a shot, had the feeling this was a civvie type title! This game looks hella fun for the price
;) I would like to rename Zortch to Samantha and call this game Serious Sam'. Feels fitting.
While the game seems to be designed as something of a parody of FPS-games in general the same way MDK and Serious Sam are, I get the impression it has some really welldesigned elements.
I'm taking notes for my own fun and learning.
The humor in this game reminds me of Serious Sam
It s pure, uncut Boomshit! My thoughts too, it s one of the most unexpected games of the year.
Looks like something ported from N64 circa 1998, and is seriously giving me some sort of weird deja vu/nostalgia even though I _know_ it's brand new and I couldn't possibly have ever played it before. This is not a bad thing.
Too complex to run on N64 in this form or shape. The meshes are too dense and it has too many / too large textures. But I guess people who have fond memories of this POS console like playing 3D games at single-digit frame rates. 😂
Based on your last comment in this video, a video that discusses and/or ranks your favorites of the last 5 years would be excellent.
I'm 40; I've been playing this genre for 30ish years now and while I own a vast majority of the games featured on this channel, I don't always have time or motivation to play all but the ones that really look appealing to me (DUSK, Cultic), so it can be challenging to know where to start, especially when I can go back to rereleased classics at this point as well.
Damn, the N64-shooter vibe is strong in this one!
I've been looking for a use for my Ouya controller. Thank you sir!