Intensive Carrot is fundamentally garbage: heres why

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  • Опубліковано 27 тра 2024
  • Intensive Carrot, unlike the chad spikeweed, is infact awful. You know this, I know this, but I know a little bit more about why plants tend to suck, so I can prove it sucks beyond reasonable doubt with game strategy. i am such a nerd oh no
    Timestamps:
    0:00 - Intro
    1:10 - What is Intensive Carrot?
    4:57 - How valuable is reviving really?
    8:21 - Offensive Momentum.
    11:08 - The few things Intensive Carrot can actually do.
    16:49 - Conclusions.
    Footage is from:
    Plants VS Zombies 2
    Mods used (in order of appearance):
    Eclise Alpha (from 0.18 and beyond in the video)
    AltverZ (from 8.21 and beyond in the video)
    Eclise Beta/Lunatic (from 13.52 and beyond in the video)
    Subtitles done by: Basil#6902 ( / @neobing )
  • Ігри

КОМЕНТАРІ • 1,1 тис.

  • @nacl4988
    @nacl4988 Рік тому +6803

    This entire video summed up in one statement.
    "The plants that are worth bringing back from the dead, Dont tend to be dead..."

    • @scotterboi9
      @scotterboi9 Рік тому +415

      What would've happened if Intensive carrot was able to revive instants? I think it actually might be worthwile.

    • @nacl4988
      @nacl4988 Рік тому +571

      @@scotterboi9 Would be *slightly* better and maybe have a use, But you normally want to use Cherrybombs to target specific zombies, Not glorified blind explosives.
      You'd be better with Primal Potato Mine + Plantfood

    • @P.H691
      @P.H691 Рік тому +175

      @@nacl4988 plus if you want another cherry bomb, you can buy one of its many clones or bring an imitator

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 Рік тому +25

      @@nacl4988 or imitater

    • @nacl4988
      @nacl4988 Рік тому +45

      @@user-tzzglsstle585e38 That too, Or just Cherrybomb Clone like Grapeshot, LavaGuava, or PrimalPotatoMine

  • @thesuperdoge2476
    @thesuperdoge2476 Рік тому +6917

    The drill design is for the animation where he go into the ground when you use him

    • @THGMR-ox7sd
      @THGMR-ox7sd Рік тому +240

      Duh

    • @2345Z
      @2345Z Рік тому +898

      It's like he never used him XD

    • @sadtheworld2916
      @sadtheworld2916 Рік тому +166

      Npc fr

    • @owlcat9644
      @owlcat9644 Рік тому +304

      also based on those fancy twisted carrot garnishes

    • @DeeRose54
      @DeeRose54 Рік тому +301

      I thought it was supposed to look like that twisted snake medical symbol

  • @mayac69
    @mayac69 Рік тому +1086

    Intensive Carrot is the epitome of "planning to fail". If your plan involves you messing up, make a better plan.

    • @jacknadeau2072
      @jacknadeau2072 10 місяців тому +13

      That’s why tombstone is a garbage perk

    • @lotion5238
      @lotion5238 10 місяців тому +7

      @@jacknadeau2072 Tombstone lets you do the 7 perk glitch in Green Run and in Cold War there's no cap so I would not call it useless.

    • @osigma-5713
      @osigma-5713 8 місяців тому +10

      Unless you're, of course, Aizen Sosuke or something

    • @voyageridk_
      @voyageridk_ 6 місяців тому +12

      "if you fail to plan, you plan to fail" - some random girl in school that does well

    • @robertharris6092
      @robertharris6092 6 місяців тому +4

      "No plan survives contact with the enemy"

  • @stuff26262
    @stuff26262 Рік тому +3231

    18 minutes if complementing a plant then 18 minutes of insulting a plant. the balance must be maintained
    joking aside, i really like these types of videos, i would really like it if you did more of it

    • @Creeps20
      @Creeps20  Рік тому +385

      So do I, I do enjoy talking about plants like this, its neat.

    • @InsertFunnyThingHere
      @InsertFunnyThingHere Рік тому +79

      We now need 18 minutes of being completely indifferent to a plant

    • @Prisna
      @Prisna Рік тому +64

      @@InsertFunnyThingHere "Now let's get into it, Caulipower is definately one of THE plants in the game."

    • @ThatOneCatGamePlayer
      @ThatOneCatGamePlayer Рік тому +25

      @@Prisna “Now, Peashooter is one of the memorable and also one of *THE* plants in the game.”

    • @max19936_bsp
      @max19936_bsp Рік тому +3

      @@Creeps20 could you talk that seasonal premium plants are good?

  • @ravenbaetiong5112
    @ravenbaetiong5112 Рік тому +2135

    The only plant I would think intensive carrot would be nice to reincarnate is torch wood

    • @ranarman5866
      @ranarman5866 Рік тому +73

      Why? Does it revive it WITH the blue fire he has?
      Or back to default

    • @ravenbaetiong5112
      @ravenbaetiong5112 Рік тому +509

      @@ranarman5866 no, it's because torchwood is essentially another Type of Explodo-Nut, you want it to be eaten while your peas at the back lane benefit from torchwood being revived, also torchwood is like A ticking Jalapeno or Hot date that can damage zombies after eaten, you get 75 sun back aswell

    • @ranarman5866
      @ranarman5866 Рік тому +16

      @@ravenbaetiong5112 oh ok

    • @nacl4988
      @nacl4988 Рік тому +93

      Even then, When leveled up a bit, It costs about as much as the carrot,
      I think a level 5 Torchwood costs 125 Sun. And has a short cooldown.

    • @Urmom-rf6tm
      @Urmom-rf6tm Рік тому +31

      It revives mints let that sink in

  • @paul_particularlyunhappynut
    @paul_particularlyunhappynut Рік тому +1338

    i think people at popcap headquarters were afraid the idea of carrot might be a better imitator, and imitator cost money. so they made it the most doodoo fart stinky poop plant imaginable

    • @WaituSnaiku
      @WaituSnaiku Рік тому

      Pog amoiiiuhxhxyxhwu hsjsjhhqjyaausysusjsuzjxj2jsjddjhxsjsjxjhhjsusisususzuuzzuzuuzzuzuussuzuzhxjjzhzhusjxjxushxysh

    • @PoisonFlower765
      @PoisonFlower765 Рік тому +120

      Ah, EA. You and your micro transactions.

    • @underrated1524
      @underrated1524 Рік тому +151

      Interestingly, there is an example of a free plant being introduced whose niche competes with an already-existing premium plant, where the free plant wound up being way better: Rotobaga (its competitor being Starfruit).

    • @paul_particularlyunhappynut
      @paul_particularlyunhappynut Рік тому +86

      @@underrated1524 True. Roto is basically like repeater for starfruit. Though teeeechnically starfruit is a seedium now rather than a true premium

    • @lmaobox4068
      @lmaobox4068 Рік тому +40

      @@PoisonFlower765
      >Mfw EA is only the publisher and has no involvement in the game updates

  • @thycorrupted
    @thycorrupted Рік тому +1150

    And this, kids, is why I absolutely despise Neon Mixtape Tour's options of plants.
    I always see this world as the one which lacks usability, the plants are too situational.
    Some, mechanically, don't work, like Garlic and Mr. Video title over here
    Others half work like Celery stalker or Discount Gloom Shroom.
    And there's the last. World exclusive plant (Yes, broken, but cmon man, could've done a 6 plant world with Cactus and people would've been happier.)

    • @kepler4192
      @kepler4192 Рік тому +210

      Garlic isn’t that it doesn’t work mechanically, other than the fact it gets countered by everything it got severely nerfed as well.
      Celery, phat beet, and spore are fine

    • @aperson8077
      @aperson8077 Рік тому +128

      Celery is actually very good but it is kind of situational

    • @guacodile2528
      @guacodile2528 Рік тому +95

      Bruh forgor about spore shroom ತ⁠_⁠ತ

    • @InsertFunnyThingHere
      @InsertFunnyThingHere Рік тому +139

      Wait there's people on this planet that actually don't like celery? This is cursed knowledge i wish to unlearn

    • @justa_user
      @justa_user Рік тому +29

      @@aperson8077 you dont know how many times it comes in clutch tho =-=

  • @yourdemiseishere
    @yourdemiseishere Рік тому +212

    I think they made puns then figured out what the plant would do.

  • @lancetheking7524
    @lancetheking7524 Рік тому +571

    You know, I probably have a few ideas on how to probably buff this:
    1. You can preplant a carrot, put it before or after you place a plant, including pumpkin and other plants
    2. Can be use on squash, potatomines and what else
    3. Actually gives more health than halving it
    4. Cost 25 sun
    5. 3 second recharge
    Edit: replies work too

    • @Maynguvailuaahihi
      @Maynguvailuaahihi Рік тому +41

      Puff shroom + Zen garden Pf boost+ spam + Revive + 4 Plant food like: Yayyy

    • @thatonebonkchoyguy
      @thatonebonkchoyguy Рік тому +79

      Maybe it should cost about 50 Sun, that'd be fairer

    • @bored.random
      @bored.random Рік тому +96

      bro that’s too good that’s literally infinite stalling with like 2 basic sunflowers

    • @samk4480
      @samk4480 Рік тому +40

      Make it cost more with the same cooldown, maybe lighten up the death requirements a bit. It gives a damage/attack speed buff, but *only* after revive, and shovelling doesn't count. So you have this potentially very strong buff, but you have to let your valuable plants die for it

    • @lapizgaming3263
      @lapizgaming3263 Рік тому +9

      Maybe it can activate the plant's plant boost too

  • @ihavebraindamage4445
    @ihavebraindamage4445 Рік тому +343

    I think the drill design makes it so that it goes to the roots of the eaten plant and revies it.

    • @GlitchBugger
      @GlitchBugger Рік тому +7

      Its obv because he drills into the ground😑

    • @Sp3ctralI
      @Sp3ctralI Рік тому +33

      @@GlitchBugger that’s quite literally what was said, what is your problem?

    • @arethaInfo
      @arethaInfo 11 місяців тому +10

      ​@@Sp3ctralI its been 6 month but i still don't know what that guy problem is.

    • @lugoorstar
      @lugoorstar 10 місяців тому +2

      @@arethaInfomaybe he was mad that Creeps didn’t figure it out? But I don’t get why people don’t make their own comment in such cases

    • @arethaInfo
      @arethaInfo 10 місяців тому +1

      @@lugoorstar yeah. Usually im the problem but now im not. Im happy that atleast somebody agree.

  • @nickk3077
    @nickk3077 Рік тому +846

    Fun fact: intensive carrot was a plant idea conceived before PvZ2 even released.

  • @MustacheOnMars9
    @MustacheOnMars9 Рік тому +174

    I think Intensive Carrot would be better if we had the option to preplant them on plants, so that the second they die Intensive Carrot does it's thing and instantly revives them straight after their consumption. Maybe not too much of a help, but it might be good with defensive plants or smth.

    • @No_king1143
      @No_king1143 Рік тому +1

      imitator but better

    • @shiverzfroster1976
      @shiverzfroster1976 Рік тому +44

      @@No_king1143 nah imitator has it's own purpose for slow reloading plants/ spammable plants

    • @ninagrosh
      @ninagrosh Рік тому +7

      Like a guardian angel carrot

    • @taraktaras7327
      @taraktaras7327 6 місяців тому +3

      if you could also use it on instant plants like jalapenos it'd be so much easier to defeat Gargantuars since you just get them down to like 1K health, and by the time the animation finished the imp has already landed killing both the Gar and imp

    • @CoralReaper707
      @CoralReaper707 5 місяців тому +3

      That would be kinda cool, ngl

  • @hondurasen3632
    @hondurasen3632 Рік тому +485

    I remember in eclise beta t3 intensive carrot was really broken especially with wall plants

    • @impbutnot3701
      @impbutnot3701 Рік тому +46

      It was hilarious to use

    • @Simplord2112
      @Simplord2112 Рік тому +14

      True...But that's great(although that's op)

    • @imtoolazyforaprofilepic4961
      @imtoolazyforaprofilepic4961 Рік тому +17

      Enjoyed the thing before the sun meta changes.
      It was also the only way to beat survivar:gargantuar, or, at least, get a good run.

    • @hondurasen3632
      @hondurasen3632 Рік тому +8

      @@imtoolazyforaprofilepic4961 u can install the old versions of eclise if u want

    • @jimmyjohnjoejr.9020
      @jimmyjohnjoejr.9020 Рік тому

      @@hondurasen3632 where do you find them? Before the sun changes it was genuinely an amazingly fun mod, ignoring all the drama

  • @lilharm
    @lilharm Рік тому +137

    If Save Our Seeds was only lost when the level is over (ie you beat the last zombie with a plant missing it gives you a game over) then Intensive Carrot would be way better

  • @madre6970
    @madre6970 Рік тому +274

    The only time i genuinely find this plant useful is when im doing a zomboss level that lets you choose your plants on pennys persuit. Some zomboss levels can't be stuned using plantfood like the lost city one so i can save some extra sun for replacing a plant that gets destroyed. This is the only justifiable way i can really use it right now because i don't have much premium plants to have a different strategy against these levels

    • @madre6970
      @madre6970 Рік тому +6

      Unless theres a way to stop the fire attack then please tell me because somtimes he does two rows of fire

    • @aidingagent3885
      @aidingagent3885 Рік тому +1

      @@madre6970 just do enough damage and the attack will cancel, though you probably need to use plant food to counter it

    • @madre6970
      @madre6970 Рік тому +1

      @@aidingagent3885 it's super hard and somtimes very inconsistent because his stun animation won't happen until he finished his attck

    • @youtubermat3250
      @youtubermat3250 11 місяців тому +1

      ​@@madre6970magnet shroom can stop all and any of his fire attacks (plant food always needed though)

  • @NeoBing
    @NeoBing Рік тому +251

    I cannot WAIT for the lightning reed video and how it is an amazing plant! Surely there won’t be any video saying how situational it is!

    • @yololthepikminenjoyer
      @yololthepikminenjoyer Рік тому +7

      yes

    • @sandwich336
      @sandwich336 Рік тому +16

      It's one of the most broken f2p plant

    • @s.i.m.poster6823
      @s.i.m.poster6823 Рік тому +6

      @@sandwich336 the plant food is pretty good but the normal damage is just terrible dude

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 Рік тому +1

      days later; the video is released and it turns out it's not situational, unless you consider it being good in late game situational.

    • @xrefed
      @xrefed Рік тому

      @@user-tzzglsstle585e38 i mean spamming it is situational if you consider the need to solely focus on it situational

  • @the_moon_gazer
    @the_moon_gazer Рік тому +142

    The only use repeatable I've found for intensive carrot is for hypno-shroom and enchant-mint combo

    • @scotterboi9
      @scotterboi9 Рік тому +5

      Have you tried its synergy with sun bean? It's pretty cool. Use it on something like a knight or a conehead mech, and that's a solid 600 sun, 300 for the sunbean, 300 more for the revive, and -150 gets you 450 sun. Not bad.

  • @jackthorndyke3390
    @jackthorndyke3390 Рік тому +23

    In most other games, the term people use for the "Offensive Momentum" you bring up is Tempo. The word can mean different specific things in different games, but in general it refers to keeping up with what's happening and staying ahead of the curve.

  • @DamageMaximo
    @DamageMaximo Рік тому +42

    I deeply appreciate the non-auto-generated subtitles, thanks, every channel who does that is great!

  • @darkridoom
    @darkridoom Рік тому +33

    They absolutely came up with the pun in the name “Intensive Carrot” before figuring out what the plant would do

  • @Zach_Parrott
    @Zach_Parrott Рік тому +53

    While I agree with what you've said here, it's worth noting that Intensive Carrot with Exlpode-O-Nut and Explode-o-Vine is actually really strong, even in Endless Zones. Explode-o-Vine doesn't need to be used as a Vine plant in this instance to br good. It's definitely not as good as Imitater is (and Carrot is still flawed don't get me wrong), but it's a cool strat.

    • @Creeps20
      @Creeps20  Рік тому +29

      Yeah I'll be the first to admit I skipped over the exploding again and again stuff carrot can cause more than a bit, theres still value in 100 sun 20s recharge explosion constantly (and despite your phrasing, I'd say its EXTRA important in Endless Zones)
      the main reason i moved over it is that PVZ2 instas are just totally broken at this point and so trying to go "yeah this is valuable" while being fully aware of things like Puffball which could potentially (i guess) be competing for the slot is something I'm wary of. Plus in general I consider Explodeonut alone overkill enough to beat most stages, which I consider grounds for most plant's quality out of consistency.
      though yes i'm aware you can use explodeovine and get 4 explosions from 2 plants and that is definitely a thing that i cannot deny is hillarious

  • @andrewgreeb916
    @andrewgreeb916 Рік тому +57

    Carrot is a plant that burns a hole in your seed bank where an actually helpful plant could be.
    I tried tier 3 carrot, actually trying to kill the zombies just works better.

  • @pizza5658
    @pizza5658 Рік тому +30

    The main situation that it’s useful for is for a plant that’s meant to be eaten, such as sun bean, chili bean, hypnoshroom and the electric tea that you were using as you were shaming it (at about 16:55)

    • @thatonebonkchoyguy
      @thatonebonkchoyguy Рік тому +10

      Guys I found Intensive Carrot Carl's alt account
      You are right though

  • @birdboy1092
    @birdboy1092 Рік тому +48

    I have only found intensive carrot useful in 2 levels. These 2 levels revolve around keeping the only sun producers you have alive, while not being able to plant any more. However, pumpkin still did its job better in most aspects. It synergizes well with explodo-nut I guess, but even then imitator does this better.

    • @Gummyboypog
      @Gummyboypog 2 місяці тому

      There was one level is harder modern day for me where this happened

  • @lowe42144
    @lowe42144 Рік тому +98

    I think Intensive Carrot can be simply and elegantly fixed by making it so that the revived plant gets a single immediate plant food powerup.
    This would provide a whole new layer of strategy and depth that would allow it to compete with instants like cherry bomb depending on which plant you use it to revive

    • @fishyninjja9103
      @fishyninjja9103 Рік тому +11

      That is a great suggestion, why did no one reply to this yet? It's very good.

    • @cinderburn2660
      @cinderburn2660 Рік тому +15

      or make it cost 0 or 25 sun.. That way, the list of potential plants that is worth reviving increases. In vanilla for example, I will not use carrot to revive a wall nut just because the cost would be too much.
      Reducing the cost would make it worthwhile to revive wall plants especially if your wall plant seed is still on cd.

    • @andyhoang9639
      @andyhoang9639 Рік тому +2

      that was what i was thinking to

    • @leopardbunny
      @leopardbunny Рік тому

      Was exactly my thought tbh.

    • @teamonion9695
      @teamonion9695 Рік тому

      Exactly, they should really buff this guy to make him work more, it's not that hard

  • @dylantoney6971
    @dylantoney6971 Рік тому +98

    I would be interested to see lightning reed. Incredibly slept on for great multilane value. It really does do a lot for the price - much like the fan favorite star fruit!

    • @joelhoon1707
      @joelhoon1707 Рік тому +8

      Oh boy, you have no idea at all how many people think Lightning Reed can solo 42 Jurrasic Gargantuars, 2 Cardio Zombies and a Zombot Multi-Stage Masher (this is an exaggeration, but no, Lightning Reed is in fact not as overlooked as you think)

    • @dylantoney6971
      @dylantoney6971 Рік тому +28

      @@joelhoon1707 there's people like that, and then there's people touting it as the worst plant in the game

    • @joelhoon1707
      @joelhoon1707 Рік тому +7

      @@dylantoney6971 I'd say it's one of the plants in the game. It's basically about as good as, hmm, let's say Threepeater. Just not as expensive. I say this because of its qualities when spammed.

    • @there-is-weeping-in-the-at1746
      @there-is-weeping-in-the-at1746 Рік тому +15

      "Incredibly spelt on" ?
      It's quite possible the most overrated plant. Although I do agree that some people shit on it too much - I think its a well balanced plant, and it works well for speeding up the early game (not so good for stalling though)

    • @triforcecomet
      @triforcecomet Рік тому +7

      @@there-is-weeping-in-the-at1746 making fun of a typo in a youtube comments section 💀

  • @KirigayaKazutoBeater
    @KirigayaKazutoBeater Рік тому +13

    when i first got carrot, i found the concept so baffling that i thought it would revive every single plant that died. since the multiplying mushroom was introduced a few levels ago, i thought they were going to combo

  • @THE_INFECTED
    @THE_INFECTED Рік тому +16

    I like how he looks.
    But if you look at him he looks like a plant that drills at an 1x1 area and stops any zombies at that tile for a small while from moving or going past it

  • @danialtarki572
    @danialtarki572 Рік тому +17

    You should do a video on how OP Magnifying Grass is.
    >It can take down a Gargantuar with ease with enough Sun like the Doom Guy taking down a Baron Of Hell like in Brutal Doom or in Doom Eternal with Berserk Mode.
    >It works well against Jester Zombies and Wizard Zombies.
    >Somewhat useful against dinosaurs.
    >One shots all weak zombies even at Level 1.
    >Excavator Zombies are one of the only zombies (besides the all the Zomboss Bosses) who can casually put them down.
    >Takes down shields and graves very easily.
    >It can fire a stronger and lengthier beam if Sun Producers are on the level.

    • @canttellyousorryaboutthat716
      @canttellyousorryaboutthat716 Рік тому

      2 months late but like,
      They made a plant which is effectively a permanent instant, the plants which let you easily control the pace of the game the easiest, and then tied him to sun, in the game with the fastest sun production in the series.
      I am not shocked people overlook it, but man he's stupid if you just know how to stall

    • @whydoesthethebrainignoreth6273
      @whydoesthethebrainignoreth6273 Рік тому

      @@canttellyousorryaboutthat716 Magnifying Grass is a "she" btw

  • @d-tergent7899
    @d-tergent7899 Рік тому +27

    I've made good use of carrot exactly once (in a scenario where I wasn't required to use it), in the mega gatling tournament, vs zomboss mammoth, who has the power of 'this tile must die' in addition to sun economy actually being an issue when the mega gatling itself is your focus for a strategy. I placed primal sunflowers very far forward here so they tended to get run over fast once the battle picked up steam, since explorer zombies and barrel rollers could delete one the frame they appeared from the ice. The others in the lineup were torchwood, squash, and appeasemint. Very good strategy, could hit upward of 4 mil points if you were lucky.

  • @knowerofnothing3992
    @knowerofnothing3992 Рік тому +11

    I personally love intensive carrot for helping to spam expensive or slow recharge walls across every lane at the beginning of the game, which is great for controlling the game as soon as possible and for playing forward. It saves you either/both time and/or sun. Also for some reason it is typical for ambush zombies to narrowly kill my back line plants and then die themselves, which is infuriating. Intensive carrot is a great solution for this because the zombie has already died, and replacing a back line plant for 100 is usually a steal. Overall carrot is great for players that have a hard time keeping their back line safe, and as a poor-man's imitater for walls and consumable plants.

  • @robertoms3000
    @robertoms3000 Рік тому +58

    It would be interesting to watch a video about you giving your thoughts about the leveling system of the vanilla version

    • @Creeps20
      @Creeps20  Рік тому +63

      it would just be me screaming in agony for an hour it'd truly be a video of all time

    • @musicexams5258
      @musicexams5258 Рік тому +24

      @@Creeps20 Still
      "screaming in pain at bad game design decisions" is probably something people want

    • @Creeps20
      @Creeps20  Рік тому +17

      @@musicexams5258 that is true

    • @sonetagu1337
      @sonetagu1337 Рік тому

      Zen garden?

    • @NatalieExists
      @NatalieExists Рік тому +1

      @@Creeps20 tbf plant leveling is certainly one of the mechanics in plants vs zombies 2 of all time

  • @egg_ox
    @egg_ox Рік тому +6

    I'd imagine the intensive carrot's drill is to mimic the design of the medical staff with the two snakes wrapping around it.

  • @hrpang
    @hrpang Рік тому +8

    NGL, if it knocked back zombies during the revive, it would not be as bad. You push the zombies back and your offensive plant returns to damage them. It'll also fix the issue of plants dying immediately when a zombie is on top of them or walking past the plant.

    • @mr.illuminatirekter3213
      @mr.illuminatirekter3213 3 місяці тому

      That's what I was thinking as well. I was also thinking of being able to revive more insta plants, such as Squash, Potato Mine, and Stallia. But I would make it cost 100 sun and make its recharge time 20 or 30 seconds.

  • @lebollsong
    @lebollsong Рік тому +13

    1 minute after this 660nj posts a video about how sun bean is a hidden gem lmao.

    • @Creeps20
      @Creeps20  Рік тому +8

      its not even a minute after it was at like the same time

    • @lebollsong
      @lebollsong Рік тому +4

      @@Creeps20 well it said you posted this 3 mins ago and nj 2 mins ago according to youtube but yeah

  • @NotQuartz
    @NotQuartz Рік тому +7

    I believe this plant comes from the future world though. And it's purpose was solely to be used there, since there are many ways that your potentially expensive backline can be threatened. It's similar to hot potato, except the niche isn't as apparent.

  • @TechTheFeck
    @TechTheFeck Рік тому +6

    Here would be better uses for the Carrot, based on 'Design':
    •The drill allows it to dig itself into the ground (Maybe it could take a while to do, like the Grave Buster)
    -It could then wait underground, until someone steps on it. After the action is complete, it can make it impossible to plant there for a bit, like Doom Shroom.
    ~When it's stepped on, it could spring up, flinging them away.
    ~When it's stepped on, it could go downwards, letting a zombie fall into it's pit.
    -It could spin around, creating a tornado that flings Zombies to another lane
    -It could act like a top. Once attacked, it goes up and down the lanes once or twice before going away.
    ~Name?.. Carrot Top

    • @perrypro1263
      @perrypro1263 Рік тому +1

      Primal Carrot(ceratops)
      -Makes a dinosaur pawn shaped hole that can swallow 3 zombies

  • @frostydacoolkid4393
    @frostydacoolkid4393 Рік тому +14

    What if revived plants do their plant food effect or smthn

    • @Creeps20
      @Creeps20  Рік тому +10

      I think it'd be solely used as a power lily if so, I personally think a kinda 3x3 KB would be more useful, making reviving itself more valuable and offering other uses.

  • @_shibe_7150
    @_shibe_7150 Рік тому +30

    Also one of the most forgettable too.
    Its like out of site - out of mind kind of plant
    Maybe give him a faster cooldown and make him cost 50 sun and maybe he'll be average

  • @batfurs3001
    @batfurs3001 Рік тому

    I got this video in my recommended with zero context, having never seen your videos before. I didn't realise it was about plants v zombies from the thumbnail but I was intrigued. Good video, keep it up!

  • @Milesprowerthegamer
    @Milesprowerthegamer Рік тому +9

    14:11 yeah it costs half as much as Sun Bean so you get a bigger profit from revived Sun Beans than regular ones lmao

    • @Creeps20
      @Creeps20  Рік тому +7

      gt moment

    • @Milesprowerthegamer
      @Milesprowerthegamer Рік тому +3

      @@Creeps20 It also helps that in GT, Chili and Hypno are some of the best earlygame instas so you can use those to get "offensive momentum" out of Carrot too. Running Chili, Hypno, and Sunbean (or even just two of those) makes Carrot absolutely worth a slot.

  • @LaChroniqueEdgy1816
    @LaChroniqueEdgy1816 Рік тому +4

    i think a video on iceberg lettuce, stunion and all the plants that slow zombies down, comparing them and explaining each's ups and downs would be cool

  • @angry-plant
    @angry-plant Рік тому +2

    a late congratulations on 1k subs or 1k and a half on the time of typing this I am so glad you are finally getting the love that you deserve! When I first joined when you just started fallen and you only had a few hundred subs at this pace you will have 2k at the end of the month!

  • @Pei_
    @Pei_ Рік тому +1

    Damn looks like you grown a lot by doing these videos. I really enjoy them and you should do more videos like these :D hope the channel grows even more in the future.

  • @tuxedobird
    @tuxedobird Рік тому +5

    I’ll admit, usually I watch these videos expecting to disagree to at least some degree, and I came into this expecting the same thing, I was like “Yeah it’s bad but I’m sure they COULD make it work” but I’ll admit you completely convinced me it’s a flat-out bad idea. Good stuff, definitely will check out your other content

  • @Gamesmarts194
    @Gamesmarts194 Рік тому +4

    The idea of win conditions versus lose conditions has always been fascinating to me, and it probably doesn’t help that this is the 3rd game discussion that’s brought this up.

  • @Suwawako
    @Suwawako Рік тому +2

    This was educational.
    Honestly the Gargantaur Prime point can be sorta negated in Terror of Tomorrow, but if you make it in to where 50 Gargantuars spawn on the screen on once, a double E.M. Peach is enough to cheese it.

  • @dylantoney6971
    @dylantoney6971 Рік тому +5

    Intensive carrot - 200 sun - 20 second recharge time. *Instantly* revives any plant to full health if used within 30 seconds of it dying. Works on explosive plants.
    Now, you run two slots dedicated to explosives and being able to revive wall plants to stall. Promotes spikeweed strategies, a cherry + intensive kills 3 lanes of gargs and intensive itself can revive your walls. Its still niche, but I think niche in a way that works. I was trying to make it still stand out from imitater, and while this isn't really that good its better than what we have now.

    • @justa_user
      @justa_user Рік тому +2

      I kinda feel like the cost is overkill tho. good concept at least

    • @dankboi_
      @dankboi_ Рік тому +1

      But then who’s gonna want to buy chomper

    • @dylantoney6971
      @dylantoney6971 Рік тому

      @@dankboi_ this doesn't replace chomper. While it offers a faster cycle of instant use plants, this works better on gargs and bonus utility on wall plants though costing an extra slot to use.

    • @justa_user
      @justa_user Рік тому +1

      @@dankboi_ f for chompy boi. the devs will only keep giving excuses why they should sell him at the same price as toadstool.

    • @dankboi_
      @dankboi_ Рік тому +1

      @@dylantoney6971 I’m making a joke about the devs of the game thinking like this when making plants

  • @hueytran9691
    @hueytran9691 Рік тому +4

    This kinda reminds me of the vita saw from tf2.
    The concept isn't "bad" you get punished less for dying... but you have another melee that rewards you for not dying. By giving you 25% to a very powerful ability. It only lessens the punishment of dying rather then rewarding you for counter acting what would've killed you to begin with.
    Why use intensive carrot to lesson the punishment of failing to protect a plant, when you can just protect the plant. Plus the plants you brought for that purpose probably have other uses. Like stalling to get sunflowers.

    • @izzywood2874
      @izzywood2874 Рік тому

      Cheeky australians

    • @NeoBing
      @NeoBing Рік тому

      the vita-saw isn't awful, it can be pretty decent and if balanced wrong, extremely overpowered (see pre-jungle inferno), it's just the ubersaw is so immensely powerful that all other melees in medic's arsenal are kind of rendered useless. I'd say a nerf to the ubersaw is in line rather than a buff to the vitasaw, but adding a 15% uber on hit to the Vita-Saw would go a long way.

    • @hueytran9691
      @hueytran9691 Рік тому

      @@NeoBing Yes ik the vita saw was powerful THEN, but the crucks of the argument is that it never rewards you NOW. Because it's stats rely on you dying. It lessens the punishment for dying rather then reward you for living.
      also like you said the ubersaw is just so powerful. Why use the intensive carrot when you can bring another plant? An extra insta plant like cherry bomb, stunion, iceberg ect. Maybe a little sun from gold leaf or sun bean. maybe not having to sacrifice a plant for a mint. The vita saw, like the intensive carrot take up space where something more useful could be.

    • @NeoBing
      @NeoBing Рік тому

      @@hueytran9691 the vita-saw was always something that lessens the punishment of dying, it's just that you didn't have to do anything except do what you normally do. I agree with you on intensive, it's horrid at actually protecting plants.

  • @enderdrane
    @enderdrane Рік тому +5

    If anything, they should buff it so that the plant it revives activates its plant food power. It would make it somewhat useful at some cases, but not overpowered (since some zombies would have already passed the plant's range).

  • @OhCrapI_He
    @OhCrapI_He Місяць тому +1

    In my fangame PvZ Danmaku, I just indirectly buffed Intensive Carrot by introducing a bunch of super-heavy plants, including Gigachad-nut, a 1,000 Sun cost Wall-nut with 10x Wall-nut HP (in this game, Gargantuar smashes and other instakills deal damage equivalent to 2.5x Wall-nut HP, so Gigachad-nut takes 4 Garg smashes with its raw HP alone. Its Plant food restores it to full HP and gives it an additional 2x Wall-nut HP with the same 90% Garg Smash resistance that Primal Wall-nut has (so it can take another 8 Garg smashes)

  • @demonprancer645
    @demonprancer645 Рік тому +2

    Another name for the video: 18 minutes of a gardener roasting a necromancer carrot

  • @JaybroGaming9123
    @JaybroGaming9123 Рік тому +7

    I legit have never purposely used intensive carrot unless i was saying to myself “I’m going to use the worst plants in the game to beat the level!”

  • @dripsaness5369
    @dripsaness5369 Рік тому +5

    Intensive carrot is kinda useful on last stand stages with winter melons incase you have 300 extra sun and lost winter melons

  • @TelPhi_
    @TelPhi_ Рік тому +1

    I've been loving these latest analysis videos! (and it seems like your viewers do too, judging by the views lol, congrats)

  • @gradient816
    @gradient816 Рік тому

    love these here’s why videos, excited to see more!

  • @italksalot8492
    @italksalot8492 Рік тому +4

    Lets say you lost a plant with 300+ sun,
    Can you get another one? Yes
    Did you just let a zombie eat that plant? Yes
    Did you not place it at the back of the fuckin lawn? Yes
    Did you waste a seed slot just so you can let zombies eat an expensive plant and use it for no concrete reason? *yes*

  • @ohnohwgn
    @ohnohwgn Рік тому +5

    what if carrot was spammable and free but would have some sort of downside, like lower health?

  • @zxKAOS1
    @zxKAOS1 Рік тому +1

    Pretty spot-on video. It needs a buff or 3. Make the sun cost 0, or -200 (so it actually gives you sun when using it!). Another could be it revives many plants around it as well, or just spawns extra copies of a plant that was just revived. Yet another could be when it's used, the revived plant gets a buff... x2 the hp, and bonus to attack power and speed (some of the RTS and strategy games have solved this this way since in many cases, it also falls under the "best defense is a good offense" doctrine)

  • @danielgibson3422
    @danielgibson3422 3 місяці тому +1

    Honestly a few ideas for buffing the carrot are dropping the cost down to basically free (0-50).
    Make it give the fertilizer boost on revival.
    Make it a permanent plant that continues to revive what ever it's planted under after a cast time.
    Or let it revive instants such as cherry.

  • @xorel0001
    @xorel0001 Рік тому +4

    If you ever feel like you're worthless, remind you that Intensive Carrot exists.

    • @stormyshelter9997
      @stormyshelter9997 Рік тому +1

      and if you still feel that way remember levitater exists

    • @yes3410
      @yes3410 Рік тому

      @@stormyshelter9997 late but if you still feel that way remember that spring bean exists

    • @stormyshelter9997
      @stormyshelter9997 Рік тому

      @@yes3410 and if you still feel that way remember that tomb tangler exists

    • @yes3410
      @yes3410 Рік тому

      @@stormyshelter9997 and if you still feel that way then remember gold magnet exists

    • @stormyshelter9997
      @stormyshelter9997 Рік тому

      @@yes3410 and if you still feel that way remember pvz1 marigold exists

  • @DJTileTurnip
    @DJTileTurnip Рік тому +4

    Cool vid keep it up
    BTW your timestamps in the description ain't working huh

    • @Creeps20
      @Creeps20  Рік тому +2

      I'm pretty sure they are?

    • @DJTileTurnip
      @DJTileTurnip Рік тому +3

      @@Creeps20 I'm not seeing the UA-cam chapters on the video bar
      Maybe just a bug

  • @abeltotallynotdnsclientors5054

    ay! I've been seeing you in my recemmendations. It must be this new video style or something, but I think your other content are pretty nice. So I must sub HAHA

  • @tylerschenk4043
    @tylerschenk4043 Місяць тому +2

    Intensive carrot does not suck, it is simply a plant your entire strategy has to plan around. Plant a strong plant with no support knowing it will do its job for a bit and then die while you can invest heavier into getting more sun, and even be willing to sacrifice something like a lawn mover to gain permanent momentum in a lane you could have otherwise not gotten. Too niche for me to ever use myself, but I at least understand its purpose. Also, it is a nice way for beginners to snag back momentum of a level they made a mistake on, replacing expensive plants for cheaper, not all plants are made to be good for all players

  • @omnimegafanboy996
    @omnimegafanboy996 Рік тому +3

    I feel like it might be good if, when reviving a plant it immediately activated a plant food effect

  • @Mikeinator_
    @Mikeinator_ Рік тому +6

    This thing really, really sucks. I've had Intensive Carrot since Neon Mixtape Tour Part 2 released, and I've never willingly used it once at all, unless I'm *absolutely* forced to.
    The biggest problem with Intensive Carrot is that it's redundant. If one of my Winter-Melon dies, I could just plant another, since I'm obviously well off if I have enough sun to plant one.
    Reviving plants simply isn't valuable enough to warrant Intensive Carrot's existence in Plants Vs. Zombies 2.

  • @arshpreetsingh4469
    @arshpreetsingh4469 Рік тому +1

    I would’ve made intensive carrot not only revive plants, but to also give them a boost(depending on the plant). I would even go as far as to make him revive the plant AND to give it plant food. It is a huge step up from current intensive carrot

  • @Ammiad
    @Ammiad Рік тому +2

    One thing intensive carrot does have going for it is something you showed in the background footage, that being, it can make for some somewhat interesting (albeit sometimes frustrating) and kinda unique minigames

  • @balticthegrapher
    @balticthegrapher Рік тому +3

    nj's and yours videos are the best ❤

  • @zandbergx9747
    @zandbergx9747 Рік тому

    Hey just wanna say these videos are getting pretty awesome now

  • @evilyoshimaster
    @evilyoshimaster Рік тому +2

    I feel a good buff to intensive carrot would be make it a little more expensive, but have it immediately plant food any plant it revives, that way it provides both defensive utility and offensive momentum.

  • @EeveeFromAlmia
    @EeveeFromAlmia Рік тому

    When I clicked on the video I had absolutely no idea what the context could be. That brief moment of learning that this was a pvz video was an experience and a half.

  • @JustANormalLemon
    @JustANormalLemon 4 місяці тому +1

    Counter argument, sniper zombies like Z mech in a "limited amount of sun" level or last stands
    Carrot help minimize the amount of sun spended when expensive plants are sniped by lazers, imps, ambushes etc

  • @christopherg2347
    @christopherg2347 11 місяців тому +2

    Using the carrot effectively would require changing your build order/gameplan.
    The reason you place expensive plants behind a wall is _because_ they are expensive.
    But the carrot in effect caps the replacement price at 100. It could be what you pick instead of a wall.
    I have no idea if that is remotely a good plan. Just something I thought about.

  • @bread2265
    @bread2265 Рік тому +2

    I feel like to make him somewhat usable, he should act like a vine plant, immortal but reviving a plant with immunity/buff/plant food whenever they die. Would be interesting seeing that in a mod

  • @katswarrior
    @katswarrior Рік тому +1

    I guess the weird death consideration is kinda because they're considering the body still being there? Like if the Lilly pad is destroyed, the body sinks, if the plant is removed from playable squares, you can't access it?

  • @username5155
    @username5155 7 місяців тому +1

    Carrot is like an imitater if they let you imitate all of your plants but then they threw on a bunch of gimmicks for “balance”

  • @diamondoge
    @diamondoge 8 місяців тому

    I started watching this while I had a headache and some how watching your video helped

  • @ReFrostByte
    @ReFrostByte Рік тому +1

    Extremely well done video with a lot of great arguments for both sides. I however feel that intensive carrot has use for 'Last Stand' type levels where you simply can't afford to replant the plant that costs more than carrot itself. Say a consumed repeater from chicken wrangler's chickens.

  • @TBG1
    @TBG1 Рік тому

    The omori music kicks hard, love the game
    Also great video! I'm actually learning a lot bout the game from your videos!

  • @shcrub5
    @shcrub5 Рік тому +2

    I'd like to give intensive carrot a bit of credit though atleast in eclise as it helped me get through the akee archer secret stage, I was able to beat the level by reviving torchwoods long enough to make akees.

  • @Aronsr2004
    @Aronsr2004 Рік тому +1

    there is a case to be made for defence against gargantuan thrown imp revival, in case the imp manages to reach your primary offense

  • @Unbranded_Edits
    @Unbranded_Edits 5 місяців тому +1

    I feel like the Intensive carrot would’ve been way more of a useful tool is if it wasn’t an instant plant, and it spent it’s time reviving multiple plants, the catch being that it would have a pretty slow cooldown rate, and would be very weak, idk, anything seems better than what we got

  • @zackwalker1789
    @zackwalker1789 Рік тому +1

    These videos are really well done! And I do wanna try these mods, but I'm not sure how to install them. Do you think you could make a tutorial on how to install pvz2 mods or point me to a tutorial?

  • @Quazex
    @Quazex Рік тому +1

    I've only just realised that "intensive carrot" is a play on "intensive care"

  • @blackgalaxite6448
    @blackgalaxite6448 Рік тому +1

    I think a way to fix intensive carrot is to make it have lower cooldown, sun cost, full health revives, and making it usable on instants so you can reuse them without wasting an imitater slot.

  • @cocomuffy
    @cocomuffy 10 місяців тому

    this i super cool honestly- i'd love to see you do a take on one of my favorite plants: bonk choy
    i think he's just amazing, man. he can do forwards and backwards damage, and kills zombies like-- really fast. he is a *strong* plant to just... give beginners. wild west, you don't even have to use split peas (i hate split peas, no particular reason they just dont vibe with me), you just get a row of bonk choy in front of your sun producers. its a last defense if the going gets rough, and it deals with prospector zombies.

  • @giovanyzegarra1452
    @giovanyzegarra1452 10 місяців тому +1

    I like using pokra, imitator, explotonut and intensive carrot, it’s really worth it and fun in some levels specially in pennys persuit where zombies kill the plants in one bite

  • @theresrllynopointbutihadto
    @theresrllynopointbutihadto Рік тому +1

    In the Chinese edition this plant does a great job, because their last stand is modified to be continuous in the sense that plants from level 1 will live and move on to level 2, also that within the entire process there is a very limited amount of each plant you are allowed to use. Considering the zombies in the final stage of the 149 levels process will be exceeding overpowered, essential plants also have a great chance of dying, say in boss battles the missile. In such case, carrot could essentially add a lot of useable cards to the field. Also that this plant is considered of low rarity, while many strong plants are high rarity, the rarer the plant is the less is the limited amount going to be, in which case reviving is very economical.

  • @kettonz
    @kettonz Рік тому

    Other than with explode-o-nut in bonus levels (I don't have it unlocked),
    I remember using carrot with sun beans+imitator sun beans in GT000 mod most of the time mainly because they spawn high hp zombies like Buckethead/blockhead/cone-mechs even before the first horde wave,
    together with cheap plants like potato mine, they give a massive burst of suns to set up your lawn very early.
    But again, this is modded, I don't remember using it much in vanilla either

  • @s.o.k.1393
    @s.o.k.1393 4 місяці тому +1

    I think it would be cool if carrot could revive cherry bomb type plants, and if it always revived the most expensive plant ever placed on the tile

  • @lukraniom8731
    @lukraniom8731 Рік тому +1

    He didn't mention how they can be essential for terror from tommorrow. Like you almost HAVE to pick it for levels with gargauntuars. There are so many gargantuar primes that can easily shred your backline, so intensive carrot is a must for keeping up with them.

  • @StarFruitNinja_CR
    @StarFruitNinja_CR Рік тому +1

    Intensive carrot can be fun to run with a bunch of 1 time edible plants like poison mushroom, chilibean, etc. But you often are spending 125 for a plant that costs under 75 sun.

  • @glibglob8681
    @glibglob8681 Рік тому

    I haven't really seen the video in full yet but I wanna add that there's a specific case I find intensive carrot pretty useful, and those are penny's pursuit boss levels where I'm supposed to win by spamming high cost powerful plants but they die fairly often by zomboss's constant attacks. Saves recharge time and some sun too

  • @AlexChatz8888
    @AlexChatz8888 5 місяців тому +2

    The design the sound effect I love every thing about it but the power is just ……….…

  • @VideoCentral-bh9tf
    @VideoCentral-bh9tf Місяць тому

    Ngl, this is such a common concept in so many games tbh. It's the "why do X when I can just kill X". It's actually a huge thing in comp games for sure. TF2 has a lot of that, the Fan O' War is a great example. Basically, its a melee weapon t that does effectively no damage, but makes who you hit take 35% more damage. The problem is that two shots are gonna kill them anyway, so just do that.
    It's such an interesting concept to revive a plant, and I think something like that could function, but, like you said, losing slower is still losing. I don't play PVZ2, only the first one, but I can assume this might happen: something like reviving a back line plant that got hit by an imp or something could come in clutch for sure. Even still, while having a get out of jail free card is great, but if you bring that instead of a gun, the cops are still gonna getcha.
    In PVZ1 it might be cool if it was only like 50 sun or something, like it could have split pea synergy or counter minors without a more valuable instant or having to sacrafice an expensive back line plant.
    Either way, despite it seeming like a super broken and useful ability, it just doesn't really work in a game like this it seems

  • @RyantheEpic1st
    @RyantheEpic1st Рік тому +1

    The reason why intensive carrot just doesn’t work is that you get it pretty late into the game, and you never need it when your focusing on your other plants being eaten.
    If it could revive instants, then it would basically be another imatated instant.

  • @boomerhunter5705
    @boomerhunter5705 Рік тому +1

    In the "how valuable is reviving really?" Stamp at 4:58, what is this music called?

  • @HatInLime
    @HatInLime Рік тому +1

    If it brought plants back up to the state they were at before they died I could imagine it being useful for reviving Sunshrooms. A good player wont let the plant die in the first place, but for a more casual player in this situation it would act as a second chance plant.

  • @thatoneanimationguy8763
    @thatoneanimationguy8763 Рік тому

    PvZ 2 mods those are two things I've never thought I would hear together