Simple Rope Tool || Houdini Tutorial
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- Опубліковано 27 лис 2024
- In this video you will learn how to make a base setup for a rope tool. With this tool you can quickly add ropes around different kinds of shapes and objects. Like around branches or even around arms as shown both in the video. This tool can be a huge time saver and you could tweak it to your own.
It can also be used in game engines like Unity or Unreal engine with the plugin.
Simon, thank you very much!!! Such intelligent, "simple", logical & efficient setup without overcomplicating it with VEX. Thank you!!!
yes I always get lost in those complicated tutorials with VEX.
learn alot quick and easy. Thank you
Thank You very much, Simon!
Thank you for this tutorial, I’ve learn new nodes!
Another method is to use the boolean seam option to generate a curve at each intersection of the grid and the collision mesh. then use a triangulate 2d node to generate a convex hull from those intersection curves. This bypasses the need for the remesh and ray step you're doing. That's what I ended up doing in my method. Nice approach though
boolean is slower to process I think, but still a viable solution
@@desocrate It is faster than a ray step and remesh by a long shot. Fewer nodes too.
thank you for this amazing tutorial, which i couldn't find anywhere else. it is really nice, for i was trying to use 3ds max to achieve this wrapping effect but in vain.
incredible useful. thank you very much for the breakdown Simon!
I hope you can make a series of generating procedural houses even the basics without using the labs. really appreciate your page specially this one.
Thanks for the awesome tut, you have a very good way of teaching. Houd continues to amaze me, quite new coming to it but I always find myself audibly going "whoa" when seeing stuff like this :D
Amazing !!
Awesome tutorial, cool idea :)
Simple and effective, love it
Awesome!
Thank you so much !!!!
Effective - Thanks!
thanks for the tutorial, how do i make my viewport look like yours (without the grid and lighting etc)
On top of the right hand bar of the viewport there's options to turn the lights on and off, signified by various light bulbs. There's also a grid button there that will get rid of the grid view for you.
Man ! you should create a Modeling Course
Nice! Thanks.
hey! any chance u could make u tutorial fro the branches?
Amazing! Question, how do you keep the density of the rope twists even as it spreads out?
In the sweep is a setting to set the twist per unit distance. It is a drop down menu.
Also SideFX Labs has a rope tool which I help making, it is worth checking out
@@simonhoudini5074 amazing! Thank you so much!
Thanks 👍
Thanks
Great tutorial! Is it possible to ask how you got the tube that you used in the sweep to be a braided rope? I know how to make the rope, but how do you get the rope to deform to your prim setup?
Thanks! With the new sweep of houdini 18 you can easily make different styles, like this video here should help ua-cam.com/video/RCux_9B6ua8/v-deo.html
Thx!
...Use insert curve mesh in Zbrush. That's way more better.
WoW
Thank you for this tut! Is this works with 17.5? Can't find Surface Option in Sweep node(
Houdini 18 has a new and better sweep node.
But you can still have some results with Houdini17.5
@@simonhoudini5074 ok, thank you, Im still begginer so will try :)
hmm i wander how to make it not go partialy around the branch when it should go straight to the other brach.
You can do a check first which branches/models will be influenced by the rope.
On twitter posted also an updated version
mobile.twitter.com/simon_houdini/status/1242509125705175042
Hi Simon, Im very new to this software.
My ropes overlap the tubes,
is there any way I can avoid that?
use peak tool after shrink wrap
How do you get 3 tube primitives in one single geo node...I cant rotate them if i try the same
ua-cam.com/video/RCux_9B6ua8/v-deo.html
So, how do we get to the very start of the video? Im brand new to houdini and am completely at a loss for how to get to that point.
Thanks