@@fishgiovaana8441 My guess? AfroSenju. There are some of the windows of opportunities that he sometimes didn't think to counter. Like Radahn's stomps on the ground of a combo that he's seen multiple times and has adapted to, but always rolls on the Stomp attacks when he could've JumpAttacked and then dodge roll away to the side, to do another attack and continue the cycle of punishing them.
People talking about the Roll Damage beeing good, comes back from DS 3 with Tears of Denial or what it was called. Where you survive with 1 HP and everyone used it in PvP. Use one Piece of the Thorn Set and roll them to Death was the Answer against that Meta
Exactly how I like it. No in between. It's either hot garbage that I don't need to waste my time on or completely viable, and now part of my ankle breaker build
They made one of the new thorn sorceries a smaller (worse) version of one of base game ones and the other a supped-up triple version of the other (better) base game one.
26:54 A lot of people miss this but that's actually Bayle's exposed bone fractured like a knife edge, meaning Bayle would have had arms if he was uninjured.
An interesting detail that no one has fucking mentioned, is Bayle, does NOT possess an ancient dragons physiology. Bayle has 2 (broken) wings, and 2 legs (one is broken). He does not have (that I've seen) 2 sets of wings, and he also does not possess 4 "normal" Limbs (2 "arms" and 2 "legs") yet the lore states that he is an ancient dragon on par with Placidusax.
Bayle is basically a super wyvern, which means that Plax tore off 60% of his limbs and he still manages to be one of the most difficult bosses in the entire game. The dude stabs you with his friggin’ wrist stump!
@@Crimnox_Cinderwhere does it state that Bayle is an 'Ancient' Dragon? I always tgought he was pretty much the first and most powerful mortal dragon or smth
That rant at the start of the video is why almost all of my caster playthroughs have been incantation users. There’s just so much more variety in the spells than with sorceries
Ita funny because if you notice there are usualy only a handful of standout incants. Meanwhile most sorceries are at least proficient in something this dlc is no different. Most of the incants in the dlc feel underwhelming even if they were given in limegrave.
It's quality vs quantity, I enjoyed sorc run much more because usually you find spell that is upgrade, meanwhile with incants 8/10 times you get sidegrade, or incant that you can't use due to random int/arc scaling added in it.
For whatever ungodly reason people left impression on me that faith builds suck. Like, I dont think I ever saw anyone run faith build. Its always either dex, str or int. Bleed, Unga Bunga, Vergil wannabes. I decided to go with faith since I literally never saw it and see how bad it could be. I am fucking having time of my life slinging all kinds of different shit at bosses and having a cheeky heal here or there. Bruh.
My first tarnished is dex + incantations, I just started another run as a sorcerer int + str and I'm struggling with that. Incantations just seem so much more varied and cooler. With sorcery it feels like I can't do much of anything
@@christianlangdon3766 Yeah, but the standout incantations offer so much variety and cover literally every damage type. Right now I just look at sorceries and go "Why use anything but Impenetrable Thorns and Night Comet?"
In Aspects of the Crucible: Blooms defense, shouting "IM BLOOMING" while raining white stuff down on my enemies is an Elden Ring experience I haven't had before...
I think the reason why there are more incantations is because rather than 3 categories with sorceries, miracles and pyromancies as it was in dark souls, now there are only 2 with sorceries and incantations. And most of the spells that would be pyromancies were given to the incantations and only some to sorceries. Edit: and because there are several support incants that are just lvl 1 and lvl 2 versions.
Pyromancy was such a weird choice for a magic catogory, glad they removed it. It's like, even in a world of dark souls that's focused on fire so much, pyromancy being something separate from faith is weird.
@@spiderjerusalem8505 i actually kinda liked though, specially when there were pyros that indicated to it being more like a ''magic of nature'', with poison and even a stone spell with it, to me it further hinted that maybe the lord soul of Izalith was that of life, like how Nitos was death and then there light and dark with Gwyn and the pigmy.
@@spiderjerusalem8505 in the first game, it literally didnt care about your stats at all. pyro was a build that had super high damage output and only needed the material investment of upgrading the casting tool. then in ds2 it was the faith/int mix option. then they made it faith for some reason
Never played any other souls games than Elden Ring, didn't know they had a whole class of magic dedicated to flames. Blackflame, Frenzy Flame, Blood Flame, Fell Flame, Magma, Fire Monk, Ghost Flame, and now even Fire Lightning in just Elden Ring I only noticed now but is FromSoft addicted to flames or something?
@@ThatOneGuyYaKnow fire is cool and is the most basic form of agic if anything, why do you think every single mage in existence uses ''fireball''? i personally am a big fan of fire swords, wish the game had more of those. like actual fire swords, theres a few black flames but true dark swords theres like, 3. shame they couldnt bring back an equivalent to the ringed knight sword from DS3.
It's not even just that, it's that mantle of thorns is the worst spell in the game by a large margin and impenetrable thorns is the best spell in the game by an even larger margin
I was a Thorn sorcery hipster before it was cool. And now when I invade I use the old spells too just for fun, and also because, unfortunately, you cannot chain cast Impenetrable thorns like you can Briars of Sin.
They don't want to take the effort of the math for how much the aura and rolling should do for its opportunity cost so they just throw some really low number on it.
When I first saw minor erdtree, I thought it was going to be the same spell that Melina uses during the Morgott fight. I was so disappointed when I saw it in action
@@EinSilverRose ayo, that's me, too. don't come to my comment dissing on my brothers and sisters in arms. (this is said in a jokeish matter, btw. just in case.)
You realize that since DS1 the lore says Dragons had humanoid form too as it explains in the Dragon covenant lore. Hell it's even mentioned in Kings Field games
15:09 Miriam's Vanishing is a perfect alternative to bloodhounds step, it allows you to use other ash of war like Wing Stans on Milady make you look even cooler than before.
I think the damage is fine, considering thorn sorc are heavily limiting build wise and the others don’t do anything (niche use for pvp) But That amount of damage for less than a comet is nutty
Ironically, the advertisement actually made me stupidly happy: if anyone deserves some joy in their life, it's Morgott, and a world where he can just be a happy omen driving cars does put a smile on my face.
I’ve had a ton of success with the butterflies, maybe I’m just old fashioned that way but I really have used it a ton and gotten great results with it, just takes a lot of predicting
I can't even describe how out-of-left-field the "Reset Frostbite" D&B was, or how hard I had to try not to burst out laughing while at my desk at work.
Miriam's Vanishing really is slept on, it can makes some spells be cast faster after using the vanish. My fav combo is using the Miriam's Vanishing followed by Unescapable Frenzy. The grab from it comes out so fast after reappearing lol
Another neat thing I noticed about Knight's Lightning Spear is that even when I'm stunned out of the casting animation, the extra bolts will often still fire.
Mantle of Thorns has potential if it had any utility like raising your damage negation, doing something like shooting out thorns in an AEO whenever you get hit, giving you some resistances to status effects, or the best thing it could do is make you immune to grab attacks. I could really see it raising physical damage negation in exchange for taking more fire damage.
I say "fuck it" and turn it into golden vow 2 with its own quirks. 5% bonus physical damage dealt specifically when using fist weapons, 10% bonus physical damage negation, +20% damage taken from fire, and make it deal a flat amount of damage to enemies when they hit you that scales.
The worst part about mantle of thorns is that I got it after Impenetrable Thorns, so when I got it I was thinking "Woah are we going to get bleed build up on our rolls? That would actually be really cool." And then I was so disappointed to find out it didn't do that. Like it's a thorn sorcery, all thorn sorceries have bleed, so the idea is RIGHT THERE, but we couldn't have actually strong rolling
Heh, strong rolling might've been really something. I can't even imagine how it would look like. Maybe something like when you strong roll, you could see your character's pose filled with determination, and the roll itself just full of purpose and meaning, making your enemies cry from envy.
I immediately equipped it without reading the damn thing, thinking to myself that it was some damage negation buff with a defensive bleed effect.. I am pretty sure I was off my meds during that convoluted thought process 😂
I used it while doing some colosseum with my friend and this spell + briars armor + lightning goat roll is the most fun I’ve had in his game in a long time. does it kill quickly? Nope. does it make me giggle while watching my friend try and escape my mighty rolling power? Absolutely.
Dragonbolt of Florissax also increases your guard negation by 20%, meaning its useful if youre trying to deflect with non-colossal weapons or use smaller medium shields.
I've only seen you do it twice now but the "I've changed everything into a nail/pebble so you can see how this shit actually works" is actually so helpful pls do continue
The Aoe fingers is extremely useful when you're against a mixed group of enemies with some of them having ranged attacks and some of them having melee.
@@hhyperxuserxd2680 yea, that's what we mean, it pecks the enemy a little at the start and then just leaves you wide open. You need something that will stand completely still or move very slow to land this incantation.
42:01 note here: Putrescant knights and Scadutree Avatar’s don’t actually have water in them; it doesn’t cause the lightning spread effect to occur when you hit the ground. Knights goo appears to be melted corpse (lovely), and the Avatar’s is mostly sap from the Scadutree.
Putrescence is tainted flesh, so they shoved albinaurics in giant coffins and tossed it into the ocean which drifted to the fissure. So you are right! Old and rotten decaying bodies of frogmen.
Bayle's Flame Lightning can also combo into other incantations or itself immediately after the attack lands, so you can chain bonk people in the face with your pointy wing bone as long as you have FP to spare.
Miriam's Vanishing has to be my favorite spell of all time in a From Soft game. For as long as I've played souls games I've wanted a teleport spell and it's effectively Misty Step from Dungeons and Dragons. Popping Miriam's Vanishing into Carian Piercer or Gavel of Hiama catches people off guard frequently and causes panic rolls. A very fun spell all said, highly recommended for your tacticians and battle mages.
PVP is totally irrelevant to me, so I wish it actually confused some AI enemies or had less of a delay to make it actually more useful in boss fights and all.
My only real complaint about it is that it's a spell and not an ash of war that you can put on staves. It would make it less awkward to use, free up a spell slot for something else, and give us something to put on staves other than spinning weapon (come to think of it, I would love if Thop's Barrier could be slapped on there too). Or give it to us as a unique ash of war on a specific stave plus the spell so that people have to debate between using a stronger staff but sacrificing a spell slot if they want both, or using a less powerful staff for the convenience of having it always prepped like Bloodhound Step.
8:46 I don’t know if it does, but I think another small benefit of electrocharge is that it prevents the enemy’s stance from regenerating. Similar concept to throwing knives at bosses when you get bad attack patterns and want to keep stance damage up.
Nobody else in this scene has the fabulousness required to work both a signalis reference AND a reference to a channing tatum classic in one video. Another delightful one as always ❤
Minor Erdtree: 720 hp over 30 seconds, costs 30 fp. Needs 2 memory slots and 70 faith. Sunwarmth Stone: 900 hp over 30 seconds, costs 24 fp. What the hell, Fromsoft.
I'll never say this dlc isn't worth the 20 to 40 you spend, but man, is it disappointing to realize I paid for spells like rain of fire. It's an endgame dlc, direct upgrades to base game spells are perfectly fine. Wish they knew this.
16:00 My god never use beloved stardust, the damage negation penalty of -30% is insane and it literally just gives you 99 virtual dex, the soft cap is 45 the hard cap at 70, 45 to 70 being 8% faster or so, radagon's gives 30 and every starting class has like 10 dex or so to the point where you're at the soft cap, azur's glintstone staff gives 40 virtual dex even offhanded and makes only sorceries cost 20% more FP so this beloved stardust is utterly useless especially since it's knee deep in the dlc where a caster could possibly have 70 dex already and save a talisman slot. Why would you want to reset frostbite though? It gives a significant damage boost, it's harder to proc each consecutive time and if you just want a damage proc use bleed, half the point is the debuff. Also Putrescent knight and scadutree avatar arenas aren't actually water, not sure what it is but it's not conductive.
Putrescent knight is, well, putrescense, so basically spooky corpse goo and not water, and scadutree avatar is tree sap, I think. ...and yeah, really sucks how bad beloved stardust is. Only use for it would be low level runs where you're getting one shot anyway, but even thats a stretch
Okay conceptually and dynamically I understand that incantations represent the dominance of the Golden Order and its impressive malleability. It's an extension of both their wars of conquest and spiritual hegemony that shows just how much remains under the fold even long after its peak. But still, would it have killed them to make some more Ancient sorceries? Even just a couple more Death soceries, especially because Rancor is the only one that's actually useful. Gravity has some cool variety now. Maybe a couple more Magma or Blood sorceries? Anything.
I literally bursted out laughing at the joke and your delivery of it at 18:49 Your sense of humor caught me completely off guard. Fantastic Video Rusty.
25:15 Rings of Spectral Light isn't boosted by Prince of Death's Staff, but it is boosted by the Gravebird Helm by about 15% if I remember correctly. Either way there's a noticeable damage difference. Sucks that the Gravebird Helm is an absolute chore to get.
Good Rusty, good. Rank for us like a good little Youtubist. for real though, thank you for all the effort you put into these videos. They're surprisingly informative and frankly, I'd watch you rank blades of grass because you're just funny af.
7:45 "It's a brand new day and I'm a new rot incantation! I'll bet everyone will love me!" Garden of the Half-Rotted: "Get out of my face." I'm glad that 1.13 actually made this spell pretty good. It's so damn stylish.
I didn’t understand the perks of heal from afar. I now do, thanks. Knight’s Lightning Spear is what got me through Rellana’s fight, and it’s funny you didn’t mention her because it’s a water arena with a boss wrapped in metal.
As an added note to your starting rant about Sorceries vs. Incantations, it has not been lost on me that, not only did Int Stackers get roughly half the amount of new toys in the DLC - when they were already eating lighter than Faith Builds in the base game - but the single most undisputed best "Sorcery" is actually Pure F@$&ing Faith!
9:15 electrocharge is also good at keeping the poise meter active. Especially useful for those DLC bosses with little attack windows that keep resetting the poise meter.
For the bird feather spell, if you use it with the fp regen talisman, it would appear that if you hold it, 2/5 of the way (or less) through the entire held duration, it stops consuming fp. Idk why or how, or maybe it just costs so little it only looks like it's costing zero, but i do know that during the second "portion" of the spell (idk when exactly that is) the cost is significantly reduced.
Fromsoft to Incantations: aww, poor guy doesn’t have magic or frostbite but has everything else, let’s change that. Fromsoft to Sorceries: well, we made new sorceries that do holy damage but we’re gonna turn them into incantations (and call them sorceries in the description) cause that’s too much for you guys. Also we’re not giving you that one death sorcery from the catacombs
Looking at the remembrance items it’s very clear how much faith was favored over intelligence in this game. It feels like every other remembrance lets you choose between an incantation of the boss’s big attack, and the boss’s weapon, which scales with faith.
Man I remember stumbling upon the impenetrable thorn sorcery while changing my spells for the messmer fight I was so confused by how busted that was and haven't heard anyone talk about it until you called me out in both of your videos mentioning how stupid that sorcery is Was kinda proud of myself for finding something powerful without knowing it existed until i learned that it's the sorcery equivalent of moon veil combined with rivers of blood
I don't understand what the problem with Imp Thorns is, when Bloodboon is a thing, Giantsflame is a thing, the Greatsword is a thing, Mr. One-Shot Giant Crusher is a thing etc etc. Magic is supposed to have a high damage ceiling, heck magic shouldn't be losing to physical unless they have tons of buffs. Magic is about making the impossible into reality. Why should my beam of concentrated power, which takes from a very LIMITED resource, do less damage than a player going "hehehehe bonk"? That quite literally makes no sense. Base Game had few notable sorceries that deserved to be called sorceries: Prenerf Pebble, Adula, Comet Azur, Night Comet, Slicer, Pre nerf Stars of Ruin, Shard Spiral, Crystal Torrent. The fact that I can't even think of others that did notable damage on the spot shows a problem. I've played EVERY single stat archetype in the game, and it's always Bleed, Strength, Faith, Dex, Int, in terms of the number of strong builds that can be made. For some reason, Int is just hated and sabotaged by the devs, and so many community members talk trash about the stat. TLDR; Imp Thorns is a necessary evil to make Int not remain as weak in the strong options as it was. When Giant Crusher loses it's 1 shot capability then we can talk.
Gotta add that the seemingly larger amount of incantation stems from the fact that theres a lot of incantation that are some kind of debuff remove or buff, and Dragon Communion incantations could be differentiated as their own class of spells also, evening the ground between spells and incans
pvp'er here. Let me just say that people sleep on Mass of Putrescence, it's become the mvp of my Coliseum mage loadout. You just need to weave it into the 3rd or 4th spell in your cycle, it catches everyone off guard, and the charged Ghostflame hit spread super far and chunks about half most ppl's hp bars, staggers, and allows me to run in with a dash attack finisher.
@@jacej355 ...I'm legit embarassed I forgot about those. My favorite character in that game was a Hex build. That said, it seems like Hexes were folded more into Sorceries (specifically, the Death sorceries), so I don't think that part of OP's post is right.
@@NeutralDrow well I think that they're mixed with both sorcery and incants, so unless it's something from demon's souls as the other magic type I have no idea what Op is talking about.
i think the core of why there are more incantations than sorceries, and imo this is something the dlc does a lot better than the basegame is that sorceries are a one size fits all build where magic damage is always viable (except for renalla but thats early enough in the game its not really a problem) and incantations cover a lot more bases and exploit weaknesses far better but you’ll end up switching what you’re using a lot more. makes faith and intelligence builds feel genuinely distinct instead of just being different colored spells
@@Mare_Man😆😆😆 Offensive incatations are dogshit compared to sorceries. The only two that stand out are Ancient Dragon Lightning and Burn'O Flame. Sorceries have better dmg overall, better range and faster casting. Magic damage is exclusive to sorceries. There is no incatation that does magic damage. Incatations are only better at support spells just because they have more of them compared to only one in sorceries category.
It's also the fact that incantations are now what used to be two different schools of magic, those being miracles (lightning/holy) and pyromancy (fire/black flame) tho they did remove some spells and turned them into items such as warmth now being healing stones and the charm spell that I can't remember the name of is a consumable now.
@@ivanvoloder8114 First of all, there are Dragon Incantations that do Magic damage. But also, this is just untrue. Discus of Light is great DPS-wise and is also as FP efficient as it gets, Catch Flame is pretty much on par with Carian Slicer, Lightning Spear and Knight's Lightning Spear are excellent projectiles that will do extra damage in a lot of circumstances, given how Lightning damage works. The latter is also a poise-munching machine. Stone of Gurranq is also excellent at dealing poise-damage and is 100% Physical, Black Flame and Rotten Breath trivialize so much of the game due to their special effects, both Pest Thread and Pest Thread Spears make any sizeable boss a breeze. Incantations have everything, from damage to all sorts of damage-types, from status effects to buffs/debuffs, even HP regen lol
@@Navelia I've played with all incatations, but they are only good in early and mid game. In late game their damage tends to fall off especialy with fire incatations. All lightning spells have slow cast time that can be easily interrupted because you don't get hyper armor unlike with carian sorceries or gavel of Haima. Carian Slicer is unmached in terms of dps and Catch Flame has slower casting then Slicer. Sorceries take the cake in dmg dealing because sorcery staffs have better scaling then sacred seals. Did you ever wonder why incatations have 3 buffing spells but sorceries only have one??? It's because incatations need all the buffs they can get in order to compete with dmg that sorceries bring to the table. You can only use a good staff with sorceries without any talisman or Terra Magica and still do good dmg, but with incatations you need to get every talisman, cracked tear, buffing spell you can get. Stone of Gurrang is nothing compared to Rock Sling, Meteorite and Meteorite of Astel. The only good thing about Gurrang is low FP usage. If you want to talk about dps that title other then Carian Slicer goes to Shard Spiral.
Watching you be able to cast things and getting hit reminded me why I probably shouldn't have put like 60 points into int and faith. I swear any spell that has a cast time long enough for me to get hit is useless in my playthrough, besides boss transitions or stun moments.
In a way, it really is amazing how the two thorns sorceries in base game were both kinda middling, in the sense you could use them and they'd still get the job done, even if not very efficiently, and now the DLC comes out with 2 more thorns sorceries, with one of them being the setup ("Mantle of Thorns is so bad lul") and the other being the punchline ("wow, Impenetrable Thorns... sure is a fucking spell and a half...").
I think the only spell I used from the DLC was the twin moons one. It could do with the extra utility of a higher hit box. The amount of times a basic sweep attack would knock me out of it was a right pain.
Download Asphalt Legends Unite now! gmlft.co/RustyALU
I’m good
First sponsor segment I've actually watched, pretty funny
Wait it kinda looks cool
Why’d you reply twice?
What
9:30 You know the incantation is bad when the soldier is so unimpressed that he doesn't even bother fighting you and dips out.
Wait, here's an idea
Can Electrocharge be used to keep the Poise bar of bosses from resetting while you're dodging their 45 seconds 32 moves combos?
@@IlConteSky yeah. also electrocharge stacks with mantle and briar armor if you for some reason really want to do contact damage
It's not bad but the AI is garbage in this lol.
Bro, who dodges for 45 seconds ???? @IlConteSky
@@fishgiovaana8441
My guess? AfroSenju.
There are some of the windows of opportunities that he sometimes didn't think to counter. Like Radahn's stomps on the ground of a combo that he's seen multiple times and has adapted to, but always rolls on the Stomp attacks when he could've JumpAttacked and then dodge roll away to the side, to do another attack and continue the cycle of punishing them.
The two Thorn sorceries taking the top spot and the worst spot is fucking amazing.
Yeah, it's kinda fuckin' hilarious.
Can i use it with waterfowl dance? 😅
People talking about the Roll Damage beeing good, comes back from DS 3 with Tears of Denial or what it was called. Where you survive with 1 HP and everyone used it in PvP. Use one Piece of the Thorn Set and roll them to Death was the Answer against that Meta
I swear every spell in this dlc is either a wet noodle or a freaking atom bomb with no in between
There is an in between.
It's called Ghostflame Breath
Perfectly in between
😂
You are spitting facts for sure.
Exactly how I like it. No in between. It's either hot garbage that I don't need to waste my time on or completely viable, and now part of my ankle breaker build
By "atom bomb" do we mean "almost as good as a weapon art?"
"The game suddenly caring about rules and balance, when it's to your detriment". Every Elden Ring player felt that.
"General Shadow Clone Jutsu with his Holy Golden Homunculus"
Best description of the final boss ever
Giving that Troll the stanky leg at 7:00 is EXACTLY what the bird feathers was made for! XD
I love how both thorn sorceries are at the ends of the list
the duality of thorns.
gotta love bookends
They made one of the new thorn sorceries a smaller (worse) version of one of base game ones and the other a supped-up triple version of the other (better) base game one.
They should buff one and nerf the other so they meet in the middle.
26:54 A lot of people miss this but that's actually Bayle's exposed bone fractured like a knife edge, meaning Bayle would have had arms if he was uninjured.
An interesting detail that no one has fucking mentioned, is Bayle, does NOT possess an ancient dragons physiology. Bayle has 2 (broken) wings, and 2 legs (one is broken). He does not have (that I've seen) 2 sets of wings, and he also does not possess 4 "normal" Limbs (2 "arms" and 2 "legs") yet the lore states that he is an ancient dragon on par with Placidusax.
Bayle is basically a super wyvern, which means that Plax tore off 60% of his limbs and he still manages to be one of the most difficult bosses in the entire game. The dude stabs you with his friggin’ wrist stump!
He would have had Wings aactually. He seems to be a Wyvern like the other drakes
@@Crimnox_Cinder i mean he's also said to be the first of the drakes ( by the dragon priestess, iirc? ), so it's not really a mystery or anything
@@Crimnox_Cinderwhere does it state that Bayle is an 'Ancient' Dragon? I always tgought he was pretty much the first and most powerful mortal dragon or smth
That rant at the start of the video is why almost all of my caster playthroughs have been incantation users. There’s just so much more variety in the spells than with sorceries
Ita funny because if you notice there are usualy only a handful of standout incants. Meanwhile most sorceries are at least proficient in something this dlc is no different. Most of the incants in the dlc feel underwhelming even if they were given in limegrave.
It's quality vs quantity, I enjoyed sorc run much more because usually you find spell that is upgrade, meanwhile with incants 8/10 times you get sidegrade, or incant that you can't use due to random int/arc scaling added in it.
For whatever ungodly reason people left impression on me that faith builds suck. Like, I dont think I ever saw anyone run faith build. Its always either dex, str or int. Bleed, Unga Bunga, Vergil wannabes.
I decided to go with faith since I literally never saw it and see how bad it could be. I am fucking having time of my life slinging all kinds of different shit at bosses and having a cheeky heal here or there. Bruh.
My first tarnished is dex + incantations, I just started another run as a sorcerer int + str and I'm struggling with that. Incantations just seem so much more varied and cooler. With sorcery it feels like I can't do much of anything
@@christianlangdon3766 Yeah, but the standout incantations offer so much variety and cover literally every damage type. Right now I just look at sorceries and go "Why use anything but Impenetrable Thorns and Night Comet?"
The "resetting frostbite" song caught me so off guard that it threw me into a coughing fit from laughing so hard
In Aspects of the Crucible: Blooms defense, shouting "IM BLOOMING" while raining white stuff down on my enemies is an Elden Ring experience I haven't had before...
Should add sticky white stuff in inventory.
@@danieladamczyk4024Demons Souls reference spotted
I think the reason why there are more incantations is because rather than 3 categories with sorceries, miracles and pyromancies as it was in dark souls, now there are only 2 with sorceries and incantations. And most of the spells that would be pyromancies were given to the incantations and only some to sorceries.
Edit: and because there are several support incants that are just lvl 1 and lvl 2 versions.
Pyromancy was such a weird choice for a magic catogory, glad they removed it. It's like, even in a world of dark souls that's focused on fire so much, pyromancy being something separate from faith is weird.
@@spiderjerusalem8505 i actually kinda liked though, specially when there were pyros that indicated to it being more like a ''magic of nature'', with poison and even a stone spell with it, to me it further hinted that maybe the lord soul of Izalith was that of life, like how Nitos was death and then there light and dark with Gwyn and the pigmy.
@@spiderjerusalem8505 in the first game, it literally didnt care about your stats at all. pyro was a build that had super high damage output and only needed the material investment of upgrading the casting tool. then in ds2 it was the faith/int mix option. then they made it faith for some reason
Never played any other souls games than Elden Ring, didn't know they had a whole class of magic dedicated to flames.
Blackflame, Frenzy Flame, Blood Flame, Fell Flame, Magma, Fire Monk, Ghost Flame, and now even Fire Lightning in just Elden Ring
I only noticed now but is FromSoft addicted to flames or something?
@@ThatOneGuyYaKnow fire is cool and is the most basic form of agic if anything, why do you think every single mage in existence uses ''fireball''? i personally am a big fan of fire swords, wish the game had more of those. like actual fire swords, theres a few black flames but true dark swords theres like, 3. shame they couldnt bring back an equivalent to the ringed knight sword from DS3.
I like how both the top and bottom spell are thorns, really shows that they don't know what the fuck they're doing with that group of spells
It's not even just that, it's that mantle of thorns is the worst spell in the game by a large margin and impenetrable thorns is the best spell in the game by an even larger margin
I was a Thorn sorcery hipster before it was cool. And now when I invade I use the old spells too just for fun, and also because, unfortunately, you cannot chain cast Impenetrable thorns like you can Briars of Sin.
They don't want to take the effort of the math for how much the aura and rolling should do for its opportunity cost so they just throw some really low number on it.
With Impenetrable Thorns you too can now become the pre patch bleed dogs, dealing 11,000 damage per second
My man just spontaneously turning into Max0r when he has to say "resets frostbite"
thank you for reminding me to go binge Max0r's library again 😂
who's Max0r again??
@@seismicfartGuy who made “Incorrect Summary of Elden Ring”. It is absolute brain rot. Highly recommend.
Talking about this,I can't be the obly that reseting frostbite should do some big extra damage, right?
Similar to a bleed,at least.
@@andrellnogueiraBut, you already got the big damage when you got the frostbite. Someone’s greedy. 😑
When I first saw minor erdtree, I thought it was going to be the same spell that Melina uses during the Morgott fight. I was so disappointed when I saw it in action
I think the original version of the incantation was Melina’s version, but it lagged out a lot of devices so it got changed
That.... That's what she said
the idea of an ancient dragon wearing an apron sprinkling lightly hot fire over my head is probably sticking for a week or two
Still pretty funny to imagine though.
Florissax simps will enjoy the mental image
@@EinSilverRose ayo, that's me, too. don't come to my comment dissing on my brothers and sisters in arms. (this is said in a jokeish matter, btw. just in case.)
Lansseax making breakfast for Vyke. ❤
You realize that since DS1 the lore says Dragons had humanoid form too as it explains in the Dragon covenant lore. Hell it's even mentioned in Kings Field games
15:09 Miriam's Vanishing is a perfect alternative to bloodhounds step, it allows you to use other ash of war like Wing Stans on Milady make you look even cooler than before.
>Rusty talking abt impenetrable thorns
oh yeah, i remember people talking abt how freaking broken its damage is
Rusty: it costs 15 fp
*...WAIT WHAT*
I think the damage is fine, considering thorn sorc are heavily limiting build wise and the others don’t do anything (niche use for pvp)
But
That amount of damage for less than a comet is nutty
I'd be fine with them just giving it the fp cost of most "ultimate" spells, so that it doesn't just outright replace its single thorn counterpart
Ironically, the advertisement actually made me stupidly happy: if anyone deserves some joy in their life, it's Morgott, and a world where he can just be a happy omen driving cars does put a smile on my face.
i think its really funny that they added minor erdtree in the same dlc as they added an upgraded warming stone
I don't know what I love more. The ad or the reset frostbite segment. Never change, Rusty. 😅
Godfrey would be proud of Morgott McDiesel
"That's m'boy!"
Godford
I’ve had a ton of success with the butterflies, maybe I’m just old fashioned that way but I really have used it a ton and gotten great results with it, just takes a lot of predicting
Average incantation: *_I love throwing glitter into my enimes eye's..._*
"What happened to you?"
"Some sparkly guy threw glitter at me"
Miquella's Divine Sparkle Storm.
That would really suck to be on the receiving end of, tbf, depending on the type of glitter and whether or not it actually got in the eyes
Which is absolutely busted.
FFS.... *enemies
23:38 Ngl i was not expecting a Signalis cameo in my daily dose of Elden Ring.
A man of culture, I see.
I can't even describe how out-of-left-field the "Reset Frostbite" D&B was, or how hard I had to try not to burst out laughing while at my desk at work.
I wish there was a separate video with just that song.
Its like discount Max0r
Miriam's Vanishing really is slept on, it can makes some spells be cast faster after using the vanish. My fav combo is using the Miriam's Vanishing followed by Unescapable Frenzy. The grab from it comes out so fast after reappearing lol
Rusty’s getting a whole feast from this DLC
Therefore I am too
Cringe
Another neat thing I noticed about Knight's Lightning Spear is that even when I'm stunned out of the casting animation, the extra bolts will often still fire.
Mantle of Thorns has potential if it had any utility like raising your damage negation, doing something like shooting out thorns in an AEO whenever you get hit, giving you some resistances to status effects, or the best thing it could do is make you immune to grab attacks. I could really see it raising physical damage negation in exchange for taking more fire damage.
Literally just give it a thorns effect. Have enemies take damage when they hit you. Boom, a niche for tank builds.
I say "fuck it" and turn it into golden vow 2 with its own quirks. 5% bonus physical damage dealt specifically when using fist weapons, 10% bonus physical damage negation, +20% damage taken from fire, and make it deal a flat amount of damage to enemies when they hit you that scales.
Ring of Thorns from Dark Souls 2.
Just have that effect added onto the spell.
Honestly, it feels like they meant to give it bleed buildup per hit but just put the number in the "damage" box instead
Yooo! A signalis reference in a Rusty video? That is awesome!
The worst part about mantle of thorns is that I got it after Impenetrable Thorns, so when I got it I was thinking "Woah are we going to get bleed build up on our rolls? That would actually be really cool." And then I was so disappointed to find out it didn't do that. Like it's a thorn sorcery, all thorn sorceries have bleed, so the idea is RIGHT THERE, but we couldn't have actually strong rolling
Heh, strong rolling might've been really something. I can't even imagine how it would look like. Maybe something like when you strong roll, you could see your character's pose filled with determination, and the roll itself just full of purpose and meaning, making your enemies cry from envy.
@@TheMrDewil Not at all what I meant, but I think we need a spell that does that now. Make me roll with *PURPOSE* when the effect is active.
@@icetide9411 Rolling so excellently fills you with D E T E R M I N A T I O N .
I mean, we had it in Dark Souls, and people LOATHED it.
Bull goat armor plus your idea is exactly why no you cannot spam rolls while being invincible!
A Car alarm started going off at 10:52 and I genuinely couldn't tell if you put it in for the bit
love how the two new thorn spells bookend the list.
Mantle was a sacrifice for Impenetrable's greatness
The list at the end is a nice touch. You should 100% keep that in future vids.
I remember getting Mantle of Thorns for the first time and thinking, "why the fuck would I waste a spell slot on this?
You clearly haven’t seen sonic the hedgehog builds
I immediately equipped it without reading the damn thing, thinking to myself that it was some damage negation buff with a defensive bleed effect.. I am pretty sure I was off my meds during that convoluted thought process 😂
I used it while doing some colosseum with my friend and this spell + briars armor + lightning goat roll is the most fun I’ve had in his game in a long time. does it kill quickly? Nope. does it make me giggle while watching my friend try and escape my mighty rolling power? Absolutely.
I remember being shocked it didn’t make me indestructible. Or apply hardness tier 3
@@Capthowdy098 That would’ve had a lot more utility than the briar set in a spell idea
Never thought id live to see the day Morgott the Omen king to smoothly drive his way into a video to showcase a sponsorship
This is the first time i’ve ever heard someone say “be fucked” and honestly it kinda goes hard as fuck
That shi was hilarious 😭
my favorite rusty-ism is still "fuck yourself. do it on camera"
You should watch Demolition Man, then, it has a great usage of it.
You've never heard of "Be fucked", "Get fucked" "Get shit on" ect?
Dragonbolt of Florissax also increases your guard negation by 20%, meaning its useful if youre trying to deflect with non-colossal weapons or use smaller medium shields.
I've only seen you do it twice now but the "I've changed everything into a nail/pebble so you can see how this shit actually works" is actually so helpful pls do continue
The Aoe fingers is extremely useful when you're against a mixed group of enemies with some of them having ranged attacks and some of them having melee.
The Rotten Butterflies swirl from the windup animation should probably have a hitbox
It should definitely have a hit box, the boss you get it from has a hitbox on the swirl, WHY can't we have one too?
It actually does have a hitbox, but it only deal damage once, unlike multiple times like Romina version
@@hhyperxuserxd2680 yea, that's what we mean, it pecks the enemy a little at the start and then just leaves you wide open. You need something that will stand completely still or move very slow to land this incantation.
That ending bullet screen was cool as fuck. Great vid, stinky ☺️
42:01 note here: Putrescant knights and Scadutree Avatar’s don’t actually have water in them; it doesn’t cause the lightning spread effect to occur when you hit the ground. Knights goo appears to be melted corpse (lovely), and the Avatar’s is mostly sap from the Scadutree.
Putrescence is tainted flesh, so they shoved albinaurics in giant coffins and tossed it into the ocean which drifted to the fissure. So you are right! Old and rotten decaying bodies of frogmen.
Bayle's Flame Lightning can also combo into other incantations or itself immediately after the attack lands, so you can chain bonk people in the face with your pointy wing bone as long as you have FP to spare.
16:11 Hello there! Didn't expect to see that in this video lmao
It's a real surprise seeing an umbrella here.
I loved the part with the resets frostbite song, it really made my day. That should be your theme song Rusty!
Miriam's Vanishing has to be my favorite spell of all time in a From Soft game. For as long as I've played souls games I've wanted a teleport spell and it's effectively Misty Step from Dungeons and Dragons. Popping Miriam's Vanishing into Carian Piercer or Gavel of Hiama catches people off guard frequently and causes panic rolls. A very fun spell all said, highly recommended for your tacticians and battle mages.
PVP is totally irrelevant to me, so I wish it actually confused some AI enemies or had less of a delay to make it actually more useful in boss fights and all.
@@FelisImpurrator Have you tried using Miriam's Vanishing with the Radagon Icon and/or Azur's Glintstone Staff (which both shorten casting times)?
@@Colesign 80 dex. It still has an odd delay hard baked in even past the casting speed cap.
@FelisImpurrator It's a magic Bloodhound's Step. Use it accordingly and you'll do fine
My only real complaint about it is that it's a spell and not an ash of war that you can put on staves. It would make it less awkward to use, free up a spell slot for something else, and give us something to put on staves other than spinning weapon (come to think of it, I would love if Thop's Barrier could be slapped on there too). Or give it to us as a unique ash of war on a specific stave plus the spell so that people have to debate between using a stronger staff but sacrificing a spell slot if they want both, or using a less powerful staff for the convenience of having it always prepped like Bloodhound Step.
I really love the reset frostbite section of the video, thank you very much for that.
8:46 I don’t know if it does, but I think another small benefit of electrocharge is that it prevents the enemy’s stance from regenerating. Similar concept to throwing knives at bosses when you get bad attack patterns and want to keep stance damage up.
That Frostbite mix was sweet! New ringtone acquired
The "Resets Frostbite" dance break had me busting so hard I had to pause the video. Good job XD
Nobody else in this scene has the fabulousness required to work both a signalis reference AND a reference to a channing tatum classic in one video. Another delightful one as always ❤
Minor erdtree is even hamfisted deeper into the ground since there's a stronger warming stone called Sunlight stone iirc
Minor Erdtree: 720 hp over 30 seconds, costs 30 fp. Needs 2 memory slots and 70 faith.
Sunwarmth Stone: 900 hp over 30 seconds, costs 24 fp.
What the hell, Fromsoft.
Exactly🤣🤣🤣
babe wake up Rusty made another objectively true ranking list
I think it's very impressive just how many bad, or just straight up worthless spells, there are in the DLC.
I'll never say this dlc isn't worth the 20 to 40 you spend, but man, is it disappointing to realize I paid for spells like rain of fire.
It's an endgame dlc, direct upgrades to base game spells are perfectly fine. Wish they knew this.
The DLC isnt worth the money, wait for a HEFTY discount
@leonardo9259 most amount of content 20 has EVER gotten me in terms of a dlc. Definitely worth the money. Lol
16:00 My god never use beloved stardust, the damage negation penalty of -30% is insane and it literally just gives you 99 virtual dex, the soft cap is 45 the hard cap at 70, 45 to 70 being 8% faster or so, radagon's gives 30 and every starting class has like 10 dex or so to the point where you're at the soft cap, azur's glintstone staff gives 40 virtual dex even offhanded and makes only sorceries cost 20% more FP so this beloved stardust is utterly useless especially since it's knee deep in the dlc where a caster could possibly have 70 dex already and save a talisman slot.
Why would you want to reset frostbite though? It gives a significant damage boost, it's harder to proc each consecutive time and if you just want a damage proc use bleed, half the point is the debuff.
Also Putrescent knight and scadutree avatar arenas aren't actually water, not sure what it is but it's not conductive.
Putrescent knight is, well, putrescense, so basically spooky corpse goo and not water, and scadutree avatar is tree sap, I think.
...and yeah, really sucks how bad beloved stardust is. Only use for it would be low level runs where you're getting one shot anyway, but even thats a stretch
I still have no idea why the fuck ansbach's incantation doesn't have fucking bleed. It's also a BLADE. WTF FROM
Okay conceptually and dynamically I understand that incantations represent the dominance of the Golden Order and its impressive malleability. It's an extension of both their wars of conquest and spiritual hegemony that shows just how much remains under the fold even long after its peak. But still, would it have killed them to make some more Ancient sorceries? Even just a couple more Death soceries, especially because Rancor is the only one that's actually useful. Gravity has some cool variety now. Maybe a couple more Magma or Blood sorceries? Anything.
I literally bursted out laughing at the joke and your delivery of it at 18:49 Your sense of humor caught me completely off guard. Fantastic Video Rusty.
25:15 Rings of Spectral Light isn't boosted by Prince of Death's Staff, but it is boosted by the Gravebird Helm by about 15% if I remember correctly. Either way there's a noticeable damage difference. Sucks that the Gravebird Helm is an absolute chore to get.
5:14
**Avoids spell by slowly walking to one side**
Well I've seen enough
Good Rusty, good. Rank for us like a good little Youtubist.
for real though, thank you for all the effort you put into these videos. They're surprisingly informative and frankly, I'd watch you rank blades of grass because you're just funny af.
Ok I’m not sure why but that end final results animated bit was clean asf to me.
Agreed
7:45 "It's a brand new day and I'm a new rot incantation! I'll bet everyone will love me!"
Garden of the Half-Rotted: "Get out of my face."
I'm glad that 1.13 actually made this spell pretty good. It's so damn stylish.
Fleeting Microcosm looks soo good that I'd probably still use it even if it wasn't good
Don't worry, mircrocosm is actually one of the better new Magic options of the DLC, a lot of damage and utility for not that much FP
And so useful for big enemies if you strafe correctly and aim right at the ground.
I didn’t understand the perks of heal from afar. I now do, thanks. Knight’s Lightning Spear is what got me through Rellana’s fight, and it’s funny you didn’t mention her because it’s a water arena with a boss wrapped in metal.
Reset frostbite goes insanely hard
10:49 Timestamp for the future
As an added note to your starting rant about Sorceries vs. Incantations, it has not been lost on me that, not only did Int Stackers get roughly half the amount of new toys in the DLC - when they were already eating lighter than Faith Builds in the base game - but the single most undisputed best "Sorcery" is actually Pure F@$&ing Faith!
Something about "be f***ed" instead of "get f***ed" is hilarious
Fun little thing with Fire Serpent: you can parry it during the start up with carian retaliation to get some glint blades for yourself
love that this list starts and ends with thorns lmao
no spoilers!!
9:15 electrocharge is also good at keeping the poise meter active. Especially useful for those DLC bosses with little attack windows that keep resetting the poise meter.
Number one literally took me to credits. You know that meteor attack from Rahdan? Yeah that never happened.
For the bird feather spell, if you use it with the fp regen talisman, it would appear that if you hold it, 2/5 of the way (or less) through the entire held duration, it stops consuming fp. Idk why or how, or maybe it just costs so little it only looks like it's costing zero, but i do know that during the second "portion" of the spell (idk when exactly that is) the cost is significantly reduced.
Fromsoft to Incantations: aww, poor guy doesn’t have magic or frostbite but has everything else, let’s change that.
Fromsoft to Sorceries: well, we made new sorceries that do holy damage but we’re gonna turn them into incantations (and call them sorceries in the description) cause that’s too much for you guys. Also we’re not giving you that one death sorcery from the catacombs
This problem has honestly fixed itself for me with the introduction of the staff of the great beyond
Now I can use sorcery and incantations
Wait we can't get the catacomb sorcery? GOD DAMMIT
Fromsoft: but since we're feeling charitable, heres Briars of Punishment if it was actually good.
@@bigbruno2232 I'm trying to get as much enjoyment out of it before it gets nerfed to Hades.
Common Faith gang W we just can't stop winning
Looking at the remembrance items it’s very clear how much faith was favored over intelligence in this game. It feels like every other remembrance lets you choose between an incantation of the boss’s big attack, and the boss’s weapon, which scales with faith.
I like to think Messmers Orb is basically a slam dunk version of Giantsflame take thee
I spit out my drink at the reset frostbite joke lmfao
I can feel another weapon ranking video coming
god i cannot fucking wait
Your, "tough guy commercial" voice is actually immaculate
Drip investigator here, turns out the bear hood looks real drippin on the Rakshasa set
Man I remember stumbling upon the impenetrable thorn sorcery while changing my spells for the messmer fight
I was so confused by how busted that was and haven't heard anyone talk about it until you called me out in both of your videos mentioning how stupid that sorcery is
Was kinda proud of myself for finding something powerful without knowing it existed until i learned that it's the sorcery equivalent of moon veil combined with rivers of blood
I don't understand what the problem with Imp Thorns is, when Bloodboon is a thing, Giantsflame is a thing, the Greatsword is a thing, Mr. One-Shot Giant Crusher is a thing etc etc. Magic is supposed to have a high damage ceiling, heck magic shouldn't be losing to physical unless they have tons of buffs. Magic is about making the impossible into reality. Why should my beam of concentrated power, which takes from a very LIMITED resource, do less damage than a player going "hehehehe bonk"? That quite literally makes no sense.
Base Game had few notable sorceries that deserved to be called sorceries: Prenerf Pebble, Adula, Comet Azur, Night Comet, Slicer, Pre nerf Stars of Ruin, Shard Spiral, Crystal Torrent. The fact that I can't even think of others that did notable damage on the spot shows a problem.
I've played EVERY single stat archetype in the game, and it's always Bleed, Strength, Faith, Dex, Int, in terms of the number of strong builds that can be made. For some reason, Int is just hated and sabotaged by the devs, and so many community members talk trash about the stat.
TLDR; Imp Thorns is a necessary evil to make Int not remain as weak in the strong options as it was. When Giant Crusher loses it's 1 shot capability then we can talk.
RAIN OF FIRE IS FIXED WE CAN ALL BE HAPPY NOW
Gotta add that the seemingly larger amount of incantation stems from the fact that theres a lot of incantation that are some kind of debuff remove or buff, and Dragon Communion incantations could be differentiated as their own class of spells also, evening the ground between spells and incans
Communion incants are still incants though. And sorcery getting almost no support spells and even fewer of any value is ridiculous.
There's also that this game merged pyromancies with the older games' miracles, for the most part.
gotta respect the music choice of piano black. Excellent taste 👌
pvp'er here. Let me just say that people sleep on Mass of Putrescence, it's become the mvp of my Coliseum mage loadout. You just need to weave it into the 3rd or 4th spell in your cycle, it catches everyone off guard, and the charged Ghostflame hit spread super far and chunks about half most ppl's hp bars, staggers, and allows me to run in with a dash attack finisher.
The bear pelt matches the Rakshasa Armor, Red Bear's armor set, and the Warrior starting armor all really well, visually.
Incantations combine 3 of the old magic categories, Sorcery is the same as it was before. Makes sense that there's more of the former
Miracles and pyromancy but what's the third?
I know prayers and pyromancies. What was the third?
Hexs from ds2
@@jacej355 ...I'm legit embarassed I forgot about those. My favorite character in that game was a Hex build.
That said, it seems like Hexes were folded more into Sorceries (specifically, the Death sorceries), so I don't think that part of OP's post is right.
@@NeutralDrow well I think that they're mixed with both sorcery and incants, so unless it's something from demon's souls as the other magic type I have no idea what Op is talking about.
This made my evening after a long shitty day. Thanks for putting the smile back on my face.
i think the core of why there are more incantations than sorceries, and imo this is something the dlc does a lot better than the basegame is that sorceries are a one size fits all build where magic damage is always viable (except for renalla but thats early enough in the game its not really a problem) and incantations cover a lot more bases and exploit weaknesses far better but you’ll end up switching what you’re using a lot more. makes faith and intelligence builds feel genuinely distinct instead of just being different colored spells
Except incantations do *_everything_* better than sorcery, and can also do magic damage.
@@Mare_Man😆😆😆 Offensive incatations are dogshit compared to sorceries. The only two that stand out are Ancient Dragon Lightning and Burn'O Flame. Sorceries have better dmg overall, better range and faster casting. Magic damage is exclusive to sorceries. There is no incatation that does magic damage. Incatations are only better at support spells just because they have more of them compared to only one in sorceries category.
It's also the fact that incantations are now what used to be two different schools of magic, those being miracles (lightning/holy) and pyromancy (fire/black flame) tho they did remove some spells and turned them into items such as warmth now being healing stones and the charm spell that I can't remember the name of is a consumable now.
@@ivanvoloder8114 First of all, there are Dragon Incantations that do Magic damage. But also, this is just untrue. Discus of Light is great DPS-wise and is also as FP efficient as it gets, Catch Flame is pretty much on par with Carian Slicer, Lightning Spear and Knight's Lightning Spear are excellent projectiles that will do extra damage in a lot of circumstances, given how Lightning damage works. The latter is also a poise-munching machine. Stone of Gurranq is also excellent at dealing poise-damage and is 100% Physical, Black Flame and Rotten Breath trivialize so much of the game due to their special effects, both Pest Thread and Pest Thread Spears make any sizeable boss a breeze. Incantations have everything, from damage to all sorts of damage-types, from status effects to buffs/debuffs, even HP regen lol
@@Navelia I've played with all incatations, but they are only good in early and mid game. In late game their damage tends to fall off especialy with fire incatations. All lightning spells have slow cast time that can be easily interrupted because you don't get hyper armor unlike with carian sorceries or gavel of Haima. Carian Slicer is unmached in terms of dps and Catch Flame has slower casting then Slicer. Sorceries take the cake in dmg dealing because sorcery staffs have better scaling then sacred seals. Did you ever wonder why incatations have 3 buffing spells but sorceries only have one??? It's because incatations need all the buffs they can get in order to compete with dmg that sorceries bring to the table. You can only use a good staff with sorceries without any talisman or Terra Magica and still do good dmg, but with incatations you need to get every talisman, cracked tear, buffing spell you can get. Stone of Gurrang is nothing compared to Rock Sling, Meteorite and Meteorite of Astel. The only good thing about Gurrang is low FP usage. If you want to talk about dps that title other then Carian Slicer goes to Shard Spiral.
Thank you for the list at the end that helps a lot!
**Playing DLC**
**Notification pop up of Rusty’s new rank video on DLC spells**
**Immediately paused the game and watch the entire video**
I spat out my drink when you were talking about Miriam's vanishing and radhans meteor strike! 🤣
Watching you be able to cast things and getting hit reminded me why I probably shouldn't have put like 60 points into int and faith. I swear any spell that has a cast time long enough for me to get hit is useless in my playthrough, besides boss transitions or stun moments.
In a way, it really is amazing how the two thorns sorceries in base game were both kinda middling, in the sense you could use them and they'd still get the job done, even if not very efficiently, and now the DLC comes out with 2 more thorns sorceries, with one of them being the setup ("Mantle of Thorns is so bad lul") and the other being the punchline ("wow, Impenetrable Thorns... sure is a fucking spell and a half...").
I think the only spell I used from the DLC was the twin moons one. It could do with the extra utility of a higher hit box.
The amount of times a basic sweep attack would knock me out of it was a right pain.
Being inside of the moon should grant you projectile immunity at the very least