Houdini Quick-Tip: Stop Using Attribute Transfers!

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  • Опубліковано 6 лип 2024
  • In this video, Liam questions why are people still using attribute transfers? Introduced in Houdini 18, "Mask from Geometry" solves a lot of the hassle of simple attribute transfers that many of us use for mograph effects Liam shows how simple Mask from Geometry can be, and if you want to go further into simplification, MOPs.
    MOPs: www.motionoperators.com
    File coming soon.
    -----
    Where to find me:
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    Website: www.five-31.com
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КОМЕНТАРІ • 27

  • @SlobboVideo
    @SlobboVideo 4 роки тому +1

    Really nice tips. I might've to look into mops next. Thanks.

  • @focusmaya251
    @focusmaya251 4 роки тому +1

    Love you friend, Interested to see different thought process.thanks.Subscribed👍

  • @c.e.l.l.z
    @c.e.l.l.z Рік тому +1

    never thought about it, thanks for sharing

  • @mjparent222
    @mjparent222 3 роки тому

    Very interesting. When you have time to add the link to the file, this will be appreciated. Thank you for sharing your knowledge. There is so much to learn at first !

  • @FaddyVFX
    @FaddyVFX 2 роки тому

    Subscribed, thanx for the explanation

  • @antonio4740x
    @antonio4740x 26 днів тому

    Tnx man, helped me alot!

  • @felipefrango
    @felipefrango 2 роки тому +1

    This vid saved me hours!

  • @chr1st0pher
    @chr1st0pher 3 роки тому +1

    oh nice i didnt realize this!

  • @vipergx
    @vipergx 2 роки тому +2

    wait, wait, wait... *likes the video*... please, go on.

  • @joshuamethven
    @joshuamethven 2 роки тому

    THANK YOU!

  • @Mati_Motion
    @Mati_Motion Рік тому

    Great, but can you tell me how to use mask from geometry to activate vellum simulation in region?

  • @juampasa
    @juampasa Рік тому

    can you show the attribpromote settings?

  • @jaaypeso
    @jaaypeso 4 роки тому +1

    Thanks for this video. Helpful to see others work as often we get stuck in our ways in houdini. Can you share the hip file or show your settings for some of the other nodes. I've been using houdini for a year and just don't ever use attribute promote so i think my settings in that or the polyextrude aren''t right. I know you want to keep these short and sweet so I understand why you didn't go into detail, but maybe just highlighting the nodes real quick as you pass over them would allow anyone interested to just pause the vid for a split second to get the settings if they have a weird issue trying to recreate.

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  4 роки тому +2

      I just added a link to the hip file in the video description. Thanks for watching!

    • @jaaypeso
      @jaaypeso 4 роки тому

      @@ProfessionallyIncorrect Thanks for taking the time to add that as it will really help my understanding.

    • @jaaypeso
      @jaaypeso 4 роки тому +1

      Sorry to be a bother, but the link to the hip file didn't work (it took me to a 404 error page).

  • @francescomatera2904
    @francescomatera2904 Рік тому

    Very nice, but unfortunately you don't show the polyextrude node to understand how to configure it to work with the mops node

  • @fabiosobrin6648
    @fabiosobrin6648 4 роки тому +1

    How do you transfer the position for example if you would like the cubs to raise instead of being extruded?

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  4 роки тому

      Take the attribute that you’re creating, likely “mask” if you haven’t renamed it, and use that to drive @P.y. In a wrangle, it’d be @P.y *= @mask. If you’re unfamiliar, *= means to take the original value and multiple it against whatever is after the =. Fully written out, it’s the same as @P.y = @P.y * @mask;.

    • @fabiosobrin6648
      @fabiosobrin6648 4 роки тому

      @@ProfessionallyIncorrect I wrote the wrangle right after mask from geometry node as you said but nothing happens, but thanks for your time I appreciate it.

  • @Fakepilot
    @Fakepilot 4 роки тому

    Cool, thanks! Just a note, the File used link gives an error!

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  4 роки тому

      Sorry about that. I’m on vacation until next week. I’ll update it when I get back.

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 роки тому

    are MOPs a houdini built-in tools or are them a third party plugin?

  • @ModelWhatYouSee
    @ModelWhatYouSee 2 роки тому

    Great tut besides one thing....it would be great if we saw how you were promoting the attributes. You never actually show the node settings....