2D eyes tutorial now available : ua-cam.com/video/bl_2vCTeC4Y/v-deo.html How to join this rig to your character : ua-cam.com/video/kLrfpz0RY7M/v-deo.html More 2D eye shapes : ua-cam.com/video/W4oq9LKyEp4/v-deo.html
Fantastic tutorial. Although it took me 4 hours to follow these 22 minutes 😅 But you always explained things so clearly there wasn't ever a moment of doubt about how to do the next step.
@mumumundo Could you technically set up drivers linked to the appleARkit blend shapes that would allow you to control a 2d mouth rig like this with iPhone facecap?
Hi, thank you for this tutorial. This is really far the best 2D mouth tutorial that I have seen so far, and I have seen a lot 🙂 One question however: is there a way to have shape keys with this setup? Or maybe in other words, can I just somehow create several fix mouth expressions and than use them when I need them? Maybe it's a silly question, but I am quite new in Blender and I just cannot find an easy way to animate a mouth or eyes throughout a cartoon. Posing bones in every second seems a bit too weird to me. Thank you for your answer in advance.
i have a question. if i wanted the teeth to be spiked like shark teeth, or a different shape, what would i do? i dont really know how to search for this does anyone have suggestions? is there a way i could use a image texture? edit: found a way to do it :)
For some reason i can't parent the bones, i deleted all the bone because simply it was not possible to make this parent working... i use industrial compatible, the reason is that used to use the 3ds max... since the license became expansive for me, i had no choice but learn blender
you can hit Tab in industrial (or F3 in the default keymap) to quickly seach for operators and their hotkeys. You can also search the keymap itself (Preferences > Keymap)
2D eyes tutorial now available : ua-cam.com/video/bl_2vCTeC4Y/v-deo.html
How to join this rig to your character : ua-cam.com/video/kLrfpz0RY7M/v-deo.html
More 2D eye shapes : ua-cam.com/video/W4oq9LKyEp4/v-deo.html
Can I draw my own teeh and tongue for this? No offense but this one looks so generic
11/10 this is the best 2d mouth tutorial I've come across
So much simpler then all the masking BS that no one has explained but show... 11/10!!!
i agree
Fantastic tutorial. Although it took me 4 hours to follow these 22 minutes 😅 But you always explained things so clearly there wasn't ever a moment of doubt about how to do the next step.
Thanks a lot! I'm glad it helped ^^
Add armature to mouth 12:30
15:20 11:00 00:07 00:31 00:02
thank you, awesome easy to follow ! my object is coming to life, thank you guys ! its so amazing
Great to hear!
is there a way for the teeth to change shape, you know to make it sharper or rounder.
This tutorial was really helpful! Tysm!
@mumumundo Could you technically set up drivers linked to the appleARkit blend shapes that would allow you to control a 2d mouth rig like this with iPhone facecap?
i can't make the teeth maybe is because i'm on 4.0
It doesn't make sense, an update is supposed to make new things possible and the current things work better, not making something unachievable
I had the same problem check which axis is up and down. For the tutorial it's z for me it ended up being y. then change the seprate xyz accordingly
@@________stephens8251 thank you this helped
wow , bravo
thank you for sharin
This is really good!
Hi, thank you for this tutorial. This is really far the best 2D mouth tutorial that I have seen so far, and I have seen a lot 🙂
One question however: is there a way to have shape keys with this setup? Or maybe in other words, can I just somehow create several fix mouth expressions and than use them when I need them? Maybe it's a silly question, but I am quite new in Blender and I just cannot find an easy way to animate a mouth or eyes throughout a cartoon. Posing bones in every second seems a bit too weird to me.
Thank you for your answer in advance.
Thanks! I think what you need is the pose library (to save any bones pose for later use): ua-cam.com/video/3pd_ftb0z5g/v-deo.html
I learned a lot of interesting things in one video
OMGGG!! THANK YOUUUU
What do you think if we designed all the 2d character in the same way using mesh?
I actually did that ^^ ua-cam.com/video/XKEfeqMZHb0/v-deo.html
el problema surge cuando quiero mover todo , osea la cabeza junto con la boca , se deforma y no queda la boca en su posicion
You should parent the mouth to the head or to the head bone. I have a new video with more instructions: ua-cam.com/video/kLrfpz0RY7M/v-deo.html
thats awesome thanks man!
can we do this with pre-illustrated textures, instead of just generated math textures?
Yes that's how Citrine's Animations did it ua-cam.com/video/PVQ-jT3q_p0/v-deo.html
@@MumuMundo awesome. I tried out your eye tutorial and it worked amazingly. I think I truly understand drivers now, thank you! :)
thank you so much!
very very good
Una pregunta , el objetivo de opaca cuando lo renderizo en evee , hay una solución?
Thank you!
Could you kindly tell us how to add constraint or bind to mesh so that it will move with face?
One way is to Parent the mouth to the head by clicking the mouth then the head, then pressing ctrl+P and chosing object
i have a question. if i wanted the teeth to be spiked like shark teeth, or a different shape, what would i do? i dont really know how to search for this does anyone have suggestions? is there a way i could use a image texture? edit: found a way to do it :)
Yes it was asked and answered before in the comments ^^
hey was wondering with the teeth, would there be a way to make the individual teeth round like Rick from rick and Morty?
You can always use an image texture. Not sure how to do it procedurally but it might be possible.
What if you try adding the absolute sine of X?
How do I parent it to the the face?
It keeps moving away
Parent the armature to the face in Object mode. Here's how to add it to a body rig: ua-cam.com/video/kLrfpz0RY7M/v-deo.html
thanks so much love u bro
Genial!
whenever i press insert in the first steps it doesnt make them all one peice they r all seperated
Double press i ?
Genial
For some reason i can't parent the bones, i deleted all the bone because simply it was not possible to make this parent working... i use industrial compatible, the reason is that used to use the 3ds max... since the license became expansive for me, i had no choice but learn blender
you can hit Tab in industrial (or F3 in the default keymap) to quickly seach for operators and their hotkeys. You can also search the keymap itself (Preferences > Keymap)
would you be able to export something like this to an fbx file for the purpose of using this rig for characters in unity?
I don't use game engines, so no idea :D
Is there a way to fix the tongue shrinking when moving it? Mine keeps doing that and I can't find a way to fix it
actually there is, I found it while creating the eyes: ua-cam.com/video/bl_2vCTeC4Y/v-deo.html
at 3:12 when i click on thesubdivison surface, the colors of the mouth disappear
I just tried with the latest version of Blender, still works fine here. Recheck, maybe there's a step you missed.
🥰