I tried to find out how to get Renderman but it was a useless endeavor. Cannot find out how to get this installed at all because of outdated addons and information. I suspect Renderman is basically dead. LuxCore renderer was the only renderer addon I could find for use in Blender 2.83 or 2.90. I was hoping that V-Ray was available but again everything around this was confusing and out of date. I think that renderer is only available as part of an earlier version of Blender and one that is bundled with V-Ray rather than V-Ray simply being an addon you can add to any Blender version. The addon space for Blender renderers is poorly supported and a confusing mess.
Pixar's been using Hyperion since Big Hero 6 I believe; Renderman became free for non-commercial use because Disney and Pixar moved to their new renderer. Edit: Also, thank goodness companies are focusing on user-friendliness nowadays... I used to model in Lightwave and when I moved to Maya I was forced to render in Mental Ray... I'm sure there used to be even harder tools, but to me the new tools and engines are pleasantly easy to use.
2:52 I lost my vfx job because I couldn't get how to use a node based editing system, I still don't understand it today and looking at this is giving me anxiety
@@aiuhejvwvud8c99rjej the bis in renderman is that it's not working anymore There is no beat or worst, good or bad engine, try them out for yourselve and see which one you like the most
@@BlenderBeanie But I have no time. Our company decided to introduce a blender and should decide to render it as soon as possible. (Non-real-time renderer) What is good for you (we know how to handle vrays, but looking for another alternative)
@@aiuhejvwvud8c99rjej ok, so I recomend using thouse engines for these reasons: Cycles: extreamly powerfull node shading, makes procedual textures very easy and very flexible, Fast render speeds, low noise, customizable, Hybrid rendering possible, many, Free Render Farms exist for it. Path tracing and Branched Path tracing possible. Compatible with SuperImageDenoiser which speeds up your render time by insane ammounts Octane: Decent node shading possiblitys, very fast render speeds, decent denoiser, pretty realistic, easy to use, basically plug and play, but few tutorials for blender, its free, Caustics possible, tho slow. GPU only, adaptive sampling LuxCoreRender: Insanely fast caustics, Most realistic engine publicly available, decent speed, Great denoiser, its free, easy to use nodes, compatible with cycles nodes, allowing you to quickly switch over between cycles and luxcore. PathTracing and BiDir possible, adaptive sampling RadeonProRender: Decent speed, Can use Cycles nodes, CoreOverflow, adaptive sampling, Free Appleseed: Highly detailed nodes, you can change pretty much every aspect of it, its free, has caustics, painfully slow render times (comparable to Vray speeds) Thouse are some that i just recently tried out, im doing a test on all of them to see which one should use where to get the best looking results. Personally, Cycles/LuxCore is my bet if you want great render results with awesome speed, where i do tend to stick to cycles as most blender addons are made for cycles
The only reason that i don’t like pro lighting skies is that the hdr’s are not 360 but 180 with the top up and i just get black when i look through the windows
@@bronzekoala9141 nope! Tyler Furby stopped working on it, sadly, i asked him, he said that Arnold is now his goal to work on, as much more prefer it over Renderman. Maybe afterwards he will continue on renderman?
Depending on what you want to do, Maya is amazing, costs a lot of money, is undustry standart and so for a reason. Blender is free, easily competes with 3Dsmax and steamrolls C4D, but it by far cannot yet compete with Maya workflow wise, as it was not build specifically for that. but that will surely change in the future. so it really comes down to prefference, budget, goal and personal choice, as both are just the core tool to model something. and the render engine in the end decides how it will look like rendered
@@BlenderBeanie def does not "steamroll" C4D, they're intended for different use cases. Try competing against C4D in motion graphics. C4D is King, not to mention it collaborated with AE to make its position immovable.
@@sbjkt I cannot tell you that as I have not tried it out myself yet, as it is not available. In his discord channel he keeps people updated, not frequently but you can, heres the invite code "7ckNPy8"
@@sbjkt at the end of the day, it really comes to what results you want/need, personally i frequently switch from many render engines to get what i want. Fixating yourself on one render engine is... a less intelligent... action to perform when you have many free/paid engines available to you. Additionally, you dont *need* a certain render engine to get a job done, sure they are different in capabilitys, but all pretty similar as you surely noticed, and can, with enought tweaking, give the same, or similar results, provided they are the same cathegory, be it RT vs RT, or PT vs PT, or Bidir vs Bidir, so on.
Check out the Blog post for info:
inspirationtuts.com/2020/02/13/blender-addons-for-rendering-lighting/
@L You can just middle click for that
9:40 Idk why but the when he starts listing movies while showing others it made me laugh so hard
It would be great to have a top 10 of render farms free and paid.
@Paye ta Disquette and the google colab thing
just use sheep it
Awesome pieces of soft grow like mushrooms after rain these days.
Always learning new stuff from your vidoes, thank you and well done!
ONCE AGAIN, great video, too bad there are no links to the addons in the description.
I tried to find out how to get Renderman but it was a useless endeavor. Cannot find out how to get this installed at all because of outdated addons and information. I suspect Renderman is basically dead. LuxCore renderer was the only renderer addon I could find for use in Blender 2.83 or 2.90. I was hoping that V-Ray was available but again everything around this was confusing and out of date. I think that renderer is only available as part of an earlier version of Blender and one that is bundled with V-Ray rather than V-Ray simply being an addon you can add to any Blender version. The addon space for Blender renderers is poorly supported and a confusing mess.
@@dazecm Renderman is not dead, but they don't plan to support blender anymore
LOL! You showed Kubo.... which was stop-motion. It did have CGI, but not in the shot shown.
Pixar's been using Hyperion since Big Hero 6 I believe; Renderman became free for non-commercial use because Disney and Pixar moved to their new renderer.
Edit: Also, thank goodness companies are focusing on user-friendliness nowadays... I used to model in Lightwave and when I moved to Maya I was forced to render in Mental Ray... I'm sure there used to be even harder tools, but to me the new tools and engines are pleasantly easy to use.
The information I need. Thank you.
Second upload of yours I saved! This is really good! Thanks for the work you put in these.
octane slaps
Can octane free version be used for commercial purposes?
@@kodeth5200 yes
Man this stuff is pretty awesome!!
Pls.. can you recommend a tutorial on how to install and use vray for blender
nice work. thanks
Great video thank you
This was so informative. Thank you for this video. Inspired me a lot.
I love you Bro!!!!!!
Very good!!! thanks for the video :-)
2:52 I lost my vfx job because I couldn't get how to use a node based editing system, I still don't understand it today and looking at this is giving me anxiety
Does Renderman still work in Blender 2.9?
So which one would you choose between Octane, Renderman, and Vray?
the one you prefer to use, Octane is fast and free, Renderman is free for non commercial and only 2.79 but its bugged, and Vray costs money
@@BlenderBeanie Can you explain the bug?
What about Octane? Is it good?
@@aiuhejvwvud8c99rjej the bis in renderman is that it's not working anymore
There is no beat or worst, good or bad engine, try them out for yourselve and see which one you like the most
@@BlenderBeanie But I have no time.
Our company decided to introduce a blender and should decide to render it as soon as possible. (Non-real-time renderer) What is good for you (we know how to handle vrays, but looking for another alternative)
@@aiuhejvwvud8c99rjej ok, so I recomend using thouse engines for these reasons:
Cycles:
extreamly powerfull node shading, makes procedual textures very easy and very flexible, Fast render speeds, low noise, customizable, Hybrid rendering possible, many, Free Render Farms exist for it. Path tracing and Branched Path tracing possible. Compatible with SuperImageDenoiser which speeds up your render time by insane ammounts
Octane:
Decent node shading possiblitys, very fast render speeds, decent denoiser, pretty realistic, easy to use, basically plug and play, but few tutorials for blender, its free,
Caustics possible, tho slow. GPU only, adaptive sampling
LuxCoreRender:
Insanely fast caustics, Most realistic engine publicly available, decent speed, Great denoiser, its free, easy to use nodes, compatible with cycles nodes, allowing you to quickly switch over between cycles and luxcore. PathTracing and BiDir possible, adaptive sampling
RadeonProRender:
Decent speed, Can use Cycles nodes, CoreOverflow, adaptive sampling, Free
Appleseed:
Highly detailed nodes, you can change pretty much every aspect of it, its free, has caustics, painfully slow render times (comparable to Vray speeds)
Thouse are some that i just recently tried out, im doing a test on all of them to see which one should use where to get the best looking results. Personally, Cycles/LuxCore is my bet if you want great render results with awesome speed, where i do tend to stick to cycles as most blender addons are made for cycles
can you suggest plugins for animation and bone moment
Already did
bone moment
The only reason that i don’t like pro lighting skies is that the hdr’s are not 360 but 180 with the top up and i just get black when i look through the windows
is indigo better than vray?
Is renderman available for Blender 2.8?
no - sadly not (yet?)
@@bronzekoala9141 nope! Tyler Furby stopped working on it, sadly, i asked him, he said that Arnold is now his goal to work on, as much more prefer it over Renderman. Maybe afterwards he will continue on renderman?
hello - does pro render have light linking?
too bad most of the rendering engines you listed are not available for the newest 2.8x
Ohhhhh
Actually 90% of these addons and rendering engines are showcased in 2.8x in the video itself so what are you referring to???
@@mayorc Maybe he means 2.83
Ofc they can't be available after some days just after a new version came out.
He needs to chill^^
Thanks
Great video. Does renderman 23 works with blender? I cant use it or i dont know how... I use the add-on on gitub but dont work...
Same problem, if you find a solution please tell me!
6:55 you mean path tracing, not ray tracing, right? else id be very confused about this massive downgrade
path tracing is ray tracing with extra steps...basically the same thing
For the next years,
Maya or Blender?
Depending on what you want to do, Maya is amazing, costs a lot of money, is undustry standart and so for a reason. Blender is free, easily competes with 3Dsmax and steamrolls C4D, but it by far cannot yet compete with Maya workflow wise, as it was not build specifically for that. but that will surely change in the future.
so it really comes down to prefference, budget, goal and personal choice, as both are just the core tool to model something. and the render engine in the end decides how it will look like rendered
@@BlenderBeanie def does not "steamroll" C4D, they're intended for different use cases.
Try competing against C4D in motion graphics. C4D is King, not to mention it collaborated with AE to make its position immovable.
Renderman and Vray are not support in blender 2.8 dude
What raytracer is the fastest?
it depends on your computer specs
its faster than path tracing because its not actually simulated how light working, raytracing uses tricks to get advance lighting like path tracing
redshift
@@technomorph2016 by far not
you need intro for your video can i make for you?
V ray become so good after corona team joining Chaos Group
Where did you read this? I can't find any news on that.
links? :c
I want FStorm for blender!
renderman doesnt work on blender unless im the only one with an issue
nope, the developer Typer Furby stopped working on it, instead he now focusess on Arnold render, whichs addon is almost compleated
Kevin Lorengel would you recommend it for blender?
@@sbjkt I cannot tell you that as I have not tried it out myself yet, as it is not available. In his discord channel he keeps people updated, not frequently but you can, heres the invite code "7ckNPy8"
@@sbjkt at the end of the day, it really comes to what results you want/need, personally i frequently switch from many render engines to get what i want. Fixating yourself on one render engine is... a less intelligent... action to perform when you have many free/paid engines available to you.
Additionally, you dont *need* a certain render engine to get a job done, sure they are different in capabilitys, but all pretty similar as you surely noticed, and can, with enought tweaking, give the same, or similar results, provided they are the same cathegory, be it RT vs RT, or PT vs PT, or Bidir vs Bidir, so on.
@@BlenderBeanie just joined, thank you !
9:16 💀
11:11 time lol
you forget about octane render
What's no.3 then?
You forgot to mention pro lighting studio
thank you man
i am an arab
So Am I , Where Country Are You From , I'm Moroccan
idk if i like his voice or not a little Confused XD just a thought no offence.
God, why not to leave name of plugin on screen while you tells about each one?
🙋
i would use them but most of em are paid :(
I think it was you that referenced a crowd sourced render farm of individuals that was free.
I can't refind it... was it you?
sounds like Sheepit?
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