There were a BUNCH of npcs in Morrowind that you were allowed to kill, but if you did so would display a message saying "With this characters death, the thread of prophecy is severed. Restore a saved game to restore the wave of fate, or persist in the doomed world you have created."
There’s a book in Skyrim that posits that Vivec died when the Ministry of Truth crashed into Vivec City, triggering the eruption of Red Mountain. This is patently false. Vivec died centuries earlier, because he had something I wanted.
To Baldur’s Gate 3’s credit, the narrator tells you multiple times that killing the Emperor is a bad idea. If you ignore the first warning and start fighting him, once you get him down to 0 HP the game all but tells you, “No, seriously, if you go through with this, you will die.” I disregarded the first warning as mindflayer trickery, so the second one was an “Oh, oops” moment for me. But knowing that I could have killed him if I wanted to allowed me to feel much more smug in my conversations with him after, so no regrets.
"Oh, you are protecting me? Well, thank you, just remember, I am ALLOWING you to protect me. You aren't the boss of me, I will literally doom the whole world if I feel like it, and you know I could do just that!" Is a pretty powerful statement to have over it.
Spoilers . . . . . . . . What thickens the plot is if you spend the entire game distrusting the Dream Guardian, find out it's a Mind Flayer, keep them alive but still distrustful, the Emperor admits to enthralling Duke Stelmane, then threatens to bend you to his will as well.
The whole thing with the Emperor/ Orpheus is a bit squirrelly in any case. The Emperor apparently broke free just by being near the Artefact, and later on if you free Orpheus he works with you willingly. It's also not really clear how the Githyanki monks would have freed Orpheus given that apparently only the Orphic Hammer can do that and they don't have it. I still have a suspicion that the Emperor is playing a long con and without him in it the Artefact would've worked better to protect you.
@@Majere613 He admits to wanting to control the Netherbrain on more than one occasion, and if he can't convince you of that, to destroy it. So long as the brain is taken out of the picture to allow him to do Emperor things, he is happy.
@@RazielTheUnborn It gets worse, more SPOILERS AHEAD... ...if you distrust them till the very end, they will join forces with the Absolute, because - in their words - it's the only way left, to see their plan through. So they totally drop you and turn on you, once you're useless for their goals. You've indeed been nothing but a pawn to them all along. Too bad for them, they forgot that pawns who make it all the way through turn into powerful queens...
I just started playing Assassin's Creed Mirage and I unlocked a room full of pots, treasure and chickens; without thinking I broke the pots but accidentally hit some of the chickens and those mfs hunted me down, I had to hide in the river where they couldn't follow!
Morrowind taught me two valuable lessons: 1. When the game says not to kill ANY Ashlander, they mean it. 2, Since autosave/quick save wasn't prevalent until Oblivion, SAVE your game before killing Ashlanders. Doing so without saving the game before killing an Ashlander will make the player unable to progress the main quest. I can't recall if I had a saved game before my bonehead mistake, or start a whole new character. I played Morrowind on the original Xbox.
Good thing about Morrowind is if for some reason you killed your chances of completing the main quest normally they at least gave your a backdoor. Just kill Vivec and take the item you find on his body to the last living Dwemer and he will restore Wraithguard for you. Just be prepared to lose a huge chunk of your health permanently because activating Wraithguard this way is bugged without mods. So strictly speaking just don't kill the last Dwemer and you are good to go. Also of note doing it this way after getting Wraithguard the normal way gets you a second wraithguard that you can wear on the other hand which on some characters is worth the loss of health.
I see playing Morrowind on the original Xbox being the sign of either a desperate or hardcore fan. My first experience of Morrowind was on the original Xbox as well because I didn’t have a PC that could run it well yet. Still have my Xbox GotY copy.
@@Dark_Mishra I have mine as well. Did you mark up the map that came with the game? I used a permanent marker to approximate quest locations. For known and unknown destinations.
The worst part of killing Oswald, even worse than the npcs who you cannot get to forgive you, was that having a sin meant the dark moon covenant would hunt you down, and they had the LARGEST level gap of any invader, where they could be 50-70+ levels higher than you...
@@torgranael If you're human, basiliks are almost no threat, because simply being human gives you a tremendous amount of curse resistance, and every point of "soft" humanity raises it further. Being human and having humanity also give you big bonuses to fire resistance and enemy drop rate. Aside from having to deal with the occasional invader, being human is the way to play Dark Souls 1 for sure.
I got reminded of an old D&D story from one of my earlier campaigns as DM. I was playing with High School friends and… not wanting to anger any of the people I saw on a daily basis I needed to come up with something to stop the rogue from trying to steal from literally anybody they came across. At this point it was really bogging down the game. So when the rogue eventually murdered someone because they had noticed them stealing, the city watch got better funding, more soldiers and better training. Well they tried again to steal - directly in front of some soldiers - resisted arrest and perished. May they be sent to the same afterlife where all the dumb nobles with deep purses go.
Actually, if you do kill Keyes on the Pillar of Autumn you can, IIRC only on Legendary, get into the room where the death squad comes from which is otherwise sealed and contains an easter egg on the ceiling and, on the Master Chief Collection, gives you an achievement.
Honestly there wasn't anything inherently "sexy" about the costume itself, just the woman wearing the costume. I suppose that kinda goes for nearly all clothing though.
Nethack has an example that's actually very tragic. The only non-random NPC in the game is Izchak, named after developer Izchak Miller who passed away due to cancer. Even players who normally kill everyone and everything try to avoid harming him out of respect.
If you just want Three Dog's bandana, reverse-pickpocket him with a fully repaired head gear then fast travel and come back to GNR and he will be wearing the item you "traded him" so you can now pickpocket his bandana
@@vonshroom2068 there are eight on dnd beyond and if you adjust the elvish and dwarfish ones to reflect the proper alignment of xenophobia only two are good.
@@ChryssaBL Like i said DM's make the weapons. If you run with handbook items what are you doing? They are there as a guide or source of inspiration. Your job as a DM is to entertain and amaze so never go textbook standard unless you run adventure league.
Side note : If you have issues with rule lawyers or minmaxing power players and want to give them something to sink their teeth in and have fun like everyone else then by all means make your own encounters, items and puzzle challenges. You can juggle statblocks if you use some mastermind or curse that distort things for example. Just give em a heads up that it will happen or they'll just flip the table and walk.
You're forgetting an important one. The Merchant in OG Resident Evil 4. Yes, you can kill him in easy and normal difficulty with no repercussions, but don't get too trigger happy in Professional Mode if you want to survive the entire run with something more than a Pistol and a knife.
see, as an actual fan of resident evil. i stopped playing the second there was a shop. zero point in the game with a store. SURVIVAL horror. they took out the survival AND the horror part. making it an action adventure game.
You can kill him there too... just you will become a mindflayer. If you make a quicksave-quickload combo after you see the "game over" massage, you can continue the game as mindflayers.
I'm glad that they fleshed out that game over with killing the emperor. I got a game over once because I was slightly too rude and insolent to the Githyanki queen, there wasn't any cutscene, just immediate "GAME OVER" message lol
She says "I wish for you to perish" or something to that extent. She is casting the wish spell (one of the most powerful spells in DND) and your characters just die.
@@Bcupzz never realized it was an actual spell, thought she just got so angry at me for being rude it was game over. Why she doesn't do this "make-a-wish" spell the rest of the game idk
@@Agiantpansythat's what I was wondering too 😂 although if I recall correctly, the Wish spell has a lot of limitations on how often you can use it, and it is possible for your wish to be twisted in a Monkey's Paw-like scenario. It was hilarious to me bc it seemed very on-brand for a wannabe god to waste her 9th level spell slot just to kill some adventurers who were annoying her on a conference call.
It would be much more interesting even with a very short cutscene for unique, player driven endings like that. Like how Nier has 20+ different endings, some are really short, but it's always a unique thing. Kinda loses it's uniqueness when there's just a pop up window saying "game over".
@@marcindathefierce The wish is ALWAYS supposed to be twisted...ALWAYS. That is the original description for Wish. That your wish will be granted but it will always be granted in a way that is the most inconvenient for you! The spell was originally worded that way so you would only use it as a last resort. For example, wishing to kill someone could drain you of levels equivalent to the target. Let us say the queen is 20 for simplicity (I know she isn't 20). If you are, for example all level 8, the 4 of you add up to over 20 and thus she dies in order to complete that wish. Due to dying while casting Wish she absolutely can never be resurrected or reincarnated, she isn't just dead... her very soul was shredded and destroyed for the spell to function at above what her essence could handle. Now let us say the 4 of you are only level 3. She would have to sacrifice 12 of her own levels to accomplish the wish. This is why Wish was rarely if ever used to attack or harm someone as the monkey paw effect was nearly always lethal, and even when it wasn't it crippled the user. Using it for other things lead to far better effects, such as creating pathways or the like. You can absolve and mitigate most if not all of the monkey paw effect by using it for such a neutral effect by being very explicit in ones Wish.
Morrowind has a whole unofficial wiki page listing "essential" NPCs. Unlike later Bethesda games, these characters can actually die, and you just get a warning message that says you're screwed.
@@ForestRaptor in act 2 when they are putting the parasite into Duke Ravenguard if Gale is in your party, he can self destruct and it’s the earliest ending in the game still being in act 2. And it kills Gale and everyone else. And those infected with tadpoles become mind flayers, which is a lot of people in the city.
On the topic of Oswald - I believe he is also one of the only sellers of the Purging Stone, which frees you of the Curse status. Just another reason you might wanna be friendly to the sexy executioner.
For the most part, in _The Elder Scrolls V: Skyrim_ any NPC whose existence is essential to the operation of a quest (especially the main questline to a faction) is internally marked as, well, "essential" and CAN NOT actually be slain by you the player (outside of mods, of course). There are some exceptions with certain quests failing if you kill its key NPC, but these are relatively minor compared to the game as a whole.
@@majora5651 If you are playing on PC, then you can open the console and type in "setessential 13478 0". That should get rid of her essential status allowing you to drop her once and for all.
In Morrowind, you can kill the god Vivec one of the major npcs. It doesn't ruin the game, but does force you to go on a lengthy sidequest to finish the game.
i once quicksaved just after talking him for the final required time, THEN attacked him he really wasn't that hard to beat, aside from having infinite mana.
@ericb3157 yeah, it was years ago when I played, but I don't remember him being that hard either. It blew my mind that I could just decide to go kill him one day.
@@billthebodyguy i miss old school games like that. How many games will let you just walk up and kill a plot vital living god because you felt like it?
Jane was on fire this episode. Not sure if she's tinkered with her delivery; but, "Hi, Johnny" and "There's always one" were both perfect. A slightly faster back-and-forth style.
When in Morrowind, always remember: If it attacks you, you may kill it. If it doesn't, it is probably INSTRUMENTAL for you becoming a god, so better let that random hobo or strange mudcrab merchant alive.
I did end up killing my Dream Guardian/the Emperor in my latest play through, but I did it right at the end. Think of it as making him leave early to avoid the rush… *mad Bhaalspawn cackling* 😅
Any NPC in Vampyr Kill one and it might cause others to flee (like a much needed merchant!) and increase the number of patrols by vampire hunters and if an area descends into pure chaos, you risk losing the good ending
One of my favorite game over screens is in Dishonored when you kill the Empress instead of waiting for Daud do it. They don't have to frame me if I do it, so really, I'm saving them some time, effort and money on an assassin.
For the inverse of this list (NPCs we can't kill but really want to), Rockstar's games have plenty on offer. Micah Bell, Nigel West Dickens, Herr Strauss, Jimmy De Santa, Roy Earle from L.A. Noire...
@@Alsebra I was also gonna add Kent Paul, the annoying club guy from Vice CIty, but I think you get to kill both of them later in the games. Also David Cross' character from San Andreas, he may have only been in cut-scenes though.
Wow! Now I am worried about Andy based on his last second admission that someone at OXbox is trying to murder him. Based on the Among Us broadcasts, many will suspect Ian, but watch out for Johnny…it’s always the quiet ones.
@@melodysymphonystar It took me until reading this to put together that Dob having terrible, confusing plans during Oxventure is not an act, it is genuinely Luke trying to be clever. I should have known from the Among Us streams... His GMing during Blades in the Dark just convinced me he's more of a genius than he seemed to be :p Love you Luke, your illogic is highly entertaining
In Elden Ring I killed the first guy you met because he called me maidenless, I didn’t realize he was trying to help me. It screwed over my game when I needed a rune farm, because somehow he was the exact NPC I needed for the early game time farm; you can get into the area late game, but there are better rune farms at that point.
One of the other non playable characters in Dark Souls that you should never kill is the spider lady that you talk to in order to join the chaos servant covenant. While killing her does let you claim her soul to upgrade your estus flask, it's actually a better idea to keep her alive because joining her covenant will earn you one pyromancy while feeding her sixty humanity will not only earn you another pyromancy but also unlock a shortcut through Lost Izalith.
Which in the end is only useful if you care about completing Solaire's questline. I never play pyromancers or miracle users so I always kill her and take her soul.
In the original Half-life, if you used cheat codes to get weapons at the beginning. Shooting either the guards or the scientists before trigging the cascade event, would trigger a game over screen where Gordan is terminated/fired.
List Idea: 7 Bosses who ran away from you Some of them like it when you chase them, some just don't feel like taking an L early. Hard Corps: Uprising has an excellent example in Leviathan. You come across him in two levels, and the first time he's piloting a mech. The second time you're actually following him as he runs away from you and drops multiple bombs in your path between fights. After the second shootout with him, you'll fight him in a new and improved mech, one he doesn't escape from as it blows up, leaving you free to move to the final boss fight of the level.
That's a cool idea! In Assassin's Creed Syndicate the gang bosses run away from you, it's a bit of a pain to catch them but if you do you can save yourself a boss fight down the line so worth doing!
The question is whether you mean bosses that run away after you defeat them or bosses whose entire fight consists of them running and you chasing them.
Diana/the constant in the hitman trilogy, in the Isle of Sgail there is even an achievement for killing the constant when you were explicitly told not to.
I was expecting to see TES morrowind, which did not have essential NPCs yet, meaning you could very easily kill a plot critical character and softlock yourself. More specifically, even then, theres a hidden character that lets you proceed with the main quest even if you kill someone plot vital (especially Vivec, as you need the Waithguard regardless), Yagrum Bagarn I believe. Guess what? You can kill him too.
Yeah I was shocked too, to me that's one of the ultimate examples of games where you shouldnt kill NPCs since if you're not paying attention you may not notice the "you killed a critical NPC" message and not find out until 20 more hours into the game when realize you've hit a dead end on a quest line. I cant remember but i dont think the game even tells you when you kill an NPC associated with side quests. I had that happen to me when I had just started the game on my first play through: I was in full goblin mode and stealing everything that wasnt nailed down in a town i wandered into and got caught by an NPC who attacked me, 20+ hours into the game i'm doing the main quest line and realize I'd missed the message that flashes up when you kill a vital NPC and to do the main quest line I had to start from scratch with a new character. Did similar once when i came across a unique item when raiding some random dungeon and lost the item only to later find out it was a vital item for some quest line.
I’m just getting a bit into Act 2, but that makes so much sense. I always had this feeling the Guardian was fighting Gith, even though I don’t remember actually seeing it for sure. However I assumed they would be some kind of lackey or something, not this Emperor I’ve been hearing a bit about on Reddit.
That's only if you haven't finished his quest yet, right? Then there should be no harm in killing him. This lists is "NPCs You Must NEVER Kill". If it was an "NPCs you totally SHOULD kill, but only after you are finished with them" list, he'd probably deserve a spot.
Having Margaret for a Wasteland trip actually sounds like it could be amusing. Everything is just a little janky in Fallout, and the radio is now the same because you shot a dude for no reason.
Vampyr is full of NPCs that will ruin your game if you kill them. First thing that night happen (depending on how many you’ve embraced in one district) is that that section has gotten harder as enemies take over that district and ones that weren’t embraced by you will leave meaning there is no safe place other than hideouts, no merchants and any quest line you may have wanted to do, is gone.
On my Vampriic Methodology challenge (PLay as a Vampire would, ie charisma your way to owning a district and mercilessly feed on the idiots trying to kill you to keep yourself in check at the start before going insane due to how much blood you took in and slowly murdered everyone becoming a merciless blood-god hellbent on making london your playground....) It is a real challenge... no Children, just corpses left in one's wake...
"Also, then it kills you... Permanently" Well, this would be a pleonasm, but given the fact that you were just revived earlier in the game I'll overlook that Jane
In Baldur's Gate 3 there are actually several ways to trigger the Mind Flayer transformation and succumb to the Absolute's Grand Design, but I think by far the stupidest one is if you try to return to Act 1 after having visited the Shadowfell and dealt with the Nightsong, the Dream Visitor tells you that you don't have time to go back and must continue on with the quest. Insist on returning to Act 1 however, and the Dream Visitor will threaten to remove your protection should you proceed, and then... actually does that very thing, so the Emperor got so pissed off with me trying to get on a lift that it allowed the only person who could stop the Absolute be turned into a thrall of said Absolute. I still don't understand the justification for why this happens, there are other ways of blocking off past content like... oh, I don't know... a cave-in destroying the lift?
I think this is extremely fucking logical, an army is actively marching on Baldur’s Gate and its several weeks away in Act 2. By the time you get there in Act 3, you’re barely arriving behind a wave of refugees.
@@codymarshall587imagine trying to justify not being able to do past content because some imaginary timer you feel should be forced. It's a video game if I wanna go back to act 1 I fucking will. End of story all that matters is what's fun and being locked out of content because you wanted to mix up your palette is indeed not fun no matter how much you try to justify it.
@@EhcantcommentI mean other then the logical story pushing parts mentioned above it just makes sense from a gameplay standpoint. They already established time locked events as early as act 1 (ex: you can save boy from the harpies or if you wait too long just find him dead), and act 2 and 3 is full of them and honestly have a lot of weight to them. They clearly wanted the game to run on a stressed time kind of thing where you would have consequences so if you were allowed to backtrack there would be a lot of content that players may not be aware they missed simply because they took too long to even get that choice. Im having difficulty understanding what system would allow for backtracking and still fit the chronilogical order of the game without making each quest have their own constraints which is just completely unnecessary. They give you a warning screen before moving to a different region aka act every time for a reason.
@@Ehcantcommentit’s actually pretty easy to justify. The dream visitor know what’s going on, you are in a literal world ending event. I would be pissed too if my “chosen” said “lmao, I forgot to loot that corpse back there” while a literal army of darkness was forming. It makes sense. It’s called consequences and time management.
Killing Ocelot in Metal Gear Solid 3 results in an instant Game Over by creating a "Time Paradox." I was taken aback the first time I got that Game Over screen, and also thought it was really funny. Breaking the Fourth Wall FTW.
Here's another one: Ocelot from Metal Gear Solid 3. When you first meet Ocelot (AKA when he was young), he attacks Naked Snake, as well as Sokolov, the scientist you need to save. While Sokolov runs from the action, since he doesn't know anything about combat, Snake manages to take down both Ocelot and his men and knocks them all completely unconscious. But afterwords you get control over Snake again, where then and only then, you can interact with Ocelot's unconscious self, picking up his body and dragging him around as you see fit. But let's say that you become curious. What happens if you kill Ocelot? You can get lethal weapons before the scene where Snake fights Ocelot, so what happens if you kill him? Turns out, you get a completely unique game over screen because you ruined the Metal Gear timeline, considering that Metal Gear Solid 3 is a prequel to that of 1 and 2, where Ocelot is both much older and is a recurring character throughout the rest of the series. And by killing Ocelot in Metal Gear Solid 3, you just completely ruined everything.
In Demon’s Souls if you kill Stockpile Thomas you can no longer access your stash of equipment. This whole list could be filled with Fromsoft NPCs really
I’m so glad I got this BG spoiler: I was 100% going to kill that guardian. I have been suspicious since day 1. Lots of “use your obvious evil mind powers Anakin” vibes. Saved me a reload screen
Yeah, it was suspicious from the start. Yes, use this convinient power that the bad guys gave you totally for free! Don't know if really a SPOILER but I'm kinda mad that there are no consequences of abusing your squid powers. Without them it's just a harder game mode for no reason.
When I was watching JoCat do the character creation screen and as soon as they got to the Make Your Guardian section I instantly thought that 'your guardian can be whatever you desire, I wouldn't be surprised if this person betrays you later' I'm glad I was kind of right
I was really surprised to find out that Killing the boss of Megaton stopped me from completing whole missions, and made it so I couldn't get a house in that town. Blew my mind.
My younger brother went through and killed all the npcs at Fire Link shrine in Dark Souls 3, thinking he reload a save. Upon realizing he could no longer level up due to killing the shrine maiden or whatever she’s called, he started a new save.
How is the merchant from Resi 4 not here? They were even extra sneaky by making him respawn in normal mode, so when you shot him in hard and he disappeared permanently, it was suddenly a big deal.
I remember in kingdoms of amalur there was a quest where, if you completed it, it locked off a few other quests, but I didnt realise until it was too late... Oops.
Halo one... once you know the history of the Spartans, the no-holds-barred approach to taking down MC at the first sign of turning on your own makes a lot of sense.
No Morrowind, with the whole "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."?
Its almost as funny as the bleep accident from one of the earlier videos of Jane saying fuck, and the bleep happened right before it. They fixed that, but somehow, in the same video, they fucked up the bleeping of Mike saying fuck.
With the Guardian in Baldur's gate 3, I thought you were going to mention a much earlier moment in the second act, if you go to the Githyanki Creche, get inside and get to the leader, you'll be confronted by the Gith "God", Vlaakith, who will order you to kill the one inside the Astral Prism, way before you find out that they are a mind flayer, and if you actually go through with it, apparently the game also ends because, obviously, they were in fact keeping you from turning into a mind flayer.
Actually no, because the dream guardian/Emperor reappears and says something about you not trusting them and reveals that it was an illusion you stabbed, not the person themself. I had to do it when my first character (a githyanki druid) tried following Vlaakith's order to the letter and found out. Totally in-character for a gith to do, though now I wonder if it wasn't because I was a gith doing it that they chose to do that XD
Who can forget Master Chef and his AI assistant Frittata. Remember when he found an ancient giant potato in space built by the store-runnersand, and had to fight off the None colorants for survival? I remember it exactly like that.
In Fire Emblem: Awakening during Paralogue 10: Ambivalence there's a Villager named Holland reluctantly in Nelson's employ that while you can kill him you shouldn't. Not only does he not attack you unless you attack him first but if you do kill him then Severa (a character who defected Nelson's army & wants to get Holland to stand down due to being sympathetic to his plight of having a wife and future child to look after) will immediately start to attack you instead, preventing you from recruiting her, as her talking to Holland is what causes her to join your team afterwards.
I never trusted the "Guardian" but I want to make it absolutely clear that _he_ turned on _me_ there. I didn't care that he left; it's his fault for coming back
Just saying, the bleakest ending to baldur's gate 3 is killing Gale and choosing not to ressurect him, not killing your guardian (imo). It just ends the game after a few long rests. He does warn you though.
Another thing in D&D tabletop that keeps the party from killing villagers to take their stuff is the heavily armed Paladin in the party. Evil wizards and backstabbing rogues tend to not hold up well to getting smited, and unless they've intended to betray the party from the start, that Paladin will either already be in melee range, or have a charge lane.
Actually you can kill the emperor once. (Which any sane person would do.) But once discovering the truth at the brink of his death. If you revive him you can still fight off the monks (Harder than it sounds). At that point if the Gith monks kill him it's game over. If you kill him again it game over. But it's possible to kill him once, revive him and then survive. He won't be happy, but he recognizes you saw the truth for yourself . Even though its harder , to me it establishes that The PC isn't a pawn that's easily manipulated and even though it's harder... Thats one hell of a first impression.
I still find it kind of crazy to think one day gaming grandparents will be the norm. Wasnt so long ago anyone with grey hair couldnt operate a computer, a cellphone, or use a TV remote with more features than just volume, channel, and power buttons.
And then after you die to the emperor, you quick save and then load back up. You continue playing the game normally but as 4 mindflayers. It's a bit of a bug, bit of an easter egg. Worth doing once.
If you want to kill the emperor in Baldur's Gate 3, you can just wait a bit and either make a deal with Raphael to get the Orphic Hammer to free his prisoner so you don't need the guy anymore, or you just betray him at the very end when he subdued the Absolute. I love how well you can betray people in this game
Andy’s Murder sounds awesome! Hear me out- doesn’t have to be Andy. Name from a hat draw and orchestrate a “murder” of that person. Then over the course of a few videos. Maybe mock interviews, some done up murder scene with clues as the camera passes by, and then the reveal based on a poll or comments. So can have like a “confession” vid, or a sinister darkly shaded promise by the real villain if we get it wrong. A who done it arc of show of the week/weekend would be awesome! Go “Clue” style for it.^^
I did kill Captain Keyes in the original Halo, but never encountered the invincible marines. Mainly because I threw a sticky grenade on the bridge of the ship which killed Keyes and a few other folks. If you manage to get out and go to the next level after mowing through aliens and now hostile allies alike, the story just seems to move on as if nothing happened, so its only a short term consequence.
There were a BUNCH of npcs in Morrowind that you were allowed to kill, but if you did so would display a message saying "With this characters death, the thread of prophecy is severed. Restore a saved game to restore the wave of fate, or persist in the doomed world you have created."
Fortunately, there were still workarounds and loopholes.
There’s a book in Skyrim that posits that Vivec died when the Ministry of Truth crashed into Vivec City, triggering the eruption of Red Mountain. This is patently false. Vivec died centuries earlier, because he had something I wanted.
Morrowind was literally the first game I thought off for that reason.
Yagram Baghran, the last living dwarf is the only one you _really_ can't kill if you want to finish the game.
@@beesforbreakfast The best part is that killing him IS technically part of the prophecy, alongside Sotha Sil and Almalexia.
The way she delivered, “No! My haircut! That took me hours!” was hilarious.
You're a simp
To Baldur’s Gate 3’s credit, the narrator tells you multiple times that killing the Emperor is a bad idea. If you ignore the first warning and start fighting him, once you get him down to 0 HP the game all but tells you, “No, seriously, if you go through with this, you will die.”
I disregarded the first warning as mindflayer trickery, so the second one was an “Oh, oops” moment for me. But knowing that I could have killed him if I wanted to allowed me to feel much more smug in my conversations with him after, so no regrets.
"Oh, you are protecting me? Well, thank you, just remember, I am ALLOWING you to protect me. You aren't the boss of me, I will literally doom the whole world if I feel like it, and you know I could do just that!" Is a pretty powerful statement to have over it.
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What thickens the plot is if you spend the entire game distrusting the Dream Guardian, find out it's a Mind Flayer, keep them alive but still distrustful, the Emperor admits to enthralling Duke Stelmane, then threatens to bend you to his will as well.
The whole thing with the Emperor/ Orpheus is a bit squirrelly in any case. The Emperor apparently broke free just by being near the Artefact, and later on if you free Orpheus he works with you willingly. It's also not really clear how the Githyanki monks would have freed Orpheus given that apparently only the Orphic Hammer can do that and they don't have it. I still have a suspicion that the Emperor is playing a long con and without him in it the Artefact would've worked better to protect you.
@@Majere613 He admits to wanting to control the Netherbrain on more than one occasion, and if he can't convince you of that, to destroy it. So long as the brain is taken out of the picture to allow him to do Emperor things, he is happy.
@@RazielTheUnborn It gets worse, more SPOILERS AHEAD...
...if you distrust them till the very end, they will join forces with the Absolute, because - in their words - it's the only way left, to see their plan through. So they totally drop you and turn on you, once you're useless for their goals. You've indeed been nothing but a pawn to them all along. Too bad for them, they forgot that pawns who make it all the way through turn into powerful queens...
15:52 No Jane, it’s not just you. I’ve spent far too long deciding the haircuts of characters I don’t even end up playing.
Or worse: no option to remove the helmet
*no - my haircut
That took me hours*
Shit made me laugh harder than I expected 😂
I also spent over an hour on hair alone
Feel like the chicken in Riverwood on Skyrim needs a mention. Shit gets very real very quickly if you kill that chicken 😂
I just started playing Assassin's Creed Mirage and I unlocked a room full of pots, treasure and chickens; without thinking I broke the pots but accidentally hit some of the chickens and those mfs hunted me down, I had to hide in the river where they couldn't follow!
They took sone inspiration fron Zelda.
Never kill the chickens (zelda)
... No... just no... I don't need my skyrim trauma revived again...
I see that the Zelda chicken tradition is being upheld. There was something like that in Runescape, too, but I never encountered it myself...
Jane's delivery of "hi, Johnny" was perfect. 😂
Jane is perfect 😅
Next Oxventure involves said type of sword
I came to the comment section just to check if Johnny made a comment.
It was
I mean, there is a Halloween special coming up........
I can’t be the only one who found Jane’s reversal of “selecting your genitals and fiddling with your attribute scores” hilarious 😂
Morrowind taught me two valuable lessons:
1. When the game says not to kill ANY Ashlander, they mean it.
2, Since autosave/quick save wasn't prevalent until Oblivion, SAVE your game before killing Ashlanders.
Doing so without saving the game before killing an Ashlander will make the player unable to progress the main quest.
I can't recall if I had a saved game before my bonehead mistake, or start a whole new character.
I played Morrowind on the original Xbox.
Good thing about Morrowind is if for some reason you killed your chances of completing the main quest normally they at least gave your a backdoor. Just kill Vivec and take the item you find on his body to the last living Dwemer and he will restore Wraithguard for you. Just be prepared to lose a huge chunk of your health permanently because activating Wraithguard this way is bugged without mods. So strictly speaking just don't kill the last Dwemer and you are good to go. Also of note doing it this way after getting Wraithguard the normal way gets you a second wraithguard that you can wear on the other hand which on some characters is worth the loss of health.
I see playing Morrowind on the original Xbox being the sign of either a desperate or hardcore fan. My first experience of Morrowind was on the original Xbox as well because I didn’t have a PC that could run it well yet. Still have my Xbox GotY copy.
@@Dark_Mishra I have mine as well.
Did you mark up the map that came with the game?
I used a permanent marker to approximate quest locations.
For known and unknown destinations.
Lmao, what? Who doesn't quicksave every 5 seconds?
The worst part of killing Oswald, even worse than the npcs who you cannot get to forgive you, was that having a sin meant the dark moon covenant would hunt you down, and they had the LARGEST level gap of any invader, where they could be 50-70+ levels higher than you...
Ah, the sin strikers. I know them well, unfortunately. I would have turned to the dark side if I didn't get that gardening game.
Clearly the solution is to get Oswald to absolve your sin of killing Oswald. :V :V :V
@@sinteleon new game + speed run time.
I thought it was that it now costs twice as many souls every time you screw up fighting basilisks. Invaders are only a problem if you're human.
@@torgranael If you're human, basiliks are almost no threat, because simply being human gives you a tremendous amount of curse resistance, and every point of "soft" humanity raises it further. Being human and having humanity also give you big bonuses to fire resistance and enemy drop rate. Aside from having to deal with the occasional invader, being human is the way to play Dark Souls 1 for sure.
I got reminded of an old D&D story from one of my earlier campaigns as DM. I was playing with High School friends and… not wanting to anger any of the people I saw on a daily basis I needed to come up with something to stop the rogue from trying to steal from literally anybody they came across. At this point it was really bogging down the game. So when the rogue eventually murdered someone because they had noticed them stealing, the city watch got better funding, more soldiers and better training. Well they tried again to steal - directly in front of some soldiers - resisted arrest and perished. May they be sent to the same afterlife where all the dumb nobles with deep purses go.
Actually, if you do kill Keyes on the Pillar of Autumn you can, IIRC only on Legendary, get into the room where the death squad comes from which is otherwise sealed and contains an easter egg on the ceiling and, on the Master Chief Collection, gives you an achievement.
They covered that in an old video.
Megg.
But will Mike wear the executioner costume for Hallowstream? Real Questions.
Could be fun
I'll throw $5 in the Superchat for that
@@SimuLordOn the nose? Or on the NOOSE... I'll see myself out...
Honestly there wasn't anything inherently "sexy" about the costume itself, just the woman wearing the costume. I suppose that kinda goes for nearly all clothing though.
Or will that dinosaur that substituted for him that one time show up during Hallowstream?
Nethack has an example that's actually very tragic. The only non-random NPC in the game is Izchak, named after developer Izchak Miller who passed away due to cancer. Even players who normally kill everyone and everything try to avoid harming him out of respect.
Okay, that's heartwarming.
Fun fact: the actress who voices Margaret after killng ThreeDog was Charlie Buckets mother in the original Willy Wonka.
WHAT?! That's an awesome fact. Thank you!
Dang. I’ve played that game countless times and never knew that.
Cheer up, Wanderer.
Don't shoot a friendly face
Yes, this is a fun fact.
That’s interesting considering she only did a few minor roles movies years before. Wonder how she got that voice acting role?
If you just want Three Dog's bandana, reverse-pickpocket him with a fully repaired head gear then fast travel and come back to GNR and he will be wearing the item you "traded him" so you can now pickpocket his bandana
That's an odd choice for Neverwinter Nights. Most sentient weapons in D&D make you evil and insist you kill everything.
Eh, thats mostly a DM's idea. You can run cursed weapons anyway you see fit tbh.
Only if you're Travis Willingham.
@@vonshroom2068 there are eight on dnd beyond and if you adjust the elvish and dwarfish ones to reflect the proper alignment of xenophobia only two are good.
@@ChryssaBL Like i said DM's make the weapons. If you run with handbook items what are you doing? They are there as a guide or source of inspiration. Your job as a DM is to entertain and amaze so never go textbook standard unless you run adventure league.
Side note : If you have issues with rule lawyers or minmaxing power players and want to give them something to sink their teeth in and have fun like everyone else then by all means make your own encounters, items and puzzle challenges. You can juggle statblocks if you use some mastermind or curse that distort things for example. Just give em a heads up that it will happen or they'll just flip the table and walk.
You're forgetting an important one. The Merchant in OG Resident Evil 4. Yes, you can kill him in easy and normal difficulty with no repercussions, but don't get too trigger happy in Professional Mode if you want to survive the entire run with something more than a Pistol and a knife.
I was going to say this as well
A real American agent only ever uses a knife!
*breaks knife*
OH NO MY KNIFE! I better go talk the the merchant and....😱
@@kiriuxeosa8716 Knife was unbreakable in the original
see, as an actual fan of resident evil. i stopped playing the second there was a shop.
zero point in the game with a store.
SURVIVAL horror. they took out the survival AND the horror part.
making it an action adventure game.
I was shocked that he wasn't on the list.
The video says NPCs you must NEVER kill, but I absolutely killed the Emperor at the end of BG3. You just can't kill him there at the end of Act II.
Same. That ended quite well too so I was wondering wth I'm missing
You can kill him there too... just you will become a mindflayer.
If you make a quicksave-quickload combo after you see the "game over" massage, you can continue the game as mindflayers.
Yeah, I was disappointed that Gale wasn't on the list tbh he would've been the perfect example
@@LilBingoYeah, killing and leaving him dead turned into a nice surprise when I went in to act 2 😂
Yeah killing him was useless
I'm so glad to know that Nazeem was nowhere in this list, and therefore we can keep giving him the boot whenever possible with no major consequences.
You can murder the radio host in the Tropico series, but that means you won’t hear any more wacky dialog. Thanks for the video.
i think i heard somewhere that it's possible to kill the radio DJ, "3dog", in one of the Fallout games.
You can kill Herbert from the Orbit in Elex. Then the radio stays silent.
@@ericb3157 Like in this very video perhaps...
I'm glad that they fleshed out that game over with killing the emperor. I got a game over once because I was slightly too rude and insolent to the Githyanki queen, there wasn't any cutscene, just immediate "GAME OVER" message lol
She says "I wish for you to perish" or something to that extent. She is casting the wish spell (one of the most powerful spells in DND) and your characters just die.
@@Bcupzz never realized it was an actual spell, thought she just got so angry at me for being rude it was game over. Why she doesn't do this "make-a-wish" spell the rest of the game idk
@@Agiantpansythat's what I was wondering too 😂 although if I recall correctly, the Wish spell has a lot of limitations on how often you can use it, and it is possible for your wish to be twisted in a Monkey's Paw-like scenario. It was hilarious to me bc it seemed very on-brand for a wannabe god to waste her 9th level spell slot just to kill some adventurers who were annoying her on a conference call.
It would be much more interesting even with a very short cutscene for unique, player driven endings like that. Like how Nier has 20+ different endings, some are really short, but it's always a unique thing. Kinda loses it's uniqueness when there's just a pop up window saying "game over".
@@marcindathefierce The wish is ALWAYS supposed to be twisted...ALWAYS. That is the original description for Wish. That your wish will be granted but it will always be granted in a way that is the most inconvenient for you! The spell was originally worded that way so you would only use it as a last resort.
For example, wishing to kill someone could drain you of levels equivalent to the target. Let us say the queen is 20 for simplicity (I know she isn't 20). If you are, for example all level 8, the 4 of you add up to over 20 and thus she dies in order to complete that wish. Due to dying while casting Wish she absolutely can never be resurrected or reincarnated, she isn't just dead... her very soul was shredded and destroyed for the spell to function at above what her essence could handle. Now let us say the 4 of you are only level 3. She would have to sacrifice 12 of her own levels to accomplish the wish.
This is why Wish was rarely if ever used to attack or harm someone as the monkey paw effect was nearly always lethal, and even when it wasn't it crippled the user. Using it for other things lead to far better effects, such as creating pathways or the like. You can absolve and mitigate most if not all of the monkey paw effect by using it for such a neutral effect by being very explicit in ones Wish.
Morrowind has a whole unofficial wiki page listing "essential" NPCs. Unlike later Bethesda games, these characters can actually die, and you just get a warning message that says you're screwed.
You can miss out on more in Baldur’s Gate 3 if you have Gale detonate his magic bombshell in his body when you first meet the dead three’s chosen.
How?!
just murder him in act 1 😂
We can murder him? Damn I already let him go.
@@ForestRaptor in act 2 when they are putting the parasite into Duke Ravenguard if Gale is in your party, he can self destruct and it’s the earliest ending in the game still being in act 2. And it kills Gale and everyone else. And those infected with tadpoles become
mind flayers, which is a lot of people in the city.
@@stefanlenzen5106 that’s not an actual ending though so much as a game over state.
I mean, how many examples of this are there in the Metal Gear franchise? Child soldiers, hostages, the whole Sorrow sequence in MGS3...
Time paradox
AMAZING MISSION COMPLETE
I remember doing my no-kill run in MGS3 and was absolutely shocked at how easy the Sorrow was...
Always love it when Andy is hosting. His snark is just what my afternoon needs right now
I'm pretty sure they *all* can snark.
@@finnover9781 agreed…I just think Andy is particularly good at it.
On the topic of Oswald - I believe he is also one of the only sellers of the Purging Stone, which frees you of the Curse status. Just another reason you might wanna be friendly to the sexy executioner.
The Female Undead Merchant also sells purging stones and she's honestly more convenient than going up to Ozzie.
Oswald sells them for less than the Undead Merchant (Female), but only carries 5
For the most part, in _The Elder Scrolls V: Skyrim_ any NPC whose existence is essential to the operation of a quest (especially the main questline to a faction) is internally marked as, well, "essential" and CAN NOT actually be slain by you the player (outside of mods, of course). There are some exceptions with certain quests failing if you kill its key NPC, but these are relatively minor compared to the game as a whole.
Same with Oblivion.
Astid in the Dark Brotherhood is the only real one and even that I guess is technically an alternate choice.
Day ??? of being pissed I can‘t kill Delphine‘s annoying ass for wanting me to slay a dragon that was generally super chill:
@@majora5651
If you are playing on PC, then you can open the console and type in "setessential 13478 0". That should get rid of her essential status allowing you to drop her once and for all.
Myla from Hollow Knight. Once she gets infected, if you kill her she will never respawn, forever reminding you that you are a soulless monster.
Well now we NEED "npcs you always kill"
In Morrowind, you can kill the god Vivec one of the major npcs. It doesn't ruin the game, but does force you to go on a lengthy sidequest to finish the game.
Being able to kill a god is one of the best parts of Morrowind.
i once quicksaved just after talking him for the final required time, THEN attacked him
he really wasn't that hard to beat, aside from having infinite mana.
@ericb3157 yeah, it was years ago when I played, but I don't remember him being that hard either. It blew my mind that I could just decide to go kill him one day.
@@ericb3157 especially if you're a Breton and can shrug off most of his magical attacks.
@@billthebodyguy i miss old school games like that. How many games will let you just walk up and kill a plot vital living god because you felt like it?
Jane was on fire this episode. Not sure if she's tinkered with her delivery; but, "Hi, Johnny" and "There's always one" were both perfect. A slightly faster back-and-forth style.
When in Morrowind, always remember: If it attacks you, you may kill it. If it doesn't, it is probably INSTRUMENTAL for you becoming a god, so better let that random hobo or strange mudcrab merchant alive.
I did end up killing my Dream Guardian/the Emperor in my latest play through, but I did it right at the end.
Think of it as making him leave early to avoid the rush… *mad Bhaalspawn cackling* 😅
Any NPC in Vampyr
Kill one and it might cause others to flee (like a much needed merchant!) and increase the number of patrols by vampire hunters and if an area descends into pure chaos, you risk losing the good ending
One of my favorite game over screens is in Dishonored when you kill the Empress instead of waiting for Daud do it. They don't have to frame me if I do it, so really, I'm saving them some time, effort and money on an assassin.
In Geneforge 3, you must not kill General Greiner on Dhonal's Island or else the whole island turns hostile
I listened to that music for so long getting the haircut perfect that I finally just called her River.
For the inverse of this list (NPCs we can't kill but really want to), Rockstar's games have plenty on offer. Micah Bell, Nigel West Dickens, Herr Strauss, Jimmy De Santa, Roy Earle from L.A. Noire...
Big Smoke?
Darth Vader and Emperor Palpatine in Star Wars: TIE Fighter, hehe?
@@Alsebra I was also gonna add Kent Paul, the annoying club guy from Vice CIty, but I think you get to kill both of them later in the games.
Also David Cross' character from San Andreas, he may have only been in cut-scenes though.
Theres also some in oblivion and skyrim.
Wow! Now I am worried about Andy based on his last second admission that someone at OXbox is trying to murder him.
Based on the Among Us broadcasts, many will suspect Ian, but watch out for Johnny…it’s always the quiet ones.
Unless, and hear me out...
The space buddies are at it again!
Watch out for Ian and Luke. Especially Luke. He's a crafty one ;)
@@melodysymphonystar It took me until reading this to put together that Dob having terrible, confusing plans during Oxventure is not an act, it is genuinely Luke trying to be clever. I should have known from the Among Us streams... His GMing during Blades in the Dark just convinced me he's more of a genius than he seemed to be :p
Love you Luke, your illogic is highly entertaining
As a quiet one, I'll remember that.
Andy best watch out for the old nutmeg in the juice box scheme! But fear not, Detective Elen and Medical Officer Popplio are on the case!
In Elden Ring I killed the first guy you met because he called me maidenless, I didn’t realize he was trying to help me. It screwed over my game when I needed a rune farm, because somehow he was the exact NPC I needed for the early game time farm; you can get into the area late game, but there are better rune farms at that point.
Paarthurnax from Skyrim. If you kill him, the Greybeards will no longer help you locate remaining Dragon Shouts.
In The Shivering Isles DLC for Oblivion you can attack Sheogorath, he teleports you several hundred feet into the air above a flat stone.
@@TheGreegles That was hilarious. I tried killing him several times
Also you sided with the Blades like an idiot
@@TheGreeglesWhat makes it even funnier is that this is scripted to kill you, regardless of your health or even if you have Godmode on.
Speaking of killing important BG3 NPCs, did Mike ever get to play with Astarion after Andy aggroed him?
When were UA-cam memberships created?
One of the other non playable characters in Dark Souls that you should never kill is the spider lady that you talk to in order to join the chaos servant covenant. While killing her does let you claim her soul to upgrade your estus flask, it's actually a better idea to keep her alive because joining her covenant will earn you one pyromancy while feeding her sixty humanity will not only earn you another pyromancy but also unlock a shortcut through Lost Izalith.
After you do that, then you kill her. =P
Which in the end is only useful if you care about completing Solaire's questline. I never play pyromancers or miracle users so I always kill her and take her soul.
And then you kill her
I only go about killing the npcs after I get everything I can from them and before I finish Gwynn.
And take her soul 😂you sounded so Shang Tsung-like.
In the original Half-life, if you used cheat codes to get weapons at the beginning. Shooting either the guards or the scientists before trigging the cascade event, would trigger a game over screen where Gordan is terminated/fired.
Guess it's time to find a new job Gordon.
Gun shop worker? Game hunter? Body suit model? Eh, he'll be fine.
List Idea: 7 Bosses who ran away from you
Some of them like it when you chase them, some just don't feel like taking an L early.
Hard Corps: Uprising has an excellent example in Leviathan. You come across him in two levels, and the first time he's piloting a mech. The second time you're actually following him as he runs away from you and drops multiple bombs in your path between fights. After the second shootout with him, you'll fight him in a new and improved mech, one he doesn't escape from as it blows up, leaving you free to move to the final boss fight of the level.
oh, you reminded me of Kefka in FF6!
in several encounters, he will run away after ONE hit from you!
That's a cool idea! In Assassin's Creed Syndicate the gang bosses run away from you, it's a bit of a pain to catch them but if you do you can save yourself a boss fight down the line so worth doing!
Ah yes, Micolash from Bloodborne
@@Weatherman4Eva I wasn't entirely sure on the name but he was definitely crossing my mind.
The question is whether you mean bosses that run away after you defeat them or bosses whose entire fight consists of them running and you chasing them.
Diana/the constant in the hitman trilogy, in the Isle of Sgail there is even an achievement for killing the constant when you were explicitly told not to.
Ah, but then you MUST kill him to end the game, so that counteracts the NEVER in the video title. 😉
You can also kill the Emperor at the end of BG 3, so the "never" is more of a... guideline.
The chickens in Elder Scrolls V: Skyrim. I learned this the hard way, heh!
I was expecting to see TES morrowind, which did not have essential NPCs yet, meaning you could very easily kill a plot critical character and softlock yourself.
More specifically, even then, theres a hidden character that lets you proceed with the main quest even if you kill someone plot vital (especially Vivec, as you need the Waithguard regardless), Yagrum Bagarn I believe.
Guess what? You can kill him too.
Yeah I was shocked too, to me that's one of the ultimate examples of games where you shouldnt kill NPCs since if you're not paying attention you may not notice the "you killed a critical NPC" message and not find out until 20 more hours into the game when realize you've hit a dead end on a quest line. I cant remember but i dont think the game even tells you when you kill an NPC associated with side quests. I had that happen to me when I had just started the game on my first play through: I was in full goblin mode and stealing everything that wasnt nailed down in a town i wandered into and got caught by an NPC who attacked me, 20+ hours into the game i'm doing the main quest line and realize I'd missed the message that flashes up when you kill a vital NPC and to do the main quest line I had to start from scratch with a new character. Did similar once when i came across a unique item when raiding some random dungeon and lost the item only to later find out it was a vital item for some quest line.
Thank you for giving me a list of Npc to kill
Samesies. 😈
Why?
Free EXP : )
I’m just getting a bit into Act 2, but that makes so much sense. I always had this feeling the Guardian was fighting Gith, even though I don’t remember actually seeing it for sure. However I assumed they would be some kind of lackey or something, not this Emperor I’ve been hearing a bit about on Reddit.
What about White Mask Varre? He gets a well deserved sword to the skull and you lose the easiest way to Mohgwyn's Palace
Not a permanent consequence, there's ways around him.
That's only if you haven't finished his quest yet, right? Then there should be no harm in killing him. This lists is "NPCs You Must NEVER Kill". If it was an "NPCs you totally SHOULD kill, but only after you are finished with them" list, he'd probably deserve a spot.
Always found it harder to abstain from killing Alexander while he’s eating corpses
Having Margaret for a Wasteland trip actually sounds like it could be amusing. Everything is just a little janky in Fallout, and the radio is now the same because you shot a dude for no reason.
3:47 Andre actively *puts down* his hammer to punch your teeth in, what a flex
Doesn’t want to damage his hammer on the poor blockhead idiotic enough to swing at him
Vampyr is full of NPCs that will ruin your game if you kill them.
First thing that night happen (depending on how many you’ve embraced in one district) is that that section has gotten harder as enemies take over that district and ones that weren’t embraced by you will leave meaning there is no safe place other than hideouts, no merchants and any quest line you may have wanted to do, is gone.
On my Vampriic Methodology challenge (PLay as a Vampire would, ie charisma your way to owning a district and mercilessly feed on the idiots trying to kill you to keep yourself in check at the start before going insane due to how much blood you took in and slowly murdered everyone becoming a merciless blood-god hellbent on making london your playground....) It is a real challenge... no Children, just corpses left in one's wake...
Ironically I've never had the urge to kill Three Dog, but now this video has given me one because his replacement is far, far better.
I'm a mighty mighty man I'm young and I'm in my prime!
@@SimuLordIf Travis dies then he's replaced by Sheng Kawolski - the kid who runs the water purifiers in Diamond City.
"Also, then it kills you... Permanently"
Well, this would be a pleonasm, but given the fact that you were just revived earlier in the game I'll overlook that Jane
"Wherein you spend a casual 3 or 4 hours deciding on your hero's haircut. Just me? OK, fine." Yep, just you, Jane. We watched your Starfield stream.
Not just her. Hardest part of any game, character designer😂
In Baldur's Gate 3 there are actually several ways to trigger the Mind Flayer transformation and succumb to the Absolute's Grand Design, but I think by far the stupidest one is if you try to return to Act 1 after having visited the Shadowfell and dealt with the Nightsong, the Dream Visitor tells you that you don't have time to go back and must continue on with the quest. Insist on returning to Act 1 however, and the Dream Visitor will threaten to remove your protection should you proceed, and then... actually does that very thing, so the Emperor got so pissed off with me trying to get on a lift that it allowed the only person who could stop the Absolute be turned into a thrall of said Absolute. I still don't understand the justification for why this happens, there are other ways of blocking off past content like... oh, I don't know... a cave-in destroying the lift?
I think this is extremely fucking logical, an army is actively marching on Baldur’s Gate and its several weeks away in Act 2.
By the time you get there in Act 3, you’re barely arriving behind a wave of refugees.
I just wanted to explore some stuff I missed...
@@codymarshall587imagine trying to justify not being able to do past content because some imaginary timer you feel should be forced. It's a video game if I wanna go back to act 1 I fucking will. End of story all that matters is what's fun and being locked out of content because you wanted to mix up your palette is indeed not fun no matter how much you try to justify it.
@@EhcantcommentI mean other then the logical story pushing parts mentioned above it just makes sense from a gameplay standpoint. They already established time locked events as early as act 1 (ex: you can save boy from the harpies or if you wait too long just find him dead), and act 2 and 3 is full of them and honestly have a lot of weight to them. They clearly wanted the game to run on a stressed time kind of thing where you would have consequences so if you were allowed to backtrack there would be a lot of content that players may not be aware they missed simply because they took too long to even get that choice. Im having difficulty understanding what system would allow for backtracking and still fit the chronilogical order of the game without making each quest have their own constraints which is just completely unnecessary. They give you a warning screen before moving to a different region aka act every time for a reason.
@@Ehcantcommentit’s actually pretty easy to justify. The dream visitor know what’s going on, you are in a literal world ending event. I would be pissed too if my “chosen” said “lmao, I forgot to loot that corpse back there” while a literal army of darkness was forming. It makes sense. It’s called consequences and time management.
Always good to see Neverwinter Nights in a video. It needs more love.
Killing Ocelot in Metal Gear Solid 3 results in an instant Game Over by creating a "Time Paradox."
I was taken aback the first time I got that Game Over screen, and also thought it was really funny.
Breaking the Fourth Wall FTW.
This video should be subtitled "The Mike Channel Story"
Here's another one: Ocelot from Metal Gear Solid 3. When you first meet Ocelot (AKA when he was young), he attacks Naked Snake, as well as Sokolov, the scientist you need to save. While Sokolov runs from the action, since he doesn't know anything about combat, Snake manages to take down both Ocelot and his men and knocks them all completely unconscious. But afterwords you get control over Snake again, where then and only then, you can interact with Ocelot's unconscious self, picking up his body and dragging him around as you see fit. But let's say that you become curious. What happens if you kill Ocelot? You can get lethal weapons before the scene where Snake fights Ocelot, so what happens if you kill him? Turns out, you get a completely unique game over screen because you ruined the Metal Gear timeline, considering that Metal Gear Solid 3 is a prequel to that of 1 and 2, where Ocelot is both much older and is a recurring character throughout the rest of the series. And by killing Ocelot in Metal Gear Solid 3, you just completely ruined everything.
In Demon’s Souls if you kill Stockpile Thomas you can no longer access your stash of equipment. This whole list could be filled with Fromsoft NPCs really
That's a top tier sweater, Jane. 100 out of 10.
I’m so glad I got this BG spoiler:
I was 100% going to kill that guardian. I have been suspicious since day 1. Lots of “use your obvious evil mind powers Anakin” vibes. Saved me a reload screen
You just can’t kill them during this segment. If you wanna kill them, Act 3 will provide you with an alternative option which you’ll discover
yeah it's a bad idea to kill the Emperor...for now, Kind of weird to kill your prison guard when they still have the keys
I was gonna romance them and now my suspicions where unfortunately proven correct
Yeah, it was suspicious from the start. Yes, use this convinient power that the bad guys gave you totally for free! Don't know if really a SPOILER but I'm kinda mad that there are no consequences of abusing your squid powers. Without them it's just a harder game mode for no reason.
When I was watching JoCat do the character creation screen and as soon as they got to the Make Your Guardian section I instantly thought that 'your guardian can be whatever you desire, I wouldn't be surprised if this person betrays you later'
I'm glad I was kind of right
6:39 Such a costume already exixts and his name is Bodger the Blacksmith of Honeywood
Never go full murder hobo. Thanks, Johnny.
Margaret from Fallout 3 is amazingly sarcastic. I wish they had given her some more lines.
I was really surprised to find out that Killing the boss of Megaton stopped me from completing whole missions, and made it so I couldn't get a house in that town. Blew my mind.
My younger brother went through and killed all the npcs at Fire Link shrine in Dark Souls 3, thinking he reload a save. Upon realizing he could no longer level up due to killing the shrine maiden or whatever she’s called, he started a new save.
How is the merchant from Resi 4 not here? They were even extra sneaky by making him respawn in normal mode, so when you shot him in hard and he disappeared permanently, it was suddenly a big deal.
I've loved this channel for years, I hope they never stop
I remember in kingdoms of amalur there was a quest where, if you completed it, it locked off a few other quests, but I didnt realise until it was too late... Oops.
Halo one... once you know the history of the Spartans, the no-holds-barred approach to taking down MC at the first sign of turning on your own makes a lot of sense.
Can't believe you missed Vivec from Morrowind. The last Elder Scrolls game that let you actually kill essential NPCs
lol. Morrowind was doomed either way with the destruction of Lhorkan's heart.
Killing Vivec is the way to the secret backpath way to complete the main quest. Kill Yagrum Bagarn though and your only hope is glitches or exploits
No Morrowind, with the whole "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."?
In BG 3 you can do that and play act 3.
You just need to pull of some save shenaningans and you also get to stay as a mindflayer.
I'm still watching the video, but I have to imagine that "...spiraling into the distance like Team Rocket," must be the funniest line in the video.
Its almost as funny as the bleep accident from one of the earlier videos of Jane saying fuck, and the bleep happened right before it. They fixed that, but somehow, in the same video, they fucked up the bleeping of Mike saying fuck.
Perfect Fallout 3 clip. Even included the rubberbanding NPC. Still one of the most fun games I've ever played.
The enemies being the EDF in red faction is something I didn't know but is hilarious
im glad you are enjoying BG 3 a lot
With the Guardian in Baldur's gate 3, I thought you were going to mention a much earlier moment in the second act, if you go to the Githyanki Creche, get inside and get to the leader, you'll be confronted by the Gith "God", Vlaakith, who will order you to kill the one inside the Astral Prism, way before you find out that they are a mind flayer, and if you actually go through with it, apparently the game also ends because, obviously, they were in fact keeping you from turning into a mind flayer.
Actually no, because the dream guardian/Emperor reappears and says something about you not trusting them and reveals that it was an illusion you stabbed, not the person themself. I had to do it when my first character (a githyanki druid) tried following Vlaakith's order to the letter and found out. Totally in-character for a gith to do, though now I wonder if it wasn't because I was a gith doing it that they chose to do that XD
@@bonnecherie Oh shit, yeah, that tracks with the emperor actually xD I've been meaning to actually do that and see what happens
So just bc I was told not to, seems as if I now have 7 NPCs I MUST kill.
Who can forget Master Chef and his AI assistant Frittata. Remember when he found an ancient giant potato in space built by the store-runnersand, and had to fight off the None colorants for survival? I remember it exactly like that.
Always makes my day better when Andy hosts a video.
In Fire Emblem: Awakening during Paralogue 10: Ambivalence there's a Villager named Holland reluctantly in Nelson's employ that while you can kill him you shouldn't. Not only does he not attack you unless you attack him first but if you do kill him then Severa (a character who defected Nelson's army & wants to get Holland to stand down due to being sympathetic to his plight of having a wife and future child to look after) will immediately start to attack you instead, preventing you from recruiting her, as her talking to Holland is what causes her to join your team afterwards.
You definitely can (and should) kill #7, you just have to wait for the right time.
I never trusted the "Guardian" but I want to make it absolutely clear that _he_ turned on _me_ there. I didn't care that he left; it's his fault for coming back
Just saying, the bleakest ending to baldur's gate 3 is killing Gale and choosing not to ressurect him, not killing your guardian (imo). It just ends the game after a few long rests. He does warn you though.
And it's *hilarious*.
Ok.. starting with smacking the adoring fan was a good one xD
Also...jane...that heyJohnny was flawless xD
I killed my ‘guardian’ after I chose to free Orpheus and it decided to side with the Absolute. Got a decent ending out of it.
Another thing in D&D tabletop that keeps the party from killing villagers to take their stuff is the heavily armed Paladin in the party. Evil wizards and backstabbing rogues tend to not hold up well to getting smited, and unless they've intended to betray the party from the start, that Paladin will either already be in melee range, or have a charge lane.
Killing Three Dog was the greatest moment in my Fallout 3 playthrough and nothing you say will change that.
Actually you can kill the emperor once. (Which any sane person would do.) But once discovering the truth at the brink of his death. If you revive him you can still fight off the monks (Harder than it sounds). At that point if the Gith monks kill him it's game over. If you kill him again it game over. But it's possible to kill him once, revive him and then survive. He won't be happy, but he recognizes you saw the truth for yourself . Even though its harder , to me it establishes that The PC isn't a pawn that's easily manipulated and even though it's harder... Thats one hell of a first impression.
Throughout this entire video I kept having the weirdest thought that someday Jane is going to be the coolest grandma ever and I have no idea why.
I still find it kind of crazy to think one day gaming grandparents will be the norm. Wasnt so long ago anyone with grey hair couldnt operate a computer, a cellphone, or use a TV remote with more features than just volume, channel, and power buttons.
Perfectly rational though for any of these fine folks really!
And then after you die to the emperor, you quick save and then load back up. You continue playing the game normally but as 4 mindflayers. It's a bit of a bug, bit of an easter egg. Worth doing once.
If you want to kill the emperor in Baldur's Gate 3, you can just wait a bit and either make a deal with Raphael to get the Orphic Hammer to free his prisoner so you don't need the guy anymore, or you just betray him at the very end when he subdued the Absolute. I love how well you can betray people in this game
Andy’s Murder sounds awesome! Hear me out- doesn’t have to be Andy. Name from a hat draw and orchestrate a “murder” of that person. Then over the course of a few videos. Maybe mock interviews, some done up murder scene with clues as the camera passes by, and then the reveal based on a poll or comments. So can have like a “confession” vid, or a sinister darkly shaded promise by the real villain if we get it wrong. A who done it arc of show of the week/weekend would be awesome! Go “Clue” style for it.^^
I did kill Captain Keyes in the original Halo, but never encountered the invincible marines. Mainly because I threw a sticky grenade on the bridge of the ship which killed Keyes and a few other folks. If you manage to get out and go to the next level after mowing through aliens and now hostile allies alike, the story just seems to move on as if nothing happened, so its only a short term consequence.
15:55 Me being a 14 year old teenger at heart immediately swapped that phrasing around and chuckled to myself.