I made my first "scene" and a short clip with a camera pan after watching this! I'm already planning out my second attempt. Thanks for the informative video!
Goto Ian Hubert’s channel and watch the “Lazy” playlist, it’s Blender BUT you will learn a lot about doing animation and the tricks are mostly the same as all the Engines. (Plus each one is only 1min long, so cool)
@@TheRopiak I used his moth video as an inspiration for some fireflys in Houdini. The basics are the same, so you can use his videos for non Blender stuff too. ^^ I also really like his humour.
I started Unreal in january 2021, and the learning curve is so nice with this framework its awesome and you prove it each week, always a pleasure to watch your streams
Ps: I tried to export and recompose in afterFX with different passes (detail lightning, only light, reflections only etc... you can select in Mode) maybe I missed something but I cannot redo the exactly same shot with only the passes, I must use the full unreal render and I can improve it a lot with other layer passes but I could not just using the seperate passes , if one day you can have this topic in one of your video you would be the goat ! peace This is the render : ua-cam.com/video/U6hk115Zq6k/v-deo.html
It is SOOO refreshing to watch someone so grounded, I'm very happy your making tutorials since most artist seem to be "know it all's" and most of the time not even 100% right, Just a thought but tutorials/webinars where we all ad to a communal learning is the only future I see, THANK YOU for being you as you are, congrats on your worlds, most definitive got loads of thigs from this, pad yourself on the back for me PLS
For those who are struggling to create that cylinder through Maya (or other programs like blender), now it's possible to create it directly inside Unreal Engine (5.3 currently) with the Modeling Mode, using booleans with cubes and cylinders! Anyway amazing tutorials pwnisher! Hope to learn more of environment design with your tutorials!
I started unreal last week, and I made my own scene image composed exactly how I wanted using your tutorial. I'm still making subtle adjustments, trying to learn to add real water, e.t.c. to expand my skill. My point being though, you're an excellent teacher Clint. I was bummed when you left corridor, but now im happy you did, and have been ever since seeing your first compilation. Love your work, keep it up!
love just letting your streams play while I work in 3D. In Blender rn. but been checking out Unreal lately and just watching your workflow to help the learning process. Thanks!
This channel is exactly what Ive been looking for (thx UA-cam recommendations!). I really prefer to watch people DO stuff instead of telling me how to do stuff. Its just the best way to develop a work flow Imo. One little thing that would be helpful to me is if you could show your keyboard/mouse input for all the shortcut abusers ;)
This is a great tutorial, been messing with UE for a year or so now ( usually use C4D octane ) made my first proper scene with help from this, many thanks.
Whenever I watch something to sleep, Always upon waking up I see your videos XDDD I have never watched you while awake, but oh boy, I've watched you while sleeping countless times XD
Just FYI because your graffiti knowledge seems to be a bit lacking: "Tags" are the stylized written texts, usually signatures of sprayers. "Throw-ups" (or throwies) are the larger ones with bubble letters and filled in colors, if there's enough time people will add some highlights and more details too. "Pieces" (short for masterpieces) are artworks where an artist takes their time and goes all out with details, shading, etc. People tagging over throw-ups or pieces are not "remixing" a graffiti, they're "crossing" it. That is considered the ultimate offense and people only do that to offend or to start a fight. Doing a throw-up or a piece over a tag is usually considered fair game though. So for a more realistic design you probably should have put the throw-ups on top of tags and maybe only keep one or two tags over a throw up (like in your reference photo). :) Either way, great job as always. Your streams are always very inspiring!
Can you please make a snowy environment. Because I'm tryna make one and you doing it would help me a lot. Love you and your work Brother ❤ Great Inspiration
I Really like your step by step one sitting videos, perfect for a beginner like me in environment creation. But it really depends on you what you target audience should be, break downs are better for advanced users. The audio quality in your videos is very good, I'm wondering which microhone you use.
That was great! I will give UE5 another try! Btw your ref photo looks awesome! From a thumbnail perspective it looks like the light cone is a hyper stylized angel from minecraft. I love it!
Please keep making videos! I've been inspired by @corridorCrew of what can be done with UE5! And VFX / Animation! I love you for igniting the passion of doing these types of projects in me. Thank you @pwnisher
The textures popping to low res is because your texture streaming pool has reached its budget (see the red text in the left top corner of the viewport). To fix this you can use lower res textures, or increase the budget in the console with ''r.Streaming.PoolSize #'' the # would be a number, default is 1000. It will reset after a restart, so don't worry about it f-ing up the engine.
Man, thanks for sharing the tutorial!! That's helpful. And I do wanna suggest all learners. You must practice by yourself more. Otherwise, it's just like watching a great show lol
Hello, I try to have the same result as in the video, but as as soon as I introduce the square light, I don't get at all the same result, all the part in the shadow are really black, and the software ask me to rebuild the light every time I move any object in my scene ...I don't understand why. so if someone could give me an answer that would really help me. (and apparently as I read the comment, as usual I am the only one who have this problem ...) Thank you in advance.
You can see ur Poolsize texture streaming : "stat streaming" in console and change the size of memory "r.streaming.poolsize 3000" or whatever number ur graphic card can handle. Change scalability, cinematic to Epic or High.
Hello, really like these detailed environmental making videos. Just a question, I wanted to ask. Will there be another community render challenge this year? I really like participating in them
I have created a cylinder structure in blender with solidify modifier however, there is too much light bleeding inside the the structure when working in UE5
PLEASE give me the download link to your cylinder!!!!! i'm brand spankin' new and want to start with UE5 and learn blender over time, with that being said i can't even get the damn cylinder with the hole down correctly lol
I downloaded a free city from unreal marketplace. The details was so good but it seemed lifeless. How could i add wind effect so that there is some movement in the street. Could you pls do a tutorial on this.
tagging over someone's art is called "bombing" ....and "remixing" is not a thing, but it sounds cool. There are also two motives for street art...one being self-expression...the other being gang shit and territorial markers. Cool stream btw....good stuff.
@@TheRopiak no it’s that I’m new to this whole 3d software thing. I’m wondering if I apply for a studio how much should I make from scratch and how much should I just borrow from the internet. Because I heated Andre Price saying that if you just copy from the internet companies won’t hire you. That’s why I was kinda surprised to see someone as professional as Clint to just borrow assets and textures that’s all
@@mostafaalghalibi162 It doesn't matter where you get textures and assets from, it's about using them creatively. Yeah, if you just follow BlenderGuru's donut making video frame by frame and use that as your portfolio, you won't come across great- but using those same techniques to create something from your own imagination is completely fine. Same with using textures. It's just someone else has gone out and photographed a concrete wall rather than you.
@@mostafaalghalibi162 with that logic one must cut the tree down, make a drum out of it and than record kick and sample it. Instead of just getting a kick sample
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I made my first "scene" and a short clip with a camera pan after watching this! I'm already planning out my second attempt. Thanks for the informative video!
So good to hear!!
Goto Ian Hubert’s channel and watch the “Lazy” playlist, it’s Blender BUT you will learn a lot about doing animation and the tricks are mostly the same as all the Engines. (Plus each one is only 1min long, so cool)
@@cedricvillani8502 OMG I actually watched his whole play list twice after he was on Corridor. I agree it was SUPER informative for a noob like me
@@TheRopiak I used his moth video as an inspiration for some fireflys in Houdini. The basics are the same, so you can use his videos for non Blender stuff too. ^^
I also really like his humour.
I work as a 3D artist and when I cant get myself to work I just replay your streams to get that motivation. Thankyou Clint :)
I started Unreal in january 2021, and the learning curve is so nice with this framework its awesome and you prove it each week, always a pleasure to watch your streams
Ps: I tried to export and recompose in afterFX with different passes (detail lightning, only light, reflections only etc... you can select in Mode) maybe I missed something but I cannot redo the exactly same shot with only the passes, I must use the full unreal render and I can improve it a lot with other layer passes but I could not just using the seperate passes , if one day you can have this topic in one of your video you would be the goat ! peace
This is the render : ua-cam.com/video/U6hk115Zq6k/v-deo.html
It is SOOO refreshing to watch someone so grounded, I'm very happy your making tutorials since most artist seem to be "know it all's" and most of the time not even 100% right,
Just a thought but tutorials/webinars where we all ad to a communal learning is the only future I see, THANK YOU for being you as you are, congrats on your worlds, most definitive got loads of thigs from this, pad yourself on the back for me PLS
For those who are struggling to create that cylinder through Maya (or other programs like blender), now it's possible to create it directly inside Unreal Engine (5.3 currently) with the Modeling Mode, using booleans with cubes and cylinders! Anyway amazing tutorials pwnisher! Hope to learn more of environment design with your tutorials!
Yeah, I did the same. I found UE5 modelling isn't so great with the small stuff ( like the hand rails ) yet though compared to C4D.
I started unreal last week, and I made my own scene image composed exactly how I wanted using your tutorial. I'm still making subtle adjustments, trying to learn to add real water, e.t.c. to expand my skill. My point being though, you're an excellent teacher Clint. I was bummed when you left corridor, but now im happy you did, and have been ever since seeing your first compilation. Love your work, keep it up!
love just letting your streams play while I work in 3D. In Blender rn. but been checking out Unreal lately and just watching your workflow to help the learning process. Thanks!
This channel is exactly what Ive been looking for (thx UA-cam recommendations!). I really prefer to watch people DO stuff instead of telling me how to do stuff. Its just the best way to develop a work flow Imo. One little thing that would be helpful to me is if you could show your keyboard/mouse input for all the shortcut abusers ;)
Definitely the best way!
This is a great tutorial, been messing with UE for a year or so now ( usually use C4D octane ) made my first proper scene with help from this, many thanks.
THANKS FOR THESE TUTORIALS MAN! The best in UA-cam along with the William Faucher's.
You are a professional designer who can earn a lot from this field
Whenever I watch something to sleep, Always upon waking up I see your videos XDDD I have never watched you while awake, but oh boy, I've watched you while sleeping countless times XD
Awesome video and Super informative! Please keep ‘em coming
You got it! Thanks for watching!
Thank you for this !
you are the best, would be amazing to see more and more vids like this ♥♥♥
Thank you so much for this tutorial 🙏🏽
Can you do more tutorials like the forget gate one? That was easy to follow and informative
It’s certainly possible :)
Just FYI because your graffiti knowledge seems to be a bit lacking:
"Tags" are the stylized written texts, usually signatures of sprayers.
"Throw-ups" (or throwies) are the larger ones with bubble letters and filled in colors, if there's enough time people will add some highlights and more details too.
"Pieces" (short for masterpieces) are artworks where an artist takes their time and goes all out with details, shading, etc.
People tagging over throw-ups or pieces are not "remixing" a graffiti, they're "crossing" it. That is considered the ultimate offense and people only do that to offend or to start a fight.
Doing a throw-up or a piece over a tag is usually considered fair game though. So for a more realistic design you probably should have put the throw-ups on top of tags and maybe only keep one or two tags over a throw up (like in your reference photo). :)
Either way, great job as always. Your streams are always very inspiring!
Such solid info! Thank you so much!!
Nice we shot a whole short film at that prison in Atlanta.
Can you please make a snowy environment. Because I'm tryna make one and you doing it would help me a lot. Love you and your work Brother ❤ Great Inspiration
I Really like your step by step one sitting videos, perfect for a beginner like me in environment creation. But it really depends on you what you target audience should be, break downs are better for advanced users.
The audio quality in your videos is very good, I'm wondering which microhone you use.
That was great! I will give UE5 another try! Btw your ref photo looks awesome! From a thumbnail perspective it looks like the light cone is a hyper stylized angel from minecraft. I love it!
Please keep making videos! I've been inspired by @corridorCrew of what can be done with UE5! And VFX / Animation! I love you for igniting the passion of doing these types of projects in me. Thank you @pwnisher
Hello, Thank you for your hard work 👍
Thanks for watching and stopping by =]
@@pwnisher subscribed 👍
The textures popping to low res is because your texture streaming pool has reached its budget (see the red text in the left top corner of the viewport). To fix this you can use lower res textures, or increase the budget in the console with ''r.Streaming.PoolSize #'' the # would be a number, default is 1000. It will reset after a restart, so don't worry about it f-ing up the engine.
PS: Protip, always google your error messages :)
and for myself, finish watching the video before commenting, whoops.
@@RalfHakkesteegt Hahahaha!! No this is amazing! That way I don't need to dig through my own stream to find this tip again. Thanks!
Man, thanks for sharing the tutorial!! That's helpful. And I do wanna suggest all learners. You must practice by yourself more. Otherwise, it's just like watching a great show lol
Hello, I try to have the same result as in the video, but as as soon as I introduce the square light, I don't get at all the same result, all the part in the shadow are really black, and the software ask me to rebuild the light every time I move any object in my scene ...I don't understand why. so if someone could give me an answer that would really help me. (and apparently as I read the comment, as usual I am the only one who have this problem ...) Thank you in advance.
You can see ur Poolsize texture streaming : "stat streaming" in console and change the size of memory "r.streaming.poolsize 3000" or whatever number ur graphic card can handle. Change scalability, cinematic to Epic or High.
Give us that cylinder and top lmao!
Oh yeah
You need to make another community challenge pls
drops should create a splash effect on the puddle.
They actually do, they're just kinda hard to see since I didn't scale them up.
Hello, really like these detailed environmental making videos. Just a question, I wanted to ask. Will there be another community render challenge this year? I really like participating in them
I have created a cylinder structure in blender with solidify modifier however, there is too much light bleeding inside the the structure when working in UE5
Yeah same for me. Without material it's fine, the moment I put a material on it goes mad.
@@EyesofLamia Use light blockers meshes on the side
🔥🔥🔥🔥
TOP!!!!
Niceee~
ball guard lol lol lol
🤣
who are you and why do you keep appearing when i wake up
im scared
ive learned software development in my SLEEP lol (great content dude)
SAME THING IS HAPPENING TO ME?? IVE NEVER WATCHED A VIDEO LIKE THIS
Can you pls attach the reference image you used, So that we could give try
Hey u use mouse or pen tab
Dude, did feverkin make this track for you personally?? I cant find it anywhere
PLEASE give me the download link to your cylinder!!!!! i'm brand spankin' new and want to start with UE5 and learn blender over time, with that being said i can't even get the damn cylinder with the hole down correctly lol
same lmao
When I render this out, the exposure is so low its almost completely black. Has this happened to someone else?
I downloaded a free city from unreal marketplace. The details was so good but it seemed lifeless. How could i add wind effect so that there is some movement in the street. Could you pls do a tutorial on this.
If you use Quixel Bridge for some tree assets, i'm pretty sure theres a wind feature built into unreal engine.
@@michaeledwards9363 what about cloth/banners movement. It would help see the scene more lively.
tagging over someone's art is called "bombing" ....and "remixing" is not a thing, but it sounds cool. There are also two motives for street art...one being self-expression...the other being gang shit and territorial markers. Cool stream btw....good stuff.
Please new challenge
😢CA/CH will overtake MT soon enough. Not even a real state anymore.
Bruh you just use pre made assets and materials. 😂
Yup. They quick and easy way to create. Creating my own concrete pack took weeeeks, it's good to have, but it's also great to have Quixel! XD
Feel free to make your own video where you make everything from scratch. We will be waiting…
@@TheRopiak no it’s that I’m new to this whole 3d software thing. I’m wondering if I apply for a studio how much should I make from scratch and how much should I just borrow from the internet. Because I heated Andre Price saying that if you just copy from the internet companies won’t hire you. That’s why I was kinda surprised to see someone as professional as Clint to just borrow assets and textures that’s all
@@mostafaalghalibi162 It doesn't matter where you get textures and assets from, it's about using them creatively. Yeah, if you just follow BlenderGuru's donut making video frame by frame and use that as your portfolio, you won't come across great- but using those same techniques to create something from your own imagination is completely fine. Same with using textures. It's just someone else has gone out and photographed a concrete wall rather than you.
@@mostafaalghalibi162 with that logic one must cut the tree down, make a drum out of it and than record kick and sample it. Instead of just getting a kick sample
How about to show technical info about "nexteg" scene? It is not optimized for games.
Awesome video and Super informative! Please keep ‘em coming