I was about to say the same thing, since it was their first handheld. There were plenty of games back to choose from, though you need to purchase each of those handhelds. When I was a kid I borrowed a lot of those. I’ll probably pick one in a really good condition and use as a a clock in my workdesk
That is true but at the same time we should acknowledge what a high quality video this is and express appreciation for the 99% of this that is accurate and informative and adding value to our lives.
there's something soothing about the presentation of your videos , I can't say if it's the lack of background music, the crisp voice or little audio cues; that I'm compelled to watch every time a new one shows up
I got into design this year and your channel is among my favorites. You convey a feeling of deep knowledge and mastery, while delivering it in an accessible and relatable way. Brilliant.
thank you, phoebe for this amazing video!! It's sad that it didn't get much views but pls dont quit on this topic or game design studies in general ;) i would love to listen your game design case studies all day!
For me, the key points from video are a bit different than yours: 1) Make something, that people can easily understand mostly from their experience. And if possible, make it tangible and fun :) 2) Focus on gameplay and give the player a sense of accomplishment from their actions. As a side note -- "teach" the player what developer expect/want him to do. This isn't a full guidance and handholding, but just give enough hints to player to understand your world and what you can/want actually do in it. Like a parent teaching a kid how to live in this world :) 3) Test your product before release (should be common knowledge, lol). Make something that at least you will like. Then share it to people with similar interests. 4) Develop the setting/world, characters and their plot/story. We become more engaged if all of these aspects are actually better developed. There is a reason why Visual Novels and "Walking simulators" are a genre of their own ;)
Another fantastic video, Phoebe! Legend has it that Nintendo’s primary customers were members of the Yakuza, who would purchase multiple decks at a time to ensure each game used a fresh, unmarked deck, preventing any chance of cheating.
@@phoebeyutbt That could be the case, or maybe they were just following the market signals all along lol Either way, it’s wild to think that they eventually pivoted to video games and dominated the space for so long.
the big secret i always thought is how gameplay and style are prioritized. everything from environments, play styles, sound design, etc have so much care put into it, even smaller jp gaming companies like Falcom have been consistent with this for decades
interesting! Love your content! but there is a phenomenon of game studio in recent decade which is fromsoftware they make game super dark, super challenging, super implicit story but still loved by a lot of people love to see fromsoftware game design psychology behind it
How did you know that the classic Super Mario Brothers game is one of my all time favorite video game? Are you stalking me? hehehe, I’ll tell you a story, I know almost all the secrets to the game and can pass it to end pretty fast, it is quite an addictive game due to its addicting gameing simplicity as you explain its psychology. That is how video games 🎮 are supposed to be, fast, simple, and entertaining, well when one is on the go and there is just a set amount of time to play the game, but guess what? I still don’t know all the games secrets and I have not played that game in a long time, which reminds me that I need to purchase it again on the Nintendo Switch. Excellent discussion of the Nintendo’s business strategy. Thanks and I like listening to your cool and laid back tone of speaking. See you on the next video! 👌😅🎮🥰 💫💎
didn't nintendo get the idea of playing cards from the portugese whose cards were banned in japan? and isn't zelda is a bit like the pre existing originating deep story based western D&D/ultima and atari gauntlet even importing western cultural aspects. Aand didn't nintendo says was inspired by coleco after previously copying western pong systems, by which time many westerners had moved to computer gaming after console crash before nintendo even came to prominence? I mean by that time c64 was the most popular computer in history with 10,000 games spawning countless genres...
Nintendo has been the prime example of imbibing Japanese qualities in their products and games. But this video misses on all other Japanese game studios who have paved way for games industry today like PlayStation (SCE/PS Studios), Square Enix, Capcom, SEGA etc. Moreover this video feels ideas thrown in kitchen-sink with no throughline. Your first two categories could've been grouped into physical design and game design (both major academic subjects). Lastly, final section wasn't right. Storytelling has been part of all games industry. Western games have been doing it since Sierra game days. Another feedback would be to separate history and historical trends from current trends. Eg - Legend of Zelda NES was ideated from Miyamoto's walk the forests, and made labyrinthine so players find their own fun. LoZ Ocarina of Time was made as how you can use 3D to tell a cinematic story (done at the expense of freedom to explore). LoZ Breath of the Wild was made when director Fujibayashi was recreating NES LoZ in 3D, but with emergent problem-solving + game made for handheld like Switch. Still, I LOVE that you decided to cover games. They are an important part of lifestyle now, and need to be taken seriously. Please understand my feedback is for your improvement, meant with no mean intent. If you have any questions, feel free to ask.
they sell well because of nostalgia, most gamers who grew up with these games are still relatively young and are still paying for these games. wait 50 years from now when the current generation of gamers becomes older, and then see if these games are truly addictive
There's no objective definition for being "addictive". Addictive is simply what you like and enjoy. What will be considered addictive in 50 years tells you nothing about the intrinsic value of those games. Please make an example of what game will be considered truly addictive in 50 years.
That's really reductive. Sure, * I * have a soft spot for SMB because I sat on the floor as a kid and played it for hours. But there are a lot of counterpoints to that argument: 1) There are lots of people out there discovering NES-era games for the first time now. My nephew LOVES this stuff. He wasn't even born yet when the calendar's first two digits changed from 19 to 20. This is far from uncommon. My niece went to school to study music. Loves video game music, loves old (and new) video games. 2) A couple years ago, my wife and I played Kirby's Dream Course together. It was tons of fun. Neither of us had ever heard of it before. She's not even a gamer. Just before the pandemic, I played Spyro the Dragon on PS1 for the first time. Loved it. Good games are good games, period. 3) I have been on a journey to revisit lots of the old games I used to love. Some of them .... do not hold up. Nostalgia is not enough to keep you playing. Ask anyone who loved Pong as a kid. Bad games are not good games just because you used to like them. Starting at around the NES (but maybe a little before or after, depending on who you talk to), the hardware got sophisticated enough to be effective. It was still primitive compared to what we have now, but the fact is, it was good _enough._ The consoles were simple, but they were capable enough to be fun. Adding an orchestral score or ray-traced graphics to Tetris or Super Mario World wouldn't make them any better. They're perfect the way they are. If they were terrible games, adding an orchestral score and ray-traced graphics would make them.... terrible games that look and sound impressive. (And we have plenty of those.) It isn't sophistication that makes an experience worth having. People still play Solitaire for goshsakes. The fun part is when you take old chiptune melodies from Game Boy and NES games (or even the more capable Genesis and SNES) and give them to real musicians and see how much life is actually in them, despite their simplicity. The same goes for design. Those games were crafted. Meticulously. And because of that.... they hold up. Whether you were there to see them the first time, or not.
You’re telling the origin story of the Nintendo Game & Watch, which came out a decade before the Game Boy.
I was about to say the same thing, since it was their first handheld. There were plenty of games back to choose from, though you need to purchase each of those handhelds. When I was a kid I borrowed a lot of those.
I’ll probably pick one in a really good condition and use as a a clock in my workdesk
That is true but at the same time we should acknowledge what a high quality video this is and express appreciation for the 99% of this that is accurate and informative and adding value to our lives.
there's something soothing about the presentation of your videos , I can't say if it's the lack of background music, the crisp voice or little audio cues; that I'm compelled to watch every time a new one shows up
I got into design this year and your channel is among my favorites. You convey a feeling of deep knowledge and mastery, while delivering it in an accessible and relatable way. Brilliant.
well packed video, thanks for the infoooo!
thank you, phoebe for this amazing video!! It's sad that it didn't get much views but pls dont quit on this topic or game design studies in general ;) i would love to listen your game design case studies all day!
I’m a game designer and this video was very rewarding
omg I recently got into nintendo game design rabbit hole and Im so glad you came out of a video for this!
Hey, I love your content
Same. ❤
@@aydogank45 Adamsın
damm, such a good editing and sound additional with way of explaining the topic
For me, the key points from video are a bit different than yours:
1) Make something, that people can easily understand mostly from their experience. And if possible, make it tangible and fun :)
2) Focus on gameplay and give the player a sense of accomplishment from their actions. As a side note -- "teach" the player what developer expect/want him to do. This isn't a full guidance and handholding, but just give enough hints to player to understand your world and what you can/want actually do in it. Like a parent teaching a kid how to live in this world :)
3) Test your product before release (should be common knowledge, lol). Make something that at least you will like. Then share it to people with similar interests.
4) Develop the setting/world, characters and their plot/story. We become more engaged if all of these aspects are actually better developed. There is a reason why Visual Novels and "Walking simulators" are a genre of their own ;)
Oh 50k! From Micro to Mini! Keep up the great work ^^
I LOVE YOUR VIDEOS SO MUCHH AHHH
great content. this is really a mind opener
Another fantastic video, Phoebe!
Legend has it that Nintendo’s primary customers were members of the Yakuza, who would purchase multiple decks at a time to ensure each game used a fresh, unmarked deck, preventing any chance of cheating.
Thanks Artin! That's fascinating. I wonder if Nintendo meant to cater to this group in the first place while creating Hanafuda cards.
@@phoebeyutbt That could be the case, or maybe they were just following the market signals all along lol Either way, it’s wild to think that they eventually pivoted to video games and dominated the space for so long.
Great video :) just wanted to add that 1:27 before the Game Boy there were many single-game handhelds made by Nintendo
For Chinese market. Make the buy button bright red and write 88 on it. Thanks for the video.
the big secret i always thought is how gameplay and style are prioritized. everything from environments, play styles, sound design, etc have so much care put into it, even smaller jp gaming companies like Falcom have been consistent with this for decades
another great video
Great video.
I love 2D platform games like donkey Kong , the secret is the simple & fast gameplay with colorful design & strait entertainment .
go phoebe! 🎉
Since 1889.... Daaaamn
interesting! Love your content!
but there is a phenomenon of game studio in recent decade which is fromsoftware
they make game super dark, super challenging, super implicit story but still loved by a lot of people
love to see fromsoftware game design psychology behind it
I was playing Donkey Kong by nintendo in 1981 or so at an arcade.....i would have to say that is the start of their video game glory
Thsi is a great video!
It's games that focus on mechanics over story
just keep ur tone more lively and fun... bring a smile to ur face and ur eyes filled with life! just saying yk... great videos
I think your camera sensor is dirty otherwise great video!
Who wants to see her reach a million subs
1:43 Not the Game & Watch?
How did you know that the classic Super Mario Brothers game is one of my all time favorite video game? Are you stalking me? hehehe, I’ll tell you a story, I know almost all the secrets to the game and can pass it to end pretty fast, it is quite an addictive game due to its addicting gameing simplicity as you explain its psychology. That is how video games 🎮 are supposed to be, fast, simple, and entertaining, well when one is on the go and there is just a set amount of time to play the game, but guess what? I still don’t know all the games secrets and I have not played that game in a long time, which reminds me that I need to purchase it again on the Nintendo Switch. Excellent discussion of the Nintendo’s business strategy. Thanks and I like listening to your cool and laid back tone of speaking. See you on the next video! 👌😅🎮🥰 💫💎
Your video is great! Hooke millions of people see this!
nice!
You looks like a ninja ❤
yeah, I still play my snes games
A sense of accomplishment is what every game designer tries to do......... Nothing to do with Nintendo............
Wait you skipped the game & watch. 😂 Awesome videos though keep it up. 👍
Hello, can you help me review a design I created personally?
didn't nintendo get the idea of playing cards from the portugese whose cards were banned in japan? and isn't zelda is a bit like the pre existing originating deep story based western D&D/ultima and atari gauntlet even importing western cultural aspects. Aand didn't nintendo says was inspired by coleco after previously copying western pong systems, by which time many westerners had moved to computer gaming after console crash before nintendo even came to prominence? I mean by that time c64 was the most popular computer in history with 10,000 games spawning countless genres...
What i say risk averse is something like EA fifa
6:30 With the exception of Pokémon games these days unfortunately
1:40 Game & Watch NOT gameboy. Also makes more sense as game and watch is almost calculator hardware repurposed, the gameboy definitely is not
You are so beautiful. Great content! I love your content very much.
6:06
UX Goddess
Nintendo has been the prime example of imbibing Japanese qualities in their products and games.
But this video misses on all other Japanese game studios who have paved way for games industry today like PlayStation (SCE/PS Studios), Square Enix, Capcom, SEGA etc.
Moreover this video feels ideas thrown in kitchen-sink with no throughline. Your first two categories could've been grouped into physical design and game design (both major academic subjects).
Lastly, final section wasn't right. Storytelling has been part of all games industry. Western games have been doing it since Sierra game days.
Another feedback would be to separate history and historical trends from current trends.
Eg - Legend of Zelda NES was ideated from Miyamoto's walk the forests, and made labyrinthine so players find their own fun. LoZ Ocarina of Time was made as how you can use 3D to tell a cinematic story (done at the expense of freedom to explore). LoZ Breath of the Wild was made when director Fujibayashi was recreating NES LoZ in 3D, but with emergent problem-solving + game made for handheld like Switch.
Still, I LOVE that you decided to cover games. They are an important part of lifestyle now, and need to be taken seriously. Please understand my feedback is for your improvement, meant with no mean intent.
If you have any questions, feel free to ask.
>How?
I don’t know. Never liked it, those games couldn’t catch my attebtion
Why they don't bring this to mobile gaming?
Ur hella cute lol
they sell well because of nostalgia, most gamers who grew up with these games are still relatively young and are still paying for these games. wait 50 years from now when the current generation of gamers becomes older, and then see if these games are truly addictive
There's no objective definition for being "addictive". Addictive is simply what you like and enjoy. What will be considered addictive in 50 years tells you nothing about the intrinsic value of those games. Please make an example of what game will be considered truly addictive in 50 years.
That's really reductive. Sure, * I * have a soft spot for SMB because I sat on the floor as a kid and played it for hours. But there are a lot of counterpoints to that argument:
1) There are lots of people out there discovering NES-era games for the first time now. My nephew LOVES this stuff. He wasn't even born yet when the calendar's first two digits changed from 19 to 20. This is far from uncommon. My niece went to school to study music. Loves video game music, loves old (and new) video games.
2) A couple years ago, my wife and I played Kirby's Dream Course together. It was tons of fun. Neither of us had ever heard of it before. She's not even a gamer. Just before the pandemic, I played Spyro the Dragon on PS1 for the first time. Loved it. Good games are good games, period.
3) I have been on a journey to revisit lots of the old games I used to love. Some of them .... do not hold up. Nostalgia is not enough to keep you playing. Ask anyone who loved Pong as a kid. Bad games are not good games just because you used to like them.
Starting at around the NES (but maybe a little before or after, depending on who you talk to), the hardware got sophisticated enough to be effective. It was still primitive compared to what we have now, but the fact is, it was good _enough._ The consoles were simple, but they were capable enough to be fun.
Adding an orchestral score or ray-traced graphics to Tetris or Super Mario World wouldn't make them any better. They're perfect the way they are. If they were terrible games, adding an orchestral score and ray-traced graphics would make them.... terrible games that look and sound impressive. (And we have plenty of those.) It isn't sophistication that makes an experience worth having. People still play Solitaire for goshsakes.
The fun part is when you take old chiptune melodies from Game Boy and NES games (or even the more capable Genesis and SNES) and give them to real musicians and see how much life is actually in them, despite their simplicity. The same goes for design. Those games were crafted. Meticulously. And because of that.... they hold up. Whether you were there to see them the first time, or not.
You're beautiful and smart too❤