Thank you for your video. It has helped me created a simple old west Mexican coin in Blender that I want to use in Second Life. I don't use Blender enough to become very proficient and most of the texturing videos seem pretty complicated. In your video you uv unwrap a face and apply an image to the face and then do the something on the other side. Is there a way, in blender, to get a single uvmap and image, i.e. merge the images into a single image. Can this be done in Blender or will the two images remain two files?
I dunno if this tutorial will be feasible or easy for me but it will be surely better in respect to the previous one that I just watched where there was a damned chinese speaking and I couldn't understand a thing about what he was saying LOOL :D
Brilliant. This was the only tutorial that actually got me to produce a coin. Thanks so much!
How would you get the face to actually protrude and not be just a flat image?
Cool work man! Thank you!
Thank you for your video. It has helped me created a simple old west Mexican coin in Blender that I want to use in Second Life. I don't use Blender enough to become very proficient and most of the texturing videos seem pretty complicated. In your video you uv unwrap a face and apply an image to the face and then do the something on the other side. Is there a way, in blender, to get a single uvmap and image, i.e. merge the images into a single image. Can this be done in Blender or will the two images remain two files?
thankyou so much
Thanks for this!
you are the best
nothing happens when i assign material
I dunno if this tutorial will be feasible or easy for me but it will be surely better in respect to the previous one that I just watched where there was a damned chinese speaking and I couldn't understand a thing about what he was saying LOOL :D
thank you very much