The look and render duration depends on the scene, so you would need to see at least a dozen different scenes to get the picture. But yeah some different scenes comparing them all would be cool and educating.
I'm surprised you haven't said a word about E-Cycles, K-Cycles, Agile Render and other optimized versions of Cycles. E-Cycles appeared sooo long before Cycles X.
@@zdenekburian1366 V-ray for blender (bridge to standalone) was in development since forever... Corona - officialy not supported in blender, possibly with Corona 6 release, community will make some exporter. Corona dev's promise to help with this, but they will not develop it by themselves
It's actualy a different project featuring the octane render engine for cinema 4D. Blender guru made his render based on a photo, It's possible that both people used that photo as a reference for different projects.
V-Ray can hardly be counted. It is still limited to Blender 2.79 and an older version of V-Ray. Looking at the forums, doesn’t look promising that a newer version will be available anytime soon
Can Renderman 23 be used with blender 2.92? Because I have tried it and it didn’t work for me, and I’ve seen many people that have said that the Addon for blender is outdated
@@matimax127 no i don't think so, they announced a beta program to join for blender users in Renderman 24, apparently this version coming this month will have blender support, we will cross our fingers for that to happen
@@matimax127 Unfortunately no. None of the versions from 2.8 forward can use the old addon, and nobody has written a new version. We're all stuck waiting for the official Pixar addon for RM24. I know I will be.
Should also not that right now, Renderman is limited to 2.7x and Renderman 21. But, unlike V-Ray, Renderman have publicly committed to having 2.9x Blender support with the next major release (which was due Q1 2021), so could be any day now 🤞
Honestly, that nVidia one really piqued my interest. I don't know how low level you can go while still seeing CUDA->Optix-level gains, but I'm sure it will be able to utilize all the tech and resources available to its own graphics cards. And it's not like we're not all using them for Blender, already given how powerful they are.
I find this video wrong. Half of the engines in this video are either very limited in features, outdated, or buggy and unstable. I would say out off all of them luxcore is the best (I mean third party) if only it had good micro displacement like cycles I would use only luxcore.
what about the blender internal rendering engine? i know its hard to work with and almost nobody uses it today but its still a rendering engine (for blender)
Serious question i swear. I'm working on a game based on 90s fps games and we really want to recreate the look of old, janky pre-rendered cutscenes. Think of ps1 cutscenes and you have the idea! So I was wondering what render-engine would work best for recreating that sort of early 3d look?
I would say to use the Eevee render engine, light it flatly without any shadows, then hand paint on your textures shadows if you want to! :) Or even the render engine inside your game engine should do the trick
Eevee honestly seems to "just work" for retro styles, especially if you're doing hardcore PSX/N64/UE1 scenes. It is the most accurate representation for what you will likely see in the game engine too (if your intention is to bring it ingame). It just lets you have the most control, and is fast. There are situational scenarios though where you could use cycles if you want (especially if you want to mimic lightmapping or pre rendered cutscenes), which is affordable in this style), since the two can look very similar sometimes. I personally like to cheat with the visual style of course using modern enhancements and technology so it all depends on your needs. With that being said, I wonder what would happen if I rendered the same scene side by side in Indigo, LuxCore, and Octane just to compare them to Eevee and Cycles. Must investigate further.
Please note that I don't have too many experiences with the other render engines. But I know somethings Short answer: sure does! Long: Eevee and Cycles are both in blender and the use of node for shading material is somewhat similar, though can also be slightly different. I saw the Malt/BEER render engine tutorial and it's not node based. Also I think Vray and Redshift render engine might have different way of setting up the material. In terms of using Blender, all is the same. What changes is when we get to lighting and rendering in blender.
Awesome video! *-* thank you for the share 🙏 but since you're talking about rendering in Blender, can you make a video about "cloud-based rendering" dedicated to save time? Especially when hardware isn't so great to keep up... I've been hearing stuff about it recently
I am pretty new to blender. In another video someone mentioned, that octane is slower than cycles, so I assumed that cycles has an ok speed. Which engine(s) can you recommend?
Is there not any good real time engines? I'm unhappy with Eevee (mainly since calling it a real time engine is a complete joke), and don't have the resources for these hyper realistic professional engines, but the only alternative engines aren't real time.
But you can also render with it. It can be useful if you need more technical style of rendering. Check out Freestyle - you can render contours with it. And you can use it with Cycles, Eevee or Workbench but Workbench will render the fastest if you only need lines.
The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: skl.sh/inspirationtuts05211
Yes
it wuld be cool to see the same scene/animation rendered in each of those engines listed!
The look and render duration depends on the scene, so you would need to see at least a dozen different scenes to get the picture. But yeah some different scenes comparing them all would be cool and educating.
yes
This video is top-quality like many of the render engines mentioned in it
This was a really good comparison. Thanks so much for putting this together and sharing!
Very well explained and released renders that I didn't know yet. Thank you and congratulations!
I'm surprised you haven't said a word about E-Cycles, K-Cycles, Agile Render and other optimized versions of Cycles. E-Cycles appeared sooo long before Cycles X.
he said about them in his previous video "addons for rendering"
Whaaaat
Appleseed - abandoned. V-Ray - outdated blender support, renderman - not yet released for modern blender.
@Kian Moore I know, but I need to clarify that for today this render is not available
Redshift, Octane - Unstable for Blender version. Arnold - Not yet released for Blender.
Yeah, I've noticed this guy likes to post videos with information that he hasn't even checked himself.
Any news about Corona for Blender?
@@zdenekburian1366 V-ray for blender (bridge to standalone) was in development since forever... Corona - officialy not supported in blender, possibly with Corona 6 release, community will make some exporter. Corona dev's promise to help with this, but they will not develop it by themselves
Your sound and accent is just soooo wholesome
That’s not what wholesome means, and it’s not.
It just sucks..
6:22 isn’t this the staircase that blender guru made lol
It's actualy a different project featuring the octane render engine for cinema 4D. Blender guru made his render based on a photo, It's possible that both people used that photo as a reference for different projects.
Cycles for me is godly. So easy to use
BEER/MALT is super interesting!
I honestly wish blender would do a deal to have octane built in
It’s actually exists
@@SUVO_RAW but it's not the "official" software
Great video as always, thanks for the info and regards from colombia!
now there's a MoonRay renderer by Dreamworks came out as an opensource
V-Ray can hardly be counted. It is still limited to Blender 2.79 and an older version of V-Ray. Looking at the forums, doesn’t look promising that a newer version will be available anytime soon
They must be butthurt at the competition especially cycles X
Thanks for this information... I am amazed that it's still out for sale and people could be confused into thinking that vray for blender is a thing...
Workbench is the most photorealistic engine ever✨✨
😂😂
Can't wait for Renderman 24 coming this month, it will have GPU rendering(more precisely CPU+GPU rendering they call their new engine XPU)
Can Renderman 23 be used with blender 2.92? Because I have tried it and it didn’t work for me, and I’ve seen many people that have said that the Addon for blender is outdated
@@matimax127 no i don't think so, they announced a beta program to join for blender users in Renderman 24, apparently this version coming this month will have blender support, we will cross our fingers for that to happen
@@KaoukabiJaouad thanks for the info
@@matimax127 Unfortunately no. None of the versions from 2.8 forward can use the old addon, and nobody has written a new version. We're all stuck waiting for the official Pixar addon for RM24. I know I will be.
Beyond excited for the new Renderman!
Should also not that right now, Renderman is limited to 2.7x and Renderman 21. But, unlike V-Ray, Renderman have publicly committed to having 2.9x Blender support with the next major release (which was due Q1 2021), so could be any day now 🤞
I have not seen such information
render 24 supports new versions of blender.
Lol I literally just looked that up and this 17 hour old video was at the top
It'd have been awesome to have mentioned which ones are CPU only, GPU only and Hybrid etc, otherwise great (and I love your voice!).
Honestly, that nVidia one really piqued my interest. I don't know how low level you can go while still seeing CUDA->Optix-level gains, but I'm sure it will be able to utilize all the tech and resources available to its own graphics cards. And it's not like we're not all using them for Blender, already given how powerful they are.
Please make an updated list because some of these renders don't work in the new blender :(
awesome, thanks!
I find this video wrong. Half of the engines in this video are either very limited in features, outdated, or buggy and unstable. I would say out off all of them luxcore is the best (I mean third party) if only it had good micro displacement like cycles I would use only luxcore.
Is radeon pro render the best choice for amd gpu?
i wont lost anything is you try, it's free
Thank you so much! Love it!
Awesome... As usual. Thanks a lot.
im an eevee fan simply for the performance.
Nice man!
Bro you need to a video about yourself. Which software you use, your work, experience. It will be very very interesting video imo.
what about the blender internal rendering engine? i know its hard to work with and almost nobody uses it today but its still a rendering engine (for blender)
I think RenderMan is the best one!
Serious question i swear.
I'm working on a game based on 90s fps games and we really want to recreate the look of old, janky pre-rendered cutscenes. Think of ps1 cutscenes and you have the idea! So I was wondering what render-engine would work best for recreating that sort of early 3d look?
I would say to use the Eevee render engine, light it flatly without any shadows, then hand paint on your textures shadows if you want to! :)
Or even the render engine inside your game engine should do the trick
Eevee honestly seems to "just work" for retro styles, especially if you're doing hardcore PSX/N64/UE1 scenes. It is the most accurate representation for what you will likely see in the game engine too (if your intention is to bring it ingame). It just lets you have the most control, and is fast. There are situational scenarios though where you could use cycles if you want (especially if you want to mimic lightmapping or pre rendered cutscenes), which is affordable in this style), since the two can look very similar sometimes. I personally like to cheat with the visual style of course using modern enhancements and technology so it all depends on your needs.
With that being said, I wonder what would happen if I rendered the same scene side by side in Indigo, LuxCore, and Octane just to compare them to Eevee and Cycles. Must investigate further.
ok but... How FAST are each of them in terms of HQ rendering?
Nvidias Omniverse is going to basically realtime, with a quality level somewhere in the middle of eevee and cycles
Faster than cycles in current state
I can say, Malt/Beer is gonna be real-time and fast since it’s not a ray tracing one
@@SamBacket which one?
@@IyeViking I shall keep this one in mind! ^_^. thanx for the reply!!
Is using another render engine change the way we use blender? I mean does it change the way we use nodes, textures etc?
Please note that I don't have too many experiences with the other render engines. But I know somethings
Short answer: sure does!
Long:
Eevee and Cycles are both in blender and the use of node for shading material is somewhat similar, though can also be slightly different.
I saw the Malt/BEER render engine tutorial and it's not node based.
Also I think Vray and Redshift render engine might have different way of setting up the material.
In terms of using Blender, all is the same. What changes is when we get to lighting and rendering in blender.
Thank you for al you do!
I never thought I’d watch a blender tutorial commented by Max Verstappen
amazing video😀
Awesome video! *-* thank you for the share 🙏 but since you're talking about rendering in Blender, can you make a video about "cloud-based rendering" dedicated to save time? Especially when hardware isn't so great to keep up... I've been hearing stuff about it recently
It's a shame there's so little information and tutorials on Octane, otherwise I'd be keen to use it.
...Soooooo.... Which one is the best?
It would have been awesome if you talked about prices
7:49 Why is cycles especially good for animation? It is pretty slow compared to other renderers so no, I would say it's not really good for animation.
he literally said that for every render engine out there.
I am pretty new to blender. In another video someone mentioned, that octane is slower than cycles, so I assumed that cycles has an ok speed. Which engine(s) can you recommend?
The Amazing Spiderman 2012,Tmnt 2014,2016 Render?
5:10: This movie's naame, please ? Absolute perfection for the "Futuristic Geisha" 😯😯😊😊🥰🥰🤗🤗
Ghost in the Shell
Im looking for ways to make blender show realtime 3d low poly walk throughs like in 90s games, any suggestions?
I'd love to know if any of these render engines works on Linux...
6:23 blender guru❤️
How do I get Vray? Do I have to pay or not, it is really unclear? There are no download links? I don’t understand the licenses??
👍🏻
Nice👍🏻
Plz make a detail video about omniverse
Is there any thing for blender pencil rendering..??
I would like to buy the Mac mini M1 8gb RAM, and I would like to render like this, do you think it can go?
Are the videos made by you which is playing in the background..
Mitsuba 2 is also a render engine for blender, its for scientific purposes tho
Is there not any good real time engines? I'm unhappy with Eevee (mainly since calling it a real time engine is a complete joke), and don't have the resources for these hyper realistic professional engines, but the only alternative engines aren't real time.
Very interesting, but I can’t decide at all….
Please can you make a forest terrain tutorial or something else in blender
think you missed malt/beer in the description or am i blind?
He didn't x)
1:29
🙂 He did
I am
What is workbench rendering used for
It's used to have a preview of your scene very fast even less detail than eevee
But you can also render with it. It can be useful if you need more technical style of rendering. Check out Freestyle - you can render contours with it. And you can use it with Cycles, Eevee or Workbench but Workbench will render the fastest if you only need lines.
There is also the best render for a blender - blender render (internal)
Which one of these are fastest and best in quality.
Octane is pretty good.
No yafaray : (
what about workbench?
What about blender render?😅😅
Dmn :)
08:02
Lists are unworthy of blender render.
@@SherKhanShani he's talking about the old blender internal.
What about mitsuba?
You didn't mention the Blender Internal Rendering Engine, which was removed from Blender in 2.80.
What about Arnold?
400 bucks a year for a licence although this doesn't include Maxon's cinema 4d & Zbrush as this would normally be supported by Redshift!
The video length
you forgot pbrt
I think Appleseed might be dead, their github hasn't seen any updates for 2 years.
Octane is not "unbiased", it supports only NVidia cards
he said a - biased render engine
الله اكبر
الحمد لله
لاحول ولا قوة الا بالله
اللهم صل وسلم وبارك على سيدنا و نبينا محمد
And then lastly Workbench
lol so early
Cycles x
eevvee is like unreal engine 4 ...
Funny how he pronounces "engine"
Someone need to make a 2b2t's project
Vray for blender is an absolute hoax. it's outdated as hell. you can't even find a single tutorial.
the animation and vfx industry has nothing to do with appleseed lmao