Houdini - Transferring Attribute and keeping it
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- Опубліковано 6 лип 2019
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Quick solution on how to transfer attributes and keep its values after the object you where coping from has passed.
Thank you very much!
I am glad it helped!
Well, brother, allow to embrace you, to wish you all the best!!!
I broke my head how to get this result. U save my time
Nikel Ivanovich Thanks, I am happy I could help some how! :)
Can you share the .hip file please? I've tried doing the same thing you are doing but cant seem to get the colors to stay was wondering if I am doing something wrong.
Thanks a lot Sir,
Quick question though if you don't mind...
Instead of vex... Wouldn't this work if I just put the 2 color nodes then the transfer into the solver... And of course on the top level connect the sphere and Einstein to the 2 inputs??
Thanks for all your efforts..
You know what, you're right, this totally works. Way easier !!
Hey Ram, thanks for the tip!
Thank You very much!
Massimo Baita you are welcome:)
what is an "isten"?
Awesome, thanks
thank you
Hello, is there any way to transfer and keep the attribute at the same place if our object (the statue in this case) was animated too?
Did you find that answer?
@@danielteolfe yup, using rest attribute and timeshift to hold it onto a single frame
Good tutorial, like a "hello world" of solvers. v@prevColor doesn't have to be an attribute since you only use it in the code, you can declare "vector prevColor" instead so you don't end up with unnecessary attributes.
question, im getting an error on my attribwrangler inside the solver:
Error
Invalid source /obj/tube1/solver1/d/s/attribwrangle1/attribvop1
Error: Syntax error, unexpected string constant, expecting ')'. (1,30).
Warning
Syntax error, unexpected string constant, expecting ')'. (1,30)