Cowboy gun enthusiast here: I am amazed by the way this is a fantasy zombie game set in Louisiana, yet in so many ways also such an accurate love letter to 19th century cowboy and world firearms.
at 5:00 you talk about potential benefits of slow, or even single fire. A trick I sometimes employ is firing the first shot from the hip, then aiming down sights for a follow up. This takes advantage of the mostly accurate first shot, and the fast cycle time of fanning to facilitate a second, completely accurate shot for a potential kill at ranges that would otherwise be completely unreasonable
@randomstupiddude3565 I don't think it'll work since hunt also takes into account the chamber of a weapon, you can see it when you kill someone who just shot without rechambering the weapon Edit: all that being said, it might be useful if your theory is accurate and there is a way to do it. But I still think a spitfire would negate this strat lol
I personally own a Colt Army Special (The New Army's smokeless successor) and I can assure you double action revolvers cannot be fanned. Holding the trigger down and fanning it will only allow you to strike the same cartridge. The cylinder cannot rotate again if you try and slap the hammer a second time. I didn't know that about the Schofield not being able to be fanned in real life though, so we both learned something!
I've had a lot of comments on this. It really seems like there's just no general rule here. I've found sources saying both type can and can't be fanned. I took the first couple souces who seemed like gun competent groups re-stated their overgeneralization.
@@HuntLabByAiscool It can be "done" but not in the way that single actions can be fanned. You would have to release the trigger each time you fan the hammer on a double action because of how holding the trigger locks up the mechanism. So you technically "can" fan a double action, but it defeats the purpose. The mechanism that causes the revolver to be "double action" is what's impeding the gun from being fanned. There's a small bar of steel attached to the trigger (which is called the "hand" or "pawl") which pushes upward and actuates the cylinder. If the trigger is fully depressed, that means that the "hand" cannot move the cylinder any further even if the hammer is to be fanned.
I own a Schofield in real life…you can fan it by hitting the hammer first then trigger but of course there is way better pistols for fanning…the method is pointless for Schofield….but the real kick in the butt about the Schofield for fanning is the way you break the pistol down for a re-load is by pulling the rear sight back and it spits the ammo out of the cylinders…so it’s really easy to accidentally hit with your hand then all of your bullets are on the ground lol
8:24 talking about PvE with Poison bullets, you can: - Kill Armoreds with one shot in the head (or 2 anywhere else) - Kill Immolators silently with one shot up to ~30m - Kill Water Devils with one shot without them screaming - With fanning, taking down Meatheads also goes rather quickly. I think about 10 bullets do the trick. Nice video, especially on the tips considering hits on bodyparts that make multiple shots non lethal. I just tend to always check the upper torso damage but especially with fanning, you are almost guaranteed to hit some toes and kneecaps instead.
pvp trick with it he didn’t mention is with poison sense you have wall hacks and also if you hit somebody it distorts their vision making it harder for them to hit you
Very happy that out of all of my lengthy, long-winded flagellations of the LeMat pistol you included the line "I am a certified, card-holding LeMat simp". That one is my favorite :) Also feel vindicated that a lot of the points I made made about fanning as a whole made it in in some for or another during the duration.
@@HuntLabByAiscool I found that when looking at the LeMat, start by only fanning 6 shots to directly compare to the meta. Made it easier for me at least.
@@HuntLabByAiscool I'm definitely curious to hear your thoughts on the LeMat in all seriousness. In my opinion it's genuinely such an excellent weapon that with FMJ+Slugs you can *easily* use it as your primary and ONLY ranged weapon in a loadout, which I *have* been doing, using just a LeMat and a saber/bat so that I can steal some unfortunate bastard's rifle/pistol (depending on which version of the LeMat I'm using)
9:40 I love the testing tips section! As an avid tester/shooting range enthusiast myself, that specific location, distance, and brick is a great niche tip for sickos like me. Thanks!
@@HuntLabByAiscool turning around to be able to shoot similar distance dummies *is* great. I especially like that I can constantly back up to get the less accurate moving reticle without changing distance. 🤌
I can sum it up extremely simple for fanning --------- - Conversion Pistol : One of the Fastest ROF, low spread, low recoil, start off with 18 reserve ammo. However its Compact ammo so Low penatration - Cadwell Pax and Variants : Same low spread as the Conversion pistol, slightly higher damage value and range, muzzle velocity, Medium ammo so it penatrates walls better. Basically moderate increase to recoil for power comparative to the Conversion pistol. *I dont understand why people chose the regular Pax than the Pax claw in your pistol tournament, it has the same exact spread* - Scottfield : The *MOST ACCURATE* of all pistols, medium ammo so it penatrates and has more power, Has a Swift variant, however its major draw back is the SLOW ROF which might put you at a disadvantage if someone else is also running fanning with a different pistol. ------------- The 3 Above that I have stated are the only 3 BEST pistols to rely on for fanning, as everything below this is now only choice. ---------------------------- Nagant Pistol and silencer: Dont use it. It may have one extra round however its spread is big. Only useful at closer ranges. Plus it deals below 100 HP which means it can't one tap body if that person has been downed and lost 2 small bars or one big bar. Should only be used if you really have to as the other pistols are just better. - Lemat : 9 rounds, Spread is moderately worse comparing to Pax and Conversion, Does damage below 100 HP, however it ofc it has 9 rounds. Recomend to use at closer ranges because of spread. Has 9 rounds though ofc. - Chain pistol : 18 Rounds, trash spread, Only useful in extremely close range. Please do not use the Chain pistol, its a noob trap for fanning. Only good at *EXTREME* close ranges to reliably kill You're betting everything on RNG and thats something you really shouldnt do unless you're in someone's face or their lowerbody and up fits the crosshair - Uppercut : Decent spread, long ammo so it penatrates walls extremely well and can one tap someone upper torso if they lost a small bar since it deals 126 damage. High Range. High Power. Extremely high recoil and Ammo economy is very bad especially if whoever you kill arent using long ammo weapons for you to take the ammo from. Wouldnt recomend using it just because of its high recoil and slow ROF. - Schottfield Spit fire and Scottfield Brawler : Trash spread, Dont reccomend to use it for fanning. Only good at *EXTREMELY* close ranges like the Chain Pistol and Nagant Pistol
@@NotLegitTTV same, with 1800 hours of gameplay i feel the nagant has AMAZING hip aim, alrough since it hits like a bb gun i choose to run either a schofield or lemat for fanning
I find Nagant to be one of the best. Not many pistols have the rate of fire that it provides, also, something I find very underrated is HV with fanning. Recoil is higher, but if you hit someone first, the aim punch might very well save you from the first shot of their weapon, whatever it might be. Even if they have a Crown & King, if their first shot misses in that engagement range, the rest of your Nagant bullets will make them either miss their second, or downright kill them before they can try.
im an average Pax user and i use the normal variant. Because: the Skins and the clean look. I also dont see a reason for the claw, when the knuckle knife is a more versatile meele weapon in messed up situations, for example a chasing immolator in a fight. I know it can be practical with the claw in some situations, but for my playstyle i honestly dont need it.
You can not fan double action revolvers in real life like you say at 1:46 with double action revolvers the hammer does NOT rotate the cylinder so you could fan for one shot but unless you pull the trigger you will only hit the same casing over and over again. I would like to say that there probably exist some exception but for the majority of double action revolvers this is how it works.
It likely depends on the specifics of each gun. I did a little digging when I was writing, and I found several gun channels saying you could with double action. I didn't find any that said you couldn't fan a coulbe action. Here's an example: ua-cam.com/video/8B71Uut_odY/v-deo.html There are single actions that you can't fan (as I noted on screen), i'm sure there are double actions that you can't. I'm guessing that it depends on the specific gun's construction. My intent was to point out that it isn't clearly divided IRL about which style can be fanned.
@@HuntLabByAiscool I spent some time looking this stuff up myself and it seems there just happens to be a very large misconception of what fanning a revolver is, but outside of some reddit post and gun forums I can't find many people backing up my claims, in the same breath I can't many people backing up yours and more importantly with video, the only video that I could find claiming to fan a double action revolver was a cbs news story that showed someone cocking then pulling the trigger which is NOT how you fan, the way you fan is by HOLDING the trigger and repeatedly pulling the hammer back. So in the end this is all rather inconsequential and I don't really have any evidence other than my own personal experience with shooting and owning double actions. I can say that I have never seen a double action revolver capable of being fanned but my word is hardly proof of anything. Good video nonetheless : )
@@HuntLabByAiscool "It likely depends on the specifics of each gun. I did a little digging when I was writing, and I found several gun channels saying you could with double action. I didn't find any that said you couldn't fan a coulbe action. Here's an example: ua-cam.com/video/8B71Uut_odY/v-deo.html " Fwiw, this guy was wrong, albeit not "entirely" (more in a moment). But stuff like this is a genuine problem when trying to do research for sure. So "In general" double action revolvers can not be "fanned" (And when i say "fanned", I mean holding the trigger down, and then with your other hand slapping the hammer, having it release up automatically after doing so having it come up and strike the bullet). In MOST double action revolvers, the part that rotates the cylinder is connected to the back of the trigger itself. As you press the trigger, there is an arm on the back of it that comes up and ratchets the cylinder into the next position. The hammer has nothing to do with this here. If you hold the trigger down like you would when fanning a single action, the cylinder will not rotate (and in many cases the internals will bind up). In order to rotate the cylinder you have to release the trigger, which brings that arm back down, and lines it up under the next tooth of the cylinder to ratchet it over. Now i wont say "all" revolvers are like this, but *most* are, overwhelmingly so. There will definitely be *some* double action revolvers that *do* have the cylinder motion element connected to the hammer rather than the trigger- and these can likely be fanned (again, some specifics may still prevent you from doing so) - But these are just that, the exception, rather than the norm. If you go watch any 3d cut away of how a double action revolver works- pay attention to the part that connects to the cylinder to spin it, and then look at what its connected to- this will make it clear why you need to reset the trigger in these cases.
@@nizzel_ "I don't really have any evidence other than my own personal experience with shooting and owning double actions. I can say that I have never seen a double action revolver capable of being fanned but my word is hardly proof of anything. Good video nonetheless : )" FWIW youre spot on. I gave a big response already- but as TLDR to you, the part that rotates the cylinder on MOST double action revolvers is connected to the trigger (Where in single actions its connected to the hammer). As you pull the trigger back, theres an arm on the back side that comes up and ratchets on the back of the cylinder, rotating it over. You need to release the trigger to bring this arm down, and ratchet it onto the next tooth. Emphasis on "most". Im sure there are of course exceptions (firearms have been done with countless variations)- But these are, in general, rare- and not the norm. The overwhelming majority of DAs have that arm on the trigger.
Yeah, I feel like the true takeaway is every revolver is unique, and sweeping generalizations shouldn't be made. Especially when there are even popular single actions that can't be fanned. To my understanding the scholfield can't be.@@SidewaysGts
Hey man great videos. Just got back into hunt after a long time and I’ve learned a lot. Keep up the phenomenal work. Videos are simple but in depth, entertaining and digestible.
Point of order regarding the Silenced Nagant with Poison. It can actually ONE-shot Armoreds, if you hit them in the head. You can only do that from directly in front or behind them, though. Just worth noting if you want to save that extra bullet. And while it might not be a GREAT choice to kill a Hunter, it CAN be a decent way to start a fight! They'll be poisoned, and unable to see clearly, and unsure WHERE your shot came from. That's when you switch o your primary to finish off his teammate while they're panicking!
Good call on the armored. No matter how hard I try in these, there’s Always something to miss! If you have fanning/nagant/poison it can definitely be helpful. It’s just not my first choice over other options if I want to PvP. It more than any other gun left me frustrated while trying to fan it. I take it, but not for pvp situations over the others.
@HuntShowdownLab True. I tend to treat my Silenced Nagant as more of a Tool than an actual weapon. It's good at ambushes, and GREAT against bosses! But especially if you're Solo, you're going to struggle during a compound fight.
should add that its adviseable to ADS after first hit from faning to guarantee hit. You also can use faning cocking animation to shoot while ADS faster (unADS after each shot for cocking animation and aim back) i believe it would be around 1-1.2 seconds which is faster than all double action pistols except Spitfire
The LeMat is the best revolver for me. The free shotgun shell with the pistol is great. I honestly prefer using the normal version for long range over the Uppercut version. The reload time is atrocious on that one.
I'm Fanning lover, take two pistols for fun; Start with Chain Pax + LeMat, once you empty your Chain's ammo, ppl never are prepared for a second bullets wave and the last Shotgun shell. And if everything else fails, always count with Derringer... or two... and maybe flying axes.
Actually Hunt got it right that double action revolvers can't be fanned. (For revolvers on that era atleast) Since most DA revolvers had The revolver Part turned by trigger movement, not striker movement.
8:22 While I agree that poison ammo is probably the least immediately useful ammo for a PVP scenario it can still apply pressure. It prevents healing while you are poisoned and partially blinds you. People rarely run a poison shot that would negate this effect, and they may have a perk that reduces poison time, but in a group applying poison can help lock down a kill by preventing an enemy from immediately being able to recover. In a group dynamic this may be able to reduce pressure on allies and increasing pressure on enemies while one side is waiting for poison to wear off.
Happy to see the survey coming to good use. Great video. I can only hope not to many people pick up the Scotfield Swift. I do sing praise to it every chance I get but still don't enjoy being at the wrong end of one. Rather have a caldwell aimed at me any day.
@1:46 "Although in the real world, you could actually fan either style (Single or double action revolver)" As a fairly avid gun guy with a handful of revolver in his personal collection: This isnt actually true, at least for the majority of double action revolvers youll cross (Long explanation following, for anyone curious). If you try and research this question online youll often get some mixed answers- I can only assume that most of these people arent super familiar with firearms personally, possibly only have much experience with air soft counter parts (which often can be fanned because they dont have to work like a real firearm), or have played with some of the "exceptions" In a single fire revolver the mechanism that "rotates" the cylinder is attached to hammer itself. As you pull back the hammer, theres a small arm that moves up and ratchets the cylinder into the next position. Press the trigger, the hammer is released, striking the bullet. When you fan the hammer, you keep the trigger pressed tight so the moment your palm slides off the hammer, its swinging forward instantly and striking the bullet. In a double-action revolver the mechanism that rotates the cylinder is often connected to the trigger instead of the hammer. On the back side of the trigger is an "arm" that reaches up and ratchets the back of the cylinder. Because of this the trigger *has* to be released to bring that arm down, and brought back again to cycle the cylinder. If you hold the trigger in place and try to work just the hammer- Youll find the firearm either binds, or simply doesnt work because the cylinder isnt rotating. (If you search for any "how double action revolvers work!" animation on youtube where they have a 3d cut away, youll see this arm im talking about, and where its located, and why fanning wont explicitly work) Its also worth noting this is also why not all revolver are "Single and double action". Some revolvers are "double action only" (as in you cant cock the hammer manually, and then press the trigger to release the hammer). Single+Double action revolvers have a pivot point on the lower part of the hammer that will catch the trigger and pull it back as well (which will actuate the arm on the trigger connected to the cylinder) before locking the trigger / hammer back. "Double action only" revolvers (Often known as DAO revolvers) lack this connection point, so you can only bring the hammer back with the trigger itself. Of course you could use one hand to bring the hammer back, and then immediately tap the trigger, release the trigger, and then repeat the process- which could *look* like youre "fanning the hammer", but youre still having to reset the trigger each time, so its not really "Fanning the hammer" and no faster than you just pulling the trigger yourself each time.
I always try to use fanning in a sort of two shot burst. In CQC it shouldn't be hard in most situations to land two hits center mass. That's enough to kill with any revolver. If you miss the first two shots and continue to spray I find you're very likely to empty an entire cylinder without killing the enemy, especially if they have the sense to strafe. And even if you do it's extremely inefficient to use you're whole shot count to down one enemy while giving away your position. Then you're in need of a reload while any enemy teammates are rushing to retaliate. Keeping to a two shot burst restricts you to the sort of focus and deliberate shooting that more often pays off in Hunt. And if you wildly fuck up your aim you've still got at least four more shots to try again, rather than pissing all your ammo away the moment an enemy enters your field of view.
little secret ive kept to myself, the nagant silenced can wall pen with dum dum ammo, normally dum dum wont pen give it a little test and realize the nagant silenced is the best gun in the game XD
Good catch ;) The original audio had my team at talking, but I liked the clip, but I didn’t have a good vetterli one handy… so we got this Frankenstein creation!
What do you think about the random shotgun spread? I have lost count how many times I lost due to shotgun rng. Do you know anything about improving that, slugs not included? Or do you think crytek should maybe just play around with the idea of standardized shotgun spread, maybe trying it during a questline or event?
I think shotgun should have that unreliable element. Their spread is actually a lot smaller than the crosshairs indicate, and I think there’s less rng than there seems (with the exception of pennyshot)
As he said, there's not as much shotgun spread as you think, quite the opposite, you're actually missing your shots. Plenty of videos out there showing how you have to center the enemy in your crosshairs almost perfectly.
I dont get why Poison ammo isnt more popular, blocking enemies from healing is absolutely superb. It turns any 3v3 (or 2v2) into an instant numerical advantage by forcing them out of a fight for several seconds as most prefer to retreat over fighting weak AND they see absolute shite so even if they keep fighting, they wont be good at it.
My general thoughts are: if the enemy is under 3m, spray away; if they're over that, you should take your time and aim those shots, just as you would with a Bornheim.
@@HuntLabByAiscool well further in the training lobby clips when you sprayed a whole chain and reloaded - you had 1 round spare exactly, you could notice that
Fanning + Poison ammunition can turn the tide of the fight. After all you are able to prevent any healing giving your teammate/s precious time to kill them if they took you down after being hit or something and for pve... you are able to move way quicker across the map without noise. Basically sprinting all the time Nobody talking about Uppercut + Explosive ammunition ;D
I've come to the conclusion that the Nagant1895 and the Cadwell Conversion Chain Pistol are by far the best choices for Fanning usage. Why? First things first, ammo choice: *Long Ammo is out of question since the Caldwell Conversion Uppercut, the only Long Ammo Revolver capable of using Fanning, sucks at it. *Medium Ammo is fine, but the main reason for using it (that is, Dum Dum) isn't really a thing for weapons that deal less than 120 damage (at least not at point-blank ranges). No Medium Ammo revolver does this much damage. *Compact Ammo is just perfect for the job: Loses the least muzzle velocity with either FMJ or Dumdum (which offer a lot of advantages for those particular revolvers, more on that ahead) and resupplies with ease. Second, picking up your revolver; Why the Chain Pistol and the Nagant over the Lemat and the normal Conversion? Because: *The Chain Pistol is superior to the normal Conversion save for a moderate amount of accuracy and a negligible amount of fire rate. Given how you are not expected to rely on the accuracy of fanning to score kills at medium distances anyways, it's arguably better to approach the enemy and let the Chain Pistol do the talking than spamming at medium ranges and complaining that you would have perhaps hit more shots with the normal Conversion. And if the enemy has a shotgun, well... Just keep your distance and aim down your sights instead. 18 fast-firing bullets that can penetrate even metal is no joke. It's basically a vintage .45 ACP Tommy Gun on steroids. *The Nagant has the fastest Fanning known to mankind, and the normal version (relatively accurate, BTW) is also dirty cheap. This is meant to be offset by a low damage per shot, but Dum Dum can easily make every 2 hits result in an average of 100 or more damage for body shots by the time the enemy has the chance to react, so hitting torso once and arms once is often enough to finish a standoff. And if it isn't... The third bullet should soon find its way to ANY part of the enemy's body. If the Chain Pistol FMJ is a Thompson chambered in .45 ACP, the Nagant Dum Dum is a Micro Uzi with hollow-point ammo. TL; DR: Chain Pistol FMJ or/and Nagant Dum Dum is all you need. Just be sure that you are at the correct range and, most importantly, not completely outgunned for what Fanning is meant to achieve (Avtomat, Cyclone and Officer Carbine can ruin your day). Finally, remember: unlike with Dual Pistols, Fanning does not take the possibility of aiming from you.
Poison ammo not doing anything meaningful for PvP, that's a hot take. The give or take 8 seconds of not being able to have anyone heal up is pretty good and give you some time to finish a target up or have one of your teammates(if you have them) help you out. Even can give you the time to pull a cheeky res.
I stated that a bit harshly, but Specifically in the context of PvP fanning, your goal is a quick kill, so I feel like the other two help accomplish that better. It dues offer a benefit over normal ammo, but that benefit is only useful in the failure state of not killing your enemy with the fan. the only guns you can have it with is the nagant and the pax. If you’re taking pax, you probably care more about kill potential and dumdum would help you more. If you’re taking the nagant, the accuracy is so inconsistent, I feel like it should be avoided for most PvP situations.
@HuntShowdownLab Might I remind the fact that fanning is still a roll of the die, you will not always hit all needed shots, in this case having put in a hit with poison still gives you the benefit of having a panicked target incapable of healing, giving you either time to reload, switch gun, throw something etc. The time kill wouldn't be faster with any of the other ammo types, with the exception of very specific niche cases where you hit twice, don't kill and the bleeding finishes it off. I agree definitely with your comment here it doesn't have as direct of an effect perhaps as other ammo types, but you stated it, it depends on playstyle and preference. I wouldn't entirely write it off just yet even for fanning. I would write it off indeed on the cases of the nagant being crap to fan and dumdum being able to achieve a similar effect to it in the pax.
Little correction, you can not fan double action revolvers, and, maybe surprisingly, the majority of single actions can't either. Most revolvers after the colt Single action army came with a safety mechnism that specifically prevents fanning, much in the same way slamfire shotguns were "Fixed" in later iterations, the usefulness of the fan/slam wasn't worth the misfires and accidental discharges. Even the real world scottfield (The SW model 3) cannot be fanned, only old black powder revolvers and some colt cartridge revolvers can. Hunt handwaves this for rule of cool, which it should because it's awesome.
3:06 Spread doesnt work how most shooter's do their hip fire shooting like you might think which is the reason why you thought its more accurate than what the crosshair can show you. The bullet actually comes out from the barrel of the gun in a cone shape. So at a certain range, that is when the bullet can actually hit anywhere in the crosshair. You were standing too close to that wall to make any real tests with the fanning.
The recoil should be increased for fanning too, but I wouldn't expect it to be an amount that has any real impact at fanning ranges. I didn't specifically test this.
while there are ways to make fanning more consistent i think players would benefit more from just aiming with an officer or new army, as opposed to relying on the rng of fanning.
He also said that it doesn't have PVP value but it literally prevents the ability to heal when the enemy has no antidote and when paired with snake eye you can see the enemy you just shot with the same condition in mind.
Unless I'm using the Chain Pistol or my target is right in front of my face, I prefer to treat fanning or levering less like a fully automatic, and more like a semi-automatic. Accurately spraying shots is tricky on console, so I treat every mid-range engagement like a Mozambique drill. 2 shots to the body, then add a third if I don't miss. Duck behind cover, reload, then rinse and repeat until somebody dies.
Cause the audio is from another clip. A friend was talking in the original audio. I liked the shot, but didn’t want his voice in there. I didn’t have a good vetterli clip for audio, so I just snagged something else.
I feel like your wrong when it comes to poison rounds with fanning in pvp. If they dont have an antidote shot they will be borderline blinded by the poisons visual effect. Plus if your smart and bring a shotgun, while they are blinded either finish them with your pistol or switch to your shotgun for the kill.
The original audio had a player talking during it. I wanted the clip, so I just grabbed audio from another clip at hand. DIdn't worry about the gun type, as I figued people would enjoy pointing it out :)
pvp trick with it he didn't mention is with poison sense you have wall hacks and also if you hit somebody it distorts their vision making it harder for them to hit you
I feel like fanning has come almost obsolete due meta shifting to everyone having shotguns, (also drilling and lemat carbine) I mean to be honest it has been a while since I got either killed by fanning or killed someone with it
I'd argue that poison isn't a meaningful advantage in the context of fanning when compared to other ammo types. The goal with fanning is a quick kill. I should have been more precise with my wording.
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Cowboy gun enthusiast here: I am amazed by the way this is a fantasy zombie game set in Louisiana, yet in so many ways also such an accurate love letter to 19th century cowboy and world firearms.
at 5:00 you talk about potential benefits of slow, or even single fire. A trick I sometimes employ is firing the first shot from the hip, then aiming down sights for a follow up. This takes advantage of the mostly accurate first shot, and the fast cycle time of fanning to facilitate a second, completely accurate shot for a potential kill at ranges that would otherwise be completely unreasonable
Shhhhhh don't tell them the trick!
The secret's out!
That's great, thanks for sharing. Now I'm going to steal it. :)
@@HuntLabByAiscool Myth: You can use animation swap in some form to increase the rate of fire while ADS
@randomstupiddude3565 I don't think it'll work since hunt also takes into account the chamber of a weapon, you can see it when you kill someone who just shot without rechambering the weapon
Edit: all that being said, it might be useful if your theory is accurate and there is a way to do it. But I still think a spitfire would negate this strat lol
@@MalanQuezo I know but the Pax has better velocity. Sigh... Stupid crytek gave it HV
I personally own a Colt Army Special (The New Army's smokeless successor) and I can assure you double action revolvers cannot be fanned. Holding the trigger down and fanning it will only allow you to strike the same cartridge. The cylinder cannot rotate again if you try and slap the hammer a second time. I didn't know that about the Schofield not being able to be fanned in real life though, so we both learned something!
I've had a lot of comments on this. It really seems like there's just no general rule here. I've found sources saying both type can and can't be fanned. I took the first couple souces who seemed like gun competent groups re-stated their overgeneralization.
@@HuntLabByAiscool It can be "done" but not in the way that single actions can be fanned. You would have to release the trigger each time you fan the hammer on a double action because of how holding the trigger locks up the mechanism. So you technically "can" fan a double action, but it defeats the purpose. The mechanism that causes the revolver to be "double action" is what's impeding the gun from being fanned. There's a small bar of steel attached to the trigger (which is called the "hand" or "pawl") which pushes upward and actuates the cylinder. If the trigger is fully depressed, that means that the "hand" cannot move the cylinder any further even if the hammer is to be fanned.
I own a Schofield in real life…you can fan it by hitting the hammer first then trigger but of course there is way better pistols for fanning…the method is pointless for Schofield….but the real kick in the butt about the Schofield for fanning is the way you break the pistol down for a re-load is by pulling the rear sight back and it spits the ammo out of the cylinders…so it’s really easy to accidentally hit with your hand then all of your bullets are on the ground lol
8:24 talking about PvE with Poison bullets, you can:
- Kill Armoreds with one shot in the head (or 2 anywhere else)
- Kill Immolators silently with one shot up to ~30m
- Kill Water Devils with one shot without them screaming
- With fanning, taking down Meatheads also goes rather quickly. I think about 10 bullets do the trick.
Nice video, especially on the tips considering hits on bodyparts that make multiple shots non lethal.
I just tend to always check the upper torso damage but especially with fanning, you are almost guaranteed to hit some toes and kneecaps instead.
pvp trick with it he didn’t mention is with poison sense you have wall hacks and also if you hit somebody it distorts their vision making it harder for them to hit you
A note about weapon spread: While the crosshairs are a good visualizer, its not perfect, and on some guns dont line up.
Isn't that only the case for shotguns?
Shotguns are the most egregious, but its true for basically every weapon.@@Owlboi
Very happy that out of all of my lengthy, long-winded flagellations of the LeMat pistol you included the line "I am a certified, card-holding LeMat simp". That one is my favorite :)
Also feel vindicated that a lot of the points I made made about fanning as a whole made it in in some for or another during the duration.
You convinced me to give the lemat a closer look. I wrote it off at first.
@@HuntLabByAiscool I found that when looking at the LeMat, start by only fanning 6 shots to directly compare to the meta. Made it easier for me at least.
@@HuntLabByAiscool I expect a 36 minute video on the LeMat with 24 mid-roll ads and a 6 minute prayer to the church of LeMat *very* soon ;)
Lol, My mind has been opened, There's been no innitiations yet :P@@RedshirtAfficionado
@@HuntLabByAiscool I'm definitely curious to hear your thoughts on the LeMat in all seriousness. In my opinion it's genuinely such an excellent weapon that with FMJ+Slugs you can *easily* use it as your primary and ONLY ranged weapon in a loadout, which I *have* been doing, using just a LeMat and a saber/bat so that I can steal some unfortunate bastard's rifle/pistol (depending on which version of the LeMat I'm using)
"A beginners guide" man I have 400 hours and this gave me alot of good information
Mostly finding good titles for videos is deceptively hard... :)
Glad you liked it!
After the new update, the caldwell trueshot is my absolute favorite fanning revolver
So accurate!
Love the content! Always dropping amazing videos worth watching
Glad you like it! :)
Basic Caldwell with FMJ or bust.
9:40 I love the testing tips section! As an avid tester/shooting range enthusiast myself, that specific location, distance, and brick is a great niche tip for sickos like me. Thanks!
Me and that wall spend a lot of time together this last month. It's a great training partner :)
@@HuntLabByAiscool turning around to be able to shoot similar distance dummies *is* great. I especially like that I can constantly back up to get the less accurate moving reticle without changing distance. 🤌
I can sum it up extremely simple for fanning
---------
- Conversion Pistol : One of the Fastest ROF, low spread, low recoil, start off with 18 reserve ammo. However its Compact ammo so Low penatration
- Cadwell Pax and Variants : Same low spread as the Conversion pistol, slightly higher damage value and range, muzzle velocity, Medium ammo so it penatrates walls better.
Basically moderate increase to recoil for power comparative to the Conversion pistol. *I dont understand why people chose the regular Pax than the Pax claw in your pistol tournament, it has the same exact spread*
- Scottfield : The *MOST ACCURATE* of all pistols, medium ammo so it penatrates and has more power, Has a Swift variant, however its major draw back is the SLOW ROF which might put you at a disadvantage if someone else is also running fanning with a different pistol.
-------------
The 3 Above that I have stated are the only 3 BEST pistols to rely on for fanning, as everything below this is now only choice.
----------------------------
Nagant Pistol and silencer: Dont use it. It may have one extra round however its spread is big. Only useful at closer ranges. Plus it deals below 100 HP which means it can't one tap body if that person has been downed and lost 2 small bars or one big bar. Should only be used if you really have to as the other pistols are just better.
- Lemat : 9 rounds, Spread is moderately worse comparing to Pax and Conversion, Does damage below 100 HP, however it ofc it has 9 rounds. Recomend to use at closer ranges because of spread. Has 9 rounds though ofc.
- Chain pistol : 18 Rounds, trash spread, Only useful in extremely close range.
Please do not use the Chain pistol, its a noob trap for fanning. Only good at *EXTREME* close ranges to reliably kill
You're betting everything on RNG and thats something you really shouldnt do unless you're in someone's face or their lowerbody and up fits the crosshair
- Uppercut : Decent spread, long ammo so it penatrates walls extremely well and can one tap someone upper torso if they lost a small bar since it deals 126 damage. High Range. High Power.
Extremely high recoil and Ammo economy is very bad especially if whoever you kill arent using long ammo weapons for you to take the ammo from.
Wouldnt recomend using it just because of its high recoil and slow ROF.
- Schottfield Spit fire and Scottfield Brawler : Trash spread, Dont reccomend to use it for fanning. Only good at *EXTREMELY* close ranges like the Chain Pistol and Nagant Pistol
Love the breakdown, this is great. Thank you!
Disagree on the nagant silencer, one of my favorites and with bleed ammo it's a monster. And it's spread is better than you might think.
@@NotLegitTTV same, with 1800 hours of gameplay i feel the nagant has AMAZING hip aim, alrough since it hits like a bb gun i choose to run either a schofield or lemat for fanning
I find Nagant to be one of the best. Not many pistols have the rate of fire that it provides, also, something I find very underrated is HV with fanning. Recoil is higher, but if you hit someone first, the aim punch might very well save you from the first shot of their weapon, whatever it might be. Even if they have a Crown & King, if their first shot misses in that engagement range, the rest of your Nagant bullets will make them either miss their second, or downright kill them before they can try.
im an average Pax user and i use the normal variant. Because: the Skins and the clean look. I also dont see a reason for the claw, when the knuckle knife is a more versatile meele weapon in messed up situations, for example a chasing immolator in a fight. I know it can be practical with the claw in some situations, but for my playstyle i honestly dont need it.
You can not fan double action revolvers in real life like you say at 1:46 with double action revolvers the hammer does NOT rotate the cylinder so you could fan for one shot but unless you pull the trigger you will only hit the same casing over and over again. I would like to say that there probably exist some exception but for the majority of double action revolvers this is how it works.
It likely depends on the specifics of each gun. I did a little digging when I was writing, and I found several gun channels saying you could with double action. I didn't find any that said you couldn't fan a coulbe action. Here's an example: ua-cam.com/video/8B71Uut_odY/v-deo.html
There are single actions that you can't fan (as I noted on screen), i'm sure there are double actions that you can't. I'm guessing that it depends on the specific gun's construction. My intent was to point out that it isn't clearly divided IRL about which style can be fanned.
@@HuntLabByAiscool I spent some time looking this stuff up myself and it seems there just happens to be a very large misconception of what fanning a revolver is, but outside of some reddit post and gun forums I can't find many people backing up my claims, in the same breath I can't many people backing up yours and more importantly with video, the only video that I could find claiming to fan a double action revolver was a cbs news story that showed someone cocking then pulling the trigger which is NOT how you fan, the way you fan is by HOLDING the trigger and repeatedly pulling the hammer back. So in the end this is all rather inconsequential and I don't really have any evidence other than my own personal experience with shooting and owning double actions. I can say that I have never seen a double action revolver capable of being fanned but my word is hardly proof of anything. Good video nonetheless : )
@@HuntLabByAiscool "It likely depends on the specifics of each gun. I did a little digging when I was writing, and I found several gun channels saying you could with double action. I didn't find any that said you couldn't fan a coulbe action. Here's an example: ua-cam.com/video/8B71Uut_odY/v-deo.html "
Fwiw, this guy was wrong, albeit not "entirely" (more in a moment). But stuff like this is a genuine problem when trying to do research for sure.
So "In general" double action revolvers can not be "fanned" (And when i say "fanned", I mean holding the trigger down, and then with your other hand slapping the hammer, having it release up automatically after doing so having it come up and strike the bullet).
In MOST double action revolvers, the part that rotates the cylinder is connected to the back of the trigger itself. As you press the trigger, there is an arm on the back of it that comes up and ratchets the cylinder into the next position. The hammer has nothing to do with this here. If you hold the trigger down like you would when fanning a single action, the cylinder will not rotate (and in many cases the internals will bind up).
In order to rotate the cylinder you have to release the trigger, which brings that arm back down, and lines it up under the next tooth of the cylinder to ratchet it over.
Now i wont say "all" revolvers are like this, but *most* are, overwhelmingly so. There will definitely be *some* double action revolvers that *do* have the cylinder motion element connected to the hammer rather than the trigger- and these can likely be fanned (again, some specifics may still prevent you from doing so) - But these are just that, the exception, rather than the norm.
If you go watch any 3d cut away of how a double action revolver works- pay attention to the part that connects to the cylinder to spin it, and then look at what its connected to- this will make it clear why you need to reset the trigger in these cases.
@@nizzel_ "I don't really have any evidence other than my own personal experience with shooting and owning double actions. I can say that I have never seen a double action revolver capable of being fanned but my word is hardly proof of anything. Good video nonetheless : )"
FWIW youre spot on. I gave a big response already- but as TLDR to you, the part that rotates the cylinder on MOST double action revolvers is connected to the trigger (Where in single actions its connected to the hammer). As you pull the trigger back, theres an arm on the back side that comes up and ratchets on the back of the cylinder, rotating it over. You need to release the trigger to bring this arm down, and ratchet it onto the next tooth.
Emphasis on "most". Im sure there are of course exceptions (firearms have been done with countless variations)- But these are, in general, rare- and not the norm. The overwhelming majority of DAs have that arm on the trigger.
Yeah, I feel like the true takeaway is every revolver is unique, and sweeping generalizations shouldn't be made.
Especially when there are even popular single actions that can't be fanned. To my understanding the scholfield can't be.@@SidewaysGts
Fantastic video! I really wanna try the 18 shot fanning lol. When we gonna play? I have the game bought ;)
Also, congrats on 4k!
These guides are very well made and also entertaining to watch
Thanks!
I love it when I hear a chain pistol with fanning. the base conversion wipes the floor with those guys and you know they are raging about their RNG.
Either this, or I get headshot by a chain postol from about 60m while wiggling
They've got head seeking bullets whenever someone else uses them... :P
I absolutely got a few kills I felt guilty about.
Hey man great videos. Just got back into hunt after a long time and I’ve learned a lot. Keep up the phenomenal work. Videos are simple but in depth, entertaining and digestible.
I didn't know you could hold the button down. Thanks for always being the best source of knowledge Hunt Lab ❤
Makes it soooo much easier to focus on recoil/aiming.
was excited for this one you killed it again with this video. keep on keeping on.
You bet I will!
Point of order regarding the Silenced Nagant with Poison.
It can actually ONE-shot Armoreds, if you hit them in the head. You can only do that from directly in front or behind them, though. Just worth noting if you want to save that extra bullet.
And while it might not be a GREAT choice to kill a Hunter, it CAN be a decent way to start a fight! They'll be poisoned, and unable to see clearly, and unsure WHERE your shot came from. That's when you switch o your primary to finish off his teammate while they're panicking!
Good call on the armored. No matter how hard I try in these, there’s Always something to miss!
If you have fanning/nagant/poison it can definitely be helpful. It’s just not my first choice over other options if I want to PvP. It more than any other gun left me frustrated while trying to fan it.
I take it, but not for pvp situations over the others.
@HuntShowdownLab True. I tend to treat my Silenced Nagant as more of a Tool than an actual weapon. It's good at ambushes, and GREAT against bosses! But especially if you're Solo, you're going to struggle during a compound fight.
bangers, quality over quantity is my modo, however swifts with fanning have changed my fanning playstyle
should add that its adviseable to ADS after first hit from faning to guarantee hit.
You also can use faning cocking animation to shoot while ADS faster (unADS after each shot for cocking animation and aim back) i believe it would be around 1-1.2 seconds which is faster than all double action pistols except Spitfire
Love this tip!
The LeMat is the best revolver for me. The free shotgun shell with the pistol is great. I honestly prefer using the normal version for long range over the Uppercut version. The reload time is atrocious on that one.
I'm Fanning lover, take two pistols for fun; Start with Chain Pax + LeMat, once you empty your Chain's ammo, ppl never are prepared for a second bullets wave and the last Shotgun shell.
And if everything else fails, always count with Derringer... or two... and maybe flying axes.
Once again, another banger of a video
Thanks!
Great video. I am not very good with fanning actually. Something I should work on. This video will help me change my approach.
8:02 since I haven't found another comment pointing this out: it's not actually 24 damage, but 14.
68x2 is 136.
Math is hard, thanks! That’s even better!
@@HuntLabByAiscool Yeah 14 health doesn't give you a lot of time to react, it's awesome. :D
Great video, very informative like always, just laughing at the winfeild sound on the veterlli at the end tho lol
Good catch ;)
Actually Hunt got it right that double action revolvers can't be fanned. (For revolvers on that era atleast) Since most DA revolvers had The revolver Part turned by trigger movement, not striker movement.
Nice job with the video. I've got 2000K+ hours and still found this enjoyable. GG
Will help out a ton of new players
I like to take 2 caldwell chain with full metal and cover the wall with bullets. Works good.
The LeMat is amazing because of the slug for the shotgun. An ace in the hole if needed
Honestly these tips are great. I hope you guys do more Hunt tips and tricks.
Thanks! Will do. Tips and training is the focus of the channel, so more will be coming.
Finallllyyyy! After all the teasing I was hyped 👌
8:22 While I agree that poison ammo is probably the least immediately useful ammo for a PVP scenario it can still apply pressure. It prevents healing while you are poisoned and partially blinds you. People rarely run a poison shot that would negate this effect, and they may have a perk that reduces poison time, but in a group applying poison can help lock down a kill by preventing an enemy from immediately being able to recover. In a group dynamic this may be able to reduce pressure on allies and increasing pressure on enemies while one side is waiting for poison to wear off.
Killing it again. Great content, even as long time hunter i found it valuable. Loves from Poland and patiently waiting for more! :DD
Glad you find it useful!
I also quite like the scottfield swift for its slick reload, now only if could land shots with it. 😅
Happy to see the survey coming to good use. Great video. I can only hope not to many people pick up the Scotfield Swift. I do sing praise to it every chance I get but still don't enjoy being at the wrong end of one. Rather have a caldwell aimed at me any day.
Great video! Informative and fun. I'm glad I asked youtube what the best fanning gun in Hunt was
The times that have had fanning from a free hunter, one of the upgraded tiers, and/or the few times I bought it I preferred the Caldwell pax
Great indepth content. More pls.
Solid guide dude! Nice work.
Appreciate it!
Cadwell conversion pistol with FMJ so far testing it out but I recommend giving it a try. Its not good its very good!
That’s the community favorite by far!
This is great xontent, props
That was a really great guide tbh
Good guide, you missed the lack of barrell smoke from the nagant silence, which is a huge benefit in pvp IMHI
Great video man! Stuff here for everyone to learn! 🔥
I already knew all this but I still enjoyed watching 10/10
Great video i love your work you put in this video. Great Tutorial
Glad you like it!
Your vídeos are incredible keep the good work!
Thanks, will do!
@1:46 "Although in the real world, you could actually fan either style (Single or double action revolver)"
As a fairly avid gun guy with a handful of revolver in his personal collection: This isnt actually true, at least for the majority of double action revolvers youll cross (Long explanation following, for anyone curious).
If you try and research this question online youll often get some mixed answers- I can only assume that most of these people arent super familiar with firearms personally, possibly only have much experience with air soft counter parts (which often can be fanned because they dont have to work like a real firearm), or have played with some of the "exceptions"
In a single fire revolver the mechanism that "rotates" the cylinder is attached to hammer itself. As you pull back the hammer, theres a small arm that moves up and ratchets the cylinder into the next position. Press the trigger, the hammer is released, striking the bullet. When you fan the hammer, you keep the trigger pressed tight so the moment your palm slides off the hammer, its swinging forward instantly and striking the bullet.
In a double-action revolver the mechanism that rotates the cylinder is often connected to the trigger instead of the hammer. On the back side of the trigger is an "arm" that reaches up and ratchets the back of the cylinder. Because of this the trigger *has* to be released to bring that arm down, and brought back again to cycle the cylinder. If you hold the trigger in place and try to work just the hammer- Youll find the firearm either binds, or simply doesnt work because the cylinder isnt rotating. (If you search for any "how double action revolvers work!" animation on youtube where they have a 3d cut away, youll see this arm im talking about, and where its located, and why fanning wont explicitly work)
Its also worth noting this is also why not all revolver are "Single and double action". Some revolvers are "double action only" (as in you cant cock the hammer manually, and then press the trigger to release the hammer). Single+Double action revolvers have a pivot point on the lower part of the hammer that will catch the trigger and pull it back as well (which will actuate the arm on the trigger connected to the cylinder) before locking the trigger / hammer back. "Double action only" revolvers (Often known as DAO revolvers) lack this connection point, so you can only bring the hammer back with the trigger itself.
Of course you could use one hand to bring the hammer back, and then immediately tap the trigger, release the trigger, and then repeat the process- which could *look* like youre "fanning the hammer", but youre still having to reset the trigger each time, so its not really "Fanning the hammer" and no faster than you just pulling the trigger yourself each time.
I hit subscribe, after backing up hearing you say subscribe and seeing your subscribe button just bedazzle itself.
Ooo! I heard this was a new feature. Glad to hear it's works!
is that fanning tournament vid coming out soon?
Thanks for the reminder, I got distracted with the custom ammo project. I'll make a note to prioritize that soon.
@@HuntLabByAiscool awesome, I look forward to it!
very informative tips gave u a sub
Nagant poison can one-shot armoured if you hit the head at close range
I always try to use fanning in a sort of two shot burst. In CQC it shouldn't be hard in most situations to land two hits center mass. That's enough to kill with any revolver.
If you miss the first two shots and continue to spray I find you're very likely to empty an entire cylinder without killing the enemy, especially if they have the sense to strafe. And even if you do it's extremely inefficient to use you're whole shot count to down one enemy while giving away your position. Then you're in need of a reload while any enemy teammates are rushing to retaliate.
Keeping to a two shot burst restricts you to the sort of focus and deliberate shooting that more often pays off in Hunt. And if you wildly fuck up your aim you've still got at least four more shots to try again, rather than pissing all your ammo away the moment an enemy enters your field of view.
Great video, any place I can check out all the damage spreadshets like you presented here? Which gun does what to torso, lower torso, arm, etc?
I put the url for the calculator on screen during that part. When I get to my pc, I’ll make a pinned comment for it.
Thanks, though I can't find weapon variants as to comapre Scotfield vs Scotfield Spitfire, or is the profile identical?@@HuntLabByAiscool
Except for silencer, shorty, cyclone, and precision variants, I believe variants are the same as base for damage.
Great vid! I think the spitfire is also double action btw x)
It's a very fast single action. I use it pretty frequently and the hammer gets thumbed back like the regular scottfield.
little secret ive kept to myself, the nagant silenced can wall pen with dum dum ammo, normally dum dum wont pen give it a little test and realize the nagant silenced is the best gun in the game XD
What? Hmmm that seems like a useful oversight, to talk too loudly about that one. :)
The last clip where you used the winfield firing sound while you were using a veterlli deadeye ☠️
Good catch ;)
The original audio had my team at talking, but I liked the clip, but I didn’t have a good vetterli one handy… so we got this Frankenstein creation!
What do you think about the random shotgun spread? I have lost count how many times I lost due to shotgun rng. Do you know anything about improving that, slugs not included? Or do you think crytek should maybe just play around with the idea of standardized shotgun spread, maybe trying it during a questline or event?
I think shotgun should have that unreliable element. Their spread is actually a lot smaller than the crosshairs indicate, and I think there’s less rng than there seems (with the exception of pennyshot)
As he said, there's not as much shotgun spread as you think, quite the opposite, you're actually missing your shots. Plenty of videos out there showing how you have to center the enemy in your crosshairs almost perfectly.
10:39 did you intentionally swap out the Vetterli's shot sound with a Winfield's??
Good catch. Yes, my teammate was talking in the clip, and I was too lazy to find another Vetterli clip, so I just grabbed a random gun sound.
I dont get why Poison ammo isnt more popular, blocking enemies from healing is absolutely superb. It turns any 3v3 (or 2v2) into an instant numerical advantage by forcing them out of a fight for several seconds as most prefer to retreat over fighting weak AND they see absolute shite so even if they keep fighting, they wont be good at it.
Damn you get my sub and now I need watch all your videos… :D Btw where I can find your pistol tournament video?
I haven't forgotten about it, but it keeps getting pushed back due to other topics. I do still plan to make that one.
@@HuntLabByAiscool ah good I didnt missed it then :D Anyway incredible job man! I will send it everyone and keep liking every video :)
My general thoughts are: if the enemy is under 3m, spray away; if they're over that, you should take your time and aim those shots, just as you would with a Bornheim.
I like how he calls the Caldwell, Caldwell and melee, mee lee
9:12 a little mistake
Chain pistol has 17 rounds, not 18
Never noticed. That seem like a mathematically odd choice.
@@HuntLabByAiscool well further in the training lobby clips when you sprayed a whole chain and reloaded - you had 1 round spare exactly, you could notice that
@@HuntLabByAiscool The Glock 17 (most popular pistol for the last couple of decades) carries 17 rounds in a flush magazine.
I always assumed "spit fire" Scott Field was made for fanning, (for EXTRA Accuracy). Does it not 'reset' the cursor faster?
Fanning + Poison ammunition can turn the tide of the fight. After all you are able to prevent any healing giving your teammate/s precious time to kill them if they took you down after being hit or something and for pve... you are able to move way quicker across the map without noise. Basically sprinting all the time
Nobody talking about Uppercut + Explosive ammunition ;D
I've come to the conclusion that the Nagant1895 and the Cadwell Conversion Chain Pistol are by far the best choices for Fanning usage.
Why?
First things first, ammo choice:
*Long Ammo is out of question since the Caldwell Conversion Uppercut, the only Long Ammo Revolver capable of using Fanning, sucks at it.
*Medium Ammo is fine, but the main reason for using it (that is, Dum Dum) isn't really a thing for weapons that deal less than 120 damage (at least not at point-blank ranges). No Medium Ammo revolver does this much damage.
*Compact Ammo is just perfect for the job: Loses the least muzzle velocity with either FMJ or Dumdum (which offer a lot of advantages for those particular revolvers, more on that ahead) and resupplies with ease.
Second, picking up your revolver; Why the Chain Pistol and the Nagant over the Lemat and the normal Conversion? Because:
*The Chain Pistol is superior to the normal Conversion save for a moderate amount of accuracy and a negligible amount of fire rate. Given how you are not expected to rely on the accuracy of fanning to score kills at medium distances anyways, it's arguably better to approach the enemy and let the Chain Pistol do the talking than spamming at medium ranges and complaining that you would have perhaps hit more shots with the normal Conversion. And if the enemy has a shotgun, well... Just keep your distance and aim down your sights instead.
18 fast-firing bullets that can penetrate even metal is no joke. It's basically a vintage .45 ACP Tommy Gun on steroids.
*The Nagant has the fastest Fanning known to mankind, and the normal version (relatively accurate, BTW) is also dirty cheap. This is meant to be offset by a low damage per shot, but Dum Dum can easily make every 2 hits result in an average of 100 or more damage for body shots by the time the enemy has the chance to react, so hitting torso once and arms once is often enough to finish a standoff. And if it isn't... The third bullet should soon find its way to ANY part of the enemy's body.
If the Chain Pistol FMJ is a Thompson chambered in .45 ACP, the Nagant Dum Dum is a Micro Uzi with hollow-point ammo.
TL; DR: Chain Pistol FMJ or/and Nagant Dum Dum is all you need. Just be sure that you are at the correct range and, most importantly, not completely outgunned for what Fanning is meant to achieve (Avtomat, Cyclone and Officer Carbine can ruin your day). Finally, remember: unlike with Dual Pistols, Fanning does not take the possibility of aiming from you.
Poison ammo not doing anything meaningful for PvP, that's a hot take. The give or take 8 seconds of not being able to have anyone heal up is pretty good and give you some time to finish a target up or have one of your teammates(if you have them) help you out. Even can give you the time to pull a cheeky res.
I stated that a bit harshly, but Specifically in the context of PvP fanning, your goal is a quick kill, so I feel like the other two help accomplish that better. It dues offer a benefit over normal ammo, but that benefit is only useful in the failure state of not killing your enemy with the fan.
the only guns you can have it with is the nagant and the pax. If you’re taking pax, you probably care more about kill potential and dumdum would help you more.
If you’re taking the nagant, the accuracy is so inconsistent, I feel like it should be avoided for most PvP situations.
@@HuntLabByAiscoolYeah, I think that's putting it better. Poison on a rifle is different from poison with fanning.
@HuntShowdownLab Might I remind the fact that fanning is still a roll of the die, you will not always hit all needed shots, in this case having put in a hit with poison still gives you the benefit of having a panicked target incapable of healing, giving you either time to reload, switch gun, throw something etc. The time kill wouldn't be faster with any of the other ammo types, with the exception of very specific niche cases where you hit twice, don't kill and the bleeding finishes it off.
I agree definitely with your comment here it doesn't have as direct of an effect perhaps as other ammo types, but you stated it, it depends on playstyle and preference. I wouldn't entirely write it off just yet even for fanning. I would write it off indeed on the cases of the nagant being crap to fan and dumdum being able to achieve a similar effect to it in the pax.
Scotfield Swift FTW
The right choice!
Fanning aka I don't like the rng of dualies but not enough to just aim aka I love Hunt:spamdown 😊
Best fanning gun is conversational fmj
I have some conversations with it. Although its more like shit talking me whenever i miss with it
Little correction, you can not fan double action revolvers, and, maybe surprisingly, the majority of single actions can't either.
Most revolvers after the colt Single action army came with a safety mechnism that specifically prevents fanning, much in the same way slamfire shotguns were "Fixed" in later iterations, the usefulness of the fan/slam wasn't worth the misfires and accidental discharges.
Even the real world scottfield (The SW model 3) cannot be fanned, only old black powder revolvers and some colt cartridge revolvers can. Hunt handwaves this for rule of cool, which it should because it's awesome.
Yeah, went deep into this in another comment. The conclusion there was that there isn't a simple rule, and every pistol was it's own thing.
i adore taking it with regular nagant, no variants, no special ammo, 7 swift shots with tight spread.
3:06 Spread doesnt work how most shooter's do their hip fire shooting like you might think which is the reason why you thought its more accurate than what the crosshair can show you.
The bullet actually comes out from the barrel of the gun in a cone shape.
So at a certain range, that is when the bullet can actually hit anywhere in the crosshair.
You were standing too close to that wall to make any real tests with the fanning.
Note:At any time you can aim during fanning. I recommend switching to ADS after you land your first hit to not need to rely on luck for the second.
Does HV bullets affect fanning and levering? or it's just increase vertical recoil when ADS?
The recoil should be increased for fanning too, but I wouldn't expect it to be an amount that has any real impact at fanning ranges. I didn't specifically test this.
After the nerf i rarely use Fanning because 8 points is quite steep and imo i rather invest another point so i can get Doctor
while there are ways to make fanning more consistent i think players would benefit more from just aiming with an officer or new army, as opposed to relying on the rng of fanning.
Nagant silencer with poison can 1 shot a armored. You have to hit it in the head but still it saves ammo
He also said that it doesn't have PVP value but it literally prevents the ability to heal when the enemy has no antidote and when paired with snake eye you can see the enemy you just shot with the same condition in mind.
@HuntShowdownLab
@@AmiciCherno causes panic and slight vision impairment as well, makes it tough to peek back out or even prevent a push
@@AmiciChernogood information. Unfortuanately, I always run antidote anyway.
@@mediumplayer1 You're less likely to be holding onto it 20 minutes into the match ;D
You didn’t mention anything about smoke obscuring vision during fanning! I think it’s an important factor.
Unless I'm using the Chain Pistol or my target is right in front of my face, I prefer to treat fanning or levering less like a fully automatic, and more like a semi-automatic. Accurately spraying shots is tricky on console, so I treat every mid-range engagement like a Mozambique drill. 2 shots to the body, then add a third if I don't miss. Duck behind cover, reload, then rinse and repeat until somebody dies.
Yeah, I usually do 2-3 shot bursts too.
The trueshot is now the most accurate pistol for fanning and uses medium ammo.
Why your BetterLee at the end sounds like a windfield ? lol
Cause the audio is from another clip. A friend was talking in the original audio. I liked the shot, but didn’t want his voice in there. I didn’t have a good vetterli clip for audio, so I just snagged something else.
Good catch ;)
The Caldwell chain pistol holds 17 rounds, actually, despite carrying 18 spare. No idea why.
I feel like your wrong when it comes to poison rounds with fanning in pvp. If they dont have an antidote shot they will be borderline blinded by the poisons visual effect. Plus if your smart and bring a shotgun, while they are blinded either finish them with your pistol or switch to your shotgun for the kill.
wait why the Vetterli rifle has winfield sound at the end?
The original audio had a player talking during it. I wanted the clip, so I just grabbed audio from another clip at hand. DIdn't worry about the gun type, as I figued people would enjoy pointing it out :)
"fun" is a matter of perspective
pvp trick with it he didn't mention is with poison sense you have wall hacks and also if you hit somebody it distorts their vision making it harder for them to hit you
caldwell chain smg
I feel like fanning has come almost obsolete due meta shifting to everyone having shotguns, (also drilling and lemat carbine) I mean to be honest it has been a while since I got either killed by fanning or killed someone with it
to anyone bringing a chain pistol for fanning: i hope you get what you deserve some day :P
Machine guns in the bayou! Especially with fmj, there’s no hiding.
Caldwell Pax forever. I can't say no to a Single Action Army. Revolver Ocelot made sure off that.
The only good pistol for fanning is the classic conversion pistol (don't take the chain pistol, even if it is tempting, you will be disappointed)
You don't need to be a better shot, you just need to shoot more bullets.
This video was probably sponsored by Vladof
When I found out you can hold the fire button for fanning, I immediately thought about the Jakobs company, and how disappointed they would be.
poison does give you an advantage in pvp, poisoned players cannot use their healing suppllies
I'd argue that poison isn't a meaningful advantage in the context of fanning when compared to other ammo types. The goal with fanning is a quick kill. I should have been more precise with my wording.
Poisoned silenced nagant can 1 shot armoreds if it is a headshot